I hope console gaming sticks around, maybe it will go back to being more specifically for 'gamers', though I suppose that would be a much smaller market and I wonder if it would actually support an industry. There is so much saturation these days, I sometimes miss the simple days of 90s gaming!
Having said that, I still have all my old consoles, and there is a great interactive history for people to investigate in retro gaming, if they're so inclined.
Been playing this on PS3 and its a really good arcade racer, should be as its Criterion!
The DLC is cool, but I thought quite pricey for just a few cars in the case of the movie legends pack (which I was thinking of getting). Don’t see why they wouldn’t add it to the Wii version, I wonder what the problem could be.
Think Simon Pegg had a bit part in Land of the Dead as a Zombie, I also remember the Resident Evil 2 episode of 'Spaced' from the good old days of 90s gaming...
I never worry too much about the numbers, as subjective taste is always going to come into things. As long as a game works, and it is a genre that interests me, if I like the graphics and the gameplay, I don’t get upset that others may not feel the same.
I've recently been playing Double Dragon Neon which I really enjoy, as I like the 80s styling and scrolling beat em up genre, I know its not about to score 10/10, but thats fine.
I understand that reviewers have to create an objective system for the purposes of 'reviewing', but unless there is some fundamental problem with a game, a 6 or 7 wouldn’t put me off if it looks interesting to me.
Its so easy these days to look up gameplay videos these days, and they help me decide if I'm going to buy a game as much as review scores.
Shame the VC never saw the C64 versions, they are what I think of, when I think of Turrican! I still have the cassette, yep, thats what we played games from back then...
After the Master System I went for the Megadrive, Sonic, Shinobi, Streets of Rage, Strider, so many great games even fairly early on.
Mine purchased with Sonic all those years ago is still working fine, but I also have a 2nd console with a 60Hz switch and SCART lead added as the original PAL version didn’t give the greatest picture.
The SNES has great games too, but as I grew up with SEGA consoles, reading SEGA Power and SEGA Force magazines, the Megadrive is especially nostalgic for me.
AR was cool, it let you see NES Mario and Zelda in Animal Crossing, and access the test areas in Wind Waker.
You can actually use the GC Action replay that works with the Wii, to load the original GC Action Replay where you can add additional codes, but maybe that gets a bit complicated just for the sake of playing the the game on the Wii...
Just mentioned this game on the Lego city news as I'm replaying it on PS3 at the moment. The Wii version didn’t lose much, reflections of the city in the rain soaked streets, some lighting effects, textures, the DLC character packs and the fact it loaded the open world in three areas were the only real changes (aside from the controls).
I think its by far the best Lego game I've played (and I was finding them samey up to this point), the level designs were really well done and it’s fun to fly around the open city finding all the collectables, and to replay the levels with different characters.
I'm currently re-playing Lego Batman 2 on PS3 which I really enjoyed, I played it originally on the Wii. Previously, I'd played the Starwars and Indy games and prior to Batman 2 was finding them a bit samey.
I found Batman 2 to be the best yet, but this looks like it is taking the open world idea even further and looks great. If I had a Wii U, I'd certainly be getting this!
Let's not forget that there are still a number of Wii VC games that won’t display at all if you use a component cable (Toe Jam and Earl for example). I don’t think Nintendo's customer services were worried about display complaints, as there can’t be many televisions around that don’t support 60Hz, especially as they now have a console that ships with a HDMI cable.
It just seemed to me that little care or attention (or proper investment) was applied in the VC's administration, the false advertising of Megadrive and Neo Geo imports as running at 60Hz is a good example, or the amount of time it took to remove Last Ninja 3 (only then it seemed, thanks to the efforts of NL user Betagam7).
Miiverse has provided a useful way of making it difficult to ignore complaints, probably not the intention, but good if it makes it easier to get results!
I recently played Revenge of Shinobi on PSN and it includes the 3 regional variations, added features, filter and display modes, multiple save options and a jukebox mode. Its a shame more retro games don’t get this kind of treatment, as Nintendo's consoles have an excellent back catalogue.
