Shin'en Multimedia has amassed a wealth of experience in developing games for Nintendo systems. For the 3DS it has Nano Assault Ex, Art of Balance TOUCH! and the upcoming Jett Rocket II - The Wrath of Taikai, while it has also developed Nano Assault Neo for Wii U.
While many people see the Wii U as next generation, sitting alongside the PlayStation 4 and the newly announced Xbox One, there are several people who believe it is part of the previous generation.
However, in an interview with GameReactor, art director at Shin'en Multimedia Martin Sauter defended the Wii U hardware and said it is most definitely a next generation console:
Of course the Wii U is not the big leap hardware power-wise but it is a big leap to the Wii and to be honest I think we've reached a point where we don't need so much more hardware power - we need better games. For every game you can make it look so good that it's good enough for everybody and I think the Wii U is a good compromise between price point - because don't forget you have a tablet controller, you have a great hardware base and it's much better than everybody reads. It's better than Xbox - sorry, it is better - and you can squeeze lots out of it, but you have to really work hard on it and I think you can make great games with it.
I'm not sure if a much more powerful PS4 will produce much better looking games. We've reached a point where good games will sell and I think the steps will be much much smaller in the next generation.
The studio is currently putting the finishing touches on Jett Rocket II - The Wrath of Taikai and has two Wii U titles in the works as well. When asked if one of them was a sequel to a racing game, Sauter replied that it could well be and that the developer is working very hard on pushing the hardware.
It's been one of the worst kept secrets that Shin'en is working on a racing game, which is highly likely to be a sequel to FAST - Racing League - released on WiiWare in 2011.
What are your thoughts on all this? Let us know by dropping a comment below.
[source gamereactor.es]
Comments 91
I like his comments on with, this guy speaks my mind
Well, their thoughts certainly echo Nintendo's, and many Nintendo fans'. I agree with them. There are some cases where super duper graphics are nice to have, but if every company were making the next Metal Gear Solid with budgets that must make filmmakers blush, I think most companies would go out of business.
I really enjoyed FAST, though I honestly kind of forgot about it. I need to play that again. I hope the sequel is even better. (And for the millionth time, Nintendo, if you or Retro won't make F-Zero, let these guys!)
yes another fast game would be awesome! The first game had amazing graphics even for a wii game i even played it on my Hd tv i can't wait to see how good it looks on the Wii U
"the Wii U is not the big leap hardware power-wise but it is a big leap to the Wii" THIS! A thousand times this! The Wii produced Skyward Sword, Galaxy 1& 2, DKCR & Metroid:Other M. Imagine the quality (visual and otherwise) that will be possible with the extra power of the WiiU we are in for some stunning games trust me!
Btw I know I'm gona get called on M:OM but say what you want about the game visually (considering the hardware) it was awesome.
Wiiu will be the home of indies and then when indies can affort development on wiiu they will go to both ps4 and wiiu xbox droped the ball big time.
Please Nintendo let this company make an f zero game for the Wii U! They seem to know what they are talking about!
I wouldn't complain about another FAST game. The original was one of those games where you feel a sequel could be really, really special if it's done properly.
YEAH! GameReactor speaks the truth! I personally think that game consoles' main purpose is how well and fun the games are. That's what the game console generations started out as, gaming! The Xbox One is focusing on specs (Which are cool, but) which is not what is supposed to be focused on. Computers and smart devices should be where specs are focused on. For gaming consoles, games and how creative they are should be the central focus. I know that watching videos or talking on social networks are fun, but games were what gaming consoles were built for. I'd saw that Nintendo is on the right track focusing on games.
That FAST game does look fun.
AMR@: I actually really liked Other M, in fact, I'd give it a 10. The gameplay is amazing and very fun and has great visuals. The cinematic visuals on the Wii U would be Ultra-amazing!
Good to know there is an honest developer out there. I enjoy Nano Assault so I might get Nano Assault EX.
