News Article

Keiji Inafune Won't Rule Out Publishing Mighty No. 9 With Capcom

Posted by Thomas Whitehead

Would consider Mega Man options with an "offer we couldn’t refuse"

Kickstarter is an interesting model, in that a developer can seek investment from the public — or perhaps you think of it as advance pre-orders, donations? — but then still seek a traditional publisher after using crowdfunded money to make the game. In theory there's nothing stopping that happening, and it can be argued that it harms no one; gamers get their game, game makers get paid. But still, it does bring up some fuzzy grey areas with the whole crowdfunding process, as we've argued before.

Keiji Inafune's Comcept studio has successfully funded Mighty No. 9 for a number of platforms, including the Wii U and 3DS, and it was a campaign that attracted much fevered attention due to eye-catching concept art and strong Mega Man influences; various confirmed members of the team are also former Capcom employees. While it may be a new IP, the overriding concept and the core group of developers behind it have been enough to excite plenty of Blue Bomber fans, also prompting a fair amount of anti-Capcom sentiment in the process.

And yet in an interview with Game Informer magazine, Inafune was quizzed about the possibility of publishing with Capcom and didn't rule it out, stating that if the offer was impossible to turn down, publishing rights and even the use of the Mega Man IP are possible.

I would hear their terms. If they had the best terms, I would go with Capcom. There is no reason not to publish with Capcom, and I certainly don’t feel like there’s a reason that I have to publish with Capcom. Literally it would be a very cut-and-dried business negotiation. If they had the best terms, the logical businessman in me would say, "Yes, let’s go with them".

... If Capcom came up with really great terms to make it a Mega Man game, then of course I would listen and that would be an option. But the base of this game is that we wanted to create something original. If they gave us an offer we couldn’t refuse, that would mean having to change the main character into Mega Man. On top of that, it would still have to be our IP, which is what we want. I can’t foresee that happening. We really want this to be our thing.

Based on Inafune-san's ambivalence, an actual partnership with Capcom seems rather unlikely, yet what this does suggest is that Comcept is willing to explore and consider external publishing options, rather than self-publishing to download platforms. To an extent this echoes Cloudberry Kingdom, a crowdfunded title eventually published by Ubisoft.

Quite a few issues to mull over with these quotes, so by all means sound off in the comments below.


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User Comments (43)



Intrepid said:

I say keep Capcom out of it. This is Inafune's independent project, and Capcom doesn't deserve to have any creative control or profits from it.



Buduski said:

I lost all respect for capcom long ago, they ruined the resident evil series turning it into a shooter and they literally abandoned mega man. Unless they finish mega man legends 3 & release it (not gonna happen) I would prefer they stay away from mighty no. 9



Rafie said:

@Intrepid CHUUUUURCH!!! Fully agree with you on this. Capcom will turn this into a huge DLC fiasco. I want this game and all of the content from the start.



LordGeovanni said:


I agree as well. FAR too ticked off with Capcom to care about them any more. And this will be a great game... without Capcom, no surprise.



MrGawain said:

Seeing how much money fans are throwing at this, explain to me why Capcom haven't announced they're planning on making another 2D Mega Man game?



maneauleau said:

What if Capcom is to sue them for blatantly copying over their famous ip megaman? Maybe then they rather publish this game with their help.



Macarony64 said:

If Inafune wants to let them do it but he needs to return the money people gave it to them and that goes to all kickstarters projects that find a publishers cuz it goes against the idea of the program and the hopes people got from the project.



Peach64 said:

On last week's Weekend Confirmed they had pretty strong doubts that they had enough money to put out all those versions. To make PS3, PS4, Vita, Wii U, 3DS, 360, Xbone, Windows, OSX and Linux versions is going to take a LOT of people. That's a lot of wages, not to mention rent and electricity bills on the offices.



Zombie_Barioth said:

If both sides benefit and get what they want then I don't see why not. I don't see it happening but maybe Mighty No.9 might show Capcom that a game like Mega Man can still do well they might be more inclined to work with Comcept. What could be better than having a company of former employees, including Inafune himself, work on a new Mega Man?

I certainly wouldn't want Mega Man to replace No.9 though, just make him an addition to the Mega Man universe if need be.



Zyph said:

I think he's being a bit sarcastic about Capcom publishing their game.



Platypus101 said:

@KnightRider666 the money. Thats why... Look at cloudberry kingdom. Even in this article Inafune states that if the price was right... He'd do whatever they ask. (He claims he still wants it to be his, but really, he already sold out with the statement "...if they had the best terms...")



