It must have been there since the beginning, as many other things (screens of decent size, never smaller than these of the DSi as most games played there were going to be these of the DS, better battery, and I would add, no 3D at all, except perhaps with goggles).
What is even more incredible is how someone may still wonder why it is so important the second analog (might be you need to play more games than these of nintendo and on different platforms), nor these claiming that having the touchsreen enslaved for the camera is the way to go when the big advantage of it was supposed to be inventory, map, action selection, etc.
Lets face it, all and every console PS3, XBoX, WiiU, Wii (Classic controller) and Vita have two analogs. So there is a reason behind this. Many people here will say, hey but to keep jumping and jumping with Mario I dont need that. That's fine, keep jumping and jumping forverer, but there is life behind Mario (in fact, life is behind it). Many here saying that MH can be played without second analog, many saying that they dont care, well, then lets talk about something else like Xenoblade, if you have it, try to figure out how to play without the second analog. Second analog is a must for a modern console (WiiU demostrates it). But this also confirms that they have been selling unfinished overpriced prototypes, and they are trying to keep selling them.
"failed because there was a lack of games and it was priced $100 more than the DS" <- Wrong, it did fail only because it was more expensive, most people buying a console doesnt investigate quite a lot how many games are in production or available. The same did happen with the Wii, 99% of its success was because, again, it was the cheapest.
@pvrexpress , these liking mario already have the 3DS targeted (or owned). Mario is a platformer, and most users targeting Vita doesnt care at all about platformers (mario included). 3DS marios might be a way to have DS users moving to 3DS, but not a way to fight Sony.
@bios_update, as WiiU controller relies on two analog sticks, the 3DS could not be used as any of these, and doubt that can be used as an extra screen when you still need to use another controller to control the real game, you will need four hands as minimum. They designed the 3DS so "well" that it can be hardly integrated with the WiiU.
If it were a game or a pack of games under dev or even design, it might have been annouced way earlier, same as they did with the rest of still under dev games. That might have improved the sales in the past. I dont think it is going to be any game.
The title says ""Nintendo 3DS new product announcement", and they rarely refer to games as products. It is going to be a new 3DS or a new device for the 3DS important enough to setup a public event.
on-TV inventory has many advantages, when you open it, the action stops. So you can take your time to decide what to use, what to drop, what to combine, etc. If inventory is open in a separate screen and action is not frozen, while you keep concentrated in the inventory the bad guys will eat you alive
Todaty's value of the whole bundle might be around 1€ if any, if Nintendo's intention was to compensate, better they think what to do with the other 99.
They should stop creating useless toys and concentrate on the videogame industry. It has been already published that most (if not all) Wii fit users never use it (including myself), but sadly it is clear that they are trying to keep on the toy/gimicking rails forverer.
@TheDarkness, and that's the problem, what works for the DS will never work for the 3DS. in MH3 you need to keep controlling the camera most of the time, wich means you need to keep pressing different areas of the lower screen all the time too, which means the console will keep moving, even slightly, which means you will keep seeing dual image all the time, trying to catch the 3D sweet spot this way is going to be a waste of time. Anyway the bottom screen is a really bad substitute of a real second analog stick for the camera.
@RYBlast, so you are holding the 3DS with your left hand, moving with your left hand thumb and using the stecil to look around with the bottom screen? And surely with the 3D effects enabled and the sweet spot jumping from here to there? IMO that's a total no way at all for the poor 3DS.
100€ Wii+game vs 250€ PS3+game, I guess Nintendo will be still confident that most people target only the cheapest device (considering that PS3 hardware has the real value of around nine Wiis).
Just give us games for the classic controller Pro and make the usage of the new controller optional. No third party will want to enslave the gameplay of their games to a new gimick device and so make these games not portable to other consoles or PC. Inventory and maps dont need to be in a separate screen, if they are there too, then fine, just as an option.
All I want to do is to play with minimal effort, no more useless gimicking please. I'm in the very opposite pole of these liking the barbaric kinetic, the Wiimote was already traumatic enough, please, dont make things even worse.
While not in perfect English, kyoya's post is perfectly understandable, and there are no nonsenses inside, sadly. They key point there, and most intriguin, is having Nintendo forcing devs to focus on dual stick games for the near future.
