The 3DS has been having the time of its short lifespan in 2013, and it's never felt like this before. Rubbish jokes based on '80s songs aside, it's been a glorious six months for the handheld, with some exceptional games already on the market and more on the way. With monster hits like Pokémon X & Y and The Legend of Zelda: A Link Between Worlds arriving in the October-December 2013 window, a mooted release in that period for Yoshi's New Island would put it in illustrious company. If it does hit that target, then we'd suggest there's work to be done before it can keep pace with its high-profile brethren.
To start off, it's clear that this new title is picking up the ideas and visual style that made such an initial impact on the Super NES with Super Mario World 2: Yoshi's Island. Once again you carry baby Mario, swallow enemies to turn into eggs, flutter kick and seek out red coins and secrets. A hit sees a screaming baby Mario start to float away in a bubble — oh God, that crying — and you can hurl eggs with a well-aimed throw. The core ingredients are all present and correct.
The demo that we played featured three levels, which appeared to be the first three of the game if the naming conventions were to be believed; with demos it can be difficult to determine where a given level fits in the overall context. We hope that they truly were the first levels of the game, for the simple reason that the design was a disappointment; there was exploration to be done in both horizontal and vertical terms, but each stage was a fairly uninspired mish-mash of platforms that lacked a sense of true cohesion; if they're ultimately 'tutorial' levels, that would perhaps explain the absence of tricky platforms or challenging jumps.
That's not to say there wasn't a flash of creativity, however, as the occasional hidden door could be found, while the notable new feature was a giant egg, which when thrown brings chaos and destruction to bear on the surrounding environment; this looks great and opens up new routes for you to explore. That was in the above-ground stage, all greenery and prettiness, while the second stage was an underground cavern — again, similar to equivalents in the SNES original — and the third was a boss fight, in which we fought a giant bat-type creature. The boss had the usual formula that's been passed down the platforming ages; three hits with hurled eggs and it was down for the count.
While the rather unimaginative stage design is a concern easily appeased with the knowledge that this was merely a small taster, other issues are perhaps more genuinely worrying. For one thing, this is unlikely to be a game that gains many plaudits for its visuals; of the Nintendo Life staff that played the demo, opinions ranged from the graphics being "modest" to "almost Game Boy Advance level". Adopting a hand-drawn visual style is a challenge for the art team, and at this stage we're not convinced that the right balance has been found. The aesthetic is there, but perhaps comes across as scruffy rather than charming.
Of far more pressing importance, however, is the borderline disastrous use of the 3D effect in this build. It almost comes across as an old 2D game with auto-stereoscopic 3D bolted on with no testing; it really is a mess. The platforms and environments are layered inconsistently enough to cause confusion, with occasions when Yoshi is standing on platforms that are in front of or behind his feet, while Baby Mario's bubble is confusingly in the foreground when you pop it — all animations are on a 2D plane, so it's ineffectual layering. 3D depth isn't the be-all and end-all for every game, of course, but it's still a supposed selling point of the system. As it stands, we've never seen a Nintendo game get the effect wrong in this manner, and it really needs to be fixed as soon as possible; it's disorientating and, therefore, not worth using at this stage.
And so our time with the Yoshi's New Island demo was a disappointment. We smiled when the giant egg blasted through the stage at a triggered moment near the end of the first level, while retro reminiscences and nice animations were pleasing to see. But then we were unimpressed with the environment design on offer, with a visual style that struggles to do the hardware credit and a 3D effect that, in this build at least, is practically broken. There are hints of promise, with all of the usual collectibles urging exploration, so we wouldn't rule out the final product delivering greater quality. Unfortunately this first glimpse was a bit of a bad egg.
Comments 139
I look forward to the review when it does come out.
I can't say I have high expectations for this. A lot of the early video footage made it look like levels had been pulled from the original game, whacked long and hard with the ugly stick. It feels like deja vu as I was really excited for Yoshi's Island DS, and what a disappointment that turned out to be too.
Have Nintendo said who's developing this one?
@Peach64 It's been developed by Arzest, I don't know much about this dev team other than many of them are ex-Artoon developers. This explains a lot!
Arzest, aka people from Artoon, aka the people who made the crappy Yoshi's Island DS and Yoshi's Universal Gravitation. Says it all really. Why EAD couldn't have handled it is beyond me.
I didn't have any issues with the 3D, personally - I did notice that some platforms were layered slightly strangely, but I never had problems figuring out what was where and I certainly wouldn't call it disastrous. I also would put the fairly simple level design down to the fact that the levels on offer were 1-1, 1-2 and 1-3. They're not going to challenge you that early in a game such as this.
