Soapbox features enable our individual writers to voice their own opinions on hot topics or random stuff they've been thinking about. Today, Stuart discusses his love and admiration of a game dubbed 'the worst' of the past year...
Hello, my name is Stuart Gipp, and I think Balan Wonderworld is quite good.
Not only that, but the vast majority of criticism I see thrown its way doesn’t really strike me as especially valid. It is my firm belief that far from being “the worst game of the year”, Yuji Naka’s apparent swansong is, in fact, a remarkably enjoyable game that we all needed to see happen and will one day get the respect that it flipping well deserves.
But that won’t happen on the Switch. I’m not an idiot; I know a bodge job when I see one. Balan Wonderworld on Switch is a bit of a hopeless disaster, running at sub-30 frames per second and in laughably low resolution. I hold my hands up to the fact that almost any other option is preferable – Xbox Series S/X, PS4/5, or PC. All do Balan better. Meanwhile, Nintendo owners finally have a good reason to want a “Switch Pro” – to play Balan Wonderworld to an acceptable standard.
Nintendo owners finally have a good reason to want a “Switch Pro” – to play Balan Wonderworld to an acceptable standard
So what’s the story, here? What’s up with Balan being the industry punching bag? I personally put it down to “the Sonic effect” – Yuji Naka, as one of Sonic the Hedgehog’s de facto creators (tip of the hat to Naoto Oshima), tends to have his projects put under the same critical lens – that is, a bit of a disingenuous and often ill-informed one.
You see, like it or not, Sonic became a joke for years. The ongoing stream of confused, directionless games in the series (which admittedly would occasionally strike gold) made for such memes as 'The Sonic Cycle', and bad-faith reading of the worst corners of the fandom resulted in plenty of pregnant Sonic “humour”. A new game from the creator of Sonic, therefore, seems to be fair game to take swings at. And here’s the thing that gets me about said swings – you can critique Balan until the cows come home, providing your critique is valid and stands up to reality. And it so often didn’t.
One small but telling example is actually very recent – James Stephanie Sterling’s “S****iest games of 2021” video calls out Balan Wonderworld in a particularly directionless bit of ranting, but the smoking gun for me was the specific focus on what is admittedly a strange feature; in Balan, you’ll find dancing NPCs in each world, strutting their stuff to the background music. When you approach them, they fade away and disappear. Is it a bit strange? Yes. Does it make the game bad? No, of course not. It’s not even a criticism, and a moment’s thought presents two equally compelling reasons why.
When you approach [dancing NPCs], they fade away and disappear. Is it a bit strange? Yes. Does it make the game bad? No, of course not.
First, it’s a Wonderworld, a dreamscape. Strange things are commonplace. Oddities drift in and out of view. The terrain undulates before you. Ripples of pure energy spark across the landscape to the rhythm of the background music. The disappearing dancers are just part of that aesthetic. Secondly, and more practically, they’re also clearing out clutter from the area in which you’re moving your character. Many games do this! Many games make NPCs invisible or transparent when moving the camera into certain positions. Balan does this, too, but in a more noticeable and efficient way that fits the strange, ethereal world the developers have created.
That may seem like a minor thing to pick up on, but it is a microcosm of most of the issues I see cited with the game from reviewers – they either don’t really matter, are easily explained or simply don’t exist.
Another example: the much-derided single-button control scheme. See, in this game, you collect costumes that fundamentally change your abilities. By which I mean they give you an ability. Without a suit, you can only jump, but with a suit you have different powers – for example, a spider suit lets you climb walls, a pig suit lets you ground-pound à la Yoshi, and a dragon suit lets you breathe fire but not jump. That’s where the game’s strategy comes in – the costumes are extremely situational, yes, but the levels are designed around this. This is where the challenge comes from.
The whole single-button thing is a non-issue – for one thing, it isn’t really single-button, because you need to use the bumpers to switch costume. Taking a hit causes you to lose the costume you’re carrying, which can necessitate re-navigating the stage in order to get that last niggling collectable. Losing progress because you play the game poorly is a normal state for the medium and cannot reasonably be held against Balan Wonderworld. Sometimes you’ll need to bring costumes/powers in from different stages, because the outfit in question isn’t available in the level that you need it. Pretty standard, again – Kirby does this a lot. But, because it’s Balan Wonderworld, this is now bad.
The freedom to explore a title that recalled the platformers I loved in my younger years but with smooth, simple controls was, frankly, a bit of a joy
I was delighted when revisiting Balan Wonderworld for this feature because I discovered that I actually like it even more now than I did at release, which was a lot. With the AAA scene so resolute in continuing to hold the player’s hand, I was more than happy with Balan simply dropping me in a world and letting me get on with it. I find myself missing multiple collectables even when I’d absolutely rinsed the stages, which for a fan of exploration is enticing stuff. I’d also enact silly little athletic feats in order to scale parts of the level that didn’t seem like they were “supposed” to be accessible, only to find hidden gems – much like the very best Mario games, the developers were a step ahead of even your most outrageous moves.
None of this is to say that Balan Wonderworld is flawless. It patently isn’t. The Switch port, as mentioned, is diarrhoea. The single-button control scheme works in-game but can be a pain in menus. But besides this, it’s difficult for me to think of a new release game that I enjoyed as much. The freedom to explore a title that recalled the platformers I loved in my younger years but with smooth, simple controls – I’ll never understand the reviews that called it “imprecise” – was, frankly, a bit of a joy.
I fully expect the game to get a bit of a post-mortem rise in the community’s estimations, especially as it gets more scarce with time. Is it perfect? Of course not. Is it the worst game of 2021? Hell no. I’d take another Balan Wonderworld over another Bowser’s Fury.
Comments 134
There's a really good video by YouTuber Austin Eruption that really goes deep this game, 100% completing it, reading the accompanying novel, and really finding all that there is to enjoy in there.
...
And even he didn't really recommend the game at the end of it all.
https://www.youtube.com/watch?v=XhulaUqpWPQ
My personal opinion though?
It is enjoyable to an extent if you're willing to dive deep into it, but I do think the one-button control scheme is indefensible, and the majority of the level designs are pretty uninteresting.
And I really dislike that you have to do over 40+ Quick Time Event minigames to get all the statues. That's honestly the worst part of the whole experience.
