@Varoennauraa Im sure you are not as you did mention you have a son and I dont think they were aiming for kids specifically when they made SF0 but they really need to consider who their audience are in general especially with the peculiar titles they released (the party games etc)
@VanillaLake I love Super Metroid and then Fusion and finally the Prime games. The Prime games are fun but the first one was hard for me to play since it gave me headaches after like 2-3hrs session so I need to keep a watch on the time but sometime I can get so addicted that I forget or I just turn off the alarm that I set and that would make me regret later... If you care, this is my metroid collection http://m.imgur.com/3n4dGRZ?tappedOIA Im still updating it so yea But why do I like Metroid, it is because of the fact that I love linear fast-paced platformers so much that when I first picked up Metroid, it blew my mind away on how a platformer can play. It was very different but yet, very interesting. Sadly this is really the only Metroidvania I like as others are lackluster and I dont know where to start with Castlevania (Im gonna start on bloodstained )
Super Mario World is fun and and Sunshine is really under-appreciated. The Fludd really introduces a lot of techniques to make this game really technical. Too bad noobs dismissed it because of the FLUDD.
Gotta watch that at home. At work currently and it would eat too much data with that 46min video haha
@Varoennauraa Maybe kids do like it but Nintendo and Miyamoto needs to realize that most of the Nintendo's user base arent kids and casual gamers, it has always been us Nintendo lovers who has supported them during every cycle including the gamecube (it was a beast mind you, just a bad decision with the tiny discs). They really need to stop focusing so much on children and really focus on who are the ones who have been supporting them for these many long decades... us.
It's alright to make games for kids but dont turn everything you have for kids. The Wii U especially is a failed product in the industry standard even though they made profit and I honestly think that the Wii U that got into people's houses are mostly the ones who have been supporting Nintendo and then they decide to shaft us with titles like Wii Party U, Mario Party 10, Game and Wario (good game though), AC amiibo festival and many more.
@VanillaLake I liked the "New" Super Mario series though, fast pace action is what I desire~ Never played 2 though since I heard about all the bad reviews but I liked the Wii and U and also Luigi U but really wished they ramp up the difficulty. I like linear games tbh but only when the controls are responsive and the pace is fast. I love just flying through the level while doing some hardcore platforming.
3D World was pretty bad at first but that ending bonus level changed my opinion, best fair intense stage I've had in years. Skyward Sword is pretty bad but narrative wise, i think it's the best. I love how Zelda is actually being a badass in this game and trying to change destiny herself as to just waiting for Link to save the day.
I think through our convo and my DP, you probably figured Metroid is my favorite franchise but I think we both have to agree that Nintendo is losing it's edge and what the consumers want. I really hope Nintendo can turn this around with BOTW as this game looks so super and it looks like they really care again (OR maybe the old games are just too good?)
@VanillaLake Well to be honest, I dont think the game is looking horrible at the moment like Metroid Prime FF but my problem isnt the gameplay. Im sure if it's a different franchise, they would be very fun but what they are doing is taking a franchise and changing it's core to something unrecognizable and that is what I have a gripe with.
Metroid is (let's be honest) Nintendo's most darkest and serious famous (There are still masterpieces like Fatal Frame and Pandora's Tower) franchise but with the art approach of FF. It's destroying Metroid's identity as Nintendo's only (famous) dark series.
Enough of my rambling with Metroid though, I think Colour splash could be pleasant if they can refine the battle system and actually have a a story and actually let you play as other characters other than mario...
Oh yea, Donkey Kong CTF was good. I loved the bonus hard stages each in level and the final bonus stages. I think New Super Mario is more fun than Yoshi because Mario's gameplay was smooth and fast. 3D world was super fun especially on the very last bonus level (ended it with all characters)
@VanillaLake I think it is safe to trust reviews but you should always know that a review is in the end of the day, just an opinion and everyone's opinions differ.
