I would encourage those who are serious about learning how to program to give this a close look. Even if you don't manage to program Doom (although I am eager to see the inevitable port) you can still gain a lot of valuable knowledge by studying code.
@Morphtroid: Search and sort are different things! Say I wanted to keep certain subs in the 600s and others in the 800s just to keep things tidy and organized. No can do without massive scrolling! It's a minor headache but noteworthy.
By far my favorite Wario Land. Even though I have the cart I might pick this one up when it hits the US. The "no death" thing was such an awesome idea and put to great use.
@TinyOddy It pretty quickly wore out its welcome once the stages "cycled through" once, i.e. after the first boss fight where I realized that I had essentially seen everything the game had to offer. It varies as you go but not nearly enough to remain interesting or fun for very long.
Yeah, it's a little frustrating how hollow it feels because the presentation and general idea is pretty neat. Going in it seemed like a kung fu WarioWare-meets-G&W-kinda thing but sadly lacks the magic of either.
@TheDarkness: Nowhere do I say that I dislike the game, in fact I'm quite fond of it. I was annoyed that I didn't realize how the game handled saves at the time and got frustrated at my own stupidity, not over anything the game itself did. I've likely played more games in my life without an autosave feature than ones that do, so it's not like I'm unfamiliar with the concept — I was just so engrossed that I completely forgot to check!
@Red_Kinetic I remember that last one, which is why I thought the game was messing with me with the title screen nonsense! My favorite intended random insanity moment was when I tried to cast a healing spell and just exploded, as if the spell went horribly horribly wrong. Great time.
I had fully intended to play through the whole game until that save snafu happened and I lost the first three hours of progress. It was at the point where it was getting at its most "Eternal Darkness" too, as I had picked up a spell and the insanity effects were in full swing. I'm happy to have revisited it now though and now I have a more complete image of why I've wanted a sequel for so long. It wasn't just something that sounded cool and eventually got locked in my brain that it would be a good idea, I think with greater power and the new types of input available it would work incredibly well.
It's tough to say whether a new ED would be good now though. With SK long in the tubes and now having lost a moronic and unnecessary lawsuit against Epic, clearly someone else would have to step in to take it. Outside of Retro or perhaps the Amnesia team I'm not confident it'd be done well. I'd love to be proven wrong though (or right about Retro).
Kinda feel like Ubi stole the show yesterday, perhaps because they had the most "surprises" out of all presentations. Obnoxious behind-the-scenes presenter, but at this point you know they're doing it for the extra attention.
@BulbasaurusRex Losing is a part of learning. If someone wants to hone their skills by challenging human opponents then who is to say that they have to win? The advantage is no more unfair than if they were pitted against a skilled player using buttons. In fact, I'd wager that by not using the gyro stuff or Simple Shot then you are the type of player that will eventually trounce those who do rely on them once you play more and build a skill set, no matter where on the spectrum your talents begin.
I admit that the Street Fighter comparison is a bit flawed but Street Fighter has way more complex systems than Mario Tennis, so the touch buttons and gyro don't matter as much. Anyway, didn't the New Play Control version of Mario Power Tennis include a Remote-only option with auto-movement? I believe so, and I don't think anyone who played with full control versus an auto-moving opponent felt at a disadvantage.
Simple Shot can be used at any time by pressing X. The shot yields no more power than any other button does. It's a convenience for new players that provides no real edge. And yep, the buttons do light up for you, and it's incredibly convenient for all players regardless of skill level because it helps you learn the color coding.
The wacky stuff comes down to a matter of taste, so if someone looks at this game and thinks it looks dull compared to Power Tennis then I totally understand. I don't personally feel that the wacky stuff added too much to the GCN game so I don't miss it very much.
As for the gear stats, I mean, it's a Mario sports game. It's a known quantity. They very seldom have any of that stuff (I think Golf might be the sole exception, and before you say MK7 those stats are related to the kart and not the character, just like the gear in Open) and frankly I don't think the series would gain anything from including hard facts about whether Wario or Donkey Kong has a faster serve. I don't think the appeal is even really about picking the best statistical player; I feel it's about picking your favorite Mario mascot and kicking some butt with them.
Sure it's nice to want things but I think by introducing such nitty-gritty details would kill a lot of the fun and make things more dense. An experienced player used to relatively overwhelming HUDs (and if you know what a HUD is then that is you) may want a detail like that, but someone who doesn't play many games, like the person to who Mario Tennis Open is trying to appeal, will take one look at the bars and percentages and say "peace out."