@EarthboundBenjy I'll be the judge of that in due time. So many "worst" and "indefensible" games have proven anywhere between neat and awesome when factually experienced, there's a reason customer feedback (especially fan barks and tabloid "reviews") has long lost the last molecules of value to me. You can only cry wolf so many times here.
I for one liked the game the controls could use better settings. This game isn't for PVP FPS gamer types and that is evidence from the getgo. If people are using such comparisons they already missed just having fun although challenging controls. I thought the Demo was enjoyable but then again no one two gamers are alike and what one dislikes another likes. So if people are using single comparisons they already missed the mark.
Bold article. But to be honest, even if a game is mediocre, doesn't mean it can't "click" with you and enjoy it a lot. Balan became a joke due to the demo they released, and it's not a great game... but there's way way worse games going around.
It's quite refreshing to read a different opinion of Balan Wonderworld, as it had gotten pretty stale reading the same criticisms regurgitated ad nauseam. Thanks for a different perspective on the subject! At the end of the day, when it comes to opinions of a video game, there isn't really a "wrong" answer
I have no opinion either way as I haven't seen anything past the original trailer, and don't plan to. Just not my type of game, really.
So many games labelled "the worst" or even just "bad" have that reputation snowball. People accept it, people exaggerate and take personal offense (because extreme opinions is how you get your opinions noticed) and it goes on and on. Eventually people play it as a laugh to see how bad it is and they realize it's not as bad as the months and years of exaggerated grievance led them to believe.
I couldn't agree more with this. This year, I've been really enjoying the Nintendolife videos with Alex, Zion and Jon all chatting together about games, its been a really nice group of friends to "hang out with" online, all seem lovely guys and I agree with them on most things... except for the constant ripping on Balan. Its a flawed game, sure, but not to the point where it deserves to be the butt of the joke as it somehow became on the internet.
In fact, I bought it on PC and played it through 100% from start to finish, and the bits that I love about it far outweighed the annoyances on certain obvious flaws. And despite knowing the framerate issues and graphical downgreade, when I saw a physical copy for Switch for £12.99, I couldn't resist buying it, and you know what? Its not that bad, I actually played through the whole thing again and had fun.
The whole "worst game on Switch" thing is ridiculous headline grabbing. Its the worst reviewed game that had 8+ pro reviews on Metacritic - thats a completely different story. There have been thousands of terrible sub-java-mobile style games released on the eshop this year - its just they are so obviously bad, most big gaming wesbites ignore them. Balan was simply a AAA budget title from Square that didn't reach its full potential, and fed into the (already false) narritive of "hur-hur Sonic games are always bad" that for some reason is still sticking around 15 years after Sonic 06.
A 6/10... maybe 8/10 if you are a fan of this art style and imaginative dreamlike randomness like I am (and can put up with the jank). And thats not GOTY contender or anything, but its far from the "worst" game.
I think people are confusing “worst” with “most disappointing”.
There are so many really crappy games released on the eshop every week, no way is it worse than all those.
Balan had a big budget and a big studio backing it, so people expected something good, like a contender for Mario, but where disappointed by the result.
To be honest, anyone who claims Balan Wonderworld as the worst game of 2021 obviously didn't play or see the new Popeye videogame.
@SirKif 100% agreed on that. Balan was a huge disappointment but far from the "worst" in that half of the year let alone the year in its entirety. It had promise but delivered little to none of it, leading to it just being a huge letdown.
When demos are takem down because they make people lose interest in buying. Yeah, it is pretty bad.
Maybe not "THE WORST", but all things considered...
Big studio, big director, I believe triple A budget...
You can't put in the same category with some hungry indies doing bad because they don't know better, this is not a simple crap, it is the holy crap.
When a studio like Square Enix puts this money on such a director, yeah, they expected a new beefy franchise, so all things considered this could be seem as one of the worst.
I've bought this game twice now (PS5 and Switch). and finished it once (but not 100%). I still think this game it's not bad (7/10) and the soundtrack is very good indeed. Also the design of the enemies is very original. Well worth the 19€.
"Meanwhile, Nintendo owners finally have a good reason to want a “Switch Pro” – to play Balan Wonderworld to an acceptable standard"
Stuart you can claim how Balan is actually ok and how people are riding the hate bandwagon all you want but why this line? Besides a simple game like this has no reason to run poorly on the Switch.
I like some naff games too. It's okay to like games that are seen as bad. It's okay to like a game even if you think it's bad, where you can see none of it works but you're for some reason still enjoying it.
That said, I didn't like Balan Wonderland.
I'm just here to appreciate the article's subtitle
@SirKif Yes, agreed. "Most disapointing" I could definitely see where people are coming from there. Mention Sonic, Nights, Billy Hatcher etc and a percentage of people are going to expect more polish.
The switch version isn’t the best, but i did buy it on ps5 just to show some support……… when it dropped to £20👍
The comparisons here don't do Balan a lot of favors. Like saying backtracking for a specific ability is a staple of Kirby. There's times in Kirby (especially recent games) where that can be a nuisance and we are seeing a new entry try a whole new approach to the formula because it's not always a positive there either.
Nonetheless, bold to defend this one and if it's for you, great. Nobody should have any valid reason to tell you not to enjoy something. To each their own, and we all have gaming guilty pleasures.
Idk, I keep reading it's bad everywhere but I guess the contributor comparing it to other systems is an example of better not being "good."
In any case, everyone is entitled to their opinion. shrugs
Clicked on this half expecting the article to just say "Lol, No." This game is AT BEST ho-hum. The design feels dated, but I suspect that even if it had released in the heyday of this kind of game it would have been unremarkably average. I also suspect if it didn't have big names behind it, everyone would have collectively shrugged at its release and we never would have heard anything about it.
I think it's less about it being literally the worst game that was ever made, and more about how shockingly bad it is for its "pedigree". Those are several absolutely inexcusible design choices that had no business making it to the full game. The story isn't completely nonsensical, but it is so needlessly vague and weird when the story that you have to read a novel to figure out is super simple.
It's not the worst game ever, but it is like if you went to see a classic Disney movie and you got Minions.
You nearly had something up until suggesting in the final few words that Balan is better than Bowser's Fury. You clearly need some sort of medical attention.
I wish you a quick recovery!
Stuart Gipp, thank you
i am a proud defender of this game, and seeing this makes me happy
In a year that gave us the house of Fata Morgana and life is strange, Balan is positively charming
I am confused, is the article satire?