Maybe it comes down to personal preference, I don't know, but I enjoyed it very much the couple of times I played through it.
All Yoshi's Island games blow hard. It's sounds like this is no different.
I don't have high expectations of this one. It looks very cheap and lifeless with dull gameplay. That being said I really didn't enjoy the DS version so the reveal of this one was pretty much a "meh' from the get go. I'll look forward to the reviews, however.
Never played the original, though I guess it won't matter. Not sure if I'm going to get this though.
I've played all Yoshi games so far and I didn't like any of them (yes, that includes the SNES game). The only good thing about the series is the music. Just drop this franchise, Nintendo.
Definitely one of the most overrated series in the world.
Not impressed by any of the Yoshi's Island games.
Yet another 2d title, along with the upcoming Zelda (yawn)
This game looks awesome. The first one was amazing and I don't agree with this article.
I really can't see the problem with the graphics, at least from the YouTube previews. They look exactly like I would expect.
I'm a huge fan of the SNES game, and as such can't wait to try my hand at this. I may not get it right away, as the competition is going to be pretty steep, but I shall get it eventually.
yeah i thought the graphics on this were awful from the beginning looks like loads of bits copy and pasted together, would have been better off keeping the original art style.
I want to meet the person who came up with the "new" and "returns" monikers so that I can congratulate them for brainwashing their superiors into believing that it was and still is a good idea. I mean, the first NSMB made it work...but does every single IP need to use it? Also, topping the original Yoshi's Island would be comparable to the magic that they pulled with Super Mario Galaxy 2...read: It is pretty unlikely to happen.
I've never really cared for the Yoshi's Island games. The SNES one always looked cool, but i just got bored with it really quickly. Then Yoshi's Story on the N64 was too easy and short for my tastes. After that, i havent played another entry in the series, and from what i've seen so far of this one, i doubt i'll be picking it up. Hopefully Yarn Yoshi can offer something cool and unique enough to change my mind.
Please stop it with the "New" titles. 10 years from now the game won't be new anymore, and it makes the name seem even more ridiculous.
to me the game seems alright it still in the works so we cant expect it to be all high quality and all at the end some stuff gets cut out or replaced so idk what everyone else is talking about and the fact that this game is meant to feel like the other games is is there but of course it will have new stuff and such -.-
has it really been delayed to 2014?
'oh God, that crying'...that pretty much sums it up for me. the most irritating sound ever from a video game.
Still looking forward to it, although I'll be waiting for some reviews before I get it.
It is said to be release in 2014. I'm interested in this game being that after I beat the DS one I sold it.
I beat this game once I got the GBA version as part of the Ambassador's program. I beat it solely for the fact that it's considered such a staple of any SNES gamer's catalog.
I did not enjoy myself. I absolutely loathe baby Mario's whining. It's triggered at the slightest hit of damage. It's terrible.
The art style was pretty endearing, but after reading about Miyamoto's bitterness towards Rare for DKC's success and use of pre-rendered graphics, and then reading that he chose the art style to be the antithesis of DKC, it just kind of pissed me off. Nothing about the game really sticks out to me. There's a lot of mechanics I really didn't like. Those star things. Yoshi transformations. Why can't I simply aim as opposed to have the cross-hair flying up and down to shoot an egg.
tldr; wah, I'm skipping this.
I'll remain optimistic. Could at the very least be a decent game.
Well I was disappointed as soon as I saw the first screenshots of the game. I think I'll end up passing on this one, somewhat out of principle. Seriously Nintendo; Why would I want to buy Yoshi's Island again when the art style looks worse than the original, and everything else is just a mediocre add on?
This is not how good video game sequels work. This is how you put in little effort to ensure sales based on nostalgia and brand loyalty. Honestly I'd hoped they'd keep it to the NSMB games but this is getting ridiculous.
I still have high expectations for this one and really like the graphical style.
I played through almost all of the DS version. I have to say, not a fan. That crying baby Mario and co inspired not paternal protection instincts, but self loathing suicidal tendencies.
I really liked the first one...I really hope they made some good changes to this one.
I've already played this on the SNES...
bah! yoshi's island always gets bashed for it's art style. I love it and I'll always love it.
also, it's clearly not done yet, so they probably still need to iron out the 3d effects in a bunch of places
I'll be getting this day one regardless of anything
A good article! I was expecting the game being developed ingame, so my hopes for a good Yoshi game are dampened. I´ll follow the development, but probably end up buying other games.
The SNES game was arguably the best game for the system, and remains one of my favorite games to this day. The sequels never feel the same, though. Super Princess Peach somehow retains the atmosphere of Yoshi's Island the best, despite not even being a related game.
