Comments 257

Re: Nintendo Acknowledges Network Issues and Suggests Patience

9th_Sage

Oh, so there IS a problem like that. I was wondering (was trying to get into the Uplay stuff on Rayman Legends in order to redeem a code for a special character and it took a few tries). Not to mention it kept reporting network services not available... which was causing the Uplay to error out actually, I think.

Re: Shadow of the Eternals "Unlikely" To Be Released If Funding Methods Fail

9th_Sage

@polynomer they do, if that's how your project on IndieGoGo is set up. It's a moot point, given they didn't use IndieGoGo and we don't know what they'd have chosen if they did.

"What if I don't reach my funding goal?
If your campaign is set up as Flexible Funding, you will be able to keep the funds you raise, even if you don't meet your goal. If your campaign is set up as Fixed Funding, all contributions will be returned to your funders if you do not meet your goal. Flexible Funding campaigns that meet their goal are only charged 4% as our platform fee, whereas campaigns that do not meet their goal are charged 9%."

edit
That's from IndieGoGo's FAQ page, by the way.

Re: Shadow of the Eternals "Unlikely" To Be Released If Funding Methods Fail

9th_Sage

@polynomer Ok, on the PC thing I do think I perhaps read that wrong on reading the article once again (if the court indeed verified that the PCs were wiped that's that). It still doesn't seem 100% clear to me if that is what they are saying but ok...I'll just give you that one. Also, hey, it's good that they say they are going to refund the ones on their website, I hope that they do. The thing is...that's nothing but their word. As I said, on Kickstarter you're protected without a doubt on that much at least because there is a third party. Also, by the way, they could have went with IndieGoGo if they were having trouble with Kickstarter instead of making something that looked like Kickstarter. For a minute I honestly thought that it was some kind of embedded version of Kickstarter.

Anyway, again, as I said already...even if things did seem totally awesome to me, I don't think this is going to work out and thus wouldn't give them money. Like @WesGrogan I'm done with debating this since it's far out lived any kind of useful debate we could've had. Good luck, I really do hope they prove me wrong.

Re: Shadow of the Eternals "Unlikely" To Be Released If Funding Methods Fail

9th_Sage

@polynomer here's a shocker for you, ready? It's my opinion! Just like what you're saying is your opinion! I'll grant you that the thing with the PCs isn't something anyone could ever prove (since it's their word). If none of it seems shady to you, great! That said, I wouldn't give money to something that to me seems pretty shady (that 'hey we're doing crowdfunding on this thing that's like Kickstarter but oh wait it's our website really' bit didn't help either...for a bit I actually thought that it WAS Kickstarter. At least on Kickstarter, I know you will definitely not be charged anything should it not meet it's goal..on their site I honestly have no clue).

Anyway, even if I didn't feel that way, I don't think that a team led by Denis Dyack can pull something like this off. It's clear that SK isn't what they were at one time, and this company staffed with a lot of SK people, also isn't what Silicon Knights once was. I think you misunderstand me, however...I'd love for them to prove me wrong on all of this, but I'm not going to donate my money towards something I don't feel is ever going to come out any way (seems like a bad investment, which again is what Kickstarter more or less is).

In the end, I don't agree with you and that's really all there is to it. Feel free to disagree, just don't expect to convince me.

Re: Shadow of the Eternals "Unlikely" To Be Released If Funding Methods Fail

9th_Sage

@polynomer Oh my god man, I already did. If you're going to argue with me about this at least try to actually read what I'm posting. To re-iterate in the plainest of terms: At this point, I really don't trust any company with Denis Dyack in a directing/producing/management position to deliver a game that I would care to play (if they finish it at all). If you want any more details than that, try reading please. I'm done with talking about this, it's clear you're here only to argue about this (are you Precursor Games indeed...).