They rated Yoshi Wooly World as a masterpiece but other than the graphics, I just hate that game to it's core. Everything is too easy and too slow but I know the problem lies into me as I love fast paced platformers with a huge challenge
@Billsama I am studying to be a graphics artist/designer and I can vouch that it is a nightmare to produce 1 working model. You gotta make the geometry (model), UV wrap it, texture it, give it bones, skin weight the polygons to the bones, insert controls and then animate it. Even inserting basic lights is a nightmare, and particle effects are horrendous to make. People think it's 2+2 but it isnt. It's very demanding and one tiny mistake like changing the bone controller size can cause huge problems later when exporting the animations to an engine.
It is hard to see your hard work getting trashed but when you make a product for the public, there should be no sugar coating as this just promotes bad behavior or in this context, bad design choices. Miyamoto really need to step up and consider putting modern game design choices like online mode if he really wants to make the best game out there
@Billsama Thanks, I get where you are coming from as well as most people bash products for no reason as I really believe as bad as Other M is, it definitely wasnt the worst game of the century but a lot of people think otherwise (problem is bad writing, linear gameplay, game is too easy with sense move and the pixel hunts). I actually enjoyed the controls switching the wii remote to front to go in First Person to aim missiles but it most likely wouldve been executed better with nun-chuks
@Billsama I think you need to play the game first to really realize how bad the controls are. We played the game and that's why we judged it. We wouldnt have bought it if we didnt have an open mind about the controls
@invictus4000 I KNOW!!! I got masters (the gold medal) on all Metroid Blast stages on-foot and on air (yes... even the hard mode stages...). Also got all masters on Zelda Bow mode and Pikmin Captain (Olimar?) mode. That game is so underrated. Luigi's mansion is the best game to play with people
@VanillaLake I dont know about you but Oracles have a special place in my heart especially my first waifu originated from that game (God Nayru is beautiful). There was also different paths depending on who you got as your animal buddy and the best part is that these games can link (pun intended)
@HappyMaskedGuy Oh, didnt we all thought it was good idea to steal that item from the shop.
@Billsama I love different controls for different genre of games. I was excited that Zero had motion controls because it just seems like a perfect fit but oh god I was wrong, it was the most frustrating experience I had in my life. What went wrong? I was expecting it to be like Metroid Blast from Nintendo Land where it was originally supposed to be a starfox mini-game instead. This game's controls are really atrocious
@VanillaLake They never apologize for anything, Metroid Other M is just not good (It's not super horrible as everyone make it to be but it's just not Metroid quality), Mario SS was horrible, Animal Crossing Scam Festival is WTF, Mario 4v1 Party 10 is bad. Just a lot of bad decisions and they just dont own up to it. Worst part is the big negativity towards those games after it released and they still continue with that direction like Mario Party 10 amiibo mode being implemented in AC, wtf... colour splash card (sticker) mechanics... WHY!!!!!!!!!!!!!!!!!!!! WHY WONT YOU LISTEN NINTENDO!
@HappyMaskedGuy I hope you dont think the Oracles are trash as they are the best handheld zeldas imo hands down. ALTTP was a very wonderful game too. MM is fabulous that the side missions actually makes you want to do the side mission as each one is so unique and different (not like modern gaming one where they generate the same boring missions) but the problem with MM is that the side missions are sooooooo much better than the main mission
@Souldin indeed it is the best for you to form your own opinion in the end of the day.
Oh yes, motion controls are fabulous with shooters. I loved Splatoon so much and Metroid Blast on Nintendo Land. I completely forgot about that for a moment but mouse and keyboard are still superior controls compared to the classic controller.
I just find a lot of Lost World's complaint unwarranted beside the difficulty spike but i like hard platformers so it doesn't bother me but I still understand where they are coming from
@patbacknitro18 This wouldnt be a problem if Nintendo added in an online mode or even just multiplayer though. Do you expect us to play through the game over and over again with these atrocious controls.
@Souldin I got Starfox Zero for the controls too but it is really bad. Im not even joking, I usually like unique controls done right as I'm an avid believer that certain genre requires certain controls (touch-base for tower defense, classic controller for platformers, mouse and keyboard for shooters and motion control for whatever I cant think of at the moment)
The most under-appreciated game IMO is acutally Sonic Lost World, it was a very solid platformer. Once you learn how to Parkour, it is a huge blast to play and fly through the levels.
