Comments 77

Re: Metroid Prime 4: Beyond Gets A New Trailer, But No Release Date

RevrsblSedgewick

I think the psychic ability stuff is falling into the trap which Remedy Games often fall into, if you've played American Nightmare or Quantum Break. You can dress up a lock and key puzzle in whatever fancy story clothes you like, but it's still a lock and key puzzle at the end of it. And therefore not inherently very new or exciting.

Re: Masahiro Sakurai Gives Us A Tour Around Tons Of Smash Bros. Ultimate Stages

RevrsblSedgewick

@Bizzyb No, I know, I was just being needlessly rude and I shouldn’t be. Didn’t want to undersell the artists. I’m just frustrated that there’s no interactivity or movement or hazards in those stages like Delfino Plaza or Mute City equivalents. I thought Kingdom Hearts was particularly offensive with the animating platforms that I’m just… not allowed… to play on. Feels like all the stage development work went into Minecraft.

Don’t have a bad word to say about the Midgar stage. Very interactive cool features.

Re: Talking Point: What Do You Name Link When You're Playing A Zelda Game?

RevrsblSedgewick

“Tregare”. My friend’s suggestion to name him after the, um, host(?) of children’s TV gameshow classic Knightmare. But getting back into games with a pre-owned N64 in the year 2000 it was pre-Wikipedia and so no way for us to check that his actual name was “Treguard” so we had to go off faulty decade-old recollections. Pretty close all things considered.

Used in every game since unless I’m replaying Link’s Awakening in which case “Trega” has to suffice.

Absolutely criminal that you couldn’t rename the player in Breath of the Wild. For the small amount of useless speech in it you could have easily replaced every instance of “Link” with “Champion”. But I did at least get to name a horse “Falconhuf” (flippin’ length restrictions) after Limmy’s Adventure Call.

Re: Sega Announces Space Channel 5 And Comix Zone Movies

RevrsblSedgewick

Space Channel 5 based around viral dances is a smart as heck move. If it’s basically just a showcase for the most impressive stuff that people are doing on TikTok; let them get paid for the skills they’re showing off for free, string it together with a bare-bones plot, the audience will show up for it and a dormant franchise gets a shot in the arm and some modern relevance. Everyone wins.

Nothing that would interest me because I am an old, old man. But the kids should get a SpaceTikTok movie. Good on ‘em.

Re: Former Nintendo Employee Admits He's Frustrated With Switch Online

RevrsblSedgewick

Like... GameCube Virtual Console or NSO collection on Switch is super, super unlikely to happen simply because of the Switch not having analogue triggers. Nintendo aren't prepared to swallow the customer support grief of people buying a game that won't work properly with the controllers you have. I know they did it with SNES/N64 on the Wii Virtual Console but (i) I bet they were dealing with plenty of complaints and (ii) they had a Pro Controller in wide circulation from the start.

Re: Metroid Prime Hunters Designer Would Love To See The Game Remade Today

RevrsblSedgewick

I hesitated a long time before getting this on Wii U since I had the DS version already (and since the multiplayer isn't much use on the Wii U), but I'm glad I did. Nothing on the Wii U really used the touchscreen FPS aiming like this game did, despite the gamepad being great for it, so I wanted to own at least one title which did!

And while I'd normally steer clear of automatic smoothing features (which the Wii U seems to do for all DS games... I had no idea!), it really does improve the visuals in this case.

Re: Video: Which Legend Of Zelda Remaster Is Best?

RevrsblSedgewick

That bl**dy first person mode in Wind Waker HD trails SO MANY unintended problems with it. It's an afterthought that almost breaks the controls. Mostly with the boomerang - if I remember rightly, when you're aiming the boomerang while sat in the boat you end up with a completely different arrangement of turn/move/look logic than anywhere else in the game. It's a mess. STRAIGHT TO BOTTOM TIER.

Re: Fan-Made Zelda: Breath Of The Wild LEGO Set Makes It To Final Review Stage

RevrsblSedgewick

Here's hoping if they ever do get round to Lego Zelda it'll be the Spirit Train. May not be most people's favourite game but I don't think Lego have ever done a fantasy train before.

Link to be in the style of the Lego Powerpuff Girls, obviously, big oval head and tiny legs.

I'd reckon we're more likely to get Animal Crossing first though. Blind bags with different furniture in them, yeah?

Re: Poll: What's The Worst Legend Of Zelda Game?

RevrsblSedgewick

I've got such a specific issue with Spirit Tracks. On the plus side the music is some of the absolute best, and the Sand Rod is wicked fun. But the single thing that crashes it into the basement for me are the sidequests which activate without warning. Suddenly some rando in a station which you'd previously rinsed for all available content wants a delivery of goods, and there's no clue the quest is active, there's nothing that the character had previously said which might indicate that they might want something later on, no clue to come back to a station that you thought was done. It just makes the game require a guide or walkthrough, because whole areas are locked behind it. And all the other Zeldas are SO GOOD at NOT doing that. I don't know why Spirit Tracks got it so wrong.

Re: Review: Crysis Remastered Trilogy - A Slick FPS Package That Runs Fine On Switch

RevrsblSedgewick

Is there any way at all we could have a moratorium on the words "jank" and "janky" in reviews? It seems to be creeping in more and more frequently on NL in recent months. And... I'm not really sure it means anything?

Is it framerate? Slowdown? Bad UI? Just something the reviewer thinks doesn't fit with the rest of the game? I think I've seen it used for all of those.

Appreciate that the amount of reviews we get here must mean that people are on crazy tight schedules, and maybe reviewers won't always have time to scrutinize a problem to find out what's actually wrong. But when I read "janky" it doesn't tell me anything concrete anyway!

Re: Random: Hades In French Adds Lots Of Puns, And Makes Hypnos Extra-Sleazy

RevrsblSedgewick

@COVIDberry Most games aren't bad, they're just fine. The problem is that games are a relatively new medium (so the pipelines for getting them translated aren't as settled are equally new), in most cases they have way more text than linear TV or film, and they're never finished until the last possible minute.

All of that means that everything gets rushed, so it's not as easy to get the same level of consistency like those linear media.

So if you're looking for a great translation then you're most likely to find it in a game which added the translations some time after launch, when the game was already finished and settled. Which will be most common with indie titles.

Re: Random: Hades In French Adds Lots Of Puns, And Makes Hypnos Extra-Sleazy

RevrsblSedgewick

Then bless you @KateGray , you have more self control than I do. When I've been on the other side generating source text for a game then I've probably gone worse on the idioms (on the flip side I'm happy that it's the translator's business whether it gets retained/replaced/removed and will keep my nose out).

I did read the full Twitter thread and most of it was great, discussing the different approaches. I just had to wince for the poor translator every time that the thread author pointed out a "wonk"!

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