Bombshell update, had me chokin' on me morning porridge! Still, since it's Hanabi 'n' all, I'm going to stick to my points to see what the coming weeks bring...
Edit: Ho, I see. Hopefully we'll get some extra's with those imports, or it will mean we have two VC weeks with two games alternating the WW releases.
@21 and 23: The GBA collection has the console version, the other Capcom Collections for PSP/PS2/XBOX feature the arcade version. And that can't hold a candle to the console version.
You know, you can speculate all you like about who's wrong and who's not, but the fundamental wrong is this: Nintendo didn't like the actions Capcom, Hudson and SNK undertook and decided to settle to score over the backs of the customers.
They could have released as planned while telling C, S and H that they do not appreciate these press announcements in the future. No one'd get burnt. Instead they childishly screwed these companies' credibility and the customer's expectations. And that's BOOOH!
Ah well, Monday was such a slapper that I just sat back and thought, if Nintendo is so anal retentive about putting up a miserable bunch of friggin' roms week after week, so what? Why do I even care so passionately about this lousy business? Then, suddenly, it came to me...
The universe is one. We are one. Nintendo, SNK, CAPCOM and Hudson... are one.
@39: Because, as some folks pointed out, people will stay away from certain games and save their money for the sequel(s). But in the end, this is Nintendo. If they'd lose money buy the bucketloads they'd still follow their idiosyncratic policies. I'm just like the dog under the table, waiting for the crumbs* to fall.
It would certainly be graceful if pricing was not fixed per console, but per game. I think it wouldn't be unreasonable, and for some publishers not unprofitable, to introduce temporary or permanent VC discounts. But few would buy Art of Fighting 1 when AoF 2 is readily available. However, the group of completists might grow when 'inferior' prequels get knocked down a few regionally bound monetary units.
*In this case not divine blessings, but the occassional NES/SNES/TG-16 game that I like. Well, you coulda interpret them as divine blessings, sorta.
I would've expected that VC reviews has 'a guy' for this sort of situations. You know, a guy who goes over there to sort things out, makes some heads ring, crack open a few skulls with a crowbar, clip some fingers with a cigar cutter, and punch some o' them suckas in the mouth.
I think Iwata needs to wake up with his daughter's pony's head in his bed to show him we mean business. C'mon, VCR, if you don't stick up for us guys, who will? (echo: who will, who will, who...)
I remember that a lot of the music was quite melancholy, especially level 2. So that was appropriate for the last game on the SMS. Played it a lot, though.
Apparently you are also getting YS 1&2 coming monday. Ho-lee shi'!!! You know what sucks harder than not having Wii points? Having the Wii points but, due to a conflict with your provider, having no connection for a good 4 weeks. That's me, baby, ME! I'll have a lot of catching up to do come september...
@Objection_Blaster Absolutely! I'm also underwhelmed by AC, if it turns out the game starts with doing chores for Tom Nook AGAIN I won't even consider a purchase. Also, the game can take you years to just upkeep your village, but you can pretty much reach the major goal in a two weeks, apart from catching some season-bound insects and fish.
The best solution for everyone would be, I think, a VC release schedule such as this: 1. mediocre to ok titles together: five in one VC week. These titles individually only appeal to a limited group of gamers who'll buy out of nostalgia, curiosity (or bad taste). More gamers will be satisfied. 2. big HITTERS: one in one VC week. These games have almost universal appeal, most gamers will be satisfied. 3. good titles: two in one VC week.
This way, lousy or games with a limited audience get cleared up faster and more people will be happy with the catalog.
Equinox brings back memories, very intense game. The dungeon music was pretty creepy, the map music was mysterious. But I agree with others, Solstice should also be on the VC schedule. Great game, that was... hears the high pitch whine as character meets his doom on spikes
Looks like an instant download to me! Not to join the chorus, but man! I have only 9 blocks left and still have to get Brawl later this week. What the hell am I going to delete now?!
I remember Evermore... Not the best RPG I ever played, but not a bad one either. As long as you don't expect it to be epic Square (e.g. Mana, Final Fantasy, Chrono, etc.) it won't disappoint.