I simply LOVE these guys And since i know that some guys of Shin´en are registered here:
Grüße aus der Heimat Weiter so, ihr seit einfach großartig
I have tremendous respect from Shin'en for a long time, in fact from the first time heard of their work on the GAX Game Boy sound engine. Plus they were making shmups (Iridiusm, Nanostray) when everyone else didn't. "FAST league Racing" is one of the most underrated gems on the Wii, I wish they even made a boxed edition. Really hoping they bring it's sequel to Wii U and 3DS. It was the only (excelent) taste of futuristic racing I had in the full length of the Wii's lifecyle.
It would be better if nintendo engineers included 4GB ram instead 2 and a bit faster clocks, not too much, let's say 2.5Ghz for cpu and 800Mhz for Gpu, a better compromise, for sure. The final price would be about 20$ more per unit, but it would be worth of it.
Agree with his comments 100%.
Shin'en is legit. I have loved everything I've played from them on 3DS and WiiU. I expect only great things from them in the future and respect this dude's perspective on Nintendo hardware.
Anyone who hasn't played a Nano game or Art of Balance needs to get their act together and download one of them.
"I think we've reached a point where we don't need so much more hardware power - we need better games. For every game you can make it look so good that it's good enough for everybody and I think the Wii U is a good compromise between price point" - Couldn't have said better myself, bravo!
Exactly what Mr. Walkie Talkie said. Mr. Sauter truly understands!!!
They have lots of good eshop games, I know I have seen their logo on others not mentioned here and have took notice. I am sure I will be buying their next one too.
I have my easily upgradeable PC if I want to oohhh and aww over graphics. Graphical feats last for about 15mins then you better have some new and fun ideas or the game will fail. Forget graphics, bring on the fun games!
FAST was awesome, I'm drooling for the sequel and yeah I'm still waiting for Ninty and Sega to make a new F-Zero too (damn why can't they just leave those crappy Mario & Sonic Olympic Games alone for just one gen).
Thank you, Shin'en. Just, thank you. You guys rock and have great opinions. You guys' words on the Wii U is better than some companies' words on the Wii U... (cough _EA _cough). Shin'en is right: power isn't what matters most... a strong library of great games is what matters. For example, the PS Vita is a neat system, but it just doesn't have enough games. And from what I've seen, Wii U has great games already and some even better ones on the way. I don't see one game for PS4 and Xbox One that I'm actually interested in. Wii U is on the right path, and probably in one year, Wii U will be considered a great system to own.
I'm not saying any of their games aren't great, but I actually liked Nano Assault EX better on the 3DS than Nano Assault Neo on the Wii U. I used the Circle Pad Pro XL for the game of course, but the 3DS take on the game is better IMO.
The graphics are pretty swell on all of their games, and I agree Wii U can do quite a bit better.
I own a Japanese 3ds.art of balance is released one month ago and it's selling like hot cakes! Congrats to them. It's not easy to release a game which sells great.
I am getting so sick of this,me got so much more power than you crap,im a gamer for over 40 plus years,one of the reasons why I love NINTENDO is it takes HUGE RISKS it never takes the so called copout way ,the other two are about more power and a wait and see policy to see what Nintendo does then nick there idears I use my common sence and judgment,and NOT TO GO THE WAY OF THE XBOX ONE if you no what I mean
Nice to hear. Nintendo consoles FTW!
that is a good point.
I never had the chance to play FAST, but this looks mighty interesting!
And if F-Zero doesn't show up, this might become it's spiritual successor.
@Einherjar it's "seid" and not "seit"
I think it's quite ironic that FAST looked great but was a pretty average racer. It was nowhere near as balanced or fun as any of the F-Zero or Wipeout games. It kind of felt like Extreme G. Hopefully, if they are working on a sequel, they'll put as much effort into the gameplay as they do with the graphics.