They consider the second analog stick mandatory for the WiiU, curious that they did miss it for the 3DS, which is few months will be the only active console without it. Nintendo again thinking only on max profit and min building costs.
This game intrigues me, technically I mean. It has by far the most complex and larger esceneries present for Wii, graphics on par with MH3 and it moves extremely smooth and doesnt abuse at all of loading from disk. Many many Wii devs must learn quite a lot from Monolith, including Nintendo's dev deps.
Speakers would go anywhere, who cares about speakers placement??? And yes, they already would need to replace all the batteries, the life is too short for a handheld and the recharging time is extreme. The design is so bad that I believe original DS designers were not involved into this one.
@96, very true, but in the other hand 3DS has no other way to control the camera (please, dont tell me that I can move the console around and the gyros will do the work), and there will be many games that will be hardly playable without that feature. As a desperate workaround Konami decided to use axyb buttons as camera controls, but I bet once Vita is out they will not waste more time with unfinished console prototypes. They should fix the device and replace all the former sold ones with new ones for free and not just compensate again with more downloadable trash.
I wonder why this game is not multiplatform and why they did choose the weakest possible option, which graphic quality is in no way in par with the world that this game tries to represent.
3DS needs that urgently if they expect to have some Vita games ported to 3DS in the future. 3DS needs also bigger screens, both of them are already smaller than DSi ones and way smaller than DSiXL, everything looks ridiculously small there. To be frank, they need to redesign the thing. But knowing how "smart" Nintendo designers are, probably they will wait 2 years before reacting, too late, as always.
Just started to play it and so far I can say that this one, with Zelda TP and Metroid Prime are the only AAA games for the Wii. It comes by default with all the dialogues translated into English so not having this in America is a total non sense.
@LTD, ok, balanceboard games would not be portable, ohhh, what a big miss,,,, @darkgamer001, actually most nintendo "uniqueness" are just gimicking devices which really affects little or nothing to the gameplay itself. Said that, Nintendo might be also creating gimicking devices for the other consoles, as far as I know both of them have working USB connectors where you can connect anything with the corresponding firmware upgrade.
What Sony gaming division are you talking about? Is that Sony is developing any game? Anyway, there is not a single Wii game that cannot work the same and way better on a PS3. From the point of view of a gamer, why to be punished to play these games only on the crappy, obsolete and incredibly overpriced Nintendo hardware?
Nintendo sells hardware because it is always the cheapest, that's the very only reason. With 3DS, the DS and PSP were cheaper, and both outsell 3DS, so now the 3DS has became cheap. Most people buying consoles dont know anything about Zelda or Mario, they just look for a cheap console for the kids.
As long as they are the cheapest they will keep selling devices, doesnt matter the quality/features of them. And as long as they are the cheapest they can develop games and devices for other consoles, they will sell many more games and similar hardware.
@StarDust, Nintendo is known by the Nintendo fans for the quality of its titles. But this might be pretty different for a neutral observer, Nintendo had no more than 4 high quality titles for Wii: Zelda TP (it was really a direct port of a GC game), Mkart (nothing new, almost a copy of the GC one again), MGalaxy 1 and 2. The rest are average, low or pretty low quality. But not that the casual gamer cares quiet a lot about it, and these are the main smartphone game consumers.
@MasterGraveheart, and this is what from the point of view of the investors (usually smart people) is the big mistake of Nintendo. Nintendo is Mario, Zelda, Luigi, Bowser, Peach, Miis and not the outdated hardware they try to sell. The message is clear, the real profit is in the games, so you, Nintendo, better work to multiply the sales there, go multiplatform.
Might be Nintendo is far far away from creating the best possible gaming devices, which is quite notorious with the 3DS and with the Wii. From the point of view of the gamers, lets suppose 5 years ago Nintendo develops a new controller for PS3, the PS3Mote+Nunchuck. Lets suppose they port Zelda TP to PS3 in HD as well as all the Marios, lets suppose they develop the new Zelda SS without the limitations of the Wii, and lets suppose that they port it to Vita and iPad too. Where is the most profitable option for Nintendo? Selling games or selling hardware? How many millions of Mario Karts would they be able to sell being the game multiplatform?
