Comments 87

Re: Sonic Origins Plus Reportedly Out In June, Adds Amy Rose And 12 Game Gear Games

BenoitRen

@Banjo- "Don't be obsessive." Can we please not resort to personal attacks?

"About "crashes" and "audio quality", it must be on the Switch version."

No, this isn't specific to the Switch version.

If you collect the sixth emerald using Sonic & Tails in the original game, the game crashes.

The remastered audio that was on the mobile remakes was replaced by muffled console recordings, the loop points that were restored for Sonic CD's mobile port are gone, audio volume is all over the place,...

And then we have other glitches like the falling debris in Marble Garden,...

Re: Sonic Origins Plus Reportedly Out In June, Adds Amy Rose And 12 Game Gear Games

BenoitRen

@AG_Awesome This isn't an emulation job. These games have been rebuilt from the ground up using the Retro Engine. That's why you won't see save states or rewind.

@OstianOwl Probably because Game Gear emulation is better understood than 32X emulation.

@Banjo- They're zoomed in because the Game Gear's resolution is lower. What do you mean about the audio, though? It's identical.

Re: Bandai Namco Apologises For Tales Of Symphonia Remastered Issues On Switch

BenoitRen

I'm tired of seeing this "they lost the source code" excuse.

First, has there been any credible source for this?

Second, even if they did lose the source code for the GameCube version, guess what the PS2 version was based on? The GameCube version! And obviously they modified the game to run at 30 FPS during battles for some reason. If they could do that, they could have changed it back to 30 FPS. But that costs money and requires them to care, so they didn't.

Re: Mini Review: Wonder Boy Anniversary Collection - A Great But Gouging, Exploitative Package

BenoitRen

@HeadPirate "You owe it to the hard working, talented game programmers who worked long hours to deliver this product"

Excuse me? This is nothing more than a collection of ROMs and already available emulators. On the developer side, little effort went into this.

@RetroOutcast "Come to think of it, it's a shame that M2 didn't bring out a Wonder Boy collection."

They did, on the PlayStation 2, but Japan only.

Re: Monolith Soft Celebrates Xenoblade Chronicles 2 Fifth Anniversary With Special Artwork

BenoitRen

It's okay, but I find the original Xenoblade Chronicles to be far better designed, with a more meaty and satisfying story.

The sequel has a pretty simple and short story that is needlessly stretched out to make sure you visit the entire world. As a result, not much of significance happens on each Titan. The worst offender is the region that contains Rex's home. I don't even remember why you had to go there, as you just visit his town, fight Zeke, then continue to the next Titan.

And after all this I still don't know what motivated the final boss.

The first game had lots of quests to make you explore the world. In the sequel, there are very few of them given by NPCs, the rest of them being stashed away in Blades's skill trees, which makes them easy to miss and a pain to check up on.

In battle, Blades decide your class, which decides most of your skills. As a result, every character feels the same, and there's no reason to use anyone else.

Finally, I found Rex to be a pretty one-dimensional main character.

Re: Tales Of Symphonia Remastered Is Looking Slick In New Story Trailer

BenoitRen

Losing the source code of the GameCube version is a silly excuse. What do you think the PS2 version was based on? They just don't want to bother with improvements.

Personally, I really liked the sequel, and think that it had better story-telling. The original game was awesome until the Tower of Salvation, but after that they kept derailing the story, which was frustrating. But that seems to be part of the Tales of DNA that Dawn of the New World escaped from.

Having said that, while having monsters as party members fit the story, it didn't make for great battle party members.

Re: Sega's Financial Results Bolstered By Sonic Origins And Pachinko Machines

BenoitRen

@BartoxTharglod I did not say the mere existence of bugs meant an unfinished game. I said it depends.

Clearly you didn't take a serious look at the lists I posted, because it's more than "some". If you think crash bugs and things like losing all Chaos Emeralds are trivial, I don't know what to tell you.

I've already explained why games' collision detection never was perfect, and you haven't brought anything else up, so Sonic the Hedgehog 2 does not count as a buggy game.

Note that I'm mainly talking about console games here. PC games like Ultima IX are a whole other can of worms (in part because patching was possible).

This practice of unfinished, bug-ridden games is still relatively new to console gaming. Since about 2014, in fact. Before that, day one patches were far from a common thing. You know why? Because releasing patches cost money. Now submitting them to the platform holder is free. If you're going to claim games were always equally buggy that's revisionism.

Clearly you have no interest in discussing this is good faith because you not only create a strawman re: bug-free, but the very first thing I said in this discussion is that Sonic Origins is not broken, yet you keep bringing it up.

Re: Sega's Financial Results Bolstered By Sonic Origins And Pachinko Machines

BenoitRen

@BartoxTharglod

Crashes do make for an unfinished game. I remember it being a big deal when Phantasy Star Collection on GBA had a crash bug, because it was rather rare. These days? Nobody bats an eye.

For bugs, it depends. Older games did have some quirks, most notably with their collision systems (which even to this day, is not a solved problem). But the amount and severity of those present in Sonic Origins are evidence enough that the game was released too early. Actually, I don't even need to use that evidence, because the developers of the Sonic 3 & Knuckles part said as much themselves.

It can be argued that people buying unfinished products is perpetuating the practice of releasing unfinished (and, at times, broken) games.

Re: Sega's Financial Results Bolstered By Sonic Origins And Pachinko Machines

BenoitRen

@Mauzuri @BartoxTharglod

The collection isn't broken, but you'd have to have your head in the sand to not acknowledge that it has many problems, many of which aren't trivial.

How about all the graphics being slightly distorted? Sonic the Hedgehog crashing when collecting the sixth Chaos Emerald with Sonic & Tails? Muffled background music? Inconsistent music volume? Losing all your Chaos Emeralds in the middle of Sonic 3 & Knuckles?

The list goes on, and they're being documented on Sonic Retro: https://forums.sonicretro.org/index.php?threads/sonic-origins-known-issues.41063/

Even the latest patch notes acknowledge many of the problems by fixing them: http://www.benoitren.be/switchpatchnotes/sonicorigins.html

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