Comments 192

Re: Talking Point: Where's Your Nintendo Labo Now?

WaveBoy

I'd purchase every LABO set/accessory asap if they were already built and made of plastic. Hopefully they'll do new LABO series for NS2 and they're not made of that ridiculous cardboard. I'm down for a bit of low quality n' crude, yet whacky and enjoyable VR. Nintendo's VR appetizer until they give us the real deal when they invetibility fully dip their toes in.

Re: Disney Afternoon Collection Finally Comes To Switch 1 & 2, Includes Two Additional Games

WaveBoy

@Thomystic
Seems like the only difference between the NS1 & NS2 versions is 720p & 1080p in handheld mode. I don't play in handheld, so the NS2 version is useless. NS1 Digitally & Physically it is.

i always try and just keep my digital NS1 library on NS1, separate from NS2-stuff unless there's NS2 versions of whatever game have been updated(Think Links Awakening & Echoes of Wisdom, DKCountry Returns HD etc) or there's actual NS2 versions like with BOTW, Kirby & The Forgotten land etc.

Re: Disney Afternoon Collection Finally Comes To Switch 1 & 2, Includes Two Additional Games

WaveBoy

@Tasuki
lol. Lucky! I wish i would of held on to my original wii with all of my Virutal Console downloads & WiiWare titles. Since Mega Man 9 has the edge on WiiWare, on Wii since the Wii is an SD console that looks best on a CRT. So you'll get a similar CRT look for MM9, where is in Legacy 2 you won't.

plus, I had Castlevania Adventure ReBirth which was a blast, that no longer is available. sigh* I rebought the Wii last year, and whenever i boot it up, it just feels soulless with all of the missing VC games(etc) and saved data I once had.

And yes, the NS1 version of MM11 feels way better to play with the Pro controller, thanks to the feel of it's D-pad and the NS1 version having lower latency. with the PS4 version, MM feels more tanky to control. And i dont know, the DuelSense's D-pad, at least for me, is awful to the touch. I'm over it's detached-styled rubbery feel, even if it's placed Symetrically.

Re: Disney Afternoon Collection Finally Comes To Switch 1 & 2, Includes Two Additional Games

WaveBoy

@Tasuki
Legacy 2 is the only way to play them, or I think you might be able to buy them individually on PS5 with PSPlus membership, or whatever it's called. Either way they're legit in Legacy 2.

They're feather light and perfectly responsive just as they were on Wii through WiiWare. You gotta experience 9, that's one of the best in the series. Wasn't crazy over 10 though. It felt like Capcom was just going through the motions with that one. 9 however feels like a spiritual successor to MM2, and It's got Splash Woman.

9 in many ways rivals 2 since it's got no sprite flicker, no slow down, tighter boss battles, speedier controls & faster ladder climbing like in 3-6, Soundtrack is nearly just as good, The wily stages are designed better and I think you cycle through weapons in-game with the shoulder buttons(Or that might be 10). These days, 9 is the most replayable in the 8-bit series if you ask me, especially if you're playing the game with Proto man since that grants you the slider, Mega shot and a shield. But you take twice the damage.

I really liked 11, which I recently beat around a month ago. Most of the soundtrack is it's achilles heel, and I hated how generic, abrupt and predictable the ending was. I was hoping for some Twist, just something suprising and out of the blue to take me off guard. as is, it feels alsmost like a reeboot for the franchise. As long as you stay away from the Item Shop(It's glorified cheat code) you'll most likely have a good time. It's one of the stronger entries in the series.

Re: Disney Afternoon Collection Finally Comes To Switch 1 & 2, Includes Two Additional Games

WaveBoy

@Tasuki

Ok, just tested out the PS4 version of the Afternoon Collection. Latency feels on the minimal side. Games are perfectly playable. yet the CRT filter sucks just because of the added motion ghosting.

I just use the Monitor filter which is alright, and stick the screen size on Original(Which gets it smaller than FullScreen)with the Disney Animated boarder turned on. Even the lower end RetroTINK scalers with optional CRT filters, paired with a NS or NS2, could probably replicate the look of a CRT properly if somebody was adament on getting that look.

But ya, thankfully, it's not a Mega Man & Mortal Kombat 'LAG'acy situation as far as latency is concerned. The latency for this collection feels much smaller on PS4 and doesn't hinder the gameplay at all, which hopefully applies to the NS1 & NS2 versions.

Re: Disney Afternoon Collection Finally Comes To Switch 1 & 2, Includes Two Additional Games

WaveBoy

@Tasuki
lol Digital Eclipse dropped the mega ball with those MM collections. MM1-6, including 7&8 feel like you're hopping around in metal pants with a ball and chain strapped to your ankle. They did a better job with the TMNT Cowabunga collection as far as latency is concerned. I mean, it's there but not on the level of the MM collections.