And with that, I'm done. I've probably typed more words addressing concerns in the comments about this one corner of Mario Tennis Open than I did for the review. I hope that everything on this page is enough to form an educated opinion about whether one is OK with spending time with the game. If not, well, it's out this coming week in all territories, try it yourself before passing judgment on a new feature.
@Slapshot: I didn't think it was a problem when played for the review, and to triple-check I just played a quick exhibition mode against the AI on Pro (4/5 difficulty) with gyro controls and nothing but the Simple Shot and I didn't score a single point. I hit the ball back all fancy a couple times, but no sweat for the computer player. A human opponent may lose a point or two here and there but if they are truly a more skilled player than their opponent they will prevail.
I would honestly not worry about the computer controlling your opponent's movement. There are plenty of ways to knock players back or spin them around to disorient and take advantage of, plus it's more difficult to plant a killer shot in gyro/training wheels mode and do the same.
A gyro character isn't suddenly Superman either; in fact, the auto-movement is pretty similar to Wii Sports, and it's easy to trounce a novice player there too.
It's kind of frustrating that IGN's review was so impacted by this specific issue because it's really not an issue at all. Good players will rise to the top online, there is no "win" button, and new players will have a less intimidating entry into what is likely going to be a very competitive environment thanks to players like the ones who are posting here concerned about the balance being messed up.
@RR529: I'm not a competitive SSFIV player so I appreciate the training wheels and realize that they can only take me so far (esp. considering how much I'd get trounced online when using them). There is a difference, which I suppose I should've made more clear: the training wheels in SSFIV help you pull off any special attack that would normally take a lot of practice to perfect — the touch and gyro controls here make you hit the correct individual button. To compare to Mario Kart, it's not as if one player is constantly getting stars and blue shells while the other makes due with, I dunno, bananas.
It's a flawed comparison I suppose, but the gist of what I was getting at is that I have serious doubts that someone's ability to enjoy themselves online will be drastically affected by playing against a touch opponent, hence why I didn't think it was worth holding against the game.
I would also expect that anyone serious about playing online for any extended period of time would "graduate" from the training wheels to doing it themselves.
Forgot to contribute (sorry Tom!) but I'll be finishing up Max Payne 3 for review, smashin' fools online come Sunday in Mario Tennis Open and then probably some more BatmanBatmanBatman if time allows.
@BulbasaurusRex @Adam Aight, so as I mentioned above, the gyro stuff and Simple Shot, which acts as a "use best shot for this situation" type button, are mostly for players who have never played a Mario Tennis before or who may be intimidated by all of the button combinations and Circle Pad. It poses no real threat to an experienced player; if you get accustomed to the regular buttons then you'll have greater control over your character and strategy.
Look at SSF4 3D as an example of how this would work. Do you honestly think thy someone who relies on the touch combos will stand a chance against higher-level players? Not likely, and all they do is make the touch user feel like they have a fighting chance, even if it's mostly an illusion in practice.
As for the stats and character customizing limited to Miis, neither are ultimately IMO that big a deal. Mario sports/racing games have never been about the nitty-gritty, so it seems strange to me to hold Opem to a different standard. MK7 showed kart stats, but those were directly related to the kart and not the character — there's no difference between Mario and Luigi for weight, so with the same gear their karts are identical in performance. Not being able to customize stock Mario characters seems not so crucial to me; believe it or not, the stock characters are balanced and playing against the AI it becomes evident that they each have a certain play style. (Diddy plays deep and runs you around the court, Waluigi tends to play closer to the net, for example.) Miis are essentially create-a-character and outside of the set stable of Mario folks. All the stat comparison they offer is what Type they are (e.g. Speed, Tricky) and for what it is I feel it's plenty.
I do wish that there were more diverse characters, but when your unlocks include Baby Peach I feel like you're scraping the bottom as it is. I also wish it was easier to compare stats of gear for your Mii since sometimes it's difficult to get an accurate side-by-side image, but I think that'd be too hardcore for the audience the game is after.
TL;DR: what IGN criticized aren't things I think are worth making that big a fuss over. Skill will rise to the top, have fun online if that's your thing, try to play locally with friends at some point too if you can.
