The message is clear, porting the game to WiiU costs X, WiiU expected sales are Y and Y is not expected to justify X. This is not a decision taken by devs but by company managers.
If the game is bugged, and they are pretty aware of this, and if they refuse to fix it, their only "honorable" movement would be to reduce its price drastically.
@stromboli, 768 MB is what I had on my gaming PC 10 years go. As an example, The Witcher 2 requires 4 GB of RAM and 2 GB or VRAM to run smoothly, I would never call a "beast" anything with so small ammount of RAM.
The question is where the third parties will put their eggs. The Wii had better sales that PS3/XBoX, but all third parties have ignored it as most Wii users were exclusively focused on Nindendo titles and will not know what to do with typical XBoX/PS3/PC titles. At the end it is like comparing apples with rocks, two pretty different markets.
If my environment is a valid sample (many engineers and their families), I'm the only one with a 3DS the rest are using tablets to play (mostly Android and only few using Apples), and while several have seen and experienced the 3DS no one is planning to buy it.
Lets put it this way, motion controls generate a quite serious problem for these without the required physical skill/stregth/resistance. They may keep pushing in the gimmicking direction but then they better add a big warning message in the box of their games.
And this is why you Aonuma will be the final killer of Zelda. You are focused on taking advantage of what can be done with the new WiiU instead of being focused on the game itself. Again a game built around a hardware solution (last atrocity has been SS, Im pretty sure Aonuma can do it even worse with a bit of effort and more new controls to play with).
@rafaelluik, the graphics are exactly these that you can see in the screenshots and youtube vids, it is not your impression, is that they are this way (sadly).
I would not say that they take advantage of WM+, I would say that they overabuse of it. For the most basic things that could be executed with the NC Stick + a button, you need to keep shaking your arms. Zelda should not be about gimmicking, for that we already have dance games.
@James, it is not a problem of resolution, Im playing with component cable and image quality is decent. The problem is the overal graphic style, the bland colours, the fact that they put too much detail in the NPCs and too low in the environment, the pretty pretty poor textures. I've been always a big fan of Zelda games, but this one seems to be the big exception for me, I dont like at all what I see.
I have not advanced quite a lot, I expect an excellent gameplay (hopefully) and at least good music tracks, but gameplay alone should not be the only criteria to score a game. Even using 5 factors, with 4 of them scored with perfect 10, graphics would never go higher than 5 (for me) and final result could never be 10.
Graphic wise, worst Zelda ever for its time. It is not cartoon style, but it looks like, it is not reallistic, but NPCs seem to dont want to look cartoonish, colour style totally lacks of any emotion in any direction. Art style is in the middle of nowhere, frankly terrible, it doesnt transmit anything to me except lack of refinement. For me, far away from 10/10.
That message has trick. He is implying that Nintendo's solution relies on their hardware experts, of course for new hardware. Which also means he has hopes on the WiiU but not on 3DS. Sooner or later someone will realize that hardware is just a tool to play games.
3DS has been getting major upgrades? Well, mine should be an exception. And I dont consider anything already announced by N for the 3DS as a significative ugrade, not even the currently planned games (and, of course, I didnt buy a 3DS to play GBA/NES games).
@34 I agree, Vita might fail which would boost Nintendo. I see it failing in two possible situations: games too expensive or due to design/magnufacturing/firmware problems. The problem is that 3DS survival is not in the hands of Iwata, but in the hands of Sony. It doesnt matter how hard Iwata wants to fight back, he doesnt have any weapons and he only depends on potential malfunctions of enemy's ones.
I guess the very first thing they need to do is to decide whether they want to fight in the same league as PS3/XBoX or not.
If the answer again is "no", then they can go and release just what it seems to be, a cheap Wii HD. The problem is that the initial building cost of cheap brand new Wii HD might imply a retail price exceeding the current PS3 retail price.
But if the answer is "yes", then they better wait a bit to see what is uncovered about the already announced new XBoX, planned for 2013.
With circle pad or not, survival horror games in the nano screen of the 3DS (add here the pathetic max sound volume) will remove the "horror" factor almost immediately. I dont know why these guys target a game like that for the 3DS and not for the Wii.
