@contractcooker Perhaps they're waiting for the price of the higher capacity ones to go down enough as technology marches on, after which point it'll be offered.
It's not like as if Nintendo is dead set only having 64GB available for the rest of Switch 2's lifespan.
It seems like Nintendo didn't expect to up their max game card capacity up to 128GB sooner then.
Given the availability of 128, 256, 512GB and 1TB Express variants of microSD cards, the same storage technology Switch 2 game card uses, it'll be only a matter of time that higher capacity ones will be available for the publishers.
As a Canadian Nintendo Life user, I secured a standalone Switch 2 unit from Best Buy Canada that apparently has a sheer amount of it, just like with my OG Switch back in 2017.
As of now, my order status is currently sitting at "In progress", and I very, very recently got my confirmation email. Since a certain event might take place on May 22nd, I fear that'll delay my order since their delivery option will be affected.
I did try several other online stores unsuccessfully for various reasons, possibly caused by so many people trying to get Switch 2 units.
Walmart for my bank refusing me to process the transaction, Staples for perpetually throwing Cloudflare Host error in Check Out process, Canada Computers for being extremely slow at loading, then Best Buy and GameStop not properly showing Switch 2 SKUs and keeping me into their weird queue system.
Maybe in hindsight, I should've taken a 1h30 road trip to my closest GameStop retailer just for having a safe shot at whatever the next big console Nintendo might release. I kept hearing Canadians having an easier time at it than dealing with the chaos stemming from the poor planning of online stores.
Bestseller or not, the sales numbers for each Mario Kart game have almost always been relative to how well the platform was selling at the time. It's made very evident with the best-selling Wii U title Mario Kart 8 being among the worst selling instalments, in no small part thanks to how poorly the Wii U was marketed as a whole.
Kit and Krysta might have a point about the franchise not necessarily being what will get the console's sales number at a satisfactory-enough number. However, they clearly underestimate how much traction the franchise has gained over the decades.
It took nearly a decade and half from Super Mario Kart for Nintendo to strictly adhere with the game design blueprint for the future instalments to follow, starting with Mario Kart DS. And since then, the franchise has begun receiving a steadily increasing amount of games sold relative to the platform.
There's no doubt that the next Mario Kart release will achieve great sales, but how many more will come down to how it'll contribute to the franchise and how well the game and the console are marketed.
The thrill behind the time-consuming quests about getting an ultra-rare item is largely about how time-consuming they really are, which enhances the mystique behind these drops. It feels as if they're urban legends, especially during a time when Internet wasn't as widespread as in 2025.
That said, I'm not fond of those quests, since game developers don't account for the rare drops while designing the game and that the process of obtaining said drops is generally tedious. Like, it's the doing the same steps over and over without a single variation to spice things up.
I avoid those drops since many games that feature these already take dozens of hours to finish, let alone completing one without those.
Providing a space for all Wii U and 3DS players to express their feelings through Miiverse was quite a novel idea that kinda reminds me of the defunct official NSider Forums days. I was genuinely able to give/receive help, express opinions, made jokes and see what the devs had to say.
However, I do feel the Miiverse Admins were a tad too strict on enforcing rules and unnecessarily vague when it comes to explaining on some of the rules I violated, thus putting me off from using it a lot. I get that it's supposed to be inviting for everyone, including children, which in itself is an endlessly gruelling task for the moderating team.
I guess in order to reduce the workload to a still difficult but reasonable job, Nintendo should be, gasp, much more selective about whom to let in participating in the community, particularly early on. These users would then go on to establish the vibe and degree of levelheadedness satisfying enough for the company to be comfortable on opening the community little by little as their moderating capability expands. And also that they won't have to intervene nearly as often as they had to back in Miiverse days, nor rely entirely on bot for false-positive strikes/bans.
Since most of these digital sales are comprised of games that are mostly only available in digital storefronts, is there a recent-enough chart that displays the sales numbers for both the physical and digital version of each AAA retail game sold to an average mainstream retailer?
I gave the entire English version of the magazine a read.
It's got a lot of visual flair while still remaining readable, so my attention span won't wander off nearly as often.
The dry, impersonal and corporate writing found here alongside the absence of community-driven sections gives the feel it's plainly trying to sell products.
Shame they didn't took the opportunity to establish human connections and loyalty within its customers! Even Nintendo Power during its later years nailed these aspects down.
EDIT: I didn't realize that this is a yearly magazine. But my point still stands if they ever consider publishing monthly.
As of this date, a loose copy of Luigi's Mansion: Dark Moon is no more than $15 USD.
If you own any 3DS handheld, it'll be MUCH cheaper than the port job for the Switch.
The absence of secondary stick might prove to be unintuitive, but the simpler level layout makes the 3DS control scheme (using B button to temporarily raise Luigi's arm high up) a fine alternative in many cases.
And thus, no need for me to get the port, particularly when they didn't change much other than a bit of graphical glow-up.
Jeremy Parish published his first two remakes of Game Boy Works over the course of 2 weeks, and 3 of those games just got released as part of this week's NSO Game Boy lineup. What a funny coincidence.
Anyways, Super Mario Land is quite a weird and fun romp, albeit done in under an hour and with less satisfying physics from what I've played from its 3DS Virtual Console incarnation.
We don't know how this remake would handle timing window in relation with 30FPS. However, having lower frame rate can impact how accurate the player response will be, as they get less frames to work with it.
Outside possibly the Superguard, the rest of the game shouldn't be impacted much from lowering the frame rate, but it certainly feels a bit less responsive.
Although "Retro" might be the catchier term, "Legacy" is better at describing a console that's no longer officially supported. Every Nintendo console released prior to Switch would fall under that.
I'd argue the line between new and retro would be around the 6th video game generation, where Sony and Microsoft pretty much set the blueprint for every console going forward. Even the PS2 and OG Xbox games look and play fundamentally the same as PS5 and Xbox Series would despite the difference in graphic fidelity.
@Banks Never tried that one. Though, I wonder how the extra D-Pad will come into play, given the franchise typically requires 6 buttons to pull different punches and kicks.
I got my VGA-modded Virtual Boy in early 2023 alongside with a flashcart since I thought the platform has pretty interesting quirks and there are a few games that caught my attention. There still isn't a core for MiSTer FPGA, and I don't like dealing with the input lag inherent from software emulation.
The controller itself is pretty comfortable to hold, and the twin D-Pad setup is reminiscent of Wii U Pro Controller layout. The rear buttons even react differently depending on how fast they're pressed down. The handles being raised a bit above the rest might pose some more strain to thumbs than a standard controller.
I'll admit that the red color palette output from the device is much more comfortable to look at than the actual displays within.
Thanks goodness they didn't go with the claustrophobia-inducing and overly busy prototype main menu. A header banner that takes up a huge chunk of screen estate alongside with medium-sized game thumbnails and small icons wouldn't work.
That being said, I'm not fond of the currently dominating utilitarian UI design pushed by Microsoft's Windows 8 in 2012, where Switch took inspiration from.