@Scollurio Damnit I ALWAYS make the same mistake I simply cant get it out of my head...
@WebHead Get it. Get it now! It's awesome.
I liked the days when developers used tricks, hidden techniques, or had to get creative with hardware to make a game run.
Shin'en's style is a breath of fresh air in the industry.
I like how I read it the other day. The Wii U is like a 150lb person benching 300lbs in a room with 2 300lb. guys benching 400 lbs. Pound for pound the Wii U lifts far more than its own weight. Just overall its competitors lift more.
@AMR Other M is one of my favorite Metroid games. I've been playing Metroid games for as long as I can remember and Other M was great; currently playing it again. I even liked it more than the Prime games. But your right, the visuals are pretty amazing for a Wii title.
I like his comments, finally there is a company that is defending Nintendo.
Never got FAST, but I deeply enjoyed Art of Balance and Jett Rocket. I like how these guys try many different genres. I hope the recent sale in the eShop helped them to get more exposure.
Shin'en is great at performing with fewer resources. While we see game, after game, after game with a multi-million dollar budget, we see Shin'en (and other companies) working with limited budget and hardware and making phenomenal games. Is the Wii U as powerful as a PS4? Nope. But Shin'en is one of companies that's is going to prove that great games work around limitations, and make better, more thoughtful games in the process--They don't just throw money at them and hope it comes out in the wash (compare Xenoblade to FFXIII)
I just got a lot more respect for Shin'en, and I completely agree with them! PS4 and X1 doesn't interest me cause it's the same button mashing controllers with over powered console. You want reality? Go outside...Nintendo remembers that video games are suppose to be fun Also, the competition not having a screen to play the game on the gamepad alone is a huge let down for me about the competition.
Also, maybe the competition needs to go back to the old days where they took full advantage of the hardware and released games that didn't need to constantly be updated, fix the d@mn bugs and such BEFORE releasing a game. I never understood why all this is a industry standard now, it feels like where taking steps backwards
go nintendo... that is all
I'm glad that there are some developers that are willing to defend the Wii U. It just seems rather sad that these opinions are rare more often than common. The title of being next gen does not solely rely on the power of the console, but also the new experiences that the previous generation didn't have available. As such, the Wii U is easily considered next gen when compared alongside the Xbox One and PS4. Perhaps not in graphical power, but most certainly in innovation for the future of consoles.
Awesome! FAST looks really cool! It would be cool to see it on Wii U. As other people have mentioned, an F Zero on Wii U would be AWESOME. F-Zero would look absolutely beautiful with Wii U's HD graphics. I feel like an F-Zero title would definitely be a sales booster for the console.
I want my F-Zero and I want it now!!
I agree with what he says, and I really hope there's a FAST Racing League for Wii U. I didn't get the original, but I'd be very interested in a successor on Wii U.
These guys are great developers though. I love Nano Assault EX and Nano Assault Neo. I also really enjoyed the demos of Art of Balance TOUCH! and FAST Racing League.
@AMR I absolutely love Other M. 9/10 from me (possibly even a 10!). I wouldn't even mind a port of it on the 3DS.
IT'S EASY LOGIC PEOPLE!
This interview should spread across the internet like wildfire!
Not all AAA games have mega budgets look at how cheap metro last light and heavy rain but from whats in the wii u it is slightly more powerfull than an xbox 360 and there is alot of room for improvement in visuals people who say we have reached the limits clearly have not played on pc
Although I echo these sentiments, I also understand developers not making games at the moment. Where I work, no one will consider a WiiU. They all play COD and Battlefield. I don't play FPS (at least on a console) so to them I am not a real gamer. Real gamers play Big budget GTA type games, FPS, and Madden. I play mainly my 3DS and WiiU, enjoy RPG's and challenging games of any variety (except Mega Man, never liked). They all think very lowly of Nintendo Fanboys.