@VanillaLake It is and I blame Miyamoto for suggesting an idea to a bunch of new employees. How can they say no? it's just not possible and if the game still bombed, think about how Miyamoto would've reacted to the group then for not following his advice.
@Snader Yea, that was pretty disgusting but that was due to Microsoft's atrocious policy where games are not allowed to be on Xbox if it appeared on other consoles first. Granted, because of that, Ubisoft shot themselves on the foot and lost a lot more sales they couldve from the Wii U owners while the Xbox version made about only 0.2% of the total sales I believe.
The Watchdog one while being pretty bad, it is still not horrible, at least Wii U got the game as opposed to being skipped all together like what most developers do. I got the game on Wii U and it is actually pretty solid in terms of quality, just the game is boring.
Ubisoft and Warner Bros. actually supported the Wii U a lot. Sure, a lot of the games were shafted compare to the competitor's counterparts but they still continually to support the Wii U.
You cant blame them for what has happened to the Rayman Legends because in the end of the day, they are still trying to earn a profit (though it does piss me off a little why the PSVita version got more content than the Wii U). Same goes for Zombie U, it was a solid exlusive for a long while but it just didnt rake in any income and so they had to port it in the end. They also continually to release shudder Just Dance...
Honestly, it's time for Miyamoto to step down now. He's been producing more miss than hits lately. He is just too unwilling to grow with the industry. For the people who say SS wasnt his decision but just his suggestion then picture this. A man who holds a title of being a legendary game designer came in to your office one day and "suggested" to remove the story. You, as an employee, works in that same company as this legendary designer (You and your team members working on SS are new no less), would you dare to say no to him?
The Bingo Battle on Pikmin 4. The one problem I had with it is that they put a map on the Gamepad screen (showing where all the items are) while the TV doesnt have it. My girlfriend preferred the Wii remote controls but she was lost the whole time and I have the map on my screen but I just dont want to look at it as she is already at the disadvantage playing against me. It's just they could've tried to even out the playing field a bit more but nope, they give the gamepad user more advantage
@HappyMaskedGuy I won't let Zero affect me too badly. I know the feels of an odd ball in a franchise (oh other M, you sicken me) and I will definitely retry a Starfox game when the time is right (be it a new one or the 64 where it seems universally praised)
Starfox Zero is that one game I just couldn't stand. Fighting the pig (at the second stage I believe) made me turn off my console. It was just constant (real) barrel rolling and U-turning and then you have to catch him on your bottom screen for that 0.5 seconds because God knows why you can't aim with your TV screen instead but you are forced to look or otherwise you can't see where the big is and to hit him or he will just fly out of sight and right back behind you where it prompts you to do step 1 all over again
Oh, and I never played a Starfox game in my life and came in with high hopes
I can almost guarantee that it is near impossible to trademark or copyright a gameplay aspect since it gameplay as are way too flexible and tend to cross into other boundaries. That said, I know Bandai Namco copyrighted the loading screen mini game which Nintendo was able find a loophole and do it with Splatoon
@Lizuka If splatoon can get 4.25mil sales, I doubt Zelda can't hit over. Remember, this will also be released for the NX and most (if not all Wii U owners as the casual audience have forsaken this console) are people who already love Nintendo and so I believe most Wii U owners will pick this game up
Why is it so hard for nintendo to grasp the idea of releasing a console up to par? seriously, releasing a console up-to-date already has easy benefits such as no watered down 3rd party softwares
Well I guess cheap deaths are needed when they went with the atrocious design choice of infinite dashes. What were they thinking with that noob mechanic honestly
@Simbabbad I beg the differ. I feel that Lost World has a high learning curve and once you know how to work out the parkour mechanics, you can then truly be able to enjoy the game.
