Comments 104

Re: Feature: Nintendo Had A Spectacular Year, And May Have Big Plans

screechums

@TheFullAndy
That's fine. You can agree or disagree with whatever you want. It doesn't bother me to have different opinions from someone else, or have someone else have different opinions from me. That guy just has no ability to communicate calmly in a disagreement, plus he jumped all over that blood ninja guy.

Re: Feature: Nintendo Had A Spectacular Year, And May Have Big Plans

screechums

@AndyC_MK
The pandemic didn't seem to keep them much from the theme park or the movie stuff or continuing the toy lines, so that point has no validity. The fact that they have different teams working on stuff doesn't matter either, since this is about allocation of resources and attention. You really think I believe game developers are building amusement park rides? I guess Konami isn't distracted from making games either since the pachenko teams aren't their game developers. You got issues man.

And I'm a child for voicing my opinion? Ok Mr. "I've got 67 physical games on Switch". How's that for child. Switch came out in 2016. That's 5 years ago. Have you run 67 miles in the last 5 years? Read 67 books? Went on 67 dates? Created 67 of your own projects? You, sir, have a little man complex. And still, my points about new 1st party characters, a new 2D Metroid, a new Kid Icarus, or a new great puzzle game still remain valid.

I can see you're all worked up about this, but you're not some comment section regulator, genius. You're just some weird Nintendo apologist fanboy who can't take criticism.

NINJA APPROVED

Re: Feature: Nintendo Had A Spectacular Year, And May Have Big Plans

screechums

Hey Nintendo, how about if you want to do something new and crazy, how about you actually make some new video games? Maybe create some new characters? Or if you want to be lazy on the creative side, how about a new 2D Metroid? New Kid Icarus? A new 3D Mario that isn't just a rerelease? How about a new puzzle game as good as Tetris or Dr. Mario? Oh what's that? You're going to do stuff like theme parks and movies instead? Rerelease the same games for decades? Ok nevermind then.

Re: Soapbox: Is It Time For Game Rental Stores To Return?

screechums

@skywake
When I was younger SNES games cost me between $40 to $60US, occasionally $70US for RPG's. I believe I got the SNES for $180US in 1992. Inflation calculators are pretty broad and can't take into consideration local CPI, but like I said I see your point, but I still maintain that the price of video games is higher than it used to be relative to the productivity/manufacturing costs for making them, meaning that one would assume in 1991 they would be priced lower in 2021 than they currently are. As you say, computers themselves are less than half the price now than they used to be. $2300US ($4000+ today adjusted for inflation) in 1991 compared to roughly $500US today. We do not see comparative differentials in video game pricing. And also don't forget about the instruction booklets! That being said, strictly speaking I suppose you are correct about nominal value.

On a side note, it sounds like Australian stores were ripping you off back then. But I suppose trade complications were a factor in the relative pricing disparities.

Re: Soapbox: Is It Time For Game Rental Stores To Return?

screechums

@skywake
I can see you're getting into this, but your numbers seem highly inflated (pun intended). You're probably going earliest year and highest cost per game to make your point, which isn't entirely fair (since strictly speaking you could put the cost of switch back to 2016 dollars which would also need adjusting for inflation just the same as you could be accounting for 1991 SNES), but like I said I see your point, and without consulting the CPI for a specific location for each year we assess the prices and then adjust those each for inflation it would be impossible to nail down any real comparative cost from, say, 1993 to 2021. I still submit that the lower cost of producing video games and the lower (or [in the case of digital downloads] absence of) manufacturing costs might indeed easily put the price of video games at a higher real dollar amount today than in the past. But that would be a lot of work to know for sure and it doesn't seem worth it. Interesting debate though. Thanks for not screaming at me when I disagreed with you; that's what usually happens to me here.

Re: Soapbox: Is It Time For Game Rental Stores To Return?

screechums

@skywake
You're really going on and on about this. We get your point. But to be fair, you're leaving out the consideration of online fees and DLC's, not to mention cartridges were far more expensive to produce than discs, plus the lack of instruction manual which we used to be able to consider as part of the price of a video game and now cannot, so total cost paid is now for the game alone. Not even a fold out poster anymore! Plus if you consider strictly digital purchases, the lack of productivity cost for manufacturing the physical cartridges/cases as well as the cost of distribution is literally 0. So all in all, I'd say you're actually wrong, and all things considered, the price of video games has gone up and continues to do so as costs to produce them go down.

