Or just buy it on Stadia This is going to be my secondary platform for big AAA games, next to my Switch in the future. I do not need Sony's or Microsoft's consoles anymore.
Now I finally finished the little demo on Stadia yesterday. I'm pretty impressed with what I've tried. It's just a game for me, so now I pre-ordered it on Stadia too.
The game seems to be a pretty good mix between Assassin's Creed Odyssey, Zelda: BOTW and the old God of War games.
It seems that they have taken the best parts from those three games, and made a really great Action Adventure.
I hope it sells well so Ubisoft and others choose to make more such games in the future.
There are still 5 days to try the free demo at Stadia, for those who are interested.
Stadia is just a digital store, like Steam. It's not a subscription service by default. Not all streaming services needs to be subscription based.
You can go to Stadia and just buy a individual game, and stream/play it for free without a subscription.
Google says it's yours forever, and even if they loose the right to sell it in the future, you can still play it from your collection in Stadia. It's your game. It's not like Game Pass and Netflix, were the game can be removed.
Google also offers a Stadia Pro subscription model, with 4K streame and "Free" games like Game Pass. But this is just an optional add-on.
Yes, you are only buying a license on Stadia. But that is actually the same with all digital games. Also on Steam and the Nintendo E-shop. You actually are not really owning the digital games, but just a license to use and download the games.
Stadia is doing the same. But you just can't download it. You stream it.
@Travisemo007 Stadia as a platform is surely not trash. Technically its far ahead of xCloud. But Stadia needs more content, before it really can compete.
While xCloud has the content, it needs to reach the technical level of Stadia, and be available on more than Android devices.
So Google has the perfect game streaming platform as of now, while MS has the best Game subscription service out there. Hopefully they will become more similar in the future. They both have work to do.
Stadia is currently performing something between a PS4 Pro and Xbox One X. Noting special, but still great for a streaming service.
But game streaming services are dynamic and ever changing platforms, while physical consoles are bound to the current hardware capabilities.
Stadia server blades v. 2 are on the way, and are probably coming soon. Google needs to be on par with the new consoles, if Stadia is going to compete on a technical level.
Game developers are already working with Stadia server blades v. 2, and are reporting about Xbox series X like performance on them. So that is promising, but not surprising.
You can buy individual game on Stadia, and just stream/play for free up to 1080p. You own those games. No subscription needed.
4K streams requires a Stadia Pro subscription, witch also gives you a catalogue of games, like Netflix.
Microsoft said, that they also wanted to support individual game purchased in the future for xCloud. Right now, xCloud is bound to Game Pass, but not necessary in the future.
I really enjoy my current Switch / Stadia / Game Pass setup.
What have Sony and MS really done for innovation with their physicals consoles the last 15 years?
Nintendo is doing a lot of innovation an exiting stuff all the time. The other two, not so much.
I am still amazed on how great Stadia actually works. As if I am playing on local hardware. I tried all the streaming services out there, and from a technical point of view, Stadia is the best performing platform.
Stadia still needs more content though, to compete with Game Pass etc.
Game Pass is a fantastic deal, witch I also enjoy quite a lot. xCloud is just not performing as great as Stadia yet, but hopefully it will in the future. I also hope MS will add TV and PC support for xCloud soon.
Regarding innovation, I think Stadia actually could bring a lot of exiting stuff in the future. Because it's a new platform, and games needs to be ported. It's not just existing Xbox or PS games, that we see in xCloud or PS Now.
Stadia "Stream Connect" is already a feature that is unique to Stadia, and more streaming only special features will surely come in the future: https://www.youtube.com/watch?v=YbkAZ8wbKJA
Stadia games a also better optimized and build for different screens and so on. I can actually read the text in games on a mobile device, while on xCloud it's just a Xbox game shrunken down to a smaller screen.
The boot-up time of a single game on Stadia is approximately 8-10 seconds, while it's about 30 seconds on xCloud.
Google has the perfect game streaming platform as of now, while MS has the best Game subscription service. Hopefully they will become more similar in the future. They both have work to do.
I am also exited about what Luna is going to add to the table.
I have been enjoying it on Stadia for a while now. Great game. And I really like how I can play these FPS games with mouse + keyboard on my PC, and then seamlessly switch to TV and Gamepad. A nice benefit with Stadia. So I am not going to play these demanding AAA games on my Switch anymore.
Stadia has become my platform of choice for the most demanding third party games, but Nintendo consoles will always remain my main platform forever.
Nintendos mobile games do not need to generate a sick amount of revenue, because this isn't their core business.
But if Nintendo instead looked at mobile games as gateway games to console games, and then produced some quality stuff, then it would have been much better than the current situation. Right now they just do as everyone else in the mobile space, but they should do better than that.
Nintendo should just make some short but sweat Mario, Zelda and Metroid games, with the usual high standards for gaming, and then let them be free, or cost 1 or 2 dollars. But with no extra micro transactions or adds.
These games wouldn't generate much revenue directly, but they would be fantastic gateway games for a new mobile audience, that could be transformed into real console gamers were Nintendo gets their biggest earnings.
So indirectly, these mobile games would actually be valuable to Nintendo.
Super Mario Run is a decent game, and was a very good attempt by Nintendo, and they should have kept to that model.
But sadly, they moved away from the idea of making add free quality titles for a premium price upfront.
Nintendo could have changed mobile game space. Away from the crap freemium business model, and instead offer top quality mobile titles with a transparent and fair business model.
Sure, they wouldn't have made as much money this way, but they would have had some good quality gateway games, creating a bridge between mobile and consoles, that could generate potential new console customers for their core business.
Sadly Nintendo took the wrong path in hope of easy and big revenue through sneaky and unfair business models, like with so many other mobile games. The latest games like Mario Kart World Tour was a real low point in that regard.
If that is how they see their mobile game business, we do not need Nintendo on mobile. Keep to consoles then.
Clubhouse Games is nothing like Wii Party, were you have a full board game + mini games as your main game mode, like Mario Party.
Clubhouse Games is certainly a fantastic 2-player experience, but the limited 3 / 4 player game options (Three games available for 3 players, and two games available for 4 players), really disqualifies it as a proper Party game.
I was let down with Clubhouse Games, because I often play these kind of games with a group of friends. It was a wasted opportunity by Nintendo. The game had so much more "Party" potential.
@mangowuvvr69
Sorry, but nothing is "free" on a smartphone!
I rather pay a decent amount upfront for quality software, than getting bombarded with commercials and advertisement, like in those "free" games you are referring to.
Also, Clubhouse Games: 51 Worldwide Classics represents top quality versions of those table games, and that is also hard to find on App Store or Google Play.