@Meteoroid Then yes, you would count game jam games into "worst game" titles.
Put simply, "worst game of the year" is probably not a title that should exist in the first place if people aren't going to take other games into account.
Game Jam games have managed to become huge hits in the past, earning themselves more prestige and recognition in the industry.
Perhaps not every game out there, but if a decent chunk of people are aware of its existence and pay real money to access it on a trusted storefront, then it's a contender in my opinion.
We can't just be like "oh, this small game is able to win best game prize but it doesn't count for worst game if it sucks", that's just backwards.
Either denounce the existence of the "worst" award as a whole, or treat the entire thing fairly between all platforms. We can't just keep making it a "when it suits me" situation because no matter your feelings on Balan, it's not the worst thing to come out of this year. And of course I'm not using that as a compliment for it either.
Most "disappointing" game of the year is far more appropriate as it actually more accurately takes into account everything you've just said without making it sound objective.
Thank you so incredibly much for writing this <3
Everyone is entitled to their own opinion, but the hate campaign for this game is nothing short of disgusting. From accusing positive reviews of being written by bots to straight up harassing fans on discord and the subreddit, fans of a certain journalist on this site and a certain YouTuber have been doing irreparable damage to this game's reputation and its wonderful fanbase since day one.
In reality, this game is a modern marvel, a carefully constructed breath of fresh air in a world deeply saturated by safe, easily marketable games that are afraid to deviate from the status quo, and a genuinely good platformer. Yuji Naka and Naoto Ohshima are some of the most genius minds in the industry, and it's sad that their works get treated like this so often.
The game's problems are minuscule in the face of everything it did right, and it's sad that people will blindly jump on the bandwagon and listen to the malicious haters without even giving it a chance.
I've written about this game online a thousand times and convinced a few dozen friends and acquaintances to try it out, and every single one had the same reaction: absolute shock over how such an ambitious and well done game got so much bad press. I don't plan to stop on my quest of clearing this game's undeserved bad name, and I'm happy to see others doing the same. This is an enormous step in the right direction.
On behalf of everyone who has played and liked/loved this game, everyone who has ever defended it and recommended it to a friend, and on behalf of the entire fanbase, from the bottom of our hearts, thank you.
I see people constantly bashing games that aren't even remotely close to being as awful as they think they are, games like Sonic Boom; which in my opinion is more bad because it feels like it was super rushed. you can play the game and if you turn off your 'i gotta riff on everything cuz I want people to love me like they love the game grumps' goggles you can see where the foundation of a good game exists in sonic boom.I feel like if it had another year or so of game dev time it'd be a classic.
With balan, it just feels like someone trying to make a game with ideas first and gameplay second. The ideas sound fine, but they aren't refined, they aren't implemented right. Look at something like Splatoon, where they came up with the gameplay first then modeled the ideas and aesthetic around that.
Balan feels like they just got so hype to have this art style, this director, and these ideas for a game that they just green lit it without thinking how they could implement it and arguably put a team on it that aren't exactly great for a 3D platformer.
Thanks for that, the whole internet is so wrong about that game. Bought that game Day 1 on PS5 and absolutely don't regret it. It's a charming platformer with good ideas and well designed levels. The more costumes you get, the more you get to unlock in revisited levels. I'd still give that game a score between 70-80%.
I've never played the game, but it has the barfiest art style of any game I've seen this year, and that's including zero budget mobile games.
So the game found one person that likes it. It doesn't mean you're right about it being a good game. It just means you like it.
It’s an awful game. I’ve played it one every system whilst it’s not as and on others it’s still a terrible game from someone who should know better. It just feels like a game that was thrown together and then not checked although it’s not the only game guilty of doing that. We live in a world where games get thrown out and then patched. It’s about time games were fully working before getting released but that’s never going to happen in the 2020’s.
I haven't played Balan yet, and for all I know it's as bad as the worst reviews say it is, but online hatedom flash mobs really get on my nerves. It's one thing not to like a game (or any work of art) and another to actively harass people who do like it for not having the hip and trendy opinion. I just can't get on board with dogpiles of negativity and I wish people wouldn't take it to extremes.
I might yet be tempted to try it. I play games from the 90s that I didn't play when they were new all the time, so I have a pretty high tolerance for low framerates, janky controls, samey textures and the like.
If it wasn't for the performance issues it would be an interesting game art-wise. However, the bad platforming controls combined with the kind of boring locations of hidden things to open a new level ruined it for me, for at least the demo. I didn't like the single button (mobile game vibes) but mostly the platforming just didn't feel good. Movement just isn't fun; there are a zillion modern ( and even a few quite old) 3d platformers with better feeling controls and movement.
If the game wasn't made by a famous person and studio, I would have tried the demo, decided it was just another not very good eshop game, and never thought about it again.
Maybe I'll play this one for the Gipper.
Balan Wonderworld is fine.
HOOOOOOO MAMA. THIS COMMENT SECTION IS GONNA BE INTERESTING.
Nah game is still crap. It’s not one of those “it gets better with time” examples.
The fact that this wasn’t even an indie game which would at least be halfway understandable for how it turned out is even more sad.
Also are we gonna address the elephant in the room that Nintendolife was apart of that same “hate bandwagon” when they gave the game a 3/10 with a certified “bad” rating. The user average score here for this game also got a 3~ range average
https://www.nintendolife.com/reviews/nintendo-switch/balan_wonderworld
Basically all I’m seeing here is “game is not bad”, but elsewhere on same site they say the game is literally “bad”. So if Stuart were to review the game for NL would he have gave it a 10/10 based on the context of his take such as implying it’s better then Bowser’s Fury?
It really isn't all that deep or serious that we need to write dissertations on why the hate for this game is unwarranted. I also don't think folks need to defend their enjoyment of the game. If you like the game, great.
I will say that if this is a case of the Switch version not being a great representative of what the game is, then Square Enix should have waited till it was or thought twice about releasing a Switch version if it would never reach those heights.
That doesn't mean I agree with blindly hating something or jumping on a hate bandwagon just because it's cool. I will always champion having some first-hand experience with something before giving it the thumbs down. But I don't know what one is to expect, especially if the Switch version is their only means of playing the game. At that point, the onus should be on Square Enix to have put out a better demo or not one at all.
Ok since my comment replying to all the points in this article is too long I'll just make multiple comments breaking them down and giving my thoughts.