But of course he's right, Square should put its whole back catalog on here. Shame it ain't gonna happen though.
Soul Blazer is a good game with really great music, nice but simple story arc and some weird dungeons. Illusion of Gaia is one of the most melancholy games I ever played, nice graphics, awesome music and great story with a very sad conclusion (IMHO, that is). Terranigma... well, enjoyed the gameplay, graphics and music, but the story made absolutely no sense to me.
Not to use fightin' words, Corbie, but why exactly do you think SP superior to PT? I'm interested in your view. For me, PT offers deeper play and more strategy because of the shoot/punch combination and 3 different power-up options. Also, PT music is better (matter of taste, of course), and the graphics are sharper and more colorful. SP is a fun shooter, but not excellent.
I downloaded it Friday, must say I love the visuals and music, wacky, cutesy Japanese games are what got me into gaming in the first place (that's why I don't understand the 'kiddy' nonsense). But i had to crank up to hard for optimal shmup enjoyment, because normal is a bit too easy. In my opinion, however, Pop 'n' Twinbee blows this outta the water completely! Also, it's 200+ blocks, holy hell!!
@Rapadash6: True, I found the source that Reggie said that from January 2007 Nintendo will release 10 additional VC games a month. Until 2006 their release schedule was geared to 30 titles, which explains the 3-4 games a week quote. You can call it a guesstimate, whatever that is, I call it a promise or commitment. Fact is, bar the las few weeks, for almost six months we got nowhere near that figure.
If one strays from the commitment, one needs a good reason. Another reason of irk was that we never got any. Your point that it is difficult to emulate VC ROMS is vapid. If they could do it before, why not now, as indeed, the C64 4 game launch week clearly shows, they can?
Well, we just don't know whether improvement is on the horizon, for as you know, we had two weeks with 4 and 3 games, we immediately had a week with only one game, PS3 in Europe, DD in USA.
Look, I'm not one of those whiners who wants everything right now and Goldeneye and Final Fantasy 7 to boot. Far from it. So I'm going to ignore your comments on that. What I'm saying is that VC is underperforming, and I still stand by my point that VC should stand on its own, without regard to Wii releases. Because they are DIFFERENT. If I can buy Brawl AND Double Dragon II on one day it will be a happy weekend for me.
Even if I don't have the money now, I can buy the games I really want later. If I don't want the game at all (like NES Volleyball) I'll NEVER buy it, even if I urinate dollar bills on Sundays. It's that simple (did I mention the Long Tail business scheme yet?).
I don't need Nintendo to decide for me whether I can afford 5 or 1 game. They have more than enough to release, so they should damn well release like they said they would. Deviation from that policy need a clear reason. There isn't any, since they give none. VC isn't hell as of yet, but it could damn well be a lot closer to heaven. Business schmischness. Nintendo has a superengine on their hands that they're pulling with two toothless donkeys. Fer shame. My last words on it, too!
@Rapadash6: A quick Google search didn't bring it up immediately, but when the VC service was announced Nintendo announced that the release schedule was 3-4 games each week. Initially we got that, hopefully we'll get that again. The reason people got pissed off with 1 game weeks in the first place is because 3-4 games a week WAS policy.
'Also, Nintendo has one week with a single game release and suddenly it's a policy?'
Uhm, don't know which planet you went to on your almost 5 month vacation, but apart from two weeks the US and EU only had a one game update each week. You can check the archives on this website for infromation with quotes.
Also, you can justify almost any Nintendo move with 'it's just a business' rap. Hell, they could release one level of one game each week and it would still be profitable 'business'. The thing is, a company also has a responsibility to its clients as far as I'm concerned.
Like I said, good games get sold no matter when they are released. Mario 3 would still be no.1 if it were released simultaneously with three AAA Wii titles, and new Wii owners will buy these games as well. Nintendo's Long Tail strategy with VC defeats any speculation on what is and what is not good for business. In fact, IMHO they would make even MORE money if they release more VC games. They're cheap, unlimited in supply and people've got the cash. One could even put a psychological spin on it, since when people are happily buying (good games) they will buy even more.
Lastly, June sees Brawl released in Europe, so by your logic we would see even less VC over here. We'll see.
