(3DS eShop)

Bit Boy!! ARCADE (3DS eShop)

Game Review

Bit Boy!! ARCADE Review

USA USA Version

Posted by Philip J Reed

Kubi, you blockhead...

It's been almost five years since Bit Boy!! graced the WiiWare service, providing a generation-spanning adventure through the history of video games. Unfortunately the execution of that game was middling at best, leaving a great concept — the guiding of a single hero on a nostalgia-tinged journey through the past — sorely underutilized.

Enter Bit Boy!! ARCADE, which has the opportunity to revisit that idea and dig into the large amount of potential that the original game left totally untapped. (Japan, for the record, received Bit Man!! in the interim, but as that failed to earn a Western release we are unable to speak to its quality.)

One thing we'll say right up front, without any risk of disagreement, is that Bit Boy!! ARCADE is absolutely superior to Bit Boy!!. If you enjoyed Bit Boy!!, then there's no chance that you won't enjoy Bit Boy!! ARCADE, as this late-arriving sequel does everything absolutely, unquestionably better.

If you did not like Bit Boy!!, however, you're bound to be frustrated by the fact that ARCADE inherits many of the issues that plagued the original, and adds a few as well. It's overall a stronger experience, but it's not one that can really stand up on its own.

The story is that Kubi died after his first adventure, and Bernd Geiblinger — the real-life CEO of Bplus — attempts to bring him back to life. While Bit Boy!! broke the fourth wall, ARCADE absolutely demolishes it. In fact, Bernd serves as both the literal "face" of Bplus and your constant companion / narrator. Think Navi with an Austrian accent.

For whatever reason, Geiblinger resurrects Kubi not by programming another one, but by praying to a magical floating space gear, or whatever that thing is, and our heroes are off. It's some kind of continuity nod to the ongoing mythology that started in Plättchen: Twist 'n' Paint, but we had trouble following it there and it's gotten no easier since.

As with the first game, Bit Boy!! ARCADE consists of a series of mazes. In each of them Kubi will have to rescue his friends, avoid enemies, and collect PixelFlies, which look a lot more like discarded bandages than either pixels or flies. Unlike the first game, however, the "video game history" gimmick is ditched in favour of a more singular, focused approach. The levels do indeed change as you progress through the game, but the alterations are almost entirely superficial.

The problems that carry over from Bit Boy!!, however, are immediately apparent, beginning with the long, dead-end corridors. This — coupled with a frustratingly short-sighted camera that's every bit as bad as it was in the later levels of Bit Boy!! — results in a lot of needless death, as you may make it almost all the way through an inescapable hallway just to find a monster waiting for you at the end. Or, more often, you find nothing, and have to turn around...only to find that a monster followed you in and there's no way of getting around it.

The enemy AI should mitigate the frustration somewhat, as unlike the creatures from the first game (which moved randomly), ARCADE's enemies follow fixed behaviours. This, too, is problematic, however, as the designs of the enemies make it nearly impossible to tell which way they're facing. For instance, the main enemy is a humanoid "shadow" that turns right at every intersection. Easy to anticipate, in theory. In practice, however, they look the same from both the front and back, meaning that while you know it will turn right, knowing which way is right is an eternal crapshoot.

This is especially irritating when you have such little control over the camera. While you can ostensibly manoeuvre it with the Circle Pad, you really can't do much more than nudge it this way or that, as though the camera is being held by an elderly man with a severe spinal injury. This means that instead of observing from afar and memorising patterns, you don't see anything until you're already within striking distance.

The camera being controlled by the Circle Pad is a waste; movement is mapped to the D-pad and (that's "and," not "or") the face buttons. In many games, you may have to hold down a button to make your character run. In Bit Boy!! ARCADE you have to hammer both a direction of the D-pad and a corresponding face button. Combine this with an ever-circling camera, movement confined to an invisible grid, and a tendency for a press in one direction to sometimes move Kubi in another and you've got a whole lot of meaningless deaths for the developer to pray to the almighty Sky Gear to undo.

A map on the touch screen would help a lot here, as you'd be able to see which corridors are traps without having to step into them, but instead that valuable real estate is taken up by the developer's digitised face. Since the dawn of the DS developers have utilised the touch screen for almost every purpose imaginable, but this is the first time (to our knowledge) that a developer has used it to display a permanent likeness of his own face.

