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United Kingdom

Tue 27th Oct 2009

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Klatrymadon commented on Nintendo Download: 12 & 13 January 2010 (Japan):

The MSX Salamander is a fantastic game. The other versions haven't rendered it obselete, because most of its levels are completely original, and even the ones it shares with them are designed differently. 800 points is a bit steep, but it's definitely worth it if you're into the series and don't have an MSX handy.

If they'd have fixed the choppy scrolling (as some fans recently did with Nemesis II) and offered the option to play the game either way, it'd have been well worth the price.



Klatrymadon commented on Jackal ReBirth - The Next Konami ReBirth Game?:

I hope it controls the same way the arcade game did, with your machine gun firing in a fixed direction and your missiles in the direction your truck is facing. I think it'd lose its unique dynamics if it just went with the modern dual analogue setup.



Klatrymadon commented on Castlevania: The Adventure ReBirth:

The early Castlevania games are designed around the way your character moves, though, Kirk. The focus is on the level design rather than the enemies themselves, and their placement is always very metered and considered - always making you think carefully about your next move ("When should I jump to that high platform so that I don't get trapped or knocked back by that skeleton and suffer my third death-by-recoil of the evening?"). If you were given Alucard's or Samus Aran's fluid movements, it would all fall apart. These days, you don't have to put much thought into your movement and can make sloppy jumps all over the place, because falling down from somewhere simply means you have to waste a bit of time climbing back up again.

ReBirth does come to a compromise, though, by giving you two control schemes to play with. 'Normal' allows you to correct your jumps in mid-air, sort of like in SMB, whereas 'classic' forces you to commit to them, and basically gives you Richter's movements from Rondo of Blood, minus the backflipping. I think you'll still enjoy this game either way, mate.

PS - don't worry about the timer, StarBoy. You get a good ten minutes or so to do each level, which I've found is always plenty. You'll usually reach the bosses with at least 3 minutes to go.



Klatrymadon commented on First Impressions: Castlevania: The Adventure ...:

Just managed a single-credit run through this. Stick with it, Sean! You'll have level 3 down pat in no time. Keep whipping the scenery, too - there's wallmeat all over the place, and even a few immediate 1ups. Playing for score is a good way to net yourself some extra lives, too, so grab as many of the money bags and the 5000-point bonuses as you can.



Klatrymadon commented on Gradius II: Gofer no Yabou:

Not to be a stickler, Kelvin, but Life Force in the arcades was a slightly tweaked version of Salamander that placed more of an emphasis on biological environments and enemies, whereas Life Force on the NES was kind of a mish-mash of ideas from both arcade games that also brought some of its own ideas to the table. This game was still called Salamander in Japan, for some reason, but Life Force everywhere else. I don't think the original Salamander was intended to be any easier than Gradius, either - the level four boss is completely unfair, and most players deal with him by basically manipulating him into not shooting anything, hehe.

The Famicom version of Gradius II never made it to the PAL territories or the US, sadly. It's quite dramatically different to both the arcade and PC Engine versions, and it'd be nice to see this one show up on the VC as well, at some point.