@Hardy83, just remember that NOA (Reggie) depends on Iwata, Reggie is not an independent salesman. If Xenoblade is not in America it is because Iwata doesnt want to, were it the opposite and Reggie's opinnion would not matter at all, you would have Xenoblade there. Anyway I think Xenoblade will stall soon in Europe's market. Europe is quite RPG adict, but not JRPG.
This is a new proof that us, Wii users, are used to buy anything in a desperate attempt to get something minimally decent to play with. Obviously XBoX/PS3 users dont have this problem.
Really no idea how these can work on a DS and much less in a 3DS, you are walking with the pad, and you are aiming with what? In the DS you might use the stylus if you have the game running in the bottom screen, but in the 3DS you cannot, or you could if that bottom screen is used as an analog tablet just to drive the movements of the weapon in the upper screen. In any case, I dont see any of the two consoles well suited for FPS games.
@Stuffgamer1, Zelda, Mario and Castlevania all were 2D initially, just because the tech didnt allow anything else. And all of them did good transitions to 3D with the N64. Metroid Prime saga became the very best metroids, backed up by sales numbers. And Metroid Trilogy is without doubt the Nintendo product (not really Nintendo ...) with best ratio quality/price.
If it were a first person shooter in 2002 it might have had even more success as that what the time of the "WOW" factor with FPS. Remember that Half-Life (a master piece) was released for PS2 in 2001 (as well as Quake 3), meanwhile Nintendo had nothing to satisfy the new army of FPS fans, the final result is that PS2 obliterated the NGC.
"Oh, and it was 3D. And first person. It shouldn't have worked" Why it shoudnt have worked? By 2002 everybody else except Nintendo users was already playing 3D first person games. What did happen latter when Nintendo decided to return to a more 2D like style with Other M? This was the one not working, with sales going down in flames and poor ratings.
Comments 304
Re: Talking Point: The Second Circle Pad and the 3DS Evolution
It must have been there since the beginning, as many other things (screens of decent size, never smaller than these of the DSi as most games played there were going to be these of the DS, better battery, and I would add, no 3D at all, except perhaps with goggles).
Re: Analogue Stick Add-On for 3DS Revealed
What is even more incredible is how someone may still wonder why it is so important the second analog (might be you need to play more games than these of nintendo and on different platforms), nor these claiming that having the touchsreen enslaved for the camera is the way to go when the big advantage of it was supposed to be inventory, map, action selection, etc.
Re: Analogue Stick Add-On for 3DS Revealed
Oh, and lets see the evolution of Nintendo's stocks in the following weeks.
Re: Analogue Stick Add-On for 3DS Revealed
Lets face it, all and every console PS3, XBoX, WiiU, Wii (Classic controller) and Vita have two analogs. So there is a reason behind this. Many people here will say, hey but to keep jumping and jumping with Mario I dont need that. That's fine, keep jumping and jumping forverer, but there is life behind Mario (in fact, life is behind it). Many here saying that MH can be played without second analog, many saying that they dont care, well, then lets talk about something else like Xenoblade, if you have it, try to figure out how to play without the second analog. Second analog is a must for a modern console (WiiU demostrates it). But this also confirms that they have been selling unfinished overpriced prototypes, and they are trying to keep selling them.
Re: Expect New Product Announcements at 3DS Conference
"failed because there was a lack of games and it was priced $100 more than the DS" <- Wrong, it did fail only because it was more expensive, most people buying a console doesnt investigate quite a lot how many games are in production or available. The same did happen with the Wii, 99% of its success was because, again, it was the cheapest.
Re: Expect New Product Announcements at 3DS Conference
@pvrexpress , these liking mario already have the 3DS targeted (or owned). Mario is a platformer, and most users targeting Vita doesnt care at all about platformers (mario included). 3DS marios might be a way to have DS users moving to 3DS, but not a way to fight Sony.
Re: Expect New Product Announcements at 3DS Conference
Mario will hardly convince these waiting for a Vita to move a buy a 3DS, if they want to try to fight vs Sony, Mario is not going to be a good weapon.
