Comments 25

Re: Random: Competitive Melee Player Walks Off Stage In Match-Up Against Jigglypuff

MMLgamer

That the Jigglypuff player was not putting his best efforts into the fight is baseless heresay. Effort, in this case, may not be the only deciding factor in his choice of strategy. If his chosen strategy was the best one and he wins with it, the effort involved is completely irrelevant. If it wasn't the best strategy, he might not have done it at all and you wouldn't be here to talk about it.

Re: Eiji Aonuma Wants Players To Decide How Breath Of The Wild Connects To Existing Zelda Timeline

MMLgamer

This approach to telling a Zelda story is lazy and counterintuitive. It's lazy because they're passing off the creative work onto the consumers, and it is counterintuitive because once you reveal that a question will never have a real and objective answer, there's no point in trying to find or imagine one. Why is Nintendo going through the trouble of creating a timeline if they're just going to crap on it? This is the same anti-story attitude that destroyed the Paper Mario series.

Re: 'Malo' Talks About the New Poe Lantern in Twilight Princess HD

MMLgamer

@TheGoddesseshero I don't like it BECAUSE it's pointless, and I LOVE that you mentioned Skyward Sword, a game that was highly criticized for its pointless reminders.

As for pretending, doesn't that solve the problems of every single game ever. By your logic, every game is 10/10 because you can just pretend the game has substance. If you couldn't finish the game because of the difficulty, that would be one thing, but a side quest is another thing. If you can't finish a side quest, why not just pretend you did.

I don't expect that I speak for the masses who don't give a crap about the sparkly water in Majora's Mask 3D or the dancing gossip stones. I only hope the next Zelda doesn't follow suit.

Re: 'Malo' Talks About the New Poe Lantern in Twilight Princess HD

MMLgamer

@TeslaChippie Sigh. Your impatience with a slow and optional part of the game does not translate to that element of the game being flawed. If an optional quest was too tedious, no one was forced to endure it, so making the change for casual players was completely pointless. If I'm complaining, it's because they made a change to the game which only removes an element of mystery and challenge to it. It's like if they made the fourth bottle in OoT only require 3 poes instead of 10 or if they added arrows in Braid pointing to the stars. "Well, everyone hated working so hard and for so long, so we made it more accessible for those who aren't dedicated gamers." Sidequests are meant for the dedicated, and they are supposed to test our patience, because traveling off the beaten path would not seem so rewarding if it was as easy as the rest of the game.

Re: You Can't Alter The Chest Size Of Female Characters In The Western Version Of Xenoblade Chronicles X

MMLgamer

Personally... I think there is a lie in the center of the dislike of this decision and the "kiddie" label in general. It seems like anything that doesn't have blood and sexual content is "kiddie". The term "mature content" refers to "content that isn't suitable for all ages", but people take it to mean "content that mature people enjoy" or "content that make you more mature if you enjoy it".