Although these are simple games by nature, it still takes a lot of time and commitment to develop quality versions of all 51. They are all different and unique games, with their own play style, boards and rules.
Clubhouse Games disappoints when it comes to the amount of supported 3 / 4 player games. That's a real shame, but it's still a really polished and fine game collection.
Mario Party needs more boards and content, while Clubhouse Games needs more local multiplayer support, to be a proper party game (Only Ludo and Black Jack are available with 4 players!).
Nintendo needs to fix both games, before moving on to the next half-finished party game!
This game could have been a fantastic party game. I bought it for that, because I often play these kind of games with a group of friends.
But only three games available for 3 players, and two games available for 4 players. That's a joke, Nintendo!
The king of couch multiplayer really let us down with this one. Although I really like many of the games, and they play fantastic with two players, the limitations are just to many for a group of players. I have to return this.
It's a real shame. This could easily have been the "Wii Sports / Resort" I was looking for on the Switch. Such a let down, because I really like the game otherwise
I don't care for online gaming at all. I am an old school social couch multiplayer gamer, and never thought Nintendo would let me down like this.
This seems more like a design choice that Sony or MS would have made, because online multiplayer is there main focus with these kind of games.
And Nintendo is 130 years old. Both Sega and Nintendo are older than the console business, and they did other stuff before consoles and computer games.
The European cover is the winner. Mostly because it has Matthias Sammer, Alan Shearer and Romario in the front. Three of my favorite players of the 90'ties.
@Coolie In the USA perhaps, were the free private market is above anything else. Yeah, you are screwed with you greedy ISP's.
But in more regulated northern Europe, where we dare to take in the best parts of socialism and mix it with capitalism, government's are financially supporting ISP's to get high performing fiber connections to rural areas. And it happens.
Because a good internet infrastructure across the country, is important for all citizens, and it's helps businesses and general growth in rural areas.
But in America your government are still afraid of such socialist concepts. So it will probably never happen.
xCloud from Microsoft is still only in Beta. It still has some input lag, and runs only in 720p on Android phones.
Eventually Microsoft will get there, but right now, in it's current state, it is technology behind Stadia.
Claiming something else, is simply untrue! And I am only talking about the technical performance, and not the business model of the two services.
Stadia is under the right conditions without any noticeable input lag, and some games can run in 4K/60fps. That is miles ahead of xCloud in it's current state.
When I play on Stadia, I can't tell that I am not playing on a physical console. It's that good under the right internet conditions. It's here and ready now for people with good connections.
Google under delivered on their promise of all their games running in 4K/60fps. Only a few games are. But it's still very impressive what they have achieved, and it simply the best performing game streaming service at the moment.
xCloud could get there also, but just isn't yet. Stop fooling yourselves and others. Even if you all hate Google and Stadia.
Google said that the internet infrastructure in the US wasn't all ready yet for a service like Stadia, and that they hoped this would get better in the future. Stadia is an investment in the future for them.
Meanwhile the internet infrastructure in Northern Europe, Japan and South Korea are ready for game streaming now. Super fast fiber without any data caps is quite common in those areas.
I live in Denmark, and pay around 40$ a month for 200/200 Mbit/s Fiber connection without any data caps. There are actually no data caps on wired internet in most of Europe. It's mostly a US problem.
So there are plenty of people in the western world, who already have access to the "optimal conditions" for a service like Stadia. But not all are ready yet.
Have you actually tried Stadia? I have, and it really runs well. I have no input latency, and the games runs as if I played them on console. Stadia is quite impressive, and the best game streaming service to date from a technical point of view.
Sure, they under delivered on the 4k/60fps promise. But nevertheless is it still running great. I have been playing Mortal Kombat 11 and Assassin's Creed Odyssey for several hours without any hickups whatsoever. It works fantastic under the right conditions.
The concerns you are describing there are legit. But you are actually not talking about streaming, but a specific business model that is common with many streaming services. But it doesn't have to be that way with all services.
You are talking about the Netflix model, were you "rent" a big catalogue of content, and don't have any rights about that content. PS-Now is currently following this business model as well, but Google Stadia doesn't, and we do not know what model xCloud will use yet.
On Stadia, you buy your individual games, like any other digital store. And Google made it clear, that you will always have access to the games you bought previously. No matter if they remove those games from their store later, they will always be part of your collection, and you can play them. This is how Stadia works right now, and it's a completely different business model compared to Netlfix or PS-Now.
With Stadia, I should be able to play the games I just bought on the service in 10-20 years. At least that what they are promising.
So there are already different approaches to the game streaming model from current providers, and you do not have to use the model you do not like.
@Heavyarms55
You are only talking about the negatives, and you are certainly right about some of those.
But there are also some benefits for the player, even if you do not want to recognize those.
With a pure streaming service, you really do not need think about buying new hardware after you boght the initial setup like a controller. A streaming service will get upgraded continually, without you paying more.
You can also play all your games on all kind of devices, and you are not locked to specific hardware or a console.
With a service like Stadia, you actually do not need a subscription. There will be a free version, were you just buy your games, and can play them instantly in 1080p. Other game streaming services will require a subscription, but not all.
You also do not need to think about storage anymore, long download times and install processes. You just play your games instantly.
Google has promised, that you always will have access and can play the games you bought on Stadia previously. So no problems anymore with consoles that aren't backwards compatible, like PS3 to PS4.
These are some of the benefits for the consumers, if they are going to use a service like Stadia.
@westman98 @MarioFan02 I think it's to early to rule out Stadia yet.
On the technical side, they are ahead of xCloud in the moment, and I have tried both. I have no input latency on Stadia that I can sense, but I do have a little on xCloud. But eventually MS will probably get there.
Right now Stadia feel like an early access beta product. They have under 30 high profile games on there service, but this could change fast.
If Stadia gets to much competition from xCloud regarding a subscription service that gives access to a big catalogue of old games, I could imagine that Google would try to do the same. I do not think it would be so defficult for them to launch 200 old games in the cloud for such a service.
Right now it seems that Google is just taking it slowly, and are trying with a different model. They can't do much else with there current limited catalogue of games. But all this can change really fast.
In the end, xCloud and Stadia will push each other, and this will benefit consumers.
@ToonStuff It's way to early to say that Stadia flopped. It certainly didn't have a successful launch, but Google knows that Stadia is a long term investment.
Every company that is doing game streaming services, knows that this isn't quite ready for prime time yet. So many people do not have access to the proper internet infrastructure yet, so game streaming is a long term investment for the next decade.
But I actually bought Stadia founders edition, because I have a super fast fiber connection, without any data caps. That is actually quite common here in northern Europe.