Probelm with that cowabunga collection is just how crappy and half baked the CRT filter is, which is must imo. I was hoping to replicate or nearly recreate the look of the 1989 Arcade game, just how i remember it when i experienced it for the first time back when i was just 5 years old. But the CRT filter just applies faint scan lines and nothing more, and doesn't soften and round out the sprites the way a composite connection would. Total fail. Only a RetroTINK4K scaler could do the job with it's CRT settings. $1200(cad) later.

I'm going to fire up The Disney Afternoon collection on my PS5 today, and get a feel of the latency and CRT filter. Should be the same I'm guessing for NS, but who knows.

DI messed up both the NS1&2 & PS5 releases for the Mortal Kombat Legacy Kollections. NS2 port is rocking 70ms of lag which is awful and the PS5 originally had 107, but it's now down to 80 after a patch. Still bad. XSX is in the 50-something range, which still isn't ideal either...

Where as the Steam/PC version only has 20ms...The original Arcade Trilogiy that we grew up with has around 20-30 inherently, so the PC version replicates the same exact feel, if not slightly better. Who would of thought? I'll be getting the MK Legacy Kollection on the Steam Machine.

But ya, I love the cover art for This Disney Afternoon Collection. I'll be double dipping digital and physical for this, as much I'd hate to. Supposedly, the only differences between the NS & NS2 versions is that it runs at 720p in handheld on NS1 and 1080p in HH on NS2. I don't game in handheld mode, so the NS2 version is pointless.

And I don't kniow, M2 seems like the king or holy grail company of console emulation. They did wonderful jobs with the Sega Ages releases(Great CRT filter options), including The Contra & Castlevania Anniverary collections(Minus the flubbed CRT filters).

Another tip that I'd recommend, aside from using the CRT filter in the Dinsey Afternoon collection, is to ramp up the color on your TV with the 'native' color gamut right before colors start to clip. Reason being is because NES emulation colors are always too dark and desaturated compared to the carts that we grew up with. Be it on the Wii & Wii U's VC, NSO NES and with Mega Man Legacy & this Disney Afternoon collection etc.

Re: Ren & Stimpy Are Getting A 7-Game Retro Collection, Courtesy Of Limited Run

WaveBoy

@foursider
Well, with Analogue's Mega Sg, you're looking at around $800(cad) off eBay, since they no longer have them in stock.

Or, you could score a Genesis(Model 1 or 2) off eBay, and buy a TINK4K scaler to hook up to your OLED TV. RetroTINK4K is the king, but that will run you $1200(cad), or you can settle for the 5x Pro which is half the price, or 2X Pro which is around $200.

You can either plug in Retrovision HD(Component Cables) or composite from your Geensis Console into a TINK scaler device, then it sends the image over to your TV via HDMI. Only 2ms of latency is applied, and you gain a wealth of settings, including much needed CRT filters. TINK4K being the best for this obviously.

Still, overall, imo. a 27" Sony WEGA Trinitron CRT(From the mid 2000's) which you can score off Marketplace for maybe $300, with an original genesis using composite cables is the best experience I'd say. Perfect blur-free CRT motion clarity, zero latency and a more legit authentic experience, and it's easily the most affordable.

But if you're not willing to go down the CRT rabbit hole, and you're crunched for cash, then I'd get a Sega Genesis Model 1 or 2, and pair it with the TINK 2X Pro using composite or HD Retrovision Component from your Genny and hook it up to your modern TV.

If Mega SG's were still in stock for half the price at $400p I'd probably just do that, since they have CRT filters available in the settings, for a modern display set up. But $800+ off eBay for a used one is steep. But so is buying a RetroTINK4K for $1200, then an original Genesis & HD Retrovision component cables which will cost you just under $1500 total.

Re: Disney Afternoon Collection Pops Up On Switch 1 & 2 eShop, Includes Two Additional Games

WaveBoy

@brakeman90

Goof Troop was a blast back on SNES in the early 90s. Normally i'm not a fan of emulation just because of the added latency and devs typically fumbling with the CRT filter. BUT this collection has DT2 and Chip n Dale 2 which cost around $500(cad) each on eBay. I'm getting this physical on either NS1 or 2.

Sure, its been available for years on PS4, minus Goof Troop and Bonkers, but these games do not feel at home on PS4 or PS5, nor does it feel right using the duelsense to play them with its weird detached-styled d-pad.

Re: Ren & Stimpy Are Getting A 7-Game Retro Collection, Courtesy Of Limited Run

WaveBoy

@foursider
Just get the original cartridge for Stimpy's invention and fire it up on an Analogue Mega sg on a modern tv, or original Genesis using a tink scaler, or hook that Genny up to a CRT and you're set.

Ah Christmas of 93. I'll never forget playing SI with my brother on Christmas morning after we opened up all of our presents. Havent played it since, but i fondly remember costantly hearing Stimpy shouting "happy! happy!" in-game with that staticy' muffled genesis sfx. Its the equivelent of talking while drowning in a sea of electricty. 😄

Re: NYXI's Hyperion 3 Is, On Paper, The Perfect Joy-Con 2 Alternative

WaveBoy

I'd be using these detached in each hand(IF they're even comfortable this way) Wii-style, just to play on a TV for titles like Mario Galaxy 1&2 on NS2.

