This was a timed exclusive all along. So no surprises here, and has nothing to do with Stadia failing or not. This was all planned like this.
If this is a sign of Stadia failing, then the loss of Octopath Traveler as timed exclusive for Switch, is also a sign of Switch failing. Get real boys...
But the gaming media made a nice spin on this. Including Nintendo Life. Everyone wants apparently to see the death of Stadia.
MS would love to bring GamePass to Switch. They want it an all platforms possible.
But Nintendo ( and Sony ) would never allow this. They would loose so much money, of they let GamePass on their devices.
Nintendo is fighting with other services over your time and commitment. They want you to spend the most time with their ecosystem, so that you keep buying games on their store.
Everything Nintendo does, is trying to make you use your time and money on their store and services.
GamePass has no benefit for Nintendo, in that regard. There is nothing to gain for them, to allow GamePass on Switch.
Remember, Nintendo and others get most of their revenue from selling games. Not so much from hardware sales.
That is also the reason, whu we do not se many TV/Movie streaming services on Switch. Nintendo is not particular interested in having you use your time on those services.
@RickD Well. Those CD-ROM stock textures were state of the art back in 1996, and not really available to everyone.
I get what you mean, because these CD-ROM stock textures also seem very generic to me, but they became so in the early 2000.
SM64 was the first real success of a 3D platformer, and Nintendo was making the blueprint for all 3D platformers to come afterwards.
It's like the guy I talked with some years ago, who thought Lord of the Rings was just to generic classic high fantasy. And I was like. Yeah.... that's exactly what Lord of the Rings is. It is the beginning and blueprint for all high fantasy to come later. So of course it feels generic today.
SM64 is the Lord of the Rings of 3D platformers. It's the granddaddy.
@RasandeRose
I do not think that Google will shut down Stadia, like forever. Witch is good, because options for consumers is a good thing.
Stadia is not like other "free" google services. With Stadia, people have invested money for content on their platform. And Google does not just shut services down like that, were this is the case.
But Google is now trying to find other ways to get money back from their investment in cloud gaming tech.
Microsoft does have their own cloud gaming platform and tech. And Sony has a partnership with MS about cloud gaming. So they are not an option.
Likewise with Steam and Epic games. They have a partnership with Nvidia and GeForce Now. Google would not really offer them anything new.
I think, that Google is looking for a partnership with Nintendo, and publishers who wants to bring their big games to Switch. And also want to bring their games directly to Apple app store and Google Play Store.
These are the obvious partnerships that are available to Google.
@EmmatheBest It is also potential Nintendo news. Google is talking about open Stadia tech to partners here.
And currently the taiwanese company who brings cloud gaming to Switch, is using Nvidia GeForce Now servers to do so.
Now it seems, that Google would like to be an option to that, so that publishers can use their Stadia tech and servers to bring cloud games to other platforms, like the Switch.
4k does not mean next gen. It is just a nice option to have.
Hitman 3 on PS5 is only running 1080p, but is still looks fantastic. Same goes for CP 2077 on Stadia compared to last gen, regardless of resolution.
More games will follow through, and only offer 1080p on next gen consoles, because the get to demanding.
The cloud games on Switch are only running in 720p. Same goes for xCloud. I am not paying anything extra on Stadia either, for 1080p, cloud saves or online play.
Sure I have to pay a monthly fee for 4K streams, if I want it. But there are extra costs on other platformen as well, if I like to have cloud saves or play online multiplayer. I think it adds up.
GamePass is fantastic, but xCloud not so much, yet. Stadia is running circles around xCloud in the moment, when it comes to the tech and performance.
xCloud only runs in 720p and on Android in the moment. It has higher input latency, lower picture quality, and way slower boot times than Stadia. Stadia is currently superior in any way, when it comes to the performance.
Sure, xCloud will get better. But the same goes for the Stadia's game library. Stadia Pro will offer similar value than Game Pass in the future, when their whole library is big enough.
Stadia is currently offering options compared to xCloud. You can buy the newest top AAA games straight away, without a need for a subscription. Or you can subscribe to Stadia Pro, offering a catalogue of games like GamePass.
I am sure that xCloud will offer similar options in the future, and both services will be great and be similar.
As a consumer I can also easily switch between the different cloud services at any time, because they are not bound to any hardware.
Google Stadia isn't going anywhere anytime soon, though. It going to grow and be a big player in the future. As well as GamePass and xCloud.
@kobashi100
Stadia is already growing slowly and steady all the time. And it finally gets some positive press coverage and reviews.
The problematic CP2077 incident on last gen consoles certainly helped a lot of people discover Stadia, but eventually it would happen sooner or later anyway with other next gen games as well.
Stadia certainly did not live up to insane hype some people and media had before launch, that is for sure. But those expectations were also highly unrealistic.
Google is a totally new player in the gaming industry. They are building a whole new platform, and had only around twenty games ready at launch, and no big exclusive AAA titles at all.
No new gaming platform regardless of technology behind it, cloud or otherwise, will be a instant big hit with so few games available at launch. It's always about the games, and it takes time to build up such a library and a new platform. Just ask MS about this, when they started with Xbox twenty years ago!
So Google clearly build Stadia for the future of gaming, and they are just starting to build it up slowly from the ground up. It needs to really shine in around 5-10 years, when the internet infrastructure and 5g is more reedy for it.
I would assume that Stadia has lived up to Google's own expectations? Any sane person would not expect more from a new platform, with out any current gamer base, and with so few games. They basically released Stadia a year ago with an empty platform.
Google's just recently bought some game studios, to build new exclusive AAA titles for the Stadia platform. It will still take years before we see any of them.
But Stadia is currently the most impressive cloud gaming platform, from a technical perspective. It has the lowest input latency of all the cloud platforms and the best image quality (up to 4K). And it's available on phones, TV and in the browser.
Google only now need to build up the game library for Stadia, and that will happen over time. They seem very committed to make this platform big and successful in the future.
And to be fair. Google has previously only shut down "Free" services, mostly. Were people did not invest any money.
Yes. But isn't that obvious?
If you have data caps or crappy internet, then just don't go near cloud gaming. It isn't for you. Stadia or otherwise.
But data caps is a non issue in many countries, were it is something you had a decade ago.
I know, not all people do have good options for great internet, and in some countries like the US, Data caps is still a thing.
But there is also many people who do have access to great internet without limitations like data caps. And for them, cloud gaming and Stadia is a viable and interesting option.
@TheLightSpirit
At the moment you can't even expand your PS5 storage to secure PS5 content. Expensive options will arrive in the future, though. As I said, good luck with that, and happy spending.
Most PS5 consumers will not even care about this, and cloud gaming will therefore not be any different than having a tiny 700GB for securing a couple of local games.
@shgamer
Because I have been using Stadia for a while, and it just runs amazing. Better than the cloud games on Switch that I have also tried.
Stadia is offering some of the best cloud experiences, with the lowes latency available and the best stability. Stadia is the service that feels closest to local gaming, and less like a stream.
You have the option to stream up to 4k on Stadia, while Switch is only offering 720p streams.
I also did some local streaming from my PS4 to Vita back in the day, and it just does not compare in anyway to how great games are running on Stadia. Again, Stadia feels like native gaming most of the time.
Google also plans to keep all games on Stadia alive forever, were this cloud streaming offering on Switch comes from a smaller third party company, that will probably only be up running as long as the Switch is the main console of Nintendo.
Plenty of people already have a great router and great internet for other stuff as well. For them cloud gaming is a fine option.
I also need a 500$ console to play a game like Cyberpunk 2077 with next gen graphics. Or I can buy the game on Stadia, and enjoy a similar experience without any extra costs. Because I already have and pay for excellent Internet, regardless if I am doing cloud gaming or not.
Upgrading your internet and router will also benefit you with other stuff beside cloud gaming.