The new upcoming 2D Zelda[hate 2D DX], New Yoshi Island, or Pokemon X n Y DONT interest me. Only the new Mario & Luigi game...
Edit: The new Yarn Yoshi for Wii U looks amazing tho
People who are saying Yoshi's Island SNES wasn't good; are you crazy? That game was genius. Almost everything about it was perfect.
A game that intentionally sets out to punish your ears.
So they are going the NSMB rout with the familiarity. Now the NSMB games did improve with each iteration on their respective platform. So I'm looking for that same improvement here before I consider this worth a purchase. That means the platforming can't go backwards or even remain on the level of YIDS there's gotta be some leap.
I loved Yoshi's Island for the Super Nes when I 100%ed it last year, though knowing Nintendo themselves isn't making this new game is definitely a reason for me to step back and reconsider.
Tom, who is playing in the video? I ask because the user wasn't sure how to play (jumping at clouds rather than shooting them) and I'm just making sure this opinion piece isn't based on that play.
I've been worried about how similar certain sections looked to the original. It's a shame the original used a special cart as I'd love to see it emulated on the Wii U or 3DS virtual console someday. I feel the same about the new 3DS Zelda too. Seems lazy to do a sequel using the same overworld.
@Fazermint the GBA version was pretty darn good though
@bahooney I don't understand... Did you play the weak GBA game or the classic SNES game often considered one of the best 2D platformers ever?
@Marioman64 Wasn't the GBA version basically the same game, just with different Extra levels?
@rmeyer He played the demo. Did you?
Gonna stay hopeful. Love the original Yoshi's Island but agree the DS one sucks. If this ends up sucking too, then I'll have plenty of other games to look forward to on the 3DS anyway ><
@Harrison_Peter They're... the same... game...
This game will tie me over till Yarn Yoshi comes around, can't wait to play this
@Harrison_Peter I wasn't being filmed when playing, I'm not sure who was. I don't think experience with the series would make much of a difference, in terms of thoughts on level design / visuals / 3D effect. I've played the SNES and GBA versions; as I said in the article, my criticisms of level design are with an acknowledgement that this is a demo, and I outlined the fact they may have been the first three levels from the game.
I can only judge what was presented to me, not what the final game may deliver, so of course I'm not saying the final game will be bad, just that this demo was and doesn't necessarily bode well. It wasn't enjoyable to play, and I'd never seen Nintendo deliver a 3D effect so poorly.
@bahooney Apologies, my memory failed me. I was thinking of the DS game. You're absolutely right.
Yoshi's Island (original) is my favourite Mario game. As far as gameplay goes, I felt it was Nintendo at their most creative. I'm sad to see the new one looks so similar. The appeal on the SNES was that the game was so different from the other Mario platformers. It was fresh.
@Fillytase it's stylistic art. The editor is too young and sounds like he never played the original. He thinks Yoshis Story was a proper Yoshi game. After reading the article I got a guy who's simply out of touch with the product he played and held biased opinions from the get go.
@Harrison_Peter I can see how it could be critically acclaimed. It's a pretty well-constructed platformer. It's just not for me.
@rmeyer lol. just lol. Yoshi's Story is a proper Yoshi game. It has the word "Yoshi" in it. "The editor is too young and sounds like he never played the original." He writes for a Nintendo fansite. I seriously doubt it.
It does look pretty from trailers.
Meh, will pass. The GBA one's were my favourite.
Wow, a lot of people here seem to dislike Yoshi's Island. I found it one of Nintendo's most interesting and creative games. The Raphael the Raven boss fight predated Super Mario Galaxy by about what, 15 years? They really did technical wonders with that chip. The art style was something very unique as well.
The baby was annoying, which only makes you want to get better so you can stop that whining from happening.
With that said, I don't like to hear that this is being handled by ex-Artoon personnel. The game itself does not look creative enough.
The moment I was screenshots I was like "NOPE" from the get-go. Awful art style and the game just looks bland. Only enjoyed Yoshi Island 3 which I believe was on GBA, despite the frustratingly bad level design.
I hope that they turn this around :/ Yoshi's New Island seems like a really great idea...
@Cevan I meant Super Mario Advance 3 - Yoshi's Island.
Still looks like crap.
Eh, wasn't really interested in this game from the get-go anyway, so it doesn't matter to me how it eventually ends up.
Looks exactly like the GBA one no lie.
I am getting tired of the hateful comments. I still think it is a bit premature to be saying that the game is too similar.
