@ParadoxFawkes This, I rarely go on the eshop since it’s achingly slow and feels like I’m surfing the web in 1999. Deku Deals scratches that itch for keeping an eye on new and old games. Their main page curates high quality triple A and indie games that are on sale, plus hidden gems that might fall through the cracks. Not to mention the eshop often fails to match up with discounts that major retailers have to offer.
@SpiderSquid Well, I mean… there’s literally ten plus Mario themed sets ranging from wildly complex to children’s toys. A minifig would be overkill at this point right? 😅
But I’ll gladly take my Tom Nook and be on my way.
@geshem I’ve had a lot of fun in TotK, the dungeons have overall been pretty fun, the shrines have been enjoyable (despite the somewhat larger amount of them) the entire sky is a beautiful and majestic thing but it’s unfortunately small compared to the rest of the game. The downsides to me are pretty egregious: the mediocre sage abilities, clunky zonai device mechanics, a lot of copy and paste enemies, and loads of filler side quests that just sort of lack the magic of building Tarreytown. Collect the plushies? Gather loads of poes? Meh. Addison was okay but he too has become yet another chore on a giant checklist that is comparable to an Assassin’s Creed game. Heck, many of them are repeat quests from BotW like finding the same armor or some hidden horses.
Somewhere between BotW and a TotK is a perfect Zelda game. Unfortunately we’ll have to wait a generation before we get back to that pop of magic, exploration, and wonder.
As for Silksong, I’m hopeful that the new world of Pharloom and Hornet being a more agile protagonist will make for a more enchanting and innovative game that’s familiar yet new. TotK stumbled on that important concept given the heavy reuse of assets and a map we all love but, unfortunately it lost that initial magic we all felt in BotW.
@geshem TotK, like Silksong, struggled with development during the pandemic and Aonuma even said it was a difficult game to make. Personally, I’m not a huge fan of TotK and the long development didn’t result in a stellar game but a half baked expansion pack of sorts. A victim of its own hype much like every triple A game nowadays and marketing that oddly focused on a supposedly vast sky world. Instead the biggest addition was a monotonous underworld, a mixed bag at best which was weirdly hidden from all promotional materials aside one short segment in a trailer earlier this year.
Hollow Knight of course has a much smaller indie dev team so I can’t fault them as much for taking their time on a sequel and not hyping the game with cryptic trailers but who cares. I still haven’t even gotten around to Tunic yet.
Reminds me of the premise of Death's Door but you finally get to be an overworked Grim Reaper. If the snappy combat and story hold up, definitely one to pick up.
As a kid, blasting my way through the original Pokemon Red, I didn't feel the need to nickname them. Same mentality I guess as the anime with the names just staying the same. Of course, it irked me for the special NPC trade Pokemon like Farfetch'd who was stuck with the lamentable "DUX". Although in retrospect, upon explaining the game's Mr. Mime with the nickname "MARCEL" to my dad at a young age, I learned it was coined after the famous French actor and mime, Marcel Marceau. Cheers to the localization team for sneaking that little factoid in.
@huntbearpig It does pose quite a challenge sometimes, despite being a once avid RTS and turn based strategy fan, I’ve had my butt kicked several times and begrudgingly used the extra health option on a boss fight after several defeats. Nonetheless, there’s so much to enjoy here given the intricate themed worlds with little comedic and dark secrets scattered throughout, endless collectibles, and weapons galore. Only downsides are the cursor is a little clunky during movement and puzzles (might just be my joy con drift though), you’re stuck with Mario as your main character throughout the whole game, and the aforementioned annoying save mechanic. Otherwise its an overlooked gem, just fix the save options next time! I promise I won’t do any of that “save scumming” the kids are into these days.
@huntbearpig It's really fun and surprisingly difficult! The only downside insofar that I've noticed is that the game won't let you save after certain battles (it weirdly views a handful of battles as part of a 'chapter', and if you don't complete said chapter, all your progress, including past victories is lost for no reason outside of the game forcing you to play for an extended amount of time. This is fine but a lot of battles can take some trial and error. Hopefully this pointless level of punishment is taken away from the sequel.