@jarvismp You do not own digital games either. If you buy games on E-shop or Steam, you are only buying a license to play the game. A license they can remove or alter at any time.
Digital game ownership is an illusion. And cloud games are not better or worse than that.
Any online multiplayer game can also be shut down any day. We have been living with that problem all the time. Buying cloud single player games is similar.
@Kulhy That is such a annoying and arrogant Nintendo/Zelda fanboy comment. Give Immortals a fair chance.
The game borrows a lot of the great elements from BOTW . But it also has a lot of it own unique style and gameplay elements that does not make it a strait clone of BOTW.
BOTW also borrowed a lot of elements from other games, like Assassin's Creed. Now Ubisoft is mixing equal elements from Assassin's Creed and Zelda BOTW into Immortals Fenyx Rising. It's a great game with its own unique mystery, emotion and humor layer.
If you really like Zelda games, then you should instead embrace Immortals Fenyx Rising. Finally a big AAA publisher is making a Zelda like game, and Immortals is actually also doing some stuff better than BOTW. IMHO, It has a better pacing and feels more like a classic Zelda adventure in some areas.
This is an amazing game. Best game of 2020 IMHO. I bought it on Stadia for the nice visuals and smooth 60 fps gameplay. Just plays superb on the platform.
It's free to try out. You only need a Google account and you are good to go. I know it is not exactly how it plays on Switch, but still a good way to test the game itself. You can just connect your current PS4, Xbox or Switch Pro controller to PC, phone or tablet to play on Stadia, or just use Mouse and Keyboard on PC.
The demo is only running in 30fps on Stadia. Not like the full game were 60fps is an option. But the 30fps is closer to how it also feels like on Switch. The visuals are much better on Stadia, though, but I think it looks nice on Switch as well.
Then I really do not see the big problem with this. As long as it can be re-downloaded by people who already bought it.
Who would go back now and buy these games on Wii U and 3DS? Not many. You can always look for the physical copy if you really want it still.
Delisting for purchase of digital content is something we have to live with. It happens on all platforms.
This could be a bigger problem in the future, though. Because many games only get distributed digital these days.
It combines some of the best parts from Assassin's Creed Odyssey and BOTW.
It's a much more focused game than BOTW and feels more like a classic Zelda in that regard.
Ubisoft did a great job here, and I hope we will see more games in that style from them.
The reviews are to harsh in my opinion. To much focus is laid on the BOTW comparisons. It certainly borrows a lot of elements from that fantastic game, but it's still has enough of it's own style and gameplay. Just a fantastic game on it's own.
@PhilKenSebben To be fair. Google has mostly shut down "Free" services, were people did not invest any money.
And some services were also replaced with newer ones, were you also could move your content. Like Google Music became YouTube Music, and you could transfer your paid content over.
Nintendo and Sony also shut down products all the time. Like when they go from one console generation to the next. Things evolve.
@TheLightSpirit @dewokkel Ok. Fair enough. I was not aware that this was such a big issue still in some european countries. Here in Scandinavia, it's not a problem we have.
I would still think it's a bigger problem in the US, though?
@TheLightSpirit Yes. That video from IGN did not look good. Not at all like how it really looks on Stadia. I do not know why that Video looked so blurry either. There are better ones on YouTube.
You really need to try and experience it yourself. It easy and free to try it out.
You can buy individual games, like CP2077, or you can subscribe to Stadia Pro, that gives you access to a library of games while you are subscribing.
I like options. And I think most game streaming services will give you these options some day.
MS already said, that while xCloud currently only offers access to the Game Pass library through a subscription. They were also looking into offering individual game purchasing in the future. Like on Stadia.
I look forward to all these options from different cloud providers.
I like to purchase some of my games on Stadia, to make sure I never loose access to them. But for other games, a subscription like Game Pass and Stadia Pro is just fine.
While Geforce Now is a very capable streaming platform, and the games really look good with ray tracing etc., there are also some downsides to the platform.
Like the fact, that you sometimes need to wait in a cue, before you can play the game you want on Geforce Now. Even as a paying subscriber.
And like with all game streaming platforms, besides Stadia, the games can be pulled of the service overnight. On Stadia, you at least always will have access to the games you bought. It's your games.
Even if Stadia looses access to sell the games later on, due to licensing issues, you will always have access to the games you bought.
So while CP2077 currently looks better on Geforce Now, I would rather avoid the possible cues and play it on Stadia.
Geforce Now is a fantastic add-on service, if you already are a PC player with a great gaming setup. Then you can buy the games on Steam, and alternatively stream them to all other devices with Geforce Now.
But for someone who has no big Steam library or gamer PC, I think Stadia is the better option right now.
On Stadia I buy the game, and can play and stream for free.
On GeForce now I need to buy the game on Steam or similar, and then pay 5$ a month to stream. The free version of Geforce Now do not give me access to Ray tracing, and I need to wait in a cue to play.
And like all game streaming platforms, both Geforce Now and Stadia evolves over time and gets more capable. Stadia will also get ray tracing next year.
The narrative about Stadia failing was both stupid and wrong. The platform was already growing slowly and steady all the time.
The hate towards cloud gaming and Stadia from certain noisy gamer groups, was perhaps some of the reasons for this wrong perception?
The problematic CP2077 incident on last gen consoles certainly helped a lot of people discover Stadia this month, but eventually it would happen sooner or later anyway with other games as well.
Stadia certainly did not live up to insane hype some people and media had before launch, that is for sure. But those expectations were also highly unrealistic.
Google is a totally new player in the gaming industry. They are building a whole new platform, and had only around twenty games ready at launch, and no big exclusive AAA titles at all.
No new gaming platform regardless of technology behind it, cloud or otherwise, will be a instant big hit with so few games available at launch. It's always about the games, and it takes time to build up such a library and a new platform. Just ask MS about this, when they started with Xbox twenty years ago!
So Google clearly build Stadia for the future of gaming, and they are just starting to build it up slowly from the ground up. It needs to really shine in around 5-10 years, when the internet infrastructure and 5g is more reedy for it.
I would assume that Stadia has lived up to Google's own expectations? Any sane person would not expect more from a new platform, with out any current gamer base, and with so few games.
Google's just recently bought some game studios, to build new exclusive AAA titles for the Stadia platform. It will still take years before we see any of them.
But Stadia is currently the most impressive cloud gaming platform, from a technical perspective. It has the lowest input latency of all the cloud platforms and the best image quality (up to 4K). And it's available on phones, TV and in the browser.
Google only need to build up the game library for Stadia, and that will happen over time.
@PALversusNTSC I have been using Stadia as my secondary game console for a year now. It has been a great experience.
My main console will always be the Switch, but for big and demanding AAA titles Stadia is a perfect alternative. I do not need any of the big ugly boxes from Sony or MS anymore.
You can still play the free Demo of Immortals Fenyx Rising on Stadia. Just try it out.
@Kejomo It has just as many AC:Odyssey elements than BOTW elements. I would not consider it as a strait clone.
The combat system has so much more in common with AC:Odyssey. But for sure, there are also many parts that has been taken directly form BOTW.
Immortals Fenyx Rising just feels and plays like a great mix of Zelda: BOTW and AC: Odyssey, taking the best parts of both.
Also, It seems to be a more focused game and less open world than BOTW. Almost like a more classic Zelda game, witch isn't a bad thing in my opinion. I am looking forward to play it.
Finally Ubisoft got inspired by a Nintendo game, and that is a good thing. We have plenty of boring "realistic looking" games out there. I hope it's going to be great and sell well, so that we will see more titles like this from Ubisoft and other big publishers.
The art styles and settings in games like Immortals, Mario or Zelda, does give the developer more freedom to create interesting and over the top gameplay experiences. And in the end, this often leads to funnier, more enjoyable and creative games. That is what gaming is all about, in my opinion. This is why i love playing Nintendo games.
More "Realistic" looking games tends to get more repetitive in their gameplay to fast.