Just to gain a left traditional analog stick, larger higher quality face & shoulder buttons, along with the Right stick not being placed directly below B,A,X&Y vs the JCN2's.

Still no Sensor bar, but at least some improvements have been made. Oh, and can those tacky LED lights be turned off by any chance? And what about latency?

Re: Rumour: A Nintendo Direct May Be Coming As Soon As Next Week

WaveBoy

Would be neat if they ported over the 3DS versions of both Ocarina of Time 3D & Majora's Mask 3D, at 60fps + 4K with optional Gyro controls just as filler or place holders until either get a full on remake.

Although, neither really hold up all that well in terms of controls. Same thing applies to Wind Waker. Going back can be rough especially after being so accustomed to the controls found in BOTW.

Re: Poll: So, Will You Be Getting The Switch 2 Upgrade For Super Mario Bros. Wonder?

WaveBoy

Wish i would of bought this physically on NS instead of digital. It's one of thoses rarer cases where Modern Nintendo Cover art actually looks good.

If i can buy a professionally made/printed Etsy slip cover of this for NS2, without the text banner & bar code at the bottom, that's also nearly indistuingashible in terms of quality from the real deal Than I'd double dip for sure.

Re: Random: Mario Wonder's New Box Art Might Be The Ugliest 'Switch 2 Edition' Cover Yet

WaveBoy

@Nintendontyouknow

The elephant power up looks tacky and unfitting, almost like something out of a Dreamworks movie, bosses are dissapointing, it's not really challenging enough, and the replay value isn't quite there because having to endure the entire hullucinegetic Wonder effect/stage transformation crap gets annoying quick.

Still, based on what I've played it's better than any of the NSB games and I'd say it's the best 2D Mario Since World, but World is still in an entirely different league. Pure revolutionary magic back in 91. Those who were there know what I'm talking about. It was unreal.

Although, I have a soft spot for NSMB DS. It was the first of it's kind as for the NSMB quadrilgy goes, and it felt special back in it's day until nintendo kept regurgitating the formula over and over with minor tweaks and alterations. NSMB series is like the Ikea of mario.

Re: Random: Mario Wonder's New Box Art Might Be The Ugliest 'Switch 2 Edition' Cover Yet

WaveBoy

@The_Nintendo_Expat
Most of the games that i love on Switch are mostly 3rd party's and indie NewWave retro games that are available on practically every other platform unless they're timed exclusives. Stuff like Shovel Knight, Freddy Farmer, Panzer Paladen, Bomb Chicken, Curse of the Moon 1&2, Super Cyborg, Tanuki Justice, Blazing Chrome, Blaster Master Zero, just to name a few. Or even renowed classic 'optimized for modern times' retro 90's shooters with quality gyro aiming like DOOM + DOOM II & Power Slave have been quite the blast!

Yet retro styled games just feel more at home on Nintendo and i love the feel of their Pro 1 & Pro 2 Controller D-pads, even though you'll get hit with the odd missregister.

And Ive been finally going hard and deliving into my NS1 library since the last 3 months(350+ games so far), and I haven't been overly thrilled with most of Nintendo's own exclusives. I'd say more than half actually. Super Mario Odyssey so far has been fantastic(Lake Side kingdom was pretty magical!), meanwhile Metroid Dread felt sterile, bland and ammeture(Go figure, it was outsourced) albeit controlled like a dream.

Yet I don't really quite have the patience for BOTW and especially TOTK anymore(Link's Awakening Remake is my modern Zelda-jam, especially the NS2 version since it's nearly locked at 60fps) , Kirby & The forgotten Land is good stuff, Along with SSB ultimate which is the definitive Smash Bros, but at this point in my life, now being 41, i don't have anybody to play it with other than my nieces haha.

The few friends that i do have including family members aren't into gaming, and I'm not big into online, Sooo ya. But i totally get the love for SSB Ultimate. yet Melee will always be my favourite, just because it takes me back to my college days in video game art & design hanging out with my classmates duking it out on a lame 20" CRT during our lunch breaks, when i was in my early 20's. It was a substantial leap over the N64 original too obviously.

Metroid Prime Remastered. Nope. Feels like a huge downgrade coming from Prime 3, since that had those revolutionary Wii remote pointer, nuchuck & sensor bar controls, just that bounty hunter comradary, more grandos excecution and non-linear less isolating structure that felt like a fresh of breath air for it's time.