Entering the submerged world of Hyrule Castle in Wind Waker, gosh how I wanted to wander in that beautiful cel shaded world past the horizon but the dark nut battles inside the castle were just an epic blast, with the statue of the Hero of Time standing watch.
However Breath of the Wild still holds most of my favorite memories, one of which was my initial journey to Zora's Domain. Given that in past games, the Lanayru regions and provinces of the past were often associated with the stronghold of the Zora. Thus, in my infinite wisdom, after gearing up at Hateno and feeling secure in my judgement, looking out to the immediate northern snowcapped cliffs, I began a hard slog to Mount Lanayru. I scaled the rugged terrain outside Kakariko Village and into the crumbling promenade, inching eastward towards the mountain. Trotting towards a clearing along the road, I encountered my first Lynel, which wiped me out despite my best intentions to evade it amidst the adjacent forests for cover. Nonetheless I persisted, hugging the cliffs, freezing and struggling to the top of the peak, expecting some secret entrance to Zora's Domain.
And I was greeted by Naydra the dragon, and an unexpected skyward battle ensued. Overwhelmed with this eventful detour, I concluded I was not at Zora's Domain.
Unfortunately, I missed some sweet Prince Sidon dialogue as I haphazardly made my way into the Sheikah tower and the nearby Lizalfos forests down from Mt. Lanayru. I never realized there was a proper entrance to the Domain where Sidon greets you near the wetlands. Of course, the obvious most direct route from Kakariko would have been around the Sahasra Slope but spotting guardians patrolling down there scared me into taking the detour into the mountains.
But hey, that's just one way to make your own adventure!
Definitely have played Mario Kart 8 in the backseat of a car with friends before, however, I've played Switch mostly in handheld mode, mostly due to a communal television always being in use in our apartment. I just recently purchased a new personal TV in the hopes of getting more use out of it in docked mode with the hopes of an upgraded Switch but we all see how that went...
Guess my handheld experience will be prettier at least.
Dread will most likely be the big game of the year, outside of the Pokemon titles. Still no sign of Hollow Knight SilkSong which is sadly looking like it might release much later this year.
Other games in the pipe like Eastward and that sweet Ninja Turtles game are definitely ones to watch for. However I just picked up Mario and Rabbids for a cool 9.00 dollars, and I have to admit, this is one heck of a finely crafted strategy game that I shouldn't have overlooked. Alongside plodding through the always delightful late post game of Hades, (which is yes, game of the year worthy, go play it now if you haven't) and keeping up with animal town in New Horizons, I'm still very much busy with my current lineup of games. Now do I dare chance starting a farm in Stardew Valley or attempt to finish out the post-game story of Age of Calamity so I can stumble onto the DLC?
As I grow older, I realized the games of my youth allowed me to infuse my own childhood imagination into them. Super Mario 64 was literally just a playground to do wacky jumps and dances, to shoot myself randomly out of the cannons on Bob-bomb battlefield, and otherwise create zany plots and narratives for its characters and many worlds. The subsequent sequels came close to that but somehow lacked that original simplistic magic. Odyssey was similar but of course, that is a very polished game which easily feeds into the instant gratification of today's world with the nabbing of a nigh-endless amount of collectible moons.
64 on the other hand was a delicate and difficult adventure. My dad cleared the way for me so I could romp around on the sunny and cheery levels while he gradually worked his way to the final Bowser fight. However, my constant wailing on Bowser in the first underworld fight had given me enough confidence and nerve to oust the king of the koopas and beat the game while my dad made dinner in the adjacent room. I whooped and screamed with joy, and he too was proud. I watched him religiously play older titles like The Lion King on Sega Genesis while I was much younger and too much of a novice to get Simba through the beginner levels, so it was an honor to finally achieve such an accomplishment, especially in this, the flagship game of the N64.
As I grew up, I slowly worked my way through games like the Wind Waker and Super Mario Sunshine, games which took years to finish due to their moderate difficulty and because the ghost ship freaked me out on Wind Waker.
Nowadays, I still do my homework and research games before buying them with the slight intent of eventually finishing them. I took a year to finish Breath of the Wild's main story, completing it close to the first anniversary. So yes, there's some element of beating games that is satisfactory. I also just mindlessly run around in Animal Crossing because that's relaxing to me and mimics the same carefree mentality of Mario 64.