Just grab a Switch Pro, PS4 or Xbox controller. Connect it to your PC/Mac and open a Chrome or Edge browser. And you can start right away with the stream. No Downloads or huge hardware requirements needed. Just a good internet connection and enjoy
@GTHOLLAND I do not think that Immortals Fenyx Rising is a straight clone of BOTW. It still plays differently enough, although it borrows a lot from BOTW.
The combat controls and feels just as in AC Odyssey, and not like BOTW.
And as a said, it also feels less open world and much more like a classic Zelda. So different enough.
If you love Zelda, then Immortals Fenyx Rising feels like the next best thing, but still amazing. And I would rather play this than anything else that is coming out right now, until BOTW 2 arrives.
I really enjoyed the demo, and I am excited about a big AAA publisher is trying to make a typical Nintendo style game, instead yet another boring realistic looking game. I hope it's going to be great and sell well, so that we will see more titles like this from Ubisoft and other big publishers.
Immortals Fenyx Rising playes like a great mix of Zelda BOTW and AC Odyssey, taking the best parts of both.
It seems to be more focused and less open world than BOTW. Almost like a more classic Zelda game, witch isn't a bad thing in my opinion.
I love BOTW too, but I did already play it. I am also open for new exiting experiences, and this seems familiar but still great and something on it's own. Just try the demo. It runs great on Stadia.
@strangerjmj @sanderev To be fair. Two of these big DLC's are totally new settings with a new main character. They have nothing to do with the main game, and almost entirely small games on their own.
You are spreading misinformation. Let me enlighten you:
Stadia wasn't killed or shut down. It is still going, and the platform is growing slowly and steady all the time.
Stadia actually gives you options:
You can buy games individually, and play them up to 1080p without any extra costs or subscription like with Control on Switch.
Or you can subscribe to Stadia Pro (10$ a month), that gives you access to a library of games on the platform. Currently that library is at 31 games, that you can claim like on PS+. This library is growing every month, because more games is coming to Stadia Pro than leaving.
If you were Pro subscriber for the first year, you would now have access to 51 games, witch is half of the games available on their store. This is without buying any games individually on their store.
You will loose access to these claimed Pro games, if you stop being a Stadia Pro subscriber for some time. But they will come available again, including their save states, if you sing up again at a later point.
Stadia is currently the most impressive cloud gaming platform out there, from a technical perspective. It has the lowest input latency of all the cloud platforms and the best image quality (up to 4K). And it's available on phones, TV and in the browser.
What Stadia is still missing, before it really can take off, is a big catalogue of games and some exclusive AAA hitters. Right now, Stadia only has around 100 games in their store.
But Google clearly build Stadia for the future of gaming, and they are just starting to build it up slowly from the ground up. It needs to really shine in around 8-10 years, when the internet infrastructure and 5g is more reedy for it.
Stadia certainly did not live up to peoples and medias expectations, that is for sure. But those expectations were also highly unrealistic, when you think about it. Google basically started with an empty platform and store, and just build the tech for it to grow.
No new gaming platform regardless of technology behind it, cloud or otherwise, will be a instant big hit with so few games available at launch. It's always about the games, and it takes time to build up such a library and a new platform. Just ask MS about this, when they started with Xbox twenty years ago!
Google is a totally new player in the gaming industry. I would assume that Stadia has lived up to Google's own expectations? Any sane person would not expect more from a new platform, with out any current gamer base, and almost no games at launch.
Google also just recently bought some game studios, to build new exclusive AAA titles for the Stadia platform. It will still take years before we see any of them. They only need to build up their game library for Stadia, and that will happen over time.
I would rather buy individual cloud games on something like Stadia. It gives me more flexibility, and the big cloud platforms that Google, MS or Amazon has will provide better performance than what currently is offered on Switch. Google, MS or Amazon also have the financial capacity to keep it running forever.
It is not Nintendo that is behind these cloud games for Switch, but a much smaller company. I would think twice before buying games offered by a smaller cloud provider.
@westman98 But if Stadia has lived up to Google's own expectations by now, it really hasn't flopped or been a failure.
Wii U and PS Vita flopped, because it didn't live up to the sales figures of what Nintendo and Sony expected. That is all that matters.
Stadia has not lived up to the hype, that surrounded the platform before launch. And it also didn't quite live up to the performance promises that Google claimed. That is the reason, why a lot of media and people sees Stadia as a flop or failure.
But those expectations were highly unrealistic, if you think about it. What kind of sales figures did people actually expect from a new platform, that launches with fewer than twenty games, and without any big AAA hitters? Cloud platform or not.
Stadia is only a flop, if it doesn't live up to Google's own sales expectations.
Google obviously takes it slow with Stadia, and are trying to build the platform for the future. They are taking the long stretch here. Current sales numbers doesn't really matter right now. Stadia needs to really shine in around 8-10 years, when the internet infrastructure and 5g is more reedy for it.
The narrative about Stadia failing is both stupid and wrong. The platform is growing slowly and steady all the time.
Stadia certainly did not live up to peoples and medias expectations, that is for sure. But those expectations were also highly unrealistic.
Google is a totally new player in the gaming industry. They are building a whole new platform, and had only around twenty games ready at launch, and no big exclusive AAA titles at all.
No new gaming platform, regardless of technology behind it, cloud or otherwise, will be an instant big hit with so few games available at launch. It's always about the games, and it takes time to build up such a library and a new platform. Just ask MS about that, when they started with Xbox twenty years ago!
So Google clearly build Stadia for the future of gaming, and they are just starting to build it up slowly from the ground up. It needs to really shine in around 8-10 years, when the internet infrastructure and 5g is more reedy for it.
I would assume that Stadia has lived up to Google's own expectations? Any sane person would not expect more from a new platform, with so few games and without any gamer/customer base
Google's just recently bought some game studios, to build new exclusive AAA titles for the Stadia platform. It will still take years before we see any of them.
But Stadia is currently the most impressive cloud gaming platform, from a technical perspective. It has the lowest input latency of all the cloud platforms and the best image quality (up to 4K). And it's available on phones, TV and in the browser.
Google only need to build up the game library for Stadia, and that will happen over time.
@SenseiDje
You could say that of any online multiplayer oriented game as well. But people are happy with troughing money after Splatoon 2, Fortnite or Rocket League.
If the servers go, these games are gone as well. Or at least their main purpose is gone.
So now it's a big single player game, that is dependant on the cloud, and everyone is upset. It doesn't make much sense. Take it or leave it.
I would rather buy individual cloud games on something like Stadia, though. It gives me more flexibility, and the big cloud platforms that Google, MS or Amazon has will provide better performance. They also have the financial capacity to keep it running forever.
It is not Nintendo that is behind these cloud games for Switch, but a much smaller company. I would think twice before buying games offered by a smaller cloud provider.
Even if Stadia looses the right to sell the games you own, you will still have access to them in your library. Google made that clear. It's yours to keep as long as the service is running. I am not so sure with this company behind the Switch cloud games.
More flexible options for renting cloud games could also be the best way forward?
Why not give access for a day for 1$, 5$ for a week and full game price for all access?. Cloud gaming would be perfect for that, because it's almost impossible to pirate it, and many more people would use cloud gaming as a flexible rental service.
@Bunkerneath Or simply just like when servers of an pure online game is shut down. They also tell you months in advance.
What if Nintendo shut down the servers of Splatoon 2? This will also happen one day. There isn't much else to this game besides online multiplayer. But people have no problem paying full price for Splatoon 2.
And what if Fortnite servers was shut down? With all the money kids are poring into that game. It could be gone tomorrow.
So now here we have a big single player game, that is dependant on the cloud, and that the servers behind it will stay up. And then people have a problem with this, apparently?!? It doesn't make much sense.
@Kienda
I have been playing on several streaming services, and the input lag on something like Stadia is not something I can sense at all. It's that good. Especially with their own wifi controller.