So there are some areas of the world that are ready for game streaming already. Northern Europe, Japan and South Korea. Most of the US isn't ready yet, but eventually they will get there.
I am actually quite impressed with the technical side of Stadia. So are most Stadia customers I have talked with.
Under the right conditions, the games are running smooth like on console with no feeling of input lag at all. Google solved the biggest issue about game streaming.
Sure they under delivered on the 4K/60fps thing, but the games still run really well and looks great. I am certain that they will deliver 4k/60fps doing the next year or so. But the biggest problem like input latency and stuttering, they actually solved.
Stadia is still missing so many features yet, and has under 30 games to buy and play. So it really feels like a beta product for people with good internet connection.
For me it's clear, that Google is handling this as a long term investment. They are just trying to get a foot into the game industry, and wants to build their service up slowly over the next year's, while the world is getting ready for game streaming.
Right now they are under heavy fire from all sides. All gamer fanboys just hate them, and they don't really have a platform in the industry. It's a shame, because the technology behind Stadia is quite impressive.
I am also looking forward to see how well xCloud is going to be when it really launces. It's not running as well as Stadia yet, but it could get there. MS has a better platform in the game industry, than Google. It could be their advantage, but I wouldn't rule out Google and Stadia yet. I just think they take it slowly.
The NES games are the interesting ones. Looking forward to play them. The others have I played so many times, but still great additions to the library.
Sure, the Switch hardware is not as strong as Xbox One or PS4, and some current gen games run poorly on it. Even some new Nintendo games have performance issues.
But all this has nothing to do with lazy ports of last gen games. The Switch is still much more powerful than the Xbox 360, and should handle these games fine if ported properly.
But perhaps these games were lazy ports on PS4 and X1 to begin with? Here it didn't matter that much because of the power of these consoles, that could compensate for the bad work. But when ported on to Switch the lazy port work becomes clear.
If Capcom want to sell us these old games again for £30, then at least we as customers should expect some great ports, and not lazy work as this turned out to be. Because the Switch is more than powerful enough to handle them fine, if done right.
This has absolutely nothing to do with poor performance of current gen games on Switch.
We can just agree to disagree then. I am certain that Doom wouldn't run on a Xbox 360. Not even on low performance settings like on Switch.
Switch is a much more powerful console than Xbox 360. Mobile architecture or not.
The RE5 and RE6 ports are probably lazy downgrades from the Xbox one and PS4 versions, witch could explain the performance issues on Switch. Had the developer made a proper effort to port these games, there wouldn't have been any issues at all. The Switch hardware should handle these old games with ease, if ported right.
@BlueOcean
I do not think you a right about this. If Switch were as similar to xbox360 as you suggest, then it could not run current gen games as Doom or Wolfenstein 2.
Sure, Xbox One s and PS4 is more powerful than Switch, but not really by that much.
A lazy port by Capcom doesn't change that, and that Switch is using mobile architecture doesn't mean anything.
The Nvidia CPU/GPU is more powerful for gaming than what you find en most mobile phones anyway. And it's certainly much more powerful than what running inside the old Xbox360 from 2005!
@Alucard83
It's absolutely nonsense to compare hardware like that.
These games were created with the Xbox360 and PS3 hardware in mind. When these games got released, they were big blockbuster titles, and much care and time was taken to make them perform well on the leading console hardware of that time.
Today these games are cheap budget titles, were the publisher tries to make quick bucks on them. Investing time and resources into making some good and well performing ports isn't included in the budget anymore.
The porting of these games are often outsourced to cheap and lesser experienced studios, resulting in some real bad performing games. No time and money is given to make a good end result, and focus is to deliver these ports fast.
The Switch hardware is generally considered to be stronger than last gen consoles. Just behind Xbox One, actually.
There are games on switch, like Doom, that would never run on the Xbox360. But porting old games to new better hardware like Switch, with all new architecture, can still be an issue and takes time, expertise and effort to get a good result.
Joy-cons are super expensive. The Pro Controller is expensive.
But 30€ for these SNES controllers are not really that expensive. You will get superior controls in almost all your 2d games on Switch with that d-pad.
Well, they could include a d-pad for a start. That would help a lot.
Also the balance seems totally off with this design. The control sticks are placed to close to the top, making it look very uncomfortable to use.
With your index fingers on the shoulder triggers, it just seems way to close to the control sticks to be comfortable. But that is just my first thought about it.
This is so ugly. And what a brain fart by the designers.
It looks absolutely horrible to use. So uncomfortable.
They copy the awful facial buttons from the joy-cons, but here they have no functional use. On Swtich you can split the controllers for multiplayer gaming, and that is the reason behind the design.
Why not go with a comfortable d-pad instead? Then at least this would be usable for something.
It's like they just copied the joy-cons button design without any thought, and because the Switch is so popular.
It's not like handheld play on Switch is comfortable by any means, but somehow Razer managed to make it look even more uncomfortable with this device.
Why not try to make something original instead? Without a d-pad, this is totally worthless to me.
Sure they need to do that, just as with any other game and app on the e-shop they approve every week. But it's really a non issue, if other similar apps like Hule and YouTube already has been approved. It's just a formality.
If YouTube has been approved with all it's user generated content, it shouldn't be any problem at all for other major streaming apps. Netflix has even been approved many times before by Nintendo for other systems.
Blaming Nintendo for not providing Netflix etc. is kind of silly. I also do not expect Google to provide Apple's iMessage on Android, because it really isn't in their hands.
Hulu and YouTube is already available on Switch, proving that Nintendo is not blocking these kind of Media apps at all.
It's also not really firmware related, as these apps are served as any other game app via e-shop.
Ask Netflix, Disney and Apple why they do not bother to make a Switch app?
If Netflix made a Switch app, they could have it on the e-shop in no time. Nintendo would probably approve it right away and be happy about it.
But how many new customers would Netflix get if they made a Switch app? What would they gain?
As others users have already pointed out, there are so many other ways to watch Netflix these days. It's not 2012 anymore, when the Wii U launched and movie streaming business still was new.
I think we need twice as many Switches to be sold, before Netflix would start to think about developing a Switch App. The cost of developing and maintain such an app needs to be covered by potential new user subscriptions that it would provide.
@rdm22 The expiration token of the NES and SNES apps is one week. It renews every time you are online with the system. If you are offline for more than a week, you can't play any NES or SNES games until you're online again.
Hey, even Steve Jobs, John Lennon, Kevin Spacey or Michael Jackson were abusive to some people in periods of their lives. Let's all go out and burn all their work now!
This is clearly a unnecessary and harsh reaction from Nintendo. It's ok, if they do not want to work with this guy from now on, but deleting his previous work like this, is just a stupid and unnecessary decision.