The majority of people playing games thinks like them, and developers are focused on where they think they'll make the most $$. The masses want more processing speed, faster ram, better graphics and more social media stuff. Nintendo does it's own thing, and I love them for it, but a developer will see a company diverging from most of their customers wants. I do not expect the WiiU to ever gain major 3rd party support. Thankfully I hate most of the "popular" garbage that most people find amazing on 360/PS3, so those games will not appeal to me. I only wish more would develop games for the WiiU to make it more viable to continue into the future full steam ahead.
Most Wanted U looks amazing, the next Need For Speed doesn't look any fancier to me.
And thus the pointless search for photo-realism continues.
I wish more developers focused on stylised games rather than realistic ones. We haven't even seen the tip of the iceberg of the styles the HD generation can come up with, yet we're moving on. These huge game budgets make sure our games look as pretty as they can, but often forget to account for a game actually playing well.
@Diz93 @Diz93 @Varia01 Really glad to see guys stepping forward who appreciated how good Metroid:Other M was, my little disclaimer was because the game has a "marmite" reputation (peeps either loved it or hated it) and I wanted peeps to judge it on its visual merits not just their opinion of the game. I loved it though definitely one of my top Metroids. Couldn't play the Prime series due to simulator sickness which is one of the reasons I hope the next Metroid is 2.5D like M:OM. If Nintendo can get graphics anywhere near the CG cutscenes in that game we're in for a real treat.
We get a lot of exclusives on the wiiu, more then on any other system.
I dont get it why people are so worried in the first place, nintendo always try to show us new innovative ways to enjoy our games. I'm enjoying my wiiu more then any other system ive ever owned. (ive owned them all sinds the 8bit nes)
No worries people keep your fate it will be rewarded^^
Fast never came to Australia. I'm hoping the next one will.
"I think we've reached a point where we don't need so much more hardware power - we need better games."
A fine summary of my feelings with games these past few generations.
We are entering into a time & point of diminishing returns when it comes to video game graphics, (their will most likely never be a huge graphic's jump as in comparison as to the jump from 2D to 3D like what happened to the SNES to N64). The day of Oh My Gosh Look at Those Graphics!! Are coming to an end.
I'm not a graphics freak, but to be fair to the other consoles, processing power influences much more than graphics, influences stuff like like quality of AI, number of enemies you can have on screen and size of environments you can have without resorting to loading screens, all of which are very important to gameplay
What an incredibly asinine quote. So the guy is essentially saying the Wii U is next gen, because it's better than the Wii. Well technically, yes, it's the next generation of Nintendo hardware, but he's literally the only dev who has ever said it's more powerful than the 360. Dozens of others have already written the Wii U off as being less powerful than current gen.
The Wii U's achilles' heel, is it's incredibly weak CPU. It's an evolution of the same CPU used in the Wii, which itself was a clocked up Gamecube CPU. It's enormously slower than the CPUs in the 360 and PS3. This leads to slowdown in CPU intensive situations (such as when many characters are on screen at once), and limits how much devs can do with physics.
On the GPU front it's more comparable with the 360 and PS3, but it's in no possible sense anywhere near the level of the PS3 and Xbox One GPUs.
I get the argument that games are all that matters, that's fine, but that's very different from saying the Wii U is next gen from a hardware standpoint, because it just isn't.
@Meaty-cheeky When real time visuals are indistinguishable from real life, then we can stop moving forwards. I'm sure you'll agree that we're still a very long way from achieving that. Even pre-rendered visuals have many years of development ahead of them before they can shoot for photo realism.
Nice to see people saying positive things about the Wii U
@moroboshi sorry man your wrong. First thr gpu is alot better just look at need for speed on the wiiu. The cpu is fine it's more efficient than the ps3 or xbox cpus. Just loom at warriors of orochi mass effect ect clearly the cpu is atleast as powerful as ps3 and xbox. Sure the wiiu won't be as powerful as cable box one or ps4 but it still is a leap ahead of the 360 and ps3.