Sure, the input lag can be measured, but I can't feel any difference. So who cares.
@Ventilator
Game Pass is currently the better deal, for sure. Luna and Stadia Pro could be just as promising in the future.
Stadia Pro for 10$ gives you access to 31 games right now, and the library is growing fast. Also, you claim your pro games, so that they will not get removed from your library at a later date. It's more like PS+ in that regard. I have been Pro member a year now, and have claimed 52 games for my library.
Stadia also gives your more options, like individual game purchasing without a subscription needed. And the service also runs better than xCloud at the moment, with faster load times and better image quality.
Luna is going to offer a great deal as well. So I think all services could be great on Switch. They all offer big AAA titles that can't run natively on Switch.
@Krambo42 You are right. I was not aware of this. You can still download your purchased content at the moment. But you can't buy anything. At a later date the Wii Shop will shut down completely, though. That was in the support page I found.
This isn't really shocking news, is it? Nothing last forever. Not even your consoles or old physical media. And the whole Switch E-shop will also shut down one day.
It's good that they tell you this before purchasing the game, but it's quite obvious.
I can't really see the big problem, either. Cloud gaming is just another option for us gamers. Take it or leave it.
Buying a pure cloud game, isn't really that different to how games are distributed digital today anyway.
With digital distribution, you buy a license to play and download the game, and it can altered anytime in the future by the publisher. So basically they can remove your license, and you would be playing a pirated version.
We just recently saw how publishers could alter digital licenses, buy removing the opportunity to play you own Steam games over GeForce Now. So what do we actually own these days anyway?
When servers of online games is shut down, you also "lose" your game.
When the Wii e-shop was shut down, I lost some games.
Similar will happen when the 3DS / Switch E-shop or PS3/PS4 Store is shut down. I do not have the storage space available to save it all locally.
And what about the distribution of game cartridges with only half of the game on it? And download codes in a box?
If the server is shut down that contains this content, the games are worthless.
So it is a illusion that we own our games today anyway. Cloud games will not change anything regarding that.
I have been using Stadia, Game Pass and GeForce Now for a while now. And they all work very well.
Stadia is the most impressive service technically right now, with streams up to 4K and no noticeable latency to me. While Game Pass is offering the most impressive library, but only works on Android devices at the moment.
You can also buy individual games on Stadia, and these games you own. You can stream them up to 1080p without any extra costs or subscriptions.
Even if Stadia looses the right to sell the games you own, you will still have access to them in your library. Google made that clear. It's yours to keep as long as the service is running.
I would rather trust Microsoft, Google or Amazon to have such a demanding service running for as long as possible. They have the cloud capacity to make it run as smoothly as possible, and the financial capacity to keep it alive.
Another take on cloud gaming could be game rentals. Why not give access for a day for 1$ and a week for 5$?. Cloud gaming would be perfect for that, because it's almost impossible to pirate it, and many more people would use cloud gaming as a rental service.
I played the little demo on Stadia multiple times doing this week. I'm pretty impressed with what I've tried. It's just a game for me, so now I also pre-ordered it on Stadia.
The game seems to be a pretty good mix between Assassin's Creed Odyssey, Zelda: BOTW and the old God of War games.
It seems that they have taken the best parts from those three games, and made a really great Action Adventure.
I hope it sells well so Ubisoft and others choose to make more such games in the future.
There is still 1 day left to try the free demo at Stadia, for those who are interested.
Comments 526
Re: Octopath Traveler Is No Longer A Nintendo Switch Console Exclusive
I guess it means the death of Nintendo Switch? Was it a failure like Stadia?
Re: Super Bomberman R Online Is Ditching Its Stadia Exclusivity To Launch On Switch And Other Consoles
This was a timed exclusive all along. So no surprises here, and has nothing to do with Stadia failing or not. This was all planned like this.
If this is a sign of Stadia failing, then the loss of Octopath Traveler as timed exclusive for Switch, is also a sign of Switch failing. Get real boys...
But the gaming media made a nice spin on this. Including Nintendo Life. Everyone wants apparently to see the death of Stadia.
Re: Bethesda's Future Games Will Be "Where Game Pass Exists"
@Ghost_of_Hasashi
MS would love to bring GamePass to Switch. They want it an all platforms possible.
But Nintendo ( and Sony ) would never allow this. They would loose so much money, of they let GamePass on their devices.
Nintendo is fighting with other services over your time and commitment. They want you to spend the most time with their ecosystem, so that you keep buying games on their store.
Everything Nintendo does, is trying to make you use your time and money on their store and services.
GamePass has no benefit for Nintendo, in that regard. There is nothing to gain for them, to allow GamePass on Switch.
Remember, Nintendo and others get most of their revenue from selling games. Not so much from hardware sales.
That is also the reason, whu we do not se many TV/Movie streaming services on Switch. Nintendo is not particular interested in having you use your time on those services.
Re: Random: Super Mario 64 Gets A Ray Tracing Makeover Thanks To Fan Mod
@RickD
Well. Those CD-ROM stock textures were state of the art back in 1996, and not really available to everyone.
I get what you mean, because these CD-ROM stock textures also seem very generic to me, but they became so in the early 2000.
SM64 was the first real success of a 3D platformer, and Nintendo was making the blueprint for all 3D platformers to come afterwards.
It's like the guy I talked with some years ago, who thought Lord of the Rings was just to generic classic high fantasy. And I was like. Yeah.... that's exactly what Lord of the Rings is. It is the beginning and blueprint for all high fantasy to come later. So of course it feels generic today.
SM64 is the Lord of the Rings of 3D platformers. It's the granddaddy.
Re: Cloud Gaming Service Google Stadia Shuts Down Internal Development Studios
@RasandeRose
I do not think that Google will shut down Stadia, like forever. Witch is good, because options for consumers is a good thing.
Stadia is not like other "free" google services. With Stadia, people have invested money for content on their platform. And Google does not just shut services down like that, were this is the case.
But Google is now trying to find other ways to get money back from their investment in cloud gaming tech.
Microsoft does have their own cloud gaming platform and tech. And Sony has a partnership with MS about cloud gaming. So they are not an option.
Likewise with Steam and Epic games. They have a partnership with Nvidia and GeForce Now. Google would not really offer them anything new.
I think, that Google is looking for a partnership with Nintendo, and publishers who wants to bring their big games to Switch. And also want to bring their games directly to Apple app store and Google Play Store.
These are the obvious partnerships that are available to Google.
Re: Cloud Gaming Service Google Stadia Shuts Down Internal Development Studios
@EmmatheBest
It is also potential Nintendo news.
Google is talking about open Stadia tech to partners here.
And currently the taiwanese company who brings cloud gaming to Switch, is using Nvidia GeForce Now servers to do so.
Now it seems, that Google would like to be an option to that, so that publishers can use their Stadia tech and servers to bring cloud games to other platforms, like the Switch.
Re: Cloud Gaming Service Google Stadia Shuts Down Internal Development Studios
Cloud games on the Nintendo E-shop could very well be powered by Stadia tech in the future.
That is what this news are about. Makings the Stadia tech available to publishers.
Re: A 'Pro' Switch With More Power Might Not Even Be Fully Utilised, Says Industry Veteran
Of course a Switch Pro would never be fully utilized, unless someone developed exclusive games for it, that did not consider the base model.
PS4 Pro and One X were also held back by their base model versions. They were also never "FULLY" utilized. Same will happen to the Series X.
That does not mean that a Switch Pro wouldn't make sense. Of course the games would benefit from the better hardware and run better because of it.
But this has nothing to do with fully utilizing a Switch Pro and use it's full hardware potential.
Re: Review: Hitman 3 - Cloud Version - Not Perfect, But Perfectly Playable
@RasandeRose
4k does not mean next gen. It is just a nice option to have.
