Comments 649

Re: Review: Resident Evil (GameCube)

Ristar42

The Saturn version is clearly better, it has Zombie Wesker in the battle mode.

OK, maybe not 'better' with its blocky graphics and lengthy load times, but worth checking out for fans of the series.

I like the gamecube remake but it does lose some of the B-movie cheese appeal of the original game, looks amazing though and action replay lets you play as Rebecca.

Re: Review: Resident Evil 2 (Nintendo 64)

Ristar42

@madgear - but the PAL Gamecube version is 50Hz (I think, if I remember right!). The Dreamcast also uses the visual memory to show you your health and how many shots you have left, nice extras so... Dreamcast for me!
Either way though, Resident Evil 2 is a great game, however you play it.

Re: Capcom Reveals Virtual Console Arcade Support in the West

Ristar42

Hard to get excited when I can play all but one of these games on the X-box 'Capcom Classics Collection' disc along 17 other games (which cost me about £5.00).

Black Dragon looks good though, never played that one so will get it.

To be honest, I'd prefer SEGA stepping up their arcade support as their arcade compilation discs were previously limited to a few familiar games and not so widely available on modern consoles.

Re: Nintendo Download: 1st October (Europe)

Ristar42

I just want arcade Super Hang-On, I dont bother with any 50Hz VC stuff and a lot of these Capcom Games are already available on compilation discs.
Having said that, if they put Final Fight and Strider on VC arcade I would most likely download both...

Re: Sonic the Hedgehog 4 Races to WiiWare on October 11th

Ristar42

@James, yep, I also like Burning Rangers and Nights...
I got Sonic with the Megadrive back in 1991, still have my original cart and a (modded) megadrive hooked up to the TV!
Its not quite Sonic 2's-day, but I'll be downloading this as soon as its available - I just hope it shouts 'SEGA' at the start.

Re: Samurai Shodown III

Ristar42

Yes, the 50Hz issue is a PAL 'exclusive' - cheers, Nintendo. The Worst the US gets is weirdly sped up 60Hz Commodore 64 games.

Re: Nintendo Download: 3rd September (Europe)

Ristar42

It's a long time since I downloaded any new releases.
Many Wiiware games are just gimmicky and the 50Hz VC games dont appeal much either.
Have instead gone back to buying actual retro games and will be most likley waiting to see if Super Hang On arcade shows up...

Re: Samurai Shodown III

Ristar42

It is a real shame that the Neo is 50Hz on the VC.
Needlessly compressed with boarders and slow gameplay, I'm not paying money for that.

Re: Bart Simpson's Escape from Camp Deadly

Ristar42

Nah, C64 'V.s Space Mutants' must be worst - impossible jumps on level 2 and cassette multi load (5 minute wait before you could restart level 1). Best thing about that game was it came with a 'free' badge. 'Camp Deadly' was still bad though...

Re: Review: F-Zero GX (GameCube)

Ristar42

@outrun2sp in terms of arcade racers with hidden depths I think you're right there, this and OutRun 2 are two of the best. Also, SEGA Rally - awsome game.

Should add that though I was once great at this game, my own 'hardcore' tolerance has slipped somewhat, these days its 1986 Outrun on the Saturn, time and traffic set to easy and a sedate drive down memory lane.

Re: Feature: Hyperkin Retron3 Console Review

Ristar42

How is this region lock wise? Nice idea, though nothing beats a (modded to 60Hz if you are a PAL person) original console.
I saw a review of a cheap Megadrive clone available in the UK and its was really messed up - 50Hz, didnt even support the six button controller on SF2, even though it came with them!

Re: Nintendo "Happy with Virtual Console Pricing"

Ristar42

@outrun2sp Yep, and although the anthology version is 60Hz it is not classic controller compatible.

Weirdly, the version of Metal Slug on 'SNK classics collection' is both 60Hz and classic controller compatible.

I bet Nintendo are happy, but I'm not with their consistent failure to aknowledge the 50Hz issue or do anything about it.

Re: Monster Hunter Tri, Sin and Punishment Nowhere to Be Seen in UK Charts

Ristar42

Er, I saw a good few monster hunter ads on TV here in the UK (I dont even watch much TV), and Game were really pushing it in store on Oxford St. Many Videos on the Nintendo Channel too.
Sin and Punishment is a truly outstanding video game and you can tell it was developed by Treasure, but I realise a lot of people just wont understand the appeal.

Re: The King of Fighters '95

Ristar42

Indeed. Judging from their response to my complaint, Nintendo accept no responsibility for the content of 3rd party VC games or the false description of '60Hz' (but not really) import releases on their own shop channel. Which I think rather sucks.

Re: The King of Fighters '95

Ristar42

I agree, 50Hz Neo Geo games are a rip off. Not going to forget the money I wasted on their '60Hz' (but not really) IronClad release either.

Re: Talking Point: The Virtual Console's PAL Problem

Ristar42

No worries, I shan't be fobbed off. Wrote them another nice email reproducing the 50/60Hz quote from the retail disc release instruction manuals (used to start your article) and added that I therefore downloaded this game under specifically false information. Cant see how they can dodge responsibility really...

Re: Talking Point: The Virtual Console's PAL Problem

Ristar42

Well, finally got my last ninja 3 refund code (with many thanks to the efforts of Betagam7 in getting them to admit the game was, in fact, broken).
This was only after contacting Commodore gaming three times over the period since it was removed. Neither Nintendo or Commodore gaming made any initial contact with me about the purchase, so thanks also to Nintendo life for posting the info.

Still waiting a response from Nintendo regarding the IronClad 50HZ issue...

Re: Talking Point: The Virtual Console's PAL Problem

Ristar42

I agree Stuffgamer1, also Betagam7 is quite right in suggesting that those who downloaded Megadrive imports at extra cost under the impression they run in 60HZ should complain.
Who knows where the decision to supply 50HZ games was made, but I'd bet there weren't any retro gamers on the committee.

Re: Talking Point: The Virtual Console's PAL Problem

Ristar42

Yes, that was about three weeks ago... Well, sent those emails off so lets see.
I imagine at the moment the most they will do is remove the 'runs in 60HZ' from the import Megadrive games but surely Nintendo don't intend to keep non-optimised 50HZ alive forever!?

Re: Talking Point: The Virtual Console's PAL Problem

Ristar42

Yep, I've chased up Commodore gaming who claimed the were waiting to buy the points from Nintendo...hmm.
I'll contact them and Nintendo about the relevant IronClad
issue and as you say, if they keep stalling contact trading standards.