Most complaints I really ever see about Lost World is 1. Forced in colours and that's true 2. Difficulty spike but that is never a problem for me as I yearn for hard platformers 3. The parkour mechanics that somehow then gets deduced to bad level design because one does not know how to use it
@PlywoodStick I rofl hard when I saw this image/video. I can only pray that this backer was really referring about the 2 links you provided (especially the latter)
Note that these are 2012 articles and that he has added some follow-up about this and that but the original statement was made on 2009 where he then talks about how great Dead Rising is and then quit Capcom after that
@Ethan_Bricknell well known? Yes, talented? Not in this lifetime
@Popplio Oh you should have seen him in one of the Tokyo game shows before he left Capcom. He went up on stage and announced all Japanese developers are crap and that they make crap games. Now that it is revealed he can't do any better, of course he is going to be humble, it's the only way to sway poor fans to believing in this hack again
The game actually looks fun but it just wasnt what we (the fan) expected after a 6(?) years drought. I will be picking it up but I feel like it's just the Japanese companies wanting to make the next Monster Hunter (Final Fantasy Explorers anyone?) and nintendo made a huge stupid mistake of using chibi graphics and most of all, using the "Prime" title.
"at the end of the day, even if it's not perfect, it's better than nothing"
Sounds like a poor excuse to soften the blow for the crappy job that him and his team performed
And let's not forget guys, he only did concept art for megaman. The real megaman creator is Akira Kitamura.
And also lets not forget that he was the one who cried, kicked and scream and then left megaman legends 3 development into a halt. He then tries to use PR talk to say we would develop legends 3 if Capcom will let us even though he was the cause of the development stopped in the first place.
Now I wonder how well would Recore and Red Ashe perform?
Comments 396
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@Varoennauraa Im sure you are not as you did mention you have a son and I dont think they were aiming for kids specifically when they made SF0 but they really need to consider who their audience are in general especially with the peculiar titles they released (the party games etc)
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@VanillaLake I love Super Metroid and then Fusion and finally the Prime games. The Prime games are fun but the first one was hard for me to play since it gave me headaches after like 2-3hrs session so I need to keep a watch on the time but sometime I can get so addicted that I forget or I just turn off the alarm that I set and that would make me regret later... If you care, this is my metroid collection
http://m.imgur.com/3n4dGRZ?tappedOIA
Im still updating it so yea
But why do I like Metroid, it is because of the fact that I love linear fast-paced platformers so much that when I first picked up Metroid, it blew my mind away on how a platformer can play. It was very different but yet, very interesting. Sadly this is really the only Metroidvania I like as others are lackluster and I dont know where to start with Castlevania (Im gonna start on bloodstained )
Super Mario World is fun and and Sunshine is really under-appreciated. The Fludd really introduces a lot of techniques to make this game really technical. Too bad noobs dismissed it because of the FLUDD.
Gotta watch that at home. At work currently and it would eat too much data with that 46min video haha
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@Varoennauraa Maybe kids do like it but Nintendo and Miyamoto needs to realize that most of the Nintendo's user base arent kids and casual gamers, it has always been us Nintendo lovers who has supported them during every cycle including the gamecube (it was a beast mind you, just a bad decision with the tiny discs). They really need to stop focusing so much on children and really focus on who are the ones who have been supporting them for these many long decades... us.
It's alright to make games for kids but dont turn everything you have for kids. The Wii U especially is a failed product in the industry standard even though they made profit and I honestly think that the Wii U that got into people's houses are mostly the ones who have been supporting Nintendo and then they decide to shaft us with titles like Wii Party U, Mario Party 10, Game and Wario (good game though), AC amiibo festival and many more.
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@VanillaLake I liked the "New" Super Mario series though, fast pace action is what I desire~ Never played 2 though since I heard about all the bad reviews but I liked the Wii and U and also Luigi U but really wished they ramp up the difficulty. I like linear games tbh but only when the controls are responsive and the pace is fast. I love just flying through the level while doing some hardcore platforming.
3D World was pretty bad at first but that ending bonus level changed my opinion, best fair intense stage I've had in years. Skyward Sword is pretty bad but narrative wise, i think it's the best. I love how Zelda is actually being a badass in this game and trying to change destiny herself as to just waiting for Link to save the day.