It is shocking to see people defending the 40MB Nintendo limit and puting the blame on the game designers when the game was designed for systems without that download limit, simply incredible. I dont know why you guys have a Wii, better to keep with the NES forever. I suspect that Nintendo needed more than 40MB for Mario Galaxy ... ... their programmers should be a bunch of incompetents.
Sure Kage, the same company that kept me without games for months after paying 270€ for a 3DS and that now the only thing annouced till end of the year is a mario game. Nintendo saving and expanding videogame market? Without any third party support???? Or is that from your point of view only Nintedo things are video games? Go, enter any "game.com" web page, open the list of upcoming games for PC, PS3 or XBoX, and then do the same for Wii, DS or 3DS (an arid desert), and then you will understand that not a single video game company is depending on Nintendo to survive (except Nintendo itself) and that any other system has far more games than any Nintendo console. And that without adding i-Pads and similars into the equation.
@79, so based on sales numbers Wii should have plenty of support, right? No support at all from third party devs is already bad enough, and having Nintendo focused on casuals is even worse. Sales numbers, at least with Nintendo, means little.
Just for these loving the numbers, gaming community has spent many more million € on the PS3 than on the Wii, the same applies to XBoX. Anyway, as a gamer I dont care at all about how many million units has been sold of anything, this is someones's obsession that I simply cannot understand.
Endless Ocean -> Arika Disaster -> Monolith Soft (same as Xenoblade) Another Code R -> Cing
From these, only Steel Diver has been developed by a nintendo Software Development Group (Nro 5, Responsible for developing games that attract casual gamers <- Wiki)
I disagree, they can compete, but they dont dare to, they just keep hidden inside their Peach castle thinking that its walls will protect them forever. Might be exiling Iwata to Siberia would fix the situation.
Nintendo was and is only successful with Marios and Zeldas (or minigames packed with the consoles). Tons of Marios and one or two zeldas per console, they have not tried hard anything else in the pure gaming industry, and their consoles are really limited to that without third party support (that they dont have). I cannot understand why they need to aim again to non gamers when their bet for the gamers is so limited.
Nintendo's Office for 3DS? I dont know what this guy smokes, but 3DS is still far far away from fulfilling the minimal expectations of any gamer and he is already thinking about using their resources aiming again to non-gamers?
Well, for me any Bethesda production is gold. But all of them have been designed for PC, including Skyrim. In consoles the graphic quality is way worse and the controls are terrible. A port to WiiU would not be diffrent.
What a cheap excuse, so putting so much effort in the graphics (what graphics start fox has anyway) would prevent to have other people working in decent online modes at the same time? So, their graphics department is the same as these that can program MP routines and functions? Sure, and pink elephants fly around Eiffel tower every night. Minimum development costs, maximum profit, that's the only policy Nintendo knows, and that's the only reason, money, money and more money.
So the owners of Nintendo (stock holders) decided that N must aim even more for casuals and even less for hard cores. That's to take into account for WiiU's future (if there is any of that project).
@Raptor78, your comment means the devs said, hey N guys, we will be providing full support for Vita/PS3/XBoX, and if 3DS is redesigned or extra addons are available, might be it will have some support from us too, as long as we do not to waste too much time in the conversion. But the problem is that there is a so tremendous difference in performance that I dont really know how that addon alone might do the trick. Recent history tells us it will not happen, Wii has the Classic Controller Pro and 99.9% of common PC/XBoX/PS3 games were never ported to Wii.
which means they clearly perceived they were going to have 0 chances to fight vs Vita, so better rush the thing, get some money and concentrate on killing the Wii. It is clear for me that these guys at Nintendo have a lot of experience in jump jump and jump games but none on strategic ones
@BulbasaurusRex, gyros are a total useless nintendo-typical gimicking crap. Do you really think that's the way to control the camera with a handheld? To keep turning the console all around? Sorry, if I relax in my sofa playing something I dont want to keep contortioning the device in order to look here or there. And, of course, this also guanrantees that the also useless and annoying 3D effect is gone (nothing that I do really care about BTW).
