Well this did look good but they just had to say "live service"...
"Safety and responsibility was a top priority" Well maybe, JUST MAYBE, you make the extra stuff unlockable through regular play, like an ACTUAL LEGO GAME.
@Corvus96 When I mean those $10, I mean in general. Nintendo may have given their devs a wage increase, but are the ones who work on the games for Xbox and Sony (especially third party) getting that as well? As for $70 not being new, I'm not talking about the games of yesteryear, I'm talking about the games being released with this generation (and in US dollars, sorry if that caused confusion). Outside of sports games and some collector's editions/bonus editions/whatever editions I haven't seen as many games start making the jump to $70 until last year or shortly beforehand. As for Metroid, I would say that example doesn't count since it's a remaster, and remasters (as opposed to full remakes) tend to sell for $30-40 anyway. What I'm getting at is gradually more and more games are going to be $70 standard - Sony and Microsoft have both admitted that's their plans going forward, and I don't doubt Nintendo is too far behind on that. I know games these days take a lot more for people to develop and put together, but when a good chunk of games are being released with a significant number of bugs in them and/or microtransactions/battle passes/what have you included with them, asking for $70 out the front gate is a hard pill to swallow. And again, for all I know Tears of the Kingdom may just be passing the cost of the larger memory cartridges onto the customer. And I'm probably still going to get it since I've been waiting for this sequel since it was announced, and I'm impressed by what the trailers have shown off so far. I'm just leery about the whole "case by case" thing, and not much is stopping them from just deciding every "case" going forward needs a $70 price tag.
"Case by case basis" until every case is suddenly $70. Without the crappy justification of having newer hardware like the competitors use. With the amount of profit these companies have made in the past few years, as well as microtransactions and DLC packs being in every other game, them trying to justify games needing to be $70 going forward is a hard pill to swallow. And I seriously doubt that extra $10 is going towards the developers' checks.
Then again with this game's case it's supposedly passing the cost of the larger memory game cards onto the customer. Which is still kinda crappy considering they know darn well this game is going to sell insanely well but hey I don't make the games I just play them so what do I know?
Got the cobalt blue one for Christmas 2004 from my grandparents. My first game was Mario vs. Donkey Kong, and I still have that GBA SP today. Considerably marked up, but it still works fine.
"Case by case basis" until there are more "cases" that are deemed to be $70. I don't believe what they're trying to say here; I really think it's them testing the waters to see if they can charge $10 more per title going forward. Probably figuring "well Sony and Microsoft are doing it, so I guess we can toss our hat into that ring". And we all know that extra $10 ain't going to the developers.
Then again, maybe they're just taking advantage of the Zelda hype again. Breath of the Wild had the new standard amiibo price, Skyward Sword HD had special Joy-Cons and a single amiibo sold at a premium even though it was the same size as any other Zelda amiibo (speaking of I wouldn't doubt if that sick-looking new Link amiibo is going to be sold at a premium too). Time will tell I guess.
As much as I dislike Epic and would love to see their lifeline be obliterated, the parents are at fault here. If the kids don't want to listen, then it's time to turn the console off, unplug it and hide it if you have to. If I was told to turn it off when I was a kid I did so (even if I did argue a little I knew when to fold 'em). These kids today (not all of them mind you) just aren't parented.
I've had my Steam Deck for several months and I will say that it hasn't replaced my Switch. I still get new Switch games strictly for the Switch itself. The Deck does require a lot more patience and tinkering, especially if you're new to Linux like I was. Took me about a solid week until my Deck was set up for the most part (installed my own PC games and I've also set up emulation on it), and there are still times that I need/want to tinker. It's not necessarily a bad thing - it's interesting to find out how everything works and it's awesome when you change only one or two settings for it to work wonders.