And then there's Octopath Traveler, a game I will most likely never finish. But that's a tale for another day.
Getting a little past the point where porting Persona 5 would be expected. I'm sure all their resources are being spent on Persona 6 at this juncture among SMT and other sequels and spin-offs.
My friend gave me Pearl a long time ago, it's lost somewhere, played roughly half of it before getting stuck and bored. I was looking forward to these remakes, hoping a fresh coat of paint would make it more enticing. Instead this looks comparable to.. well nothing is comparable to this. It just kind of looks bad. If the chibi style was similar to Link's Awakening, I would most likely have been onboard but as of now... a very hard pass on this pathetic cash grab. Arceus game looks fine but also seems like a dated attempt to finally make Pokemon an open world adventure.
As a kid, new video games weren't as easily accessible or forced down our maws like today and of course, they were costly. Big N64 titles were usually the Christmas and birthday gifts like Mario Party and Yoshi's Story. Other games I'd grow interest in such as Harvest Moon 64 required porous research on message boards, magazines, and older gaming websites before I would squander my collected savings and allowance on them. That actually lead me to my fanatic fascination with the first Japanese import of Animal Forest on the N64, to which I eagerly studied until it's Gamecube release in the west as Animal Crossing. Suffice to say, with the library of Nintendo Powers and EGMs piled up in my room, I often did my homework before getting a game.
Nowadays, I'm older and don't want to be burdened by a backlog, nor do I want a game that I feel will be a long slog either. Games like Octopath Traveler for instance, which I initially loved because of its demo but as the difficulty ramped up, I gave up near one of the mid-game bosses. That still irks me and I wish to go back but after a game's initial magic wears off, I find it very difficult to complete it.
Then there are some games I research and love the premise of, only to ultimately grow immediately bored of them. Untitled Goose Game for example suffers from that. Perhaps one day I'll let loose the goose again...
Then there are the games I love to just get lost in, Hollow Knight's vast caverns and engrossing kingdom, Dead Cells frantic and tight action, and Hades' mythical lore and intrigue, not to mention Breath of the Wild for a quick korok seed search. The replayability is almost infinite in these titles and I often don't mind pouring hours into them as they are more relaxing. Oh, and the children's mortgage simulator that is New Horizons, how dear it and previous Animal Crossings are to my heart.
So yes, as an adult, the plethora of games to play is overwhelming. Had I this treasure trove of gaming in the 1990's , I don't know what I would do with myself but I guess it is this conservative perspective which prevents me from splurging. Although to be honest, half the fun of gaming is doing your homework and learning about what could be your next adventure and not just another notch in the backlog.
The other downside was that the points from the Mario Kart Tour mission still won't post till the 29th, making that mission event completely pointless. All the support staff I talked to seemed completely clueless regarding the supply of the pins and the server overload that was going on. Why even make a promotional item when it can't be distributed fairly?
The pins released early, roughly about a half hour before the scheduled time. This in turn created an overwhelming deluge of demand that crashed the Nintendo store's servers for several hours. Many were left in the dust and now the pins are being auctioned on ebay for thousands of dollars by scalpers.
I don't mind the limited time release concept. It's weird and for whatever reason, I assume Nintendo has some unpleasant investors breathing down their necks to push more sales this holiday season since 2020 has been an overall weak year in terms of triple A titles from the company. However, as a huge fan of each 3D Mario in this compilation, each of them holding a special place in my heart for their nostalgia, difficulty, quirks, and blemishes, I have to say I feel ripped off for purchasing this. It isn't so much as this is just a glorified, bare bones release of three games with some higher resolutions, it is actually poorly designed in terms of the camera and controls across each of the games. Yes, they haven't aged perfectly but the slippery jump inputs and wonky camera issues of the past have made this incredibly difficult to just pick and play. Furthermore, the removal of inverted camera controls being left out of Sunshine makes aiming with FLUDD awkward, and as a big fan of that title, I feel very unhappy that I'll most likely not ever finish that game. I wish I could return it but I unfortunately purchased it on the eshop.
