Comments 304

Re: Rumour: Wii U Heading for E3 Face-Off with PS4 and Xbox 720

Mandoble

The question is where the third parties will put their eggs. The Wii had better sales that PS3/XBoX, but all third parties have ignored it as most Wii users were exclusively focused on Nindendo titles and will not know what to do with typical XBoX/PS3/PC titles. At the end it is like comparing apples with rocks, two pretty different markets.

Re: Industry Analysts: 3DS is Bouncing Back

Mandoble

If my environment is a valid sample (many engineers and their families), I'm the only one with a 3DS the rest are using tablets to play (mostly Android and only few using Apples), and while several have seen and experienced the 3DS no one is planning to buy it.

Re: Aonuma: "Future Zelda Games Will Use Motion Controls"

Mandoble

Lets put it this way, motion controls generate a quite serious problem for these without the required physical skill/stregth/resistance. They may keep pushing in the gimmicking direction but then they better add a big warning message in the box of their games.

Re: Aonuma: Wii U Zelda Will Challenge Series Conventions

Mandoble

And this is why you Aonuma will be the final killer of Zelda. You are focused on taking advantage of what can be done with the new WiiU instead of being focused on the game itself. Again a game built around a hardware solution (last atrocity has been SS, Im pretty sure Aonuma can do it even worse with a bit of effort and more new controls to play with).

Re: Review: The Legend of Zelda: Skyward Sword (Wii)

Mandoble

I would not say that they take advantage of WM+, I would say that they overabuse of it. For the most basic things that could be executed with the NC Stick + a button, you need to keep shaking your arms. Zelda should not be about gimmicking, for that we already have dance games.

Re: Review: The Legend of Zelda: Skyward Sword (Wii)

Mandoble

@James, it is not a problem of resolution, Im playing with component cable and image quality is decent. The problem is the overal graphic style, the bland colours, the fact that they put too much detail in the NPCs and too low in the environment, the pretty pretty poor textures. I've been always a big fan of Zelda games, but this one seems to be the big exception for me, I dont like at all what I see.

Re: Review: The Legend of Zelda: Skyward Sword (Wii)

Mandoble

I have not advanced quite a lot, I expect an excellent gameplay (hopefully) and at least good music tracks, but gameplay alone should not be the only criteria to score a game. Even using 5 factors, with 4 of them scored with perfect 10, graphics would never go higher than 5 (for me) and final result could never be 10.

Re: Review: The Legend of Zelda: Skyward Sword (Wii)

Mandoble

Graphic wise, worst Zelda ever for its time. It is not cartoon style, but it looks like, it is not reallistic, but NPCs seem to dont want to look cartoonish, colour style totally lacks of any emotion in any direction. Art style is in the middle of nowhere, frankly terrible, it doesnt transmit anything to me except lack of refinement. For me, far away from 10/10.

Re: Nintendo Can Recover From Loss, says EA Vice President

Mandoble

That message has trick. He is implying that Nintendo's solution relies on their hardware experts, of course for new hardware. Which also means he has hopes on the WiiU but not on 3DS. Sooner or later someone will realize that hardware is just a tool to play games.

Re: Talking Point: Nintendo's Plans to Fight Back

Mandoble

3DS has been getting major upgrades? Well, mine should be an exception. And I dont consider anything already announced by N for the 3DS as a significative ugrade, not even the currently planned games (and, of course, I didnt buy a 3DS to play GBA/NES games).

Re: Talking Point: Nintendo's Plans to Fight Back

Mandoble

@34 I agree, Vita might fail which would boost Nintendo. I see it failing in two possible situations: games too expensive or due to design/magnufacturing/firmware problems. The problem is that 3DS survival is not in the hands of Iwata, but in the hands of Sony. It doesnt matter how hard Iwata wants to fight back, he doesnt have any weapons and he only depends on potential malfunctions of enemy's ones.

Re: Iwata Unsure if Nintendo Will Sell Wii U At a Loss

Mandoble

I guess the very first thing they need to do is to decide whether they want to fight in the same league as PS3/XBoX or not.

If the answer again is "no", then they can go and release just what it seems to be, a cheap Wii HD. The problem is that the initial building cost of cheap brand new Wii HD might imply a retail price exceeding the current PS3 retail price.

But if the answer is "yes", then they better wait a bit to see what is uncovered about the already announced new XBoX, planned for 2013.

Re: Evidence Mounts for Circle Pad Pro Name

Mandoble

With circle pad or not, survival horror games in the nano screen of the 3DS (add here the pathetic max sound volume) will remove the "horror" factor almost immediately. I dont know why these guys target a game like that for the 3DS and not for the Wii.

Re: Machinarium Finally, Officially Cancelled

Mandoble

It is shocking to see people defending the 40MB Nintendo limit and puting the blame on the game designers when the game was designed for systems without that download limit, simply incredible. I dont know why you guys have a Wii, better to keep with the NES forever. I suspect that Nintendo needed more than 40MB for Mario Galaxy ... ... their programmers should be a bunch of incompetents.