That game was a 10/10 for me. On my big 32" FullScreen mid 2000's Sony WEGA CRT, rocking component cables, back in like 2008. Wii after all is in fact the final SD Console, and playing it on Sony's latest and newest mid 2000's crt lineup with component was the best way to play it imo, even without progressive scan. No Motion blur(Unlike the OLED TV's of today), No input lag, great colours and Contrast, they were also the brightest consumer grade CRT's on the market. Now I'm the one that's rambling. lol Give me a jug of coffee and a laptop and I'm solid haha.

https://media.tenor.com/dj1TkG_adRwAAAAM/malibu-american.gif

Re: Random: Mario Wonder's New Box Art Might Be The Ugliest 'Switch 2 Edition' Cover Yet

WaveBoy

@The_Nintendo_Expat
Ya, it depends. I love revisting some of the 80's & 90's(etc) classics either for nostalagia(It's like revisting an old friend) or just because they've stood the test of time and are still enjoyable to play to this day like Super Mario Bros 2&3 for ex.

Super Mario Wonder is solid based on what I've played, and ya. You're probably right. in 15 years time I'll be nostalgiac for NS2 and want to re-see and experience bits of it all over again. Even though, it will never compare whatsoever to your first experience with said game. Once you've done it, when it's new and in the now, that's basically it. It's impossible to recapture or fully recreate that magic. it was the perfect storm.

Still, it being digital, if you own it digitally, doesn't mean it's going to be evaporated from your account 10-15 years later. I'd actually double dip and rebuy this for NS2 physically if i could get rid of that text banner with the code. Cover Art isn't too shabby imo.

Re: Random: Mario Wonder's New Box Art Might Be The Ugliest 'Switch 2 Edition' Cover Yet

WaveBoy

@LePirateCrow
When will they decide that it's not? You own the digital version forever on your account. Unless they magically remove it from the eShop, and you can't redownload it if you've deleted it. Can't imagine that hapenning for like another 10-15 years. And by that point I probably won't have any desire to go back to it anyways.

Still, Physical gives you that resale factor.

Re: Random: Mario Wonder's New Box Art Might Be The Ugliest 'Switch 2 Edition' Cover Yet

WaveBoy

@SillyG
That ugly text filled banner and barcode are what's stopping me from buying MP4: Beyond Physical and this, even though I own Wonder Digitally already. It tarnishes the art and makes it feem more like a throw away. It's bad enough, that many physical games these days have more legal text agreement(ect) slathered all over the back of the cases and even inside instead of inverted/inner artwork.

Although, Nintendo did a great job with both the DK Bananza & Kirby Air Riders physical copies. Those are the only two physical NS2 games that look like something I'd want as a part of my home decor.

I'd say the same thing about MP4 Beyond & SMB. Wonder(NS2), but the text banner & Bardcode kill it for me.
Wish i could just buy high quality fan made MP4 & NSMB. Wonder NS2 slip covers online with out the bottom banner.

Re: Random: Mario Wonder's New Box Art Might Be The Ugliest 'Switch 2 Edition' Cover Yet

WaveBoy

That bottom banner of text and barcode are renlentless and ruin every NS2 box art in sight, including Prime 4. They should release inverted artwork without it and with the exact same cover art. As is, the artistry gets tarnished. Kirby Air Riders & DK Banaza look great though, not only because of the text/bar code being abscent but because they actually have memorable cover art. I really like Wonder NS2's as well, but again the text banner-bar code thing destroys it.

Either way, already have Wonder digitally. Just need the DLC, and I'm guessing it's also getting juiced up to near 4K.

Re: Sonic Mania Dev Laments "Corporate Bureaucracy" Ahead Of Its Next Game

WaveBoy

Can't do 2D Sonic anymore. It's like when the game want's you to go fast it becomes nearly unplayable. And when it want's you to go slow and platform it up it's extremely clunky and cumbersome.

Back in the early 90's, Sonic 1-3 won me over because of the flashy visuals, music and Sonic being the edgy snarky Anti-Mario that he was. Just an incredibly appealing fantastic maskot design all around. And yet, all 3 games pretty much failed to bring fourth even just a trinket of Mario 1, 2, 3 & World's magic.

Didn't like Sonic Mania, even though, it does hold up better than 1-3, simply because you've got Widescreen which helps mitigate the Sonic-Wall slamming effect after loopdy loo-ing through hoops and springs.

My favourite Sonic will always be Adventure back in 99' on Dreamcast. It was pretty special and visually jaw dropping for it's time. Meanwhile, Penny's Big Breakaway has serious platforming-control/mechanic momentum problems that break the experience imo. It looks great though, very Dreamcast-y with it's artistic approach. I tried so hard to get into it, but it felt like it was in some kind of experimental proto-type faze. Graphically, Rabuto looks a bit harsh and rough around the edges, but it's gameplay looks far more appealing than the other two above.

Re: Feature: 40 Games We'd Love To See On Switch 2

WaveBoy

@DennyCrane

I'm only interested in the latest upcoming PS5 Halo if it supports quality Gyro motion + Stick aiming. if it's just stick based, I couldn't be bothered. That control scheme has felt outdated since 2006 imo.

If there's No Gyro support, than maybe the PC version is the way to go with a 3rd party Gyro specific controller that can implement any stick-based FPS with Gyro aiming. DOOM Eternal & the Dark Ages need it, the upcoming Mouse PI for Hire & Judas need it etc.