But I guess with past ports, re-releases and even the graphical and gameplay atrocity that is Pokemon Sword and Shield, the company is getting too comfortable in it's laurels again. Coming from a banner year like 2017 with Odyssey and respectable adjacent years, this is a depressing sign that the company is moving shakily into bad territory again as it did with the Wii U. It's heavy reliance to re-market past games with minimal upgrades is only good for other companies who do proper ports or remasters, such as the recent Crash Bandicoot collection. It saddens me, someone who has defended and loved Mario and friends for decades to see the hallmark of Nintendo quality and care fading quickly.
I fear the culture of the company is, for better or worse, becoming more intent on profit and less on the overall finished product. Though I can acknowledge the pandemic probably caused issues in the development of 3D All Stars, this hastened urge to release it in time for the 35th Anniversary is not so much lazy as it is depressing.
Comments 25
Re: The Apocalypse Gets Cosy In 'Highwater', Sailing Onto Switch Next Month
Looks interesting! Will keep an eye on it even if the turn based doesn’t jive with it.
Re: Feature: The Rise Of 'Scam Games' And 'Keyword Bingo' Firms Flooding Switch eShop
@ParadoxFawkes This, I rarely go on the eshop since it’s achingly slow and feels like I’m surfing the web in 1999. Deku Deals scratches that itch for keeping an eye on new and old games. Their main page curates high quality triple A and indie games that are on sale, plus hidden gems that might fall through the cracks. Not to mention the eshop often fails to match up with discounts that major retailers have to offer.
Re: Surprise! LEGO Animal Crossing Sets Are Actually Happening
@Tanookduke Lots of things but most likely the original villager’s house from the GameCube original or the Town Center from New Horizons.
Or a tree. Yeah…. Probably some trees.
Re: Surprise! LEGO Animal Crossing Sets Are Actually Happening
@SpiderSquid Well, I mean… there’s literally ten plus Mario themed sets ranging from wildly complex to children’s toys. A minifig would be overkill at this point right? 😅
But I’ll gladly take my Tom Nook and be on my way.
Re: Switch Online N64 Controllers Have Been Restocked In North America
Finally, I can play Banjo Kazooie the way it was meant to be played.
Re: Pokémon Scarlet & Violet's DLC Catches An International Physical Release This November
Very happy I totally skipped this game and this god awful cash grab of a franchise.
Re: Hollow Knight: Silksong Fans Spot New Behind-The-Scenes Updates
@geshem I’ve had a lot of fun in TotK, the dungeons have overall been pretty fun, the shrines have been enjoyable (despite the somewhat larger amount of them) the entire sky is a beautiful and majestic thing but it’s unfortunately small compared to the rest of the game. The downsides to me are pretty egregious: the mediocre sage abilities, clunky zonai device mechanics, a lot of copy and paste enemies, and loads of filler side quests that just sort of lack the magic of building Tarreytown. Collect the plushies? Gather loads of poes? Meh. Addison was okay but he too has become yet another chore on a giant checklist that is comparable to an Assassin’s Creed game. Heck, many of them are repeat quests from BotW like finding the same armor or some hidden horses.
Somewhere between BotW and a TotK is a perfect Zelda game. Unfortunately we’ll have to wait a generation before we get back to that pop of magic, exploration, and wonder.
As for Silksong, I’m hopeful that the new world of Pharloom and Hornet being a more agile protagonist will make for a more enchanting and innovative game that’s familiar yet new. TotK stumbled on that important concept given the heavy reuse of assets and a map we all love but, unfortunately it lost that initial magic we all felt in BotW.
Re: Hollow Knight: Silksong Fans Spot New Behind-The-Scenes Updates
@geshem TotK, like Silksong, struggled with development during the pandemic and Aonuma even said it was a difficult game to make. Personally, I’m not a huge fan of TotK and the long development didn’t result in a stellar game but a half baked expansion pack of sorts. A victim of its own hype much like every triple A game nowadays and marketing that oddly focused on a supposedly vast sky world. Instead the biggest addition was a monotonous underworld, a mixed bag at best which was weirdly hidden from all promotional materials aside one short segment in a trailer earlier this year.
Hollow Knight of course has a much smaller indie dev team so I can’t fault them as much for taking their time on a sequel and not hyping the game with cryptic trailers but who cares. I still haven’t even gotten around to Tunic yet.