It's fine at what they're meant to do, but it lacks the "going for extra mile" vibe that's arguably essential for establishing lasting impressions.
For the latter, GameCube's BIOS menu is a good example without dragging the user experience down. It drops you straight to the game when a disc is read, but there's also cool-looking and simple cube menu that's effective at doing basic stuff. Which can be accessed by leaving a disc out or holding the A button while booting.
The game's combat system is interesting, but it's severely undermined by weak mobs and even bosses.
They generally tend to act nothing more than damage sponge and are quickly trounced with attaching Djinnis according to each party member's innate element and using spells. Which is pretty much standard RPG fare, and summons would likely be overkill. It's also easy to be overleveled due to wandering on a off-beaten path out of confusion.
When it's like that for the first 20 hours or so of the game, the law of the least resistance takes over and the player isn't encouraged to experiment with other options.
Paper Mario on N64 and GameCube, although still relatively easy, has a more engaging combat system and intricate enemy behavior than Golden Sun.
When I was younger, Wild World was quite a great game on its own until the subsequent entries have been released, especially with New Leaf. I still own it, but haven't played it in a very long while, simply because I feel it hasn't aged well at all and it gets worse in the future.
The technology wasn't there at the time of release and the franchise would continually expands from there. It's not like Mario Kart, where the physics differ from one entry to another and their replayability is high, which makes these games worth playing even after the later releases came. Wild World doesn't have these advantages and was released early in DS lifespan, which hasn't already properly harnessed the power of the aged handheld. They barely managed to cram the game in a 32MB game card, which may explain on how shallow the content really is. Crazy, I know!
Another problem with the game is their localization decision to not have any real holiday as the rest of the franchise did, so they can rush the localization process as fast as possible before Christmas comes in. Part of the Animal Crossing appeal is lost on this one because of that.
Who would get Wild World over the objectively superior New Leaf? Probably anyone with rose-tinted glasses, but most the gamers would be much less inclined to get the older installment.
Super Mario Bros. The Lost Levels isn't just ultra Nintendo Hard; it has also the kind of baloney difficulty that I consider detrimental to my enjoyment.
I love when the challenge comes from having to be clever on how to take on a particular level, but this game doesn't do just that; the level design also feels generally unprofessional due of abusing cheap difficulty elements, such as those that requires ultra-precise jumps while dealing with the bizarre and slippery Mario 1 physics (even without Luigi), leaps of faith, the ratchet scrolling screen that prevents from backtracking in the most crucial areas and certain levels that requires a good deal of memorization in order to get through them without hampering the pace of the game.
I beat that game once on the Wii U VC. There's the slight added input delay coming from the Wii U itself for processing both HDTV and GamePad video, so precision-timing is slightly harder than actually playing with pretty much any other console plugged on a CRT TV. And I'm not going to bother replaying this demented sequel ever again in my life!
The concept of banning the entire systems where the affected NNID sounds like a good idea at glance. However, when you take into consideration that using Miiverse is like walking on a field of sensitive mines, this not only cut the malevolent users away from equation, but also those who aren't mean-spirited as well.
Miiverse is an interesting concept, but its dodgy execution on the moderation's part isn't something that even a stern defender of this flawed execution would deny.
This all started with the fact that Miiverse allowed people under 13 years old to participate, which makes it automatically insanely difficult to moderate without entirely relying on a automated report system (for some reason, they don't instantaneously prevent you from posting a message with a blacklisted word in first place) and its (sometimes mischievous) users to report any post that they think it deserves being gone. Most forums just outright won't allow anyone under 13 to participate, and they never had as much struggle with its users (save for a few bad apples here and there) as Miiverse.
I once got an automated warn in form of a notification just because I posted a message with a harmless out-of-bound glitch from Animal Crossing: New Leaf on the AC Plaza community and the word "glitch" I threw in is apparently blacklisted. The warn has been sent 4 minutes after I posted it. I couldn't seem to figure out what it really is because of Miiverse's awful moderation communication system. Your only means of communication is either choosing a limited set of 3-4 messages without being even given more options to defend why your post isn't breaking the rules, or sending a message to Nintendo and then call a Nintendo rep just to solve this type of situation. I can't say this is quite an efficient way for this situation.
I dare you to try defending on the aspects where Miiverse isn't quite efficient without saying something along the lines of "Nintendo doesn't know online well." and "It's designed for kids too.".
Once again, Nintendo of America's reasoning behind the absence of the smaller New 3DS alternative is pretty much restating the obvious, therefore I'm still hardly convinced on why they wouldn't bring it to America. Why can't they just further explain in a detailed manner why they went with that decision, so that we would believe they've made the right choices? Come on NOA, just spit it out!
I wasn't exactly sure on which New 3DS model should I spend my hard-earned cash on. I've been playing with my Japanese standard New 3DS model since mid-October, and I've found it almost as comfortable as my 3DS XL. On the flip side, I'm kinda curious about the New 3DS XL model, yet I believe it'll be like if I'm holding a slightly less heavier older 3DS XL model.
Nintendo of America left me baffled with their questionable decision to not release the standard New 3DS along with its XL variant, especially when they haven't provided the exact reasons why they went that way. Sure, it's logical that the vast majority of players from Japan and Australia bought the XL over the standard one, so this New 3DS XL model is no-brainer. But it still feels like they wasted a golden opportunity to rack up some dough, even if they don't stock as much as they would on the XL variant. Did they assumed that we Americans all have large hands? Are they still holding their current mantra of focusing on bringing mostly just the "most important" products and often ignore the extras just because of its mainstream audience? I can't further argue on how bad their decision is until NOA actually reveal the justifications that lead to not bring the standard New 3DS model. Sorry, but the fact that "different territories make their own business decisions" doesn't even explain it at all.
Either way, I'm no hurry on purchasing any New 3DS from North America, mainly because its library of new games aren't enough to captivate my attention. It could be a gift for my upcoming birthday or the next Christmas, but this isn't something that would make me insta-buy soon after the New 3DS launched near my home town.
To me, Super Smash Bros. for Wii U is without question the best iteration of the widely-praised franchise. Not only there's quite a lot of content and features waiting to be unraveled, but the gameplay is so fined-tuned it's very fun to play in the long run. It definitely has everything to enjoy both newcomers and veterans of the series. The same can be said to the 3DS version, but to a lesser extent.
I would consider Super Smash Bros. Melee as the second best game of the franchise, mainly for its finest and speedy gameplay approach and a reasonable amount of content.
Coming in third place is, Super Smash Bros. Brawl. The adventure mode is worth playing through once and there's quite a hefty amount of content to be found on a single disc. Gameplay isn't as refined as the games mentioned above, due of frequent tripping and floatier overall gameplay, but it's otherwise solid.
The N64 version of Super Smash Bros. simply doesn't age well compared to the later entries. It was a great game back in its heydays, but time has been cruel to it. The content is very slim, in which it's possible to unlock everything within a few hours on the game and the gameplay is as good as Brawl, albeit without tripping.