But the other way to control cameras by pressing the touchscreen guarantees that you will be off the sweet 3D spot most of the time, as that type of movement will always tend to keep moving the console. The second analog avoids this problem. This device, ugly or not, tries to solve a quite noticeable design problem. What I really really dislike is the requirement of an AAA battery there and the fact that this second analog seems to be the same crap as the default one, so I will have my thumb slidding out of it most of the time, I cannot believe they have not changed this for this second design opportunity.
@WaveBoy, probably you are right and I'm insane, but for sure you can't read. I'm not a representative 3DS user, I bet most 3DS users never played 8bit games, and most of them expect to have games with nice graphics, nice usage of the touchscreen, nice 3D effects, etc. And now all of them find a compensation in the form of a pack of games that resembles these that they might have for their cheap old mobile phones, not these games that they might expect for their 3DS.
You would be pretty good for Nintendo's marketing department: Hey gents, if you look for good graphics, music, sound and controls, then you dont deserve Nintendo. You might have convinced Nintendo that having SNES graphic power is more than enough, of course without any 3D effects, they would still be able to sell it for 260€ with a building cost of 5 dollars.
Im calling old myself, but most 3DS users never played NES games.
@Sondheimist, lets suppose you never played nes games, lets suppose 3DS is your first console or might be the second after the DS. Now you see these games that you can download for free as compensation, and then you see the terrible graphics/music/controls, and what would you be thinking? Is that a joke from Nintendo? Are these the typical games that I will have for my 3DS? Might be some one will end returning the console to the shop after playing these.
Lets face it, all these NES games are total garbage for today's standards (most of them were the same at its time also), and these might have some value, if any, only for some old nostalgic users.
Nintendo presented this as a way to compensate these having their 3DS devaluated by 100€ all of a sudden, and I bet most users will be looking at that tiny screen with big open eyes saying WTF is this?? with any of these games.
Comments 304
Re: Crystal Dynamics Explains Tomb Raider Wii U No-Show
The message is clear, porting the game to WiiU costs X, WiiU expected sales are Y and Y is not expected to justify X. This is not a decision taken by devs but by company managers.
Re: Nintendo Download: 19th January 2012 (North America)
This demo idea is good as long as you are pretty sure that the game is good enough. I bet RE sales will suffer badly because of the demo.
Re: Nintendo Has No Plans to Fix Mario Kart 7's Maka Wuhu Glitch
If the game is bugged, and they are pretty aware of this, and if they refuse to fix it, their only "honorable" movement would be to reduce its price drastically.
Re: Nintendo Has No Plans to Fix Mario Kart 7's Maka Wuhu Glitch
Might be they are admiting that with the 3DS there is no way to patch games (again).
Re: Kid Icarus's 3DS Stand Coming to North America Too
Is that now they dont know what to do you have their "3D" games playable at all?
Re: Zelda: Skyward Sword Misses Wii's 2011 Top Five
Being sixth I would say it is selling much better than I've expected, for me this is the very worst zelda for its time.
Re: Rumour: Wii U Heading for E3 Face-Off with PS4 and Xbox 720
@stromboli, 768 MB is what I had on my gaming PC 10 years go. As an example, The Witcher 2 requires 4 GB of RAM and 2 GB or VRAM to run smoothly, I would never call a "beast" anything with so small ammount of RAM.
Re: Rumour: Wii U Heading for E3 Face-Off with PS4 and Xbox 720
The question is where the third parties will put their eggs. The Wii had better sales that PS3/XBoX, but all third parties have ignored it as most Wii users were exclusively focused on Nindendo titles and will not know what to do with typical XBoX/PS3/PC titles. At the end it is like comparing apples with rocks, two pretty different markets.
Re: Industry Analysts: 3DS is Bouncing Back
If my environment is a valid sample (many engineers and their families), I'm the only one with a 3DS the rest are using tablets to play (mostly Android and only few using Apples), and while several have seen and experienced the 3DS no one is planning to buy it.
Re: Aonuma: "Future Zelda Games Will Use Motion Controls"
Lets put it this way, motion controls generate a quite serious problem for these without the required physical skill/stregth/resistance. They may keep pushing in the gimmicking direction but then they better add a big warning message in the box of their games.