I think through our convo and my DP, you probably figured Metroid is my favorite franchise but I think we both have to agree that Nintendo is losing it's edge and what the consumers want. I really hope Nintendo can turn this around with BOTW as this game looks so super and it looks like they really care again (OR maybe the old games are just too good?)
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@VanillaLake Well to be honest, I dont think the game is looking horrible at the moment like Metroid Prime FF but my problem isnt the gameplay. Im sure if it's a different franchise, they would be very fun but what they are doing is taking a franchise and changing it's core to something unrecognizable and that is what I have a gripe with.
Metroid is (let's be honest) Nintendo's most darkest and serious famous (There are still masterpieces like Fatal Frame and Pandora's Tower) franchise but with the art approach of FF. It's destroying Metroid's identity as Nintendo's only (famous) dark series.
Enough of my rambling with Metroid though, I think Colour splash could be pleasant if they can refine the battle system and actually have a a story and actually let you play as other characters other than mario...
Oh yea, Donkey Kong CTF was good. I loved the bonus hard stages each in level and the final bonus stages. I think New Super Mario is more fun than Yoshi because Mario's gameplay was smooth and fast. 3D world was super fun especially on the very last bonus level (ended it with all characters)
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@VanillaLake I think it is safe to trust reviews but you should always know that a review is in the end of the day, just an opinion and everyone's opinions differ.
They rated Yoshi Wooly World as a masterpiece but other than the graphics, I just hate that game to it's core. Everything is too easy and too slow but I know the problem lies into me as I love fast paced platformers with a huge challenge
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@VanillaLake You just about nailed but you forgot
Destroy Paper Mario: Paper Mario Colour Splash
Give Thousand Year Doors gameplay back! Hopefully Zelda BOTW brings them back on-track
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@Billsama I am studying to be a graphics artist/designer and I can vouch that it is a nightmare to produce 1 working model. You gotta make the geometry (model), UV wrap it, texture it, give it bones, skin weight the polygons to the bones, insert controls and then animate it. Even inserting basic lights is a nightmare, and particle effects are horrendous to make. People think it's 2+2 but it isnt. It's very demanding and one tiny mistake like changing the bone controller size can cause huge problems later when exporting the animations to an engine.
It is hard to see your hard work getting trashed but when you make a product for the public, there should be no sugar coating as this just promotes bad behavior or in this context, bad design choices. Miyamoto really need to step up and consider putting modern game design choices like online mode if he really wants to make the best game out there
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@Billsama Thanks, I get where you are coming from as well as most people bash products for no reason as I really believe as bad as Other M is, it definitely wasnt the worst game of the century but a lot of people think otherwise (problem is bad writing, linear gameplay, game is too easy with sense move and the pixel hunts). I actually enjoyed the controls switching the wii remote to front to go in First Person to aim missiles but it most likely wouldve been executed better with nun-chuks
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@Billsama I think you need to play the game first to really realize how bad the controls are. We played the game and that's why we judged it. We wouldnt have bought it if we didnt have an open mind about the controls
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@invictus4000 I KNOW!!! I got masters (the gold medal) on all Metroid Blast stages on-foot and on air (yes... even the hard mode stages...). Also got all masters on Zelda Bow mode and Pikmin Captain (Olimar?) mode. That game is so underrated. Luigi's mansion is the best game to play with people
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@VanillaLake I dont know about you but Oracles have a special place in my heart especially my first waifu originated from that game (God Nayru is beautiful). There was also different paths depending on who you got as your animal buddy and the best part is that these games can link (pun intended)
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@HappyMaskedGuy Oh, didnt we all thought it was good idea to steal that item from the shop.
@Billsama I love different controls for different genre of games. I was excited that Zero had motion controls because it just seems like a perfect fit but oh god I was wrong, it was the most frustrating experience I had in my life. What went wrong? I was expecting it to be like Metroid Blast from Nintendo Land where it was originally supposed to be a starfox mini-game instead. This game's controls are really atrocious
@VanillaLake They never apologize for anything, Metroid Other M is just not good (It's not super horrible as everyone make it to be but it's just not Metroid quality), Mario SS was horrible, Animal Crossing Scam Festival is WTF, Mario 4v1 Party 10 is bad. Just a lot of bad decisions and they just dont own up to it. Worst part is the big negativity towards those games after it released and they still continue with that direction like Mario Party 10 amiibo mode being implemented in AC, wtf... colour splash card (sticker) mechanics... WHY!!!!!!!!!!!!!!!!!!!! WHY WONT YOU LISTEN NINTENDO!
