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Topic: Your least favorite things about your favorite games.

Posts 21 to 40 of 43

citizenerased

theblackdragon wrote:

tealovertoma wrote:

Elite Beat Agents - The English music.

some of the songs were absolute crap, but others were decent IMO. the gameplay and the hilarious little stories were what really made that game awesome, though, not so much the lame covers. if ever a DS game ever needed DLC, it's EBA.
sequel plz

Tried the Ouendans? I'm not big on jpop and jrock but it's way better than the stuff they put on the English one (which barely have any beats anyway). Also, the stories are even zanier. Part of the reason Rhythm Paradise works so well: they kept the original music (and just replaced the voices with mediocre english versions).

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BedCommando

Borderlands - The hit detection can be off sometimes, due to the RPG elements effecting the accuracy of the guns. Fuggin' annoying when my reticle is dead on with their head, pull trigger, hits the wall behind them. FUUUUU-

Bedloggery
Currently playing
Pokemon Black (DS)
Amnesia: The Dark Descent (OnLive)
Castlevania: Symphony of the Night (XBLA)

grenworthshero

No More Heroes - Of course, what everyone says: the bland hub world and side jobs
No More Heroes 2 - Lack of a hub world at all. It just gives it such a different feel when you select everything from a menu, but it fits with the game.
Opoona - bad translation and no controllable camera when you're outside of a dome
Super Mario Sunshine - My favorite 3D Mario game but I have to admit the camera is troublesome at times.
Paper Mario TTYD: Madame Flurrie. I don't know why, exactly, but I hate this character. In fact, the whole Boggly Tree chapter is my least favorite part about the game.

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Kid_A

grenworthshero wrote:

ImDiggerDan wrote:

Zelda Wind Waker - The photography side quest. I know it's just a side quest but until I encountered that one, I always used to go for 100% completions. That one was just too much of a time thief, though. It killed off a bit of my love for gaming.

Really? I loved that sidequest. I spent countless hours on it. That and the flower/statue trading sidequest, and planting them all on Windfall Island.

Yeah I'm afraid I can't agree with DiggerDan on that one. I loved that sidequest, and I've always hoped that they'd bring it back for a future Zelda game.

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Philip_J_Reed

The idea of the photography sidequest was fine, but the execution was pretty dreadful. Limiting the amount of photographs you could carry at once to a measly 3 (or whatever it was...it's been a while), and then having to stand outside playing the Song of Time equivelent over and over just to be able to go back in and hand him another photograph...

...yeah. Really bad.

Easy ways to fix the sidequest: offer an upgrade to the camera so that you can take more pictures at once, and allow Link to turn in as many photographs as he has, rather than one at a time. Both of those things (or either of those things!) would have made the quest more fun and less like a particularly unfulfilling job.

Philip_J_Reed

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theblackdragon

tealovertoma wrote:

Tried the Ouendans? I'm not big on jpop and jrock but it's way better than the stuff they put on the English one (which barely have any beats anyway). Also, the stories are even zanier. Part of the reason Rhythm Paradise works so well: they kept the original music (and just replaced the voices with mediocre english versions).

I've definitely played the Ouendans, and I love all three games. I played the absolute hell out of EBA before I had the chance to import the other two games, though (my truck broke down sometime during the point where i was playing it, so it really helped pass the time while i was taking the bus everywhere haha); that could be why it doesn't bother me so much. :3

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TheBaconator

Smash Brothers Brawl: Online is broke and Single Player is tedious.
DKC Returns: Motion Controls
Every Kirby Game: Length, Easy
Pilotwings 64: The Hanglider isn't that fun
Sin and Punishment 2: Voice Acting
Pokemon White: The people who request hacked Pokemon on the GTS, and the people who use legendaries online.
Star Fox: There aren't enough games.

The Artist Formerly Known as ballkirby1
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The_Fox

Fallout: New Vegas: Trying to explore when you just get started and are below level 6 or so. It's great until you hear the combat music kick in and see a line of Giant Radscorpions hauling a** across the landscape towards you. Fighting them is suicide, and unless you break their pathfinding by weaving through the terrain they will catch you. I know a similar thing happened in Fallout 3, but the beginning of NV seems a little more restrictive.

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Treaty of Tripoly, article 11

retired_account

Radiant Historia - less than perfect dialog at times. Some of the characters drop their personalities, and some of them don't have a lot of personality at all. I get the feeling the translators were lazy.

Final Fantasy IV - on the SNES version the difficulty spikes like crazy on the moon. Haven't got to that part yet in the DS version, but I doubt they've changed it.