Google is also a tech company, not just about ads. And they already have similar services like Stadia for other content types besides games.
Google Play Books, Google Play Music and Google Play Movies.
Like Stadia, all of these Google services sell premium content. And none of these are or will be ad driven. It's just doesn't fit into that kind of business model, were there is no free content.
So I am pretty certain that Stadia will follow the same model as these other Google services. I do not see any signs that Stadia Basic will be ad driven like YouTube. It simply doesn't make sense to do that with Stadia. But time will tell
You don't need a Stadia pro subscription to play your games on Stadia, when the Free Stadia Basic version get released in a year from now.
You can play both your single and multiplayer games with Stadia Basic. All you need is a free Stadia account, just as you need a Steam or PlayStation account.
You need PS+ or Xbox live, if you want to play all your online multiplayer games on those platforms. But you do not need a Stadia Pro subscription to play online multiplayer on Stadia. You only need Pro for 4k streaming.
So there's different benefits to get from all these subscriptions.
We do not know if Stadia Basic will be ad driven. I do not think it will, although we are talking about Google here. But ads isn't really part of the business model behind Stadia.
Google wants you to buy individual games on Stadia. That is how they want to get money out of the service. The Steam model.
That is the reason why they also offer a free basic version of Stadia. It's not about ads, but about selling games.
Stadia isn't like YouTube or the other "free" services from Google, that offers mostly free content. Stadia is worthless, if you do not buy any content for it. There is no free content on Stadia. So ads doesn't really fit in here, like on YouTube.
You are incorrect about the requirement of an subscription.
Yes, at launch Google Stadia only offers the pro subscription. But Stadia Basic will launch a year after, and it will not require a subscription. It's a free service.
So you buy your own games on Stadia. It will be your content as long as Stadia exist. And you can stream those games everywhere for free in 1080p with Stadia Basic.
Comparing PS- now to Stadia doesn't make much sense.
Google have made specific controller's for Stadia, with build-in WiFi and direct access to the Stadia servers. That way they will remove input lag significantly.
Also, Sony do not have low level access to Googles cloud infrastructure. PS-now is just plain PS4 / PS3 games served in the cloud. It's like spinning up a local console somewhere on the internet. It takes forever to start up.
Stadia games are optimized for streaming and instant access. It's something completely different than PS-now.
Comments 526
Re: Hands On: Immortals: Fenyx Rising Could Be The Switch Adventure You Need This Holiday
@Kang81
Or just buy it on Stadia
This is going to be my secondary platform for big AAA games, next to my Switch in the future. I do not need Sony's or Microsoft's consoles anymore.
Now I finally finished the little demo on Stadia yesterday. I'm pretty impressed with what I've tried. It's just a game for me, so now I pre-ordered it on Stadia too.
The game seems to be a pretty good mix between Assassin's Creed Odyssey, Zelda: BOTW and the old God of War games.
It seems that they have taken the best parts from those three games, and made a really great Action Adventure.
I hope it sells well so Ubisoft and others choose to make more such games in the future.
There are still 5 days to try the free demo at Stadia, for those who are interested.
All you need is a Gmail / Google Account to try it:
https://stadia.google.com/game/immortals-fenyx-rising
Re: Hands On: Immortals: Fenyx Rising Could Be The Switch Adventure You Need This Holiday
Got to play the game demo a bit yesterday on Stadia. Got an excellent impression of the game.
Unfortunately, it only ran at 30fps, which was quite disappointing. But it should be running 60fps at release, I hope.
If there are others who want to try the game, then there is a free demo available for 7 days on Stadia.
All you need is a Gmail / Google Account to try it:
https://stadia.google.com/game/immortals-fenyx-rising
Re: Talking Point: There's Never Been A Better Time For Gaming Consumers, Nor A Worse Time For Gaming Innovation
@SwitchForce
@TG16_IS_BAE
Stadia is just a digital store, like Steam. It's not a subscription service by default. Not all streaming services needs to be subscription based.
You can go to Stadia and just buy a individual game, and stream/play it for free without a subscription.
Google says it's yours forever, and even if they loose the right to sell it in the future, you can still play it from your collection in Stadia. It's your game. It's not like Game Pass and Netflix, were the game can be removed.
Google also offers a Stadia Pro subscription model, with 4K streame and "Free" games like Game Pass. But this is just an optional add-on.
Yes, you are only buying a license on Stadia. But that is actually the same with all digital games. Also on Steam and the Nintendo E-shop. You actually are not really owning the digital games, but just a license to use and download the games.
Stadia is doing the same. But you just can't download it. You stream it.
Re: Talking Point: There's Never Been A Better Time For Gaming Consumers, Nor A Worse Time For Gaming Innovation
@Travisemo007
Stadia as a platform is surely not trash. Technically its far ahead of xCloud. But Stadia needs more content, before it really can compete.
While xCloud has the content, it needs to reach the technical level of Stadia, and be available on more than Android devices.
So Google has the perfect game streaming platform as of now, while MS has the best Game subscription service out there. Hopefully they will become more similar in the future. They both have work to do.
Re: Talking Point: There's Never Been A Better Time For Gaming Consumers, Nor A Worse Time For Gaming Innovation
@Zenszulu
Stadia is currently performing something between a PS4 Pro and Xbox One X. Noting special, but still great for a streaming service.
But game streaming services are dynamic and ever changing platforms, while physical consoles are bound to the current hardware capabilities.
Stadia server blades v. 2 are on the way, and are probably coming soon. Google needs to be on par with the new consoles, if Stadia is going to compete on a technical level.
Game developers are already working with Stadia server blades v. 2, and are reporting about Xbox series X like performance on them. So that is promising, but not surprising.
Re: Talking Point: There's Never Been A Better Time For Gaming Consumers, Nor A Worse Time For Gaming Innovation
@RenanKJ
Stadia is not subscription based by default.
You can buy individual game on Stadia, and just stream/play for free up to 1080p. You own those games. No subscription needed.
4K streams requires a Stadia Pro subscription, witch also gives you a catalogue of games, like Netflix.
Microsoft said, that they also wanted to support individual game purchased in the future for xCloud. Right now, xCloud is bound to Game Pass, but not necessary in the future.
So there are options.
Re: Talking Point: There's Never Been A Better Time For Gaming Consumers, Nor A Worse Time For Gaming Innovation
I really enjoy my current Switch / Stadia / Game Pass setup.
What have Sony and MS really done for innovation with their physicals consoles the last 15 years?
Nintendo is doing a lot of innovation an exiting stuff all the time. The other two, not so much.