I went with Super Mario Bros. 3. Not only did this game ironed out some control weirdness present from SMB, SMB2 and The Lost Levels, but also brought a lot of new concepts to the table for the later installments of the franchise to follow and improve upon them. Super Mario World may be technically the better game, but it won't be the same if SMB3 didn't came before.
@mandlecreed So, it turns out that the SMK driver's display was deceiving me about how perfect the controls actually are. In F-Zero, you could easily see anything that's far ahead of you due of the whole screen resolution allocated for the driver display. The same display from SMK is always split horizontally and feels a bit squashed. This makes obstacles difficult to anticipate and render the visuals less appealing, especially on the Choco Island tracks. For single-player modes, the always active split-screen function tend to bother me. I'd rather have a mini-map over the huge map sitting at the bottom screen like F-Zero does. Had this issue resolved, I'd get a better idea on how each driver handles. Or perhaps having more sprites that indicates which direction my character is facing could be helpful, too.
The CPUs do cheat regarding on their item usage, whether or not they decide to jump over bananas and shells as well of passing through Thwomps like if it was nothing. If a player is directly in front or behind a CPU driver, the latter tends to throw/drop their special item against their foe. And they can do that as many times as they wish. Starting on 100cc, the CPUs will sometimes jump over items you placed on a track. I presume that 150cc is worse on that regard, because they pull these tricks much more often than the previous difficulty. The fact that the AI racers can pass through Thwomps while I can't gives them an advantage in the later Bowser Castle tracks and Rainbow Road.
@unrandomsam If Nintendo's next-gen console would only support the same proprietary game cards similar to DS/3DS, then the system be as small as an Ouya or PlayStation TV and might be more cost-effective overall. These game cards are cheap enough and aren't difficult to work with unlike the N64 cartridges. Could be interesting if Nintendo went with that route.
If you remember that Nintendo isn't the only console maker that couldn't reasonably churn out enough games to fill the many gaps between the launch day and the next two years, then you'll most likely think that the console makers should've delayed their console launches to have more games releasing more regularly. That issue alone may be a good reason why some would own two current-gen consoles or more if they want to get busier. For that matter, I might get a PlayStation 4 at some point this year and in 2015.
A bit off-topic but interesting to mention that, Nintendo's history of lackluster third party support started with the fact that Nintendo for some reason decided to have sour relationships with them since the day Nintendo 64 went with cartridges instead of discs. According to that one article, the trend seems to continue with the Wii U as well, because Nintendo still made the game development difficult for most big-budgeted third party companies. I'd strongly believe that their true reasoning behind that is for the console maker to take a significant advantage with its first party titles, therefore retaining their reputation of still making great games while leaving third party companies a bit behind in comparison unless they're willing to do many trials and errors to fully push the Wii U's capacity to its limits. It couldn't be unseen for me after I read that article.
I went with Super Mario Galaxy. It's without any doubt the most impressive Mario game I ever got the chance to play and it's one of the games that would age quite gracefully. It's still fun to play as it were back when it was released. I would also put either Super Mario Bros. 3, Super Mario World or Yoshi's Island on 2nd place, mainly because of their replayability.
Super Mario Sunshine would be definitely ranked lower than it's actually in if people weren't wearing their nostalgia glasses. The game felt too experimental to be considered as one of the best Mario platformers.
My mighty 32GB SD Card won't even sweat on holding Super Smash Bros. along with the many other games I currently own. I'm pretty much going to download this in Day 1!
I strongly disagree with the review score. The game seems to be overrated in my eyes, especially considering on how poorly aged it is. If you take off your nostalgia glasses for a moment, it'll be more unbearable than you might remember.
The difficulty and struggle I've felt in this game are mostly attributed to the limited SNES capabilities during its heydays and the impressive-but-now-outdated Mode 7 technology. This is what caused the developers to make sure the AIs cheat very often starting at 100cc to offer (unfair) challenge and couldn't conceive bigger tracks. Were they excusable back then? Yeah. It was one of a kind racing game that revolutionized the genre.Time travel forward to today, and these technical shortcomings are inexcusable, simply because there are better racing games out there.
Also, the kart physics are so awkward that it makes the player far more prone on getting out of the track and smashing on the walls, especially in 150cc. Powersliding and hopping sure helps you on going faster, but it actually swerves you more on the outside of a corner that you had to react inhumanly fast to properly reorient your kart. This mechanic is tough to master just because the tracks are too small!
I just can't stand of the game's 100cc and 150cc difficulty, simply because they were resulted from the system's limitations. And that's coming from someone who plays quite well in Mario Kart 64, 7 and 8. Super Mario Kart is a classic, but definitely not a timeless one for sure! If I were to be a reviewer, I would give it a 6, or a 7 if I'm feeling generous.
The game's lineup is quite decent. Super Mario Bros. 2, Excitebike and Vegas Stakes should've be offered as a Wii U VC and Wii VC version. I'd hate having to spend an extra dollar just to download the same game once I registered a code for the Wii version.
Instead of spending my precious coins on downloadable games, I figured out I'd rather save my coins for any upcoming exclusive and expensive reward that might come out of blue like the Luigi's Mansion figurine. That way, I'll be ready for sniping up one of those before it'll very quickly end up being out of stock.
Finally, I can now get to play this game without having to resort to my Japanese 3DS. Though, I'm not a big fan on how NES games are emulated on 3DS and would rather play this game on Wii U instead. Since the Japanese Wii U eShop recently got the same game, I can see it being released on ours sooner.
I got a suggestion for a Heavy 3 Bike combination: Comet/Sport Bike/Jet Bike/Yoshi Bike + Roller/Azure Roller + Any acceleration type glider. This combination will give you a speed of 4.25, an acceleration of 4.00 and a handling of 3.25. Sure, you may need to practice their unusual drifting style, but they'll be also able to cut corner faster than any other kart/bike builds.
Nintendo of America has just proven that they really dropped the ball on Club Nintendo's Gold/Platinum rewards for multiple reasons. What were they thinking?!
The lack of physical rewards
All of the offered games were released before the end of 2013
The lineup isn't exactly the best
Huge disparity in terms of value between rewards
All ranting aside, I think Game & Wario would be the wisest choice out of the bunch for me.
A Link to the Past is certainly my best Zelda game to date, followed by Ocarina of Time. Every time I play the SNES classic, I never seem to get bored. It just ages so well I might as well call it a timeless classic!
While Ocarina of Time was revolutionary by the time it got released on N64, the gameplay starts showing its age even in its 3DS remastering, mostly due of its occasional camera problems. Thankfully, they aren't as aggravating as Majora's Mask does. In the latter, the gameplay is so action-oriented that the actual camera system reused from the previous iteration and the relatively low framerate caused some major annoyances through certain parts of the game. Snowpeak Temple and Great Bay Temple posed me too many unnecessary frustrations on the more action-oriented sections, which were enough for me to stop playing at this point and having hard time to come back. A remake of Majora's Mask would easily solve these aforementioned issues and potentially help it to become one of the best Zelda games to date.