@fzerofan Some games have been able to wrong some minor graphical improvements out of the Wii U through its extra RAM. The 360 and PS3 are extremely constrained on memory, the Wii U, not so much.
However it's simply wrong to say that the CPU is on par with other current gen systems. Whichever measurement you want to look at, it's a far slower chip on paper and in practice.
@moroboshi Criterion have said its much better, hence making Most Wanted U as good as they can - it's closer to the PC version than 360 or PS3.
It's also closer to PS4 & Xbox One -while they have a lot of resources, a massive amount of that is being taken up by all the non-gaming features they have, including X-one's caches & RAM being wasted to enable you to switch between game & TV half a second quicker.
The CPU is more powerful, but the RAM & GPU is where the Wii U is a generation ahead of the 360 & PS3.
@MadAdam81 Sorry but this is getting embarrassing. Need for Speed got some higher res textures due to the Wii U having more RAM.
The X1 and the PS4 are next-gen systems, a whole cycle ahead in CPU, GPU, RAM speed and quantity, and OS features. Even once you factor in losing 2gb to the OS the PS4 still has 6gb remaining, and it's super quick GDDR5.
@Moroboshi Compare IBMs Xenon and Espresso CPUs and work out for yourself which one is more powerful.
If the 360s CPU was more powerful, Criterion would have had to remove parts of the game.
Also, the GPU is the Graphical Processing Unit (console version of video card). Wii U's is a leap ahead of PS3s and 360s, and this is why the Wii U version of Most Wanted has better textures, better reflections and way more light sources - and this was their first time working on the Wii U, and they had huge experience with the 360 over the life of the console, starting with Burnout Revenge.
The PS4 certainly appears to have more resources and less waste of them, but the PS3 was the most powerful last gen and the GameCube the most powerful the one before, followed by Xbox and PS2 last (apparently). Due to the massive amount of multiplatform games and the massive amounts of quick ports, pretty much all this extra power will he wasted, unless PS4 becomes the main console for developers with other consoles being cut back ports of the PS4 versions.
finily a games company that is not "Grafics are everything!" thay realy are not... i see good gfx as a bonus whats the point in a game with incredible gfx if the game its sellf plays like a pile of crap? tbh some of the best games i have ever played have "Bad" / "Crap" GFX. As long as i can see whats going on i dont cear for the visuals.
least someone is looking at it on the positive and creative side to the wii u unlike others >.>
more games the better i say! make use of that gamepad!
I dunno. This game looks so much like F-Zero it's a bit odd.
Great to hear someone speaking some truth about the Wii U though. That's always been my main argument. Graphics can only go so far, and the Wii U's graphics aren't too shabby, so if you bring nice games to the table, it should be fine.
If all the Xbox One can offer is hairier arms, I dont think that will provide much in the way of more immersive gaming.
I think that a sequel to Fast would be a great addition to the Wii U.
If the Wii U's CPU is weaker than the 360's then so must be the Xbox One's right? I mean it also has a lower clock speed. The truth is that clock speeds are no longer the be all and end all for CPUs, it is about efficiency, which the Wii U has with extra features such as 'out of order processing'. It's just that past gen games do not take advantage of these new features.
As for Metroid Other M, it's a great game with incredible visuals, easily as good as the average 360 game just with lower resolution. I actually think I'm going to play it on the Wii U today, because with a little upscalling it could look even better.
@moroboshi embarrassing for you maybe. I design computers for a living and nothing you have said makes much sense. Just because the clock rate for the wiiu cpu is less than xbox or ps3 does not mean it's weaker. The clock rate of the new ps4 and xbox will less too. However with out of order sequencing and a large amount of edram the wiiu cpu can more than hold its own next to ps3 or xbox. It's not leaps abd bounds more powerful but it certainly is marginally more powerful atleast. I won't even bother discussion the gpu as it has been proven it is a more modern gpu by not only it being newer but the gamestthathave come out show iits better than ps3.