I am still amazed on how great Stadia actually works. As if I am playing on local hardware. I tried all the streaming services out there, and from a technical point of view, Stadia is the best performing platform.
Stadia still needs more content though, to compete with Game Pass etc.
Game Pass is a fantastic deal, witch I also enjoy quite a lot.
xCloud is just not performing as great as Stadia yet, but hopefully it will in the future. I also hope MS will add TV and PC support for xCloud soon.
Regarding innovation, I think Stadia actually could bring a lot of exiting stuff in the future. Because it's a new platform, and games needs to be ported. It's not just existing Xbox or PS games, that we see in xCloud or PS Now.
Stadia "Stream Connect" is already a feature that is unique to Stadia, and more streaming only special features will surely come in the future:
https://www.youtube.com/watch?v=YbkAZ8wbKJA
Stadia games a also better optimized and build for different screens and so on. I can actually read the text in games on a mobile device, while on xCloud it's just a Xbox game shrunken down to a smaller screen.
The boot-up time of a single game on Stadia is approximately 8-10 seconds, while it's about 30 seconds on xCloud.
Google has the perfect game streaming platform as of now, while MS has the best Game subscription service. Hopefully they will become more similar in the future. They both have work to do.
I am also exited about what Luna is going to add to the table.
Re: id Software Will Share The Release Date Of DOOM Eternal For Switch "Pretty Soon"
I have been enjoying it on Stadia for a while now. Great game. And I really like how I can play these FPS games with mouse + keyboard on my PC, and then seamlessly switch to TV and Gamepad. A nice benefit with Stadia. So I am not going to play these demanding AAA games on my Switch anymore.
Stadia has become my platform of choice for the most demanding third party games, but Nintendo consoles will always remain my main platform forever.
Re: Nintendo To Cut Back On Mobile Games After Animal Crossing Success, Says Report
@westman98
Because their expectations were to high.
Nintendos mobile games do not need to generate a sick amount of revenue, because this isn't their core business.
But if Nintendo instead looked at mobile games as gateway games to console games, and then produced some quality stuff, then it would have been much better than the current situation. Right now they just do as everyone else in the mobile space, but they should do better than that.
Nintendo should just make some short but sweat Mario, Zelda and Metroid games, with the usual high standards for gaming, and then let them be free, or cost 1 or 2 dollars. But with no extra micro transactions or adds.
These games wouldn't generate much revenue directly, but they would be fantastic gateway games for a new mobile audience, that could be transformed into real console gamers were Nintendo gets their biggest earnings.
So indirectly, these mobile games would actually be valuable to Nintendo.
Re: Nintendo To Cut Back On Mobile Games After Animal Crossing Success, Says Report
Super Mario Run is a decent game, and was a very good attempt by Nintendo, and they should have kept to that model.
But sadly, they moved away from the idea of making add free quality titles for a premium price upfront.
Nintendo could have changed mobile game space. Away from the crap freemium business model, and instead offer top quality mobile titles with a transparent and fair business model.
Sure, they wouldn't have made as much money this way, but they would have had some good quality gateway games, creating a bridge between mobile and consoles, that could generate potential new console customers for their core business.
Sadly Nintendo took the wrong path in hope of easy and big revenue through sneaky and unfair business models, like with so many other mobile games. The latest games like Mario Kart World Tour was a real low point in that regard.
If that is how they see their mobile game business, we do not need Nintendo on mobile. Keep to consoles then.
Re: Soapbox: Wii Party Is 10 Years Old, And I Really Want A Switch Version
@BabyYoshi12
Clubhouse Games is nothing like Wii Party, were you have a full board game + mini games as your main game mode, like Mario Party.
Clubhouse Games is certainly a fantastic 2-player experience, but the limited 3 / 4 player game options (Three games available for 3 players, and two games available for 4 players), really disqualifies it as a proper Party game.
I was let down with Clubhouse Games, because I often play these kind of games with a group of friends. It was a wasted opportunity by Nintendo. The game had so much more "Party" potential.
Re: Here Are Launch Patch Notes For Clubhouse Games: 51 Worldwide Classics
@mangowuvvr69
Sorry, but nothing is "free" on a smartphone!
I rather pay a decent amount upfront for quality software, than getting bombarded with commercials and advertisement, like in those "free" games you are referring to.
Also, Clubhouse Games: 51 Worldwide Classics represents top quality versions of those table games, and that is also hard to find on App Store or Google Play.
Although these are simple games by nature, it still takes a lot of time and commitment to develop quality versions of all 51. They are all different and unique games, with their own play style, boards and rules.
Clubhouse Games disappoints when it comes to the amount of supported 3 / 4 player games. That's a real shame, but it's still a really polished and fine game collection.
Re: Random: Is This Why We Never Got DLC For Super Mario Party On Switch?
Mario Party needs more boards and content, while Clubhouse Games needs more local multiplayer support, to be a proper party game (Only Ludo and Black Jack are available with 4 players!).
Nintendo needs to fix both games, before moving on to the next half-finished party game!
Re: Here Are Launch Patch Notes For Clubhouse Games: 51 Worldwide Classics
This game could have been a fantastic party game. I bought it for that, because I often play these kind of games with a group of friends.
But only three games available for 3 players, and two games available for 4 players. That's a joke, Nintendo!
The king of couch multiplayer really let us down with this one. Although I really like many of the games, and they play fantastic with two players, the limitations are just to many for a group of players. I have to return this.
It's a real shame. This could easily have been the "Wii Sports / Resort" I was looking for on the Switch. Such a let down, because I really like the game otherwise
I don't care for online gaming at all. I am an old school social couch multiplayer gamer, and never thought Nintendo would let me down like this.
This seems more like a design choice that Sony or MS would have made, because online multiplayer is there main focus with these kind of games.
Re: Sega Shiro Needs To Stop Sega Going Bankrupt In This New Video
@Tempestryke
And Nintendo is 130 years old. Both Sega and Nintendo are older than the console business, and they did other stuff before consoles and computer games.
Re: Nintendo Switch Players Advised To Secure Accounts After Numerous Unauthorised Login Reports
@Giygas_95
Some people are just stupid paranoid, and do not want to use Google for anything.
Somehow they mistake privacy concerns with security concerns. But there is absolutely no problem using the Google authenticator.
Google has one of the best track records when it comes to security. So you are fine.
You can use Microsoft Authenticator or something else. It's also good. It comes down to what ecosystem you normally use.
In the end, it doesn't really matter what you use. Just use 2FA.
Re: Streets Of Rage 4 Appears To Be Getting A Day-One Update
Can't wait for this. This could be my game of the year. Hopefully it will not disappoint!