Re: Aonuma: "Future Zelda Games Will Use Motion Controls"
If they want to torture us with more motion, then they better design a WM+++ that works as intended instead of the current "wannabe+".
Re: Aonuma: "We'll See" About Zelda Voice Acting
Fine without voices, but then please localize always the extremely "over-japanesed" shouts and screams of Link.
Re: Aonuma: Wii U Zelda Will Challenge Series Conventions
And this is why you Aonuma will be the final killer of Zelda. You are focused on taking advantage of what can be done with the new WiiU instead of being focused on the game itself. Again a game built around a hardware solution (last atrocity has been SS, Im pretty sure Aonuma can do it even worse with a bit of effort and more new controls to play with).
Re: Nintendo Delayed Skyward Sword To Get It Just Right
@rafaelluik, the graphics are exactly these that you can see in the screenshots and youtube vids, it is not your impression, is that they are this way (sadly).
Re: Review: The Legend of Zelda: Skyward Sword (Wii)
I would not say that they take advantage of WM+, I would say that they overabuse of it. For the most basic things that could be executed with the NC Stick + a button, you need to keep shaking your arms. Zelda should not be about gimmicking, for that we already have dance games.
Re: Review: The Legend of Zelda: Skyward Sword (Wii)
@James, it is not a problem of resolution, Im playing with component cable and image quality is decent. The problem is the overal graphic style, the bland colours, the fact that they put too much detail in the NPCs and too low in the environment, the pretty pretty poor textures. I've been always a big fan of Zelda games, but this one seems to be the big exception for me, I dont like at all what I see.
Re: Review: The Legend of Zelda: Skyward Sword (Wii)
I have not advanced quite a lot, I expect an excellent gameplay (hopefully) and at least good music tracks, but gameplay alone should not be the only criteria to score a game. Even using 5 factors, with 4 of them scored with perfect 10, graphics would never go higher than 5 (for me) and final result could never be 10.
Re: Review: The Legend of Zelda: Skyward Sword (Wii)
Graphic wise, worst Zelda ever for its time. It is not cartoon style, but it looks like, it is not reallistic, but NPCs seem to dont want to look cartoonish, colour style totally lacks of any emotion in any direction. Art style is in the middle of nowhere, frankly terrible, it doesnt transmit anything to me except lack of refinement. For me, far away from 10/10.
Re: PETA Launches Campaign Against Mario
Probably some other schizophrenic organization will come to attack Nintendo for promoting driving bikes without helmets in Mario Karts.
Re: Nintendo Can Recover From Loss, says EA Vice President
That message has trick. He is implying that Nintendo's solution relies on their hardware experts, of course for new hardware. Which also means he has hopes on the WiiU but not on 3DS. Sooner or later someone will realize that hardware is just a tool to play games.
Re: Talking Point: Nintendo's Plans to Fight Back
3DS has been getting major upgrades? Well, mine should be an exception. And I dont consider anything already announced by N for the 3DS as a significative ugrade, not even the currently planned games (and, of course, I didnt buy a 3DS to play GBA/NES games).
Re: Talking Point: Nintendo's Plans to Fight Back
@34 I agree, Vita might fail which would boost Nintendo. I see it failing in two possible situations: games too expensive or due to design/magnufacturing/firmware problems. The problem is that 3DS survival is not in the hands of Iwata, but in the hands of Sony. It doesnt matter how hard Iwata wants to fight back, he doesnt have any weapons and he only depends on potential malfunctions of enemy's ones.
Re: Talking Point: Nintendo's Plans to Fight Back
17 Dec, Vita is out in Japan, lets see what happens then.
Re: Iwata Unsure if Nintendo Will Sell Wii U At a Loss
Just to figure out the titanic work that Nintendo would need to do in oder to simply try to catch up with the others go and compare both front pages:
https://www.nintendolife.com/
http://www.movemodo.com/
Re: Iwata Unsure if Nintendo Will Sell Wii U At a Loss
I guess the very first thing they need to do is to decide whether they want to fight in the same league as PS3/XBoX or not.
If the answer again is "no", then they can go and release just what it seems to be, a cheap Wii HD. The problem is that the initial building cost of cheap brand new Wii HD might imply a retail price exceeding the current PS3 retail price.
