Overview
- Number of Players
- 1 (Single Player)
- Genre
- Release Date
Wii (Wii Shop)
- 9th Nov 2009, 500 points
- 27th Jun 2008, 500 points
- Controller Support
Reviews
Review Cybernoid: The Fighting Machine (Virtual Console / Commodore 64)
Federation storage depots have been raided by pirates, taking valuable minerals, jewels, ammunition and the latest battle weaponry.
Part shooter, part maze game, you are tasked to track down and retrieve stolen cargo from pirates, returning it to a storage depot at the end of each level (of which there are 3) before time runs out. Not that the...
Screenshots 6
Cybernoid: The Fighting Machine News
Nintendo Download Bikes, Frogs, Dragons, Bombs, Plankton and Cybernoids (US)
DSiWare gets another big batch of budget titles, WiiWare gets Excitebike.
There's eleven new games this week, but don't get excited right away - five of them are budget DSiWare versions of commercial disaster Electroplankton. WiiWare gets the previously announced Excitebike and two more games, while Virtual Console gets two rather unremarkable...
News EU VC Releases - 27th June - Super Fantasy Zone
After this week, it is rather safe to assume that Nintendo of Europe is indeed following a pattern. There's 5 new VC games to pick from, and like two weeks ago, no WiiWare games.
The top pick might be argued about, but if you ask us, it's Super Fantasy Zone for the Mega Drive. The game plays pretty much exactly the same as the original Fantasy Zone...
News USK Rated: International Karate+ and Cybernoid for C64
Some good news for Commodore 64 fans today. Two aging classics have been rated by the German ratings organisation, the USK, so we expect them to be on the Virtual Console in due course.
International Karate+, or IK+ to its friends is rather obviously the sequel to International Karate which is also on the VC. It was released almost a year and a half...
About The Game
Federation storage depots have been raided by pirates, taking valuable minerals, jewels, ammunition and the latest battle weaponry. You have been commissioned by the Federation to retrieve the cargo and return it to a storage within a specified time limit. Extra points and an extra ship will be awarded if you succeed.
The pirate craft have activated all planetary defence systems which you will have to negotiate as well as the pirates themselves. If you fail to reach the depot within the time limit or the value of your retrieved cargo is insufficient you must forfeit one of your Cybernoid ships
Comments 36
yawn. another shoot 'em up. if anyone wanted a good shoot 'em up, they would have already downloaded one of the widely acknowledged great shoot 'em up games.
I'm looking forward to it. Some poeple tend to look at the genre, see it's a shooter and mourn about the high amount of shooters already on the VC, even though there is not even a single one like this on the Wii so far...
@Bass - I am quite fond of this one. Its an exploration game as much as it is a shmup. It offers a very different experience from the shmup games already on VC. Good choice for Commodore to release this one.
Yeah. I have to admit I don't know much about this one.
Awesome! I remember playing Cybernoid for HOURS on the C-64 back in the day. It may look like a shooter, but it has as much exploration involved as the origindal Zelda or Metroid games did. Watching that video I can remember vividly a lot of those enemies and power-ups... so I guess they're still burned into my mind even 15-20 years later!
Um...looks at IK. Eh...looks at this game
Did the C64 have good or bad grapich?
I really, really love this song! One of the best from the C64 period, so good that I have it on my mp3 player
Haven't played the game though but would probably buy this one for the song, lol...
Metroid meets SHMUP... ME WANTEE NOW!
Yeah I remember this one, pretty good though i can't remember if I preferred this or the sequel on the Spectrum. This was designed by Raffaele Cecco, one of my favourite old school game designers who also did Exolon, Stormlord and First Samurai.
@BassX0: yeah, probably a good idea to check the game out before blasting it for being something it's not. At least check out a video - it's clearly a flip screen exploration game with some shooting elements, not a shooter.
No thanks. I'll go for one of the TG-16 shmups.
yeah, calling this a shmup doesn't do it justice. like what has already been said, exploration was a big part of it. it was fun in the 80s... don't know how it stacks up these days though
I love the soundtrack.
Looks pretty cool, I may download it.
