You can pout all you want, it's not happening

Crystal Dynamics' big budget Tomb Raider is coming to HD consoles later this year, but it won't make it onto Wii or Wii U. In a recent podcast (as posted in the Eidos forums) the developer explained why Lara's latest won't come to Wii U:

When we started developing the game we made a conscious decision that it was all about building the game for a platform and making sure the game was specific to that platform. Given that we’ve been working on the game quite a while before Wii U was announced I think it would not be right to try and port it across. If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality.

This is mixed news, of course: while it's a shame Wii U won't get the promising-looking Raider reboot, it's a relief Crystal Dynamics didn't choose a vanilla port over to the new console, ignoring its capabilities.

What do you make of these reasons? Would you rather have the game as-is or stick to third party games created specifically for Wii U?

[source forums.eidosgames.com]