@KodaSmoss You're right, some would require more work, with variations for different systems depending upon how they may have been partially optimised originally. PSN has the problem with many PS1 games, but you can create a US account there I suppose.
Hopefully it will stop the 'downgrading' seen on Wii VC, I'm thinking of those Megadrive and Neo imports for example, which were never previously released in 50Hz.
Sounds like Miiverse performed a useful function in making it more difficult for Nintendo Europe to ignore the complaints about 50HZ VC games. Now they just need to make it a standard.
I got this on PS3, but I ended up trading it for the PS3 version of the original game, which I used to own on the Wii.
I felt the original was just more fun to play, I found this one quite frustrating, and I preferred the 'miles' approach to unlocking things.
The Golden Axe and Afterburner remix music is great though.
@Red_Acteur_2 All the post ambassador NES games so far released are also '60Hz' speed on 3DS, including Mega Man (1), thats why I actually buy some of them on there! Hope it stays that way.
These are not different versions, its the same ROM, the PAL release is downgraded. This is why we used to mod PAL consoles in the 90s, to run the games at the correct speed. Some were altered and optimised for 50Hz, but it was rare. The emulator they are using must have the option to output 50/60Hz modes, so why not make the option available to PAL gamers, like most Dreamcast games did...
@TrueWiiMaster Scratch that bit if you like then, I can still play them on the Wii, but the 50Hz thing is disappointing for PAL retro gamers. Maybe it'll change, who knows.
50Hz really? Pay for games you already bought, and they dont even add a 60Hz mode to an NES emulator? I've pretty much decided the Wii U isnt for me, but they should have fixed this.
I like to buy second hand games, I can also trade in the games I buy. With this download only model, you'd need to have more money to play a variety of games, and you can never get back any of the money you've spent against other purchases. Thats why I'm not buying full price digital downloads. Having said that, I'm mainly a retro gamer and collector anyway...
Controls are there for parents to use, thats their responsibility. This is very silly, not least as it means most episodes of Nintendo TV on 3DS are now unwatchable because of a few seconds of Zombie U - they are blocking their own promotional videos. I think Nintendo of Europe should change this policy, leave parenting to parents and let adult people who've just paid £300 for a new console download / view content whenever they want to.
@RadioShadow Cheers for the information, I had some hope that they would sort out the whole 50Hz issue with a new Wii U VC, but seems not with 'Wii mode'.
Once someone who has the PAL version transfers their VC games, can anyone confirm that the Wii U is still displaying them in 50Hz?
As some games don’t display with the EDTV cable on the Wii (for example ToeJam and Earl), I am wondering if Nintendo have done anything to fix the problem.
As Wii U enters 'Wii mode' to play the VC, I'm thinking they haven’t...
I wonder if Ralph Baer has an opinion..? Remember hearing an interview with Nolan Bushnell a while back (on Atari Greatest hits Vol2 on DS), he had big hopes for VR gaming I think, said he'd imagined an almost Sci-Fi gaming future! Maybe he just expected gaming to develop in a different way.
Versions of Afterburner, Space Harrier, Hang On and my favourite game ever, OutRun, would be great additions to the 3DS e-shop. I was a big SEGA fan from the Master System onwards!
For me, the best way to play Megadrive games remains on an actual Megadrive (as long as its running at 60Hz!). Still have all my original carts from the early 90s, and others I've collected over the years, this looks cool.
Suggests the PAL VC will remain 50Hz, not good considering some VC games require switching to a SCART / AV cable in order to get them to display at all on the PAL Wii. I wonder how this will work with Wii U.
Was hoping the shift to Wii U would provide the oppertunity for Nintendo to add a 60Hz display option. At least the NES games on 3DS run at the correct speed.
It seems unlikely that this is correct, wouldnt it require a two tier eshop, as any downloads over a certain size would be unavailable to those with the cheaper Wii U? Seems like that would have been mentioned before, if it was the case. Interested to find out!