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@HappyMaskedGuy I hope you dont think the Oracles are trash as they are the best handheld zeldas imo hands down. ALTTP was a very wonderful game too. MM is fabulous that the side missions actually makes you want to do the side mission as each one is so unique and different (not like modern gaming one where they generate the same boring missions) but the problem with MM is that the side missions are sooooooo much better than the main mission
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@Souldin indeed it is the best for you to form your own opinion in the end of the day.
Oh yes, motion controls are fabulous with shooters. I loved Splatoon so much and Metroid Blast on Nintendo Land. I completely forgot about that for a moment but mouse and keyboard are still superior controls compared to the classic controller.
I just find a lot of Lost World's complaint unwarranted beside the difficulty spike but i like hard platformers so it doesn't bother me but I still understand where they are coming from
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@patbacknitro18 This wouldnt be a problem if Nintendo added in an online mode or even just multiplayer though. Do you expect us to play through the game over and over again with these atrocious controls.
@Souldin I got Starfox Zero for the controls too but it is really bad. Im not even joking, I usually like unique controls done right as I'm an avid believer that certain genre requires certain controls (touch-base for tower defense, classic controller for platformers, mouse and keyboard for shooters and motion control for whatever I cant think of at the moment)
The most under-appreciated game IMO is acutally Sonic Lost World, it was a very solid platformer. Once you learn how to Parkour, it is a huge blast to play and fly through the levels.
@VanillaLake It is and I blame Miyamoto for suggesting an idea to a bunch of new employees. How can they say no? it's just not possible and if the game still bombed, think about how Miyamoto would've reacted to the group then for not following his advice.
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@VanillaLake Thank you for the suggestion. I was about to live the life of a pirate until you gave me this alternative
Sticker Star lol
Re: Ubisoft Hails Nintendo As "One Of The Best Partners In The World"
@Snader Yea, that was pretty disgusting but that was due to Microsoft's atrocious policy where games are not allowed to be on Xbox if it appeared on other consoles first. Granted, because of that, Ubisoft shot themselves on the foot and lost a lot more sales they couldve from the Wii U owners while the Xbox version made about only 0.2% of the total sales I believe.
The Watchdog one while being pretty bad, it is still not horrible, at least Wii U got the game as opposed to being skipped all together like what most developers do. I got the game on Wii U and it is actually pretty solid in terms of quality, just the game is boring.
Re: Ubisoft Hails Nintendo As "One Of The Best Partners In The World"
Ubisoft and Warner Bros. actually supported the Wii U a lot. Sure, a lot of the games were shafted compare to the competitor's counterparts but they still continually to support the Wii U.
You cant blame them for what has happened to the Rayman Legends because in the end of the day, they are still trying to earn a profit (though it does piss me off a little why the PSVita version got more content than the Wii U). Same goes for Zombie U, it was a solid exlusive for a long while but it just didnt rake in any income and so they had to port it in the end. They also continually to release shudder Just Dance...
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
Honestly, it's time for Miyamoto to step down now. He's been producing more miss than hits lately. He is just too unwilling to grow with the industry. For the people who say SS wasnt his decision but just his suggestion then picture this. A man who holds a title of being a legendary game designer came in to your office one day and "suggested" to remove the story. You, as an employee, works in that same company as this legendary designer (You and your team members working on SS are new no less), would you dare to say no to him?