If you can't see the facts because you don't want to. You must be a dude bro who feels threatened.
@AMR
I really liked Other M. I don't really get why people thought it was bad. The story was a bit long-winded and sometimes irritating, but to let something like that ruin the game for you is ridiculous. The cut scenes also blended in pretty nicely with the gameplay. The game was very polished and ambitious for the Wii. I'm surprised how good it looked.
Imagine what Retro or Team Ninja could whip up on the Wii U. Sure, games have had these kind of graphics and hardware power for a long time, but for Nintendo, it's a first. That in itself is exciting. They do more with limited hardware than any other game company could ever hope to do.
Well, Shin'en hasn't failed me yet. To their credit, Nano Assault Neo is probably the best piece of software on my WiiU, so I value their opinion. From that perspective, sure... the WiiU can have great games. Let's see them. If I could have more experiences like Nano Assault Neo on the WiiU, I would be extremely satisfied.
Maybe part of the problem is that 3D platformers, fighters, etc have all become stale. Maybe the WiiU should focus more on arcade-style action. I mean, TANK! TANK! TANK! isn't all that bad. It's not amazing, but it has some play value. Push that forward with more intuitive, open gameplay and you might have something special.
Back to Nano Assault Neo, though... I'm just sorry it was so short. I really liked it, but it was short. In a way that's good, because it allows a quick playthrough that's easy to enjoy. The problem is that once it's over, you want more.... and on the WiiU, there isn't anything like it.
@edcomics
I agree that Shinien is a great developer and one that you can trust as they always put out good games. Their WiiWare games might not be perfect but they were definitely impressive for how much they could fit into the tiny 40mb space. In a way they remind me of Rare in their early days and with a bigger budget and up to 25gb of space who knows what these guys could produce.
Nano Assault Neo is a great game but it is too short (although fair for the price), it could really have done with having some DLC level packs.
"I think we've reached a point where we don't need so much more hardware power - we need better games"
I know it's just his opinion, but I've been saying this same sentiment for years now. You can put all the lipstick you want on that pig and it will still be a pig. You MUST make a better game, and to do so, the games industry has to be willing to take risks or face stagnation.
Lastly, this is why I'm not worried about the Wii U. They wrote off the Gamecube too back in the day, come to find out, if you squeeze enough outta the Gamecube, it turned out to be more powerful than the almight PS2... Just sayin', people need to give the Wii U a fair shake-- it doesn't make pancakes, but it doesn't mean it will suck for it's entire life.
@AMR I wouldn't be afraid of what other people think about your taste in games - You don't need anybody's approval, and opinions are not facts . I've been enjoying Metroid: Other M lots, too, and hope that future entries take that design and art direction.
@fzerofan I've worked in game dev for many years, and have discussed the Wii U with programmers who have published games on the system. These guys have also worked extensively on the X360 and PS3. They all say the same thing - the CPU is terrible and far weaker than other current gen systems.
Or if you like, you could just read the detailed comparisons of Wii U games vs 360/PS3 on digital foundry. When CPU load increases, Wii U games slow down.
I would like to see FAST on the 3DS thats all I'm saying
People calling the CPU 'weak' are so far off the mark that you're more likely to miss an open goal than a one-legged man in a football-kicking contest. The tech analysis has been horribly flawed, and it's very apparent that on the Internet, the vast majority of sites have always aimed for the lowest common denominator and even lower, if they feel they can get away with it. The Wii U has to display content on the GamePad, sometimes two times the display, THEN it has to have that content working in tune and in time with the main screen, all off the same processor, because unlike the Vita, that controller is NOT a specialist console. It executes this more smoothly than the PS3 or PS4 with the Vita, which are all specialist consoles with their own tech. Among the negativity and hot air, one would've thought that SOMEBODY, SOMEWHERE, perhaps a 'professional games journalist' or a professional 'tech-literate' member of the gaming community would've thought of this point - When you do, you soon realise that some of the claims about the Wii U specs just don't add up. But I guess it's too much to ask, let alone expect!!
