Comments 104

Re: Shake Off The Rust With The Latest ARMS Party Crash On 3rd March

meleebrawler

@Saturn_Firefly You're forgetting who's in charge of the Party Crashes in-universe... ARMS Laboratories, aka Dr. Coyle herself, for the purposes of thinly-veiled research. The newly deployed level 8 Hedlok only further cements this. If Coyle ever decides to feature herself in a Crash, it will most likely be against Max Brass, in order to prove once and for all that she is SUPERIOR!!! HAHAHAHAHAHA... ahem

Or she could just snub Max by not featuring him ever. But that's probably not humiliating enough for Coyle's tastes.

Re: Video: The First 30 Years of Mega Man

meleebrawler

@JTMnM We have seen actual proof of this game's existence in the form of gameplay, unlike every other cancelled Megaman project which were just concepts that didn't get off the ground.

@iLikeUrAttitude And not because it's classic Megaman, literally the most basic of all in terms of gameplay and likewise the hardest to screw up completely? 11 won't be incredible, but there's a very slim chance of it being bad either.

Re: ARMS Version 5.0 Update is Coming This Year, With Another New Character

meleebrawler

@brutalpanda The amount of actual new characters introduced in MvCI is comparable to the completely from scratch ARMS. Even then, characters are only half of the picture in measuring the latter's roster, the customizable arms significantly alter playstyles as well.

Measuring the value of fighting games based on their content feels a bit off to me. You can stuff them with as many modes and characters as you please, but most will only be played once or require just as much repetition as simply fighting others to get the most out of them, and chances are you'll stick to playing a handful of the massive roster at most. The only questions worth asking if judging a fighting game's worth is if you're willing to learn and master it's mechanics, or have a group of friends also willing to play it with you.

Re: Nintendo is Close to a Major Deal for a New Mario Bros. Movie

meleebrawler

@DiggerandIndy I'd argue that in the case of video game-based movies, a lack of ''meddling'' from those who know the respective series best is precisely what caused most of them to flop. Nintendo aren't expert film-makers, but they do know Mario. Their ''involvement'' got us Mario + Rabbids, so I think they know how to not step on toes. Mario is super versatile, and doesn't take itself too seriously.

Re: Nintendo is Close to a Major Deal for a New Mario Bros. Movie

meleebrawler

@Dogorilla We also have to consider that us old, seasoned gamers are not really the target audience for most of Illumination's movies, and that's something we may need to be prepared to accept for this Mario as well.

Something else to keep in mind is that guidance from series's creators is something that was lacking from every other attempt at a video game movie. Film-makers just don't play them, so they pretty much just grabbed surface elements from them then haphazardly created stories after.

Re: Review: Sonic Forces (Switch)

meleebrawler

@Bolt_Strike The general consensus I seem to hear from fans of the boost style is that, though this game isn't quite as good as what came before it, it's still enjoyable if you liked Generations. I'm inclined to agree with this. But of course reviewers are going to lambast Forces for even slightly dropping in quality, because for some reason Sonic is still held up to Mario standards, even though IMO he never came close to reaching those, not even in his ''good old days''.

To anyone who says supporting this is supporting mediocrity, I say I'm supporting a formula that has proven to be enjoyable on multiple occasions, even if it isn't everyone's cup of tea, and don't think the game should be condemned just because the execution isn't as good. Not bad. Just not as good.

Re: Video: Get Up to Speed With the Sonic Forces Launch Trailer

meleebrawler

@AlternateButtons The ranking in this game goes off of your score. The end-level time bonus is the largest contributor to that, but rings and defeated enemies matter too.

Don't understand how this discourages exploring. It's not like you're prevented from advancing if you don't get good enough grades. Just decide from the start if you're going for secrets (red rings) or a high score.

Re: There's a Sonic Forces Demo on the Japanese eShop, But It Has a Strange Limitation

meleebrawler

Anybody trying to construe the minute time limit as a lack of faith in the product better be ready to apply that logic to any game that lacks demos.

Demos rarely have a significant positive impact on sales unless they trick consumers into thinking the real game is better than it really is. Most of the time they reduce them by being too generous and making people feel they got enough game for free, or convincing them they don't like it. To make a demo is pretty much a goodwill gesture towards consumers, because the chances of them increasing profits are slim.

Re: There's a Sonic Forces Demo on the Japanese eShop, But It Has a Strange Limitation

meleebrawler

@AlternateButtons I never hear any valid points against this (other than simply not liking boost style in general), just vague bellyaching or ''points'' that are incredibly inane, like ''being too linear''. Because what everyone wants out of Sonic is more Knuckles The Treasure Hunter, apparently.

Something else that may be influencing opinion is the seductive notion of underdog fans making ''better'' games (Mania, AM2R) than big, stupid evil game companies.

Re: ARMS Version 3.2 Is Now Live

meleebrawler

Gotta love the somewhat silly trend of in-universe explanations of patches, continued here with Lola and which started with Barq's "training" to get up faster. Shows passion and commitment.

Re: Sega Confirms Sonic Forces Is 720p, 30fps On Nintendo Switch

meleebrawler

@UnseatingKDawg It's (modern) Sonic, second only to Capcom in things internet gamers love to hate. Sonic Mania was classic and therefore good, thus Forces must be bad. Or at least OK, which is also bad.

Everything I've seen of the game suggests that it is at least decent, average at worst. They're playing it safe with this engine, so I'm not expecting anything worse or better than that.

Re: Review: Mario & Luigi: Superstar Saga + Bowser's Minions (3DS)

meleebrawler

For all the bellyaching in the comments, remember that most complaints comparing to the original are irrelevant to the large amount of 3DS or 2DS owners who did not play it on the GBA and most certainly are not going to hunt down a Wii U just for the chance to get it.

Most of the changes in this game are aimed towards those new players.

Re: Metroid: Samus Returns Makes Modest Chart Debut in Japan, as Switch Still Dominates

meleebrawler

@Arminillo Samus is TOO bad*** for Japan, unfortunately. They also don't really like the Tellius Fire Emblem games because Ike is too good of a unit. The idea of one-man/woman army just isn't very appealing to them; even various shonen like Dragon Ball, despite having protagonists far above the rest of their casts feature them helping in some way. Maybe Nintendo should release a game with Samus undergoing a training montage with the Chozo.

Re: Feature: A Long Journey Through Metroid Prime: Federation Force

meleebrawler

@90sRetroGaming Or better yet, they could implement it as a mode in a future Prime title, something akin to Splatoon's Salmon Run. Games like these, in my mind have questionable longevity if you don't have a group of like-minded friends to play with, but as a side dish to a robust single-player it seems perfect.

On the other hand you have games like Monster Hunter that can balance single-player and multi well, thanks to loads of content, so a standalone could work as well if properly expanded.

Re: The Sloshing Machine Returns To Splatoon 2 Tonight

meleebrawler

@ACK Washing machines, at least functional ones slosh water inside of themselves, they don't forcefully launch it out. Leaving it open would only spill a little water in front of it. Thus why the Inkling still has to swing it, with the mechanism serving to add the special swirl to shots.

Re: The Sloshing Machine Returns To Splatoon 2 Tonight

meleebrawler

@ACK That probably wouldn't change it having the slowest fire rate of all sloshers. For those not in the know, this is essentially a slosher/blaster hybrid, capable of not only lobbing shots over cover but around it as well. In fact the whole kit seems designed to flush enemies out of it one way or another.