Re: Play The Grim Reaper In 'Have A Nice Death', Out On Switch This March
Reminds me of the premise of Death's Door but you finally get to be an overworked Grim Reaper. If the snappy combat and story hold up, definitely one to pick up.
Re: Random: Looks Like Hollywood's Super Nintendo World Desserts Are A Downgrade On Japan's
@Parker55 You're defending laughably bad, fast food? This is why America sucks...
Re: Talking Point: Do You Name Your Pokémon?
As a kid, blasting my way through the original Pokemon Red, I didn't feel the need to nickname them. Same mentality I guess as the anime with the names just staying the same. Of course, it irked me for the special NPC trade Pokemon like Farfetch'd who was stuck with the lamentable "DUX". Although in retrospect, upon explaining the game's Mr. Mime with the nickname "MARCEL" to my dad at a young age, I learned it was coined after the famous French actor and mime, Marcel Marceau. Cheers to the localization team for sneaking that little factoid in.
Re: Nintendo Multiplayer Mayhem Sale Discounts Splatoon, Mario Party And Much More (North America)
@huntbearpig It does pose quite a challenge sometimes, despite being a once avid RTS and turn based strategy fan, I’ve had my butt kicked several times and begrudgingly used the extra health option on a boss fight after several defeats. Nonetheless, there’s so much to enjoy here given the intricate themed worlds with little comedic and dark secrets scattered throughout, endless collectibles, and weapons galore. Only downsides are the cursor is a little clunky during movement and puzzles (might just be my joy con drift though), you’re stuck with Mario as your main character throughout the whole game, and the aforementioned annoying save mechanic. Otherwise its an overlooked gem, just fix the save options next time! I promise I won’t do any of that “save scumming” the kids are into these days.
Re: Nintendo Multiplayer Mayhem Sale Discounts Splatoon, Mario Party And Much More (North America)
@huntbearpig
It's really fun and surprisingly difficult! The only downside insofar that I've noticed is that the game won't let you save after certain battles (it weirdly views a handful of battles as part of a 'chapter', and if you don't complete said chapter, all your progress, including past victories is lost for no reason outside of the game forcing you to play for an extended amount of time. This is fine but a lot of battles can take some trial and error. Hopefully this pointless level of punishment is taken away from the sequel.
Re: Feature: Our Most Treasured Zelda Memories
There are so many.
Entering the submerged world of Hyrule Castle in Wind Waker, gosh how I wanted to wander in that beautiful cel shaded world past the horizon but the dark nut battles inside the castle were just an epic blast, with the statue of the Hero of Time standing watch.
However Breath of the Wild still holds most of my favorite memories, one of which was my initial journey to Zora's Domain. Given that in past games, the Lanayru regions and provinces of the past were often associated with the stronghold of the Zora. Thus, in my infinite wisdom, after gearing up at Hateno and feeling secure in my judgement, looking out to the immediate northern snowcapped cliffs, I began a hard slog to Mount Lanayru. I scaled the rugged terrain outside Kakariko Village and into the crumbling promenade, inching eastward towards the mountain. Trotting towards a clearing along the road, I encountered my first Lynel, which wiped me out despite my best intentions to evade it amidst the adjacent forests for cover. Nonetheless I persisted, hugging the cliffs, freezing and struggling to the top of the peak, expecting some secret entrance to Zora's Domain.
And I was greeted by Naydra the dragon, and an unexpected skyward battle ensued. Overwhelmed with this eventful detour, I concluded I was not at Zora's Domain.
Unfortunately, I missed some sweet Prince Sidon dialogue as I haphazardly made my way into the Sheikah tower and the nearby Lizalfos forests down from Mt. Lanayru. I never realized there was a proper entrance to the Domain where Sidon greets you near the wetlands. Of course, the obvious most direct route from Kakariko would have been around the Sahasra Slope but spotting guardians patrolling down there scared me into taking the detour into the mountains.
But hey, that's just one way to make your own adventure!
Re: Soapbox: Could Switch OLED Actually Make A Reality Of Nintendo's Cheesy Tabletop Dream?
Definitely have played Mario Kart 8 in the backseat of a car with friends before, however, I've played Switch mostly in handheld mode, mostly due to a communal television always being in use in our apartment. I just recently purchased a new personal TV in the hopes of getting more use out of it in docked mode with the hopes of an upgraded Switch but we all see how that went...