The teardowns on the Internet are horribly flawed, too. I wouldn't give credence to anything you've read on it, especially on the NeoGAFs, Beyond3Ds and EuroGamers (a click-hungry trollbait site) of this world. The power draw doesn't mean the CPU and GPU are weak. Why? They've been compared with PC desktop parts, for one, when it's different for consoles. Secondly, energy efficiency - An A-Graded Washing Machine, TV, just about any electrical appliance from 2008, 2009, 2010 wouldn't necessarily be rated the same in 2012 because more increasingly efficient products would've made the shelves since then. You can also take something from that time period and make it perform better. This is surely true for CPUs and GPUs, too. The truth is that Nintendo's spec sheet told you all that you need to know - it's a 'customised GPU', and the system has a 'memory-intense design', so they didn't just pick off-the-shelf parts and whip them together into a box. For the CPU, some have suggested that it's a POWER7 derivative; "But it has '3-cores!!'" - Hahaha, and... No. Only P7 can support eDRAM with that architecture, and it's very questionable to say it's 3-cores by just die-watching, which is what those sites have done. It's more likely to be 6-core, with the 3 modules having 2 cores per module. That would make sense as P7 exists in 4, 6 and 8-core forms, and 3 X 2 = 6. Should probably point out that these aren't my words, but from what I've read, I could subscribe to much of this. Oh, and P7 was created with energy efficiency in mind - The most important word, however, was always 'derivative', when lot of people concentrated on the 'P7' part. There were some suggestions going round that it was 6-core, too, but they were largely ignored, written off or dismissed. I don't know all the answers, and I won't pretend that I do, but that makes sense to me, and I guess I'm 'crazy' enough to believe it until I hear something else from the horse's mouth itself.
There were some early criticisms with development, but none of the games at launch were made with the final kits. If you remember, Battlefield 3 (Frostbite 2 game) was cancelled in 2011. Medal Of Honour: Warfighter (another Frostbite 2 game) was pencilled for a Wii U release, but cancelled quietly. I would put it to you that EA's comments about the engine's performance relate to events in 2011, and that they hadn't returned to it since - this is critically important, because the Wii U kits had seen significant advancements since then. They were, however, able to get Fifa 13 (Version 12.5 with GamePad features) and Mass Effect 3 (non-Frostbite games, but EA titles nonetheless) on that platform. Also, note that Criterion (EA's own studio, by the way) had very positive things to say about the system and making games for it - their approach was different. Let us remember that Cry Engine 3 (no slouch of an engine) 'runs beautifully' on it, too. Furthermore, Iwata said that final kits weren't available until the middle of last year. To judge its capabilities on late and/or unoptimised port jobs which weren't made on final kits is dumb - Nobody ever did the same for the PS3 when it often had lesser ports than the X360, such as Lost Planet, and nobody ever said this for the X360 with COD2. Finally, Digital Foundry are not Gods, and they've been called out on their douchebaggery many times. I do wish the gaming community wouldn't take their every word as the gospel truth.
@AMR and @Eric_DeGrechie, I really do appreciate seeing users who think Other M is awesome. AMR, I too would like a new Metroid game similar to Other M, for that would be fun. Eric, I too don't understand why Other M was hated, sure it was a linear and all, but it's a new kind of Metroid (Which is an awesome kind) that is different and that I think is perfect.
I too believe we've hit a graphical sweet spot. The next gen doesn't look much different to me than GTA V.
I'm using my wii u 140 hours a month, and the tablet controller is a huge reason for that.
