@Mk_II if you read the page on romhacking it says that it only took a few hours, but probably more hours of thinking before hacking away at the debugger.
Apparently the guy is now working on a patch to allow these items to be obtain through the normal means (driving over a question mark block and stopping the spinner)
Only peripherals that are bundled as standard have any chance of success. Making the Gamepad optional is the same as making it not exist at all. It's worth it even just for Off-TV play.
Fun fact: this game is named after the Honda City car that was new and desirable at the time. It was so cool you could even but it with a motorcycle that - in true anime style - folded up to fit nearly in the boot of the car. http://en.m.wikipedia.org/wiki/Honda_Motocompo
I'd argue that it's an up-res rather than an upscale. I'd perhaps give it a point or two more since it's still immensely great fun local multi-player, so the added benefit of online (which works well the majority of the time for me) is just icing in the cake.
There are deep and engaging games on mobile, much as there are shallow and boring games on consoles. Our job is to pick the better games, those we'll enjoy playing, and let the poor ones die off.
There are many one button games on a range of platforms - GBA, Wii, smart phones - that define the concept of minimal control that are supremely deep. MaBoShi being my favourite on console, and Cut the Rope being my favourite on mobile.
As for pre-iPhone gaming, I had some real greats on my old Sony Ericsson phone. Tower Bloxx was a fantastic one button block stacking puzzle game. Vijay Singh 3D was a superb 3D polygonal golf game that is up there with the greatest simulation-style golf games of all time in my experience, somewhere between Microprose Golf and Links 2004. Both of those received sequels (Vijay was renamed Real Golf) with better graphics on modern smart phones, but their core gameplay remained unchanged.
So, my point: platform doesn't matter. Our own choice of game does. We should choose wisely, as the future of gaming will be defined by us.
@Lin1876 says everything I wanted to. Great response to a thought provoking piece. Essentially, it's worrying that the article is presented as "fact" and is potebtially misleading those who are new to the issue and yet to make up their own minds about why region locking exists.
I'd only add that I don't import to be part of an elite club, which I find preposterous, but rather simply to play the games I want - when I want. Examples: ExciteBots (Wii, USA), Katamari Damacy (PS2, JP), Guru Logi Champ (GBA, JP), Kururin Paradise (GBA, JP), Ouendan (DS, JP). Games I've exported to friends that were only released in Europe include Pang (DS).
As for the App Store, different regions exist but it's very rare you will find an app that is only available in one region and then it tends to be because of licensing issues to do with media content.
@Damo my thought was more along the lines of "is a game without a central gameplay mechanic enough of a game?". In its simplest form, would Tetris be Tetris if it didn't have the central gameplay mechanic of disappearing compete lines? Well, it'd still be a game but it wouldn't be as fun. Perhaps they're talking about their game a little bit early? What they're talking about right now is just a scenario, or as Chris says "a story". I guess Mario World would still be good without its story. But would the story be enough without the gameplay? Not for me.
I think it's quite ironic that FAST looked great but was a pretty average racer. It was nowhere near as balanced or fun as any of the F-Zero or Wipeout games. It kind of felt like Extreme G. Hopefully, if they are working on a sequel, they'll put as much effort into the gameplay as they do with the graphics.
I loved the SNES and PSX versions, and the DS version was much better than the poor PSP port. So I'll probably buy this regardless of the fact that the 3D doesn't add much at all.
This shows how much nicer it is to use an iPhone than the Wii U Gamepad.
@SanderEvers the Facebook app is now (mostly) native rather than a wrapped website. Instagram is still website. Not sure about Twitter, as I don't use the official app.
@GiftedGimp 60Hz is the "original" speed. 50Hz is just the short straw we were given back in the 80s and 90s. If you first listened to a song at the wrong speed, surely you'd want to play it at the right speed?
I agree the option would be the only way to please everybody.
Maybe Digital Foundry should hop on over to NeoGAF and let the people who sourced these images know that they've figured all of this out? I was on the understanding that what exactly these images is still largely unknown.
Comments 326
Re: Ninterview: Joe Heaton on The Joy of Game Boy Mods and Chiptune Music
Awesome
Re: Video: What Could The Legend Of Zelda: Skyward Sword Look Like In HD?
Ticked Galaxy 2 but meant Mario Kart Wii
Re: Mario Golf: World Tour Takes The Action Under The Sea
Can this article be linked to the game? Is there a more detailed preview?
Re: Super Mario Kart Action Replay Code Discovered Which Grants Access To CPU Weapons
@Mk_II if you read the page on romhacking it says that it only took a few hours, but probably more hours of thinking before hacking away at the debugger.
Apparently the guy is now working on a patch to allow these items to be obtain through the normal means (driving over a question mark block and stopping the spinner)
Re: Month of Yoshi: The Brightly Coloured History of Yoshi
Great feature.
Re: Hardware Classics: Bandai WonderSwan
I love the WS version of Tetris. Very nice indeed. Some great puzzlers on this system. "Seeding Bird" is another favourite I have.