Guess my handheld experience will be prettier at least.
Re: What's Next On Switch? Here's An Infographic Of The Games For 2021 And Beyond
Dread will most likely be the big game of the year, outside of the Pokemon titles. Still no sign of Hollow Knight SilkSong which is sadly looking like it might release much later this year.
Other games in the pipe like Eastward and that sweet Ninja Turtles game are definitely ones to watch for. However I just picked up Mario and Rabbids for a cool 9.00 dollars, and I have to admit, this is one heck of a finely crafted strategy game that I shouldn't have overlooked. Alongside plodding through the always delightful late post game of Hades, (which is yes, game of the year worthy, go play it now if you haven't) and keeping up with animal town in New Horizons, I'm still very much busy with my current lineup of games. Now do I dare chance starting a farm in Stardew Valley or attempt to finish out the post-game story of Age of Calamity so I can stumble onto the DLC?
There's too many games.
Re: Soapbox: It's Time To Normalise Giving Up On Games Early
As I grow older, I realized the games of my youth allowed me to infuse my own childhood imagination into them. Super Mario 64 was literally just a playground to do wacky jumps and dances, to shoot myself randomly out of the cannons on Bob-bomb battlefield, and otherwise create zany plots and narratives for its characters and many worlds. The subsequent sequels came close to that but somehow lacked that original simplistic magic. Odyssey was similar but of course, that is a very polished game which easily feeds into the instant gratification of today's world with the nabbing of a nigh-endless amount of collectible moons.
64 on the other hand was a delicate and difficult adventure. My dad cleared the way for me so I could romp around on the sunny and cheery levels while he gradually worked his way to the final Bowser fight. However, my constant wailing on Bowser in the first underworld fight had given me enough confidence and nerve to oust the king of the koopas and beat the game while my dad made dinner in the adjacent room. I whooped and screamed with joy, and he too was proud. I watched him religiously play older titles like The Lion King on Sega Genesis while I was much younger and too much of a novice to get Simba through the beginner levels, so it was an honor to finally achieve such an accomplishment, especially in this, the flagship game of the N64.
As I grew up, I slowly worked my way through games like the Wind Waker and Super Mario Sunshine, games which took years to finish due to their moderate difficulty and because the ghost ship freaked me out on Wind Waker.
Nowadays, I still do my homework and research games before buying them with the slight intent of eventually finishing them. I took a year to finish Breath of the Wild's main story, completing it close to the first anniversary. So yes, there's some element of beating games that is satisfactory. I also just mindlessly run around in Animal Crossing because that's relaxing to me and mimics the same carefree mentality of Mario 64.
And then there's Octopath Traveler, a game I will most likely never finish. But that's a tale for another day.
Re: Atlus Wants To Know What Games You Want Ported To Switch
Getting a little past the point where porting Persona 5 would be expected. I'm sure all their resources are being spent on Persona 6 at this juncture among SMT and other sequels and spin-offs.
Re: Poll: Do You Like The Chibi Art Style In Pokémon Brilliant Diamond And Shining Pearl?
My friend gave me Pearl a long time ago, it's lost somewhere, played roughly half of it before getting stuck and bored. I was looking forward to these remakes, hoping a fresh coat of paint would make it more enticing. Instead this looks comparable to.. well nothing is comparable to this. It just kind of looks bad. If the chibi style was similar to Link's Awakening, I would most likely have been onboard but as of now... a very hard pass on this pathetic cash grab. Arceus game looks fine but also seems like a dated attempt to finally make Pokemon an open world adventure.
Re: Nintendo Highlights "Promising" 2021 Indie Game Release Calendar
Whatever happened to Eastward? That game looked cool but news for it has been mostly quiet for years.
Re: Talking Point: Are You A Player Or Collector?
As a kid, new video games weren't as easily accessible or forced down our maws like today and of course, they were costly. Big N64 titles were usually the Christmas and birthday gifts like Mario Party and Yoshi's Story. Other games I'd grow interest in such as Harvest Moon 64 required porous research on message boards, magazines, and older gaming websites before I would squander my collected savings and allowance on them. That actually lead me to my fanatic fascination with the first Japanese import of Animal Forest on the N64, to which I eagerly studied until it's Gamecube release in the west as Animal Crossing. Suffice to say, with the library of Nintendo Powers and EGMs piled up in my room, I often did my homework before getting a game.