@XCWarrior: NPD's monthly top 10 now lists games as single entities instead of breaking them out by platform — i.e. Batman on PS3 and 360 is just listed as "Batman" in one slot. Exclusives have a tougher time charting since they have to compete with compound sales of multi-platform titles. It's why Kid Icarus failed to chart last month despite having sold enough to chart on a single-SKU breakout like the list used to do.
So I don't think MK7 not charting on NPD's list necessarily means that sales are down compared to MKDS — sales might be lower, but unless you have data for that specific title you can't say for sure.
@RR529: Well when you play a bunch of FPS games that are really similar then of course you'll think the genre is same-y. Try something different - Left 4 Dead, Portal, Bulletstorm, Crysis, Syndicate or Red Steel 2. There's a lot more variety in the genre than CoD and it's followers would lead you to believe.
Anyway, on topic, I've never been much of a FE fan but I'm willing to give this one a try once it hits. Nice to see the series get the sales itS goodwill seems to have earned.
To everyone blaming Nintendo: Dev kits aren't handed out willy-nilly, nor is Nintendo withholding one from Grasshopper. What Suda is saying is that they do not have any Wii U projects lined up at the moment because they haven't entered into any agreements with publishers about Wii U projects, hence no Wii U dev kit.
@Oddy: A good amount of time will be spent on non-tendo stuff, and Runner2 is definitely on the agenda. Also looking forward to getting my hands on Heroes of Ruin, Theatrythm, Lollipop Chainsaw and Mario Tennis.
@warioswoods What would your impressions of Skyward Sword or Twilight Princess be based on each of their first 30 minutes, assuming you had never played a Zelda before?
Comments 672
Re: Ridley Scott Wants 3DS Owners To Follow In His Footsteps
I read this as FBI at first and thought the sneaky spying spirit of Hoover lived on.
@Klyo Seems likely! Metroid owes a lot to Alien thematically.
Re: Introducing: Damien McFerran
Thanks to that Virtual Boy, Damo can now see into the future with one eye.
Re: Nano Assault EX Blasting Onto 3DS eShop
Juuuust bought the retail version this weekend. Oh well.
Re: Site News: Nintendo Life's "Summer Picks" eShop Shelf
Man, we really have poor vision, huh.
Re: Skylanders: Giants Introduces Swarm the Super-Sized Bee
Well then when they run this video in their magazine in a few years we can all say "hey, this was announced on Nintendo Life years ago"!
Re: Skylanders: Giants Introduces Swarm the Super-Sized Bee
YEAH WELL MAGAZINES CAN'T PLAY VIDEO CAN THEY?!??!?!?!??!?!
Re: Review: Petit Computer (DSiWare)
I would encourage those who are serious about learning how to program to give this a close look. Even if you don't manage to program Doom (although I am eager to see the inevitable port) you can still gain a lot of valuable knowledge by studying code.
@Morphtroid: Search and sort are different things! Say I wanted to keep certain subs in the 600s and others in the 800s just to keep things tidy and organized. No can do without massive scrolling! It's a minor headache but noteworthy.
Re: Review: Wario Land II (3DS eShop / Game Boy)
By far my favorite Wario Land. Even though I have the cart I might pick this one up when it hits the US. The "no death" thing was such an awesome idea and put to great use.
Re: Review: Johnny Kung Fu (3DS eShop)
@TinyOddy It pretty quickly wore out its welcome once the stages "cycled through" once, i.e. after the first boss fight where I realized that I had essentially seen everything the game had to offer. It varies as you go but not nearly enough to remain interesting or fun for very long.
Re: Review: Johnny Kung Fu (3DS eShop)
Yeah, it's a little frustrating how hollow it feels because the presentation and general idea is pretty neat. Going in it seemed like a kung fu WarioWare-meets-G&W-kinda thing but sadly lacks the magic of either.
Re: Review: The Amazing Spider-Man (3DS)
The demo is probably the best stage in the game.
Re: Site News: James Finds a Warp Zone
I for one welcome our new alien overlord.
Re: Review: Marvel Pinball 3D (3DS eShop)
WHAT EVER DO YOU MEAN
Re: Feature: Nostalgia vs. Eternal Darkness
@TheDarkness: Nowhere do I say that I dislike the game, in fact I'm quite fond of it. I was annoyed that I didn't realize how the game handled saves at the time and got frustrated at my own stupidity, not over anything the game itself did. I've likely played more games in my life without an autosave feature than ones that do, so it's not like I'm unfamiliar with the concept — I was just so engrossed that I completely forgot to check!