The Bingo Battle on Pikmin 4. The one problem I had with it is that they put a map on the Gamepad screen (showing where all the items are) while the TV doesnt have it. My girlfriend preferred the Wii remote controls but she was lost the whole time and I have the map on my screen but I just dont want to look at it as she is already at the disadvantage playing against me. It's just they could've tried to even out the playing field a bit more but nope, they give the gamepad user more advantage
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
@HappyMaskedGuy I won't let Zero affect me too badly. I know the feels of an odd ball in a franchise (oh other M, you sicken me) and I will definitely retry a Starfox game when the time is right (be it a new one or the 64 where it seems universally praised)
Re: Shigeru Miyamoto Thinks You Should Give Star Fox Zero Another Try
Starfox Zero is that one game I just couldn't stand. Fighting the pig (at the second stage I believe) made me turn off my console. It was just constant (real) barrel rolling and U-turning and then you have to catch him on your bottom screen for that 0.5 seconds because God knows why you can't aim with your TV screen instead but you are forced to look or otherwise you can't see where the big is and to hit him or he will just fly out of sight and right back behind you where it prompts you to do step 1 all over again
Oh, and I never played a Starfox game in my life and came in with high hopes
Re: Takedown Notice May Spell the End for Digger Dan DX
@ImDiggerDan or that, but I think I remember reading something about it being an online lobby wait instead.
Good luck in the future bro, I'll buy the game once I get home (AU). Hopefully it is still up
Re: Takedown Notice May Spell the End for Digger Dan DX
I can almost guarantee that it is near impossible to trademark or copyright a gameplay aspect since it gameplay as are way too flexible and tend to cross into other boundaries. That said, I know Bandai Namco copyrighted the loading screen mini game which Nintendo was able find a loophole and do it with Splatoon
Re: Video: Digital Foundry Produces Extended Breath of the Wild Technical Analysis
@abbyhitter Unless they pull a Ubisoft like how they did with Xenoblade Chronicles X. It was spanking beautiful when they first revealed the trailer
Re: This Is What Sonic The Hedgehog Looks Like In Lego Dimensions
That is ugly compare to the amiibo
Re: DFC Intelligence Believes the Nintendo NX Could Target "Lost Console Generation" of Young Gamers
From these great news about NX, I wouldn't be surprised if the next guy says it can cure cancer
Re: Zelda: Breath Of The Wild Needs To Sell 2 Million Copies To Make A Profit
@Lizuka If splatoon can get 4.25mil sales, I doubt Zelda can't hit over. Remember, this will also be released for the NX and most (if not all Wii U owners as the casual audience have forsaken this console) are people who already love Nintendo and so I believe most Wii U owners will pick this game up
Re: Zelda: Breath Of The Wild Needs To Sell 2 Million Copies To Make A Profit
@Lizuka you know that Mario kart 8 has around 7.5mil lifetime sale right? While NSMBU, 3D world and SSB4 Wii U has around 5mil
Re: Nintendo NX Has A Core Idea Which Doesn't Just "Follow Advancements In Technology", Claims Miyamoto
Why is it so hard for nintendo to grasp the idea of releasing a console up to par? seriously, releasing a console up-to-date already has easy benefits such as no watered down 3rd party softwares
Re: Fans Create Tokyo Mirage Sessions #FE Patch Which Uncensors Western Censorship
@CharlieSmile me and my fiancé enjoys seeing these kinds of stuff so we usually see them together
Re: Xydonia Is A Tribute To 2D Japanese Shmups, And Has An Outside Chance Of Making It To 3DS
I love shmups, best is Life Force (Salamander in Japan) imo but Yattaman shmup on ps1 was solid too (maybe nostalgia though?)
Re: Video: Unexpected Rupees Cause Excitement for Players of Zelda: Breath Of The Wild Demo
Until he hits that 999cap, then he will start lamenting that he cant spend them but keeps getting more...
Re: Review: Mighty No. 9 (Wii U)
Well I guess cheap deaths are needed when they went with the atrocious design choice of infinite dashes. What were they thinking with that noob mechanic honestly
Re: Sonic Team is Working on a New Sonic Game
@Simbabbad I beg the differ. I feel that Lost World has a high learning curve and once you know how to work out the parkour mechanics, you can then truly be able to enjoy the game.