That said the Deck does offer quite a bit of what I don't have on the Switch (as I haven't hacked my Switch and don't plan to). I can play plenty of my favorites already on my Steam account - Fallout 3, New Vegas, 4, Sonic Adventure 1 and 2 (with mods no less), some older PC games from when I was a kid like Spider-Man 3, Web of Shadows, Shrek 2, so on so forth. I can play my GameCube, Wii, and 3DS games I ripped using my modded Wii and 3DS, and for the most part they work like a charm. But on the other hand it's also one solid unit, and I tend to have issues when trying to connect it to a TV with a controller (usually hit or miss with my experience). Both handhelds have their ups and downs, but yeah at the end of the day I don't see one replacing the other.
Well, this wouldn't have been a problem since my local GameStop was only 15 minutes away. Buuuut since they've closed down earlier this year that means the nearest one is 45 minutes away and they have a bunch of creeps working at that one, so I guess I'm sitting this one out. Not to mention they probably would want me to buy something instead of just handing out the code.
Gotta agree, this "travel to the store to maybe get something" crap is outdated. Just do online promotions period.
Eh, they're not terrible. Carnival Night's sounds like it would be something played at a carnival at least. That and playing more than five seconds of each audio clip might've helped.
Either way, I'm looking forward to the collection in a couple days.
I think another thing people don't realize is that these games (and Sonic games in general) aren't meant to be instantly beatable. They're based more on you learning how the characters work and bettering and honing your skills to get the fastest time and highest score possible. Much like arcade games, which SEGA specializes in. I know I didn't 100% these two games that easily; they take time to learn and master and people these days don't want to do that. That I understand since there's a lot of games out there to be played, but playing a level or two and then saying the game sucks since you're not an expert at it after trying it once just shows you're not willing to learn. That could be applied to pretty much any video game to any demographic.
This isn't meant to be targeted towards anyone, but I am so sick and tired of people crapping on these two games and making general assumptions on them (i.e., "only Sonic/Shadow has speed/momentum gameplay", "no-one likes treasure hunting"). I know they're not perfect by any means (facial expressions, voice acting, fishing, etc.), but they're not nearly as bad as people make them out to be.
So yeah, if they make a Sonic Adventure 3 that brings back multiple playable characters with different playstyles (without fishing), a few Chao Gardens, some open areas to explore and toy around with and ironed-out kinks I'd buy it in a heartbeat.
A lot of people tend to either forget or not pay attention that the vast majority of gameplay in Sonic Adventure 1 and 2 were based on building up speed and retaining momentum.
Adventure 1: Sonic - the most obvious one, especially with his rolling and spindash Tails - his gameplay is purely racing. You have to build up and maintain speed to keep ahead of Sonic/Eggman. Knuckles - while his is built more around exploration, he still has momentum when running, gliding and rolling down slopes. You need to be fast to get to the emerald shards for his A missions, even with the restart trick. Amy - while being slow on the ground, her gameplay is still based on building up speed and maintaining momentum. It's just that instead of running all the time you're using the hammer jump to pull off big jumps and maintain air control, which in this game is pretty easy Big - he is not part of the vast majority; I will whole-heartedly admit his gameplay sucks and shouldn't have been part of the game Gamma - considering his levels operate on a countdown that gets refilled by blowing up multiple enemies, that requires you to build up speed and maintain it if you want to finish the level in good time
Adventure 2: Sonic and Shadow - again, the most obvious due to all the tricks you can pull off, like rail-grinding, spindashing, lightspeed dashing, chaining homing attacks, etc. Tails and Eggman - while they are slower than gamma, they still do have a degree of momentum behind them that can be maintained once you master the levels' setup. They're just slow at acceleration (which can be helped once you get the hover upgrade). Knuckles and Rouge - Once you get the locations of the emerald shards down-pat (at least going by one hint monitor) these levels are shorter than Sonic and Shadow's, barring Space Colony ARK's stages. While they don't roll around, they can still keep pace moving through the levels quickly by a decently fast running and gliding speed, which is required for an A-rank (faster time between gems = more bonus points, and going by one hint monitor each doesn't offset that by much). I will admit that limiting the radar to one piece at a time was a dumb decision though.