But if the answer is "yes", then they better wait a bit to see what is uncovered about the already announced new XBoX, planned for 2013.
Re: Evidence Mounts for Circle Pad Pro Name
With circle pad or not, survival horror games in the nano screen of the 3DS (add here the pathetic max sound volume) will remove the "horror" factor almost immediately. I dont know why these guys target a game like that for the 3DS and not for the Wii.
Re: Machinarium Finally, Officially Cancelled
It is shocking to see people defending the 40MB Nintendo limit and puting the blame on the game designers when the game was designed for systems without that download limit, simply incredible. I dont know why you guys have a Wii, better to keep with the NES forever. I suspect that Nintendo needed more than 40MB for Mario Galaxy ... ... their programmers should be a bunch of incompetents.
Re: Nintendo Developing New Game Genres to Revitalise 3DS
Sure Kage, the same company that kept me without games for months after paying 270€ for a 3DS and that now the only thing annouced till end of the year is a mario game. Nintendo saving and expanding videogame market? Without any third party support???? Or is that from your point of view only Nintedo things are video games? Go, enter any "game.com" web page, open the list of upcoming games for PC, PS3 or XBoX, and then do the same for Wii, DS or 3DS (an arid desert), and then you will understand that not a single video game company is depending on Nintendo to survive (except Nintendo itself) and that any other system has far more games than any Nintendo console. And that without adding i-Pads and similars into the equation.
Re: Nintendo Developing New Game Genres to Revitalise 3DS
@79, so based on sales numbers Wii should have plenty of support, right? No support at all from third party devs is already bad enough, and having Nintendo focused on casuals is even worse. Sales numbers, at least with Nintendo, means little.
Re: Nintendo Developing New Game Genres to Revitalise 3DS
Just for these loving the numbers, gaming community has spent many more million € on the PS3 than on the Wii, the same applies to XBoX. Anyway, as a gamer I dont care at all about how many million units has been sold of anything, this is someones's obsession that I simply cannot understand.
Re: Nintendo Developing New Game Genres to Revitalise 3DS
Endless Ocean -> Arika
Disaster -> Monolith Soft (same as Xenoblade)
Another Code R -> Cing
From these, only Steel Diver has been developed by a nintendo Software Development Group (Nro 5, Responsible for developing games that attract casual gamers <- Wiki)
Re: Nintendo Developing New Game Genres to Revitalise 3DS
I disagree, they can compete, but they dont dare to, they just keep hidden inside their Peach castle thinking that its walls will protect them forever. Might be exiling Iwata to Siberia would fix the situation.
Re: Nintendo Developing New Game Genres to Revitalise 3DS
Nintendo was and is only successful with Marios and Zeldas (or minigames packed with the consoles). Tons of Marios and one or two zeldas per console, they have not tried hard anything else in the pure gaming industry, and their consoles are really limited to that without third party support (that they dont have). I cannot understand why they need to aim again to non gamers when their bet for the gamers is so limited.
Re: Nintendo Developing New Game Genres to Revitalise 3DS
Nintendo's Office for 3DS? I dont know what this guy smokes, but 3DS is still far far away from fulfilling the minimal expectations of any gamer and he is already thinking about using their resources aiming again to non-gamers?
Re: Rumour: 3DS Expansion to Be Called 'Circle Pad Pro'
ROFLOL!!! Pro????
Re: Classic Courses Captured in Mario Kart 7 Stills
Is it driven with the gyros?????? I hope this was just a bug in the video
Re: New Monsters and Weapons Ahoy in Monster Hunter 3 G Video
I wonder why these vids are not available through the e-shop and in 3D.
Re: Skyrim on Wii U a "Definite Possibility" Says Bethesda
Well, for me any Bethesda production is gold. But all of them have been designed for PC, including Skyrim. In consoles the graphic quality is way worse and the controls are terrible. A port to WiiU would not be diffrent.
Re: Nintendo Explains Lack of Online Play in Star Fox 64
What a cheap excuse, so putting so much effort in the graphics (what graphics start fox has anyway) would prevent to have other people working in decent online modes at the same time? So, their graphics department is the same as these that can program MP routines and functions? Sure, and pink elephants fly around Eiffel tower every night. Minimum development costs, maximum profit, that's the only policy Nintendo knows, and that's the only reason, money, money and more money.