I already have Paper Mario on my Wii U's Wii mode, 3D Classics: Kid Icarus, and Donkey Kong Jr. on both e-Reader and 3DS. I'm not even remotely interested in Metal Torrent.
@ToxieDogg The actual controls of Pac-Land were actually mimicking the original arcade version's one. Player 1 has the first two buttons to move and another button is used to jump. Player 2 maps the moving command to the last 2 buttons, with the very first served to jump. In the NES/Famicom conversion, you can actually use the second controller, which have mapped the move buttons to the Control Pad and the jump button to A. If you use the GamePad, you should try changing from Player 1 to Player 2 via VC Menu once the game actually begins. But still, this is a very odd design decision for a platformer that arrived before Super Mario Bros. came in.
So, I downloaded both Pac-Land and Pac-Man Collection to my Wii U. I heard that the controls for the former is odd. Movement is usually done by pressing A to move right and B for Left. Guess where the jump command is assigned. That is, unless you play as Player 2, as the controls are typical for any platformer.
Oh yeah, I actually own the Japanese version Fantasy Life and its DLC that allows you to play online and access to a new island for expert players. Can't wait to connect with you guys with my Level 75+ dude on October 24th, as long as the North American version includes everything from Fantasy Life Link!
The Mysterious Murasame Castle seems to be interesting for me, yet I'm not a European and want it to arrive on Wii U VC instead. It basically looks like the gameplay is based on Zelda, but with a faster pace and much tougher difficulty. Hardcore Gaming 101 has this covered, so you might as well read it to see more details about the game.
Wario's Woods is far too complex for my brain to even handle its basics. What's even worse, the electronic manual never told me anything about the controls and tricks. This is irritating, because the game isn't quite as known as Nintendo seems to expect out from us.
Also, it seems to take forever to unlock NES Open Tournament Golf due of its insane requirement, so the code would help us unlocking that game.
Yup, Mario Kart's Swiss Army knife came in form of green shell! I also love on how many victories I got by using the item, even when they seemed to be out of reach. I got to master its usage, especially because I often placed 1st in many many races.
Personally, Blooper is the most useless item ever conceived. Seriously, anyone who've played enough Mario Kart won't be affected, especially when there is a map. Blooper only becomes a real threat against newbies and computer players, with the latter swerving left and right that slow themselves down (assuming that MK8's AI behaves like those from MK7 and MKDS). It seems like that in the Wii U iteration, the ink only covers the center of the screen instead of all over the place. When we already have the Coin item taking out our precious item slot, Blooper's inclusion only seem to be more redundant considering its usefulness. I'm wondering why Nintendo continues to include it anyway.
Nope, nothing from me. I even checked my spam folder and still no sign of it. I swear I could've gotten the demo, given that I have very well over 1500 coins gained this year and happens to have downloaded Animal Crossing: New Leaf since its launch day. Oh well.
Personally, this game looks very interesting. I could easily imagine some classic Zelda gameplay, but in a much faster pace and more intense that the Warriors franchises are known for. The thing is, I'm wondering how the entire game will play. That's because the first trailer made the game seems like to be a clone of Dynasty Warriors with Zelda slapped in, since it's just demonstrating the concept in first place. I guess I'll be waiting for later trailers and reviews to come before I decide to take part among the million gamers who would purchase the game.
I already own three of these games long time ago, and Brain Age doesn't seem to be remotely interesting for me. The lineup doesn't leave to be desired to say at least.
@Capt_N My GBA games from 3DS is noticeably blurrier in motion than my Game Boy Player's Soft Filter. When the former's video is in motion, it gets as detailed as if I half-shut my eyes. GBP's Soft Filtering on the video is much less blurry in comparison, to the point I can still spot the finer details of the picture.
The thing is, GBA emulation on 3DS is kinda rushed compared to Wii U's VC. Functional Sleep Mode available on certain games but isn't triggered by simply closing the 3DS, darker coloring, no Restore Point, no Suspend Point and being unable to go back on HOME Menu without closing the software. The other VC games available on 3DS don't have these problems.
The funny thing is, I own a compatible 2TB hard drive connected to my Wii U. It would take me around 80 25GB games to fill this storage device, which is almost impossible for me since I usually don't buy that many games. Therefore, I won't need to worry about running out of space during the entire Wii U lifetime.
Looks like I'm going to download Wario Land 4 to my Wii U today. As a 3DS Ambassador, I'm not particularly fond of the way the 3DS system emulated GBA games due of its excessive motion blurring.
That console looks a lot more professional than your average clone system. So are the website and the offers. Since RetroN 5 is launching soon with the price of around $139.99, Analogue Nt is exorbitantly overpriced for a console that plays nothing but NES and Famicom games.
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Re: Final Fantasy VII Remake Intergrade's File Size On Switch 2 Is Making Us Sweat
@contractcooker Perhaps they're waiting for the price of the higher capacity ones to go down enough as technology marches on, after which point it'll be offered.
It's not like as if Nintendo is dead set only having 64GB available for the rest of Switch 2's lifespan.
Re: Final Fantasy VII Remake Intergrade's File Size On Switch 2 Is Making Us Sweat
It seems like Nintendo didn't expect to up their max game card capacity up to 128GB sooner then.
Given the availability of 128, 256, 512GB and 1TB Express variants of microSD cards, the same storage technology Switch 2 game card uses, it'll be only a matter of time that higher capacity ones will be available for the publishers.
Re: Poll: So, Did You Manage To Get A Switch 2 Pre-Order In? (North America)
As a Canadian Nintendo Life user, I secured a standalone Switch 2 unit from Best Buy Canada that apparently has a sheer amount of it, just like with my OG Switch back in 2017.
As of now, my order status is currently sitting at "In progress", and I very, very recently got my confirmation email. Since a certain event might take place on May 22nd, I fear that'll delay my order since their delivery option will be affected.
I did try several other online stores unsuccessfully for various reasons, possibly caused by so many people trying to get Switch 2 units.
Walmart for my bank refusing me to process the transaction, Staples for perpetually throwing Cloudflare Host error in Check Out process, Canada Computers for being extremely slow at loading, then Best Buy and GameStop not properly showing Switch 2 SKUs and keeping me into their weird queue system.
Maybe in hindsight, I should've taken a 1h30 road trip to my closest GameStop retailer just for having a safe shot at whatever the next big console Nintendo might release. I kept hearing Canadians having an easier time at it than dealing with the chaos stemming from the poor planning of online stores.
Re: Ex-Nintendo Duo Unsure Mario Kart 9 Will Be An Instant "Slam Dunk" For Switch 2
Bestseller or not, the sales numbers for each Mario Kart game have almost always been relative to how well the platform was selling at the time. It's made very evident with the best-selling Wii U title Mario Kart 8 being among the worst selling instalments, in no small part thanks to how poorly the Wii U was marketed as a whole.
