Comments 97

Re: Review: TAP TAP ARCADE 2 (Wii U eShop)

AcclaimDev

@AfterAnAutopsy Saying the only games that should be going on the market then are AAA games that score 10's? Then you'd have 3-4 video games released all year.

Where were some of you "quality" police types oh say in the 80's and 90's when garbage games were being sold in a box for $40 or more and the audience at the time (kids) could only afford a game every few weeks (or less often)?

At least now, something like this isn't 40 bucks and in a box like it used to be.

Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop

AcclaimDev

@faint You may be in the small group of people who care about this sort of thing but the average person doesn't pay attention to who really made the game.

Take NES Double Dragon, since we are on a Nintendo site. To this day, there are people who assume it was "made" (developed) by Nintendo. Others assume it was Tradewest, who merely published it. Not many know it was a Technos Japan project, nor do they care.

Same with Wizards and Warriors. Rare developed it but plenty of people (not the clientele here) assume it is "a Nintendo game" and others assume it was made by Acclaim.

Same with NES Rad Rader (a Square game) or Double Dragon II NES (a Technos game) being considered "Nintendo" games or in the case of Double Dragon II, I've seen enough people on the internet giving credit to Acclaim for making it from scratch.

There are way too many people who don't know or care about where a game was originally conceived for some of you to make a big deal about this.

I promise you the creators of these projects also won't say squat unless one of these RCMADIAX projects becomes the next Angry Birds, Tetris or Pac Man in terms of a hot property.

I respect what you are saying across the board, but I am seeing a mountain made out of a mole hill from my eyes.

Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop

AcclaimDev

@WilliamCalley Thank you.

I haven't even take into account the fact that sometimes people don't want to take credit for their work and prefer to remain anonymous for one reason or another. The literary, film and music world is full of pen names, ghost writers and director pseudonyms. Call it what you will. Why should gaming be any different?

Judging by a few of the Scirra games, I can see where the person who developed it may not be in a huge hurry to take credit for their work, because some of them are not very good ideas. They are more than happy to let the money roll in, though.

Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop

AcclaimDev

@faint If the developers gave a damn about receiving credit from guys like RCMADIAX then they wouldn't be selling their work to anyone with cash on Scirra/Unity and letting the buyer just copy/paste it everywhere would they?

The people making these assets aren't complaining about the way he does things, not a single one of them have spoken up yet. So I'd say they are out for a quick, easy, hassle-free payday and nothing more just like the publisher is. Not everyone is dying to receive "credit" for their hard work.

Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop

AcclaimDev

@Damo I'm not confused (I don't think) but I will admit I didn't explain one of my major concerns properly enough, my bad.

One of my concerns, which nobody else seems to be worried about but probably should be:

You've precisely explained how RCMADIAX does what he does. Where he buys his assets and so on. Now anyone who has read this could go out and do the exact same thing seeing that you have lifted the curtain. I think you've done your job a little too well, lol.

I'm worried that some others will come out of the woodwork now that they know how easy it is to do what RCMADIAX has done. A little money and some knowledge of the web framework is all they really need.

Do you see anyone else following his lead?

Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop

AcclaimDev

@Damo Could get hissy about him sharing emails? That doesn't have an impact on your bottom line. Meanwhile sharing his trade secrets with the whole world will affect his bottom line, either by ruining his reputation or showing other people who might be reading and could easily do the same thing how they too can get their games on the eShop.

Like and respect you and the site. Just think this one guy is getting a raw deal.

Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop

AcclaimDev

@Damo "Had the dev simply put "Developed by: X, published by RCMADIAX" then no one would have had an issue here. That's what it ultimately boils down to - being clear about the origins of your games. People want clarity on these things, which isn't much to ask for when money is changing hands. I can't see how crediting the work of the original dev would have impacted the commercial chances of these games."

