A long time ago in 2002, long before many of you were even born, there was an obscure little Game Boy Advance platform game developed by Denki based on the football man David Beckham. It was called Go! Go! Beckham! Adventure on Soccer Island and, quite frankly, it was magnificent. Why are we bringing up a David Beckham platformer? Well, at the risk of inviting some ridicule at the obscurity of this pronouncement, Grapple Dog is essentially its spiritual sequel.
The game's designer may disagree, but we took one look at Grapple Dog's chunky, colourful visuals and immediately assumed it was of Denki pedigree. Everything about it resembles the aforementioned Becks-'em-up, right down to specific HUD elements. Maybe there's no connection. Perhaps we are barking up the wrong tree. But this similarity must be chronicled somewhere and it falls to us; the most specific recommendation imaginable — if you loved Go! Go! Beckham!, you'll love Grapple Dog.
Which is a good thing, because both games are excellent. Grapple Dog is one of the most refreshingly unfussy platformers we've seen in a long time. It's digital popcorn — chocolate covered popcorn, to boot. Naturally the central mechanic (other than, well, being a dog) is the titular grapple. This allows you to traverse the game's perfectly-sized levels using said hook to swing from ceilings, build momentum, attach to enemies and Donkey Kong Country-style cannons and generally add a whole layer of mechanical complexity while maintaining extremely simple three-button controls. You jump, you stomp and you grapple through increasingly difficult (but never unfair) obstacle courses, bopping your head to the excellent music and collecting everything that's not nailed down.
In fact, said collecting is pretty prevalent here, with five large purple gems to collect in each of the main stages, along with plentiful fruit and vegetables — every dog's favourite. You'll occasionally need to give a particular veggie to a friendly goat NPC who will then butt enormous otherwise-unbreakable blocks out of the way, usually allowing you to access more collectables. There are also bonus coins that unlock additional timed mini-stages that see you collecting even more gumph, somewhat reminiscent of the bonus rooms from Donkey Kong Country: Tropical Freeze. Beaten stages can also be replayed as time trials, which lets you focus on your grapple technique to shave seconds off your time.
Plenty to do, then, and a difficulty curve that we found thoroughly friendly. That's not to say the game doesn't get challenging — soon you'll find yourself grappling over, under and between spikes — but it never reaches the masocore feel of something like Super Meat Boy, even in additional post-game challenge stages.
Grapple Dog isn't quite perfect. We feel that more could have been done with the grapple itself, as it's a little restrictive in its application. A less friendly, more freeform approach would interfere to an extent with the tight level design, but it would still be cool for speedrunners if the grapple really let them cut loose. That's pretty nitpicky, though, because developer Medallion does precisely what it sets out to do — deliver an unpretentious platformer that's a hell of a lot of fun to play.
Comments (27)
One thing not mentioned in the review is that at least in handheld mode the framerate drops frequently, even if you turn off all the effects. This can get very annoying, especially during speedruns. Hope they fix this issue at some point.
Nice to hear, this sounds like my kind of game. ^^
I fondly remember Soccer Kid, the 90's game that Go!Go! Beckham! was arguably inspired by. :v
@MinatoYuki Like these Nes games who used to have start as select and select as start.
Don't ask me which ones, I just remember that they existed.
Terrible.
This game has thicc sprites.
@Pod don't know this Soccer one, but Go go Beckham was such a pleasant game, despite a bad name ! Denki blocks too, the developper Denki was pretty good.
B to confirm works for me 😎
While I most likely won't ever play this game, THANK YOU for this review as it led me to check out the soundtrack. Really fun! Gives me flashbacks to De Blob's soundtrack.
B and A being swapped is fairly common I’ve found, primarily with games that were originally made for something like the PlayStation, where the placement of both is swapped. I remember playing Dark Souls Remastered for the first time on switch, and the swap kept throwing me.
"B" to confirm and "A" to cancel is SIMPLY WRONG
..on Nintendo platforms
This game looks pretty charming. I might get it! A good platformer is always fun.
I think your right, those buttons are wrong, just like it was wrong in fifa!
"B" to confirm and "A" to cancel is SIMPLY WRONG
After 200 hours of playing Dark Souls on Switch, I now prefer it this way 😄
I'd love to see you guys review "Webbed" which came out recently. Spider game with heavy focus on free form grappling.
This game is wonderful so far! Just got done with the first world and boss. The controls are a little floaty though, which sometimes makes you overshoot where you intend to go and the grappling can be a bit finicky.
Oh and i also don't like when games gate your progression with collectibles. Just give me cool stuff like costumes for the collectibles instead of blocking levels. It just feels like artificial padding to me and i feel i should be allowed to move through the game as quickly or slowly as i would like. But again, wonderful game, the difficulty is right in that sweet spot so far where you're making good progress but have to reattempt a section here and there. I loved tough platformers like Cyber Shadow and The Messenger, as well as Shovel Knight but sometimes a medium difficulty can give you that nice feeling of accomplishment without being to much of a distraction in your life. And this game is one of those.
"B" to confirm and "A" to cancel is SIMPLY WRONG
This reminds me of how thrown off I always was playing Metal Gear games on PS1/PS2 and how 'O' was confirm and 'X' was cancel in them.
I had a really good time with the demo on Steam and was just waiting for reviews. There have been some complaints about the uneven boss levels, but it otherwise sounds like fun.
SIMPLY WRONG
''A little too easy, perhaps''
Yeah no, some stages kicked my ass lol
Edit: Also the game could've used more music variety imo
Movement in this game looks so fun!
Whoa, that's a high score! The trailer looked already great, this is on my radar.
I remember the Beckham game from a magazine. But there's also Denki blocks (presumably from the same developer) and then there is DK King of Swing.
@ArchRex Can definitely agree with the music variety criticism. OST is very good, but for how long the stages can be (and then doing the time trials), one stage song per world just isn't enough.
Time or budget notwithstanding, it'd have been nice if they did like the Sonic games and had an Act 2 or B-Side song to mix things up a bit.
Yeah, great review. I just bought it and really enjoyed 30 minutes of it. I'll definitely return to play a lot more.
I also noticed the frame drops (I was playing in handheld). I'll have to try docked and see if it still drops frames. Also, I haven't done time trials or speed run stuff, but the frame rate drops didn't bother me much. The game is locked at 60fps the vast majority of the time. Would be awesome if they patch it up to a locked 60 though.
I also loved the sound design and music, except for the track that plays in the first set of stages. It's ok, but I kept hoping for a new track on each successive level. I started thinking of Donkey Kong 94 on gameboy and how every level had a new awesome song.
Anyways, if the devs read these comments I'm sorry for nitpicking an excellent game.
Love the grappling, the dog talk sounds, and the game in general!
@Garo I quite genuinely didn't notice this issue at all in-game while reviewing - only a couple of hitches on the opening splash screens. Apologies if it's been a major factor for anyone.
Nice art style, another game I may pick-up during a bargain.
@StuartGipp that Beckham game reminds me of Marko's Magic Football for Mega Drive.
@Garo I like your Okamiden profile picture
Just bought it based on the review and am loving it - will have to put Go Go Beckham on my to-emulate list, I love licensed games that have no right to be good (McDonald's Treasure Land and Coca-Cola Kid come to mind)
@ArchRex Yeah no this game is more on the just right/tough side of things if you're not just racing to the end.
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