Kit and Krysta might have a point about the franchise not necessarily being what will get the console's sales number at a satisfactory-enough number. However, they clearly underestimate how much traction the franchise has gained over the decades.
It took nearly a decade and half from Super Mario Kart for Nintendo to strictly adhere with the game design blueprint for the future instalments to follow, starting with Mario Kart DS. And since then, the franchise has begun receiving a steadily increasing amount of games sold relative to the platform.
There's no doubt that the next Mario Kart release will achieve great sales, but how many more will come down to how it'll contribute to the franchise and how well the game and the console are marketed.
Re: Opinion: Against All Odds - Why Does RPG RNG Hate Me?
The thrill behind the time-consuming quests about getting an ultra-rare item is largely about how time-consuming they really are, which enhances the mystique behind these drops. It feels as if they're urban legends, especially during a time when Internet wasn't as widespread as in 2025.
That said, I'm not fond of those quests, since game developers don't account for the rare drops while designing the game and that the process of obtaining said drops is generally tedious. Like, it's the doing the same steps over and over without a single variation to spice things up.
I avoid those drops since many games that feature these already take dozens of hours to finish, let alone completing one without those.
Re: Opinion: Miiverse Was Fine, But Does Anybody Really Want It Back In 2025?
Providing a space for all Wii U and 3DS players to express their feelings through Miiverse was quite a novel idea that kinda reminds me of the defunct official NSider Forums days. I was genuinely able to give/receive help, express opinions, made jokes and see what the devs had to say.
However, I do feel the Miiverse Admins were a tad too strict on enforcing rules and unnecessarily vague when it comes to explaining on some of the rules I violated, thus putting me off from using it a lot. I get that it's supposed to be inviting for everyone, including children, which in itself is an endlessly gruelling task for the moderating team.
I guess in order to reduce the workload to a still difficult but reasonable job, Nintendo should be, gasp, much more selective about whom to let in participating in the community, particularly early on. These users would then go on to establish the vibe and degree of levelheadedness satisfying enough for the company to be comfortable on opening the community little by little as their moderating capability expands. And also that they won't have to intervene nearly as often as they had to back in Miiverse days, nor rely entirely on bot for false-positive strikes/bans.
Re: US Physical Game Spending Continued To Decline Last Year, Now Sits At Half 2021's Numbers
Since most of these digital sales are comprised of games that are mostly only available in digital storefronts, is there a recent-enough chart that displays the sales numbers for both the physical and digital version of each AAA retail game sold to an average mainstream retailer?
Re: Nintendo's Official Magazine For Summer 2024 Gets English Digital Release
I gave the entire English version of the magazine a read.
It's got a lot of visual flair while still remaining readable, so my attention span won't wander off nearly as often.
The dry, impersonal and corporate writing found here alongside the absence of community-driven sections gives the feel it's plainly trying to sell products.
Shame they didn't took the opportunity to establish human connections and loyalty within its customers! Even Nintendo Power during its later years nailed these aspects down.
EDIT: I didn't realize that this is a yearly magazine. But my point still stands if they ever consider publishing monthly.
Re: Poll: Luigi's Mansion 2 HD Is Out This Week, Will You Be Getting It?
As of this date, a loose copy of Luigi's Mansion: Dark Moon is no more than $15 USD.
If you own any 3DS handheld, it'll be MUCH cheaper than the port job for the Switch.
The absence of secondary stick might prove to be unintuitive, but the simpler level layout makes the 3DS control scheme (using B button to temporarily raise Luigi's arm high up) a fine alternative in many cases.
And thus, no need for me to get the port, particularly when they didn't change much other than a bit of graphical glow-up.
Re: Nintendo Expands Switch Online's Game Boy Library With Three More Classics
Jeremy Parish published his first two remakes of Game Boy Works over the course of 2 weeks, and 3 of those games just got released as part of this week's NSO Game Boy lineup.
What a funny coincidence.
Anyways, Super Mario Land is quite a weird and fun romp, albeit done in under an hour and with less satisfying physics from what I've played from its 3DS Virtual Console incarnation.
Re: Bayonetta Origins Director Empathises With Paper Mario Dev, Suggests Reasons For 30FPS
We don't know how this remake would handle timing window in relation with 30FPS. However, having lower frame rate can impact how accurate the player response will be, as they get less frames to work with it.
Outside possibly the Superguard, the rest of the game shouldn't be impacted much from lowering the frame rate, but it certainly feels a bit less responsive.
Re: Random: New Pokémon Ad Positions 3DS As 'Retro', And The Internet Disagrees
Although "Retro" might be the catchier term, "Legacy" is better at describing a console that's no longer officially supported. Every Nintendo console released prior to Switch would fall under that.
I'd argue the line between new and retro would be around the 6th video game generation, where Sony and Microsoft pretty much set the blueprint for every console going forward. Even the PS2 and OG Xbox games look and play fundamentally the same as PS5 and Xbox Series would despite the difference in graphic fidelity.
Re: Talking Point: As A Nintendo Fan, Do You Really Need To Play The Virtual Boy?
@Banks Never tried that one. Though, I wonder how the extra D-Pad will come into play, given the franchise typically requires 6 buttons to pull different punches and kicks.
Re: Talking Point: As A Nintendo Fan, Do You Really Need To Play The Virtual Boy?
I got my VGA-modded Virtual Boy in early 2023 alongside with a flashcart since I thought the platform has pretty interesting quirks and there are a few games that caught my attention. There still isn't a core for MiSTer FPGA, and I don't like dealing with the input lag inherent from software emulation.
The controller itself is pretty comfortable to hold, and the twin D-Pad setup is reminiscent of Wii U Pro Controller layout. The rear buttons even react differently depending on how fast they're pressed down.
The handles being raised a bit above the rest might pose some more strain to thumbs than a standard controller.
I'll admit that the red color palette output from the device is much more comfortable to look at than the actual displays within.
Re: Nintendo Switch Menu Mockups Found On Prototype Console
Thanks goodness they didn't go with the claustrophobia-inducing and overly busy prototype main menu. A header banner that takes up a huge chunk of screen estate alongside with medium-sized game thumbnails and small icons wouldn't work.
That being said, I'm not fond of the currently dominating utilitarian UI design pushed by Microsoft's Windows 8 in 2012, where Switch took inspiration from.
It's fine at what they're meant to do, but it lacks the "going for extra mile" vibe that's arguably essential for establishing lasting impressions.
For the latter, GameCube's BIOS menu is a good example without dragging the user experience down. It drops you straight to the game when a disc is read, but there's also cool-looking and simple cube menu that's effective at doing basic stuff. Which can be accessed by leaving a disc out or holding the A button while booting.
Re: Review: Golden Sun - A Radiant RPG, Once It Gets Going
The game's combat system is interesting, but it's severely undermined by weak mobs and even bosses.
They generally tend to act nothing more than damage sponge and are quickly trounced with attaching Djinnis according to each party member's innate element and using spells. Which is pretty much standard RPG fare, and summons would likely be overkill. It's also easy to be overleveled due to wandering on a off-beaten path out of confusion.