Only one that would interest me is Shock Troopers, but as mentioned above, its on the SNK Classics (vol 1) disc, including Classic Controller support and a 60Hz display mode.
The VC should have been a highlight, but the 50Hz standard of most games available in PAL regions was disapointing. Most retro gamers were probably aware of the differences in 60Hz display, so seeing the Megadrive and Neo Geo running with slow gameplay, music, and boarders on the PAL Wii was hardly an incentive to download games for me.
I'm interested to see what happens with the transferal to Wii U, and if Nintendo and their partners intend to properly implement a 60Hz option with the VC, so these games can be played at the correct speed.
I remember getting this for my Game Gear when it was first released. I think the first Game Gear Sonic is the best, it had its own unique redrawn look from the Master System and slightly redesigned levels. I found the Sequel 'zoomed in' too far to the action, making some sections quite frustrating to play (first boss comes to mind).
Save states will probably help though, hope SEGA bring on the first game soon, as be great to play that on 3DS.
@Mickeymac Yep, was joking about 'bits' - Printing the number in gold on the front of a console was pure class back then though, Megadrive is a classic!
I suppose in terms of what consoles can do graphically, the Wii U does not require a great adaptation from what developers are doing at the moment. I don't think Nintendo are trying to directly compete with cutting edge graphics though, when they had a technically comparable system (the gamecube) it sold far less than the graphically 'inferior' Wii.
I understand a current generation console as one that is currently supported, who knows how many 'bits' we're up to by now...
@Bass_X0 I was enjoying C64 support too, finally completed Last Ninja 2 thanks to the Wii VC, on my C64 I could never get the 3rd stage to load off the tape.The support seemed to drop off after the mess up with Last Ninja 3, they should have withdrawn that game a lot sooner as they had to refund the points.
Last Ninja 2, love the tunes - C64 Buggy Boy, excellent version and instantly recognise those 'chimes' as you collect flags and go through the gates! Got the C64 with the 'Hollywood Pack' back in the day, Platoon, Rambo, the Great Escape - and tape loading was worth it if you got to listen to the Ocean Loader music.
We had the BBC Micro in school back then though, played games like 'Grannys Garden', good memories!
I tried out Mario Kart on the XL in a shop last week, I liked the bigger screen. Wont be replacing my existing 3DS for the moment, but I do wonder how DS and VC games look.
Its weird that SEGA skipped both Sonic 1 and 2 on the Game Gear, I hope they release them at some point as I still think the first game is the best. Hopefully, we still might see the PC Engine on 3DS VC too.
@Betagam7 I agree, if Nintendo are going to continue to offer a VC service on Wii U, they will need to address this issue. We probably wont find out until the console launches and someone transfers their games. Lets hope someone at Nintendo is looking at ways to improve the VC for PAL gamers.
@Alucard The 'waggle' jump exploit seemed to increase the number of 68 golds earned, I didnt play the arcade before so not sure if its altered. Snow Kong took many attempts to beat, but as is the sign of a great arcade game, I kept hitting continue!
@Alucard I'll be trying again with the subquest and extra gold exploit, Snow Kong was very difficult to beat! I did download the Master System version but found it a bit slow in 50Hz, glad to see this arcade release.
I really enjoy this game, it balances arcade gameplay with a bit of exploration, strategy and character upgrading - really tough bosses, the autofire on my Hori arcade stick helped!
Managed to get to the last (maze like) stage then must have forgot to add credits, or you cant continue from there, as found myself at the title screen when I lost. Another very worthwhile SEGA VC arcade release. Also runs in 60Hz in PAL regions, with a nice scan line option on the emulator for that 80s look.
Comments 649
Re: Warren Spector: "Consoles Are Going to be Up Against Some Stiff Competition" in the Home Entertainment Space
I hope console gaming sticks around, maybe it will go back to being more specifically for 'gamers', though I suppose that would be a much smaller market and I wonder if it would actually support an industry. There is so much saturation these days, I sometimes miss the simple days of 90s gaming!
Having said that, I still have all my old consoles, and there is a great interactive history for people to investigate in retro gaming, if they're so inclined.