As for the cameras, I'll admit they could've used more work. All the same, quite a few 3D games from that era and before it didn't have an excellent camera either, so I'm willing to look past that.
And I had just bought a second-hand Dreamcast a couple months ago. I'll be sure to take great care of it and build up a respectable library for it. May he Rest in Peace.
I've spent more than enough money on these guys - their shipping has gotten worse to the point that some of my stuff had damage on arrival (not to the point of me sending it back since I open my stuff anyway and have no intention of reselling) and the fact that they had to fix two of my orders due to not sending everything. Not to mention they take forever and a day to send everything to you. I'm at least glad my last two items (the Doom Classic Collection and a Rottytops plush) came in just fine.
So their stance going forward is "you get what you got and you'll get access to more content when we decide you can". Man that Steam Deck is sounding more and more enticing...
@Friendly: I was thinking about that myself and I'm willing to bet there's going to be a good number of memes to come in the next few weeks at his expense.
I won't deny that Dread is a hard game, but his actions online regarding that room were just sad.
I like this. It provides a lot more variety out in the game world. I also really like that they took the time to make them react when you're talking to them, like bigger ones crouching down to your level. I'm thinking I'm really going to enjoy this game. Gonna ride a Glaceon into battle lol.
@Shredderlovespizza: Yep! It's backwards compatible like just about all Xbox One software. When you download it, you get the main game itself which has the smaller/simpler games like Battletoads, and then 9 Xbox 360 games, which includes the ports of Banjo-Kazooie and Banjo-Tooie.
I know some might consider it blasphemy, but it would be nice if they did some throw-backs to like the Dreamcast Era. Nothing wrong with the Genesis Era, but it's been done to death in my opinion.
Glad K. Rool wasn't touched. As for the others, I'm glad everyone involved was mostly buffed. Min Min's nerf I see is a minor setback; from what they say it only affects shields instead of actual damage output. I can also deal with the laser beam not sticking around as much as well as neutral aerials having a little more lag.
After the whole fiasco of "Switch Pro right around the corner!", I'm really not inclined to believe any of these so-called insiders. But hey, you do you.
@XBontendo Yeah, you need to subscribe to the $20 base at least to access the controllers. What I was getting at was you should've had to get the $30 expansion to get access to the N64 controllers. Not the best choice for everyone, but at least it would deter scalpers a bit. Because let's face it, you get a $35 family plan for 8 accounts, have 8 set up on a Switch and buy 4 per account, then boom 40 of them to resell. I might be coming off with some sour grapes over not getting one, but I definitely see that scenario as a possibility.
@XBontendo: Oh I'm subscribed, and I was checking daily multiple times per day since launch. The numbers I've seen on Ebay definitely point to scalpers, especially since you don't need to subscribe to the expansion pack to get the controller. Which is dumb since they're predominantly designed for the games you can only get in the expansion pack. So I'm just going to have to wait until 2022 to get one.
That was a good year. Was saving up for the 3DS, my parents surprised me by buying me one since I was doing very well in school at the time. This was a late birthday present. The only thing really missing from the game in my opinion was a score counter.
This one's always been one of my favorite LEGO games, especially with the variety of characters and how huge New York is. That and I always get a good chuckle at watching the civilians freak out when I'm on a rampage with a hulked-out Venom.
I don't really care for him (never really cared for Kingdom Hearts), but there could've been worse choices. His reveal trailer was actually pretty awesome and at least he doesn't have an annoying voice or over-the-top yells/screams like a certain other third party character. I'm just hoping he doesn't have 5 amiibo since that'd be overkill lol
I read about the timing thing with the E.M.M.I.s, and it's mainly because they REALLY don't want you to exploit stunning them. They make it a point to tell you that stunning them is a last resort, and they intentionally throw off the timing so you don't get too complacent and try stunning them as a strategy. Not everyone's cup of tea, I know, but it works to emphasize that you need to run from these things instead of engage. Some of the later ones got annoying, but they do give you multiple routes to escape. Personally I enjoyed the thrill of running from those things; made it more satisfying when I got to blast them with the Omega Beams.