The article should've stopped here 😛
The game had no business running as badly as it did on the switch and no one should have to spend $300+ just to turn the performance garbage to playable.
The port job was just garbage, simple as that.
This seems like just a disingenuous generalization.
So did the creator of it.
This feels like another cherry pick or anecdotal you personally read yourself. From what I've seen , at least in my view, people are trashing Balan Wonderworld so hard because it's a hilariously bad game. The creators previous work seems to be irrelevant, now he's probably going to be known as "the guy who made Balan Wonderworld".
A lot of the criticism is valid in my opinion.
So you yet again cherry picked and just picked a single line from Jim Sterling's video and argued only against that specific point? Just watching that specific part of the video on Balan you could easily tell he wasn't saying that an NPC disappearing = game bad. He was just pointing that out over the numerous reasons he was saying the game was garbage.
As for the NPCs they have no reason to disappear once they do; you can't interact with them to my knowledge.
Saying the disappearing NPCs are part of the aesthetic is like saying the frame drops of the switch port are a feature, or the 2 foot render distance of Sword and Shield is a design choice.
Yes many games use similar methods to remove clutter to improve the performance like reducing the framerate of NPCs, very far away and dynamic resolution but an NPC disappearing when you're right in front of it isn't doing any of that and feels lazy or incompetent.
Well sure the very specific niche of criticisms or nitpicks you found on the internet that you cherry picked are probably minor but for the major issues that plagued the game like the garbage performance on some platforms, the game looking like an early PS2 game, lack of any art direction, tedious backtracking, gimmicky gameplay that has no depth etc. those criticisms are 100% valid.
I would argue that the one button controls contribute to the game being overly simplistic doesn't help this games case.
But this point is entirely subjective and games can be minimal with button layout and simple with its game design and still end up being really fun. Examples being Mario kart which you can play on a single joycon and Blazeblue which is a 2 button fighting game that's fairly popular.
The costume bit sounds like unnecessary backtracking that makes the game even more tedious. Now you have to traverse back to an old level just to get a costume to move on?
If anything the costumes should've been permanent imo.
Well if this is a common occurrence within Kirby then it probably gets criticized too. Furthermore, pointing out another game's faults doesn't make the game you're defending any less bad or make the issue in place any worse than it is. It's still there, you just pointed out it exists.
The idea of the costumes are neat on paper but then as you play the game you realize that costumes are a lot of times used for only a single level. Combine that with the 80 costumes in the game that will get old fast. Especially considering the back tracking in the game as mentioned previously.
I'll pray for you.
Nothing wrong with being dropped in a world and letting you explore it I agree, but Balan Wonderworld is not a good example of these cases.
I also agree to appreciate games that reward you for skilled play and experimentation but at the same time when you traversed through a level in a non-traditional way, it could've just been unintentional.
God I would hope not.
Now I'm curious as to what and how many games you played this year and how Balan ranked so high among them.
Genuinely I don't see what's so smooth or simple about the controls.
Hell yeah it is!
Don't worry, I'll find you a good doctor.
@Arawn93 I mean thats just what happens when you have multiple people reviewing different games, opinions are going to differ, clash and sometimes even contradict the respective company they're reviewing for. Just look like IGN, Gamespot or honestly most reviewers with multiple people.
As someone who owns and enjoyed Balan in a "This is absolutely insane" sort of way and has tried to get everyone to play it because I think it needs to be experienced, I don't think it's good. It's certainly not the worst game I've played this year, but there was very clear design and function problems in the game. You can be ok with that, but to be so defensive and outright angry in your tone is more you being unable to recognize "I like this" does not equal "this is good" and feels amateurish.
People pay attention to Jim sterling, that's quaint.
Is this a deliborate parody of the dumb comments we post defendivng undenyably bad decions by gamedevs?
In all the baflan wonderkand reviews,I have heard nothing of this "fading dancer" and you make it sound like it's the biggest offender of review-bombing.
Jusft because a specific gameplay element has precedent in other franchises' does not mean it was implemented as well in this one, or even that adding it at all was a good idea for everry game
@Meteoroid "If best game of the year is a thing, why shouldn't worst be a thing, too? Best game by definition is the subjective and mainly triple A games are into consideration. Nobody has played all the games that came out this year, so calling anything best would be at best blissfully ignorant, too, by your definition."
That is quite honestly the point I'm making. If it's a popularity contest, then it's no problem that other people have pointed out far worse games. If we're truly arguing subjectivity, then there should be no issue with arguments against Balan being "worst game of the year" that aren't just simply parroting that a game is the worst just because someone said so.
If we want to actually draw attention to something in a similar situation, CyberPunk 2077 is actually "worst game of the year" because it's done the exact same thing (in principle) that Balan Wonderworld has done. A big name developer gave hope to the masses and strongly crushed their expectations of fun and quality design upon release.
The truth just is that Balan had a stronger stigma against it for being something that people hoped would breath more life into the 3D platformer scene outside of just Mario. Both Balan and CyberPunk are still updating where they can to try and fix these issues, but difference is Yuji simply isn't able to get the support anymore to keep doing that as the support was only an investment, not a continual relationship to help the game find solid states.
I do want to reiterate that I do think the game is bad though. I just simply don't buy that even amongst a casual crowd that anyone who's looked around could find something much worse like the GTA trilogy or eFootball. Balan actually functioned at the very least (less so on Switch to my understanding but still).
@DeathUriel Yeah I'd echo this. The fact they removed the DEMO completely blows the wind out of "Meh well the criticisms are disingenuous".
Because SE are trying to avoid letting people try before they buy which is the exact opposite of the premise of this topic. If it was just a good game with a bad rep then having the demo available would be a positive and they be shouting about the demo from the rooftops.
The game is bloody rubbish.
It's not bad because it's simple it's bad because it's lacks what good 3D platformers have had since 1996. The character isn't fun to control, they have no acceleration or momentum making the platforming sluggish and stiff. I've not seen such stiff controls since the PS1 early attempts at 3D controls.
The costume idea is bad because there's so many powers but you can only use one at a time and it takes seconds to swap between them which means there's no synergy or depth to the system. Every costume is basically like a lock and key to its puzzle due to this.
The levels are bad because they centre only around collecting trinkets like some low effort licensed platformer that didn't have time to put in unique mid-level events and interactions.