Re: Expect New Product Announcements at 3DS Conference
ah! So it was a new color (ROFLOL) ?!?! Close to the pink I predicted
Re: Expect New Product Announcements at 3DS Conference
@bios_update, as WiiU controller relies on two analog sticks, the 3DS could not be used as any of these, and doubt that can be used as an extra screen when you still need to use another controller to control the real game, you will need four hands as minimum. They designed the 3DS so "well" that it can be hardly integrated with the WiiU.
Re: Expect New Product Announcements at 3DS Conference
I bet it will be a new 3DS colour, pink may be, Nintendofan-atics are always pleased with whatever ...
Re: Expect New Product Announcements at 3DS Conference
If it were a game or a pack of games under dev or even design, it might have been annouced way earlier, same as they did with the rest of still under dev games. That might have improved the sales in the past. I dont think it is going to be any game.
The title says ""Nintendo 3DS new product announcement", and they rarely refer to games as products. It is going to be a new 3DS or a new device for the 3DS important enough to setup a public event.
Re: Expect New Product Announcements at 3DS Conference
Do we know which kind of products were having big dose of secretism in the past?
Re: Could the Wii U Controller Do Full Body-Tracking?
on-TV inventory has many advantages, when you open it, the action stops. So you can take your time to decide what to use, what to drop, what to combine, etc. If inventory is open in a separate screen and action is not frozen, while you keep concentrated in the inventory the bad guys will eat you alive
Re: North American NES Ambassador Games Announced
Todaty's value of the whole bundle might be around 1€ if any, if Nintendo's intention was to compensate, better they think what to do with the other 99.
Re: These Are The 10 NES Ambassador Games in Japan
@XCWarrior, me a Nintendo fan???? Of course not, just a Nintendo user and victim.
Re: Could the Wii U Controller Do Full Body-Tracking?
They should stop creating useless toys and concentrate on the videogame industry. It has been already published that most (if not all) Wii fit users never use it (including myself), but sadly it is clear that they are trying to keep on the toy/gimicking rails forverer.
Re: These Are The 10 NES Ambassador Games in Japan
And do they really pretend to compensate with all these garbage?
Re: Analyst Predicts Monster Hunter Announcement at TGS 2011
@TheDarkness, and that's the problem, what works for the DS will never work for the 3DS. in MH3 you need to keep controlling the camera most of the time, wich means you need to keep pressing different areas of the lower screen all the time too, which means the console will keep moving, even slightly, which means you will keep seeing dual image all the time, trying to catch the 3D sweet spot this way is going to be a waste of time. Anyway the bottom screen is a really bad substitute of a real second analog stick for the camera.
Re: Analyst Predicts Monster Hunter Announcement at TGS 2011
@RYBlast, so you are holding the 3DS with your left hand, moving with your left hand thumb and using the stecil to look around with the bottom screen? And surely with the 3D effects enabled and the sweet spot jumping from here to there? IMO that's a total no way at all for the poor 3DS.
Re: Analyst Predicts Monster Hunter Announcement at TGS 2011
And how they plan to control the camera in the 3DS? Just curious ...
Re: New Wii Design Could Go As Low as £80
100€ Wii+game vs 250€ PS3+game, I guess Nintendo will be still confident that most people target only the cheapest device (considering that PS3 hardware has the real value of around nine Wiis).
Re: What Are Aonuma's Controller Ideas for Wii U Zelda?
Just give us games for the classic controller Pro and make the usage of the new controller optional. No third party will want to enslave the gameplay of their games to a new gimick device and so make these games not portable to other consoles or PC. Inventory and maps dont need to be in a separate screen, if they are there too, then fine, just as an option.
Re: What Are Aonuma's Controller Ideas for Wii U Zelda?
All I want to do is to play with minimal effort, no more useless gimicking please. I'm in the very opposite pole of these liking the barbaric kinetic, the Wiimote was already traumatic enough, please, dont make things even worse.
Re: Rumour: Nintendo Preparing Dual Analogue 3DS Revamp
While not in perfect English, kyoya's post is perfectly understandable, and there are no nonsenses inside, sadly. They key point there, and most intriguin, is having Nintendo forcing devs to focus on dual stick games for the near future.
Re: Rumour: Nintendo Preparing Dual Analogue 3DS Revamp
BTW, aside of Vita, Sony just announced two new tablets with PlayStation suite.
