(TG-16 / TurboGrafx-16)

Gradius II: Gofer no Yabou (TG-16 / TurboGrafx-16)

Game Profile

This shooter is the sequel to the seminal masterpiece, GRADIUS. Two years after its last epic battle, the GRADIUS army recommissions the VIC VIPER super-dimensional warplane to combat the invasion of a new nemesis known as GOFER.

Piloting the latest model of the VIC VIPER, players can select between multiple WEAPON MODULES and SHIELDS to tackle the varying stages and enemy attack patterns they come up against. With a total of nine stages, this perfect port of the original boasts one of the longest adventures in the series and features more of its trademark fast-paced background music to accompany the intense action.

Game Review


USA USA Version

Posted by Darren Calvert

Two years after its last epic battle, the GRADIUS army recommissions the VIC VIPER super-dimensional warplane to combat the invasion of a new nemesis known as GOFER.

This is an almost arcade-perfect port of the arcade version of Gradius II, which was also known as Vulcan Adventure. Konami made no compromises in choosing the PC Engine’s Super CD format to release this game on, and the music sounds better than ever as...

Game Screenshots

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Game Trailers

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User Comments (48)



blackknight77 said:

This looks awesome. I thought Life Force was Gradius 2. Anyway this looks a good game to pick up.

VC is really pushing the imports now



deggs said:

damn, i've been waiting for this one forever... i'm such a huge gradius fan (to me one of the best game series evaaaaaaaaaaaar) and to have this finally playable in my region would be amazing... i sooooooooo can't wait for this and as soon as vc was announced i was begging for it



deggs said:

looks so amazing... tons of gradius fun for all... i sooooooooooooo need this



Sharecrow said:

This level looks tough but maybe I am just a light-weight. Looks cool too.

I really liked Life Force though I could hardly get anywhere in it. I know I would download that one pretty quickly after it became available if it ever does.



That_Guy_from_Faxana said:

PC-engine or Famicom Gradius II? Since the Famicom version is very nice I´d be happy for either release. I suppose the CD version is more luxerous, so maybe it would be the best choice for VC.

And yes Scarecrow, the levels are ridicolously hard, much tougher than Life Force (I haven´t beaten the Lv2 boss on Life Force though...) Still a fun game.



michinmuri said:

As much as I love Life Force, I will definitely pony up the cash forthis one. AWESOME!!!



Kelvin said:

Tony, Life Force was a spin-off which was released as Gradius II in the US and Salamander elsewhere (including an excellent Commodore 64 port). The spin-off series was designed for those who found the Gradius series too difficult.



djshep1973 said:

Oh yes! I love Gradius games, and having had a butcher's at the video clip on this page, it looks like I won't be disappointed with this installment...



slangman said:

Gradius games doesn't usally intreast me since they sound far too different to the arcade versions. But this version sounds really good if its near arcade perfect.



SepticLemon said:

I own Gradius II on the PSP "Gradius Collection" compilation. Is there any advantidge on the PCE-CD version over the Emulated Arcade version on the PSP?



SepticLemon said:

Nevermind, I got tempted, downloaded it, and it's damn awesome. It's so much better playing it on a large screen! Shame there's no wide screen/large screen support like the PSP game did. but hey the Music is rocking!



Fireballmario said:

So totally gonna get it if it comes to America. So this is the game I've seen on Youtube Videos. It is worth getting.



DEMON212 said:

IMO the PSP version was awful, I really hated it. But after the positivity that this version was getting, I decided to get it. And it's SOOOOOOOO! Much better



Dazza said:

I got the Gradius collection on the PSP and was disappointed too. I don't think these games translate too well on a small screen. The D-pad on the PSP made them even more difficult also. Glad to hear you have been won over by the Gradius goodness demon!!



teamdoa said:

I cant understand why Europe get this before the US. Oh, and the PSP Gradius was fine, plays great on the slim.



SepticLemon said:

To Dazza: Yeah I had to play Gradius Collection with the Analogue Nub, which gets annoying after a while, Luckly I got it on the cheap when I was in the States. It makes me wish that I waited for the smaller PSP. But then again my PSP as it is collects dust and I rarely use it. If they have a good way to port Gradius onto the DS, that would be awesome!



FirebrandMustDie said:

Blimey, I haven't played a Gradius game for years and years. Then again I did only own Nemesis on the Gameboy and Gradius 3 on the SNES.