The comment Sauter made that I don't think gets discussed enough is that the graphical leap that PS4 and Xbox One will make will not be as big, not nearly as big, as PS3 and 360 made, or as PS2 and Xbox made. I would also add that to get to what small leap there is to be had will require increased development time and cost, so that adoption rates aren't going to be very high at first, and the drought Wii U is seeing will be repeated by PS4 and Xbox One, at which point Wii U will be just fine. It won't sell like Wii, but it won't be a Dreamcast either.
I'm so ready for a F.A.S.T game for Wii U.
Also, CoD: Ghosts at the Xbox One reveal didn't look much better than Black Ops II on PC.
He speaks the truth, this gen is going to be more about the quality of the games themselves, not the amount of hardware/polygons/etc. the console has to "back it up."
Love your games Shin'en! Keep up the great work!
@moroboshi did you actually read the CPU specs? Would you rather believe in facts or hearsay? Clock speed is just one part - amount of cores is another, instruction set, and caches are more.
Digital Foundry's comparison in games.with quick and dirty Wii U ports dont really count, when the dev spends 1000s of hours optimising the 360 version but none optimising the Wii U version. If you compare Most Wanted, where Criterion put quite a bit of effort into the Wii U port (but not as much as the 360 port), the Wii U version doesn't slow down at all - in fact the 360 and PS3 versions slow down more.
Articles saying the Wii U CPU is worse are full of hearsay and "anonymous sources" as well as devs who aren't able to learn the ins and outs of making the most of Wii U architecture.
Well considering they basically work on nothing but Nintendo hardware this isn't surprising in the slightest. Besides being a big leap over the Wii isn't saying much considering it really is just a Gamecube.
I've been saying this since i can think on my own.
Really now doing a game on Xbox One and not the Wii U provides only that you are money grabber and you don't search the new.
Every good developer does not really want the Xbox One, only lazy donkey developers that wanted a computer will have, but they will not sell because nobody is gonna buy a system like that.
I really hope so, because if they buy it a lot, it's gonna be the end of creativity.
I, for one doesn't believe the WiiU overall is weak, like the Wii. If developers are developin' for the Xbox 1 and PS4, they can easily port the game to the U, because.... it's powerful, to say the least.
So, I'm pretty excited for Wii U. Why? HD 3D Mario, HD Zelda, HD Metroid... HIGH DEF!!!! WII U FTW!
it's unfortunate that he's so right and I'm starting to understand the potential benefits of the WiiU's structure for new ideas as a creative gaming focused console, but it's image problems still remain.
The advertising is confused (what there is), and Nintendo failed to properly court developers into working on it. I agree that raw power is becoming moot now, but the similarities in performance and input on the other systems make it easier to develop cross-platform so it's really hard to justify putting big titles on WiiU now that it's moving slowly and tougher to port games over. I kind of want one now but I'm afraid the big publishers will just get more and more scarce on it, which doesn't look good. Enough games like what Shinen makes and I'll get one anyway.
Well, his point has really been proven all through the past generation.
Several handfuls of games from PS2, Xbox and Gamecube (and a couple from Wii) still have more fully realized visuals than the vast majority of what was dreamed up on PS3 and 360.
Likewise, the best looking games from PS3 and 360 will outshine the majority of games from PS4 and Xbox One, and so too will the best looking games from Wii U.
Stupid reasoning. The whole "better graphics don't mean better games" arguement. While in theory it is true, this doesn't mean that you need to have crappy graphics to have a good game either.
To me I would much rather have a great game with great graphics than a great game with mediocre graphics. Like DUH! With the WiiU you are limited to mediocre graphics, while with the PS4 you can go higher if you want, more potential is always better than less!
Nintendo... Let sega work on the f zero... i cant stress enough on how good of a job they did with f zero gx...
Here is actually the source in English and the video of the entire interview, for those like me who have issues with Spanish:
http://www.gamereactor.eu/news/77111/GRTV%3A+Shin%27en+talks+next-gen%2C+new+game+and+more/
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