Re: Feature: Nostalgia vs. Eternal Darkness
@Red_Kinetic I remember that last one, which is why I thought the game was messing with me with the title screen nonsense! My favorite intended random insanity moment was when I tried to cast a healing spell and just exploded, as if the spell went horribly horribly wrong. Great time.
Re: Feature: Nostalgia vs. Eternal Darkness
I had fully intended to play through the whole game until that save snafu happened and I lost the first three hours of progress. It was at the point where it was getting at its most "Eternal Darkness" too, as I had picked up a spell and the insanity effects were in full swing. I'm happy to have revisited it now though and now I have a more complete image of why I've wanted a sequel for so long. It wasn't just something that sounded cool and eventually got locked in my brain that it would be a good idea, I think with greater power and the new types of input available it would work incredibly well.
It's tough to say whether a new ED would be good now though. With SK long in the tubes and now having lost a moronic and unnecessary lawsuit against Epic, clearly someone else would have to step in to take it. Outside of Retro or perhaps the Amnesia team I'm not confident it'd be done well. I'd love to be proven wrong though (or right about Retro).
Re: Just Dance Greatest Hits Gets on the Dance Floor
@Knuckles That's what Just Dance 4 will do.
Re: E3 2012: Nintendo Land's Zelda Game Has Us in Stitches
I'm really coming around to this — it seems pretty rad and I'm happy it's not just another sports compilation.
Re: E3 2012: Batman Arkham City: Armored Edition Swoops Onto Wii U
I just finished this on PS3 like a week ago. Afraid I'll probably leave this one be.
Re: E3 2012: Project P-100 Unites Platinum Games with Nintendo
Why the hell didn't they show this during the conference? It looks really fun and interesting, and Platinum is an impressive collaborator.
Re: Reaction: Ubisoft Bets Big On Wii U
Kinda feel like Ubi stole the show yesterday, perhaps because they had the most "surprises" out of all presentations. Obnoxious behind-the-scenes presenter, but at this point you know they're doing it for the extra attention.
Re: E3 2012: Watch the Nintendo Press Conference Live Here
Come oooooon, F-Zero!
Also hope to see some ZombiU gameplay. Cool trailer, but let's see some meat.
Re: Review: Mario Tennis Open (3DS)
@Jumbif: You hold the 3DS upright like you're pointing it forward to enable gyro controls. You can disable it in the options menu.
@GamerZack: Imagine Mario Kart 7 but with tennis.
Re: Review: Mario Tennis Open (3DS)
We're aware times have changed, but that doesn't mean we don't miss substantial single-player content.
Re: Review: Mario Tennis Open (3DS)
@BulbasaurusRex Losing is a part of learning. If someone wants to hone their skills by challenging human opponents then who is to say that they have to win? The advantage is no more unfair than if they were pitted against a skilled player using buttons. In fact, I'd wager that by not using the gyro stuff or Simple Shot then you are the type of player that will eventually trounce those who do rely on them once you play more and build a skill set, no matter where on the spectrum your talents begin.
I admit that the Street Fighter comparison is a bit flawed but Street Fighter has way more complex systems than Mario Tennis, so the touch buttons and gyro don't matter as much. Anyway, didn't the New Play Control version of Mario Power Tennis include a Remote-only option with auto-movement? I believe so, and I don't think anyone who played with full control versus an auto-moving opponent felt at a disadvantage.
Simple Shot can be used at any time by pressing X. The shot yields no more power than any other button does. It's a convenience for new players that provides no real edge. And yep, the buttons do light up for you, and it's incredibly convenient for all players regardless of skill level because it helps you learn the color coding.
The wacky stuff comes down to a matter of taste, so if someone looks at this game and thinks it looks dull compared to Power Tennis then I totally understand. I don't personally feel that the wacky stuff added too much to the GCN game so I don't miss it very much.
As for the gear stats, I mean, it's a Mario sports game. It's a known quantity. They very seldom have any of that stuff (I think Golf might be the sole exception, and before you say MK7 those stats are related to the kart and not the character, just like the gear in Open) and frankly I don't think the series would gain anything from including hard facts about whether Wario or Donkey Kong has a faster serve. I don't think the appeal is even really about picking the best statistical player; I feel it's about picking your favorite Mario mascot and kicking some butt with them.
Sure it's nice to want things but I think by introducing such nitty-gritty details would kill a lot of the fun and make things more dense. An experienced player used to relatively overwhelming HUDs (and if you know what a HUD is then that is you) may want a detail like that, but someone who doesn't play many games, like the person to who Mario Tennis Open is trying to appeal, will take one look at the bars and percentages and say "peace out."