Re: Wii U Version of Need For Speed: Most Wanted Unlikely To Get DLC Support
Been playing this on PS3 and its a really good arcade racer, should be as its Criterion!
The DLC is cool, but I thought quite pricey for just a few cars in the case of the movie legends pack (which I was thinking of getting). Don’t see why they wouldn’t add it to the Wii version, I wonder what the problem could be.
Re: Shaun Of The Dead Star Seems Pleased With ZombiU Homage
Think Simon Pegg had a bit part in Land of the Dead as a Zombie, I also remember the Resident Evil 2 episode of 'Spaced' from the good old days of 90s gaming...
Re: Talking Point: Review Scores and Unwinnable Arguments
I never worry too much about the numbers, as subjective taste is always going to come into things. As long as a game works, and it is a genre that interests me, if I like the graphics and the gameplay, I don’t get upset that others may not feel the same.
I've recently been playing Double Dragon Neon which I really enjoy, as I like the 80s styling and scrolling beat em up genre, I know its not about to score 10/10, but thats fine.
I understand that reviewers have to create an objective system for the purposes of 'reviewing', but unless there is some fundamental problem with a game, a 6 or 7 wouldn’t put me off if it looks interesting to me.
Its so easy these days to look up gameplay videos these days, and they help me decide if I'm going to buy a game as much as review scores.
Re: There's A New Turrican Game Inbound, But Super Turrican Is Off The Table
@Omega Ha, yep me too, loading screens often had really good tunes, so the wait was ok.
I wonder if Manfred Trenz is involved in these newer versions, Turrican on C64 was a great game.
Re: There's A New Turrican Game Inbound, But Super Turrican Is Off The Table
Shame the VC never saw the C64 versions, they are what I think of, when I think of Turrican! I still have the cassette, yep, thats what we played games from back then...
Re: Hardware Classics: Sega Mega Drive
After the Master System I went for the Megadrive, Sonic, Shinobi, Streets of Rage, Strider, so many great games even fairly early on.
Mine purchased with Sonic all those years ago is still working fine, but I also have a 2nd console with a 60Hz switch and SCART lead added as the original PAL version didn’t give the greatest picture.
The SNES has great games too, but as I grew up with SEGA consoles, reading SEGA Power and SEGA Force magazines, the Megadrive is especially nostalgic for me.
Re: F-Zero AX Found Hidden In GameCube F-Zero GX
AR was cool, it let you see NES Mario and Zelda in Animal Crossing, and access the test areas in Wind Waker.
You can actually use the GC Action replay that works with the Wii, to load the original GC Action Replay where you can add additional codes, but maybe that gets a bit complicated just for the sake of playing the the game on the Wii...
Re: LEGO Batman 2: DC Super Heroes to the Rescue on Wii U This Spring
Just mentioned this game on the Lego city news as I'm replaying it on PS3 at the moment. The Wii version didn’t lose much, reflections of the city in the rain soaked streets, some lighting effects, textures, the DLC character packs and the fact it loaded the open world in three areas were the only real changes (aside from the controls).
I think its by far the best Lego game I've played (and I was finding them samey up to this point), the level designs were really well done and it’s fun to fly around the open city finding all the collectables, and to replay the levels with different characters.
Re: First Impressions: LEGO City Undercover
I'm currently re-playing Lego Batman 2 on PS3 which I really enjoyed, I played it originally on the Wii. Previously, I'd played the Starwars and Indy games and prior to Batman 2 was finding them a bit samey.
I found Batman 2 to be the best yet, but this looks like it is taking the open world idea even further and looks great. If I had a Wii U, I'd certainly be getting this!
Re: Talking Point: Gamer Protests Can Earn Small Wins From Publishers
Let's not forget that there are still a number of Wii VC games that won’t display at all if you use a component cable (Toe Jam and Earl for example). I don’t think Nintendo's customer services were worried about display complaints, as there can’t be many televisions around that don’t support 60Hz, especially as they now have a console that ships with a HDMI cable.