Hitman 3 on PS5 is only running 1080p, but is still looks fantastic. Same goes for CP 2077 on Stadia compared to last gen, regardless of resolution.
More games will follow through, and only offer 1080p on next gen consoles, because the get to demanding.
The cloud games on Switch are only running in 720p. Same goes for xCloud. I am not paying anything extra on Stadia either, for 1080p, cloud saves or online play.
Sure I have to pay a monthly fee for 4K streams, if I want it. But there are extra costs on other platformen as well, if I like to have cloud saves or play online multiplayer. I think it adds up.
GamePass is fantastic, but xCloud not so much, yet. Stadia is running circles around xCloud in the moment, when it comes to the tech and performance.
xCloud only runs in 720p and on Android in the moment. It has higher input latency, lower picture quality, and way slower boot times than Stadia. Stadia is currently superior in any way, when it comes to the performance.
Sure, xCloud will get better. But the same goes for the Stadia's game library. Stadia Pro will offer similar value than Game Pass in the future, when their whole library is big enough.
Stadia is currently offering options compared to xCloud. You can buy the newest top AAA games straight away, without a need for a subscription. Or you can subscribe to Stadia Pro, offering a catalogue of games like GamePass.
I am sure that xCloud will offer similar options in the future, and both services will be great and be similar.
As a consumer I can also easily switch between the different cloud services at any time, because they are not bound to any hardware.
Google Stadia isn't going anywhere anytime soon, though. It going to grow and be a big player in the future. As well as GamePass and xCloud.
Re: Review: Hitman 3 - Cloud Version - Not Perfect, But Perfectly Playable
@kobashi100
Stadia is already growing slowly and steady all the time. And it finally gets some positive press coverage and reviews.
The problematic CP2077 incident on last gen consoles certainly helped a lot of people discover Stadia, but eventually it would happen sooner or later anyway with other next gen games as well.
Stadia certainly did not live up to insane hype some people and media had before launch, that is for sure. But those expectations were also highly unrealistic.
Google is a totally new player in the gaming industry. They are building a whole new platform, and had only around twenty games ready at launch, and no big exclusive AAA titles at all.
No new gaming platform regardless of technology behind it, cloud or otherwise, will be a instant big hit with so few games available at launch. It's always about the games, and it takes time to build up such a library and a new platform. Just ask MS about this, when they started with Xbox twenty years ago!
So Google clearly build Stadia for the future of gaming, and they are just starting to build it up slowly from the ground up. It needs to really shine in around 5-10 years, when the internet infrastructure and 5g is more reedy for it.
I would assume that Stadia has lived up to Google's own expectations? Any sane person would not expect more from a new platform, with out any current gamer base, and with so few games. They basically released Stadia a year ago with an empty platform.
Google's just recently bought some game studios, to build new exclusive AAA titles for the Stadia platform. It will still take years before we see any of them.
But Stadia is currently the most impressive cloud gaming platform, from a technical perspective. It has the lowest input latency of all the cloud platforms and the best image quality (up to 4K). And it's available on phones, TV and in the browser.
Google only now need to build up the game library for Stadia, and that will happen over time. They seem very committed to make this platform big and successful in the future.
And to be fair. Google has previously only shut down "Free" services, mostly. Were people did not invest any money.
Re: Review: Hitman 3 - Cloud Version - Not Perfect, But Perfectly Playable
@Ghost_of_Hasashi
Yes. But isn't that obvious?
If you have data caps or crappy internet, then just don't go near cloud gaming. It isn't for you. Stadia or otherwise.
But data caps is a non issue in many countries, were it is something you had a decade ago.
I know, not all people do have good options for great internet, and in some countries like the US, Data caps is still a thing.
But there is also many people who do have access to great internet without limitations like data caps. And for them, cloud gaming and Stadia is a viable and interesting option.
Re: Review: Hitman 3 - Cloud Version - Not Perfect, But Perfectly Playable
@TheLightSpirit
At the moment you can't even expand your PS5 storage to secure PS5 content. Expensive options will arrive in the future, though. As I said, good luck with that, and happy spending.
Most PS5 consumers will not even care about this, and cloud gaming will therefore not be any different than having a tiny 700GB for securing a couple of local games.
Re: Review: Hitman 3 - Cloud Version - Not Perfect, But Perfectly Playable
@TheLightSpirit
Sure. Good luck securing all your digital content on the tiny 700GB hard drive that comes with the PS5.
This guy got it:
"My PlayStation 5 came with less than 700 GB of storage space which was almost immediately consumed by Call Of Duty: Black Ops Cold War and Warzone and a handful of other games..."
https://www.forbes.com/sites/erikkain/2021/01/14/best-next-gen-video-game-console-ps5-xbox-series-x-google-stadia/
Re: Review: Hitman 3 - Cloud Version - Not Perfect, But Perfectly Playable
@shgamer
Because I have been using Stadia for a while, and it just runs amazing. Better than the cloud games on Switch that I have also tried.
Stadia is offering some of the best cloud experiences, with the lowes latency available and the best stability. Stadia is the service that feels closest to local gaming, and less like a stream.
You have the option to stream up to 4k on Stadia, while Switch is only offering 720p streams.
I also did some local streaming from my PS4 to Vita back in the day, and it just does not compare in anyway to how great games are running on Stadia. Again, Stadia feels like native gaming most of the time.
Google also plans to keep all games on Stadia alive forever, were this cloud streaming offering on Switch comes from a smaller third party company, that will probably only be up running as long as the Switch is the main console of Nintendo.
Re: Review: Hitman 3 - Cloud Version - Not Perfect, But Perfectly Playable
@SwitchForce
I can't really follow your point.
Plenty of people already have a great router and great internet for other stuff as well. For them cloud gaming is a fine option.
I also need a 500$ console to play a game like Cyberpunk 2077 with next gen graphics. Or I can buy the game on Stadia, and enjoy a similar experience without any extra costs. Because I already have and pay for excellent Internet, regardless if I am doing cloud gaming or not.
Upgrading your internet and router will also benefit you with other stuff beside cloud gaming.
Re: Review: Hitman 3 - Cloud Version - Not Perfect, But Perfectly Playable
@kobashi100
Sure. Options are always good. And playing this on Switch is cool.
I just think most people will get more out of the Stadia version. Gives you more options than what the Switch offers, and also plays better.
But some would rather have it on their Switch, witch is fine.
Re: Review: Hitman 3 - Cloud Version - Not Perfect, But Perfectly Playable
@jarvismp
You do not own digital games either. If you buy games on E-shop or Steam, you are only buying a license to play the game. A license they can remove or alter at any time.
Digital game ownership is an illusion. And cloud games are not better or worse than that.
Any online multiplayer game can also be shut down any day. We have been living with that problem all the time. Buying cloud single player games is similar.
Re: Review: Hitman 3 - Cloud Version - Not Perfect, But Perfectly Playable
Looks good. I love cloud gaming, but I would rather buy this on Stadia, that runs much better and is more stable than what Nintendo is offering here.
If you go cloud then why not just use the best performing option?
Re: Poll: Will You Be Buying The Cloud Version Of Hitman 3 On Nintendo Switch?
Love cloud gaming. But I will play this on Stadia, witch is more stable than what's on Switch.
Re: Immortals Fenyx Rising Looks Like It's Getting A Demo, And It Might Be Coming To The Switch eShop
@Kulhy
That is such a annoying and arrogant Nintendo/Zelda fanboy comment. Give Immortals a fair chance.
The game borrows a lot of the great elements from BOTW . But it also has a lot of it own unique style and gameplay elements that does not make it a strait clone of BOTW.
BOTW also borrowed a lot of elements from other games, like Assassin's Creed. Now Ubisoft is mixing equal elements from Assassin's Creed and Zelda BOTW into Immortals Fenyx Rising. It's a great game with its own unique mystery, emotion and humor layer.