"Why would you offer a bunch of cheaper, quality alternatives when you've got more than a handful of high profile software releases coming out?"
Well, maybe because they promised they would? Seriously, VC needs to stand on its own and apart from Wii releases. There's no excuse for the 1 game policy. I don't think VC releases 'bite' Wii releases either. If MK would be releases simultaneously with MKWii, both would have been sold abundantly. There's always people who want to buy good games, regardless their frequency of appearance. There, I said it.
Well, the word is out. Nintendo has full authority on Capcom VC releases because Capcom licenced them their classic titles. So Capcom really has nothing to do with it, it's Nintendo's decision entirely. Still, BC could be a future release, since up to now Nintendo hasn't allowed its appearance. I didn't find any word on whether this decision is final.
I think it really boils down to the Hitle- OOPS MASTER-D presence in the game. You know, when it was originally released my cousin finished the game and went back to the store to tell the manager the game had Hitler in it. That guy was shocked as hell! (Me and my cousin were, 'Wow it's Hitler! Shoot his !'
You could get away with it then, I suppose, but I don't think you can now, what with gramps and granny having gone casual on the Wii. 'Eckt! It's a dat Hitler on the Wii! Who made this , IBM?!'
@ MArio Maniac: It has a 2P versus mode a la Street Fighter, but in my opinion that's complete rubbish. It doesn't have 2P mode in the actual game itself.
@Outrunner:, Well, I hope it does! Goemon 2 is perfectly playable without translated dialogue, I've finished it maybe 20 times since its release. It's a shame you won't get the witticisms, but then it shouldn't keep you from playing a great, great 2P game. It got a double release with Goemon 1 on GBA and it's in Konami's Best Buy series, so you can pick it up for scratch!
I am SEVERELY tempted by Double Dragon, but I just might hold on to my WP a bit longer... at least it means that Double Dragon II is going to see the light of Wii sometime soon. Good to see the releases are getting back up to speed!
^ 5 games per format each week? Well, that is really a bit overdone, don't you think? Anyway, glad we're back up to speed, although it probably won't last till the next. Still, it's weird, one big Wii release and four average to good VC releases on one day?
Hmm, I feared this might be the case, no campaign, huh? I love the 2 and 5 min. battle on Soldier Blade, but as a stand alone game? No, afraid this won't cut it for me...
It's a bit silly to ask for games that will get released anyway (Zelda, Kirby or Mario games), so I'm going for the grey area: 1) Go! Go! Troublemakers/Mischiefmakers! (N64) 2) Double Dragon 2 (NES) 3) Bionic Commando (NES) 4) Earthbound (SNES) 5) Pop 'n'Twinbee (SNES)
Well, face it guys, Nintendo finally took care of our Wii storage space. The solution was simple. Release less games! Ha, suck on that, my fellow-citizens! Anyway, it appears final that the release schedule has been brough back to 2 games a week, the upside is that quality games have been fairly consistent.
Haha, people are still whining for Final Fantasy and Goldeneye! *takes sip of coffee* ... Whew, that was entertaining. Anyway, get Cybernator,it's the best game you never played.
I loved this game as a kid, but then I loved a lot of MD games at the time that I wouldn't dare buy for VC now. And I guess this will be no exception...
@Starwolf_UK: There seems no consistency in this. Suddenly we get 60hz up-to-speed American games like Ninja Gaiden and Cybernator, and then we get Mega Man 2 in 50hz slowed down. Hm. Let's roll a fag and mope about it...
Eh?! We seem to have the US version, it doesn't have the mugshots next to the dialogue. Still, seems a good trade off for black borders and 50hz gameplay...
Consider my surprise when I saw this game listed beneath Double Dribble! Instant download, one of the most memorable games in my gaming life. And Ray, you can't compare this to Super C. This is no simple run 'n gun game!
Comments 77
Re: EU VC Releases: Super Mario RPG and Super Mario Bros.: The Lost Levels
@148: Probably Adventures of Bayou Billy or something like that. Oh, and Final Fantasy, of course.