@iLikeUrAttitude The NPCs that are dancing, but disappear when you approach them do so because the level is a manifestation of the mental state of the character attached to each level, which is a visual metaphor of each character's subconscious depression. Happiness in the world is unreachable at the start, hense why they fade as you approach.
As you complete the levels and collect all the secrets etc, when you return to the levels, the NPCs no longer disapear, infact more follow you around, and upon completing the level, they dance and sing with you. This is further accentuated by the fact that they sing in gibberish, unless you have 100% completed the level, in which case they sing in English, so the positive version of the dream has completely overwritten the initial nightmare.
That whole mechanic is very clever, quite unique, and its really strange to me that its not immediately obvious to people that the NPCs disapearing is a conscious design choice that tries to make you curious to want to work out what to do to prevent them from disapearing. The warping and collapsing effects in the levels also go away the more they are completed. I feel like a spoon-fed npc character giving exposition like in most modern games would ruin this, its far more fun to work it out yourself telling the narritive through gameplay not cutscenes or dialogue boxes.
@Kyranosaurus i think what @metroid means is that youncan't track every indie title to ever release. Much like how GoTY are games thatt made an exceptional impact (even if technically not the objectively best designed) WGoTW should be a game that isn't just the lowest quality, but completely infimous.
@samuelvictor Huh thats actually pretty neat and gives me a different perspective. Thank you for that.
Defend crap then get surprised when you’re given more crap.
@AugustusOxy i suspect that's probably his original design pheelosephy for sonic too. Not a reliable design phelosephy but sfometimes you get lucky.
@samuelvictor imma just leave this link here
https://tvtropes.org/pmwiki/pmwiki.php/Main/EveryoneIsJesusInPurgatory
This was very, very refreshing to read. Personally, as someone who does own the Switch version, I actually like this game. My only real complaint is lack of a back button in menus, and dedicated jump button, as the article mentions it's part of the game's strategy to use costumes.
Because of that, I took it as a puzzle platformer where costumes helped you explore and reach different areas of the dreamworld-like levels. I really liked that. The story scenes even got me emotional at times.
Definitely not a bad game if I can get enjoyment out of it. I do feel it's over-hated. It's hard going places on the Internet, saying "I like this game," without people getting mad at you for it. Sad it's like that over something like enjoying a game. Games are no different than any other form of entertainment, it's all subjective from person to person.
I could go into lots of games I've enjoyed that critics and people hated, yet I loved playing them. There's a reason why I don't follow MetaCritic scores or reviews. Just let me play, and I'll come to my own conclusion on whether I like it or not.
@Dilly-Mick Oh I understood that completely, don't worry. That's why I'm saying that to even the general public, there's worse that's been seen so not much "tracking" is needed by games that see the light of "casuals" for lack of a better word as stated previously.
Thank you for taking the time to establish the point he made though.
@Kyranosaurus ah alright. The whole discorse was a bit confusing. My bad.
Thanks for understanding.
@Dilly-Mick Thats a funny link that applies to many things online. But I'm far from the only person to work this out when playing the game, its blatantly obvious to most people who replay the levels to fully complete and pay attention that they change every time you reenter and the NPCs no longer disappear, and eventually speak english in a non crumbling world as the character who's dream/nightmare it is becomes happier. They are not exactly subtle visual metaphors, the game kinda hits you over the head with them. You just have to play long enough to see the changes.
Plus, as if there was any doubt, its not as if there isn't a whole novel telling the exact story and reasons everything happens in the game. I've not read it but I've seen YouTubers reviewing it & it seems to confirm what was obvious to me anyway.
@iLikeUrAttitude No worries! As I said, its far from a perfect game and in places is janky as hell. But a lot of the "randomness" people call out is actually just unique mechanics that don't become immediately obvious until you play further. I can see why the NPCs disapearing would appear to many to be a technical issue, like clipping or LOD mapping working backwards or something. Ideally, they should have added a kind of sad/shy animation as you got closer, and had them fade away in a more stylised manner, to make it obvious that there is something you need to do to prevent it happening.
@Dilly-Mick It is a bit, not to worry. That can be the problem with discussing something so subjective but as long as there's no toxicity, it's all good.
Whoever put you up to write this, deserves a smacking.
Wow, another Balan over Bowsers Fury?! Hey, each to their own.
I can respect the author's opinion on this, but I disagree about the performance part. There's no reason why this game couldn't run well on Switch. It's like the misconception with the GTA trilogy on Switch(which, is alot better now after patches). When folks are blaming the hardware instead of the port job.
I have played Balan Wonderworld the game is not good simple
You're absolutely entitled to your opinion, and if you enjoyed the game, great!
I think most of the criticism is fair and valid, especially concerning the game's developer and publisher. If BW was an indie game from a new studio and a first-time director, reviews would have been similar, but it wouldn't have gotten nearly as much hate.
Coming from a prestigious AAA publisher in Square Enix, and a legendary director in Yuji Naka, the expectations were justifiably MUCH higher.
Also, Balan Wonderworld over Bowser's Fury? Really? BF would have been a bit of a disappointment as a stand-alone game (unless it was free), but as bonus content to an excellent enhanced port of a great game, it's top-shelf.
But that's, like, just my opinion, folks!
I respect your opinion, But putting BW on with BF, now you've just went to far!
I think ‘a bit crap’ is probably the most optimistic I can be about this game. I’ve played worse but I’ve played lots and lots of better games.
With me being on the internet for so long has shown me, regardless of how vile something is, people will defend it. This is no exception. But after reading this, I feel like you weren't supporting it just because you like it; It was to rile people up.
Thanks, I needed a laugh.
Now I know how valuable your opinion is.
I think it attempts to take a lot of cues from the Kirby franchise, but they didn’t develop the mechanics or aesthetics anywhere near the degree that HAL has. They could have come a lot closer given the backing and experienced devs on this
This is an awful, terribly designed game with an extremely confusing story. Any resurgence this game makes will be from people enjoying how bad the game is like with so bad they're good movies.
@Madao, not satire, just an attempt to be edgy.
I enjoyed the demo, gotta admit. But the flaws (not limited to performance on Switch) were very evident. It ended up being a game I wanted to love, but couldn't.
@stinky_t https://youtu.be/XtlOc-qya78
@tseliot That's your preconceptions speaking.