I somehow managed to get the game to reset to the blue C64 startup screen where you can type stuff in (programmes, pokes etc). It seemed random as I'd just started the second level. Has this happened to anyone else and is it in anyway an important discovery as it seems that behind every game there must be a fully working C64 emulator in which case...can't we just have that Nintendo?
Music is by Jeroen Tel, who also did the music for Lemmings. Guy's a genius in his own right, methinks!
Edit: spelling
This and it's sequel were truly great (if somewhat hard) games. The exploration/shoot 'em up gameplay, along with the ludicrous amount of weapons and upgrades on offer make it a really interesting game. The soundtrack and graphics are further proof that in the world of the 8-bit machines, the C64 was king!
Lets hope the Hewson back-catalog gets extended to include Exolon, Lightforce and Eliminator. They too were favourites of mine back in the day!
It's like the very first Metroid game, with a spceship instead!
I loved this game... but the Spectrum and Amstrad versions, I'm not getting this one. =(
"Exploration" is not the term I'd use to describe this game, as, unlike Metroid, it's completely linear. Each screen has one entrance and one exit. However, it's not a shoot'em up either; it's more of an action puzzler. Again, the player in the video plays a perfect game and makes it look easier than it is; play it yourself, and you'll see that many screens require some thinking, you can't just rush in.
Don't believe the hype, this was always a truely abysmal game that relied more on the high quality graphics and sound (for it's time) than any kind of merit gameplay wise. The game is basicaly a flick screen shooter, where you travel from screen to screen shooting enemies and dodging dangers, there is no difficulty curve to speak of, and surviving many of the screens is completely reliant on luck.
Jesus! That's a harsh critique! I think you'll find an element of luck is involved in the fundamentals of most shoot 'em ups, otherwise you'd just be able to plot your route though the levels. I admit the game is an acquired taste, but it's not exactly an abysmal game is it? You've obviously not played Double Dragon on the C64!
When I play Double Dragon on the C64 I feel mildly bored, when I play Cybernoid I feel as though a seven year old is making me punch myself weakly whilst repeating "stop hitting yourself" over and over for half hour whilst Joe Pasquale is doing a rendition of "I know a song that'll get on your nerves"
I may of strayed off the point a bit with that last comment so here is the shortened version
Double Dragon C64 = boring
Cybernoid = Unnecessary pain
There a youtube video on the NES version that I think shows why I hate the game pretty well but goes a bit over the top so don't take it seriously http://www.youtube.com/watch?v=-LR5DPHGLQo
Lets agree to disagree. I personally think the Cybernoids are great games, though maybe as a VC upgrade, the aforementioned Joe Pasquale soundtrack would be an added bonus.
Wow, a shmup and a Metroid ripoff all in one, woopee...
This game is crap! i've seen better than this on the 2600.
How does that make it crap? The 2600 had tons of great games.
Thanks Jesus 666, I thought that this looked familiar. I remember the NES version, but I never played it. I just remember seeing it in Nintendo Power and thinking it looked hard.
Overrated, a waste of 500 points in my opinion. Awful frustrating difficulty and very short
Is Cybernoid II: The Revenge much better?
I found it
addiciting,
good-looking,
well-sounding,
puzzling,
challenging,
and lasting me some time,
until I beat its short 3 stages.
And played something else.
7/10 from me. (It's nothing like Metroid, and there's no luck involved either)
Game has now been given a rating by the ESRB which is rated E, which means there will be a release on the VC in North America for a future date.
Looks like you were right.
Okay, people. Help.
there's this spot with three elevators on stage 2 I just can't seem to get past. I've reached it about twenty times now, i can get to this spot without dying even once, yet I've never managed to pass it.
Help.
Yeah, never mind, I got past it. Managed to reach level 3 now - damn this is one addicting and awesome game.
I'd say Solomon's Key is a more fitting comparison than Metroid, though. The rooms are all small puzzles, you often get tons of crap sent at you in a "THINK FAST, oops, that was the wrong reaction, you're dead" fashion, you have limited lives, but can amass more by going out of your way to get risky pickups, and you need to preserve ammunition for specific spots to have a better shot at making it through alive.
I only have the NES version of the game, but oh man is it AWFUL!
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