Re: Feature: 40 Games We'd Love To See On Switch 2

WaveBoy

@Wewewi
This. I don't game in handheld, so I'm not settling for underpowered ports....Although, NS1 & NS2 have the big benifit of having an ASymetrical stick layout with the Pro 1&2 controllers, and a much more natural tactile D-pad vs the DuelSense's detached slightly indented rubby textured d-pad which feels awful to the touch imo.

And depending on the game i actually prefer using the Pro 1 and 2's digital L2 & R2 buttons Vs the DS's triggers unless that adaptive trigger tech is being applied.

A few great examples > DOOM + DOOM II may support 120fps + 4K on PS5 which is fantastic, but the game feels more tactile, and enjoyable when using NS1's Asymetrical left stick and digital shoulder button to fire. I had so much more fun playing that on NS regardless of the 50% drop in motion clarity.

Sometimes the distinct features of the controller itself, depending on the game, can overthrow better visuals and performance. Especially when devs are making full use of HD Rumble 1/2, Gyro implemention, or for those that love NS2 Mouse controls etc.

Resident Evil 2&3 Remake support a locked 120fps on PS5 Pro and Adaptive trigger support which make a world of a difference in terms motion clarity & Smoothness, along with and the tension, feedback & resistence when drawing & firing your weapon with the DS's triggers. Meanwhile 7&8 are beyond better in VR. There's no comparison. I can't even play those on a TV.

But ya, the NS2 ports might support mouse aiming for those that like it(Not me), and handheld play obviously. Also, expect slightly better resolution @60fps vs the PS4 Pro versions of 2&3R when docked at 60fps, be it won't be capable of 'up to 120fps'(Basically an unstable 80-120fps) of the Base/Vanilla PS5 versions.

Re: GameSir And Hyperkin Reveal A Modular Pad With GameCube And N64 Layouts

WaveBoy

@The_Nintendo_Expat
Sounds like I'll have to check it out then. Like you pointed out, not all N64 games require pin point high tension granual Stick-precision like with SM64(being the prime example) and the like. Mischief Makers will do just fine with the 8Bitdo 64.

They're also releasing an 8bitdo 64 controller with the original classic grey & coloured N64 buttons, which ships on the 30th this month.

https://shop.8bitdo.com/products/8bitdo-64-bluetooth-controller

Re: Armature Studio, Founded By Metroid Prime Devs, Has Been Shut Down

WaveBoy

@HotGoomba

At least Steam Frame + Steam Machine are just around the corner, PSVR3 for PS6 will probably happen now that Jim Ryan has left the building before 2030, and Nintendo will most definitely dip into VR once the barriers or frictions are nixed either for NS3 or maybe even later in the NS2's life span as an optional side accessory that improves on the Steam Frame. Which they could deem as their super hybrid. TV, handhrld, TableTop, VR and MR. VR is destined to be a big success at some point.

Crossing my fingers that Residemt Evil: Requiem gets a surprise VR trailer unveil during next months state of play. Playing 9 flat is going be absolutely gutting after experiencing 8: Village in VR. Playing Village and 7 on a tv by comparison is an absolute bore. 🤑

As for quest 3. I mainly just use it for its MR related stuff these days, theatre elswhere and online shopping. The Q3 honeymoon faze is over for me with its lack of eye tracking to get better visuals/perormance from its weak stand alone power, and its 3D depth perception isn't very good having just a 70% binocular overlap...PSVR2 is noticeably better at 85% and the Steam Frame has been confirmed to have about 90% 😉

If PSVR2 doesn't get RE9 VR, than it's a PSVR2 wrap for me moving forward, and instead i'll be replacing it with the Steam Frame purely for VR steam gaming, and then just using Q3 for its exclusive MR features, and then selling it and replacing it with Meta's MR XR glasses code named Puffin in 2027.

And to think, if Sony did a PSVR2 revision, at this point, they could just copy the Steam Frame and use the same 6ghz dongle for wireless connectivity to PS5/PS5 Pro, but it would be much lighter and smaller since it wouldn't be housing stand alone compute power tech-junk and a battery inside of it like the SF is. But you wouldn't get microOLED because its too expensive at this point. Instead pancake with RGB LCD.

And there needs to be more hybrid vr titles using the duelsense controller with traditional controls, in 3rd person vr(ect), instead of nearly everything being in first person with full on motion controls. Nearly everything starts to feel samey, and it can tarnish the games style.

Re: Review: Gulikit TT Pro / TT Max Controllers For Switch 1 & 2 - The New Standard For Third-Party Pads

WaveBoy

@JayJ
This. It lost me at Symetrical. 😙 lol
BUT, being able to adjust it's gyro sensitivity may give it the edge over the NS2 Pro, for lets say certain boomer shooters like DOOM 64, Duke Nukem 3D and Killing Time Remaster, which are three key examples of poorly implemented yawn gyro that doesn't feel responsive, quick and intuitive enough compared to the amazing robust Gyro controls found in DOOM + DOOM 2, Power Slave and Quake 1&2.