Wanting the origins of a blockbuster, revenue-driving game is one thing. Angry Birds made millions, so did Tetris and Pac-Man. Do the intended target audience of flash-style games that are probably best enjoyed by young children or stay-at-home moms for whom Mario might be too long of a game really need an expose piece on this? This stuff is only getting downloaded by a few hundred people, otherwise he wouldn't be putting it "on sale" all the time. I'd better appreciate the piece if the guy was actually dominating the Eshop charts but obviously he isn't.

Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop

AcclaimDev

@huxxny If the people creating stuff for Scirra were as protective of what they create as Nintendo is (take Metroid and AM2R for instance), then we wouldn't have this sort of thing going on to begin with. Yet people hate Nintendo for being so protective of their work. Go figure.

A person creating content that licenses it to anyone and everyone without a care is not any better than people who acquire a license and run wild with it.

Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop

AcclaimDev

@huxxny I've clicked every game link in the article. Every last one. The people who created those assets aren't complaining about the transaction and if they didn't like the system, they wouldn't have put their material up for sale. They set the asking price and give the buyer carte blanche to do whatever the heck he wants with the material.

If the actual creators of the game assets choose to let their work be reused freely in such a manner and aren't griping about it (in addition to being paid), then where is the article demonizing the people on Scirra for peddling/whoring their work to anyone and everyone?

Logically they are just as responsible for product ending up on the eShop as RCMADIAX. Maybe they ought to keep a tighter grip on their own work in the beginning and there should be more complaints going their way than to a guy who is using what he paid for to his full and legal advantage.

Re: Nintendo of America Issues Takedown Request on AM2R, Ending the Project

AcclaimDev

Embracing this project isn't so simple. Nintendo embracing fan projects like this would more or less make them obligated to sift through or consider every fan-made game that comes their way, regardless of quality. It would create copycats of this project that have less time, effort and care into them than this one, simply slapped together in hopes of an easy payday.

Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop

AcclaimDev

@BarryDunne I assume your Twitter handle is the same as this one? I'll follow you whenever I log in again (I'm not very active), but my handle isn't the same as this one lol.

I'm never spoken to RCMADIAX and am not out to defend him. However, the people who created those game assets were paid for their original work by RCMADIAX and are presumably happy with the transaction since they name their own prices at Scirra.com and set their own terms and conditions for whatever assets and licenses they sell. They created their own work, were paid for it and are making a living. RCMADIAX paid them for their content and is using the licenses and assets accordingly, allowing him to make a living. The people creating assets and content for Scirra could just as easily throw their own original work on Nintendo's eShop's if they wanted to but they choose not to. The terms and conditions for Scirra and Nintendo allow RCMADIAX to put their work on a Nintendo Eshop. Simple as that.

Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop

AcclaimDev

@BarryDunne I see. So how were you aware that RCMADIAX contacted NL and asked this not to go on the web? I'm willing to give a product or two of his a shot (preferably $1-2 range) but since the newest Nintendo system I own is an original 3DS and he has yet to release anything on there (it is all New 3DS and Wii U), he won't be getting any sales from me until he decides to do an original 3DS release.

Re: Feature: Exploring the Licensed Content in RCMADIAX Games on the Wii U and New 3DS eShop

AcclaimDev

@Savino Having to look at piles of steaming crap in an eshop sucks. I agree. However if standards are made tighter, sooner or later there will be a genuine quality game or two (or more) that gets turned down for one reason or another because "standards" tend to be arbitrary. Then legions of people will be asking Nintendo to go back to the old way of doing things. "Standards" is what led to Sony's disdain for 2D product throughout the late 90's and "standards" from Nintendo and Sony is why a lot of quality games never made it out of Japan requiring them to be imported or reproed. Careful what you wish for.

Re: More Discounts Added to My Nintendo Rewards in North America

AcclaimDev

Nintendo is in a no-win situation with free games/rewards. If they put popular VC games on MyNintendo, people will complain that they are just posting stuff everyone already has. Post unpopular VC games that many people haven't tried then the complaint will be they are only giving away crappy games that nobody wants. Throw DSiware on there and people will gripe that the games are obsolete. Throw newly released games on there that are still on the sales charts in some regions and you are eating your profits alive. Bear in mind that no respectable third-party is going to give away their games for free on MyNintendo and again the question is what would you have Nintendo do?