As for the comments.above... What do you want? Half of you seem to think that Yoshi's Island was a horrible game that should never have been made... Why are you even bothering to look up a game that is LITERALLY from the same series. It is like if I believed that the Banana Peel from Super Mario Kart ruined the game and still trolling MK7 and MK8 in the hope that they remove items. While I don't have that problem, I am well aware that the items are a part of the game series. I will not go complaining about them.If you never liked the series to begin with, this game is just not for you.
For the other half that is bashing the game that isn't released yet, What do you expect? It is not even out yet. They might not have had any new features perfected to show off yet. And, if it is just a bunch of new levels with the same gameplay, why are you so raging? Either you like the game or you don't. Don't expect that your Pitchforks and torches have to be oiled up for the next bad game.
The only thing that I saw for the entire comment section was a combination of 'it's the same, now it sucks' and 'they copied it, so it sucks'.
I've toned down your comment for you so that it's no longer insulting and aggressive. If you have anything else you'd like to share with our editorial team in particular, our inboxes are open to you — TBD
This game seriously looks like crap. I'm going to say that it will be utter garbage, but I hope that I'm proven wrong.
I'm surprised at how much hate this series gets, especially Yoshi's Island DS. The levels were huge and creative, the enemies charming and cute, and the various babies were really cool! In fact, I was just playing Yoshi's Island DS this morning.
That being said, the only thing that really bothers me with this game are Yoshi's humongous feet. Like, how does he not trip over them? They're literally twice the size they were before. Oh, and the name is really really bad. Yoshi's New Island? Really? Enough with the "New" stuff, guys.
LOL what a failure. Once I found out it was being handled mostly by people who made the very-nearly-awful DS version I knew it was doomed.
I was never overly impressed with the original Yoshi's Island.
I have never been a fan of the Yoshi Island games.
I personally really enjoyed Yoshi's Island on the GBA (loads of nostalgia, first Nintendo EAD-developed game I ever played). But this just looks really meh. It looks really uninspired, and even with my extreme nostalgia for the original I just wasn't interested at all when I first saw it.
Hope to be proven wrong, but with this article, I doubt I'll be picking this up.
@Dogpigfish Yawn all you want, but in no way do I (and I'm sure others, as well) would like EVERY game there is to turn into a 3D game, we want a cup of our 2D goodness too, you know.
I am a little disappointed. I never played Yoshi's Island, but I loved Yoshi's Story as a kid and was really looking forward to a new installment in the franchise.
I'm hoping they get this to ship-shape status. I really liked Yoshi's Island and Yoshi's Island DS.
Well, I'm still hopeful that this continuation to the first game will be very good unlike the last continuation to the first game Yoshi's Island DS which I honestly thought was just barely good by itself (it's still a bad sequel, though); the original Super Mario World 2: Yoshi's Island just rocks in my opinion!
Are they just 3Dizing the old game?
What's wrong with Yoshi's Island DS? It was a great (and extremely hard towards the end) game! It's one of my favorite games ever!
Also, I'm still optimistic for this game. Sounds like these are very early levels and also a very early version of the game, too. They've got some time to 'spiffy' it up before early 2014.
Only liked Yoshi Story, so i'll get Yarn Yoshi instead.
Well... that's disappointing to hear.
Well...Yoshi's Island DS wasn't exactly a bad game (just didn't feel...erm, Yoshi's Island-ish...lol)...and this game does look good, so I'll give Artoon or whatever they're called now another chance.
I played the GBA game and the DS game. Dont understand the hate for the DS game, I loved it. I was 13 when it came out, but I still like it.
Im excited for the new 3DS game but imo they shouldve sticked to sprites. Not every 3DS game needs to be 3D-modeled just because it's 3DS.
I really love Yoshi's Island, and I'm trying to give this one the benefit of the doubt, but hm. I really hope it lives up to my expectations, but I don't know if it can really.
I have never played any of them for any length of time so I will probably get this as long as it is reasonably decent.
(If it is not then I will buy the SNES version if there is ever a perfect emulation of it on any system. The GBA version is inferior so I won't play that ever. (They should have put a superfx or similar in the cart done the job properly or not bothered at all)).
The graphics... they burn my eyes...
(More interested in this than New Super Mario Bros 2 (Even excluding the DLC issue for it))
when I first saw this, I was hoping for it to release on the Wii U as I loved the series, I own the original on the Super Nintendo and I still find myself playing it today. But then when I saw this was for the 3DS I was slightly disappointing. yes I have a 3DS however, I know the 3DS is already doing fine and well, the Wii U needs some help and this would have been great to add to it.
@Klinny
I know, it is just what I was saying before. Their "review" is based on a developer copy of an incomplete game. They are saying that they feel the game is too much like the previous ones and wish that there was more difference. All that can be said without the level of negativity that was in the article.
