I'll start. Majora's Mask. Amazing game--no, incredible game. Proof that videogames can be art.
But that Ikana Canyon Well. I swear. I hate that quest with a passion. You know, the part where you have to give the dead zombies the things they want so they'll open the door they're guarding? Ugh. I like the idea of it--I like that, like most of the game, it forces the player to go exploring. But this was one fetch quest too far in my book. I just really don't like this part. Even though it's one of my favorite games.
You?
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Suikoden Tierkreis. Great game, terrible voice acting from the main character. Ho-ly hell is it awful for the entire first half of the game or so. He gets better toward the end, but it's still pretty relative... everyone else is okay though. idgi.
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Spikes of difficulty in games. I'm currently playing some Half Life 2 games, and while most of the games are pretty easy, there are spikes in difficulty.
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But anyways, I LOVE Super Smash Bros Brawl, but what kills it for me is the fact the Wi-Fi play is crap. I dont know if its just my connection, but I just cant seem to start a match, except with friends.
Super Mario Sunshine. One of my favorite games ever, but that final boss fight... Seriously?! I just went through that entire volcano to find you in the tub?!
Spirit Tracks: I'm already over the limited travel of the train, but couldn't it go just a little faster? Eventually I used an Action Replay to go at insane speeds. When I did that I thought: "Why couldn't Nintendo have let us go that fast in the first place?"
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Spirit Tracks: I'm already over the limited travel of the train, but couldn't it go just a little faster? Eventually I used an Action Replay to go at insane speeds. When I did that I thought: "Why couldn't Nintendo have let us go that fast in the first place?"
I agree. Spirit Tracks is, I think, the best Zelda since Wind Waker, but it's annoying that you can't go a little faster. When you get to the last boss...never mind. You'll see.
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World of Goo: The last world was dissappointing and the attempts to loop the music were pretty bad.
Golden Sun Dark Dawn (not exactly my favorite but a great game and I need to complain about this): Imagine a classic lost woods "you have to figure out which of four directions to go in identicle rooms and if you keep taking the correct route you'll reach somewhere new" maze. Except instead of neverending looping rooms, they are all actual rooms that you have to take a path. Lots of dead ends, lots of chances to end up back where you started just because the rooms are basically all the same, no magic, just a maze. And there are nearly ONE HUNDRED ROOMS. And it's designed to trick you to unintentionally go backwards. And you have to go in at least half the rooms to find the boss.
,,,
anyway... Super Mario Galaxy 2: When the 3rd green star is on the same map as the first 2. (not only is that annoying but the 2 worst green stars are the 3rd one)
Spikes of difficulty in games. I'm currently playing some Half Life 2 games, and while most of the games are pretty easy, there are spikes in difficulty.
LOLZ GO DEFEAT 12 STRIDERS Me:
Not to mention all those dang hunters... Hang in there, you'll get it eventually If you haven't already I actually saw a video of someone using cheats to fly around at supper speed using the rocket launcher thing with unlimited ammo to prove that you cannot stop that (second?) strider from blowing the building up. It was pretty funny when everyone just pointed out he was doing it wrong, and with cheats ta boot! Those bombs really are quite powerful! One thing that got on my nerves was how the bombs kept getting destroyed or just falling. Turns out it's the hunters that do that, so make sure you run over all the hunters you can first. Actually, that was another thing, I didn't know that running them over killed them!
Sean Aaron ~ "The secret is out: I'm really an American cat-girl." Q: How many physicists does it take to change a light bulb? A: Two, one to hold the light bulb, the other to rotate the universe.
Zelda Wind Waker - The photography side quest. I know it's just a side quest but until I encountered that one, I always used to go for 100% completions. That one was just too much of a time thief, though. It killed off a bit of my love for gaming.
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Metroid Prime - The controls! I really should get the Metroid Prime Trilogy, since the controls are so hard to get used to!
Do it! I had MP1 and 2 lying around for ages and ended up finishing MP3 before those because I preferred the controls. Now I beat them all in Trilogy. Such an improvement.
Okami Wii - the fight controls. Why couldn't they have mapped it to a friggin' button.
Phantom Hourglass - The Temple Of The Ocean King. Biggest flaw in the history of the Zelda franchise? Quite probably. I stopped playing the game for a year because of that dungeon.
Spirit Tracks - The Tower of Spirits. Better than the above, sure, but still a really annoying dungeon. Isn't the main dungeon supposed to be the most fun?! I beat the Water Dungeon from OOT without any problem but grabbed a walkthrough for these "main dungeons", because they bored and frustrated me. Main reasons they're nowhere near Wind Waker.
Elite Beat Agents - The English music. Yeah yeah, as if they'd put the Japanese in. But the English music just doesn't work anywhere near as well. Maybe the programmers who did the English songs just weren't as good, but it doesn't feel anywhere near as satisfying as Ouendan. And after playing that for weeks, I just kinda skimmed through EBA.
Fallout: New Vegas: its ridiculous damage threshold system Resident Evil 4: the fact that I'm not playing it right now Left 4 Dead 2: terrible friendly AI Starfox64: the remake won't be out at the launch of the 3DS :@
New name, same game.
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Zelda Wind Waker - The photography side quest. I know it's just a side quest but until I encountered that one, I always used to go for 100% completions. That one was just too much of a time thief, though. It killed off a bit of my love for gaming.
Really? I loved that sidequest. I spent countless hours on it. That and the flower/statue trading sidequest, and planting them all on Windfall Island.
Dragon Quest IX - The difficulty of making money or more specifically the monotonous repetition of buying items and then alchemizing said items for the purpose of making money.
What is the meaning of life? That's so easy, the answer is TETRIS.
some of the songs were absolute crap, but others were decent IMO. the gameplay and the hilarious little stories were what really made that game awesome, though, not so much the lame covers. if ever a DS game ever needed DLC, it's EBA. sequel plz
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Topic: Your least favorite things about your favorite games.
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