Comments 1,570
Re: Pokémon Bank Users Encouraged To Transfer Pokémon To Pokémon Home ASAP
Guess I better complete that Delta Episode in Alpha Sapphire if I want Deoxys on my Switch at some point.
Re: Red Dead Redemption's Estimated File Size Revealed On The Switch eShop
I figured it'd be around that size. That's around the size of the Xbox 360 version with all the DLC
Re: Nintendo "Currently Have No Specifics To Share" About Other Legacy Platforms For Switch Online
Well, no big. If I want my portable GameCube fix I can always play the games I ripped from my discs on my Steam Deck.
Re: LEGO 2K Drive Will Include Real Money Transactions
Well this did look good but they just had to say "live service"...
"Safety and responsibility was a top priority"
Well maybe, JUST MAYBE, you make the extra stuff unlockable through regular play, like an ACTUAL LEGO GAME.
Re: Bowser Defends $70 Zelda Pricing, Nintendo Still "Very Bullish" About Switch
@Corvus96 When I mean those $10, I mean in general. Nintendo may have given their devs a wage increase, but are the ones who work on the games for Xbox and Sony (especially third party) getting that as well? As for $70 not being new, I'm not talking about the games of yesteryear, I'm talking about the games being released with this generation (and in US dollars, sorry if that caused confusion). Outside of sports games and some collector's editions/bonus editions/whatever editions I haven't seen as many games start making the jump to $70 until last year or shortly beforehand. As for Metroid, I would say that example doesn't count since it's a remaster, and remasters (as opposed to full remakes) tend to sell for $30-40 anyway. What I'm getting at is gradually more and more games are going to be $70 standard - Sony and Microsoft have both admitted that's their plans going forward, and I don't doubt Nintendo is too far behind on that. I know games these days take a lot more for people to develop and put together, but when a good chunk of games are being released with a significant number of bugs in them and/or microtransactions/battle passes/what have you included with them, asking for $70 out the front gate is a hard pill to swallow. And again, for all I know Tears of the Kingdom may just be passing the cost of the larger memory cartridges onto the customer. And I'm probably still going to get it since I've been waiting for this sequel since it was announced, and I'm impressed by what the trailers have shown off so far. I'm just leery about the whole "case by case" thing, and not much is stopping them from just deciding every "case" going forward needs a $70 price tag.
Re: Bowser Defends $70 Zelda Pricing, Nintendo Still "Very Bullish" About Switch
"Case by case basis" until every case is suddenly $70. Without the crappy justification of having newer hardware like the competitors use. With the amount of profit these companies have made in the past few years, as well as microtransactions and DLC packs being in every other game, them trying to justify games needing to be $70 going forward is a hard pill to swallow. And I seriously doubt that extra $10 is going towards the developers' checks.
Then again with this game's case it's supposedly passing the cost of the larger memory game cards onto the customer. Which is still kinda crappy considering they know darn well this game is going to sell insanely well but hey I don't make the games I just play them so what do I know?
Re: Talking Point: What Is The Best Special Edition Switch Console?
I bought the Mario red one and it pairs quite nicely with the Skyward Sword Joy-Cons.
Re: Talking Point: 20 Years Of The Best Game Boy Ever - How Did You Get Your GBA SP?
Got the cobalt blue one for Christmas 2004 from my grandparents. My first game was Mario vs. Donkey Kong, and I still have that GBA SP today. Considerably marked up, but it still works fine.