Almost sold it to me until that last line. Now I don’t know whether any of the article is serious 😉
Balan Wonderworld over Bowser’s Fury seems mad to me, but then again, I seem to be the only person that prefers Sonic 06 to Sonic Colours (but that’s more because I can’t stand the latter), so 🤐
i do think it's a tad unfair to compare balan to bowser's fury by virtue of it being 1/2 (feels more like 1/4th, really) of the full mario 3D world package, it's not exactly a full game, but playing through it I get the complaints gipp is pointing out on twitter and whatnot
at the end of the day, you have to respect the audacity of standing in front of the audience of this site and shouting "throw tomatoes!"
"In defense of balan w-" no
@SuperZeldaFun his big argument is it sucks to stop what you're doing every 5 minutes to work around fury bowser, which seems fair to me (playing through it rn between bits of Spiritfarer and Digital Devil Saga)
Ugh.. i find the game more and more tedious and uninteresting just reading you defend it, not much different than sonic apologists and people who still pay atari money to replay the same terribly boring 50 games every 5 years on a shiny new premium wooden atari console remake
@SuperZeldaFun that's been pretty much the entire expansion so far as i've played, you do some stuff, bowser spins up and the sky goes black and you have to wait or try and work around bowser blasting giant fire beams at you
like i said, i think it's a fair complaint and I don't doubt stuart likes balan more, just a little bit of an unfair comparison (full game versus expansion that makes up part of a game)
The game’s presentation, character designs, and theming are top-notch. However, it cannot distract from the fact that the game is mindless, has awful controls and physics, is terrible at world-building and delivering its plot and characters, and has some very questionable design choices (why isn’t there a dedicated jump button?).
More power to you if you like it, but I will never be convinced that it’s good.
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@Markiemania95 I mean to be fair if it wasn't for the bugs Sonic 06 would be a pretty solid game.
@Funneefox isn't everyone's problem with this article that it isn't nintendo fanboyism (hell, this isn't even a nintendo game)? did you miss the last line?
I didn't Even played this game because just playing the demo it made me sick. I mean, literally sick. There is something in the camera movement, hot the perspective changes, that gave me nausea after 10 minutes or so into the first level of the demo and I had to stop. It never happened before in a game, at least to me.
The article only really presents two points defending Balan Wonderworld; that the game features dreamlike aesthetics, and that the single button gameplay is not a flaw.
I would say that these were ambitious goals but that they were poorly executed.
On the subject of the game being dreamlike, the critical flaw here is that the game is communicated very poorly from start to finish.
From the moment the player takes control to the end of the game, it's not really established if you are in some sort of dream world or trance or not, and the method of dancing NPCs disappearing when being approached doesn't really convey this all that well. The world can be considered fantastical, but dreamlike?
Nights into Dreams actually accomplished this way back through a proper introduction and by proper surrealism and game mechanics alone.
In Balan Wonderworld's case, it's symptomatic of how bad the game is at conveying its themes or mysteries to the player, leaving too many of the blanks to be filled in.
As for the single button gameplay, that is ambitious, especially to attempt in a 3D game environment, but it has critical flaws in its implementation.
Given the scope of the 80 promised costumes, they had to be very unconventional with how some of the costumes function. Instead of relying on contextual presses like jumping whilst grounded, or attacking whilst airborne, they had to resort to things like "attacks automatically" or "activates 'randomly'", but really 'periodically'.
These can make some of the costumes unmanageable, such as the infamous Box Fox ability, which is introduced to the player on a treacherous platform where the player is likely to immediate fall victim to the ability's dangers instead of being given a warning about them.
Another major flaw is that the player has no option to revert to their base costumeless form without losing all of their costumes. If you end up in a situation where you absolutely need to jump to progress, but all of your held costumes lack the means to jump, and you also cannot acquire a new costume, access your stored costumes, or take damage to remove costumes, you can be stuck.
To make it very brief, the game has some novel ideas but some really poor execution of these conventional defying ideas. I feel that given to a developer of actual pedigree, rather than the infamous Arzest (formerly Artoon), it could've worked.
That would've never happened though, Arzest is founded by Naoto Ohshima, the lead character designer and Yuji Naka's famous partner from their Sonic Team days.
@somebread I assume they’re praising this game because it’s so safe and stale like most Mario spin offs for the past decade have been while bowsers fury is actually a new bold take that does something interesting which is why they hate it; it’s different from other Mario games. Whereas Balan Wonderworld has the same stale vibe as a lot of the safest Mario platformers out there
@Funneefox as i've mentioned before, his complaint with bowser's fury is primarily that fury bowser (the backbone of the expansion) isn't a terribly fun mechanic. I don't know if I'd call it a new bold take either considering it's just odyssey + 3D world ostensibly
@somebread I was just stating in general about this place aside from my previous reply. The person here is a fanboy of awful takes tho lmao
@Funneefox gipp can be a little bit of a contrarian but that can be refreshing sometimes tbh
I hope no one see's this and thinks about playing it because they would be wasting their money, its worthy of the worst game of 2021 for a reason.
"I’d take another Balan Wonderworld over another Bowser’s Fury"
This is like saying I'll take another microwave meal for one over another Kobe steak.
Honestly this line alone is enough to have me question any review this guy does again.
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But like balan is horrible though. Feel alone I can’t understand how it could be preferred over bowsers fury 😂
As much as the demo bored me, it didn't made me fall asleep...unlike Pokemon Let's Go...
Anyone who thinks this was the worst game in 2021 clearly haven't played any of the actual shovelware released this year. @_@
Hey I’m not the only-wait...
... I DONT AGREE WITH THIS!!!😨😨😨
Balan Wonderworld is just Yuji Naka's equivalent of John Romero's Daikatana (well, Daikatana was made under Eidos before they were bought by Square Enix).
Both are Square Enix games made by well-respected developers that went through a troubled production and was an utter failure on release, with terrible ports on Nintendo consoles.
At least Balan Wonderworld didn't have an ad campaign saying that Yuji Naka will make you his b****.
Removed - trolling/baiting
Woah woah woah woah......this is not my batman mug.
In all seriousness though, how serious is this article? I believed the article was genuine til the last line. The mods should remove his comment and label it as, unconstructive or bat $hi+ crazy
Was ready to somewhat agree with this article until the last sentence...
Neckbeards: "Balan wonderland is the WoRsT game of 2021!!!"
GTA Trilogy: "Hold my beer."