Re: EU VC Releases: Super Mario RPG and Super Mario Bros.: The Lost Levels
Bombshell update, had me chokin' on me morning porridge! Still, since it's Hanabi 'n' all, I'm going to stick to my points to see what the coming weeks bring...
Edit: Ho, I see. Hopefully we'll get some extra's with those imports, or it will mean we have two VC weeks with two games alternating the WW releases.
Re: Bionic Commando Not Approved For Virtual Console
@21 and 23:
The GBA collection has the console version, the other Capcom Collections for PSP/PS2/XBOX feature the arcade version. And that can't hold a candle to the console version.
Re: Publishers Remain Tight-Lipped On Black Monday Debacle
You know, you can speculate all you like about who's wrong and who's not, but the fundamental wrong is this: Nintendo didn't like the actions Capcom, Hudson and SNK undertook and decided to settle to score over the backs of the customers.
They could have released as planned while telling C, S and H that they do not appreciate these press announcements in the future. No one'd get burnt. Instead they childishly screwed these companies' credibility and the customer's expectations. And that's BOOOH!
Re: Publishers Remain Tight-Lipped On Black Monday Debacle
Ah well, Monday was such a slapper that I just sat back and thought, if Nintendo is so anal retentive about putting up a miserable bunch of friggin' roms week after week, so what? Why do I even care so passionately about this lousy business? Then, suddenly, it came to me...
The universe is one.
We are one.
Nintendo, SNK, CAPCOM and Hudson... are one.
Re: Nintendo Responds To US Release Date Queries
@39:
Because, as some folks pointed out, people will stay away from certain games and save their money for the sequel(s). But in the end, this is Nintendo. If they'd lose money buy the bucketloads they'd still follow their idiosyncratic policies. I'm just like the dog under the table, waiting for the crumbs* to fall.
It would certainly be graceful if pricing was not fixed per console, but per game. I think it wouldn't be unreasonable, and for some publishers not unprofitable, to introduce temporary or permanent VC discounts. But few would buy Art of Fighting 1 when AoF 2 is readily available. However, the group of completists might grow when 'inferior' prequels get knocked down a few regionally bound monetary units.
*In this case not divine blessings, but the occassional NES/SNES/TG-16 game that I like. Well, you coulda interpret them as divine blessings, sorta.
Re: Nintendo Responds To US Release Date Queries
I would've expected that VC reviews has 'a guy' for this sort of situations. You know, a guy who goes over there to sort things out, makes some heads ring, crack open a few skulls with a crowbar, clip some fingers with a cigar cutter, and punch some o' them suckas in the mouth.
I think Iwata needs to wake up with his daughter's pony's head in his bed to show him we mean business. C'mon, VCR, if you don't stick up for us guys, who will? (echo: who will, who will, who...)
Re: Sonic the Hedgehog
I remember that a lot of the music was quite melancholy, especially level 2. So that was appropriate for the last game on the SMS. Played it a lot, though.
Re: Nintendo Responds To US Release Date Queries
Maybe I missed something, but wasn't it revealed some months back that NoJ pulls the strings concerning VC releases in Europe and the Americas?
Re: Samurai Shodown II Coming To North American VC In August
@7th lutz: Oh, somebody will be irate for not getting SMRPG or Earthbound, you can bet your sweet potatoes! AND WE SHALL CRUSH THEM!
Re: Samurai Shodown II Coming To North American VC In August
Apparently you are also getting YS 1&2 coming monday.
Ho-lee shi'!!!
You know what sucks harder than not having Wii points? Having the Wii points but, due to a conflict with your provider, having no connection for a good 4 weeks. That's me, baby, ME!
I'll have a lot of catching up to do come september...
Re: USA VC Update: Chase HQ and Art of Fighting 2
@Objection_Blaster
Absolutely! I'm also underwhelmed by AC, if it turns out the game starts with doing chores for Tom Nook AGAIN I won't even consider a purchase. Also, the game can take you years to just upkeep your village, but you can pretty much reach the major goal in a two weeks, apart from catching some season-bound insects and fish.
Re: OFLC Update: Wonder Boy in Monster Land
Bring it on! Still have to beat the final boss on Dragon's Curse, though...
Still, BRING IT ON!!!