Re: Super Mario 3D World Director Koichi Hayashida Explains The Origin Of "Miyamoto's Teachings"
I'd love to have a copy of these teachings/quotes. The concept makes me think of Brian Eno's "Oblique Strategies"
Re: Review: Tappingo (3DS eShop)
Can't wait for the euro release of this.
Re: 3DS eShop Title Rusty's Real Deal Baseball Is Free-To-Play Gaming With A Nintendo Twist
I love the approach. A demo that rewards your time and play by making the final product cheaper.
Re: Talking Point: Is There A Future For The Wii U Without The GamePad?
Only peripherals that are bundled as standard have any chance of success. Making the Gamepad optional is the same as making it not exist at all. It's worth it even just for Off-TV play.
Re: Yoshi's New Island Hatches in Europe on 14th March
Need to read reviews first, the original will be hard to beat or match (as we saw from the DS version)
Re: Feature: Nintendo Games Our Readers Would Love to See in 2014
More EXCITE required.
Re: Nintendo 3DS Guide: Louvre Is Region-Free
It would be great if you could reach out to the Louvre to see if they had any part in this?
Re: Nintendo Recreates Super Mario 3D World Through Shadow Hand Puppetry
@turnmebackwards same here!
Re: Review: City Connection (3DS eShop / NES)
Fun fact: this game is named after the Honda City car that was new and desirable at the time. It was so cool you could even but it with a motorcycle that - in true anime style - folded up to fit nearly in the boot of the car. http://en.m.wikipedia.org/wiki/Honda_Motocompo
Re: Review: Wii Sports Club: Tennis (Wii U eShop)
I'd argue that it's an up-res rather than an upscale. I'd perhaps give it a point or two more since it's still immensely great fun local multi-player, so the added benefit of online (which works well the majority of the time for me) is just icing in the cake.
Re: Rayman Legends Lands With A Thud At Japanese Retail
@Tsuchinoko yes that's a great short: http://vimeo.com/12422039
Re: Rayman Legends Lands With A Thud At Japanese Retail
Maybe they just don't get the French-ness of it. Their loss.
Re: Soapbox: Mobile And Tablet Gaming Is Creating A Generation Of Talentless Players
There are deep and engaging games on mobile, much as there are shallow and boring games on consoles. Our job is to pick the better games, those we'll enjoy playing, and let the poor ones die off.
There are many one button games on a range of platforms - GBA, Wii, smart phones - that define the concept of minimal control that are supremely deep. MaBoShi being my favourite on console, and Cut the Rope being my favourite on mobile.
As for pre-iPhone gaming, I had some real greats on my old Sony Ericsson phone. Tower Bloxx was a fantastic one button block stacking puzzle game. Vijay Singh 3D was a superb 3D polygonal golf game that is up there with the greatest simulation-style golf games of all time in my experience, somewhere between Microprose Golf and Links 2004. Both of those received sequels (Vijay was renamed Real Golf) with better graphics on modern smart phones, but their core gameplay remained unchanged.
So, my point: platform doesn't matter. Our own choice of game does. We should choose wisely, as the future of gaming will be defined by us.
Re: Soapbox: Why Region Locking Is A Total Non-Issue
@Damo you're right, I should have worded it differently. I don't think it was clear enough, judging by some of the comments here. Eg. #31
Re: Soapbox: Why Region Locking Is A Total Non-Issue
@Lin1876 says everything I wanted to. Great response to a thought provoking piece. Essentially, it's worrying that the article is presented as "fact" and is potebtially misleading those who are new to the issue and yet to make up their own minds about why region locking exists.
I'd only add that I don't import to be part of an elite club, which I find preposterous, but rather simply to play the games I want - when I want. Examples: ExciteBots (Wii, USA), Katamari Damacy (PS2, JP), Guru Logi Champ (GBA, JP), Kururin Paradise (GBA, JP), Ouendan (DS, JP). Games I've exported to friends that were only released in Europe include Pang (DS).
As for the App Store, different regions exist but it's very rare you will find an app that is only available in one region and then it tends to be because of licensing issues to do with media content.
Re: Nintendo Download: 4th July (Europe)
Yes! Time to roll out my "I love Pilotwings" photo again.
Re: Exclusive: Conker's Bad Fur Day Creator Chris Seavor Is Bringing Rusty Pup To Wii U
@Damo my thought was more along the lines of "is a game without a central gameplay mechanic enough of a game?". In its simplest form, would Tetris be Tetris if it didn't have the central gameplay mechanic of disappearing compete lines? Well, it'd still be a game but it wouldn't be as fun. Perhaps they're talking about their game a little bit early? What they're talking about right now is just a scenario, or as Chris says "a story". I guess Mario World would still be good without its story. But would the story be enough without the gameplay? Not for me.
Ps: typo "be a with"
Re: Exclusive: Conker's Bad Fur Day Creator Chris Seavor Is Bringing Rusty Pup To Wii U
If the central mechanic hasn't been tested yet does that mean creating the gameplay hasn't even begun? A very odd way to go about making a game.