When it's like that for the first 20 hours or so of the game, the law of the least resistance takes over and the player isn't encouraged to experiment with other options.
Paper Mario on N64 and GameCube, although still relatively easy, has a more engaging combat system and intricate enemy behavior than Golden Sun.
Re: New Mario Themed Physical Goodies Are Now Available On My Nintendo (US)
Canadians can actually redeem for every reward mentioned in this news article, but the zipper case. Don’t see any reason why they omitted that one...
Re: Review: Animal Crossing: Wild World (Wii U eShop / DS)
When I was younger, Wild World was quite a great game on its own until the subsequent entries have been released, especially with New Leaf. I still own it, but haven't played it in a very long while, simply because I feel it hasn't aged well at all and it gets worse in the future.
The technology wasn't there at the time of release and the franchise would continually expands from there. It's not like Mario Kart, where the physics differ from one entry to another and their replayability is high, which makes these games worth playing even after the later releases came. Wild World doesn't have these advantages and was released early in DS lifespan, which hasn't already properly harnessed the power of the aged handheld. They barely managed to cram the game in a 32MB game card, which may explain on how shallow the content really is. Crazy, I know!
Another problem with the game is their localization decision to not have any real holiday as the rest of the franchise did, so they can rush the localization process as fast as possible before Christmas comes in. Part of the Animal Crossing appeal is lost on this one because of that.
Who would get Wild World over the objectively superior New Leaf? Probably anyone with rose-tinted glasses, but most the gamers would be much less inclined to get the older installment.
Re: Mario History: Super Mario Bros.: The Lost Levels - 1986
Super Mario Bros. The Lost Levels isn't just ultra Nintendo Hard; it has also the kind of baloney difficulty that I consider detrimental to my enjoyment.
I love when the challenge comes from having to be clever on how to take on a particular level, but this game doesn't do just that; the level design also feels generally unprofessional due of abusing cheap difficulty elements, such as those that requires ultra-precise jumps while dealing with the bizarre and slippery Mario 1 physics (even without Luigi), leaps of faith, the ratchet scrolling screen that prevents from backtracking in the most crucial areas and certain levels that requires a good deal of memorization in order to get through them without hampering the pace of the game.
I beat that game once on the Wii U VC. There's the slight added input delay coming from the Wii U itself for processing both HDTV and GamePad video, so precision-timing is slightly harder than actually playing with pretty much any other console plugged on a CRT TV. And I'm not going to bother replaying this demented sequel ever again in my life!
Re: Nintendo Gets Tough With Miiverse Bans, and Some Users Aren't Exactly Pleased
The concept of banning the entire systems where the affected NNID sounds like a good idea at glance. However, when you take into consideration that using Miiverse is like walking on a field of sensitive mines, this not only cut the malevolent users away from equation, but also those who aren't mean-spirited as well.
Miiverse is an interesting concept, but its dodgy execution on the moderation's part isn't something that even a stern defender of this flawed execution would deny.
This all started with the fact that Miiverse allowed people under 13 years old to participate, which makes it automatically insanely difficult to moderate without entirely relying on a automated report system (for some reason, they don't instantaneously prevent you from posting a message with a blacklisted word in first place) and its (sometimes mischievous) users to report any post that they think it deserves being gone. Most forums just outright won't allow anyone under 13 to participate, and they never had as much struggle with its users (save for a few bad apples here and there) as Miiverse.
I once got an automated warn in form of a notification just because I posted a message with a harmless out-of-bound glitch from Animal Crossing: New Leaf on the AC Plaza community and the word "glitch" I threw in is apparently blacklisted. The warn has been sent 4 minutes after I posted it. I couldn't seem to figure out what it really is because of Miiverse's awful moderation communication system. Your only means of communication is either choosing a limited set of 3-4 messages without being even given more options to defend why your post isn't breaking the rules, or sending a message to Nintendo and then call a Nintendo rep just to solve this type of situation. I can't say this is quite an efficient way for this situation.
I dare you to try defending on the aspects where Miiverse isn't quite efficient without saying something along the lines of "Nintendo doesn't know online well." and "It's designed for kids too.".
Re: Nintendo of America's Damon Baker Explains the New Nintendo 3DS XL Decision and Desire to Engage With the Community
Once again, Nintendo of America's reasoning behind the absence of the smaller New 3DS alternative is pretty much restating the obvious, therefore I'm still hardly convinced on why they wouldn't bring it to America. Why can't they just further explain in a detailed manner why they went with that decision, so that we would believe they've made the right choices? Come on NOA, just spit it out!
Re: Poll: Which New Nintendo 3DS Will You be Buying?
I wasn't exactly sure on which New 3DS model should I spend my hard-earned cash on. I've been playing with my Japanese standard New 3DS model since mid-October, and I've found it almost as comfortable as my 3DS XL. On the flip side, I'm kinda curious about the New 3DS XL model, yet I believe it'll be like if I'm holding a slightly less heavier older 3DS XL model.
Nintendo of America left me baffled with their questionable decision to not release the standard New 3DS along with its XL variant, especially when they haven't provided the exact reasons why they went that way. Sure, it's logical that the vast majority of players from Japan and Australia bought the XL over the standard one, so this New 3DS XL model is no-brainer. But it still feels like they wasted a golden opportunity to rack up some dough, even if they don't stock as much as they would on the XL variant. Did they assumed that we Americans all have large hands? Are they still holding their current mantra of focusing on bringing mostly just the "most important" products and often ignore the extras just because of its mainstream audience? I can't further argue on how bad their decision is until NOA actually reveal the justifications that lead to not bring the standard New 3DS model. Sorry, but the fact that "different territories make their own business decisions" doesn't even explain it at all.
Either way, I'm no hurry on purchasing any New 3DS from North America, mainly because its library of new games aren't enough to captivate my attention. It could be a gift for my upcoming birthday or the next Christmas, but this isn't something that would make me insta-buy soon after the New 3DS launched near my home town.
Re: Poll: Which is the Best Super Smash Bros. Game?
To me, Super Smash Bros. for Wii U is without question the best iteration of the widely-praised franchise. Not only there's quite a lot of content and features waiting to be unraveled, but the gameplay is so fined-tuned it's very fun to play in the long run. It definitely has everything to enjoy both newcomers and veterans of the series. The same can be said to the 3DS version, but to a lesser extent.
I would consider Super Smash Bros. Melee as the second best game of the franchise, mainly for its finest and speedy gameplay approach and a reasonable amount of content.
Coming in third place is, Super Smash Bros. Brawl. The adventure mode is worth playing through once and there's quite a hefty amount of content to be found on a single disc. Gameplay isn't as refined as the games mentioned above, due of frequent tripping and floatier overall gameplay, but it's otherwise solid.
The N64 version of Super Smash Bros. simply doesn't age well compared to the later entries. It was a great game back in its heydays, but time has been cruel to it. The content is very slim, in which it's possible to unlock everything within a few hours on the game and the gameplay is as good as Brawl, albeit without tripping.