If you really like Zelda games, then you should instead embrace Immortals Fenyx Rising. Finally a big AAA publisher is making a Zelda like game, and Immortals is actually also doing some stuff better than BOTW. IMHO, It has a better pacing and feels more like a classic Zelda adventure in some areas.
Re: Immortals Fenyx Rising Looks Like It's Getting A Demo, And It Might Be Coming To The Switch eShop
This is an amazing game. Best game of 2020 IMHO. I bought it on Stadia for the nice visuals and smooth 60 fps gameplay. Just plays superb on the platform.
The Demo on Stadia is still available until end of January 2021 for anyone who wants to test the game now :
https://stadia.google.com/game/immortals-fenyx-rising
It's free to try out. You only need a Google account and you are good to go. I know it is not exactly how it plays on Switch, but still a good way to test the game itself. You can just connect your current PS4, Xbox or Switch Pro controller to PC, phone or tablet to play on Stadia, or just use Mouse and Keyboard on PC.
The demo is only running in 30fps on Stadia. Not like the full game were 60fps is an option. But the 30fps is closer to how it also feels like on Switch. The visuals are much better on Stadia, though, but I think it looks nice on Switch as well.
Re: LEGO City: Undercover Games Removed From Wii U And 3DS eShops
@nhSnork
Thank you for the answer.
Then I really do not see the big problem with this. As long as it can be re-downloaded by people who already bought it.
Who would go back now and buy these games on Wii U and 3DS? Not many. You can always look for the physical copy if you really want it still.
Delisting for purchase of digital content is something we have to live with. It happens on all platforms.
This could be a bigger problem in the future, though. Because many games only get distributed digital these days.
Re: LEGO City: Undercover Games Removed From Wii U And 3DS eShops
Can you still re-download the games, if bought previously?
Re: Feature: Best Nintendo Switch Games Of 2020
Immortals Fenyx Rising is my game of the year.
It combines some of the best parts from Assassin's Creed Odyssey and BOTW.
It's a much more focused game than BOTW and feels more like a classic Zelda in that regard.
Ubisoft did a great job here, and I hope we will see more games in that style from them.
The reviews are to harsh in my opinion. To much focus is laid on the BOTW comparisons. It certainly borrows a lot of elements from that fantastic game, but it's still has enough of it's own style and gameplay. Just a fantastic game on it's own.
Re: Random: YouTuber Shows Google Stadia Version Of Cyberpunk 2077 Running On Switch
@PhilKenSebben
To be fair. Google has mostly shut down "Free" services, were people did not invest any money.
And some services were also replaced with newer ones, were you also could move your content. Like Google Music became YouTube Music, and you could transfer your paid content over.
Nintendo and Sony also shut down products all the time. Like when they go from one console generation to the next. Things evolve.
Re: Random: YouTuber Shows Google Stadia Version Of Cyberpunk 2077 Running On Switch
@TheLightSpirit @dewokkel
Ok. Fair enough. I was not aware that this was such a big issue still in some european countries. Here in Scandinavia, it's not a problem we have.
I would still think it's a bigger problem in the US, though?
Re: Random: YouTuber Shows Google Stadia Version Of Cyberpunk 2077 Running On Switch
@TheLightSpirit
Yes. That video from IGN did not look good. Not at all like how it really looks on Stadia. I do not know why that Video looked so blurry either. There are better ones on YouTube.
You really need to try and experience it yourself. It easy and free to try it out.
Re: Random: YouTuber Shows Google Stadia Version Of Cyberpunk 2077 Running On Switch
@PhilKenSebben
On Stadia you have options.
You can buy individual games, like CP2077, or you can subscribe to Stadia Pro, that gives you access to a library of games while you are subscribing.
I like options. And I think most game streaming services will give you these options some day.
MS already said, that while xCloud currently only offers access to the Game Pass library through a subscription. They were also looking into offering individual game purchasing in the future. Like on Stadia.
I look forward to all these options from different cloud providers.
I like to purchase some of my games on Stadia, to make sure I never loose access to them. But for other games, a subscription like Game Pass and Stadia Pro is just fine.
Re: Random: YouTuber Shows Google Stadia Version Of Cyberpunk 2077 Running On Switch
@liveswired @Lionyone
While Geforce Now is a very capable streaming platform, and the games really look good with ray tracing etc., there are also some downsides to the platform.
Like the fact, that you sometimes need to wait in a cue, before you can play the game you want on Geforce Now. Even as a paying subscriber.
And like with all game streaming platforms, besides Stadia, the games can be pulled of the service overnight. On Stadia, you at least always will have access to the games you bought. It's your games.
Even if Stadia looses access to sell the games later on, due to licensing issues, you will always have access to the games you bought.
So while CP2077 currently looks better on Geforce Now, I would rather avoid the possible cues and play it on Stadia.
Geforce Now is a fantastic add-on service, if you already are a PC player with a great gaming setup. Then you can buy the games on Steam, and alternatively stream them to all other devices with Geforce Now.
But for someone who has no big Steam library or gamer PC, I think Stadia is the better option right now.
On Stadia I buy the game, and can play and stream for free.
On GeForce now I need to buy the game on Steam or similar, and then pay 5$ a month to stream. The free version of Geforce Now do not give me access to Ray tracing, and I need to wait in a cue to play.
And like all game streaming platforms, both Geforce Now and Stadia evolves over time and gets more capable. Stadia will also get ray tracing next year.
Re: Random: YouTuber Shows Google Stadia Version Of Cyberpunk 2077 Running On Switch
@Yanina
Yes. For now you need a Chromecast Ultra to play Stadia on your TV. On any other device, like PC or tablet, a CC Ultra is not needed.
Later, all the game streaming services like Stadia, will also come to smart TV's. Then a CC Ultra is also not needed there.
CP2077 pre-orders on Stadia also got a free CC Ultra and Stadia Controller. But the deal is gone now.
Re: Random: YouTuber Shows Google Stadia Version Of Cyberpunk 2077 Running On Switch
@meltendo
For sure. But no one outside of US (or Canada?) really have data caps on their home internet!
So yes. This problem is real for some americans. Rest of the world has nothing to worry about.
Re: Random: YouTuber Shows Google Stadia Version Of Cyberpunk 2077 Running On Switch
@nessisonett
The narrative about Stadia failing was both stupid and wrong. The platform was already growing slowly and steady all the time.
The hate towards cloud gaming and Stadia from certain noisy gamer groups, was perhaps some of the reasons for this wrong perception?
The problematic CP2077 incident on last gen consoles certainly helped a lot of people discover Stadia this month, but eventually it would happen sooner or later anyway with other games as well.
Stadia certainly did not live up to insane hype some people and media had before launch, that is for sure. But those expectations were also highly unrealistic.
Google is a totally new player in the gaming industry. They are building a whole new platform, and had only around twenty games ready at launch, and no big exclusive AAA titles at all.
No new gaming platform regardless of technology behind it, cloud or otherwise, will be a instant big hit with so few games available at launch. It's always about the games, and it takes time to build up such a library and a new platform. Just ask MS about this, when they started with Xbox twenty years ago!
So Google clearly build Stadia for the future of gaming, and they are just starting to build it up slowly from the ground up. It needs to really shine in around 5-10 years, when the internet infrastructure and 5g is more reedy for it.
I would assume that Stadia has lived up to Google's own expectations? Any sane person would not expect more from a new platform, with out any current gamer base, and with so few games.
Google's just recently bought some game studios, to build new exclusive AAA titles for the Stadia platform. It will still take years before we see any of them.
But Stadia is currently the most impressive cloud gaming platform, from a technical perspective. It has the lowest input latency of all the cloud platforms and the best image quality (up to 4K). And it's available on phones, TV and in the browser.
Google only need to build up the game library for Stadia, and that will happen over time.
Re: Video: Immortals Fenyx Rising - Switch VS PlayStation 5 Graphical Comparison
@PALversusNTSC
I have been using Stadia as my secondary game console for a year now. It has been a great experience.