And with that, I'm done. I've probably typed more words addressing concerns in the comments about this one corner of Mario Tennis Open than I did for the review. I hope that everything on this page is enough to form an educated opinion about whether one is OK with spending time with the game. If not, well, it's out this coming week in all territories, try it yourself before passing judgment on a new feature.
Re: Review: Mario Tennis Open (3DS)
@Slapshot: I didn't think it was a problem when played for the review, and to triple-check I just played a quick exhibition mode against the AI on Pro (4/5 difficulty) with gyro controls and nothing but the Simple Shot and I didn't score a single point. I hit the ball back all fancy a couple times, but no sweat for the computer player. A human opponent may lose a point or two here and there but if they are truly a more skilled player than their opponent they will prevail.
I would honestly not worry about the computer controlling your opponent's movement. There are plenty of ways to knock players back or spin them around to disorient and take advantage of, plus it's more difficult to plant a killer shot in gyro/training wheels mode and do the same.
A gyro character isn't suddenly Superman either; in fact, the auto-movement is pretty similar to Wii Sports, and it's easy to trounce a novice player there too.
It's kind of frustrating that IGN's review was so impacted by this specific issue because it's really not an issue at all. Good players will rise to the top online, there is no "win" button, and new players will have a less intimidating entry into what is likely going to be a very competitive environment thanks to players like the ones who are posting here concerned about the balance being messed up.
Re: Review: Mario Tennis Open (3DS)
@PlatinumGamerX Don't forget Luma!
Re: Review: Mario Tennis Open (3DS)
@RR529: I'm not a competitive SSFIV player so I appreciate the training wheels and realize that they can only take me so far (esp. considering how much I'd get trounced online when using them). There is a difference, which I suppose I should've made more clear: the training wheels in SSFIV help you pull off any special attack that would normally take a lot of practice to perfect — the touch and gyro controls here make you hit the correct individual button. To compare to Mario Kart, it's not as if one player is constantly getting stars and blue shells while the other makes due with, I dunno, bananas.
It's a flawed comparison I suppose, but the gist of what I was getting at is that I have serious doubts that someone's ability to enjoy themselves online will be drastically affected by playing against a touch opponent, hence why I didn't think it was worth holding against the game.
I would also expect that anyone serious about playing online for any extended period of time would "graduate" from the training wheels to doing it themselves.
It's really not as big a leap as IGN claims.
Re: Talking Point: What Are You Playing This Weekend?
Forgot to contribute (sorry Tom!) but I'll be finishing up Max Payne 3 for review, smashin' fools online come Sunday in Mario Tennis Open and then probably some more BatmanBatmanBatman if time allows.
Re: Review: Sudoku by Nikoli (3DS eShop)
@Tsuchinoko: All number puzzle music outside of Picross 3D is dead to me anyway!
@47drift: That circle zoom thing on the top screen is sort of a magnifying lens, so picture the sudoku field further deep than it.
Re: Review: Mario Tennis Open (3DS)
@BulbasaurusRex @Adam Aight, so as I mentioned above, the gyro stuff and Simple Shot, which acts as a "use best shot for this situation" type button, are mostly for players who have never played a Mario Tennis before or who may be intimidated by all of the button combinations and Circle Pad. It poses no real threat to an experienced player; if you get accustomed to the regular buttons then you'll have greater control over your character and strategy.
Look at SSF4 3D as an example of how this would work. Do you honestly think thy someone who relies on the touch combos will stand a chance against higher-level players? Not likely, and all they do is make the touch user feel like they have a fighting chance, even if it's mostly an illusion in practice.
As for the stats and character customizing limited to Miis, neither are ultimately IMO that big a deal. Mario sports/racing games have never been about the nitty-gritty, so it seems strange to me to hold Opem to a different standard. MK7 showed kart stats, but those were directly related to the kart and not the character — there's no difference between Mario and Luigi for weight, so with the same gear their karts are identical in performance. Not being able to customize stock Mario characters seems not so crucial to me; believe it or not, the stock characters are balanced and playing against the AI it becomes evident that they each have a certain play style. (Diddy plays deep and runs you around the court, Waluigi tends to play closer to the net, for example.) Miis are essentially create-a-character and outside of the set stable of Mario folks. All the stat comparison they offer is what Type they are (e.g. Speed, Tricky) and for what it is I feel it's plenty.