Re: Poll: Nintendo Minute Debate - Is Super Mario World or Super Mario Bros. 3 More Influential?
I went with Super Mario Bros. 3. Not only did this game ironed out some control weirdness present from SMB, SMB2 and The Lost Levels, but also brought a lot of new concepts to the table for the later installments of the franchise to follow and improve upon them. Super Mario World may be technically the better game, but it won't be the same if SMB3 didn't came before.
Re: Review: Super Mario Kart (Wii U eShop / Super Nintendo)
@mandlecreed So, it turns out that the SMK driver's display was deceiving me about how perfect the controls actually are. In F-Zero, you could easily see anything that's far ahead of you due of the whole screen resolution allocated for the driver display. The same display from SMK is always split horizontally and feels a bit squashed. This makes obstacles difficult to anticipate and render the visuals less appealing, especially on the Choco Island tracks. For single-player modes, the always active split-screen function tend to bother me. I'd rather have a mini-map over the huge map sitting at the bottom screen like F-Zero does. Had this issue resolved, I'd get a better idea on how each driver handles. Or perhaps having more sprites that indicates which direction my character is facing could be helpful, too.
The CPUs do cheat regarding on their item usage, whether or not they decide to jump over bananas and shells as well of passing through Thwomps like if it was nothing. If a player is directly in front or behind a CPU driver, the latter tends to throw/drop their special item against their foe. And they can do that as many times as they wish. Starting on 100cc, the CPUs will sometimes jump over items you placed on a track. I presume that 150cc is worse on that regard, because they pull these tricks much more often than the previous difficulty. The fact that the AI racers can pass through Thwomps while I can't gives them an advantage in the later Bowser Castle tracks and Rainbow Road.
Re: Talking Point: The Wii U May be Best as One of Two Consoles, Just Like Wii
@unrandomsam If Nintendo's next-gen console would only support the same proprietary game cards similar to DS/3DS, then the system be as small as an Ouya or PlayStation TV and might be more cost-effective overall. These game cards are cheap enough and aren't difficult to work with unlike the N64 cartridges. Could be interesting if Nintendo went with that route.
Re: Talking Point: The Wii U May be Best as One of Two Consoles, Just Like Wii
If you remember that Nintendo isn't the only console maker that couldn't reasonably churn out enough games to fill the many gaps between the launch day and the next two years, then you'll most likely think that the console makers should've delayed their console launches to have more games releasing more regularly. That issue alone may be a good reason why some would own two current-gen consoles or more if they want to get busier. For that matter, I might get a PlayStation 4 at some point this year and in 2015.
A bit off-topic but interesting to mention that, Nintendo's history of lackluster third party support started with the fact that Nintendo for some reason decided to have sour relationships with them since the day Nintendo 64 went with cartridges instead of discs. According to that one article, the trend seems to continue with the Wii U as well, because Nintendo still made the game development difficult for most big-budgeted third party companies. I'd strongly believe that their true reasoning behind that is for the console maker to take a significant advantage with its first party titles, therefore retaining their reputation of still making great games while leaving third party companies a bit behind in comparison unless they're willing to do many trials and errors to fully push the Wii U's capacity to its limits. It couldn't be unseen for me after I read that article.
Re: Poll: Which Is The Best Super Mario Platformer?
I went with Super Mario Galaxy. It's without any doubt the most impressive Mario game I ever got the chance to play and it's one of the games that would age quite gracefully. It's still fun to play as it were back when it was released. I would also put either Super Mario Bros. 3, Super Mario World or Yoshi's Island on 2nd place, mainly because of their replayability.
Super Mario Sunshine would be definitely ranked lower than it's actually in if people weren't wearing their nostalgia glasses. The game felt too experimental to be considered as one of the best Mario platformers.
Re: Super Smash Bros. for Nintendo 3DS File Size is 2.1GB, According to Japanese Packaging
My mighty 32GB SD Card won't even sweat on holding Super Smash Bros. along with the many other games I currently own. I'm pretty much going to download this in Day 1!
Re: Review: Super Mario Kart (Wii U eShop / Super Nintendo)
I strongly disagree with the review score. The game seems to be overrated in my eyes, especially considering on how poorly aged it is. If you take off your nostalgia glasses for a moment, it'll be more unbearable than you might remember.
The difficulty and struggle I've felt in this game are mostly attributed to the limited SNES capabilities during its heydays and the impressive-but-now-outdated Mode 7 technology. This is what caused the developers to make sure the AIs cheat very often starting at 100cc to offer (unfair) challenge and couldn't conceive bigger tracks. Were they excusable back then? Yeah. It was one of a kind racing game that revolutionized the genre.Time travel forward to today, and these technical shortcomings are inexcusable, simply because there are better racing games out there.
Also, the kart physics are so awkward that it makes the player far more prone on getting out of the track and smashing on the walls, especially in 150cc. Powersliding and hopping sure helps you on going faster, but it actually swerves you more on the outside of a corner that you had to react inhumanly fast to properly reorient your kart. This mechanic is tough to master just because the tracks are too small!
I just can't stand of the game's 100cc and 150cc difficulty, simply because they were resulted from the system's limitations. And that's coming from someone who plays quite well in Mario Kart 64, 7 and 8. Super Mario Kart is a classic, but definitely not a timeless one for sure! If I were to be a reviewer, I would give it a 6, or a 7 if I'm feeling generous.
Re: The Club Nintendo Reward Details Are In For August
The game's lineup is quite decent. Super Mario Bros. 2, Excitebike and Vegas Stakes should've be offered as a Wii U VC and Wii VC version. I'd hate having to spend an extra dollar just to download the same game once I registered a code for the Wii version.
Instead of spending my precious coins on downloadable games, I figured out I'd rather save my coins for any upcoming exclusive and expensive reward that might come out of blue like the Luigi's Mansion figurine. That way, I'll be ready for sniping up one of those before it'll very quickly end up being out of stock.
Re: The Mysterious Murasame Castle Set For North American Début on 7th August
Finally, I can now get to play this game without having to resort to my Japanese 3DS. Though, I'm not a big fan on how NES games are emulated on 3DS and would rather play this game on Wii U instead. Since the Japanese Wii U eShop recently got the same game, I can see it being released on ours sooner.
Re: Guide: All You Need to Know on Mario Kart 8 Characters and Kart Customisations
I got a suggestion for a Heavy 3 Bike combination: Comet/Sport Bike/Jet Bike/Yoshi Bike + Roller/Azure Roller + Any acceleration type glider. This combination will give you a speed of 4.25, an acceleration of 4.00 and a handling of 3.25. Sure, you may need to practice their unusual drifting style, but they'll be also able to cut corner faster than any other kart/bike builds.
Re: Nintendo Goes Download-Only With The 2014 Club Nintendo Elite Rewards
Nintendo of America has just proven that they really dropped the ball on Club Nintendo's Gold/Platinum rewards for multiple reasons. What were they thinking?!