It just seemed to me that little care or attention (or proper investment) was applied in the VC's administration, the false advertising of Megadrive and Neo Geo imports as running at 60Hz is a good example, or the amount of time it took to remove Last Ninja 3 (only then it seemed, thanks to the efforts of NL user Betagam7).
Miiverse has provided a useful way of making it difficult to ignore complaints, probably not the intention, but good if it makes it easier to get results!
I recently played Revenge of Shinobi on PSN and it includes the 3 regional variations, added features, filter and display modes, multiple save options and a jukebox mode. Its a shame more retro games don’t get this kind of treatment, as Nintendo's consoles have an excellent back catalogue.
Re: The European Version Of F-Zero On Wii U Virtual Console Comes With 60Hz Support
@KodaSmoss You're right, some would require more work, with variations for different systems depending upon how they may have been partially optimised originally. PSN has the problem with many PS1 games, but you can create a US account there I suppose.
Hopefully it will stop the 'downgrading' seen on Wii VC, I'm thinking of those Megadrive and Neo imports for example, which were never previously released in 50Hz.
Re: The European Version Of F-Zero On Wii U Virtual Console Comes With 60Hz Support
Sounds like Miiverse performed a useful function in making it more difficult for Nintendo Europe to ignore the complaints about 50HZ VC games. Now they just need to make it a standard.
Re: Sonic & All-Stars Racing Transformed Approaches One Million Sales
I got this on PS3, but I ended up trading it for the PS3 version of the original game, which I used to own on the Wii.
I felt the original was just more fun to play, I found this one quite frustrating, and I preferred the 'miles' approach to unlocking things.
The Golden Axe and Afterburner remix music is great though.
Re: Nintendo Download: 7th February 2013 (Europe)
@Red_Acteur_2 All the post ambassador NES games so far released are also '60Hz' speed on 3DS, including Mega Man (1), thats why I actually buy some of them on there! Hope it stays that way.
Wonder where retro city rampage is?
Re: Balloon Fight On Wii U Reportedly Running At 50Hz in Europe
These are not different versions, its the same ROM, the PAL release is downgraded. This is why we used to mod PAL consoles in the 90s, to run the games at the correct speed. Some were altered and optimised for 50Hz, but it was rare. The emulator they are using must have the option to output 50/60Hz modes, so why not make the option available to PAL gamers, like most Dreamcast games did...
Re: Nintendo Launches Wii U Virtual Console Trial Compaign Today
@TrueWiiMaster Scratch that bit if you like then, I can still play them on the Wii, but the 50Hz thing is disappointing for PAL retro gamers. Maybe it'll change, who knows.
Re: Nintendo Launches Wii U Virtual Console Trial Compaign Today
50Hz really? Pay for games you already bought, and they dont even add a 60Hz mode to an NES emulator? I've pretty much decided the Wii U isnt for me, but they should have fixed this.
Re: UK Retailer HMV Set To Go Into Administration
Such a bad start for the new year for all those people who work there... I have some money on a gift card myself, will see what happens with that.
Re: Talking Point: The Emergence of Download-Only Retail Games
I like to buy second hand games, I can also trade in the games I buy. With this download only model, you'd need to have more money to play a variety of games, and you can never get back any of the money you've spent against other purchases. Thats why I'm not buying full price digital downloads. Having said that, I'm mainly a retro gamer and collector anyway...
Re: Talking Point: Time for Wii U to Treat Us Like Adults
Controls are there for parents to use, thats their responsibility. This is very silly, not least as it means most episodes of Nintendo TV on 3DS are now unwatchable because of a few seconds of Zombie U - they are blocking their own promotional videos. I think Nintendo of Europe should change this policy, leave parenting to parents and let adult people who've just paid £300 for a new console download / view content whenever they want to.
Re: Review: We Sing 80s (Wii)
@Morphtroid Wow, I still have the vinyl single for that one...
Re: Feature: EU Wii U Launch Day - Live!