If i can tweak the gyro for more range and sensitivity for the former 3 shooters above I'd totally be down. Plus it's Gen 2 Super Haptic Vibration they say is just a hair away from being as good as the NS2 Pro's, and the controller itself has extremely low latency. Lower than the Pro 2 and slightly lower than the DualSense, if the just under 3ms of lag applies to both NS1 & NS2.

Nice! And thank He-man this includes a more traditional styled swapable D-pad. Never been a fan of the disc-style. Looks like I'll be adding the late 80's cozy GameBoy Retro inspired variant to my Amazon cart in just a bitty. 😁

Re: An Overlooked Disney Collection From Digital Eclipse Has Been Rated For Switch

WaveBoy

@Tasuki
Probably. lol Plus the emulated NES colours will look darker and desaturated vs the real thing. They can't get NES emulation colours to look right to this day. And expect a crappy CRT filter, although Capcom has great CRT filter options for their Arcade Collection Compilations.

Still, DuckTales 2 & Chip & Dale 2 carts are mighty expensive. So this may be worth while for many! Yet neither DT2 or Cn'D2 are as good as the originals, and Tail Spin sucks. Darkwing duck is alright I guess.

DT & Chip n Dale 1 are the stars imo, and both are affordable for NES. If only Analogue revised their NT Mini with a smaller redesign more aken to the NES and sold it for like $300 so we can play actual NES carts on an FPGA system with no latency or color issues, backed by quality CRT filters, on modern TV's.

But ya, I do have the Disney Afternoon Colleciton on PS5....But it just doesn't feel right playing it on PS5, with a DualSense controller. It belongs on Nintendo.

Re: Arcade Archives Celebrates 500 Retro Releases With Special Commemorative Game

WaveBoy

@masterLEON
Man, I wish Samsung would make 42" 'QD'-OLED's already, or even flagship 42" RGB Micro for 2026, but nope, both QD-OLED & Micro RGB are reserved for at least 55". I had the LG C1, but I'm not a fan of it's WOLED colours compared to QD, green tinted image, it's SDR game mode is dim and it has severe shadow detail crushing. I'm sure the LG C5 and upcoming 42" C6 will have you covered though in terms of SDR brightness, and at least WOLED is available at 42".

a 42" QD-OLED however, would be a neat side alternative to like a 32" Sony WEGA Trinitron SD CRT(2005/2006 series). OLED can't compete against that beautiful amazing blur-free CRT motion clarity, unless you use a RetroTINK4K and use it's 240hz black frame insertion with a 240hz compatible QD-OLED, but 240hz QD-OLED's are limited to 32" monitors. Still, that's the perfect size when trying to replicate an arcade sized CRT from the 80's & 90's.

240hz BFI will remove 75%(which is a 4ms persistence) of OLED motion blur, getting you 25% closer to CRT btw, with less than 10ms of lag total when you factor in the small amounts of latency coming from 240hz BFI, the TINK4K itself and 240hz game mode setting on the monitor which should be less than 3ms.

That would be the ultimate way to experience Arcade Archives imo on a modern display. But a TINK4K is about $1100(CAD), and a 32" 240hz QD-OLED Monitor will run you about $1500.

But buy doing so, you won't need to deal with the boring(Still haven't seen the new wallpaper 1 mind you) wallpaper of AA, just black side bars, because a 32" Monitor equals to just under 26" in 4:3. Plus, the huge upgrade in motion clarity gets you that much closer to the real thing, ala, CRT, as we know it from Arcade games rocking in the 80's & 90's.

Hopefully Mike Chi's next RetroTINK4K supports mutiple 240hz BFI settings that can go beyond 75% and finally hit a 1ms persistenec 960/1000hz for 240hz OLED's.

Also, CES was a massive let down for QD-OLED. They all have a matte-screen finish which a slight negative effect on black levels, colours & clarity. LG won't be selling Tandem RGB OLED at 55 & 65"(just 77" & 83" i think), and modern TV's are still limited to 165hz...TINK4K only supports 120hz, 180hz & 240hz BFI. So you could use it's 120hz BFI with your LG C1(Since it's a 120hz based oled) and remove 50% of the motion blur for any game running at 60fps, but latency will go from around 10ms to just under 16ms. 180hz QD-OLED TV's would of at least cut down exactly 66% of the blur for modern OLED displays, with 12-13ms of lag.

Bummer! Also, I wouldn't mind trying out Arcade Archives on a 27" Sony WEGA CRT SDTV using a high end HDMI to Composite adapter. The aspect ratio fit may be a problem though since the NS1 & NS2 were designed with only widescreen in mind obviously. No need for a CRT filter though in this case since you're literally using a CRT, no lag coming from the CRT itself and the motion will be perfect.

Anyways, sorry. Rambling as always!