Even if you do manage to master the controls — which, admittedly, is not impossible — you'll have to face other problems that run the gamut from puzzling design choices to outright broken programming.

In terms of puzzling design choices, you have the fact that there's no way of telling where Kubi can and cannot walk. Sometimes he'll climb onto a ledge if you tell him to, and other times he won't, even though they're of equal heights. Sometimes a differently-coloured floor tile means it's off limits, and other times it's just a differently-coloured floor tile with no difference in functionality at all. Sometimes you can cling to the side of a wall, and other times, for no discernible reason, you can't. Maze games can be frustrating enough on their own, but toss in walls that don't look like walls and floors that don't look like floors and you've got a game ripped straight from the realm of nightmare.

Bit Boy!! ARCADE, meanwhile, is fully voice-acted. On its own, it's a cute idea — especially as the developer plays himself — but for whatever reason Kubi sounds an awful lot like popular depictions of Satan. He has a deep, resonating growl that passes, we guess, for a voice, and it makes him sound positively demonic. Also, though we're sure his banter with Geiblinger is supposed to be funny, it plays out like Kubi is less of a hero than an impertinent little imp that won't leave us alone. Having a non-threatening little cube with a smiley face speaking like Linda Blair in The Exorcist is incongruous to a truly baffling extent.

In terms of broken gameplay, you'll have everything from teleporters that simply refuse to work to a countdown timer that continues to decrease as Kubi celebrates his unskippable exit from a level, meaning you can run out of time even after you've made it to the goal. There's also an odd tendency for Geiblinger and Kubi to enter their "disappointed" animation when you succeed at a boss level, even though they're only supposed to do that when you die.

There's also an unfortunate need to stop moving in order to free one of Kubi's friends, which breaks the momentum of the game and leaves you vulnerable to attacks in these tight corridors. Why you can't simply "touch" the friends is beyond us; having to stop and wait while Kubi rescues them is akin to playing a game of Pac-Man in which each time you grab a power pellet you have to wait for the yellow disc to chew it 32 times before swallowing.

And yet, all of this doesn't quite merit a warning to stay away. Because, oddly, in spite of all of its flaws, glitches, frustrations and inanities, Bit Boy!! ARCADE has a good amount of charm. Granted, the Bernd 'n' Kubi Komedy Revue that babbles away while you're trying to survive a level consists of far from clever material, but when you remember that a developer inserted himself — quite literally — into the game just to crack wise and make silly jokes with one of his characters, it's actually kind of sweet. It's like watching a child play with his toys. Bit Boy!! ARCADE may not be a great game, or even a very good one, but it conveys an infective sense of imagination.

There's also a decent amount of variety in the game, with boss levels and optional objectives throughout. While you have to locate each of Kubi's friends to complete a level, you can also collect PixelFlies to unlock other areas, defeat all of the monsters to earn a Perfect rating, and break 300,000 points to earn a medal. On top of that, you can revisit areas to replay them with a greater emphasis on action, giving Kubi the limited abilities to jump, fly, and explode. Oh, and then you can go back to replay them with a combined emphasis on action and maze solving. Bit Boy!! ARCADE is nothing if not generous.

This game also has what might be the single most interesting overworld map in gaming history. While the levels — even with their layered goals and evolving terrain — grow stale far too quickly, the overworld becomes continually more interesting, with small programming demonstrations and proofs of concept scattered around, illustrating various speeds, lighting styles, camera functions, animation rates, polygon counts, and so on. Each of these miniature object lessons comes with optional commentary from Geiblinger, and while we wouldn't exactly hold Bit Boy!! ARCADE up as a masterpiece of design, the explanations of these programming concepts are positively fascinating. We didn't keep playing Bit Boy!! ARCADE to rescue Kubi's friends or defeat any bosses — we kept playing to hear more about design theory.

Bit Boy!! ARCADE has some major flashes of creativity. Its soundtrack, for instance, is shockingly good, and the choice to use Play Coins as arcade-like tokens to buy continues is inspired. There's a great deal of good here.

The problem, as with its predecessor, comes down to the execution. Bit Boy!! had a great central idea, but failed to live up to it. Bit Boy!! ARCADE scrapped that central idea and added a wealth of new ones...yet it fails to live up to most of those either.

