ARMS Update

ARMS has been consistently supported by Nintendo in its post release period, receiving balancing tweaks, new fighters and ARMS, and new stages. The last update brought us a new stage and a whole wealth of balancing tweaks, but this new one promised to bring much more. It’s now live and available for download, and as expected, it does make a number of notable changes that should hopefully make the game that much more playable.

The biggest addition is the new Badge system, which essentially gives you in-game achievements for completing certain tasks. There’s also a new Replay feature that allows you to watch old matches, though it works a lot like the replay from Super Smash Bros. in that new updates will render old replays unusable. Also, there’s a new evil Spring Man character that jumps into matches when playing Grand Prix on higher difficulties. Here’s the full list of notes:

·  Added new “Badge” feature.

  • Receive neat badges as a reward for fulfilling certain conditions.
  • Wear your favorite badge and show it off to your opponent.

·  Added new “Recent Replays” feature.

  • Select from a list and view replays of past matches.
  • Replay data is automatically deleted when necessary, starting with the oldest data.
  • Also, future ARMS updates will cause all replay data from past versions to be deleted.

·  During replay playback, ZR will no longer switch between targets. The X button instead is used for all camera angle switching.

·  During replay playback, + - buttons no longer toggle HP gauge display, and instead now bring up the menu.

·  Fixed issue where, at certain timings, follow up attacks after wind attacks would not land.

·  Fixed issue where, after suffering an ice attack, players on a snake board could repeatedly jump and the snake board would continuously accelerate.

·  Fixed issue where, when battle rules are set to 1-punch KO, under certain conditions fighters would become unable to move.

·  We’ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice.

·  Adjusted the abilities of certain fighters and ARMS as follows.

 

Fighters / Arms

Adjustments

Lola Pop

It’s already been one month since she joined ARMS. Her beginner’s nerves have faded away, giving her increased movement speed during air dashes. Increased movement speed during high jump. Increased movement speed when bounding. Adjusted speed when descending.

Byte & Barq

Decreased time interval between Byte and Barq’s respective attacks.

Max Brass

Decreased expansion rate of attacks when buffed up. Increased distance from which he can approach targets.

Megawatt

Increased expansion rate when extending. Increased extension speed. Increased expansion rate of charge attacks.

Slamamander

Increased extension speed.

Biffler

Increased retraction speed. Increased floatiness of jump attacks.

Boomerang Coolerang

Increased expansion rate of charge attacks.

Revolver

Increased retraction speed.

Retorcher

Increased retraction speed. Adjusted path followed when extending.

Nade

Fixed online play issue where explosive damage would trigger twice.

Whammer Kablammer

Increased speed of charge attacks.

Blorb

Increased expansion rate when extending. Increased time needed to finish expanding.

Chilla

Decreased homing ability.

Tribolt

Decreased speed of charge attacks. Increased time needed to finish expanding. Fixed multiple online play issues.

Triblast Guardian Clapback

Fixed multiple online play issues.

What do you think? Will this coax you back into ARMS? What else would you like to see changed? Share your thoughts in the comments below.

[source en-americas-support.nintendo.com]