@Obywan
I love the sprite games too. Wish that they would make some on the side - it would give us some low-budget games that we can get while waiting for the big hits!
Everything I've seen on this has been disappointing. The graphics are totally ugly (which is not something I would have thought I'd say about a new Yoshi's Island game) and it just looks plain and boring. We'll have to wait and see, but I'm definitely not excited about it, that's for sure.
This is being made by ex-Artoon guys? Sigh, I would have thought Nintendo would know better by now.
@LordGeovanni: Nowhere in our article have we claimed this to be an actual review. This is apparently Tom's first impressions of the game based on what he's been handed (or the consensus between a group of NL staffers, he may be using the site 'we', he may not, lol). We have to be honest with ourselves and our users, y'know? There's no sense sugar-coating things if this demo was truly that disappointing; we're all going to have the chance to purchase this and make our own decisions eventually, after all, and I know I'd rather someone have given it to me straight instead of trying to be nice about it, lol. :3
I'm just defending the game. The first game was incredible. And this looks like Nintendo went back to its roots. Expect a steller title here
@bahooney Where'd you read about Miyamoto and DKC? It sounds interesting.
Urgh. Nintendo, get Yoshi's Island out of Artoon's hands. They're awful.
2014 written all over this.
I'm just now playing through the SNES version on my 3DS, and I'm having a tough time enjoying myself. I know many people love the game, but I just can't seem to have fun with the gameplay. The art style is nice, but I get bored with it too easily. I may finish it eventually. I won't be buying the 3DS game, however. Too much of the same.
i hope the release date is late next year so they put more time and effort into improving the game
I'll check the reviews, but who knows.........
@CowLaunch Really?? Where I lived, it was never out on the SNES ..hmm
Anyway, so many negative nancies here. I really like the Yoshi series, I don't know what people are on about. I hope Nintendo keep this series going
My lord, who is playing that game? (I realize it's not the NL staff). Don't they know they have to bust the "?" Balloons with eggs? I mean I imagine this event is for industry people. How can you be in the industry and not have played Yoshi's island before? Watching this video is like watching a drunken sailor cork his bottle of rum.
@theblackdragon
I noticed that my post was edited, (Post #57). If I said or insinuated anything that was over the line then I apologize. My main focus was the amount of people who were commenting with regard to the numerous comments that this game will "suck". I like Yoshi Story games. They have the level of difficulty that makes me spend time on each level instead of just rushing through like the NSMB levels tend to have me do.
With regard to my comments about NL, I am aware that it is a "First Impressions" and not a "Game review". My point, (although I may have been less clear than I intended), was that even as an Impressions, it still had a negative feel throughout the article. While it had the "disappointment" feel, it seems to lack the optimism needed to have readers feel as if NL believes that this game could still be good.
In regard to the "review" vs "Impressions", this is a review. It is a review of the Impressions, feelings, reactions, and more of Thomas with regard to him seeing and playing the demo of this game. I have no problem with Thomas or with the possible site "we" giving negatives about a demo. I can see that having 3D layers out of sync will be a disaster. Unfortunately, as a "review", regardless of the type of review, it affects the mindset of people who read it. As proof, see the wall of negative comments above. That, I feel, could have been slightly prevented with some more optimism injected into the end of the "First Impressions".
The larger focus of the comment was suppose to be against the wall of negative comments against the game and I think I came across as a bit more Anti-article than I intended. For that, I also apologize.
@LordGeovanni: no big, I can absolutely understand the frustration involved in having to read unfavorable impressions about and comments toward things that you like or think may wind up being pretty great. if people actually thought from the images and available video of this game (or from having tried a hands-on demo themselves, who knows) that it would wind up great, though, they'd be commenting to say so, just like when we think something is or may be amazing and people pile in to tell us we're dead wrong. It happens. The important thing is for everyone from both sides of the spectrum to take everything you see or read with a grain of salt, keep an open mind, and give it an honest try if you have the chance to do so yourself. Who knows, you may actually wind up agreeing with Tom on this one in the end, or everyone above will be proven wrong and eat their words later on — we just don't know until the game actually hits. :3
i guess where I'm trying to go with all this is to say we all benefit more from honesty than we do from having anything sugar-coated for us. (Unless it's a pill of some sort, sugar-coat those all day long :3)
@Harrison_Peter I heard from GameXplain that the overworld for Zelda has been substantially switched around a bit. Perhaps I heard wrong shrugs
We can't be certain that this game will be bad from a demo that probably was rushed for E3. Nor can we too certain, just wait till more facts come out, and play it for yourself.
It's a shame that a 1995 SNES title has a much better graphical style than this 2013 3DS effort. If they included a heavy black outline on everything that would probably help.