Just downloaded this and had a quick play, this is going to take some beating but first impressions are a fantastic game.

"Go for the eye!"



D00M said:

D/L this last night, I wasn't going to till I found it was the same version I played in the ye olde arcades.
Man, it's tough...till I found the option screen o_O



Matmax14 said:

this game is really cool,i think better than gradius 3...but at the end its really hard...i think its 900 wii points worth^^



djshep1973 said:

Does anyone else remember Gradius under the name of Nemesis?? I used to have Nemesis 2 on the MSX and that was brilliant...



TaxiTitan said:

gofer no yabo episode ii is was avalable only for msx. (gradius 2.5)
check it out. but it seems to suck.
try complete level 8 on this game on normal hehe a challange.
love this game.



blackknight77 said:

I think Nemesis was Gradius on the Gameboy. Wow this is just as confusing as the Wonder boy and Adventure Island games



Marvel_Maniac said:

When is NA going to get this game? Doesn't Konami want the extra money? I've been waiting to play this game since I first played Gradius in 1988!



Ricardo91 said:

@Tony. I've played both and yes, Gradius and Nemesis are the exact same thing. The only difference is that one's got less color.

Boy, they really plow ya on the first stage, huh? And I thought the first Gradius was tough! I'm still anticipating the U.S. release (whenever it is), despite how hard it looks.



slangman said:

I hope you Americans get this soon. This is a really cool game although be warned this is really difficult just like R-Type. Still listening to the music makes it worthwhile.



juice said:

what the HELL is a "shmup", i have never heard of that word before

and you guys throw it around like candy

im guessing it has something to do with spaceship shooter games.......am i right?



juice said:

awwwwwww.......now i get it

i never really got into those type of games growing up (besides space invaders of course)

i did however download a few onto my vc.......and, well, i regret it because i dont ever play them

i guess its just not my style of game

i would however be interested in a 2 player co-op shmup on the vc.......are there any? cause it just aint fun playing by yourself

cause the ones i downloaded did not



slangman said:

Juice the only Co-Op shmup i an recall on the VC would be Bio Hazard Battle. Just beware that it's not as fun in 1 player.



CanisWolfred said:

I played this on the PSP Gradius Collection, and honestly this is my least favorite of the series. The difficulty is unforgiving, and the levels just aren't that interesting. Although, as far as Gradius ports go, this one seems to be the best. Still, I'd recommend Gradius III over this one, even with the slowdown.



Kirk said:

Man there is a load of sprite flicker going on in that vid and quite a lot of slowdown it seems.



slangman said:

There is a fair amount of slowdown on a certion part of the 2nd stage. Dunno about about the other stages though since I can only manage to get up to level 4.



whalleywhat said:

@Kirk: something about PC Engine makes it hard to capture video from. You can watch Youtubes of a ton of different games and they all look like that. They don't when you're playing them. slangman is right about level 2 though, and it chugs a little in level 1 if you get too many dragons on screen at once.



Betagam7 said:

I never realised this game was so enourous in block size till I was looking to remove some blocks today. Wow



CanisWolfred said:

Actually, this game has grown on me recently. It's actually a lot of fun, and much more forgiving than the original Gradius.



KnucklesSonic8 said:

I wanna get this before I get Gradius Rebirth. Hopefully, that'll be soon as I really wanna get both!



Klatrymadon said:

Not to be a stickler, Kelvin, but Life Force in the arcades was a slightly tweaked version of Salamander that placed more of an emphasis on biological environments and enemies, whereas Life Force on the NES was kind of a mish-mash of ideas from both arcade games that also brought some of its own ideas to the table. This game was still called Salamander in Japan, for some reason, but Life Force everywhere else. I don't think the original Salamander was intended to be any easier than Gradius, either - the level four boss is completely unfair, and most players deal with him by basically manipulating him into not shooting anything, hehe.

The Famicom version of Gradius II never made it to the PAL territories or the US, sadly. It's quite dramatically different to both the arcade and PC Engine versions, and it'd be nice to see this one show up on the VC as well, at some point.



Goomba said:

I think this is the best version of Gradius 2 available. The difficulty has been refined a bit and the music is much better than the arcade. The colors are also a bit more vivid in this version. I am definitely glad this was released on VC.



Kurtz said:

bloody hell tg-16 was the home of the shooter. been loving super star soldier too

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