Re: Soapbox: Is It Time For Game Rental Stores To Return?

screechums

@Jokerwolf
A universal digital currency for selling a particular digital item that is simultaneously available on all digital storefronts worldwide at a price that self-regulates which then is automatically portioned out to the developer, storefront, and seller? And the award for least knowledge of how the world economies work goes to...

Re: Soapbox: Is It Time For Game Rental Stores To Return?

screechums

@KateGray
I hear ya sister! I miss video game rentals. It was the only way to play the vast majority of video games, since almost no one but the most affluent kids could afford to buy more than a few per year, which is generally reserved for the big titles (at least for me). Renting games from the local grocery store holds some of the fondest memories from my childhood. And when you're duped by a game (let's say, oh, Mario in Time) it doesn't matter cause it only finagled 3 bucks (American) or so. Man, those were the days. You could even slip a little piece of paper with advice or codes into the case for the next person who rented.

Unfortunately, it is exactly this type of thing that game companies are trying to eliminate with the digital push and things like Gamepass. Ciao Ye Olden Days, I suppose.

btw, your articles are the most fun, don't hate me for stirring up controversy in the comment sections of them, hahahaha. Some people just don't know how to be disagreed with and maintain composure!!

Re: A Record 57 LEGO Ideas Sets Are Being Reviewed, And Yes, That Includes Zelda LEGO

screechums

@GalacticBreakdown
And it wouldn't precisely matter to me that you spent so much money on things that cost so much to buy (yet so little to make), it's more the principle of giving in to these money-licking corporate companies that charge so much for stuff that doesn't need to be priced so high. If people refused to pay that much, then the price would be lowered to something more reasonable. If you don't understand that sentiment or don't agree with it fine, but don't be a whiney baby and act like I shouldn't voice my opinion same as you.

Re: A Record 57 LEGO Ideas Sets Are Being Reviewed, And Yes, That Includes Zelda LEGO

screechums

@GalacticBreakdown
I already edited my original comment when I realized it didn't convey my thought I had when I wrote it. It's annoying that they are priced so high, generally because they don't need to be and didn't used to be, and in large part because I suspect they keep a large stock after the initial sales to then sell on the auction sites and through other means at huge markups later. And no I'm not a child, I saved up because $300 is a lot of money. If it's not a lot of money for you then congratulations. But that was my original point in all of this anyway, whoopdie-freaking-doo for the upper classes who can randomly and easily spend $100+ on something frivolous. Hallelujah that they get something else to buy.

If it bothers you that I spoke my opinion in the comment section you are free ignore what I said. You've never made a critical comment before? You sound so disgustingly self-righteous.

Re: A Record 57 LEGO Ideas Sets Are Being Reviewed, And Yes, That Includes Zelda LEGO

screechums

@GalacticBreakdown
Thousands??? How much money do you assume I have? I saved up for a year to buy the Switch.

And like I said, a video game system just seems more reasonably priced to me than Lego sets do. Some of them are like 800 dollars. Those pieces do not cost that much to make. They are marked up for licensing fees, most likely, which pretty much makes it all a ripoff in my opinion. Or perhaps you're the type of person who would happily spend $40 dollars on a Mario pez dispenser or $50 on a Ninja Turtles Shampoo set.

Re: A Record 57 LEGO Ideas Sets Are Being Reviewed, And Yes, That Includes Zelda LEGO

screechums

@ObeseChihuahua2
My comment wasn't meant to disparage someone who buys Legos, it was more a condescending remark about how ridiculously high they price these things.

@nimnio
I don't consider duping people into watching someone play video games a business, but I guess your comment was funny. But yes I do have a Switch. So I suppose I did buy a $300 toy. That price doesn't seem as gouging and overpriced to me as the Lego set prices do though.

Re: Zelda Screenwriter Opens Up On How Much Fun It Was To Make The TV Series

screechums

This series was absolute cat vomit. I mean, I watched it, I bought the DVD's, I downloaded the episodes, and I watch a few maybe once every 4 years for nostalgia's sake, but god! is it terrible. And it suffers from that whole 80s/90s christian PTA garbage of not letting the cartoon characters use their weapons in a fight. Link's always shooting beams out of his sword, even after he gets hit!