Re: Rumour: Nintendo Preparing Dual Analogue 3DS Revamp
They consider the second analog stick mandatory for the WiiU, curious that they did miss it for the 3DS, which is few months will be the only active console without it. Nintendo again thinking only on max profit and min building costs.
Re: Xenoblade Chronicles Assaults UK Top 10
This game intrigues me, technically I mean. It has by far the most complex and larger esceneries present for Wii, graphics on par with MH3 and it moves extremely smooth and doesnt abuse at all of loading from disk. Many many Wii devs must learn quite a lot from Monolith, including Nintendo's dev deps.
Re: Rumour: Nintendo Preparing Dual Analogue 3DS Revamp
Speakers would go anywhere, who cares about speakers placement??? And yes, they already would need to replace all the batteries, the life is too short for a handheld and the recharging time is extreme. The design is so bad that I believe original DS designers were not involved into this one.
Re: Rumour: Nintendo Preparing Dual Analogue 3DS Revamp
@103, do you see all the useless black area surrounding the upper screen? No smaller than that, and the lower screen no smaller than the DSi one.
Something like this:
3DS?
Re: Rumour: Nintendo Preparing Dual Analogue 3DS Revamp
@96, very true, but in the other hand 3DS has no other way to control the camera (please, dont tell me that I can move the console around and the gyros will do the work), and there will be many games that will be hardly playable without that feature. As a desperate workaround Konami decided to use axyb buttons as camera controls, but I bet once Vita is out they will not waste more time with unfinished console prototypes. They should fix the device and replace all the former sold ones with new ones for free and not just compensate again with more downloadable trash.
Re: Rumour: Nintendo Preparing Dual Analogue 3DS Revamp
Now if they release a BIG screens 3DS for the price I paid for the nano-screens one I will get very very irritated.
Re: Review: Xenoblade Chronicles (Wii)
I wonder why this game is not multiplatform and why they did choose the weakest possible option, which graphic quality is in no way in par with the world that this game tries to represent.
Re: Rumour: Nintendo Readying Big Announcement Next Month
Yep, Peach poisoned Luiggi and Mario and then commited suicide and now Nintendo is ruled by Bowser (and Bowser doesnt like platforms ...)
Re: Rumour: Nintendo Preparing Dual Analogue 3DS Revamp
3DS needs that urgently if they expect to have some Vita games ported to 3DS in the future. 3DS needs also bigger screens, both of them are already smaller than DSi ones and way smaller than DSiXL, everything looks ridiculously small there. To be frank, they need to redesign the thing. But knowing how "smart" Nintendo designers are, probably they will wait 2 years before reacting, too late, as always.
Re: Review: Xenoblade Chronicles (Wii)
Just started to play it and so far I can say that this one, with Zelda TP and Metroid Prime are the only AAA games for the Wii. It comes by default with all the dialogues translated into English so not having this in America is a total non sense.
Re: Talking Point: What If Nintendo Became a Third Party?
@LTD, ok, balanceboard games would not be portable, ohhh, what a big miss,,,,
@darkgamer001, actually most nintendo "uniqueness" are just gimicking devices which really affects little or nothing to the gameplay itself. Said that, Nintendo might be also creating gimicking devices for the other consoles, as far as I know both of them have working USB connectors where you can connect anything with the corresponding firmware upgrade.
Re: Talking Point: What If Nintendo Became a Third Party?
What Sony gaming division are you talking about? Is that Sony is developing any game? Anyway, there is not a single Wii game that cannot work the same and way better on a PS3. From the point of view of a gamer, why to be punished to play these games only on the crappy, obsolete and incredibly overpriced Nintendo hardware?
Re: Talking Point: What If Nintendo Became a Third Party?
"Where will all the hardware innovation come from?" As always, from the PC industry.
Re: Talking Point: What If Nintendo Became a Third Party?
Nintendo sells hardware because it is always the cheapest, that's the very only reason. With 3DS, the DS and PSP were cheaper, and both outsell 3DS, so now the 3DS has became cheap. Most people buying consoles dont know anything about Zelda or Mario, they just look for a cheap console for the kids.
As long as they are the cheapest they will keep selling devices, doesnt matter the quality/features of them. And as long as they are the cheapest they can develop games and devices for other consoles, they will sell many more games and similar hardware.