Monster Hunter Tri - the @&!#% desire sensor which turned the game into too much of a grind.

Super Metroid - sometimes it was kinda jittery/jarring, like when you fall on spikes and stuff, which made it frustrating and look kinda crappy. Oh and learning to wall jump was a pain, haha. (but oh so rewarding)

Mario & Luigi: Superstar Saga - it ended.

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JayArr

Phoenix Wright: Ace Attorney

They stopped making new games. Waaaaaaaaaaah!

[insert 25 Cents here to play]

JayArr

zezhyrule wrote:

pixelman wrote:

Monster Hunter Tri - the @&!#% desire sensor which turned the game into too much of a grind.

You know it's not real, right?

Lies. It is 100% real. If you do not believe it's real then you know nothing about Monster Hunter! Burn, the noob witch!

[insert 25 Cents here to play]

zezhyrule

JayArr wrote:

zezhyrule wrote:

pixelman wrote:

Monster Hunter Tri - the @&!#% desire sensor which turned the game into too much of a grind.

You know it's not real, right?

Lies. It is 100% real. If you do not believe it's real then you know nothing about Monster Hunter! Burn, the noob witch!

don't burn me please D: D: D: D: D:

fine from now on I'll go in hoping to triple-cart and not get any materials, and I'll see how I do :3

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[23:11] Phoen...

Chris720

Phantom Hourglass - Temple of the Ocean King, I don't want to be timed to do a dungeon, especially one I have to do over and over. D:

Red Steel 2 - Easiest game in the world, even the final boss is a pansy! But the controls are pretty good and a rather good game, but the short stroy kills it for me.

Twilight Princess - Amazing game, absolutely incredible! But the water dungeon was horrid, circling H2O around a temple can get ever so boring and the boss was meh at best, rather scary, but really easy.

Spirit Tracks - That train moved so dam slow. Took me 10-15 minutes to get to the water part from the forest part, plus the annoyance of the camera when travelling, I want to fire a cannonball and instead it doesn't register and moves the camera... grrrr...

Metroid Prime 3 Corruption - Absolutely amazing, but most of the time I don't what the heck I'm suppose to do or where to go. I'll probably get used to it at some point, but god that is so annoying.

GoldenEye 007 - Pretty amazing game and stays true to the original GoldenEye, but what were EuroCom thinking when they were creating the online part of the game?! ._.

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Raylax

theblackdragon wrote:

tealovertoma wrote:

Elite Beat Agents - The English music.

some of the songs were absolute crap, but others were decent IMO. the gameplay and the hilarious little stories were what really made that game awesome, though, not so much the lame covers. if ever a DS game ever needed DLC, it's EBA.
sequel plz

Raylax

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TeeJay

Kid_A wrote:

Tj92 wrote:

Spirit Tracks: I'm already over the limited travel of the train, but couldn't it go just a little faster? Eventually I used an Action Replay to go at insane speeds. When I did that I thought: "Why couldn't Nintendo have let us go that fast in the first place?"

I agree. Spirit Tracks is, I think, the best Zelda since Wind Waker, but it's annoying that you can't go a little faster.
When you get to the last boss...never mind. You'll see.

Oh, I already finished the game, so I know about the "pleasant surprise" with that train.Hums Mario star power tune Late response

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retired_account

zezhyrule wrote:

JayArr wrote:

zezhyrule wrote:

pixelman wrote:

Monster Hunter Tri - the @&!#% desire sensor which turned the game into too much of a grind.

You know it's not real, right?

Lies. It is 100% real. If you do not believe it's real then you know nothing about Monster Hunter! Burn, the noob witch!

don't burn me please D: D: D: D: D:

fine from now on I'll go in hoping to triple-cart and not get any materials, and I'll see how I do :3

No, the desire sensor is real because IT KNOWS WHAT YOU REALLY WANT. DDD:

Two words.

Rathalos Plate.

eff, why'd I have to say that? Now I'm feeling murderous!!! D:<

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SwerdMurd

pixelman wrote:

eff, why'd I have to say that? Now I'm feeling murderous!!! D:<

Please stop feeling me....I'm not a piece of meat.

-Swerd Murd

(check my tunes out at www.soundcloud.com/swerdmurd)

Kid_A

I wouldn't say that Pokemon Black is one of my favorite games, but it is one of the best RPG's I've played in awhile.

My least favorite thing about it: the dreadful localization. This game actually has a good story, but the dialogue is terrrrrrrrible. At times it's almost completely unintelligible.

A series that makes this much money and puts such little effort into changing each game should at least invest in a competent writer.

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