I do wish that there were more diverse characters, but when your unlocks include Baby Peach I feel like you're scraping the bottom as it is. I also wish it was easier to compare stats of gear for your Mii since sometimes it's difficult to get an accurate side-by-side image, but I think that'd be too hardcore for the audience the game is after.
TL;DR: what IGN criticized aren't things I think are worth making that big a fuss over. Skill will rise to the top, have fun online if that's your thing, try to play locally with friends at some point too if you can.
Re: Review: Mario Tennis Open (3DS)
@Adam: The accessibility features are in no way a competitive advantage. They're training wheels, not win buttons.
EDIT: I can say more on what I think about those "issues" but I'm not typing all that on my phone. Check back in a bit, please!
Re: Review: Mario Tennis Open (3DS)
@CowLaunch: Yeah, I think so. It's pretty much just straight-up tennis with some cartoon oomph behind it, much like the N64 version.
@GazPlant: Stick with the GameCube/Wii version, there's plenty of Mario to be had there!
Re: Peter Molyneux Wants More From 'Lacklustre Wii U'
Yeah, and his tie is stupid too
Re: Mario Kart 7 Update Available Now
@XCWarrior: NPD's monthly top 10 now lists games as single entities instead of breaking them out by platform — i.e. Batman on PS3 and 360 is just listed as "Batman" in one slot. Exclusives have a tougher time charting since they have to compete with compound sales of multi-platform titles. It's why Kid Icarus failed to chart last month despite having sold enough to chart on a single-SKU breakout like the list used to do.
So I don't think MK7 not charting on NPD's list necessarily means that sales are down compared to MKDS — sales might be lower, but unless you have data for that specific title you can't say for sure.
Re: Nintendo Japan Discontinues Aqua Blue 3DS
Aww, best launch color is dying.
Re: Ubisoft Announces Avengers Game for Wii U
Hopefully it matches the Genesis game in quality and voice work.
Re: Talking Point: The Critical Importance of Black Ops 2
If I can get me some HD Blops with pointer controls then I will be one happy panda.
Re: Fire Emblem: Awakening Battles to Number One in Japanese Chart
@RR529: Well when you play a bunch of FPS games that are really similar then of course you'll think the genre is same-y. Try something different - Left 4 Dead, Portal, Bulletstorm, Crysis, Syndicate or Red Steel 2. There's a lot more variety in the genre than CoD and it's followers would lead you to believe.
Anyway, on topic, I've never been much of a FE fan but I'm willing to give this one a try once it hits. Nice to see the series get the sales itS goodwill seems to have earned.
Re: Gaijin Drops Biggest Hint Yet at Wii U Runner2
@Kyloctopus: Because we're all the same staff?
Re: Suda51 Still Waiting for His Wii U Dev Kit
To everyone blaming Nintendo: Dev kits aren't handed out willy-nilly, nor is Nintendo withholding one from Grasshopper. What Suda is saying is that they do not have any Wii U projects lined up at the moment because they haven't entered into any agreements with publishers about Wii U projects, hence no Wii U dev kit.
Re: Add Tennis Balls to the List of Things Goombas Hate
This game is neat-o fun.
Re: Going to PAX East? Come Say Hello!
@Oddy: Strange quirk, but now resolved! Thanks
Re: Going to PAX East? Come Say Hello!
@Oddy: A good amount of time will be spent on non-tendo stuff, and Runner2 is definitely on the agenda. Also looking forward to getting my hands on Heroes of Ruin, Theatrythm, Lollipop Chainsaw and Mario Tennis.
and like a million StreetPass hits you guys
Re: Going to PAX East? Come Say Hello!
Key word "devil"
Re: Going to PAX East? Come Say Hello!
@The_Fox: God I hope that happens.
Re: Review: Rhythm Thief & the Emperor's Treasure (3DS)
Pretty pumped about this one, love the style.
Re: Nintendo Reveals Playable PAX East Line-Up
@3DSLUIGI: PAX is open to everyone, you buy tickets and all that stuff. It's not industry-only by any means!
Re: Darksiders II Creative Director: "Don't Compare It to Zelda"
@warioswoods What would your impressions of Skyward Sword or Twilight Princess be based on each of their first 30 minutes, assuming you had never played a Zelda before?
</devilsadvocate>
Re: Review: Everdrive 64
You can send that over now, Damo!