Re: Talking Point: Nintendo's 3DS Press Conference
"Mario, Mario Kart, Monster Hunter, Luigi's Mansion, Kid Icarus, Mario Tennis, Kingdom Hearts, and Paper Mario"
For sure if you are a Mario fan you will be excited, quite the opposite if you arent.
Re: Talking Point: Nintendo's 3DS Press Conference
So the owners of Nintendo (stock holders) decided that N must aim even more for casuals and even less for hard cores. That's to take into account for WiiU's future (if there is any of that project).
Re: Mario Tennis 3DS Screenshots Are a Smash Hit
The same the same and the same over'n over again, thats Nintendo ... Innovation, sure ...
Re: Activision Comes Out in Support of Circle Pad Expansion
@Raptor78, your comment means the devs said, hey N guys, we will be providing full support for Vita/PS3/XBoX, and if 3DS is redesigned or extra addons are available, might be it will have some support from us too, as long as we do not to waste too much time in the conversion. But the problem is that there is a so tremendous difference in performance that I dont really know how that addon alone might do the trick. Recent history tells us it will not happen, Wii has the Classic Controller Pro and 99.9% of common PC/XBoX/PS3 games were never ported to Wii.
Re: 3DS Second Circle Pad Formally Announced
which means they clearly perceived they were going to have 0 chances to fight vs Vita, so better rush the thing, get some money and concentrate on killing the Wii. It is clear for me that these guys at Nintendo have a lot of experience in jump jump and jump games but none on strategic ones
Re: 3DS Second Circle Pad Formally Announced
@BulbasaurusRex, gyros are a total useless nintendo-typical gimicking crap. Do you really think that's the way to control the camera with a handheld? To keep turning the console all around? Sorry, if I relax in my sofa playing something I dont want to keep contortioning the device in order to look here or there. And, of course, this also guanrantees that the also useless and annoying 3D effect is gone (nothing that I do really care about BTW).
Re: 3DS Second Circle Pad Formally Announced
But the other way to control cameras by pressing the touchscreen guarantees that you will be off the sweet 3D spot most of the time, as that type of movement will always tend to keep moving the console. The second analog avoids this problem. This device, ugly or not, tries to solve a quite noticeable design problem. What I really really dislike is the requirement of an AAA battery there and the fact that this second analog seems to be the same crap as the default one, so I will have my thumb slidding out of it most of the time, I cannot believe they have not changed this for this second design opportunity.
Re: Round Table: The Ambassador NES Games
@WaveBoy, probably you are right and I'm insane, but for sure you can't read. I'm not a representative 3DS user, I bet most 3DS users never played 8bit games, and most of them expect to have games with nice graphics, nice usage of the touchscreen, nice 3D effects, etc. And now all of them find a compensation in the form of a pack of games that resembles these that they might have for their cheap old mobile phones, not these games that they might expect for their 3DS.
Re: Round Table: The Ambassador NES Games
You would be pretty good for Nintendo's marketing department: Hey gents, if you look for good graphics, music, sound and controls, then you dont deserve Nintendo. You might have convinced Nintendo that having SNES graphic power is more than enough, of course without any 3D effects, they would still be able to sell it for 260€ with a building cost of 5 dollars.
Re: Round Table: The Ambassador NES Games
Im calling old myself, but most 3DS users never played NES games.
@Sondheimist, lets suppose you never played nes games, lets suppose 3DS is your first console or might be the second after the DS. Now you see these games that you can download for free as compensation, and then you see the terrible graphics/music/controls, and what would you be thinking? Is that a joke from Nintendo? Are these the typical games that I will have for my 3DS? Might be some one will end returning the console to the shop after playing these.
Re: Round Table: The Ambassador NES Games
Lets face it, all these NES games are total garbage for today's standards (most of them were the same at its time also), and these might have some value, if any, only for some old nostalgic users.
Nintendo presented this as a way to compensate these having their 3DS devaluated by 100€ all of a sudden, and I bet most users will be looking at that tiny screen with big open eyes saying WTF is this?? with any of these games.