If movement in a 3D platformer feels bad, the entire game is doomed. That was the case here, it felt awful to control and very few of the costumes were fun to use. The comparison to Kirby also doesn’t work in this article because context matters. Just because a mechanic works well in one game doesn’t automatically mean it’ll work well in other games. Rarely are there any instances of being a power up from a different level in Kirby, it’s usually keeping a power up that you get once earlier in a level. The differences here are that in Kirby after getting hit, there’s a grace period where you can get the power back, letting good playing make up for mistakes. Second, kirby levels are fun to go through and the power ups are fun to use. In Balan, the power ups just aren’t fun to use. why would I want to go through multiple levels to bring the right costume to the right area when the costumes aren’t fun to control and generally only make me feel limited. The mechanic doesn’t work at all here and saying that Kirby does it too isn’t really a defense of the mechanic, it’s just an attempt to deflect criticism without addressing where the criticism comes from, which is basically how this article felt. It’s cool if you like the game, but I assumed this article would help me see why someone would like it. Instead, it seems like the writer thinks that everyone who dislikes it is just being unreasonable or jumping on a bandwagon, because almost none of the actual criticisms were addressed.
"the costumes are extremely situational, yes, but the levels are designed around this."
"the much-derided single-button control scheme...."
So, it doesn't matter if the core of the game is flawed as long as the developers try to reduce the damage by adapting the levels to be playable under those circustances. Everybody complained about there is absolutely no reason to have made the game playable basically with only one button, forcing the player to only being able to shoot or jump with one costume instead of making the gameplay fun to play.
"again – Kirby does this a lot. But, because it’s Balan Wonderworld, this is now bad."
There's something called "execution", just because a mechanic works in an especific game, that doesn't mean that putting it in other game make it automatically work. I guess the next outlast should have tank-controls only because it worked in classic horror games, or even better, the next new super mario shouldn't let you jump when you have a power up.
"I personally put it down to “the Sonic effect” "
Everybody was hyped for this game because this man was involved in the sonic games that everybody loved. People only started to say it was going to be garbage after trying the demo. People didn't even use sonic as a comparison, it was mostly compared to NiGHTS Into Dreams before its release.
"I’d take another Balan Wonderworld over another Bowser’s Fury."
Now I feel so dumb for having bitten this bait
man, this article is doing numbers on twitter!
Absolutely wonderful article. Thank you for writing this.
Man you guys are getting torn apart on Twitter
Well if that's what you think, Stuart Gipp, you are part of the problem with game journalists today. Balan Wonderworld is a steaming pile of crap and it is a stain on Yuji Naka's reputation.
Not knocking anyone for liking it but there’s a reason it is bargain binned shunned on more lists than not in the space and has the reputation it does. It’s definitely a niche game if and when it can be enjoyed. Otherwise I can see it as a so bad it’s good thing. The musical acts made me bust out laughing they come out of nowhere from characters who you didn’t even meet. It’s so awkward and funny.
There are times I'm willing to go against the collective "wisdom" and try a bad game. For example, I saw all the scathing reviews for Devil's Third, but when I'd watch the footage, it looked fun. So I bought it and ended up loving it (but I'll admit, the game is a graphical mess). So when the negative reviews came out for Balan Wonderworld, I initially tried to keep an open mind. But watching play through videos, I just couldn't stop thinking, "Wow, this game looks dreadful!" I never did play it, but I can't imagine how I could enjoy something that looks so awful.
Thanks for defending a "bad" game. I really liked the weird parts of this game (like the full song and dance numbers after the boss battles). I tried the demo and ended up not buying, but it was probably more due to the public opinion than my actual experience.
One of the things that didn't click was that I expected to get a 3D platformer, with the full range of motion that I usually find with those, but instead my motion was limited by which costumes I had on (including some fairly basic actions like attacking or jumping). Thinking of it as a series of puzzles that happened to be in a 3D world probably would have made it more enjoyable for me, and with that mindset I'd likely be willing to give it another shot someday (but I have a long backlog to get through before then 🙂 )
@Kosmo "You like a game? You like a game more than another game?! You being honest in an opinion article and not performatively hating a game just because that's the thing to do is why journalism is dead"
@somebread If it was just an opinion it wouldn't be so bad. I don't like games and I can read articles about games I don't like without cringing through the whole thing. But reading so much crap from someone pretending to be a professional is mind boggling. Balan is objectively a disaster, where ever single game design decision serves to hurt the experience or show how much was planned and never done or done wrong. This is not an opinion. It's a lesson in how not to make a video game. Having a so called called defending it and wanting another one over Boswer's Fury is like some complimenting a burnt piece of toast and asking for more while denying a chef's specialty dish. And then calling themselves a critic. Journalism is hurt because this kind of "opinion" hurts the whole profession by making potentially good writers like clowns.
@Kosmo believing things are objectively good or bad is hurting journalism, bud, especially when that belief is parroted by many, many people who haven't touched the game--it's why you get people really upset when a "good game" is given less than a 10/10 and "bad games" more than 0/10 :V in addition, a soapbox article is, by definition, an op-ed piece by the author--if you just want to hear the game called bad/disappointing, go read the review of it, or the videos where it's the butt of the joke, on this very site!
your chef comparison actively proves the point: some people don't want the specialty dish, or will go "this is better than your specialty dish," and that's fine--why should we get mad? on behalf of the chef? the art of "cooking," that one food critic didn't like it? it's just silly, as it literally affects you--and the form of journalism or whatever-- not at all. if Balan was really this "Objective Disaster," you wouldn't have people in this comment section expressing relief that someone put into words what they felt, would you?
has nobody heard the phrase "one man's trash is another man's treasure?"
@somebread you obviously don't understand a thing about my point. It's not about tastes. It's not about comparison. It's about a "professional" trying to defend something that's very obviously objectively bad on every level. And that's, once again, not an opinion. Balan is a lesson in how not to do a video game. One might enjoy it for a strange reason and that's valid, but it's still bad in every way. Just Aliens Colonial Marines or Ride to hell retribution. And seeing someone trying to say they're not bad is baffling
@Kosmo considering I led with "saying something is objectively bad is a fallacy" and you responded with "Well but it's objectively bad though," who is misunderstanding who here?
i don't really know if i'd put "game criticized for being designed around using one button, having situational power-ups, an implied story, and having people disappear when close to them" on the same level as "game with broken ai" and "broken game" at all, also
@somebread Except it is broken. The AI is a mess, the level design is horrendous, the power ups range from situational to ridiculous, the controls make the game actively harder on the story is not even worthy of a children's book (person is sad, you platform in their mind and fight a nightmare, thry get better and they dance for some reason). And the game has quite a lot of bugs too (undermap glitches and such).
