Review: LEGO Batman 2: DC Super Heroes (Wii U)

Holy year-old port, Batman!

LEGO Batman 2: DC Super Heroes on Wii U finds itself in an unenviable position. Released last year to critical acclaim and heralded as a new beginning to an increasingly stale series of games, it is only now releasing on Wii U, a system that has recently played host to what some consider the new pinnacle of LEGO games, LEGO City Undercover. Following on the back of such a warmly received title, LEGO Batman 2 is now not only under pressure for being a year-old port, but also from its most recent peer. So, is it worth donning the cape and saving Gotham once again?

It’s worth pointing out straight away that this is exactly the same game that was released on Xbox 360 and PS3 in 2012, and features none of the DLC that was available on those platforms. Far from being a definitive edition, LEGO Batman 2 for Wii U features only minor GamePad usage and is largely left as it was a year ago. That said, it remains fun to play, and hasn’t lost any of its charm over the past year.

Much like the first LEGO Batman, the sequel features an original story, this time expanded out to include the entire DC Universe, with a focus on the Justice League itself. Joker is up to his old tricks again, escaping from Arkham Asylum and disrupting the Man of the Year awards ceremony, where Bruce Wayne has beaten Lex Luthor to the title. After seeing Joker and his associates’ wanton destruction, Lex vows to team up with the maniacal clown to secure his Presidential election.

The game’s fairly random plot funnels you between various areas of an open-ended Gotham, something that adds a huge degree of exploration that LEGO games rarely have. While the main campaign will only take around seven hours to complete, LEGO Batman 2’s Gotham hub is left largely unexplored, leaving you with hours of content at your fingertips post-game. Collectibles are scattered across the map, with characters in particular needing to be tracked down and beaten before being available for use, and your method of exploration is very much left up to you. Though once you’ve mastered Superman’s flight controls, there really is no alternative.

It’s easy to draw a comparison with LEGO City Undercover here – both feature expansive hubs, and while Gotham isn’t quite as vibrant or as detailed as LEGO City, it remains an interesting area to explore. That’s not to say that the game is lacking graphically, in fact it looks great and portrays its LEGO building blocks well, but it is clear that it uses none of the Wii U’s additional power, missing out on the more subtle effects that made LEGO City Undercover look so good.

Which brings us to the first major addition that the GamePad introduces. While it will be seen by many as lazy, the GamePad is used almost exclusively as a map screen whilst in Gotham, giving you an overhead view of your surroundings. Far from being needless, it makes exploration manageable, thanks in part to custom waypoint beacons, allowing you to track down every last collectible with ease.

Of course, the main gameplay is to be found in the missions themselves, and it’s here that LEGO Batman 2 becomes something of a mixed bag. Spread over 15 levels of varying length, the campaign features the tried and tested LEGO formula of games past – go here, smash everything, solve a puzzle. The inclusion of suits for Batman and Robin, bestowing them with all manner of powers, means that there is always a slight tactical element involved in the gameplay, and the addition of Superman’s flight ability adds a vertical element to the level design. The LEGO series staples of stud and mini-kit collection remain, while the new ‘Citizens in Peril’ feature introduces another item for you to hunt for, nudging you ever closer to that elusive 100% completion. The simple fact is, though, that while smashing everything in sight gets tiring quickly, you rarely get to a point where the game simply becomes boring – it might be formulaic, but it is still fun.

In an attempt to change the pace of smashing bricks, levels are occasionally broken up by on-rails sections, be it in the air as Superman or racing around Gotham in the Batmobile. While these levels are fairly infrequent, they are simply not as fun as the regular levels and descend quickly into holding the fire button and waiting for the enemy’s health to drop, especially when using the invincible Superman.

Aside from the very end of the game, three characters are all you get for the main adventure; which that may appear to be limited, when coupled with the various suits, it makes for a fairly open selection of powers and puzzle opportunities. In an attempt to help you handle your team, the GamePad allows for touch-screen character swapping, which while a nice idea, is rarely any use and in fact slower than using the trigger buttons in all but the final level.

The lack of a coherent use of the GamePad is something that plagues the game throughout the parts of the campaign where a map simply isn’t needed, and it’s clearly something TT Games has struggled with. For reasons only it knows, cutscenes are run on both the TV and GamePad along with random audio snippets, as are vehicle selection screens, something that LEGO City Undercover already showed worked best as a GamePad feature; it all adds up to an un-directed GamePad experience, and with no Pro Controller support, it is unfortunate that it isn’t put to better use. Off-TV play also exists, at the cost of a valuable map screen while in Gotham, but it works very well and feels like a game that was designed to be played this way.

The GamePad does, however, come into its own in multiplayer, with the second screen allowing for each player to separate in co-op. Gone is the dynamic cut down the centre, replaced by one player on the GamePad, and another on the TV with a Wii Remote and Nunchuk. While missions will bring both players back together, exploration around Gotham can be done separately, and with a screen each, this allows for a much larger area to be covered.

LEGO Batman 2 also features a notable soundtrack, with Danny Elfman’s Batman theme and John William’s iconic Superman theme adding a touch of nostalgia and grandeur to the gameplay. The inclusion of voice acting also allows for a far funnier story to evolve, but it never quite reaches the comedic heights of LEGO City, something that is emphasised by the jarring silence from the characters during levels.


If it wasn’t for LEGO City Undercover, LEGO Batman 2 would easily be the pinnacle of the LEGO games series. It’s a hugely ambitious title that, while sticking to the principles of the series, takes chances in its design to make it feel fresh. But it is a game that is now a year old with only a handful of meaningful improvements, and a bespoke Wii U LEGO title that improves upon almost everything is now available; as a result it's hard to wholeheartedly recommend it. There’s certainly a lot to enjoy here, but the series has moved on and improved in the year it's taken this port to arrive, so it doesn't have the shine it once did..

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