Platypus101 said:

@Maneauleau there were several patent infringements... Not just rounded corners. but this is software, a bit grey in that area, kinda like music riffs (or "hooks" as we refer to them in the states), not really a way to copyright/patent these kind of ideas. Yeah he seems to be a Mega-man knock-off, but he's not Mega Man. At least here in the states, other countries, I'm not so sure of.



StephenYap3 said:

@Intrepid Agreed so much. Why should Capcom get the leech of profit for doing nothing to cater to the fans' every whim, especially when they took a huge discharge on Mega Man?



Genesaur said:

I really don't see what the big fuss is all about. It's a freakin' Mega Man game, anyway. Isn't that what we want, instead of some transparent attempt to make a "new" game? The whole reason everyone's upset with Capcom is because they haven't made a new Mega Man game in a while (if Metroid fans were this impatient and quick to place blame, there would have been a literal bloodbath during the N64 days), so I fail to see why it'd be a bad thing to make Mighty No. 9 exactly what people wanted in the first place.

If Capcom produces it and has them give it the slight facelift it needs to be a true Mega Man game, I might actually buy it.



hypercoyote said:

It could open the doors to allow Comcept to develop Megaman Legends 3 though. That's an interesting thought...



hypercoyote said:

BTW, does publishing with a company actually transfer ownership of the IP to them or do they just handle the marketing and distribution?



AugustusOxy said:

Yeah, that'd be great, fans pay for it, then capcom pays for it, then Inafune makes money, capcom makes money, and the fans are left with a game that may or may not be good.

Wonder how long before Kickstarters become illegal.



Yorumi said:

I kind of hope this is a joke. This is absolutely not what kickstarter is for. If you're going to find a publisher don't use kickstarter, and if you're going to use kickstarter self-publish. I use kickstarter specifically because it's a way to get around these large publishers who are destroying the game industry.



Rafie said:

@Peach64 Then why the high kickstarter goal if they knew they wouldn't be able to accommodate all platforms? There will be some upset gamers if this doesn't come out on their platform of choice. All Mega Man fans united from all consoles contributed to this kickstarter. I hope things go well.



ACK said:

@Yorumi Kickstarter is a foray into the sleazy worth of business investment. Nobody should invest through Kickstarter unless they realize that.

For what it's worth, I completely agree with you. I rarely invest and even when I peruse the Kickstarter pages it makes me feel slimy all over. In the case of Mighty No. 9, I wouldn't be surprised if they had some kind of understanding with Capcom: exhibit true interest and they will publish it on the various platforms...

Problem is, even for backers there is little more than an illusion of transparency and zero promises. You have to be comfortable with giving something for nothing.



Yorumi said:

@ACK yeah I know thath, it's more that people need to let these companies know this is unacceptable. Consumers actually have a lot more power than they think they do. Sure he hasn't actually gone out and done anything yet but I hope people are letting him know(in an extremely nice and mature way) that this is unacceptable and this isn't why his kickstarter was supported.

If we let them keep doing these things then they'll kill kickstarter. We need more people making games who love making games, not people who are going to quickly sell out to the highest bidder. I know people need to make money but doing it for the love of the game and making money arn't mutually exclusive.



ACK said:

@Yorumi Of course, I agree.

Unfortunately, Kickstarter is sold on the idea that if you don't fund, it won't come. This simply is not true, but for Mighty No. 9 they supported the narrative that Capcom had disregarded Mega Man because it suited their cause.

The reality was, they could have gotten a publisher, no doubt. Kickstarter offered them a better deal. And that is generally the problem.

Forget creative visions, from a pure business standpoint Kickstarter offers an impossibly good deal. To the point it encourages capable companies to forego traditional funding methods until they've exhausted all crowd funding opportunities. We've seem an influx of large, valuable companies looking for exorbitantly large sums because they realize this.

These companies are going to capitalize in any way possible. Right or wrong, regardless of the consequences. They don't want to miss out on a good deal.



Yorumi said:

I agree entirely but that's why I say the consumer need to exercise their power here. This is why the fans need to send the message loud and clear this is not how you are to use kickstarter .



WiiLovePeace said:

I don't see Capcom touching this with a 30 metre long pole to be honest Because the head people killed off Mega-man out of spite to Keiji Inafune, that's how I see it anyway.



bigtig said:

capcom is stupid for thinking megaman is dead. kickstarter proved it. just make it a megaman game but give inafune and co. a ton of money.



hcfwesker said:

So, if Capcom is included, should we already be expecting a $20 DL game to have $20 DLC content on day 1? For myself, I saw this as a formed company rebelling against their former employers to make the game the fans wanted but weren't allowed. Now this almost seems like a "hey capcom, see what we can accomplish without you ... get your checkbook ready if you want us back". Well, over dramatizing a bit, but I was most excited about this project cause it was like a rebellion towards Capcom, the former employees branching out on their own to make the game the fans have been craving for, for so long.