Re: Review: Bakuretsu Muteki Bangaioh (Nintendo 64)
The video doesn't do the review justice. It needs to show just how much mayhem this game can be.
Re: Hideki Konno Delves Into Mario Kart 8
Yes! Mario Kart meets F-Zero. Looking good.
Re: Pac-Man Museum Announced For Wii U And 3DS eShops
I've travelled to sea-side arcades to play Battle Royale, so it'll be nice to get a home version for Wii U. Perfect match.
Re: Talking Point: Nintendo Should Aim to Produce Mature, Genre-Defining Storytelling Experiences
Mature, Genre-Defining Storytelling Experiences? Boring.
Re: Shin'en Multimedia Defends The Wii U Hardware
I think it's quite ironic that FAST looked great but was a pretty average racer. It was nowhere near as balanced or fun as any of the F-Zero or Wipeout games. It kind of felt like Extreme G. Hopefully, if they are working on a sequel, they'll put as much effort into the gameplay as they do with the graphics.
Re: Amazon UK Reveals New-Look eShop Cards
Amazon still don't have these in stockβmy order is still awaiting release. But you can buy them in a bunch of places on the high street: http://www.nintendoservicecentre.co.uk/support/3ds/how-to-buy-nintendo-eshop-cards
What is happening at Amazon?
Re: Crash City Mayhem
Any chance of a review of this?
Re: Donkey Kong Country Returns 3D's Beastly Block Size Revealed
Monster Games! Wow. Wouldn't have guessed this was what they've been on.
Disappointed it wasn't a new Excite Truck, or F-Zero, but this looks like a good game.
Re: The Wonderful 101 Is Focused On "Fun" And Not Game Length
I'm fine with shorter games, but I do think that perhaps this one should have a lower SRP
Re: Hardware Review: MaxPlay Wii U In-Car Adapter
@Damo Thanks for the info. I only skimmed the article and watched the video in which it wasn't mentioned.
Re: Hardware Review: MaxPlay Wii U In-Car Adapter
What happens when the battery on the gamepad runs out? Can you charge the gamepad in some way?
edit: Ah, there's an optional USB charging cable from the MaxPlay to the Gamepad: https://www.nintendolife.com/news/2013/04/play_wii_u_from_the_comfort_of_the_passenger_seat_with_maxplay
Re: Road Rash-Inspired Road Redemption Confirmed For Wii U Release
I feel motion sick after watching that trailer.
Re: Agatsuma Plans To Release Farewell Umihara Kawase Outside Japan
I loved the SNES and PSX versions, and the DS version was much better than the poor PSP port. So I'll probably buy this regardless of the fact that the 3D doesn't add much at all.
Re: Video: Is This What Miiverse Will Look Like On Your Smartphone?
This shows how much nicer it is to use an iPhone than the Wii U Gamepad.
@SanderEvers the Facebook app is now (mostly) native rather than a wrapped website. Instagram is still website. Not sure about Twitter, as I don't use the official app.
Re: The European Version Of F-Zero On Wii U Virtual Console Comes With 60Hz Support
@GiftedGimp 60Hz is the "original" speed. 50Hz is just the short straw we were given back in the 80s and 90s. If you first listened to a song at the wrong speed, surely you'd want to play it at the right speed?
I agree the option would be the only way to please everybody.
Re: The European Version Of F-Zero On Wii U Virtual Console Comes With 60Hz Support
So happy that we get the option of playing the game as it was originally meant to be. Hurrah!
Re: Goodbye Galaxy Games Reveals More Info on Color Commando
Has a kind of Rod-Land vibe to it. No bad thing!
Re: Splash or Crash Dropping Into 3DS eShop Soon
I'm all over this. Looks like solid arcade style fun.
Re: Rumour: Scribblenauts Unlimited Was Recalled From European Retailers
Nintendo sent out retail copies to press last week. Oops.
Re: GPU Images Reveal Wii U Graphical Power
Maybe Digital Foundry should hop on over to NeoGAF and let the people who sourced these images know that they've figured all of this out? I was on the understanding that what exactly these images is still largely unknown.
http://www.neogaf.com/forum/showthread.php?t=511628
Re: Rayman Legends No Longer a Wii U Exclusive, Delayed to September
I'm worried if Ubisoft doesn't have enough confidence in Wii U to release an exclusive.
Re: Talking Point: The Virtual Console's PAL Problem
Crazy that we're taking a step back with Wii U VC after 3DS VC took such a positive step forward.
Re: This Homage To Sega's Classic Racers Could Be Speeding To The Wii U eShop
An update on this project just went out, pretty much confirming it's headed to Wii U
Re: Review: Balloon Fight (Wii U eShop / NES)
@BaronRudydog i thought it was a reference to the 1977 song by The Floaters "Float On": http://www.youtube.com/watch?v=gT_9OUvmb5I
Re: Feature: The Big Wii U Direct Summary
Typo: Famicon should be Famicom
Re: Nintendo Reveals Specific Dates For Wii U Virtual Console Trial Campaign
Hi really hope Nintendo address the disappointing 50Hz issue.