For fans of the original game, this is a solid purchase. For anyone else, we'd recommend a bit more consideration before buying. We will say, though, that this could be the gaming equivalent of The Room. It may not be very good, but what it gets wrong it gets wrong in such interesting ways that you can't help but get sucked in.

Conclusion

Bit Boy!! ARCADE is the most accomplished game yet from Bplus, but it's still nowhere near the game it could have been. With a hands-down fantastic soundtrack, a boat-load of charm, and a genuinely insightful celebration of the game development process, there's the ghost of a very good game buried somewhere inside. But confusing design choices, recurring glitches, and boredom that sets in far too quickly make it tough to recommend. When it comes to video games, it's what's on the inside that counts. True to the physical form of its hero, however, everything Bit Boy!! ARCADE gets right is on its surface.

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User Comments (51)

MrWalkieTalkie

#1

MrWalkieTalkie said:

yeah, I bought on impulse. It just seemed so charming. But it's a bit bland. I can only play it in small bits here and there to avoid getting bored.

BalrogtheMaster

#2

BalrogtheMaster said:

I bought the game at launch as well, and I completely agree with this review. Geiblinger's accent was also hard to understand, unfortunately.

I'll be sure to wait to buy until your reviews next time :D

Tops

#3

Tops said:

Definitely going to pass, but the review itself was well worth the time, so that's a plus :D

Klimbatize

#4

Klimbatize said:

Nice, I was hoping Phil would review this. Sounds about what I expected. but it still intrigues me. I'll jump on it if it goes on sale.

Falchion

#5

Falchion said:

Lazy programming it sounds like. O well it looked kinda cool, but there are a lot of other games out their without obvious flaws.

Unca_LzStaff

#6

Unca_Lz said:

I actually think putting your own face in the game is a bit arrogant

unrandomsam

#10

unrandomsam said:

For some reason after reading the review I am more interested in it than before. Probably get it on sale and I bet I have bought worse.

sinalefa

#12

sinalefa said:

It is hard for me to buy an $8 game on impulse. A $2 game I understand, or even a $5 one, but not this.

Kaze_Memaryu

#13

Kaze_Memaryu said:

I really expected the game to have camera-sensitive control issues, so I'm definitely going to pass on it.

Porky

#14

Porky said:

I thought this would be a 5 or higher because it was mentioned twice that ARCADE!! is superior to Bit Boy! Wiiware.

Adam

#15

Adam said:

The music from that trailer was pretty good. And the game actually does look a whole lot better than the original, which unfortunately is the least praise I can give a game. The developer interacting with the hero directly is pretty hilarious as a concept, too. I never expected to say so much semi-positive about a Bit Boy sequel. I hope if they do keep making these that it eventually results in a game I'd want to play because it is a fun concept.

"for whatever reason Kubi sounds an awful lot like popular depictions of Satan." For reasons of accurate portrayal, perhaps?

Adam

#17

Adam said:

The devil wears many guises. You can't recognize him by his face, only by the malevolent intentions in his heart.

Unca_LzStaff

#18

Unca_Lz said:

After witnessing the fallout a few years ago, I have no doubts that the devil works in weird ways

Philip_J_ReedStaff

#19

Philip_J_Reed said:

I thought this would be a 5 or higher because it was mentioned twice that ARCADE!! is superior to Bit Boy! Wiiware.

I figured that would come up, so keep in mind that was a different reviewer. I don't hesitate in saying that this is the superior game (in absolutely every way), but, as always, that's the problem with review scores, and another reason the text above them is much more important.

For some reason after reading the review I am more interested in it than before. Probably get it on sale and I bet I have bought worse.

The game absolutely has its positive qualities, and depending upon the sale price, it may well be worth taking the gamble.

For reasons of accurate portrayal, perhaps?

mindblown

accc

#20

accc said:

It seems like every game BPlus puts out is something you really, really want to like, but when you actually play it you discover that it's mired with a bunch of little problems that are impossible to ignore.

3dcaleb

#22

3dcaleb said:

i really wanted this and was going to buy it but decided to wait for a review. i'm glad i did. i will probably wait for them to either fix a few of the bugs or if they dont then maybe a sale. it sucks because this is really my type of game. i love the graphics.