Re: Feature: What Happened to Metroid 64?
"Is Sakamoto an idiot?" LOL, ask Miyamoto when no one is listening
Re: Investors Urge Nintendo to Develop for Smartphones
@StarDust, Nintendo is known by the Nintendo fans for the quality of its titles. But this might be pretty different for a neutral observer, Nintendo had no more than 4 high quality titles for Wii: Zelda TP (it was really a direct port of a GC game), Mkart (nothing new, almost a copy of the GC one again), MGalaxy 1 and 2. The rest are average, low or pretty low quality. But not that the casual gamer cares quiet a lot about it, and these are the main smartphone game consumers.
Re: Investors Urge Nintendo to Develop for Smartphones
@MasterGraveheart, and this is what from the point of view of the investors (usually smart people) is the big mistake of Nintendo. Nintendo is Mario, Zelda, Luigi, Bowser, Peach, Miis and not the outdated hardware they try to sell. The message is clear, the real profit is in the games, so you, Nintendo, better work to multiply the sales there, go multiplatform.
Re: Investors Urge Nintendo to Develop for Smartphones
Might be Nintendo is far far away from creating the best possible gaming devices, which is quite notorious with the 3DS and with the Wii. From the point of view of the gamers, lets suppose 5 years ago Nintendo develops a new controller for PS3, the PS3Mote+Nunchuck. Lets suppose they port Zelda TP to PS3 in HD as well as all the Marios, lets suppose they develop the new Zelda SS without the limitations of the Wii, and lets suppose that they port it to Vita and iPad too. Where is the most profitable option for Nintendo? Selling games or selling hardware? How many millions of Mario Karts would they be able to sell being the game multiplatform?
Re: NOA Will Be Watching European Xenoblade Chronicles Sales Closely
@Hardy83, just remember that NOA (Reggie) depends on Iwata, Reggie is not an independent salesman. If Xenoblade is not in America it is because Iwata doesnt want to, were it the opposite and Reggie's opinnion would not matter at all, you would have Xenoblade there. Anyway I think Xenoblade will stall soon in Europe's market. Europe is quite RPG adict, but not JRPG.
Re: de Blob Developer Blue Tongue Shuts Up Shop
It is not that De Blob 2 was selling bad just for PS3/XBoX, its sales were terrible also for Wii:
Wii: 40K
PS3: 29K
XBoX: 20K
De Blob (1) was selling just decently for Wii with 850K, but it seems most of the players dediced not to repeat the experience.
Re: de Blob Developer Blue Tongue Shuts Up Shop
This is a new proof that us, Wii users, are used to buy anything in a desperate attempt to get something minimally decent to play with. Obviously XBoX/PS3 users dont have this problem.
Re: Not n-Space's Decision to Develop Modern Warfare 3 for DS
Really no idea how these can work on a DS and much less in a 3DS, you are walking with the pad, and you are aiming with what? In the DS you might use the stylus if you have the game running in the bottom screen, but in the 3DS you cannot, or you could if that bottom screen is used as an analog tablet just to drive the movements of the weapon in the upper screen. In any case, I dont see any of the two consoles well suited for FPS games.
Re: Review: Metroid Prime (GameCube)
@Stuffgamer1, Zelda, Mario and Castlevania all were 2D initially, just because the tech didnt allow anything else. And all of them did good transitions to 3D with the N64. Metroid Prime saga became the very best metroids, backed up by sales numbers. And Metroid Trilogy is without doubt the Nintendo product (not really Nintendo ...) with best ratio quality/price.
Re: Review: Metroid Prime (GameCube)
If it were a first person shooter in 2002 it might have had even more success as that what the time of the "WOW" factor with FPS. Remember that Half-Life (a master piece) was released for PS2 in 2001 (as well as Quake 3), meanwhile Nintendo had nothing to satisfy the new army of FPS fans, the final result is that PS2 obliterated the NGC.
Re: Review: Metroid Prime (GameCube)
"Oh, and it was 3D. And first person. It shouldn't have worked"
Why it shoudnt have worked? By 2002 everybody else except Nintendo users was already playing 3D first person games. What did happen latter when Nintendo decided to return to a more 2D like style with Other M? This was the one not working, with sales going down in flames and poor ratings.