@RadioShadow Cheers for the information, I had some hope that they would sort out the whole 50Hz issue with a new Wii U VC, but seems not with 'Wii mode'.
Re: Feature: EU Wii U Launch Day - Live!
Once someone who has the PAL version transfers their VC games, can anyone confirm that the Wii U is still displaying them in 50Hz?
As some games don’t display with the EDTV cable on the Wii (for example ToeJam and Earl), I am wondering if Nintendo have done anything to fix the problem.
As Wii U enters 'Wii mode' to play the VC, I'm thinking they haven’t...
Re: The Godfather of Video Games Is Baffled By The Wii U
I wonder if Ralph Baer has an opinion..? Remember hearing an interview with Nolan Bushnell a while back (on Atari Greatest hits Vol2 on DS), he had big hopes for VR gaming I think, said he'd imagined an almost Sci-Fi gaming future! Maybe he just expected gaming to develop in a different way.
Re: THQ Adds Clarity To The Wii U "Horrible, Slow CPU" Comments
I remember the whole 'my console has a faster CPU than yours' debate when the SNES came out against the Megadrive... this sounds familiar!
Re: Rumour: SEGA Looking To Bring Classic Titles To 3DS eShop
Versions of Afterburner, Space Harrier, Hang On and my favourite game ever, OutRun, would be great additions to the 3DS e-shop. I was a big SEGA fan from the Master System onwards!
Re: Feature: Hands-On With 16-bit RPG Pier Solar
For me, the best way to play Megadrive games remains on an actual Megadrive (as long as its running at 60Hz!). Still have all my original carts from the early 90s, and others I've collected over the years, this looks cool.
Re: Wii U GamePad Will Not Have Backward Compatibility
Suggests the PAL VC will remain 50Hz, not good considering some VC games require switching to a SCART / AV cable in order to get them to display at all on the PAL Wii. I wonder how this will work with Wii U.
Was hoping the shift to Wii U would provide the oppertunity for Nintendo to add a 60Hz display option. At least the NES games on 3DS run at the correct speed.
Re: Wii U Software Storage on USB Devices Detailed
It seems unlikely that this is correct, wouldnt it require a two tier eshop, as any downloads over a certain size would be unavailable to those with the cheaper Wii U? Seems like that would have been mentioned before, if it was the case. Interested to find out!
Re: Wii to Wii U Data Transfer Details Emerge
I wonder, does this mean the Wii will transfer those slow, 50Hz only PAL VC games to the Wii U.
Re: Nintendo Download: 8th November 2012 (Europe)
Only one that would interest me is Shock Troopers, but as mentioned above, its on the SNK Classics (vol 1) disc, including Classic Controller support and a 60Hz display mode.
Re: Feature: Looking Back at Six Years of Wii
The VC should have been a highlight, but the 50Hz standard of most games available in PAL regions was disapointing. Most retro gamers were probably aware of the differences in 60Hz display, so seeing the Megadrive and Neo Geo running with slow gameplay, music, and boarders on the PAL Wii was hardly an incentive to download games for me.
I'm interested to see what happens with the transferal to Wii U, and if Nintendo and their partners intend to properly implement a 60Hz option with the VC, so these games can be played at the correct speed.
Re: Sonic The Hedgehog 2 Running Onto The Japanese eShop
I remember getting this for my Game Gear when it was first released. I think the first Game Gear Sonic is the best, it had its own unique redrawn look from the Master System and slightly redesigned levels. I found the Sequel 'zoomed in' too far to the action, making some sections quite frustrating to play (first boss comes to mind).
Save states will probably help though, hope SEGA bring on the first game soon, as be great to play that on 3DS.
Re: Capcom: The Next Gen Doesn't Start With Wii U
@Mickeymac Yep, was joking about 'bits' - Printing the number in gold on the front of a console was pure class back then though, Megadrive is a classic!
Re: Capcom: The Next Gen Doesn't Start With Wii U
@WhiteTrashGuy Ha, thanks - its funny to think how much significance was once given to 'bits', back in the 90s!