Re: USA VC Update: Chase HQ and Art of Fighting 2
The best solution for everyone would be, I think, a VC release schedule such as this:
1. mediocre to ok titles together: five in one VC week. These titles individually only appeal to a limited group of gamers who'll buy out of nostalgia, curiosity (or bad taste). More gamers will be satisfied.
2. big HITTERS: one in one VC week. These games have almost universal appeal, most gamers will be satisfied.
3. good titles: two in one VC week.
This way, lousy or games with a limited audience get cleared up faster and more people will be happy with the catalog.
Re: Top 10 Shmups We Want To Come To The Virtual Console
Blazing Star looks rockin'! Played a Cotton game on my SNES years ago, but it didin't do that much for me...
One of my other picks would be Area88/UN Squadron, and also Super Smash TV and Pocky & Rocky 1/2, if they count as shmups.
Re: Top 10 Puzzlers We Want To Come To The Virtual Console
Equinox brings back memories, very intense game. The dungeon music was pretty creepy, the map music was mysterious. But I agree with others, Solstice should also be on the VC schedule. Great game, that was... hears the high pitch whine as character meets his doom on spikes
Re: Cybernoid: The Fighting Machine
Music is by Jeroen Tel, who also did the music for Lemmings. Guy's a genius in his own right, methinks!
Edit: spelling
Re: Gyrostarr
Looks like an instant download to me! Not to join the chorus, but man! I have only 9 blocks left and still have to get Brawl later this week. What the hell am I going to delete now?!
Re: Secret of Evermore - Brian Fehdrau Interview
I remember Evermore... Not the best RPG I ever played, but not a bad one either. As long as you don't expect it to be epic Square (e.g. Mana, Final Fantasy, Chrono, etc.) it won't disappoint.
But of course he's right, Square should put its whole back catalog on here. Shame it ain't gonna happen though.
Re: EU VC Releases - 20th June - Epic Fail
Weren't we supposed to get mad at NoJ instead of NoE, since, you know, they control the content we're getting?
Re: EU VC Releases - 13th June - The Last Ninja 2, Alex Kidd and more!
This is how it should be. Although I'm not picking up any of these titles, the weekly VC update should be around 4-5 games spanning several platforms.
Re: Bio Miracle Bokutte Upa
As always, the Konami music is brilliant! Uplifting but also strangely melancholic...
Re: Soul Blazer – The Virtual Console Release That Never Was?
Soul Blazer is a good game with really great music, nice but simple story arc and some weird dungeons.
Illusion of Gaia is one of the most melancholy games I ever played, nice graphics, awesome music and great story with a very sad conclusion (IMHO, that is).
Terranigma... well, enjoyed the gameplay, graphics and music, but the story made absolutely no sense to me.
Re: Star Parodier
Not to use fightin' words, Corbie, but why exactly do you think SP superior to PT? I'm interested in your view.
For me, PT offers deeper play and more strategy because of the shoot/punch combination and 3 different power-up options. Also, PT music is better (matter of taste, of course), and the graphics are sharper and more colorful. SP is a fun shooter, but not excellent.
Re: Star Parodier
I downloaded it Friday, must say I love the visuals and music, wacky, cutesy Japanese games are what got me into gaming in the first place (that's why I don't understand the 'kiddy' nonsense). But i had to crank up to hard for optimal shmup enjoyment, because normal is a bit too easy. In my opinion, however, Pop 'n' Twinbee blows this outta the water completely! Also, it's 200+ blocks, holy hell!!
Re: Star Parodier
Instant buy! GIMME MORE JAPANESE CUTE 'EM UPS, GOBBLE GOBBLE!
Re: ESRB Update: EarthBound Finally Coming To Virtual Console!
Well, nothing but good news recently! But dammit, where's my Mega Man!!!! (sorry, couldn't resist, I'm not even from the US!)
Re: Bionic Commando NOT coming to the Virtual Console!
@Rapadash6:
True, I found the source that Reggie said that from January 2007 Nintendo will release 10 additional VC games a month. Until 2006 their release schedule was geared to 30 titles, which explains the 3-4 games a week quote. You can call it a guesstimate, whatever that is, I call it a promise or commitment. Fact is, bar the las few weeks, for almost six months we got nowhere near that figure.