Most complaints I really ever see about Lost World is
1. Forced in colours and that's true
2. Difficulty spike but that is never a problem for me as I yearn for hard platformers
3. The parkour mechanics that somehow then gets deduced to bad level design because one does not know how to use it
Re: Mighty No. 9 Problems "Totally My Fault", Admits Creator Keiji Inafune
@PlywoodStick I rofl hard when I saw this image/video. I can only pray that this backer was really referring about the 2 links you provided (especially the latter)
Re: Mighty No. 9 Problems "Totally My Fault", Admits Creator Keiji Inafune
Hey, someone should make an article about this backer in the credit
https://pbs.twimg.com/media/CiYofkvVEAEmZ53.jpg
It can also be seen when the credits are rolling at 1:44
https://www.youtube.com/watch?v=8U3DLCZ5J90
Re: Sonic Team is Working on a New Sonic Game
Why do you guys make it like Sonic Lost world is a bad game? It's literally the 3rd best recent sonic games just after Colours and Generation
Re: Mighty No. 9 Problems "Totally My Fault", Admits Creator Keiji Inafune
@Popplio yep, no problem
http://www.eurogamer.net/articles/2012-03-08-mega-man-creator-laments-tragic-state-of-japanese-games-industry
http://www.siliconera.com/2012/03/08/keiji-inafune-to-japanese-developers-dont-rest-on-your-laurels/
Note that these are 2012 articles and that he has added some follow-up about this and that but the original statement was made on 2009 where he then talks about how great Dead Rising is and then quit Capcom after that
Re: Gallery: PDP is Launching Some Rather Fancy amiibo Displays
Not one for metroid? For shame...
How epic would it be if you get the gunship like the one from Super Metroid and Samus in her badass pose standing right on top like this
https://s-media-cache-ak0.pinimg.com/736x/4f/1a/cd/4f1acdcddfd35aa91bb4b1fda5473469.jpg
Re: Eiji Aonuma Talks Voice Acting and Sci-Fi in The Legend of Zelda: Breath of the Wild
@PorllM How dare you call Navi an irrelevant background sound. I'll have you know she gives the most redundant advice at the worst timing.
If you don't count those then Zelda CDi anyone
Re: Mighty No. 9 Problems "Totally My Fault", Admits Creator Keiji Inafune
@Ethan_Bricknell well known? Yes, talented? Not in this lifetime
@Popplio Oh you should have seen him in one of the Tokyo game shows before he left Capcom. He went up on stage and announced all Japanese developers are crap and that they make crap games. Now that it is revealed he can't do any better, of course he is going to be humble, it's the only way to sway poor fans to believing in this hack again
Re: Eiji Aonuma Talks Voice Acting and Sci-Fi in The Legend of Zelda: Breath of the Wild
Everyone seem to forget that voice acting existed since 64
"Hey"
"Listen!"
Re: Metroid Prime: Federation Force Will Have amiibo Support
The game actually looks fun but it just wasnt what we (the fan) expected after a 6(?) years drought. I will be picking it up but I feel like it's just the Japanese companies wanting to make the next Monster Hunter (Final Fantasy Explorers anyone?) and nintendo made a huge stupid mistake of using chibi graphics and most of all, using the "Prime" title.
Re: Even If It’s Not Perfect, It’s Better Than Nothing, Says Mighty No. 9 Creator Keiji Inafune
"at the end of the day, even if it's not perfect, it's better than nothing"
Sounds like a poor excuse to soften the blow for the crappy job that him and his team performed
And let's not forget guys, he only did concept art for megaman. The real megaman creator is Akira Kitamura.
And also lets not forget that he was the one who cried, kicked and scream and then left megaman legends 3 development into a halt. He then tries to use PR talk to say we would develop legends 3 if Capcom will let us even though he was the cause of the development stopped in the first place.
Now I wonder how well would Recore and Red Ashe perform?
Re: Metroid: Other M Zero Suit Samus Figure Can Be Posed, Stamped On
This is alright, I think this is more news worthy though
http://www.first4figures.com/component/option,com_myphp/Itemid,3/product,167/
A 52cm Varia suit Samus figurine (2cm bigger than the light suit) by F4F