Re: Nintendo Says It's Already "Looking Into" Animations Beyond The Mario Movie

screechums

@ImBackBB
Well excuuuuuuuse mee, Princess!

A Metroid movie would be fantastic, or maybe a short series, but knowing how modern stuff like this works, it would just get dragged out with a bunch of fluff into 76 episodes like it's KissyFur or something. Eek!

How about Faxanadu. Or a Kid Icarus saturday morning cartoon type series. That would be appropriately terrible, and think of all the innocent eggplants and their poor reputations. Or Milon's Secret Castle where the villain is an evil Bomberman. I'm full of great ideas!

Re: Konami Won't Be Attending E3 2021 But Still Has A Number Of Projects To Reveal

screechums

@AtlanteanMan
"once some of the best and most prolific companies in the industry reduced to one-trick ponies that trot out the same tired franchises they associate with their glory days." Dude, those are the days we are living in. Stay tuned for Zelda 20 and Mario 52, Call of Duty: who cares anymore (or ever), Madden 3024 (isn't he dead yet), and so on and so on. Mortal Kombat just got remade as a movie for christ's sake! Maybe Konami will give us what we really want, Goonies II 2: Let's Get Goonier HD 4K liquid nitrogen steel book ultra special edition.

Re: Konami Won't Be Attending E3 2021 But Still Has A Number Of Projects To Reveal

screechums

@Anti-Matter
Just cool it, guy. Konami is going to look through this comment section and decide what to do based on what we say, so enough with the bemani stuff. learn how to play a real instrument for christ's sake. Now get on board for TwinBee 2: Electric Buggaloo, or see yourself to the doggone door!

Also whatever song is playing in that video you posted is one of the worst piles of cat vomit I have ever heard in my life.

Re: Feature: Every Mega Man Game Ranked

screechums

@AndyC_MK
You make some great points. It would be a particularly interesting thing to read a good video game historian compare the evolutionary changes between MM1 and MM2 and those between MM1-6 as a series and MMX. Remember though, MM6 had the suit adjustments, too, so X wasn't entirely original on that account. But X did do them better. But also X came out only a month after 6 so those upgrade ideas probably evolved together.

Re: Feature: Every Mega Man Game Ranked

screechums

okay people it was just a random cheeky comment about the born past '95 thing not a scientific argument! still, MM2 for life!!!

@Magrane
I love MM3. So good. Rush was an especially great addition. And I'm totally with you, I remember I bought MMCollection for Gamecube and tried to play it and thought, "What!? They switched the jump and fire buttons!??!" Worst decision ever made on a control scheme that I can think of. I immediately traded it in and got the collection on PS2, which was a bummer to me personally because it just felt like MM belonged on a Nintendo system since I had only played 1-7 and X-X3 at the time.

Re: Feature: Every Mega Man Game Ranked

screechums

@AndyC_MK
never heard the expression "hard done by" before, but okay. I think MMX is a great game (even though I've never been able to beat Sigma in my life!), but I think the difficulty level makes it a less universally appreciatable game than MM2.

Re: Poll: What's The Best Mega Man Game?

screechums

Mega Man 2 was the greatest. I've played through that game at least once a year since I could walk. Never gets old. 3-6 were really great sequels. The SNES era had some enjoyable Mega Man games, but the X series is pretty difficult. X is doable but X2 and X3 are just ridiculous. Still fun to play though, I suppose. 9 and 10 were really good and I was so happy when they did those. 11 was a lot of fun, too, and I can't wait for 12.

The ability to practice the boss fights in the collections is a genius idea, I just wish it would let you practice the Sigma and other final level bosses, too. I've never been able to beat the final boss of an X game. AND DON'T PRETEND THAT USING SAVE STATES MEANS YOU'VE BEATEN THE GAME! I mean, play with save states all you want, but it's not the same as beating the boss like normal.

Love Mega Man. I always wish they did an action figure line with all the robot masters. When I was a kid action figures were like 3.99. Those days are gone. If they did a Mega Man line now each figure would be probably at least 9.99. I better stop before I go on and on about excessive corporate greed.

Re: Random: These Zelda: Breath Of The Wild Fanmade Posters Turn The Game Into A Ghibli Movie

screechums

Oh man there are some great LoZ movies on youtube. Some people have done some incredible work. MajorLink is a youtube account that has put together some wonderful videos. And the link below is another particularly good one.

https://m.youtube.com/watch?v=vbMQfaG6lo8

I think the most effective feature is the lack of dialogue. A Zelda movie that is mostly silent with orchestration in the background would be perfect.