Re: Poll: Box Art Brawl #29 - International Superstar Soccer 64
The European cover is the winner. Mostly because it has Matthias Sammer, Alan Shearer and Romario in the front. Three of my favorite players of the 90'ties.
Re: Nintendo President Shuntaro Furukawa Thinks Cloud Gaming Is "A Long Way Off"
@Coolie
In the USA perhaps, were the free private market is above anything else. Yeah, you are screwed with you greedy ISP's.
But in more regulated northern Europe, where we dare to take in the best parts of socialism and mix it with capitalism, government's are financially supporting ISP's to get high performing fiber connections to rural areas. And it happens.
Because a good internet infrastructure across the country, is important for all citizens, and it's helps businesses and general growth in rural areas.
But in America your government are still afraid of such socialist concepts. So it will probably never happen.
Re: Nintendo President Shuntaro Furukawa Thinks Cloud Gaming Is "A Long Way Off"
@Ventilator @redd214
xCloud from Microsoft is still only in Beta. It still has some input lag, and runs only in 720p on Android phones.
Eventually Microsoft will get there, but right now, in it's current state, it is technology behind Stadia.
Claiming something else, is simply untrue! And I am only talking about the technical performance, and not the business model of the two services.
Stadia is under the right conditions without any noticeable input lag, and some games can run in 4K/60fps. That is miles ahead of xCloud in it's current state.
When I play on Stadia, I can't tell that I am not playing on a physical console. It's that good under the right internet conditions. It's here and ready now for people with good connections.
Google under delivered on their promise of all their games running in 4K/60fps. Only a few games are. But it's still very impressive what they have achieved, and it simply the best performing game streaming service at the moment.
xCloud could get there also, but just isn't yet. Stop fooling yourselves and others. Even if you all hate Google and Stadia.
Re: Hideki Kamiya Thinks The Switch Home Menu Is A "Piece Of Crap"
The home menu is functional and fast. What more could you ask for? I love it.
It shows you nicely the recent played games. What else do you really need? Play your games, and get over it.
But some people just likes it bloated and slow like the Wii U home menu. You can't help them!
Re: Nintendo Switch Version Of Metro Redux Rated By PEGI
@ClaytThaGreat
I am not sure you can compare it like that?
I think Metro Redux is a new remaster or enhanced versions of these games, and it should be quite demanding for your hardware. I am not sure though?
But comparing Redux to the old versions from 2010 and 2013, and think it could run on similar hardware, is wrong, I guess?
But maybe I am wrong about all this?
Re: Nintendo Switch Version Of Metro Redux Rated By PEGI
@SpacedDuck
I do not think you can base anything on badly optimized PC ports.
Console versions are the ones developers prioritize under game development. That's were most users are and were the big money is.
The PC versions are often a rushed afterthought, that isn't optimized very well. They are certainly not the development base for any Switch games.
Just look at the PC version of RDR2. The game runs ok on the Xbox One X, but that would not be the case on similar PC hardware.
Re: Former Nintendo Of America President Reggie Says The Future Of Games Is In The Cloud
@SwitchForce
Google said that the internet infrastructure in the US wasn't all ready yet for a service like Stadia, and that they hoped this would get better in the future. Stadia is an investment in the future for them.
Meanwhile the internet infrastructure in Northern Europe, Japan and South Korea are ready for game streaming now. Super fast fiber without any data caps is quite common in those areas.
I live in Denmark, and pay around 40$ a month for 200/200 Mbit/s Fiber connection without any data caps. There are actually no data caps on wired internet in most of Europe. It's mostly a US problem.
So there are plenty of people in the western world, who already have access to the "optimal conditions" for a service like Stadia. But not all are ready yet.
Re: Former Nintendo Of America President Reggie Says The Future Of Games Is In The Cloud
@Aozz101x
Have you actually tried Stadia? I have, and it really runs well. I have no input latency, and the games runs as if I played them on console. Stadia is quite impressive, and the best game streaming service to date from a technical point of view.
Sure, they under delivered on the 4k/60fps promise. But nevertheless is it still running great. I have been playing Mortal Kombat 11 and Assassin's Creed Odyssey for several hours without any hickups whatsoever. It works fantastic under the right conditions.
Re: Former Nintendo Of America President Reggie Says The Future Of Games Is In The Cloud
@Heavyarms55
The concerns you are describing there are legit. But you are actually not talking about streaming, but a specific business model that is common with many streaming services. But it doesn't have to be that way with all services.
You are talking about the Netflix model, were you "rent" a big catalogue of content, and don't have any rights about that content. PS-Now is currently following this business model as well, but Google Stadia doesn't, and we do not know what model xCloud will use yet.
On Stadia, you buy your individual games, like any other digital store. And Google made it clear, that you will always have access to the games you bought previously. No matter if they remove those games from their store later, they will always be part of your collection, and you can play them. This is how Stadia works right now, and it's a completely different business model compared to Netlfix or PS-Now.
With Stadia, I should be able to play the games I just bought on the service in 10-20 years. At least that what they are promising.
So there are already different approaches to the game streaming model from current providers, and you do not have to use the model you do not like.
Re: Former Nintendo Of America President Reggie Says The Future Of Games Is In The Cloud
@Heavyarms55
You are only talking about the negatives, and you are certainly right about some of those.
But there are also some benefits for the player, even if you do not want to recognize those.
With a pure streaming service, you really do not need think about buying new hardware after you boght the initial setup like a controller. A streaming service will get upgraded continually, without you paying more.
You can also play all your games on all kind of devices, and you are not locked to specific hardware or a console.
With a service like Stadia, you actually do not need a subscription. There will be a free version, were you just buy your games, and can play them instantly in 1080p. Other game streaming services will require a subscription, but not all.
You also do not need to think about storage anymore, long download times and install processes. You just play your games instantly.
Google has promised, that you always will have access and can play the games you bought on Stadia previously. So no problems anymore with consoles that aren't backwards compatible, like PS3 to PS4.
These are some of the benefits for the consumers, if they are going to use a service like Stadia.
Re: Former Nintendo Of America President Reggie Says The Future Of Games Is In The Cloud
@westman98 @MarioFan02
I think it's to early to rule out Stadia yet.
On the technical side, they are ahead of xCloud in the moment, and I have tried both. I have no input latency on Stadia that I can sense, but I do have a little on xCloud. But eventually MS will probably get there.
Right now Stadia feel like an early access beta product. They have under 30 high profile games on there service, but this could change fast.
If Stadia gets to much competition from xCloud regarding a subscription service that gives access to a big catalogue of old games, I could imagine that Google would try to do the same. I do not think it would be so defficult for them to launch 200 old games in the cloud for such a service.