Morphbug

#26

Morphbug said:

I was annoyed by the always present, always talking, self-important floating mii developer head.

But other than that, I'm liking this game.

It's like a... Modern made-for-the-Atari-2600 game.

RaylaxStaff

#27

Raylax said:

B-Plus really need to confiscate their art designer's massive bowl of Skittles.

Erixsan

#29

Erixsan said:

Well, I don't agree with some parts of the review:

This — coupled with a frustratingly short-sighted camera that's every bit as bad as it was in the later levels of Bit Boy!!

  • You can change the camera.

This, too, is problematic, however, as the designs of the enemies make it nearly impossible to tell which way they're facing.

  • Well, for me it's easy.Looks it's legs and arms, it has more colors on the front but not in the back.

The camera being controlled by the Circle Pad is a waste; movement is mapped to the D-pad and (that's "and," not "or") the face buttons.

  • What about moving with ABXY only and moving the camera with the Circle Pad?

Sometimes you can cling to the side of a wall, and other times, for no discernible reason, you can't.

  • Explained on the game what types of walls you can do it... Mostly on squares on the inside the level.

Meaning you can run out of time even after you've made it to the goal.

  • The time limit isn't for the level. It's for the points you win when you save a Cube or destroy an enemy.

Also on your score policy:
Our scoring system is not a mathematical equation, nor is it an average. Our scores are based on the quality of the game and how the review feels it fits into the other games around it.

You said this game is better than the Wii Ware game and you gave a lower score.
Also Race to Line had a 6...

I saying this because I think this review is unfair, and some features aren't explained either.

What about the Quick Start feature for example... This feature is awesome and needs to be used on more games too.

KaiserGX

#30

KaiserGX said:

I've been lurking around here for a while since this review was posted. I used to post here often, as some people may remember me. I decided to stop coming because the community started getting bad. I finally have to come and say something since Erixsan did. There are a lot of problems with the review, such as all the false information. I also have never ran into any glitches. There was some unnecessary bashing like criticizing the design of the PixelFlies and insulting the programming skills of the developer.

Here are 3 other reviews that give an 8, 8.5, and two 9's. People seem to be enjoying the game on Miiverse, I know I have.

http://3dspedia.com/bitboy-arcade-review/
http://nintendocharged.com/2014/04/18/review-bit-boy-arcade-3ds-eshop/
http://nintendoenthusiast.com/review/bit-boy-arcade-review-3ds-visual-treat/
http://jgghgames.com/?reviews=bitboy-arcade-3ds

I'm sorry but this review almost SOUNDS like it's trying so hard to call this a terrible game. I know someone on here, has a beef with Bplus or something like that. Also Philip I think you also told the developer how much you were enjoying the game... you liked their page and posts. So what's going on here? Are you still running that unfunny bit on hating on Bplus games?

Sorry if I went overboard but I can't sit here seeing people bash the game, not even giving it a chance because of this review. The game is great and the developer has put a lot of time, care and love into it. I just want to see it be a bit successful. There are many other people on the Miiverse community for this game that think this review is overly harsh. Edit or delete my comment if you want, suspend me or ban me permanently. I've been a door mat for a long time, it's time I start stepping up sometimes when I think something is wrong. At least I said something today. Thank you and good day. (Don't bother replying because I'm not coming back) I don't mean to insult anyone or troll.

Unca_LzStaff

#31

Unca_Lz said:

@Erixsan Except Race to Line was reviewed by someone else. Different reviewers can have different opinions. As Phil said earlier, it's better to read the entire review (which you did based on your response) than just the number.

Philip_J_ReedStaff

#33

Philip_J_Reed said:

Well, let's get this over with...

You can change the camera.

This is discussed in the review. You can't change it enough.

Well, for me it's easy.Looks it's legs and arms, it has more colors on the front but not in the back.

It wasn't clear enough to me to tell the front from the back. If it was for you, though, I am glad.

What about moving with ABXY only and moving the camera with the Circle Pad?

This was discussed in the review. You need both sets of directional controls to run.

Explained on the game what types of walls you can do it... Mostly on squares on the inside the level.

The fact that you needed the word "mostly" there is exactly the problem.