Re: Nintendo: $70 USD Won't Be A Trend, Games Priced On "Case-By-Case Basis"
"Case by case basis" until there are more "cases" that are deemed to be $70. I don't believe what they're trying to say here; I really think it's them testing the waters to see if they can charge $10 more per title going forward. Probably figuring "well Sony and Microsoft are doing it, so I guess we can toss our hat into that ring". And we all know that extra $10 ain't going to the developers.
Then again, maybe they're just taking advantage of the Zelda hype again. Breath of the Wild had the new standard amiibo price, Skyward Sword HD had special Joy-Cons and a single amiibo sold at a premium even though it was the same size as any other Zelda amiibo (speaking of I wouldn't doubt if that sick-looking new Link amiibo is going to be sold at a premium too). Time will tell I guess.
Re: Class-Action Lawsuit Claims Epic Games Knowingly Made Fortnite "Very, Very Addictive"
As much as I dislike Epic and would love to see their lifeline be obliterated, the parents are at fault here. If the kids don't want to listen, then it's time to turn the console off, unplug it and hide it if you have to. If I was told to turn it off when I was a kid I did so (even if I did argue a little I knew when to fold 'em). These kids today (not all of them mind you) just aren't parented.
Re: Soapbox: The Steam Deck And The Switch Aren't Rivals, They're Siblings
I've had my Steam Deck for several months and I will say that it hasn't replaced my Switch. I still get new Switch games strictly for the Switch itself. The Deck does require a lot more patience and tinkering, especially if you're new to Linux like I was. Took me about a solid week until my Deck was set up for the most part (installed my own PC games and I've also set up emulation on it), and there are still times that I need/want to tinker. It's not necessarily a bad thing - it's interesting to find out how everything works and it's awesome when you change only one or two settings for it to work wonders.
That said the Deck does offer quite a bit of what I don't have on the Switch (as I haven't hacked my Switch and don't plan to). I can play plenty of my favorites already on my Steam account - Fallout 3, New Vegas, 4, Sonic Adventure 1 and 2 (with mods no less), some older PC games from when I was a kid like Spider-Man 3, Web of Shadows, Shrek 2, so on so forth. I can play my GameCube, Wii, and 3DS games I ripped using my modded Wii and 3DS, and for the most part they work like a charm. But on the other hand it's also one solid unit, and I tend to have issues when trying to connect it to a TV with a controller (usually hit or miss with my experience). Both handhelds have their ups and downs, but yeah at the end of the day I don't see one replacing the other.
Re: Sonic Frontiers Offering Free Sonic Adventure 2 DLC To Newsletter Subscribers
Gonna love rockin' these like its 2001!
Re: Random: Reddit User Creates The Ultimate 3DS Emulator With A Steam Deck
Oooh, this looks like something I might have to try with my Steam Deck!
Re: New Limited-Time Pokémon Sword And Shield Distribution Announced (North America)
@EmoGamer: Oh yeah, my local did that too. But I'm pretty sure the other one that's further away from me wouldn't be as generous.
Re: New Limited-Time Pokémon Sword And Shield Distribution Announced (North America)
Well, this wouldn't have been a problem since my local GameStop was only 15 minutes away. Buuuut since they've closed down earlier this year that means the nearest one is 45 minutes away and they have a bunch of creeps working at that one, so I guess I'm sitting this one out. Not to mention they probably would want me to buy something instead of just handing out the code.
Gotta agree, this "travel to the store to maybe get something" crap is outdated. Just do online promotions period.
Re: Rumour: Metroid Prime Remaster Apparently Lined Up For November, Prime 2 And 3 To Follow
I've heard this joke before, many a time.
Re: Here's How Sonic 3's New Music In Sonic Origins Stacks Up To The Classics
Eh, they're not terrible. Carnival Night's sounds like it would be something played at a carnival at least. That and playing more than five seconds of each audio clip might've helped.
Either way, I'm looking forward to the collection in a couple days.