You claim nothing is objectively bad but it is. This game is bad. Objectively so. Even if you don't agree. That's the thing about objectivity. You can keep trying to say the contrary but it won't change anything.
@Kosmo ai is a mess in what ways? the enemies seemed fine from the bit I played
good/bad level design is subjective, not much to say there
situational/ridiculous power ups, again, subjectively a negative--i'm not faulting mario galaxy for having a flying star used in one-to-three levels, am I? kirby and the amazing mirror for the "mini" ability?
a story being beyond simple/nonsensical is 1) hardly a flaw and 2) ridiculous grounds to call something broken, might as well throw out hundreds of games with that
similarly, if a game is not overtly buggy--to the point of unplayability without the player going out of their way to break it--i don't see a reason to fault a game for having bugs because all games do--again, Mario Odyssey is suddenly objectively bad because I could swim through the air to the end of the darker side as a frog
i'm sorry NintendoLife user Kosmo that you declaring Balan Wonderworld objectively bad does not make it objectively bad, whereas Stuart Gipp calling the game subjectively good cannot be disproven, because it's subjectively true to him and many others
@somebread Then play some more and tell me again how the enemies actively are any kind of danger.
Level design can be objectively bad. You are wrong in that too. There is a reason why some games are classics and hold up despite their age. Sometimes it's level design. If it can be good it can be bad.
Yeah Mario and Kirby have super underwhelming power ups sometimes. But they have good ones too. That's the main difference.
Yes hundreds of games have a really bad story but they still may have good gameplay. Look at the whole Mario series. It may not be the most important but it helps to give a game some soul if it's lacking in other departments.
And given the lack of gameplay elements, having the bugs they have in Balan is unforgivable. Mario Odyssey may have some glitches but they come from a wealth of possibilities while thebrest of the game is polished to a sheen.
If you enjoy something that's objectively bad, no problem. You might enjoy eating burnt things and driving with a flat tire while smoking cigarettes, but telling other people that it is a good thing while it's supposed to be your job to know about the subject is still objectively a bad thing. If you can't see it, it's useless to talk any more. Just don't bother.
@Kosmo the problem is I love to talk people to death and I can and will
the enemies not being dangerous feels like it isn't really an objective negative either, are we faulting a game for being easy? a puzzle platformer is bad because its enemies are rather ineffective?
unless there's some level like 100 invisible blocks in a series of rows (see ProtonJon's classic video on Mario romhacking), i have my doubts it's "objectively bad" and not just "vaguely unclear and/or dreamlike (which is...the point of the game!)"
to say balan doesn't have any good powerups is hilarious, not much more to say there
simple/silly =/= bad, straight up; second part comes back to good gameplay being subjective
the bug point, again, gameplay elements being subjective (especially given the berth of different costumes), although additionally through a cursory google search I haven't seen anyone mention falling through the map (the Balan Wiki certainly doesn't); hell, even saying "Given the lack of gameplay elements, the bugs that are there are unforgivable" is a subjective thing--who determines the ratio here? your gut?
telling other people you think and leading that you feel it is a good thing =/= telling people that it is objectively a good thing, he opens the article with "Hello, my name is Stuart Gipp, and I think Balan Wonderworld is quite good. Not only that, but the vast majority of criticism I see thrown its way doesn’t really strike me as especially valid." this is not a Critical Review of Balan Wonderworld, this is "I think the game is good, and that the criticisms aren't fair," which comes back to the fact this is an opinion piece
@somebread www.kotaku.com There. People there also believe their opinions are facts. Have fun there.
@Kosmo but the article doesn't believe their opinion is fact, that's the entire point i'm trying to make--it's those who are insisting something is objectively one way or the other who are
This really makes you think about his reviews in general...
I only played the demo and unless the game gets repetitive later on I think it is a brilliant game. I plan to buy it. Also some of the sonic team made it ( I think ) so it really should be quite good . I would give it marks of 75% out of a100% which is a brilliant mark. I really can not understand how it would get picked as the years worst game😕😕😕😕😕
@Clash81 if nothing else, proves he plays the games before talking about them
at the end of the day taking a reviewer's word as gospel is a fools game though, just another opinion
sigh
And this here is why we are going to keep getting crappy games. Sure, Nintendo Power may have given the thumbs up to virtually any piece of ***** that found its way onto the NES back then...but no publication has ever went to this length to defend a game as problematic as Balan.
What incentive do companies and devs have to improve when people are just going to continue getting on their knees no matter what they churn out?
@RetroOutcast this is the only one of the, what, 5-6 articles (update: 15 articles, 5 neutral, 9 negative, one positive) on here that is saying something remotely positive about balan, including the review of the game and the review of the demo, and it's a soapbox piece to boot; i would hardly call it a "publication going to lengths to defend the game" so much as "the one person soapboxing defending the game they like"
@somebread It's still enabling ***** behavior from devs and companies when a journalist defends a game that is this fundamentally flawed.
This article definitely took off in terms of shares and engagement and I'm sure some are going to take it as "We can keep getting away with producing crap because people will still buy and defend it".
Case in point Square Enix is now trying to get away with NFT ***** after unleashing this turd upon us.
@RetroOutcast people will still buy and defend anything regardless (see: numerous games people have claimed were absolute dog trash and an insult to gaming that ended up selling millions), even gipp had written a previous article for another site about balan, and the fact that this one in particular took off is almost entirely due to a frothing mob of twitter weirdos who don't understand the only way to not feed engagement is to...not engage (although at the end of the day, people just need to chill out about video games)
i sincerely doubt there is a line from balan wonderworld to what is just square thinking of hopping on the Supposed Next Big Thing (re: they also mention the metaverse; its ostensibly going "we know buzzwords! Wow")
@Clash81
I am now aware of this reviewer's standards. This game is objectively obtuse and awful in every measurable way
@somebread Just wanted to pop by and maybe restore your faith in humanity. I agree with everything you have said about the whole "objective vs subjective" nature of video games. I swear opinions never existed with how vehemently people state that what they're saying is fact
@Kosmo vigeo games
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