The time limit isn't for the level. It's for the points you win when you save a Cube or destroy an enemy.

I didn't say or imply that it was a time limit for the level. I just said it keeps counting down during the victory celebration, which is odd.

What about the Quick Start feature for example...

No review is going to contain a complete and exhaustive list of features; that's not what reviews are for. There were a lot of things I couldn't mention or didn't have much to say about, so I focused on the main positive and main negative aspects.

There are a lot of problems with the review, such as all the false information. I also have never ran into any glitches.

I have run into glitches (and posted at least one of them to MiiVerse), so of course I feel obligated to mention them. If you haven't, that's fantastic. As far as false information goes, we're all ears. Do let us know what we've got wrong.

I'm sorry but this review almost SOUNDS like it's trying so hard to call this a terrible game.

It can't be trying that hard, since I had an awful lot of good to say about it!

Philip I think you also told the developer how much you were enjoying the game... you liked their page and posts.

I don't remember telling the developer how much I was enjoying the game; I have no idea where that comes from. I did post some impressions on MiiVerse and he replied, and those are all there for the public to see. I have genuinely no idea why supporting small developers by liking Facebook posts would call into the question the validity of a review.

Are you still running that unfunny bit on hating on Bplus games?

Sorry, but, in all honesty: did you read the review? What hate is there? Genuine question, because, personally, I felt I was very fair.

There are many other people on the Miiverse community for this game that think this review is overly harsh.

Really? That's really weird. It's almost like people form their own opinions of things. I'll have to look into this phenomenon some more.

Klimbatize

#35

Klimbatize said:

Family Friendly Gaming gave this a 71, so you obviously don't know what you're talking about, Phil.

KaiserGX

#36

KaiserGX said:

Sorry about that, when I said you liked Bit Boy I didn't realize it was the original one on Wiiware that you were talking about.

Also the shadow enemies have a red and purple color on each limb to show you which direction they are facing, which shows you which way is "right" when they move. You can change the camera to 3 different levels, as well as being able to change it with the circle pad. You don't NEED to use both. I've been only using the face buttons and I've been doing great. You just need to use both for a faster time. The type of walls you can be climb are all square pits in the middle of the levels (like Erik said) which are clearly different from any other type of wall.

Anyways I just realized who you were on Miiverse. Sorry to give you "flack" if that's even a word. It's ok to have different opinions but the review sounded really... catty as one of my friends described. I saw the glitch you posted on Miiverse. Haven't run into that. Though besides that, it seems some of the problems you are having, was just not knowing. Like the color scheme on the enemies. They are clearly there to show you which direction they are facing but you didn't notice that. Anyhow like I said I ain't here to troll. Just got a bit... steamed is all. It just seems this is the only review that gave it a really low and unreasonable score... when Nintendo Life is usually fairly generous. Sorry for that. There's nothing wrong with that, just took it kinda personal.

Philip_J_ReedStaff

#37

Philip_J_Reed said:

No worries, bud.

They are clearly there to show you which direction they are facing but you didn't notice that.

Yes, I could have been more clear about this. It's not that they have no distinguishing marks, it's that the marks are red and purple, which are difficult to tell apart when the enemy is so small and the margin for error so narrow. Again, though, if you're not having the issues I am, I'm glad.

As I mentioned above in response to another commenter, it's not a horrible game, and for the right sale price I encouraged him to take the plunge. There's no hate involved; it's just a review, and I've got to be honest in it. :)

Philip_J_ReedStaff

#38

Philip_J_Reed said:

Oh, and...

The type of walls you can be climb are all square pits in the middle of the levels

This isn't true. Not trying to snipe, just want to point out the actual problem. Some square pits you can't climb into, and sometimes you can cling to the sides of arches and the level itself. Other times you cannot. And there's no indication of when you can and when you can't.

Erixsan

#39

Erixsan said:

-You can change the camera.
+This is discussed in the review. You can't change it enough.

I would like to see where, because I can't find you said "there is an option to change the camera on the pause menu" or "you can set the camera from a more far point of view"

-What about moving with ABXY only and moving the camera with the Circle Pad?
+This was discussed in the review. You need both sets of directional controls to run

You can move with those buttons only, using both sets will help you to run faster.