My main console will always be the Switch, but for big and demanding AAA titles Stadia is a perfect alternative. I do not need any of the big ugly boxes from Sony or MS anymore.
You can still play the free Demo of Immortals Fenyx Rising on Stadia. Just try it out.
Re: Ubisoft's Immortals Fenyx Rising Was Born Out Of An Assassin's Creed Bug
A decade ago Ubisoft and Capcom also released games that were heavily Inspired by Zelda games:
"Beyond Good and Evil" and "Okami".
Both were fantastic tittles and critical acclaimed, but they were also finically disasters. They did not sell well.
I do not hope that Immortals Fenyx Rising will suffer the same fate. It looks so good.
Clone or not. If people enjoy these kinds of games, and want more of them, they should also support them!
Re: Ubisoft's Immortals Fenyx Rising Was Born Out Of An Assassin's Creed Bug
@Kejomo
It has just as many AC:Odyssey elements than BOTW elements. I would not consider it as a strait clone.
The combat system has so much more in common with AC:Odyssey. But for sure, there are also many parts that has been taken directly form BOTW.
Immortals Fenyx Rising just feels and plays like a great mix of Zelda: BOTW and AC: Odyssey, taking the best parts of both.
Also, It seems to be a more focused game and less open world than BOTW. Almost like a more classic Zelda game, witch isn't a bad thing in my opinion. I am looking forward to play it.
Finally Ubisoft got inspired by a Nintendo game, and that is a good thing. We have plenty of boring "realistic looking" games out there. I hope it's going to be great and sell well, so that we will see more titles like this from Ubisoft and other big publishers.
The art styles and settings in games like Immortals, Mario or Zelda, does give the developer more freedom to create interesting and over the top gameplay experiences. And in the end, this often leads to funnier, more enjoyable and creative games. That is what gaming is all about, in my opinion. This is why i love playing Nintendo games.
More "Realistic" looking games tends to get more repetitive in their gameplay to fast.
If anyone is still interested in playing the demo: It's available for free again on Stadia. You just need a Google / Gmail account:
https://stadia.google.com/game/immortals-fenyx-rising
Just grab a Switch Pro, PS4 or Xbox controller. Connect it to your PC/Mac and open a Chrome or Edge browser. And you can start right away with the stream. No Downloads or huge hardware requirements needed. Just a good internet connection and enjoy
Re: Ubisoft Reveals Its Post-Launch DLC For Immortals Fenyx Rising
@GTHOLLAND
I do not think that Immortals Fenyx Rising is a straight clone of BOTW. It still plays differently enough, although it borrows a lot from BOTW.
The combat controls and feels just as in AC Odyssey, and not like BOTW.
And as a said, it also feels less open world and much more like a classic Zelda. So different enough.
If you love Zelda, then Immortals Fenyx Rising feels like the next best thing, but still amazing. And I would rather play this than anything else that is coming out right now, until BOTW 2 arrives.
Re: Ubisoft Reveals Its Post-Launch DLC For Immortals Fenyx Rising
@GTHOLLAND
Have you tried the demo? It's available for free again on Stadia. You just need a Google / Gmail account :
https://stadia.google.com/game/immortals-fenyx-rising?hl=da
I really enjoyed the demo, and I am excited about a big AAA publisher is trying to make a typical Nintendo style game, instead yet another boring realistic looking game. I hope it's going to be great and sell well, so that we will see more titles like this from Ubisoft and other big publishers.
Immortals Fenyx Rising playes like a great mix of Zelda BOTW and AC Odyssey, taking the best parts of both.
It seems to be more focused and less open world than BOTW. Almost like a more classic Zelda game, witch isn't a bad thing in my opinion.
I love BOTW too, but I did already play it. I am also open for new exiting experiences, and this seems familiar but still great and something on it's own. Just try the demo. It runs great on Stadia.
Re: Ubisoft Reveals Its Post-Launch DLC For Immortals Fenyx Rising
@strangerjmj @sanderev
To be fair. Two of these big DLC's are totally new settings with a new main character. They have nothing to do with the main game, and almost entirely small games on their own.
Re: Poll: Which Will Be Your Second Console - PS5 Or Xbox Series X?
You guys a so old fashioned. You forgot all the new "cloud consoles" : Stadia, Luna, Geforce Now, xCloud or even PS Now.
I am going to use the Switch and Stadia for the time being. A perfect combination at the moment.
Previously I needed a PlayStation or Xbox for my secondary consoles to play big heavy AAA titles. Now that is history.
Switch + Stadia (or any cloud gaming service) is just so much more flexible.
And I do not need any of those big ugly boxes in my house anymore.
At least 5 people in the comments said Switch + Stadia
Re: Review: Control: Ultimate Edition - A Highly Convincing Proof-Of-Concept For Cloud Gaming On Switch
@James696
You are spreading misinformation. Let me enlighten you:
Stadia wasn't killed or shut down. It is still going, and the platform is growing slowly and steady all the time.
Stadia actually gives you options:
You can buy games individually, and play them up to 1080p without any extra costs or subscription like with Control on Switch.
Or you can subscribe to Stadia Pro (10$ a month), that gives you access to a library of games on the platform. Currently that library is at 31 games, that you can claim like on PS+. This library is growing every month, because more games is coming to Stadia Pro than leaving.
If you were Pro subscriber for the first year, you would now have access to 51 games, witch is half of the games available on their store. This is without buying any games individually on their store.
You will loose access to these claimed Pro games, if you stop being a Stadia Pro subscriber for some time. But they will come available again, including their save states, if you sing up again at a later point.
Stadia is currently the most impressive cloud gaming platform out there, from a technical perspective. It has the lowest input latency of all the cloud platforms and the best image quality (up to 4K). And it's available on phones, TV and in the browser.
What Stadia is still missing, before it really can take off, is a big catalogue of games and some exclusive AAA hitters. Right now, Stadia only has around 100 games in their store.
But Google clearly build Stadia for the future of gaming, and they are just starting to build it up slowly from the ground up. It needs to really shine in around 8-10 years, when the internet infrastructure and 5g is more reedy for it.
Stadia certainly did not live up to peoples and medias expectations, that is for sure. But those expectations were also highly unrealistic, when you think about it. Google basically started with an empty platform and store, and just build the tech for it to grow.
No new gaming platform regardless of technology behind it, cloud or otherwise, will be a instant big hit with so few games available at launch. It's always about the games, and it takes time to build up such a library and a new platform. Just ask MS about this, when they started with Xbox twenty years ago!
Google is a totally new player in the gaming industry. I would assume that Stadia has lived up to Google's own expectations? Any sane person would not expect more from a new platform, with out any current gamer base, and almost no games at launch.
Google also just recently bought some game studios, to build new exclusive AAA titles for the Stadia platform. It will still take years before we see any of them. They only need to build up their game library for Stadia, and that will happen over time.
I would rather buy individual cloud games on something like Stadia. It gives me more flexibility, and the big cloud platforms that Google, MS or Amazon has will provide better performance than what currently is offered on Switch. Google, MS or Amazon also have the financial capacity to keep it running forever.
It is not Nintendo that is behind these cloud games for Switch, but a much smaller company. I would think twice before buying games offered by a smaller cloud provider.
Re: Video: Does Cloud Gaming Work On The Nintendo Switch?
@westman98
But if Stadia has lived up to Google's own expectations by now, it really hasn't flopped or been a failure.
Wii U and PS Vita flopped, because it didn't live up to the sales figures of what Nintendo and Sony expected. That is all that matters.
Stadia has not lived up to the hype, that surrounded the platform before launch. And it also didn't quite live up to the performance promises that Google claimed. That is the reason, why a lot of media and people sees Stadia as a flop or failure.