Re: Arcade Archives Celebrates 500 Retro Releases With Special Commemorative Game

WaveBoy

@masterLEON
Thanks for the heads up! Ya hopefully they apply the new Wallpaper 1 to every single prior AA release at some point. Yet rocking official Artwork for each individual Arcade release would make all the difference when bringing fourth that arcade authenticity and just being a lot more fun and prettier to look at!

AA does such a wonderful job with their plethora of settings, and a killer CRT filter(I always roll with 00, or maybe 01 wich applies faint scanlines), including the ability to shrink down the 4:3 screen to 27-32" if you'd like. I mean lets be honest, 8-16 bit sprite based graphics look awful being blown up to 4:3 on like a 65" QD-OLED TV.

Re: GameSir And Hyperkin Reveal A Modular Pad With GameCube And N64 Layouts

WaveBoy

@Glassneedles
i'm using the Quest 3 as i write this, chilling in it's tropical future styled alien VR HUB, with two floating 32" screens. Lol the left screen currently has 80's synth pop videos playing on YouTube, and i'm using the other screen for NL using Quest 3's amazing 3D motion controller pointer aiming on a floating virtual keyboard to type and cruise the web. It's next level.

i cant believe people still go on the internet with tiny smart phone screens using those awful touch based buttons. Its prehistoric as hell and depressing. 😁 even a lap top vs that is a huge upgrade. Cant stand tiny hand held screen devices and touch screen buttons. Oh, and your dog needs to get on that Steam Frame this Q1. 😉

Looking forward to Metas Puffin and Quest 4 in 2027, along with Pimax's Dream Air SE and obviously Steam Frame this year. VR and MR truly feel like a hybrid spiritual succesor to the Wii & 3DS. When it works, its straight up magical.

Re: GameSir And Hyperkin Reveal A Modular Pad With GameCube And N64 Layouts

WaveBoy

@KingMike
Wouldn't it be nice if Sony upgraded their DualSense with a modular design that allowed you to switch the left stick from Symetrical to ASymetrical?...As is, Sony's Symetrical stick layout has always felt like an awkward dated pain in the butt ever since the release of the PS1 dualshock in 98' Once i got a taste of Dreamcast's Asymetrical layout in 99' there was no going back.

There are modular based 3rd party controllers for PS5 but they lack haptics, gyro and adaptive triggers. As is i hate using the DS's left stick and it's rubbery detached D-pad. 😛

Haptics are a slight step above HD Rumble 2, and I love the triggers only when that adaptive trigger effect is applied like in Resident Evil 2&3 Remake, but overall i'm pretty much over it. Neither feature can overcome the stick layout and terrible feeling d-pad.

NS2 Pro is where it's at. Just wish we'd get some fun looking editions with a splash of color similar to the NS1 Pro Splatoon 2 efition with the neon pink & green handles. 😉

Re: Resident Evil Requiem's Latest Trailer Teases Bustling City Environment

WaveBoy

@ShadLink
I'll hold off and get it on Steam once the VR mod inevitably drops for the most immersive experience. 😁

There's no way I'm playing this flat after experiencing 7, 8 and 4Remake in VR. Using the upcoming Steam Frame headset on a 4090 using SF's Eye Tracking + Dynamic Foveated Streaming at 72-90fps will be ace. 😉

Re: GameSir And Hyperkin Reveal A Modular Pad With GameCube And N64 Layouts

WaveBoy

@Polvasti

Give me Joy-Con 2 Pro's with NS2 Pro Controller Analog sticks, something to actually hold on to with solid backside ergonomics, along with the right stick being placed diagonally against the B,A,X,Y buttons instead of below, and include a wired USB motion Sensor Bar(Reference) so I can use them detached 'Wii Remote & Nunchuck'-Style when playing on a TV. 😙

LOZ : Skyward Sword HD, Metroid Prime 4, Pikmin 1-3(NS) and Super Mario Galaxy 1+2 are in desperate need of the following above, including every future On-Rails styled shooter ect.

Re: Limited Run Games Kicks Off The New Year With A 'Switch 2 Edition' Shadow Drop

WaveBoy

They need to improve and update the CRT filter. As is, it's rough. But you could say the exact same thing about playing the game without any CRT filter. This game looked spectacular back on PS1 on a CRT back in the 90's, but on modern platforms they failed to mimic its original look in standard definition.

Lag is there too, but you just can't get around that with console emulation. 😗 I wan't a digital refund. Lol Which reminds me, I reaaally need to snag an original loose disc/copy of Tomba! for PS1 off eBay at some point. It's the only way I'll play it to see it through to the end. Like on the upcoming SuperStation One + SuperDock on a modern TV, or original PS1 on a 27" CRT.