Also, stop putting the word "NEW" in every title that you make, Nintendo. Could you not have thought of a suitable subtitle?
@koopakid Huh. I actually like this graphical style ehre better than the first game. I like the shading that makes it a little more real. Of course I never was a fan of the Crayola-craft look of the first 3. I wish they would have just made it with the same graphical style of Super Mario World. This looks a little closer. Just personal taste
@Wowfunhappy The quote was "Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.” - Shigeru Miyamoto
And then here: http://www.n-sider.com/gameview.php?gameid=82&view=dev
Apparently Miyamoto caught some flack from Yamauchi & Co. because the Super Mario World sequel - Yoshi's Island - didn't look nearly as good as Donkey Kong Country (nor did it sell as much). When Shigeru Miyamoto first demonstrated the game to Nintendo's marketing department, it was rejected. Nintendo EAD had to re-do the graphics and Miyamoto was said to be not entirely happy about it. "Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good," he said. Years later, Miyamoto reflected on his attitude toward the title.
“I think that it happened after Donkey Kong Country was introduced," said Shigeru Miyamoto. "In comparison with the graphics of the Super Donkey Kong, there was not enough punch to Yoshi's Island. That was what I was told by the marketing people. I intensified my hand-drawn touch on Yoshi's Island from the initial part of the program. Everybody else was saying that they wanted better hardware and more beautiful graphics instead of this art. Even while I was working on the Super Mario World, I was thinking that the next hero should be Yoshi. Other people have created the games based upon Yoshi... Yoshi's World Hunters, Yoshi's Egg, Yoshi's Cookie and so forth--games that I don't really like. So I decided to make an authentic Yoshi game."
If it's the Artoon guys I'd be worried about the music most of all.
I loved the original Yoshi's Island. It was a masterpiece. The graphics though, were so beautiful. And the first thing I noticed from the look of Yoshi's New Island is that the graphics look horrible. Sort of a disappointment. I'm glad you brought that up while writing this article Thomas. By the looks of it, I don't think this game will be very good, but I will just have to see and wait until it actually comes out.
I assume you all like retro games since you're viewing this topic about a retro IP. What is one of the things that retro games always had? A good level of challenge. Doesn't it suck to pick up a game and rush through it in an hour? Kinda makes it a pointless experience.
I'm only mentioning this because there's a company called Little Orbit. They only make licensed games for Wii U, Wii, 3DS, and DS. They don't have the greatest licenses, but they got some decent ones in the works with 'Young Justice: Legacy', 'Monster High: 13 Wishes', and 'Barbie Dreamhouse Party'. Ok, ok, I know two of those are girly. But a good game is a good game. If you could go back in time, wouldn't you all have bought WayForward's 'Sabrina the Animated Series' and 'Shantae' on the Game Boy Color , knowing now that even though they look girly they were really great games?
Little Orbit has only made ONE game in its history: "Monster High Skulltimate Roller Maze". The 3DS version got some decent reviews like 68% positive from ImpulseGamer and 70% positive from GamesFiends. Those scores ain't amazing, but they ain't bad either. It shows me Orbit isn't interested in just pushin out shovelware. Here's the whole point of this: They always put 3 difficulty levels in their games. And for the 'Hard' difficulty they program it so it would be hard for the target audience, like a 13 year old girl for Monster High, instead of just making it really hard for ANY gamer. I've emailed Little Orbit and told em that I'd seriously consider buying their games if they were well programmed and had an old-school, NES level of difficulty on the 'Hard' setting. It NEVER hurt to have as many good games on 3DS as possible, so if good licensed games interest you at all like they do me, shoot an e-mail over to Little Orbit and tell em you'd like an old-school challenge
Hmmm all my concerns as well. I loved Yoshis Island but hated the sequel on DS. This looks uninspired like the DS one. Ill still try this out, but personally, I think that Yoshi's Island is one of the best games ever and it left nothing to be explored further. It was perfection.
I really, really hope they'll fix this game up good. It saddens me that both Wario and DK got several good games over the years, and now that Yoshi is finally taking the spotlights again they seem to be screwing it up somewhat; with the Yoshi's Island brand no less!
I'm sure I'll enjoy the game personally, but I wish they could finally match the awesomeness that was SNES Yoshi's Island again. Also, who is that developing the game? Azrest? Never heard of them, don't even seem to have a Wikipedia page.
My immediate thoughts when first seeing this game:
"Camera is too close to Yoshi and the backgrounds/characters don't look hand drawn with crayon, but made of clay, instead."
Still stand by those opinions.
The fact I will be able to play all three Yoshi's Islands on one system is exciting.