Re: Feature: The Exquisite Liminality Of Zelda: Skyward Sword

screechums

@Callisto4081

Waggling a video game control is a pretty pathetic element to consider a part of your culture. And you can consider it an opinion because I'm older than you if you want, but the bottom line is that you are in a tiny minority if you think video games are better when you have to wave your arm around like an idiot all day just to play. If anything the motion control scheme should be optional, not mandatory.

I could so easily turn this back on you and say that the younger generation is just too ignorant and gullible to see that motion controls injected into games like Zelda is just a marketing choice to support the gimmick system the Wii was to begin with. Why do you think no other company followed them into that ridiculous trend, and why the Wii U pretty much got rid of motion controls entirely and Nintendo has been re-releasing all the old motion control titles again without the same control paradigm? You sound like a crybaby talking about "oh it's just men at such and such age who complain." This weak and disgusting new trend of trying to group yourself in as some kind of victim and me as some kind of aggressor insulting your "culture" because I criticized something you like. In my opinion, games that force you to wiggle around all day are for rubes, sorry you're one of them.

@countzero
@Shambo
@LEGEND_MARIOID
to you more moderate objectioners, I have a different response. If you liked the motion controls, then ok that's fine. but to take a game like Zelda and tell everyone, "hey, if you want to play this game you MUST wiggle your arm hundreds/thousands of times even though since '86 you've been able to pleasantly sit down and use a controller and just explore and enjoy like a normal game" I think just sucks. To me it's just a gimmick, like the stilus was for the DS. Phantom Hourglass and Spirit Tracks were so annoying having to use that thing to draw movement on the screen. Those gimmick controls should be optional, that way you can just choose if you want to do it that way. Not everyone just swallows all these bogus and cheap marketing ideas without complaint. Some of us just like to play a game like normal.

Re: Feature: The Exquisite Liminality Of Zelda: Skyward Sword

screechums

Skyward Sword was ruined by mandatory motion controls. Why obliterate a Zelda game by making adults wave a control back and forth thousands of times just to play the newest Zelda (at the time). Motion controls are a gimmick and bring the value of a game like Zelda down to zero, since you can't turn them off. I got the gamecube version of Twilight Princess originally and I basically never played SS because of motion controls, which is why I am super excited for the Switch re-release of it.

To sum up, motion controls are the worst and Nintendo ruined about 7 years of games by forcing them into places they didn't belong.

Re: Talking Point: Which Indie Game Should Be "99"ed Next?

screechums

@gokev13

Dang brother, it sounds like you need to divide up your time better and spend less hours playing video games. Might I suggest reading through Dostoevsky's books? At least start there.

Aside from that, I think we just have a different approach. I hear your arguments and they make sense for you and your situation, I suppose. But the idea of when you said "Downloading a game is pretty convenient and I am finding more and more that by the time I won't be able to play them anymore, I won't really care," that just sounds crazy to me.

A good video game (like a good movie or book) should and does last a lifetime. I have played through the original Legend of Zelda (& aLttP, OoT, et al.), Castlevania 2: Simon's Quest (and several others in the series), DKC 1 & 2, Super Mario World, Fable 1, Mega Man 1-6, Metroid 1-4 & Zero Mission, and a handful of other games so many times in my short/long 35 years on this earth that I just think what an unfortunate trend it is to make semi-useless games that don't produce the same value that used to be there. I guess Nintendo isn't as guilty with its own first-party releases, but it just seems like that's the road it is preparing to travel and it's unsettling.

The bucketload of DLC's on the Pacman99 is like the harbinger of doom, it seems to me. And it feels like your tendency to sample all these games for hundreds of hours but not really have any particular ones you take with you is the trend that makes the road I fear more and more attractive for Publishers. Especially when you say after a certain amount of time you wouldn't even care if you never played it at all. That sentiment is a death certificate for truly great games. Can you imagine if the makers of A Link to the Past had that idea in mind when they made that game? What might have been the cheaper versions of all the great games if the developers figured that they were all just cheap games for the moment and didn't need to be their own individual pieces of greatness. Animal Crossing is, in my opinion, an example of this. That game is a void into which you throw your short time in this world just to be part of a cutesy phenomenon that has no real end or lasting value.