Re: 35 Upcoming Nintendo Switch 1 & 2 Games To Look Forward To In 2026

WaveBoy

Not too shabby 😙

He-Man & TMOTU: Dragon Pearl of Destruction
Resident Evil: Requiem - (PS5)
Mega Man 12: Dual Override
Orbitals
Mina the Hallower
Reanimal - (PS5)
Pragmata - (PS5)
Mario Tennis Fever
Super Mario Bros. Wonder (NS2) + DLC
The Duskbloods
Yoshi & the Mysterious Book
Toxic Crusaders
Shovel Knight: Shovel of Hope DX
NSO Virtual Boy

Re: Arcade Archives Celebrates 500 Retro Releases With Special Commemorative Game

WaveBoy

And yet, still no individual cabinet artwork/wallpaper for the background for each and every title. Without it, it really takes away from the experience, fun and authenticity. Instead, all we get is this lame grey streak gliding down the sceen.

I still buy AA games every now and then, but I wish Hamster would update every single release with background art in similar fashion to what Capcom does with their own retro arcade compilations.

Re: Pikmin 3 Deluxe Nintendo Switch 2 Rating Pops Up Online

WaveBoy

@The_Nintendo_Expat
I'll second that. The DS Lite, Wii+Virtual Console, and first 1-2 years of the launch 3DS were just magical. They were a trio of innovation, and everything unique and exciting that they offered has been essentially scrapped.

No more Stereoscopic 3D, no Mixed Reality, No more Dual Screens, no more Stylus/touch screen controls, No Sensor Bar(Reference) for pointer aiming, or even quality traditional analog sticks & ergonomics for detached Joy-con 1/2-play when mimicknig the Wii Remote & Nunchuck. It felt like we were heading towards something even bigger after the Wii or 3DS, but alas. The Wii U game pad felt kind of under utlized, 3rd party support was vacaant, and advertizing was awful. Those were the darkest days for Nintendo, easily. Still has a semi decent list of bangers though.

As for the NS1, when docked, it almost feels like an XBOX360 Plus, but with HD Rumble & Gyro tossed in the controller. Like you, I was so excited for the future and possibilities with Nintendo at that point, but after the Wii U mishap, they sercumbed to playing it safe and started following trends instead of giving us the 'unexpected'

And i can't stand mouse controls either. In fact, the only time I ever enjoyed them was with Mario Paint back in 92.
NES, SNES & Wii+Virtual Console were easily my favourite Nintendo console generations that had me the most unthusiastic and thrilled for the future of Nintendo. But hey, at least they had the balls to release an NSO Virtiual Boy & the hardware(Or shell) itself. lol Nobody saw that coming! Which means, we'll probably get NSO Wii, and if they sell a Wii Remot, Nunchuck & Wired USB Sensor bar, then maybe they'll allow that control scheme to be used outside the NSO service and be compatible with certain titles like Pikmin 1,2 & 3, Metroid Prime 4, Super Mario Galaxy 1+2 etc. Problem solved, and we can toss away those pesky joy-con 1&2's.

I wish Nintendo would of just given us a Wii 2, and 3DS 2 instead. Separating both devisions, instead of unifying them into a Hybrid. Because lets face it, the NS2 doesn't do anything unique in handheld mode that seperates or differentiates itself from how you can play the exact same game on a modern 4K TV.

Why would i opt for playing DK Bananza on a tiny 8" LCD display with more motion blur, when i can play it on a 65" QD-OLED TV, using a Pro 2 Controller, with an amazing Dual Sub/5.2 Surround sound system, or worst case scenario, a fantastic pair of headphones with a great DAC/Amp?

NS1 & NS2 purely based on Controllers(Ugh, the joy-cons...And the Pro 1&2 controllers are so unoriginal in design), features & Innovation, lack the excitement, wonderment they oozed & Newness compared to what the DS Lite, Wii & 3DS were offering for their time. I still think the NS1 has a great library of games, HD rumble can be pretty neat, and the faux retro/new wave retro stuff is amazing, but you can pretty much get that stuff on every other platofmr. Sorry for the mega sea of text!

Re: Pikmin 3 Deluxe Nintendo Switch 2 Rating Pops Up Online

WaveBoy

@The_Nintendo_Expat
And it was miles more enjoyable on Wii U thanks to the Wii remote pointer aiming & nuchuck controls, mainly due to the sensor bar(aka reference) existing, unlike with the bare bones straightforward NS2 port of Pikmin 3 with it's lousy unreliable gyro controls.

If NS2 can lock it at 1080p, with 60fps & include mouse controls I'd definitely bite.

Re: Nintendo Comments On Metroid Prime 4's Placement In The Metroid Timeline

WaveBoy

lol patch this game with faster SamusCycle speed, or downsize the dessert hub. It's almost like we're dealing with another Wind Waker sailing/sea situation all over again. Then release NSO Wii, and allow the Wii's control figuration/scheme to be used outisde the NSO and make it compatible with certain NS2 titles, like Prime 4.

I want to experience it with the Wii Remote Plus, a wireless Nunchuck(Both the Wii Remote & Nunchuck housing NS2's HD Rumble 2) and Sensor Bar(Wired USB).