JaxonH said:

Man, yall act like Capcom is the devil incarnate or something. Good grief, I wish they'd make a new Mega Man game also, but there's a lot of companies holding back on IPs I want made, INCLUDING Nintendo. Besides, the Legends series was straight garbage anyways- I couldn't care less about that game. Legends was an insult to Mega Man fans from the get go, just like all those other wacky Mega Man spinoffs. In any case, them making a few bad games and/or not making a game I want doesn't mean I'm mad at them or they're evil. Capcom has some great games to this day, including Resident Evil Revelations, Monster Hunter 3 Ultimate (my current fave game of the year), and the newly released Monster Hunter 4. And as long as they're able to contribute games I enjoy playing, they're relevant to me, and I'm grateful.

Hate spreads like wildfire in the gaming community.



JaxonH said:

Capcom WAS down to around 150 million (which isn't much for a mega-publisher). But I guaran-freaking-tee you they're well buffered after Monster Hunter 4 rocket launched off the face of the planet.



JaxonH said:

I agree. I funded Mighty No 9, and if he's going to use a publisher he should refund everyone's Kickstarter dollars.



tanookisuit said:

Isn't his ambivalence a bit of a punch to the nuts in theory? Let's say Capcom did come to terms with the best, but part of it was a Mega Man game? All these people who funded them to over $4M dollars for Mighty No.9 a similar(very) but unique game gets tossed and recreated as like Mega Man 11 or what not. I'd be pissed off if I funded it to have that happen as it's just more of Capcom getting their way after all the wrong they did, sticking it to the funding group too, and putting fair competition to death before it has even arrived. Furthermore that cash was meant to help develop and publish the title, by taking a buy out from Capcom or anyone, that's just pilfering cash really at that rate breaking the original terms of the kickstarter.



Capt_N said:

This is one of the (primary) reasons why I don't fund KS projects. Right now, as I'm reading these comments, in my mind I see an illustration of KS: Non-indie game devs/pubs first have to pass the idea to the higher-ups at their respective co.s(presumably the shareholders, &/or president), for the green-light, or red light/non-green light. Green lit projects funnel money down the co. hierarchy to fund projects that are seen as having a high success, & (profit) return. Of course, the red lights aren't funded. KS(KickStarter) allows the devs/pubs to modify the infrastructure of this business model, & skip the higher-ups, literally going straight for the end-user(consumer). With video games, this usually results in the practice of the co. using KS to promise the game for a certain down payment, or a discount, & on multi tier projects, the higher donations get more stuff, whatever that "stuff" may be. & then however the game turns out, the co. kept their promise to deliver a game(no risks for them, as they kept their part of the deal, they just get the money), whether I personally enjoy it, or not. I'm not interested in becoming a financial backer, as well as the consumer simultaneously for the same project. Sorry, but I'll only support a game co. w/ my money, once the game is made, & only if I like it. Just b/c I fund something, doesn't mean I'll enjoy the end/finished product; especially since like most products of most businesses, my opinion is not the only opinion being catered to, in regards to the product. Mass appeal is the game's name, like with any business.

Another, lesser reason is b/c I don't have the financial resources to frivolously throw out, on a game that may not turn out as originally promised, & more importantly so, that I may not enjoy at all, & in fact make me feel very sorry, & angry I donated.

Edit: I seriously wonder if he is just saying this on the spot, &/or so under public spotlight, he is not seen, in any way, as part of the end of Mega Man, & his reputation doesn't take a hit, as people may see him as being willing to bury any hatchets, that may, or may not have existed in all actuality. Or he is trolling.

Edit #2: Forgot to mention when I first seen that screen of Mighty #9 at the top, my first 2 thoughts were the cones w/ eyes underneath, are Mettools(the cone is their "hardhat"; presumable can not be killed unless they pop their head up), & #9 has the classic Mega Man art style for his legs, & feet; the pointy triangle-toed boots.



Smokey73401 said:

In my opinion, he's got every right to intimidate Capcom! Every since they pulled what they did with Mega Man Legends and to the fans, I haven't purchased a "Capcom" title in a good while afterwards!



Smokey73401 said:

And besides, Mega Man is Keiji Inafune's child, why would he have to go through Crapcom to continue Mega Man's Legacy?

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