I know my opinions are unpopular with the younger generations, but I don't care. And when every trace of physical game releases disappears, and there's no second-hand market or used video game stores to find old games of lasting value, my opinions will disappear entirely, too. So keep pouring your short life into cheap products if you want, but my advice is to pick out a few that really mean something to you and parcel out some time to other activities.

Re: Talking Point: Which Indie Game Should Be "99"ed Next?

screechums

@gokev13

I don't disagree. Breath of the Wild (which is a Wii U game technically, not Switch) is great. And I love Mario Odyssey. I have bought every Zelda game (except Wii's Skyward Sword cause motion controls are so stupid and just piss me off) and I will keep getting them and keep being happy that Zelda and Mario games keep coming out. I just wish we weren't so exclusively reliant upon the same characters from almost 40 years ago. Taken to it's extreme you could erase all other characters but Mario on the list if Nintendo originally decided to limit its creativity to a single character right at the beginning.

My real disgust is the 17 DLC's for the Pacman99. And how you have to pay $15 even just to be able to play offline. Also that you have to pay for the subscription to play at all. Video games are headed toward this digital-only micro-transaction realm where every game exists just to keep a steady train of small purchases coming for stuff that should have been included on the game to begin with. Remember how packed with content Aria of Sorrow was? Well those days are gone. Now there'd be 2 season passes and multiple DLC's just to get what was available out of box on that GBA game in like 1999. It's disappointing.

I can't be the only adult who sees that these companies clearly perceive their customers these days as little dairy cows to keep extracting small to moderate amounts of money on a regular basis for products they've already sold a dozen times. It's why there's no virtual console on Switch. Because they can make more money from you renting than buying. All of these corporate meetings are about how to get you to keep buying and buying but not owning. And digital only games are obliterating the idea of borrowing games from your friends, not to mention the entire secondhand market. And websites like this one don't dare make any real criticism because they risk losing favor.

Nintendolife is a sycophantic rosebush of disgusting Nintendo-bootlicking, and you won't see a single word of real criticism on this site, except in the comments.

Re: Talking Point: Which Indie Game Should Be "99"ed Next?

screechums

@Toy_Link
Well that's why I said off the top of my head. I'll happily give you Pikmin and Animal Crossing (but both while fun are clearly intended for a very young audience), and I'll begrudgingly give you Splatoon (but personally, yuck). And gimmicks don't prove that they don't have new ideas, they're just weak ideas meant more for marketing purposes rather than relying on originality in game design or just simply good content. I couldn't care less about "power consoles". I have bought every major Nintendo console that has ever been released. I love Nintendo and I consider their characters my good friends. I don't say what I've said out of hatred.

XBox Gamepass is another terrible and money-licking idea that is really just video game rentals in a repackaged format. But to me Microsoft was never a champion of original content. Halo was boring and Fable was wrecked by the sequels. But what Microsoft doesn't do is just release the same games year after year at the same price points. Name the Switch's and Wii U's biggest titles. They're the same games! Meanwhile where's Metroid 5? Where's the new F-Zero? Where's Starfox? And that's just sequels. Where is anything new that even comes close to Mario, Samus, Link, or Donkey Kong?

Re: Talking Point: Which Indie Game Should Be "99"ed Next?

screechums

It's disgusting to see how many random people on this site just cheer this garbage on as nintendolife does Nintendo's hawkish work of hocking all their recycled trash that takes advantage of their demoralized and ignorant fanbase.

Here comes Pacman99, a yet another redesigned game (that you've bought probably over 10 times at least in your life so far) now equipped with 17 DLC's that drain more and more of your small money supply and divert attention away from the fact that Nintendo (as much as we love it) hasn't come up with an original idea in decades. How can so many fans cheer this company on as they repackage the same games and sell them to us over and over again?

Off the top of my head, the gamecube is the last system that wasn't just a gimmick. Donkey Kong Country is probably the last game to create new characters of any lasting value. And Smash Bros is almost certainly the last new idea Nintendo had that delivered anything worth getting excited about the company's creative potential.

Now the market is all about wearing the consumer down with so many micro transactions that half-developed games end up costing about 90+ dollars over 1-2 years and the consuming public just gobbles it all up happily.