Re: Capcom: The Next Gen Doesn't Start With Wii U
I suppose in terms of what consoles can do graphically, the Wii U does not require a great adaptation from what developers are doing at the moment. I don't think Nintendo are trying to directly compete with cutting edge graphics though, when they had a technically comparable system (the gamecube) it sold far less than the graphically 'inferior' Wii.
I understand a current generation console as one that is currently supported, who knows how many 'bits' we're up to by now...
Re: New Super Mario Bros. 2 Will Cost £39.99 to Download
I'll just go for the cheapest option of a physical copy, if I get the game. Plus, the trade in value is there.
Re: Mobile Publisher Believes Nintendo Ecosystem May 'Fall Apart'
I think... I need actual buttons and some traditional control methods to play the variety of modern and retro games I enjoy.
Re: Commodore 64 Celebrates 30th Birthday
@Bass_X0 I was enjoying C64 support too, finally completed Last Ninja 2 thanks to the Wii VC, on my C64 I could never get the 3rd stage to load off the tape.The support seemed to drop off after the mess up with Last Ninja 3, they should have withdrawn that game a lot sooner as they had to refund the points.
Re: Commodore 64 Celebrates 30th Birthday
Last Ninja 2, love the tunes - C64 Buggy Boy, excellent version and instantly recognise those 'chimes' as you collect flags and go through the gates! Got the C64 with the 'Hollywood Pack' back in the day, Platoon, Rambo, the Great Escape - and tape loading was worth it if you got to listen to the Ocean Loader music.
We had the BBC Micro in school back then though, played games like 'Grannys Garden', good memories!
Re: 3DS XL Enjoys a Steady Start in UK
I tried out Mario Kart on the XL in a shop last week, I liked the bigger screen.
Wont be replacing my existing 3DS for the moment, but I do wonder how DS and VC games look.
Re: Sonic the Hedgehog Turns 21 Today
Classic game, I still have my Megadrive hooked up to the TV and my original Cart!
Re: Amazon Removes £199.99 Wii U Listing
Yep, have that email too, seems they have cancelled all orders placed, oh well.
Re: Nintendo Download: 14th June 2012 (Europe)
Its weird that SEGA skipped both Sonic 1 and 2 on the Game Gear, I hope they release them at some point as I still think the first game is the best. Hopefully, we still might see the PC Engine on 3DS VC too.
Re: You Can Transfer Wii VC Games to Wii U
@Betagam7 I agree, if Nintendo are going to continue to offer a VC service on Wii U, they will need to address this issue. We probably wont find out until the console launches and someone transfers their games. Lets hope someone at Nintendo is looking at ways to improve the VC for PAL gamers.
Re: Review: Monster World IV (Wii Virtual Console / Mega Drive)
@Betagam7 I went for Monster Land instead as at least SEGA present their arcade games in 60Hz.
50Hz only has put me off many VC downloads.
Re: Review: Wonder Boy in Monster Land (Wii Virtual Console / Virtual Console Arcade)
@Alucard The 'waggle' jump exploit seemed to increase the number of 68 golds earned, I didnt play the arcade before so not sure if its altered. Snow Kong took many attempts to beat, but as is the sign of a great arcade game, I kept hitting continue!
Re: Review: Wonder Boy in Monster Land (Wii Virtual Console / Virtual Console Arcade)
@Alucard I'll be trying again with the subquest and extra gold exploit, Snow Kong was very difficult to beat! I did download the Master System version but found it a bit slow in 50Hz, glad to see this arcade release.
Re: Review: Wonder Boy in Monster Land (Wii Virtual Console / Virtual Console Arcade)
I really enjoy this game, it balances arcade gameplay with a bit of exploration, strategy and character upgrading - really tough bosses, the autofire on my Hori arcade stick helped!
Managed to get to the last (maze like) stage then must have forgot to add credits, or you cant continue from there, as found myself at the title screen when I lost. Another very worthwhile SEGA VC arcade release. Also runs in 60Hz in PAL regions, with a nice scan line option on the emulator for that 80s look.