-The time limit isn't for the level. It's for the points you win when you save a Cube or destroy an enemy.
+I didn't say or imply that it was a time limit for the level. I just said it keeps counting down during the victory celebration, which is odd.

I will quote:
"In terms of broken gameplay, you'll have everything from teleporters that simply refuse to work to a countdown timer that continues to decrease as Kubi celebrates his unskippable exit from a level, meaning you can run out of time even after you've made it to the goal."

It doesn't sounds like it's odd or weird, this sounds like part of a broken gameplay like you said.

-What about the Quick Start feature for example...
+No review is going to contain a complete and exhaustive list of features; that's not what reviews are for.

Sorry, but one important feature right now exclusive for that game was exhaustive enough to add on a review? Not what reviews are for?
Reviews are for know is a game is good or not, to know about the new features it has to offer, mostly when it affects the way you play...

Philip_J_ReedStaff

#40

Philip_J_Reed said:

I think you're reading into some things, and artfully choosing not to read into some others, so I can't imagine it's worth pursuing the conversation much longer, especially if it comes down to defining words for you.

I will say, however:
Reviews are for know is a game is good or not, to know about the new features it has to offer, mostly when it affects the way you play...

This is exactly right. Reviews are for explaining what the reviewer thinks of the game, and for discussing the features — or issues — that shaped that opinion. No, the Quick Start feature did not shape my opinion, nor did I really see a point in it. If you like it — and your glowing review makes it clear that you do — then that's great, and it's exactly why we recommend our readers take a look at many reviews before making a purchase. In my case, however, it was one of several hundred trillion possible things that didn't quite warrant a mention. spr sry

TG1

#41

TG1 said:

Well written review Phil that I enjoyed reading. I disagreed with a huge chunk of it, but that's to be expected when dealing with opinions.

Believe it or not, I actually think the camera control is quite excellent! I also had no problems whatsoever learning enemy patterns, and am surprised that you struggled with it so. They seem so straightforward to me - anything more would have made the game too easy imho. I thought it was a good challenge, for those who like challenge w/o frustration. There are other examples, but no need to list them all, you get an idea of what I mean I'm sure.

One thing that concerns me is your calling the gameplay "broken". I can understand why you didn't enjoy it, but I feel a statement like that is uncalled for. Objectively can you really think of a single thing is this game that could be classified as broken by any reasonable definition or measure? I certainly cant, and your review didn't indicate as such, at least not clearly. The timer thing is slightly odd, but it has far too little impact on the game to warrant such a claim - at best it's quirky. I would welcome more detail on the teleporter issues you experienced, as I've experienced nothing of the sort.

Again, I really did enjoy your review. You are a very good writer, but I feel perhaps you weren't a good match to review this game. I feel much of your criticisms were nitpicky, based primarily on a challenge that many have embraced. In an era of casual difficulty, a game like this is very welcomed for me.

Philip_J_ReedStaff

#42

Philip_J_Reed said:

Thanks for reading and for the kind words. I'm happy to reply.

One thing that concerns me is your calling the gameplay "broken". I can understand why you didn't enjoy it, but I feel a statement like that is uncalled for. Objectively can you really think of a single thing is this game that could be classified as broken by any reasonable definition or measure?

A timer that doesn't stop counting when the thing it's counting down to has passed is broken. Whether it affects gameplay or not is beside the point; it is functionally not serving its purpose.

Additionally the parchment pages (or whatever they were called) are glitchy enough that at one point I had something like 90 out of 14 of them, according to the in-game counter.

I can't really elaborate on the teleporter because there's nothing else to say. It didn't work. It was supposed to exit me from the level, but it didn't, and I had to restart. It happened several times, one of which I posted on MiiVerse. Beyond that, in all honesty, there's nothing else I can say about it. It was broken.

I'm also not sure that any of my criticisms were based on the high level of challenge. Remember, this is the guy who loves Mega Man. ;)

TG1

#43

TG1 said:

Thanks for clarifying. I suppose the "broken" issue boils down to individual interpenetration and how much it proves bothersome. It's definitely a real thing losing 3-5 seconds each time. I personally think its negligible, but I can understand why you and others may not.

I'll have to check the Miiverse community to learn more about the whole teleporter thing. I'm grateful I haven't experienced it yet.