Right now it seems that Google is just taking it slowly, and are trying with a different model. They can't do much else with there current limited catalogue of games. But all this can change really fast.
In the end, xCloud and Stadia will push each other, and this will benefit consumers.
Re: Former Nintendo Of America President Reggie Says The Future Of Games Is In The Cloud
@ToonStuff
It's way to early to say that Stadia flopped. It certainly didn't have a successful launch, but Google knows that Stadia is a long term investment.
Every company that is doing game streaming services, knows that this isn't quite ready for prime time yet. So many people do not have access to the proper internet infrastructure yet, so game streaming is a long term investment for the next decade.
But I actually bought Stadia founders edition, because I have a super fast fiber connection, without any data caps. That is actually quite common here in northern Europe.
So there are some areas of the world that are ready for game streaming already. Northern Europe, Japan and South Korea. Most of the US isn't ready yet, but eventually they will get there.
I am actually quite impressed with the technical side of Stadia. So are most Stadia customers I have talked with.
Under the right conditions, the games are running smooth like on console with no feeling of input lag at all. Google solved the biggest issue about game streaming.
Sure they under delivered on the 4K/60fps thing, but the games still run really well and looks great. I am certain that they will deliver 4k/60fps doing the next year or so. But the biggest problem like input latency and stuttering, they actually solved.
Stadia is still missing so many features yet, and has under 30 games to buy and play. So it really feels like a beta product for people with good internet connection.
For me it's clear, that Google is handling this as a long term investment. They are just trying to get a foot into the game industry, and wants to build their service up slowly over the next year's, while the world is getting ready for game streaming.
Right now they are under heavy fire from all sides. All gamer fanboys just hate them, and they don't really have a platform in the industry. It's a shame, because the technology behind Stadia is quite impressive.
I am also looking forward to see how well xCloud is going to be when it really launces. It's not running as well as Stadia yet, but it could get there. MS has a better platform in the game industry, than Google. It could be their advantage, but I wouldn't rule out Google and Stadia yet. I just think they take it slowly.
Re: Nintendo Expands The Switch Online SNES And NES Service With Six Classic Games
The NES games are the interesting ones. Looking forward to play them. The others have I played so many times, but still great additions to the library.
Re: Video: Resident Evil 5 And 6 Switch Demos Marred By Poor Performance
@brunojenso
Resident Evil 2 and 3 were never remastered, like RE1. But they just released a great remake of RE2 on PS4 and X1.
It's a all new game though, and probably to demanding to run on the Switch probably
Re: Video: Resident Evil 5 And 6 Switch Demos Marred By Poor Performance
@sixrings
Your conclusion is as lazy as these ports.
Sure, the Switch hardware is not as strong as Xbox One or PS4, and some current gen games run poorly on it. Even some new Nintendo games have performance issues.
But all this has nothing to do with lazy ports of last gen games. The Switch is still much more powerful than the Xbox 360, and should handle these games fine if ported properly.
But perhaps these games were lazy ports on PS4 and X1 to begin with? Here it didn't matter that much because of the power of these consoles, that could compensate for the bad work. But when ported on to Switch the lazy port work becomes clear.
If Capcom want to sell us these old games again for £30, then at least we as customers should expect some great ports, and not lazy work as this turned out to be. Because the Switch is more than powerful enough to handle them fine, if done right.
This has absolutely nothing to do with poor performance of current gen games on Switch.
Re: Video: Resident Evil 5 And 6 Switch Demos Marred By Poor Performance
@BlueOcean
We can just agree to disagree then. I am certain that Doom wouldn't run on a Xbox 360. Not even on low performance settings like on Switch.
Switch is a much more powerful console than Xbox 360. Mobile architecture or not.
The RE5 and RE6 ports are probably lazy downgrades from the Xbox one and PS4 versions, witch could explain the performance issues on Switch. Had the developer made a proper effort to port these games, there wouldn't have been any issues at all. The Switch hardware should handle these old games with ease, if ported right.
Re: Video: Resident Evil 5 And 6 Switch Demos Marred By Poor Performance
@BlueOcean
I do not think you a right about this. If Switch were as similar to xbox360 as you suggest, then it could not run current gen games as Doom or Wolfenstein 2.
Sure, Xbox One s and PS4 is more powerful than Switch, but not really by that much.
A lazy port by Capcom doesn't change that, and that Switch is using mobile architecture doesn't mean anything.
The Nvidia CPU/GPU is more powerful for gaming than what you find en most mobile phones anyway. And it's certainly much more powerful than what running inside the old Xbox360 from 2005!
Re: Video: Resident Evil 5 And 6 Switch Demos Marred By Poor Performance
@Alucard83
It's absolutely nonsense to compare hardware like that.
These games were created with the Xbox360 and PS3 hardware in mind. When these games got released, they were big blockbuster titles, and much care and time was taken to make them perform well on the leading console hardware of that time.
Today these games are cheap budget titles, were the publisher tries to make quick bucks on them. Investing time and resources into making some good and well performing ports isn't included in the budget anymore.
The porting of these games are often outsourced to cheap and lesser experienced studios, resulting in some real bad performing games. No time and money is given to make a good end result, and focus is to deliver these ports fast.
The Switch hardware is generally considered to be stronger than last gen consoles. Just behind Xbox One, actually.
There are games on switch, like Doom, that would never run on the Xbox360. But porting old games to new better hardware like Switch, with all new architecture, can still be an issue and takes time, expertise and effort to get a good result.
Re: The Wireless SNES Controller For Switch Unlocks Super Mario World Sound Effects
@Yosher
Joy-cons are super expensive. The Pro Controller is expensive.
But 30€ for these SNES controllers are not really that expensive. You will get superior controls in almost all your 2d games on Switch with that d-pad.
Re: The Wireless SNES Controller For Switch Unlocks Super Mario World Sound Effects
Yeah.... "Sold out in all regions" doesn't quite match with the fact, that they were never available in Europe.
Or did I just miss it? have been checking the UK website every day for when they become available, and now Nintendolife says that they are sold out?!?
Almost gave me a shock there @Liam_Doolan , telling me I missed that train, although the train never arrived here in Europe
Re: Razer's New Gaming Tablet Is One Of The Most Blatant Nintendo Switch Clones Yet
@jockmahon
Well, they could include a d-pad for a start. That would help a lot.
Also the balance seems totally off with this design. The control sticks are placed to close to the top, making it look very uncomfortable to use.
With your index fingers on the shoulder triggers, it just seems way to close to the control sticks to be comfortable. But that is just my first thought about it.