Re: Sega CO Takashi Iizuka Expresses Interest In A New Sonic Adventure Game
I think another thing people don't realize is that these games (and Sonic games in general) aren't meant to be instantly beatable. They're based more on you learning how the characters work and bettering and honing your skills to get the fastest time and highest score possible. Much like arcade games, which SEGA specializes in. I know I didn't 100% these two games that easily; they take time to learn and master and people these days don't want to do that. That I understand since there's a lot of games out there to be played, but playing a level or two and then saying the game sucks since you're not an expert at it after trying it once just shows you're not willing to learn. That could be applied to pretty much any video game to any demographic.
This isn't meant to be targeted towards anyone, but I am so sick and tired of people crapping on these two games and making general assumptions on them (i.e., "only Sonic/Shadow has speed/momentum gameplay", "no-one likes treasure hunting"). I know they're not perfect by any means (facial expressions, voice acting, fishing, etc.), but they're not nearly as bad as people make them out to be.
So yeah, if they make a Sonic Adventure 3 that brings back multiple playable characters with different playstyles (without fishing), a few Chao Gardens, some open areas to explore and toy around with and ironed-out kinks I'd buy it in a heartbeat.
Re: Sega CO Takashi Iizuka Expresses Interest In A New Sonic Adventure Game
A lot of people tend to either forget or not pay attention that the vast majority of gameplay in Sonic Adventure 1 and 2 were based on building up speed and retaining momentum.
Adventure 1:
Sonic - the most obvious one, especially with his rolling and spindash
Tails - his gameplay is purely racing. You have to build up and maintain speed to keep ahead of Sonic/Eggman.
Knuckles - while his is built more around exploration, he still has momentum when running, gliding and rolling down slopes. You need to be fast to get to the emerald shards for his A missions, even with the restart trick.
Amy - while being slow on the ground, her gameplay is still based on building up speed and maintaining momentum. It's just that instead of running all the time you're using the hammer jump to pull off big jumps and maintain air control, which in this game is pretty easy
Big - he is not part of the vast majority; I will whole-heartedly admit his gameplay sucks and shouldn't have been part of the game
Gamma - considering his levels operate on a countdown that gets refilled by blowing up multiple enemies, that requires you to build up speed and maintain it if you want to finish the level in good time
Adventure 2:
Sonic and Shadow - again, the most obvious due to all the tricks you can pull off, like rail-grinding, spindashing, lightspeed dashing, chaining homing attacks, etc.
Tails and Eggman - while they are slower than gamma, they still do have a degree of momentum behind them that can be maintained once you master the levels' setup. They're just slow at acceleration (which can be helped once you get the hover upgrade).
Knuckles and Rouge - Once you get the locations of the emerald shards down-pat (at least going by one hint monitor) these levels are shorter than Sonic and Shadow's, barring Space Colony ARK's stages. While they don't roll around, they can still keep pace moving through the levels quickly by a decently fast running and gliding speed, which is required for an A-rank (faster time between gems = more bonus points, and going by one hint monitor each doesn't offset that by much). I will admit that limiting the radar to one piece at a time was a dumb decision though.
As for the cameras, I'll admit they could've used more work. All the same, quite a few 3D games from that era and before it didn't have an excellent camera either, so I'm willing to look past that.
Re: Hidekazu Yukawa, Former Managing Director Of Sega, Has Passed Away
And I had just bought a second-hand Dreamcast a couple months ago. I'll be sure to take great care of it and build up a respectable library for it. May he Rest in Peace.
Re: Feature: How Limited Run's New Engine Respects The Legacy Of Classic Games
I've spent more than enough money on these guys - their shipping has gotten worse to the point that some of my stuff had damage on arrival (not to the point of me sending it back since I open my stuff anyway and have no intention of reselling) and the fact that they had to fix two of my orders due to not sending everything. Not to mention they take forever and a day to send everything to you. I'm at least glad my last two items (the Doom Classic Collection and a Rottytops plush) came in just fine.