I don't feel the criticism thrown at this game especially at the point in development it is at that it's in the least bit fair to rip into it for looking poor. You've got a 3 stage teaser with slapped together assets from probably an early beta stage of the game. Totally understand if this was last beta or even dared to ship this way, but cracking on it now just isn't right. I just get bugged seeing stuff like this as a decade ago I worked in development and it annoyed the crap out of me when stuff like this would occur with hastily assembled E3 junk.
The videos actually look pretty bad, I don't expect much out of this. Such a pity.
wow, hope that changes. as long as it is more like the first game and not like the second game, ill be happy. i HATED having to switch between babies, felt the game had no heart or soul whatsoever, and quit playing after drudging my way through a few boss fights. in that respect, i cant imagine that this one could be worse since at least there doesnt seem to be any baby-switching gimmick.
if you could have just picked who you wanted to be that would have been fine but HAVING to switch in order to get through levels was a nightmare and an unneeded and unwanted hassle.
it is surprising that a nintendo demo would be so shoddy though, and so many problems too... i guess we'll see, but id bet it turns out alright more than it crashing and burning upon release.
After reading a few of these comments I do agree that the word NEW or RETURNS is getting a bit old and Nintendo needs to find a new word cough 3D cough U. I don't really see what is so ugly about the graphics. If you look at the intro of the original Yoshi's island you can see the use of clay art style and I really don't see anything wrong with it.
As I have said since I saw the first footage of this game; I don't like the particular way they've done the graphic style for this Yoshi game and I think the gameplay looks a bit generic too.
It might seem to some people like a great follow up to the truly classic original Yoshi's Island for SNES on the surface, for those people who aren't looking particularly closely imo, but I just don't think it going to deliver.
In fact, I think it's going to fall very short indeed.
I'm predicting something around the 7/10 mark at best and for me that's just not good enough for a supposedly proper follow up to Yoshi's Island.
Personally I want another 9-10/10 classic and nothing less will do.
@WiiAllDay
Yes...but the intro was always the worst looking bit of the game visually and over time it's aged very badly and especially when compared to the rest of the graphics which have actually aged brilliantly.
Why would you want to make a whole new game look closer to the fugly intro than the actual stunning level graphics of the original?
I've posted many times on IGN how they could have captured very accurately the lovely hand drawn colored pencil/crayon/pen look of the original but for this new generation and it would look a crap load better than what they currently have.
http://www.youtube.com/watch?v=13D1I5s236o
Look at 14:06 seconds onward and especially the finished Luigi image at 14:33 for quick and rough example of what I'm taking about...
I was a bit let down when I saw a couple of gameplay videos of this game. It felt a bit too bland and generic for the title. What I liked about the Original was the challenge (I haven't played any others afterward except for the GBA remake). Whoever was the development team behind the first needs to be developing this one instead of the current dev team.
@Tysamu
I 100% agree.
Unfortunately I think the original was made by one of Nintendo's main A-Teams, if not the actual proper Mario team at that time, and was also Directed by Miyamoto if I'm not mistaken.
I really don't think any of that is the case here at all.
I'm on the fence with this one. I will wait to see how it turns out in the end. I haven't played the DS version but I played the hell out of the first one that came out for the SNES (awesome by the way). I also played the N64 version, Yoshi's Story, and I didn't like it at all.
Ironically, the first title was loathed at first for its graphics style and cutesy music but once you started playing it, you were witnessing one of the best platform games at the time and it STILL holds up. It isn't for everyone so the haters should remember to respect different gaming tastes.
I have a problem with "Yoshi's Continuity".
It started after/during Yoshi's Story (a fun game, but not very long). The baby Yoshi's were a lot more high pitch, and whiney. This seemed to transform how Adult Yoshi's sounded from that point on. Even worse was the remake of Yoshi's Island for DS. They had to change Yoshi's voice.
The Original Yoshi's Island was fantastic. Original bosses, which didn't always take just 3 hits. And the use of scalable vectors made the environment seem like you were manipulating it. Yoshi's Story just seems flat, in comparison. From what I've seen of this new game, it looks like it's trying to be a bit of both, which doesn't seem that good... Hopefully, It works out well!
This looks so amazing.
I can't even imagine the torment poor Yoshi must undergo when he lays that egg! It must be like pushing the Martian moon of Phobos through an opening the size of an acorn! >.<
I actually enjoyed Topsy Turvy on GBA so hopefully this turns out well. Also, I don't get why everybody complains about Baby Mario's cry. It's like since the first game came out, one reviewer didn't like it and pretty much every other reviewer since has jumped on the bandwagon and hated the cry imo. Not as many people hate it as they say there are right?