If one strays from the commitment, one needs a good reason. Another reason of irk was that we never got any. Your point that it is difficult to emulate VC ROMS is vapid. If they could do it before, why not now, as indeed, the C64 4 game launch week clearly shows, they can?
Well, we just don't know whether improvement is on the horizon, for as you know, we had two weeks with 4 and 3 games, we immediately had a week with only one game, PS3 in Europe, DD in USA.
Look, I'm not one of those whiners who wants everything right now and Goldeneye and Final Fantasy 7 to boot. Far from it. So I'm going to ignore your comments on that. What I'm saying is that VC is underperforming, and I still stand by my point that VC should stand on its own, without regard to Wii releases. Because they are DIFFERENT. If I can buy Brawl AND Double Dragon II on one day it will be a happy weekend for me.
Even if I don't have the money now, I can buy the games I really want later. If I don't want the game at all (like NES Volleyball) I'll NEVER buy it, even if I urinate dollar bills on Sundays. It's that simple (did I mention the Long Tail business scheme yet?).
I don't need Nintendo to decide for me whether I can afford 5 or 1 game. They have more than enough to release, so they should damn well release like they said they would. Deviation from that policy need a clear reason. There isn't any, since they give none. VC isn't hell as of yet, but it could damn well be a lot closer to heaven. Business schmischness. Nintendo has a superengine on their hands that they're pulling with two toothless donkeys. Fer shame. My last words on it, too!
Re: Bionic Commando NOT coming to the Virtual Console!
@Rapadash6:
A quick Google search didn't bring it up immediately, but when the VC service was announced Nintendo announced that the release schedule was 3-4 games each week. Initially we got that, hopefully we'll get that again. The reason people got pissed off with 1 game weeks in the first place is because 3-4 games a week WAS policy.
'Also, Nintendo has one week with a single game release and suddenly it's a policy?'
Uhm, don't know which planet you went to on your almost 5 month vacation, but apart from two weeks the US and EU only had a one game update each week. You can check the archives on this website for infromation with quotes.
Also, you can justify almost any Nintendo move with 'it's just a business' rap. Hell, they could release one level of one game each week and it would still be profitable 'business'. The thing is, a company also has a responsibility to its clients as far as I'm concerned.
Like I said, good games get sold no matter when they are released. Mario 3 would still be no.1 if it were released simultaneously with three AAA Wii titles, and new Wii owners will buy these games as well. Nintendo's Long Tail strategy with VC defeats any speculation on what is and what is not good for business. In fact, IMHO they would make even MORE money if they release more VC games. They're cheap, unlimited in supply and people've got the cash. One could even put a psychological spin on it, since when people are happily buying (good games) they will buy even more.
Lastly, June sees Brawl released in Europe, so by your logic we would see even less VC over here. We'll see.
Re: Bionic Commando NOT coming to the Virtual Console!
"Why would you offer a bunch of cheaper, quality alternatives when you've got more than a handful of high profile software releases coming out?"
Well, maybe because they promised they would? Seriously, VC needs to stand on its own and apart from Wii releases. There's no excuse for the 1 game policy. I don't think VC releases 'bite' Wii releases either. If MK would be releases simultaneously with MKWii, both would have been sold abundantly. There's always people who want to buy good games, regardless their frequency of appearance. There, I said it.
Re: Bionic Commando NOT coming to the Virtual Console!
Well, the word is out. Nintendo has full authority on Capcom VC releases because Capcom licenced them their classic titles. So Capcom really has nothing to do with it, it's Nintendo's decision entirely. Still, BC could be a future release, since up to now Nintendo hasn't allowed its appearance. I didn't find any word on whether this decision is final.
Re: Bionic Commando NOT coming to the Virtual Console!
I think it really boils down to the Hitle- OOPS MASTER-D presence in the game. You know, when it was originally released my cousin finished the game and went back to the store to tell the manager the game had Hitler in it. That guy was shocked as hell! (Me and my cousin were, 'Wow it's Hitler! Shoot his !'