Nowadays, I'm older and don't want to be burdened by a backlog, nor do I want a game that I feel will be a long slog either. Games like Octopath Traveler for instance, which I initially loved because of its demo but as the difficulty ramped up, I gave up near one of the mid-game bosses. That still irks me and I wish to go back but after a game's initial magic wears off, I find it very difficult to complete it.
Then there are some games I research and love the premise of, only to ultimately grow immediately bored of them. Untitled Goose Game for example suffers from that. Perhaps one day I'll let loose the goose again...
Then there are the games I love to just get lost in, Hollow Knight's vast caverns and engrossing kingdom, Dead Cells frantic and tight action, and Hades' mythical lore and intrigue, not to mention Breath of the Wild for a quick korok seed search. The replayability is almost infinite in these titles and I often don't mind pouring hours into them as they are more relaxing. Oh, and the children's mortgage simulator that is New Horizons, how dear it and previous Animal Crossings are to my heart.
So yes, as an adult, the plethora of games to play is overwhelming. Had I this treasure trove of gaming in the 1990's , I don't know what I would do with myself but I guess it is this conservative perspective which prevents me from splurging. Although to be honest, half the fun of gaming is doing your homework and learning about what could be your next adventure and not just another notch in the backlog.
Re: Super Mario 3D All-Stars Wallpapers Are Now Available On My Nintendo (US)
The other downside was that the points from the Mario Kart Tour mission still won't post till the 29th, making that mission event completely pointless. All the support staff I talked to seemed completely clueless regarding the supply of the pins and the server overload that was going on. Why even make a promotional item when it can't be distributed fairly?
Re: Super Mario 3D All-Stars Wallpapers Are Now Available On My Nintendo (US)
The pins released early, roughly about a half hour before the scheduled time. This in turn created an overwhelming deluge of demand that crashed the Nintendo store's servers for several hours. Many were left in the dust and now the pins are being auctioned on ebay for thousands of dollars by scalpers.
Re: Super Mario 3D All-Stars Wallpapers Are Now Available On My Nintendo (US)
No comment on the pin fiasco? This company is a joke in how it manages things.
Re: Video: The Problem With The Super Mario 3D All-Stars Release
I don't mind the limited time release concept. It's weird and for whatever reason, I assume Nintendo has some unpleasant investors breathing down their necks to push more sales this holiday season since 2020 has been an overall weak year in terms of triple A titles from the company. However, as a huge fan of each 3D Mario in this compilation, each of them holding a special place in my heart for their nostalgia, difficulty, quirks, and blemishes, I have to say I feel ripped off for purchasing this. It isn't so much as this is just a glorified, bare bones release of three games with some higher resolutions, it is actually poorly designed in terms of the camera and controls across each of the games. Yes, they haven't aged perfectly but the slippery jump inputs and wonky camera issues of the past have made this incredibly difficult to just pick and play. Furthermore, the removal of inverted camera controls being left out of Sunshine makes aiming with FLUDD awkward, and as a big fan of that title, I feel very unhappy that I'll most likely not ever finish that game. I wish I could return it but I unfortunately purchased it on the eshop.
But I guess with past ports, re-releases and even the graphical and gameplay atrocity that is Pokemon Sword and Shield, the company is getting too comfortable in it's laurels again. Coming from a banner year like 2017 with Odyssey and respectable adjacent years, this is a depressing sign that the company is moving shakily into bad territory again as it did with the Wii U. It's heavy reliance to re-market past games with minimal upgrades is only good for other companies who do proper ports or remasters, such as the recent Crash Bandicoot collection. It saddens me, someone who has defended and loved Mario and friends for decades to see the hallmark of Nintendo quality and care fading quickly.
I fear the culture of the company is, for better or worse, becoming more intent on profit and less on the overall finished product. Though I can acknowledge the pandemic probably caused issues in the development of 3D All Stars, this hastened urge to release it in time for the 35th Anniversary is not so much lazy as it is depressing.