Re: Review: Brick Race (New 3DS)

AcclaimDev

I guess that means we can expect to get the Brick Quarth, Brick Frogger, Brick Snake and Brick Tetris games from him that used to be on those old 90's handhelds along with this style game.

Re: More Discounts Added to My Nintendo Rewards in North America

AcclaimDev

@hendie001 True that. Some folks just want a reason to complain anyway. Tomorrow morning, they could throw the 3 Pokemon Gen 1 games or Shantae Pirates Curse on MyNintendo for free for 40 gold coins. People would download them right away then say "Now what?!" and spend the next couple months saying there is nothing on MyNintendo and that the rewards suck. I'd like new freebies on there too but what options do they have for free games?

Re: Nintendo Download: 25th August (North America)

AcclaimDev

@GameOtaku Seem to remember a Nintendo post explaining the situation awhile back. They have to go through the trouble of licensing this stuff (especially third party), writing new custom manuals, making sure the "rom" is compatible on 3DS, evaluating the game by the current rating system, etc. It doesn't sound like much work but Nintendo seems to think the man hours required to release a title or two would somehow prevent new games from getting released. Apparently this is too much work to throw on some unpaid summer/college interns?

But you are right on a lot of points. There is no excuse that NES stuff like Kung Fu, Ice Hockey, NES Baseball (and other NES sports games), Blades of Steel, Double Dribble, Contra, Shatterhand, NES Dr. Mario, Bases Loaded 2-4, etc. haven't been released. I know those titles aren't Star Tropics, Final Fantasy or Dragon Warrior, but the ones I listed would all be a cinch to license and post.

Heck, Gameboy had versions of Contra, Bases Loaded, Blades of Steel, Gradius, Double Dribble and 2 Yoshi puzzle games that could have been tossed on by now.

Game Gear should have easily seen releases of Sonic Chaos, Sonic Spinball and the Streets of Rage games. Again, not world beating titles but at least you'd have more choices.

For me, it is easier to vote with my wallet and keep at it until I have every NA Virtual Console release. Getting there.

Re: Nintendo Download: 25th August (North America)

AcclaimDev

@GameOtaku GB Castlevania Legends won't be heading to 3DS since Konami has publicly disowned the game anyway. Nor will any other Gameboy or NES game for that matter. Any faint chance of non-SNES games making it onto 3DS Virtual Console from here on in would only be from the current user base buying up all the NES/GB/GBC/GG Virtual Console stuff that they don't already own to spike the sales a little and show there is a demand for it. So like it or not, you'd have to throw down some coin on Clu Clu Land, Xtreme Sports, Marus Mission and G-Loc Air Battle to show there is still some interest in the "older" Virtual Console stuff that isn't Super NES.

Re: Nintendo Download: 11th August (North America)

AcclaimDev

@Hey-Cha-La I also noticed it but thank you for mentioning it in case I hadn't logged back on. Appreciate the notification. After seeing all the other Sega stuff go on sale I was a little disappointed that they chose not to include Altered Beast which I would have also bought on the spot. Fortunately I had already purchase the 3D Sonics during that anniversary sale.

Re: Review: Final Fight (3DS eShop / SNES)

AcclaimDev

This was my favorite SNES game for a long time. Played through it dozens of times. There was a little more slowdown than the reviewer remembers,, which is probably why there was not a two-player mode. It wasn't until SFII that companies were more comfortable with doing 16-mb (or larger) carts. If this conversion had been done after that time period then it would have been near flawless. For what it is worth, the stage that was cut was arguably the worst stage with a lot of cheap deaths. So at least they cut the right one.

Re: Nintendo Download: 11th August (North America)

AcclaimDev

@Caryslan All I would expect to see for NES/GB/GBC/GG/Etc on the original 3DS at this juncture is Gen 2 Pokemon games and it is questionable as to whether or not those will be posted if another few months go by without them. Otherwise they will be used to help motivate people to get the NX since they won't be able to get them on a 3DS. Just a hunch.

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