You could get away with it then, I suppose, but I don't think you can now, what with gramps and granny having gone casual on the Wii. 'Eckt! It's a dat Hitler on the Wii! Who made this , IBM?!'
Re: EU VC Releases - 25th April - The Last Ninja
@ MArio Maniac: It has a 2P versus mode a la Street Fighter, but in my opinion that's complete rubbish. It doesn't have 2P mode in the actual game itself.
Re: Japanese Virtual Console list - May 2008
@Outrunner:, Well, I hope it does!
Goemon 2 is perfectly playable without translated dialogue, I've finished it maybe 20 times since its release. It's a shame you won't get the witticisms, but then it shouldn't keep you from playing a great, great 2P game. It got a double release with Goemon 1 on GBA and it's in Konami's Best Buy series, so you can pick it up for scratch!
Re: EU VC Releases - 25th April - The Last Ninja
I am SEVERELY tempted by Double Dragon, but I just might hold on to my WP a bit longer... at least it means that Double Dragon II is going to see the light of Wii sometime soon. Good to see the releases are getting back up to speed!
Re: US VC Releases - 21st April - River City Ransom
Please, please, let someone furiously demand Final Fantasy games! The day's just not the same without it.
Re: EU VC Release - 18th April - Sega Week - Phantasy Star III
Well, it was inevitable, really...
Re: EU VC Releases - 11th April - C64 And Master System Madness
^ 5 games per format each week? Well, that is really a bit overdone, don't you think?
Anyway, glad we're back up to speed, although it probably won't last till the next. Still, it's weird, one big Wii release and four average to good VC releases on one day?
Re: Star Soldier R
Hmm, I feared this might be the case, no campaign, huh? I love the 2 and 5 min. battle on Soldier Blade, but as a stand alone game? No, afraid this won't cut it for me...
Re: Wii to support BBC's iPlayer (UK only)
Evidently no Torchwood fans around here...
Re: Nintendo Power Poll - What Games Do You Want To See?
It's a bit silly to ask for games that will get released anyway (Zelda, Kirby or Mario games), so I'm going for the grey area:
1) Go! Go! Troublemakers/Mischiefmakers! (N64)
2) Double Dragon 2 (NES)
3) Bionic Commando (NES)
4) Earthbound (SNES)
5) Pop 'n'Twinbee (SNES)
Re: Another OFLC Update - Turbografx Imports Galore!
Hmmmm... If William Burroughs' "Naked Lunch" would ever be made into a videogame, Cho Aniki would be it!
Re: EU VC Releases - 18th January - 1080 Snowboarding
Well, face it guys, Nintendo finally took care of our Wii storage space. The solution was simple. Release less games! Ha, suck on that, my fellow-citizens!
Anyway, it appears final that the release schedule has been brough back to 2 games a week, the upside is that quality games have been fairly consistent.
Re: EU VC Release - 4th January - Harvest Moon
Hmmm, last year we also had one game, but that was Urban Champion. At least we got something good today!
Re: EU Christmas surprise - Donkey Kong Country 3
Oops, it seems that the Christmas surprise is going to leave us with a bittersweet taste as Friday crawls by without an update...
Re: US VC Releases - 17th December - Cybernator
Haha, people are still whining for Final Fantasy and Goldeneye!
*takes sip of coffee*
... Whew, that was entertaining. Anyway, get Cybernator,it's the best game you never played.
Re: Alien Storm
I loved this game as a kid, but then I loved a lot of MD games at the time that I wouldn't dare buy for VC now. And I guess this will be no exception...
Re: EU VC Releases - 14th December - Mega Man 2
@Starwolf_UK: There seems no consistency in this. Suddenly we get 60hz up-to-speed American games like Ninja Gaiden and Cybernator, and then we get Mega Man 2 in 50hz slowed down. Hm. Let's roll a fag and mope about it...
Re: Cybernator
Eh?! We seem to have the US version, it doesn't have the mugshots next to the dialogue. Still, seems a good trade off for black borders and 50hz gameplay...
Re: Cybernator
Consider my surprise when I saw this game listed beneath Double Dribble! Instant download, one of the most memorable games in my gaming life. And Ray, you can't compare this to Super C. This is no simple run 'n gun game!