Look at this picture, and compare. Then you understand what I mean. The joy-cons are much better balanced, without being perfect:
https://images.nintendolife.com/d05b79ec6a69f/switch.original.jpg
Re: Razer's New Gaming Tablet Is One Of The Most Blatant Nintendo Switch Clones Yet
This is so ugly. And what a brain fart by the designers.
It looks absolutely horrible to use. So uncomfortable.
They copy the awful facial buttons from the joy-cons, but here they have no functional use. On Swtich you can split the controllers for multiplayer gaming, and that is the reason behind the design.
Why not go with a comfortable d-pad instead? Then at least this would be usable for something.
It's like they just copied the joy-cons button design without any thought, and because the Switch is so popular.
It's not like handheld play on Switch is comfortable by any means, but somehow Razer managed to make it look even more uncomfortable with this device.
Why not try to make something original instead? Without a d-pad, this is totally worthless to me.
Re: Talking Point: Please Nintendo, Can We Get These Things In Switch Firmware Version 10?
@Abes3
Sure they need to do that, just as with any other game and app on the e-shop they approve every week. But it's really a non issue, if other similar apps like Hule and YouTube already has been approved. It's just a formality.
If YouTube has been approved with all it's user generated content, it shouldn't be any problem at all for other major streaming apps. Netflix has even been approved many times before by Nintendo for other systems.
Re: Talking Point: Please Nintendo, Can We Get These Things In Switch Firmware Version 10?
@Abes3
Why is it up to Nintendo?
Media streaming Apps are already allowed and ready on the e-shop. Hule and YouTube are available.
It's up to Netflix and the others to provide a Switch app.
Re: Talking Point: Please Nintendo, Can We Get These Things In Switch Firmware Version 10?
@Paddle1
Well, the iOS and Android YouTube app has better touch controls than the Switch app.
You really need a controller to navigate in the YouTube Switch app, witch is a shame. It could be better.
Re: Talking Point: Please Nintendo, Can We Get These Things In Switch Firmware Version 10?
Blaming Nintendo for not providing Netflix etc. is kind of silly. I also do not expect Google to provide Apple's iMessage on Android, because it really isn't in their hands.
Hulu and YouTube is already available on Switch, proving that Nintendo is not blocking these kind of Media apps at all.
It's also not really firmware related, as these apps are served as any other game app via e-shop.
Ask Netflix, Disney and Apple why they do not bother to make a Switch app?
If Netflix made a Switch app, they could have it on the e-shop in no time. Nintendo would probably approve it right away and be happy about it.
But how many new customers would Netflix get if they made a Switch app? What would they gain?
As others users have already pointed out, there are so many other ways to watch Netflix these days. It's not 2012 anymore, when the Wii U launched and movie streaming business still was new.
I think we need twice as many Switches to be sold, before Netflix would start to think about developing a Switch App. The cost of developing and maintain such an app needs to be covered by potential new user subscriptions that it would provide.
Re: Reminder: The Super Nintendo App Is Out Today On The Switch
@rdm22
The expiration token of the NES and SNES apps is one week. It renews every time you are online with the system. If you are offline for more than a week, you can't play any NES or SNES games until you're online again.
Re: Fire Emblem Voice Actor Has Dialogue Removed Following Admissions Of Abuse
Hey, even Steve Jobs, John Lennon, Kevin Spacey or Michael Jackson were abusive to some people in periods of their lives. Let's all go out and burn all their work now!
This is clearly a unnecessary and harsh reaction from Nintendo. It's ok, if they do not want to work with this guy from now on, but deleting his previous work like this, is just a stupid and unnecessary decision.
Re: Doug Bowser Says Nintendo Is "Closely Watching" Streaming Technologies
@NEStalgia
Google is also a tech company, not just about ads. And they already have similar services like Stadia for other content types besides games.
Google Play Books, Google Play Music and Google Play Movies.
Like Stadia, all of these Google services sell premium content. And none of these are or will be ad driven. It's just doesn't fit into that kind of business model, were there is no free content.
So I am pretty certain that Stadia will follow the same model as these other Google services. I do not see any signs that Stadia Basic will be ad driven like YouTube. It simply doesn't make sense to do that with Stadia. But time will tell
Re: Doug Bowser Says Nintendo Is "Closely Watching" Streaming Technologies
@NEStalgia
You don't need a Stadia pro subscription to play your games on Stadia, when the Free Stadia Basic version get released in a year from now.
You can play both your single and multiplayer games with Stadia Basic. All you need is a free Stadia account, just as you need a Steam or PlayStation account.
You need PS+ or Xbox live, if you want to play all your online multiplayer games on those platforms. But you do not need a Stadia Pro subscription to play online multiplayer on Stadia. You only need Pro for 4k streaming.
So there's different benefits to get from all these subscriptions.
We do not know if Stadia Basic will be ad driven. I do not think it will, although we are talking about Google here. But ads isn't really part of the business model behind Stadia.
Google wants you to buy individual games on Stadia. That is how they want to get money out of the service. The Steam model.
That is the reason why they also offer a free basic version of Stadia. It's not about ads, but about selling games.
Stadia isn't like YouTube or the other "free" services from Google, that offers mostly free content. Stadia is worthless, if you do not buy any content for it. There is no free content on Stadia. So ads doesn't really fit in here, like on YouTube.
Re: Doug Bowser Says Nintendo Is "Closely Watching" Streaming Technologies
@NEStalgia
If you want to compare the pricing of Stadia to PS4 or Xbox, then do it properly.
Stadia pro for $120/yr is equal to PS+ or Xbox gold. It cost almost the same, and gives equal benefits.
But a free and basic version of Stadia will also be available soon. Compare the Basic and free version to the cost of a PS4 or Xbox.
Re: Doug Bowser Says Nintendo Is "Closely Watching" Streaming Technologies
@Yorumi
You are incorrect about the requirement of an subscription.
Yes, at launch Google Stadia only offers the pro subscription. But Stadia Basic will launch a year after, and it will not require a subscription. It's a free service.
https://9to5google.com/2019/06/06/google-stadia-free-base-tier/
So you buy your own games on Stadia. It will be your content as long as Stadia exist. And you can stream those games everywhere for free in 1080p with Stadia Basic.
Re: Doug Bowser Says Nintendo Is "Closely Watching" Streaming Technologies
@NEStalgia
Comparing PS- now to Stadia doesn't make much sense.
Google have made specific controller's for Stadia, with build-in WiFi and direct access to the Stadia servers. That way they will remove input lag significantly.
Also, Sony do not have low level access to Googles cloud infrastructure. PS-now is just plain PS4 / PS3 games served in the cloud. It's like spinning up a local console somewhere on the internet. It takes forever to start up.
Stadia games are optimized for streaming and instant access. It's something completely different than PS-now.