Comments 76

Re: Hardware Review: The New Nintendo 3DS Is The Best Yet

marc_max

@Kawaiipikachu So all developers are wrong:
http://dsibrew.org/wiki/Hardware
[Matt Bozon (Wayforward): "Matt: I'm not a tech guy, but yes it appears that we can push our games further when they're exclusive to DSi."]
http://www.cubed3.com/news/12630/1/interview-wayforward-answers-your-questions-on-lit-wii.html:
http://www.engadget.com/products/nintendo/dsi/specs/

DSi has a better CPU (133mhz vs original 66mhz) and RAM (16MB vs original 4MB), only used in native mode.

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About Sonic Classic Collection... The game is DSi enhanced, it's confirmed by checking the ROM header or... checking this picture:
http://thumbs3.ebaystatic.com/d/l225/m/mCM1Re0ZvrfTi-m-NCJNJUg.jpg
TWL means DSi game (Warning: there are bootlegs with the classic NTR id, they are pirate games that won't play in native mode).
The region lock is embeded in software, so the game checks the console region before run itself. In this case, Sonic Classic Collection won't play on japanese DSi, for example. But it may work in all regions that it was released (EU, US and AU). I haven't tested, but it should work.

Also take note that flashcards in a DSi are ran in compatibility mode, so all DSi enhanced games work at original DS speed and no DSi features. Maybe people saying that the game works the same in DSi are playing it with a flashcard, and that means they won't ever see the speed boost.

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So... Yes. DSi is more powerful than the original DS. Most DSiWare and a few retail carts make full advantage of new DSi power. Believe it

Re: Hardware Review: The New Nintendo 3DS Is The Best Yet

marc_max

@Kawaiipikachu
1 & 2) No. I don't know what Iwata said, but some developers and hackers already confirmed these a long time ago. Months before the DSi announcement, developers already had access to a new SDK+documentation with new info about the new processor's speed and RAM. Even Wikipedia has the real specs: the processor works at DS's double speed, and RAM is 4 times bigger.
A game is DSi enhanced when a byte is setted in its ROM header. DSi enhanced means that it works in what developers call 'native mode' so it has access to all extra DSi features (including RAM and CPU).

Sonic Collection is confirmed as a DSi enhanced by checking its ROM header. Play it on a DSi/3DS and you'll see that most slowdowns are gone

I don't know how did you search. But the info you found is totally wrong. Everything I found are people talking about a noticeable difference between the game played on a DS vs. DSi/3DS.

Re: Reaction: The Pokémon Bank and the Inevitability of Online Charges

marc_max

Will the Pokémon be kept online even if I stop paying? Then I don't care paying the annual fee every year a new Pokémon game is released.

5$ or 5€ it's not a bad price (but it isn't a good price neither). But since I will be only using it once to transfer from previous gen to new gen, I don't want to pay a year fee if no new generation is released.

Re: You Can't Use Your Wii Virtual Console Saves With the Wii U Virtual Console

marc_max

@Raylax Cart savegames were stored on SRAM, that it's something completely different from a ROM. A ROM is a Read Only Memory, so you can't store anything there, you can only read from there.
Savestates, on the other hand, were not obviously on the real hardware. So are stored depending on the emulator.

Anyway... It's very easy to extract the SRAM from your VC games and use them in other emulators. Nintendo is just a bit lazy to create an app that transfers the SRAM from Wii VC to Wii U VC.

Re: Wii to Wii U Data Transfer Details Emerge

marc_max

Some games like Animal Crossing may not be able to be transfered. The Animal Crossing savegame stores the MAC address of the Wii that created it. If you transfer it to another Wii (using homebrew methods), the online functions won't work on the new Wii.

I hope they can fix this!

Re: Feature: Let's Celebrate Kirby's Spin-Offs

marc_max

My less favourite is obviously Kirby's Pinball Land. I'm a pinball videogame fanatical, but Kirby's one has simply bad physics and no choices for beating bosses (just drop the ball and let's start again the level).

The best one is Power Paintbrush by far. An incredible beautiful and addictive game. It's hard, but it's fun to play and it's very long too!

I still have to buy and try Tilt 'n' tumble, I hope Nintendo releases it for VC using the 3DS motion sensor.

Re: Rhythm Thief Producer Aims to Revive Music Games

marc_max

Rhythm Thief is a poor game IMHO.
If you want to revive (I didn't know they were dead) please make a better game. Rhythm games must be very polished and Rhythm Thief is not very well balanced, some minigames played great, others didn't seem to had been tested: they were unplayable even for music games players.
I was very disappointed with it. A Professor Layton rip-off (and completely linear) with a story that looks promising at first and then it's killed by a silly ending, with a lot of frustrating minigames. Although it had some tributes to Samba de amigo and Space Channel 5 (killed by touchscreen controls).

If you want to revive music games, I hope you realize that motion controls don't work with them.

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