But those expectations were highly unrealistic, if you think about it. What kind of sales figures did people actually expect from a new platform, that launches with fewer than twenty games, and without any big AAA hitters? Cloud platform or not.
Stadia is only a flop, if it doesn't live up to Google's own sales expectations.
Google obviously takes it slow with Stadia, and are trying to build the platform for the future. They are taking the long stretch here. Current sales numbers doesn't really matter right now. Stadia needs to really shine in around 8-10 years, when the internet infrastructure and 5g is more reedy for it.
Re: Video: Does Cloud Gaming Work On The Nintendo Switch?
@westman98
The narrative about Stadia failing is both stupid and wrong. The platform is growing slowly and steady all the time.
Stadia certainly did not live up to peoples and medias expectations, that is for sure. But those expectations were also highly unrealistic.
Google is a totally new player in the gaming industry. They are building a whole new platform, and had only around twenty games ready at launch, and no big exclusive AAA titles at all.
No new gaming platform, regardless of technology behind it, cloud or otherwise, will be an instant big hit with so few games available at launch. It's always about the games, and it takes time to build up such a library and a new platform. Just ask MS about that, when they started with Xbox twenty years ago!
So Google clearly build Stadia for the future of gaming, and they are just starting to build it up slowly from the ground up. It needs to really shine in around 8-10 years, when the internet infrastructure and 5g is more reedy for it.
I would assume that Stadia has lived up to Google's own expectations? Any sane person would not expect more from a new platform, with so few games and without any gamer/customer base
Google's just recently bought some game studios, to build new exclusive AAA titles for the Stadia platform. It will still take years before we see any of them.
But Stadia is currently the most impressive cloud gaming platform, from a technical perspective. It has the lowest input latency of all the cloud platforms and the best image quality (up to 4K). And it's available on phones, TV and in the browser.
Google only need to build up the game library for Stadia, and that will happen over time.
Re: Video: Does Cloud Gaming Work On The Nintendo Switch?
@SenseiDje
You could say that of any online multiplayer oriented game as well. But people are happy with troughing money after Splatoon 2, Fortnite or Rocket League.
If the servers go, these games are gone as well. Or at least their main purpose is gone.
So now it's a big single player game, that is dependant on the cloud, and everyone is upset. It doesn't make much sense. Take it or leave it.
I would rather buy individual cloud games on something like Stadia, though. It gives me more flexibility, and the big cloud platforms that Google, MS or Amazon has will provide better performance. They also have the financial capacity to keep it running forever.
It is not Nintendo that is behind these cloud games for Switch, but a much smaller company. I would think twice before buying games offered by a smaller cloud provider.
Even if Stadia looses the right to sell the games you own, you will still have access to them in your library. Google made that clear. It's yours to keep as long as the service is running. I am not so sure with this company behind the Switch cloud games.
More flexible options for renting cloud games could also be the best way forward?
Why not give access for a day for 1$, 5$ for a week and full game price for all access?. Cloud gaming would be perfect for that, because it's almost impossible to pirate it, and many more people would use cloud gaming as a flexible rental service.
Re: Control's eShop Page Reminds Us About Harsh Realities Of A Cloud-Based Future
@Bunkerneath
Or simply just like when servers of an pure online game is shut down. They also tell you months in advance.
What if Nintendo shut down the servers of Splatoon 2? This will also happen one day. There isn't much else to this game besides online multiplayer. But people have no problem paying full price for Splatoon 2.
And what if Fortnite servers was shut down? With all the money kids are poring into that game. It could be gone tomorrow.
So now here we have a big single player game, that is dependant on the cloud, and that the servers behind it will stay up. And then people have a problem with this, apparently?!? It doesn't make much sense.
Re: Control's eShop Page Reminds Us About Harsh Realities Of A Cloud-Based Future
@Kienda
I have been playing on several streaming services, and the input lag on something like Stadia is not something I can sense at all. It's that good. Especially with their own wifi controller.
Sure, the input lag can be measured, but I can't feel any difference. So who cares.
Re: Control's eShop Page Reminds Us About Harsh Realities Of A Cloud-Based Future
@Ventilator
Game Pass is currently the better deal, for sure. Luna and Stadia Pro could be just as promising in the future.
Stadia Pro for 10$ gives you access to 31 games right now, and the library is growing fast. Also, you claim your pro games, so that they will not get removed from your library at a later date. It's more like PS+ in that regard. I have been Pro member a year now, and have claimed 52 games for my library.
Stadia also gives your more options, like individual game purchasing without a subscription needed. And the service also runs better than xCloud at the moment, with faster load times and better image quality.
Luna is going to offer a great deal as well. So I think all services could be great on Switch. They all offer big AAA titles that can't run natively on Switch.
Re: Control's eShop Page Reminds Us About Harsh Realities Of A Cloud-Based Future
@Krambo42
You are right. I was not aware of this.
You can still download your purchased content at the moment. But you can't buy anything. At a later date the Wii Shop will shut down completely, though. That was in the support page I found.
Re: Control's eShop Page Reminds Us About Harsh Realities Of A Cloud-Based Future
@Ventilator
Why would Game Pass be the only service suitable for the Switch? Luna and Stadia would fit just as well.
Re: Control's eShop Page Reminds Us About Harsh Realities Of A Cloud-Based Future
This isn't really shocking news, is it? Nothing last forever. Not even your consoles or old physical media. And the whole Switch E-shop will also shut down one day.
It's good that they tell you this before purchasing the game, but it's quite obvious.
I can't really see the big problem, either. Cloud gaming is just another option for us gamers. Take it or leave it.
Buying a pure cloud game, isn't really that different to how games are distributed digital today anyway.
With digital distribution, you buy a license to play and download the game, and it can altered anytime in the future by the publisher. So basically they can remove your license, and you would be playing a pirated version.
We just recently saw how publishers could alter digital licenses, buy removing the opportunity to play you own Steam games over GeForce Now. So what do we actually own these days anyway?
When servers of online games is shut down, you also "lose" your game.
When the Wii e-shop was shut down, I lost some games.
Similar will happen when the 3DS / Switch E-shop or PS3/PS4 Store is shut down. I do not have the storage space available to save it all locally.
And what about the distribution of game cartridges with only half of the game on it? And download codes in a box?
If the server is shut down that contains this content, the games are worthless.
So it is a illusion that we own our games today anyway. Cloud games will not change anything regarding that.
I have been using Stadia, Game Pass and GeForce Now for a while now. And they all work very well.
Stadia is the most impressive service technically right now, with streams up to 4K and no noticeable latency to me. While Game Pass is offering the most impressive library, but only works on Android devices at the moment.
You can also buy individual games on Stadia, and these games you own. You can stream them up to 1080p without any extra costs or subscriptions.
Even if Stadia looses the right to sell the games you own, you will still have access to them in your library. Google made that clear. It's yours to keep as long as the service is running.
I would rather trust Microsoft, Google or Amazon to have such a demanding service running for as long as possible. They have the cloud capacity to make it run as smoothly as possible, and the financial capacity to keep it alive.
Another take on cloud gaming could be game rentals. Why not give access for a day for 1$ and a week for 5$?. Cloud gaming would be perfect for that, because it's almost impossible to pirate it, and many more people would use cloud gaming as a rental service.
Re: Don't Worry, Immortals Fenyx Rising Will Make It To Switch In Time For Christmas
I played the little demo on Stadia multiple times doing this week. I'm pretty impressed with what I've tried. It's just a game for me, so now I also pre-ordered it on Stadia.
The game seems to be a pretty good mix between Assassin's Creed Odyssey, Zelda: BOTW and the old God of War games.
It seems that they have taken the best parts from those three games, and made a really great Action Adventure.
I hope it sells well so Ubisoft and others choose to make more such games in the future.
There is still 1 day left to try the free demo at Stadia, for those who are interested.
All you need is a Gmail / Google Account to try it:
https://stadia.google.com/game/immortals-fenyx-rising