Re: Nintendo Developing New Game Genres to Revitalise 3DS

Mandoble

Sure Kage, the same company that kept me without games for months after paying 270€ for a 3DS and that now the only thing annouced till end of the year is a mario game. Nintendo saving and expanding videogame market? Without any third party support???? Or is that from your point of view only Nintedo things are video games? Go, enter any "game.com" web page, open the list of upcoming games for PC, PS3 or XBoX, and then do the same for Wii, DS or 3DS (an arid desert), and then you will understand that not a single video game company is depending on Nintendo to survive (except Nintendo itself) and that any other system has far more games than any Nintendo console. And that without adding i-Pads and similars into the equation.

Re: Nintendo Developing New Game Genres to Revitalise 3DS

Mandoble

Just for these loving the numbers, gaming community has spent many more million € on the PS3 than on the Wii, the same applies to XBoX. Anyway, as a gamer I dont care at all about how many million units has been sold of anything, this is someones's obsession that I simply cannot understand.

Re: Nintendo Developing New Game Genres to Revitalise 3DS

Mandoble

Endless Ocean -> Arika
Disaster -> Monolith Soft (same as Xenoblade)
Another Code R -> Cing

From these, only Steel Diver has been developed by a nintendo Software Development Group (Nro 5, Responsible for developing games that attract casual gamers <- Wiki)

Re: Nintendo Developing New Game Genres to Revitalise 3DS

Mandoble

Nintendo was and is only successful with Marios and Zeldas (or minigames packed with the consoles). Tons of Marios and one or two zeldas per console, they have not tried hard anything else in the pure gaming industry, and their consoles are really limited to that without third party support (that they dont have). I cannot understand why they need to aim again to non gamers when their bet for the gamers is so limited.

Re: Nintendo Explains Lack of Online Play in Star Fox 64

Mandoble

What a cheap excuse, so putting so much effort in the graphics (what graphics start fox has anyway) would prevent to have other people working in decent online modes at the same time? So, their graphics department is the same as these that can program MP routines and functions? Sure, and pink elephants fly around Eiffel tower every night. Minimum development costs, maximum profit, that's the only policy Nintendo knows, and that's the only reason, money, money and more money.

Re: Activision Comes Out in Support of Circle Pad Expansion

Mandoble

@Raptor78, your comment means the devs said, hey N guys, we will be providing full support for Vita/PS3/XBoX, and if 3DS is redesigned or extra addons are available, might be it will have some support from us too, as long as we do not to waste too much time in the conversion. But the problem is that there is a so tremendous difference in performance that I dont really know how that addon alone might do the trick. Recent history tells us it will not happen, Wii has the Classic Controller Pro and 99.9% of common PC/XBoX/PS3 games were never ported to Wii.

Re: 3DS Second Circle Pad Formally Announced

Mandoble

which means they clearly perceived they were going to have 0 chances to fight vs Vita, so better rush the thing, get some money and concentrate on killing the Wii. It is clear for me that these guys at Nintendo have a lot of experience in jump jump and jump games but none on strategic ones

Re: 3DS Second Circle Pad Formally Announced

Mandoble

@BulbasaurusRex, gyros are a total useless nintendo-typical gimicking crap. Do you really think that's the way to control the camera with a handheld? To keep turning the console all around? Sorry, if I relax in my sofa playing something I dont want to keep contortioning the device in order to look here or there. And, of course, this also guanrantees that the also useless and annoying 3D effect is gone (nothing that I do really care about BTW).

Re: 3DS Second Circle Pad Formally Announced

Mandoble

But the other way to control cameras by pressing the touchscreen guarantees that you will be off the sweet 3D spot most of the time, as that type of movement will always tend to keep moving the console. The second analog avoids this problem. This device, ugly or not, tries to solve a quite noticeable design problem. What I really really dislike is the requirement of an AAA battery there and the fact that this second analog seems to be the same crap as the default one, so I will have my thumb slidding out of it most of the time, I cannot believe they have not changed this for this second design opportunity.

Re: Round Table: The Ambassador NES Games

Mandoble

@WaveBoy, probably you are right and I'm insane, but for sure you can't read. I'm not a representative 3DS user, I bet most 3DS users never played 8bit games, and most of them expect to have games with nice graphics, nice usage of the touchscreen, nice 3D effects, etc. And now all of them find a compensation in the form of a pack of games that resembles these that they might have for their cheap old mobile phones, not these games that they might expect for their 3DS.

Re: Round Table: The Ambassador NES Games

Mandoble

You would be pretty good for Nintendo's marketing department: Hey gents, if you look for good graphics, music, sound and controls, then you dont deserve Nintendo. You might have convinced Nintendo that having SNES graphic power is more than enough, of course without any 3D effects, they would still be able to sell it for 260€ with a building cost of 5 dollars.

Re: Round Table: The Ambassador NES Games

Mandoble

Im calling old myself, but most 3DS users never played NES games.

@Sondheimist, lets suppose you never played nes games, lets suppose 3DS is your first console or might be the second after the DS. Now you see these games that you can download for free as compensation, and then you see the terrible graphics/music/controls, and what would you be thinking? Is that a joke from Nintendo? Are these the typical games that I will have for my 3DS? Might be some one will end returning the console to the shop after playing these.

Re: Round Table: The Ambassador NES Games

Mandoble

Lets face it, all these NES games are total garbage for today's standards (most of them were the same at its time also), and these might have some value, if any, only for some old nostalgic users.

Nintendo presented this as a way to compensate these having their 3DS devaluated by 100€ all of a sudden, and I bet most users will be looking at that tiny screen with big open eyes saying WTF is this?? with any of these games.