Re: Sonic The Hedgehog 2 Tracking Above Its Predecessor In Overseas Markets
Guess the first movie wasn't just a fluke after all...
Re: Build-A-Bear Releases Its Sonic 2 Movie Range, Including Tails And Knuckles
Managed to snag a Tails for my girlfriend!
Re: Nintendo Issues Copyright Strike Against Scanned Super Mario 64 Guide From 1996
Well, good thing I downloaded scans of it the other night. This company's legal eagles are getting beyond ridiculous at this point.
Re: Nintendo Is Closing The 3DS & Wii U eShops And Has "No Plans To Offer Classic Content In Other Ways"
So their stance going forward is "you get what you got and you'll get access to more content when we decide you can". Man that Steam Deck is sounding more and more enticing...
Re: Metroid Dread Is Getting Free Updates, And The First Arrives Today
@Friendly: I was thinking about that myself and I'm willing to bet there's going to be a good number of memes to come in the next few weeks at his expense.
I won't deny that Dread is a hard game, but his actions online regarding that room were just sad.
Re: Random: Here's The Nintendo Switch-Like Steam Deck Compared To Some Other Stuff
I am so pumped for this! I can't wait until I get mine.
Re: Namco's 'New Rally-X' Is Joining Arcade Archives On Switch This Week
If that's the one with the tune I usually hear when playing it, you bet.
Re: Random: Pokémon Legends: Arceus' Massive 'Mon Are Making Some Fans Uncomfortable
I like this. It provides a lot more variety out in the game world. I also really like that they took the time to make them react when you're talking to them, like bigger ones crouching down to your level. I'm thinking I'm really going to enjoy this game. Gonna ride a Glaceon into battle lol.
Re: Xbox Studio Rare "Immensely Pleased" About Banjo-Kazooie's Arrival On Switch
@Shredderlovespizza: Yep! It's backwards compatible like just about all Xbox One software. When you download it, you get the main game itself which has the smaller/simpler games like Battletoads, and then 9 Xbox 360 games, which includes the ports of Banjo-Kazooie and Banjo-Tooie.
Re: Xbox Studio Rare "Immensely Pleased" About Banjo-Kazooie's Arrival On Switch
I'm really happy this is available on Switch, even though I have Rare Replay itself. Now I just wish those N64 controllers would come back in stock...
Re: SEGA Goes Big On Nostalgia For "Project Sonic '22"
I know some might consider it blasphemy, but it would be nice if they did some throw-backs to like the Dreamcast Era. Nothing wrong with the Genesis Era, but it's been done to death in my opinion.
Re: Banjo-Kazooie Joins Switch Online's Expansion Pack This Week
Eh, my stance is the same as it was. If this service isn't to my liking once my Steam Deck comes in, well, Retroarch is on Steam.
Re: Talking Point: Should The Nintendo Switch Online Expansion Pack Library Expand Faster?
As much as they're charging for it, yeah we should be getting games added at a quicker pace.
That being said, Retroarch is on Steam, and I have my shiny Steam Deck on pre-order for next year, so...
Re: Super Smash Bros. Ultimate Version 13.0.1 Is Now Live, Here Are The Full Patch Notes
Glad K. Rool wasn't touched. As for the others, I'm glad everyone involved was mostly buffed. Min Min's nerf I see is a minor setback; from what they say it only affects shields instead of actual damage output. I can also deal with the laser beam not sticking around as much as well as neutral aerials having a little more lag.
Re: Doug Bowser (Kind Of) Addresses Complaints About Switch Online's Nintendo 64 Emulation
So, typical generic CEO non-answer, got it.
Re: Rumour: Metroid Prime Switch Remaster Is "Wrapped Up" According To Industry Insider
After the whole fiasco of "Switch Pro right around the corner!", I'm really not inclined to believe any of these so-called insiders. But hey, you do you.