I don't know how many people played the original on the SNES, but the standout part of that "FX Chip" was that it made some very believable 3D effects to the platforming. It made the 3D really stand out from the 2d hand-drawn art.
It should be a natural to have those effects come alive even moreso on the 3DS. Hopefully there'll be time to polish the 3D before release.
BTW: I also played the DS game from Artoon. It was a solid platformer...but it was really just a GBA game with two screens. but as far as the gameplay went, it was flawless.
Ehhh.. I think it's better than GBA games by far. Go play the GBA Yoshi's Island and come back, and there's definitely a world of difference in the quality of the textures, etc. Now, that said, I do think that the style is a little off, for me. It's very painterly, versus the original's crayonbox. But we'll see.
@AcesHigh Not everyone in the industry is a Nintendo fan.
Just a brief point on comments saying it's unfair to criticise a demo's visuals or anything else. I'm being honest on what I was given to play, and we tag this as First Impressions. It's a press event where Nintendo controls what we play (most was excellent). If this game wasn't ready to make a good impression, it shouldn't have even been there. It was, so I wrote about what I saw.
We always give honest opinions, and as a fan of the series I would have liked it to be a great demo; it wasn't.
This game looks nasty. I hope they're listening to all of the press on this note. I pretty much buy all 1st part 3ds games, but there is something horribly wrong with this art style that makes me want to gouge my eyes out.
This is just sad.
Nintendo couldn't develop this one? How long does it really take for them to develop very similar Mario titles, surely they could have spared some time to do this game.
The company is just getting lazy.
Although I find yoshi insanely adorable, this game left me feeling cold from the first time I set eyes on it. The only positive thing from the reveal was the adorable (love it or hate it) yoshi sounds. Even then they were the same noises used in every yoshi staring game over the last 10 years.
Moaning, moaning everywhere.
@Newtwo Yep. The gaming "community" today. Spoiled brats! LOL
Happy egg, happy egg, everybody love`s a happy egg.
Why always selling great games like this on handheld? I want to play this on my giant screen! nuff said
@Alucard83
Handhelds need great games too
Not hearing good things about this. A demo is going to be vital for me and if there isn't one then it's a no sale.
It is puzzling what Nintendo sees in this team. Usually Nintendo works with the best but....
@Kirk I understand how well the hand-drawn look of the snes version looks better over time but I really feel that the unique clay art will possibly be better in 3D. On the other hand we ARE talking about the developer of this new game Azrest which are notable for making the subpar Yoshi DS games....I am just hoping that this game is at least a little decent.
@WiiAllDay
Unfortunately, everything I've seen and read says this game isn't going to be that great.
I've heard a few people say the graphics look better when viewed in proper 3D than in normal videos but that doesn't mean they look great and it doesn't in any way mean the older artstyle or the kind of thing I'd like to see wouldn't look much better in 3D than the current art does.
I just don't think the artstyle looks good and personally I think that has nothing to do with it being in 2D or 3D.
It just looks slightly wrong and sub-par imo.
This game just seems like "New Super Mario Bros." version of "Yoshi Island" because both had a new GIANT item. One had the Mega Mushroom & the other "Giant Egg." I mean, that's cool and all. No complaints. Yea.
@Kirk Oh well I won't be judging a game that has not even been released yet based on how it looks. I will wait until a review comes out and if it gets at least a 8/10 then I will go ahead and get it.
@WiiAllDay
Well that's a nice healthy attitude but I'm gonna call right now that unless things improve/change dramatically between now and release that it's probably not gonna get at least an 8/10 from the majority of reviewers...
There were games in the past scoring 6s and lower, while the gamers loved them. Another obsession nowadays; scores, and the stupid, mindless disregard for everything below a certain score.
Did you guys know, that in 1994, Final Fantasy III (VI) was given a 5.6 by Dutch magazine Power Unlimited? Glad I ignored it.
Develop your own taste.
I don't get why people do not like the graphics... they look great to me. Obviously since many people hold the original in such high regard it is unlikely, but not impossible, that this game will be as well-loved as the original. All I am looking for is a solid Yoshi game since I never tried Yoshi's Island DS, though I heard it was good. Since this game could be a year off they potentially have plenty of time to fix the issues with the game, and seeing as there was no goal ring to jump through at the end this is obviously not the final version. Here is hoping they can work their magic and turn this into something special!.
@Yasume WHAT? i loved all of the yoshis island games. i understand what there going off at in this article but they haven't reveled hardly anything! there probably still far off even coming close to finishing this game. i get this is first impressions but come on commentators, give it a chance!
It's coming with an Egg case isn't it ?!
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