I know you're a fan of Mega Man, lol. I thought the retrospective you wrote for the 25th anniversary was very good. It's just a sense I got from reading your words, a lot of the criticisms seemed to stem from the challenge. But to each his own. There's plenty of eShop games I haven't liked but others have enjoyed, and vice versa.

Thanks for the quick and informative reply. Looking forward to your next article. :)

Philip_J_ReedStaff

#44

Philip_J_Reed said:

No worries, and I'm glad you're enjoying the game. As I mentioned in one of the comments above, it's the sort of thing I'd encourage people to take the plunge on if it goes on sale. It's a love it or hate it kind of title (not my own opinion; I think it's fair to say that based on the comments this review has received!), so at a lower price point it may be worth flipping that coin. :)

EDIT: I re-read my last comment and I want to apologize if it came across as snarky in any way. I wrote it in a bit of a haste because I didn't want to forget to reply. Not that your reply suggests that you took it the wrong way or anything, but I'd still like to apologize for any such potential.

KaiserGX

#46

KaiserGX said:

Um... lol the guy from Nintendomination said this on Miiverse. I guess I wasn't the only one to notice this.

"hey manfr3d...that Nintendolife review was very unprofessional, bad and mean. I never expected something like that from them :/"

No offense to the actual review or their opinion on the game, but it still sounded like you were trying to bash the developer.

TG1

#47

TG1 said:

@KaiserGX While I disagree quite substantially with this review, I don't think it's fair to call it mean. The "camera is being held by an elderly man with a severe spinal injury" line is pretty outlandish, but overall Phil has a humorous style. Do I think he missed the mark with this review? Absolutely! Do I still maintain that it was well written in spite of it? Yes! I know, I know, I sound like an oxymoron criticizing and complimenting at the same time ...

KaiserGX

#48

KaiserGX said:

It doesn't come off funny to me at all. I know he used to do let's plays of Bplus games and making fun of them, calling them terrible. I think it's just become an on-going joke that I never found funny to begin with (because I enjoyed those games, though Platchen was a bit hard for me to get into). I'm not saying he's still doing that, but given how this is the only review that I know of that gave it such a low score, when Nintendolife is always very generous, it doesn't really help my suspicion.

" you'll have to face other problems that run the gamut from puzzling design choices to outright broken programming." What broken programming? What does that even mean... he could be talking about anything. Why mention something like that and not talk about what it means?

It's like if I said a game I played had a bad menu system. What's bad about it? That's not really telling me much. Anyhow I really should stop coming back here. Don't want to start something again lol. I apologize again for my behavior.

TG1

#49

TG1 said:

@KaiserGX Well, he does mention having occasional issues with the teleporter. I've never had any trouble with them, but that's one example. He also brings up the timer - "technically" it could be classified as broken (although it does go against how most would understand the term since the impact on the gameplay is trivial ). I think when a review is this far apart from the majority, criticism is to be expected ... so long as we target the words, and not the writer(s) themselves.

SeVok

#50

SeVok said:

I'm the first to understand the concept of a review being just someone's opinion, but I can't help noticing little capacity to cover flaws with the "cloak of charity" it seem to earn on other aspects of the game. I read some pretty genuine positive elements illustrated by the reviewer, yet the score it got and thus the overall bottom-line does not really reflect that.

In short: reads as a six, got a four. I know, review scores are so passé, so lacking in it's ability to convey a message. We, as the reader, should be doing this or that when it comes to them, but still they keep on appearing. As long as they are there people will react, and it occurs quite often the overall sentiment of the review does not seem to match the score.

StraTTtheRipper

#51

StraTTtheRipper said:

This game starts off fun, but then the difficulty just ramps up to the point where the game is just frustrating.I don't understand why these programmers think that making the game near impossible is fun...because it's not. The fact that you have to have play coins to continue where you left off is fine, but it's not fair the game only saves after 10 phases. If you run out of lives on phase 9 and have no play coins, you have start all over again. I've completed some pretty tough games in my time, but this is one I'm probably just going to give up on. I got about 7 hours of game play out of it and I bought it on sale, but it still frustrates me I won't finish it because it just too frustrating to bother with anymore. Just MY opinion, anyway.

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