All ranting aside, I think Game & Wario would be the wisest choice out of the bunch for me.
Re: Captain Falcon, Lucina and Robin All Join The Super Smash Bros. Roster
Two problems with the latest character reveal:
On a more positive note, I'm happy with Captain Falcon's glorious comeback, while I'm genuinely interested trying out Robin's unique movesets.
Re: Poll: Which Is The Best Legend Of Zelda Game?
A Link to the Past is certainly my best Zelda game to date, followed by Ocarina of Time. Every time I play the SNES classic, I never seem to get bored. It just ages so well I might as well call it a timeless classic!
While Ocarina of Time was revolutionary by the time it got released on N64, the gameplay starts showing its age even in its 3DS remastering, mostly due of its occasional camera problems. Thankfully, they aren't as aggravating as Majora's Mask does. In the latter, the gameplay is so action-oriented that the actual camera system reused from the previous iteration and the relatively low framerate caused some major annoyances through certain parts of the game. Snowpeak Temple and Great Bay Temple posed me too many unnecessary frustrations on the more action-oriented sections, which were enough for me to stop playing at this point and having hard time to come back. A remake of Majora's Mask would easily solve these aforementioned issues and potentially help it to become one of the best Zelda games to date.
Re: The Club Nintendo Rewards Are Now Updated for July
I already have Paper Mario on my Wii U's Wii mode, 3D Classics: Kid Icarus, and Donkey Kong Jr. on both e-Reader and 3DS. I'm not even remotely interested in Metal Torrent.
Can't wait for the next month already!
Re: Review: Pac-Land (Wii U eShop / NES)
@ToxieDogg The actual controls of Pac-Land were actually mimicking the original arcade version's one. Player 1 has the first two buttons to move and another button is used to jump. Player 2 maps the moving command to the last 2 buttons, with the very first served to jump. In the NES/Famicom conversion, you can actually use the second controller, which have mapped the move buttons to the Control Pad and the jump button to A. If you use the GamePad, you should try changing from Player 1 to Player 2 via VC Menu once the game actually begins. But still, this is a very odd design decision for a platformer that arrived before Super Mario Bros. came in.
Re: Pac-Land and Pac-Man Collection Chomp Onto North American Wii U Virtual Console
So, I downloaded both Pac-Land and Pac-Man Collection to my Wii U. I heard that the controls for the former is odd. Movement is usually done by pressing A to move right and B for Left. Guess where the jump command is assigned. That is, unless you play as Player 2, as the controls are typical for any platformer.
Re: E3 2014: Fantasy Life for 3DS Gets a North American Release Date
Oh yeah, I actually own the Japanese version Fantasy Life and its DLC that allows you to play online and access to a new island for expert players. Can't wait to connect with you guys with my Level 75+ dude on October 24th, as long as the North American version includes everything from Fantasy Life Link!
Re: Nintendo Download: 29th May (Europe)
The Mysterious Murasame Castle seems to be interesting for me, yet I'm not a European and want it to arrive on Wii U VC instead. It basically looks like the gameplay is based on Zelda, but with a faster pace and much tougher difficulty. Hardcore Gaming 101 has this covered, so you might as well read it to see more details about the game.
Re: Nintendo Releases Unlock Code Hint for NES Remix 2
Wario's Woods is far too complex for my brain to even handle its basics. What's even worse, the electronic manual never told me anything about the controls and tricks. This is irritating, because the game isn't quite as known as Nintendo seems to expect out from us.
Also, it seems to take forever to unlock NES Open Tournament Golf due of its insane requirement, so the code would help us unlocking that game.
Re: Mario Kart Month: Mario Kart's Best Weapon Isn't What You Think
Yup, Mario Kart's Swiss Army knife came in form of green shell! I also love on how many victories I got by using the item, even when they seemed to be out of reach. I got to master its usage, especially because I often placed 1st in many many races.
Personally, Blooper is the most useless item ever conceived. Seriously, anyone who've played enough Mario Kart won't be affected, especially when there is a map. Blooper only becomes a real threat against newbies and computer players, with the latter swerving left and right that slow themselves down (assuming that MK8's AI behaves like those from MK7 and MKDS). It seems like that in the Wii U iteration, the ink only covers the center of the screen instead of all over the place. When we already have the Coin item taking out our precious item slot, Blooper's inclusion only seem to be more redundant considering its usefulness. I'm wondering why Nintendo continues to include it anyway.
Re: Club Nintendo Distributing Tomodachi Life Demo Codes to Select Platinum Members
Nope, nothing from me. I even checked my spam folder and still no sign of it. I swear I could've gotten the demo, given that I have very well over 1500 coins gained this year and happens to have downloaded Animal Crossing: New Leaf since its launch day. Oh well.
Re: Tecmo Koei Hopeful That Hyrule Warriors Will Tap Into Zelda Fanbase and Hit One Million Sales
Personally, this game looks very interesting. I could easily imagine some classic Zelda gameplay, but in a much faster pace and more intense that the Warriors franchises are known for. The thing is, I'm wondering how the entire game will play. That's because the first trailer made the game seems like to be a clone of Dynasty Warriors with Zelda slapped in, since it's just demonstrating the concept in first place. I guess I'll be waiting for later trailers and reviews to come before I decide to take part among the million gamers who would purchase the game.
Re: Club Nintendo Rewards Updated for May, Physical Items Return
I already own three of these games long time ago, and Brain Age doesn't seem to be remotely interesting for me. The lineup doesn't leave to be desired to say at least.
Re: Nintendo Download: 8th May (North America)
@Capt_N My GBA games from 3DS is noticeably blurrier in motion than my Game Boy Player's Soft Filter. When the former's video is in motion, it gets as detailed as if I half-shut my eyes. GBP's Soft Filtering on the video is much less blurry in comparison, to the point I can still spot the finer details of the picture.
The thing is, GBA emulation on 3DS is kinda rushed compared to Wii U's VC. Functional Sleep Mode available on certain games but isn't triggered by simply closing the 3DS, darker coloring, no Restore Point, no Suspend Point and being unable to go back on HOME Menu without closing the software. The other VC games available on 3DS don't have these problems.
Re: Download Sales On Nintendo Formats Have Trebled In The Last Two Years
The funny thing is, I own a compatible 2TB hard drive connected to my Wii U. It would take me around 80 25GB games to fill this storage device, which is almost impossible for me since I usually don't buy that many games. Therefore, I won't need to worry about running out of space during the entire Wii U lifetime.
Re: Nintendo Download: 8th May (North America)
Looks like I'm going to download Wario Land 4 to my Wii U today. As a 3DS Ambassador, I'm not particularly fond of the way the 3DS system emulated GBA games due of its excessive motion blurring.
Re: Sleek Metal NES Analogue Nt Now Available for Preorder
That console looks a lot more professional than your average clone system. So are the website and the offers. Since RetroN 5 is launching soon with the price of around $139.99, Analogue Nt is exorbitantly overpriced for a console that plays nothing but NES and Famicom games.