Re: Nintendo Won't Have Any More Switch Online N64 Controllers Until 2022 (North America)
@XBontendo Yeah, you need to subscribe to the $20 base at least to access the controllers. What I was getting at was you should've had to get the $30 expansion to get access to the N64 controllers. Not the best choice for everyone, but at least it would deter scalpers a bit. Because let's face it, you get a $35 family plan for 8 accounts, have 8 set up on a Switch and buy 4 per account, then boom 40 of them to resell. I might be coming off with some sour grapes over not getting one, but I definitely see that scenario as a possibility.
Re: Nintendo Won't Have Any More Switch Online N64 Controllers Until 2022 (North America)
@XBontendo: Oh I'm subscribed, and I was checking daily multiple times per day since launch. The numbers I've seen on Ebay definitely point to scalpers, especially since you don't need to subscribe to the expansion pack to get the controller. Which is dumb since they're predominantly designed for the games you can only get in the expansion pack. So I'm just going to have to wait until 2022 to get one.
Re: Nintendo Adds N64 Controller Support To 3D All-Stars Version Of Super Mario 64
I'd love to play it with my N64 controller...
IF I HAD ONE!!
Ah well, just gonna have to wait until next year.
Re: Talking Point: Super Mario 3D Land Turns 10 - Was It The Best '3D' Game On 3DS?
That was a good year. Was saving up for the 3DS, my parents surprised me by buying me one since I was doing very well in school at the time. This was a late birthday present. The only thing really missing from the game in my opinion was a score counter.
Re: Nintendo To Restock Switch Online N64 Controllers In 2022 (North America)
I hate scalpers...
Re: Review: LEGO Marvel Super Heroes - Still One Of The Best Lego Games
This one's always been one of my favorite LEGO games, especially with the variety of characters and how huge New York is. That and I always get a good chuckle at watching the civilians freak out when I'm on a rampage with a hulked-out Venom.
Re: Gallery: Here's How The Switch Online N64 Controller Compares To The Real Thing
Still patiently waiting for a restock. Missed my chance earlier this week. Dumb scalpers ain't making it any easier.
Re: Sakurai Reveals How A Chance Encounter Led To Sora In Smash Bros. Ultimate
I don't really care for him (never really cared for Kingdom Hearts), but there could've been worse choices. His reveal trailer was actually pretty awesome and at least he doesn't have an annoying voice or over-the-top yells/screams like a certain other third party character. I'm just hoping he doesn't have 5 amiibo since that'd be overkill lol
Re: Hamster Adds Another Namco Classic To Arcade Archives On Nintendo Switch
I loved playing this on the old plug and play joystick I used to have. I hope they add Pole Position too.
Re: Super Smash Bros. Ultimate Version 13.0.0 Is Now Live, Here Are The Full Patch Notes
@HotGoomba Why thank you! Gotta say I'm a fan of yours as well lol!
Re: Super Smash Bros. Ultimate Version 13.0.0 Is Now Live, Here Are The Full Patch Notes
K. Rool got nothing but buffs. Noice.
Re: Nintendo Aware Of Crash Error "Near The End" Of Metroid Dread, Says It's Working On A Fix
@xPH03N1Xx86: Ew, I'm sorry you ran into that. I felt that fight was a piece of work to begin with, but that kind of glitch is just plain cruel.
Re: Nintendo Aware Of Crash Error "Near The End" Of Metroid Dread, Says It's Working On A Fix
I read about the timing thing with the E.M.M.I.s, and it's mainly because they REALLY don't want you to exploit stunning them. They make it a point to tell you that stunning them is a last resort, and they intentionally throw off the timing so you don't get too complacent and try stunning them as a strategy. Not everyone's cup of tea, I know, but it works to emphasize that you need to run from these things instead of engage. Some of the later ones got annoying, but they do give you multiple routes to escape. Personally I enjoyed the thrill of running from those things; made it more satisfying when I got to blast them with the Omega Beams.