@NewAdvent I'm not sure there's a block on self published games by hobbyists, you'd just to make sure your game is amazing and do a good job promoting it, getting it in game shows etc. The vast majority of hobbyists aren't good enough to be getting their game on the Switch on their own merits though and I don't think it'd be fair to sell them dev kits when they'd probably never get their games to what should be the required standard.
Obviously some publishers are publishing games on the Switch that are sub-standard cash-in's, and that's something Nintendo needs to crack down on.
I don't think they're in much of a position to be turning down games by major publishers yet though, sadly. They need to get them all on side before they can think about turning down their games if they're not up to standard.
@NewAdvent Stardew Valley had a publisher and the Axiom Verge dev worked with an ex-Nintendo guy to bring the game to the attention of the right people.
I'm sure anyone who makes games as good as those won't have any trouble getting it on the Switch, the hard part is making such good games, with such good artwork, art design etc to begin with, which most dev's aren't capable of.
Personally I think they need to raise the bar, not lower it, focus on quality, not quantity.
@BornInNorway81 It's a Japanese game and the indie scene is virtually non-existent there, that's why Vroom in the Night Sky got through. It appears to be a one off anyway in terms of bad Japanese games on the Switch.
@LandOfZeldtir The game's nowhere near as good as Banjo Kazooie, let alone Mario 64, that's the issue. The music and graphics are great, and maybe that's enough for some people, but the level design is very poor after Tribal Tropics, and even that's not as good as Banjo or Mario.
@Julien It seems like they have a rather close relationship with Playtonic, and did a good job promoting the game for them with all those articles in the run up to the games release. Hyping games is beneficial to game sites as well as game dev's of course, since the sites get the clicks and the dev's get the sales.
You just don't want to damage your credibility with inflated review scores...
@Galenmereth From what I've seen it seems to run at about 20fps, or just over, plus it has some very noticeable stuttering at times. The input lag you describe sounds worse than expected though.
Playing the PC version at 60 fps there was no obvious input lag, though the level design goes rapidly downhill after Tribal Tropics, which is the only level I rate.
The review seems pretty generous based on the patched 60fps PC version, let alone the gimped version you describe, and that I've witnessed in video's. I'm sure the Digital Foundry analysis will be pretty revealing.
I got this as soon as it came out, it's easily one of my favourite 3DS games. I'd have preferred it on Switch in many ways too, but I'd highly recommend it to anyone who's into these types of games, in fact it's worth it for the awesome music alone.
@Fath Seems fair to me since some people seemed to think it'd be cheaper on Switch and can now by the PS4 version on sale instead of waiting for the more expensive Switch version.
The Switch version should get a launch sale like Caveman Warriors since the other versions have all been on sale, but I doubt it will.
@ThanosReXXX The cheaper versions have been patched by now, so there's no justification for a higher price.
Also, I got the PC version at launch from Greenman Gaming with a significant discount, and got Toybox+ included in the price prior to the game actually coming out, which there's no mention of here.
So seems like Switch owners are getting ripped off.
And if Poi and Unbox got retail versions I can't see this not getting one, seems like they're hoping to sucker people into buying the digital version and then double dipping for the physical version.
@LittleLion I used Rime as an example of how the development time isn't indicative of miraculous transformations, and was replying to someone who seemed to think it might be 60fps on Switch despite that not being the case on much more powerful hardware.
How difficult is this to understand??? The ENTIRE point of my post - which you seem to be missing - was that it won't be hitting 60 fps since it got nowhere near that on PS4. That's the ENTIRE context of what I was saying. Do I need to use smaller words or do you understand now???
Are you seriously stupid enough to think it'll hit 60fps??? If not then accept you were wrong and too stupid to realise that the ENTIRE post was in the context of whether 60fps was realistic - DO YOU UNDERSTAND NOW? THAT'S WHAT I WAS GUARANTEEING, NOTHING FOOLISH ABOUT IT. THE ONLY FOOLISH THING IS YOUR STUPID POSTS OBLIVIOUS OT THE ACTUAL CONTEXT.
IF YOU THINK THE SWITCH WILL BE THE ONLY CONSOLE TO HIT 60 FPS THEN YOU ARE AN IDIOT, BUT FEEL FREE TO BET ALL YOUR MONEY.
NOT STOP WASTING MY TIME WITH YOUR NONSENSE YOU IDIOT AND DON'T REPLY TO THREADS IF YOU HAVEN'T BEEN FOLLOWING THEM AND DON'T KNOW WHAT THEY'RE ACTUALLY ABOUT.
@LittleLion
"Dude, play the game or wait for actual reactions before making stupid predictions. Taking a similar amount of time doesn't mean they faced the same problems as the RIME devs. That game has a completely different rendering and loading approach, (which was the exact source of the trouble).
You "guarantee"? How foolish to say that.
Why do you automatically assume they are lying when they say this is the most optimised version? They had Team 17 work on those versions while they focused on the Switch."
You need to learn to read and stop quoting out of context, I never said I assumed they were lying about it being the most optimised version, just that these optimisations would have to go beyond normal optimisations into redesigned levels, drastically reduced draw distance etc and wouldn't magically make the weakest console by far run at double the frame rate of the other consoles - are you stupid enough to disagree? Or do you concede you were wrong and didn't read my post properly? Because that's what I was guaranteeing, that these optimisations were to get the frame rate up towards 30 fps, not 60.
Now you need to apologise and stop quoting people out of context.
@RyanSilberman Wait a minute, you said "That sure sounds plausible!" so you clearly agree with him. You didn't state it was a sarcastic remark so clearly it can't have been sarcastic.
Gerald's comment on the other hand was so ridiculous that even though it was no more or less clearly signposted than your remark it had to be sarcasm.
This review seems very harsh, especially in terms of the port - Unity is always going to run much worse than an engine written in C++ and designed from the ground up for a specific genre. Plus a small indie is never going to have close to the resources of Bethesda or the makers of Rocket League.
The game looks mediocre and uninspired, but hardly the worst game on the Switch. I'm sure Panic Button would sympathise with how difficult the porting process would be for a small indie under the circumstances.
@RickRau5 They optimised Rime as well - the Switch port of that took a similar amount of time. And let's not forget they had to cancel the Wii U version despite it having a similar amount of GPU power to the Switch in portable mode. I guarantee that optimisation was to get the game running at all above 12fps. They will have optimised the other versions as much as possible too, presumably they mean they redesigned the levels or are using (more) asynchronous loading and drastically cutting down the draw distance.
Also, I have the PC version and the camera still gets stuck in the scenery, and the controls are still vastly inferior to Mario, even at 60fps on PC. Notice hoe they didn't mention the frame rate, I bet it's nowhere near a locked 30fps, and there's no chance of 60fps when the PS4 is at least 4 times as powerful and only runs at 30fps at a slightly higher resolution compared to docked mode.
@MisterKorman There's a big difference between having principles and not wanting to get caught up in someone else's controversy. If they had principles they wouldn't have accepted so much money from Wii U owners without making damn sure their game would run on the Wii U. You can't tell me they could get Banjo running on the N64, but there's no way they could have got its spiritual successor running on a far more powerful machine. If they had principles they'd have designed the game from the ground up for Wii U, then cranked up the quality settings on other formats.
Considering well over half their funding came from Wii U owners under the pretext of their being a Wii U version they are little more than con men, and sure as hell have no principles.
Bethesda should be ashamed of themselves for this divisive campaign, I won't be buying any more of their games until they apologise, and would urge others to do the same. The so-called BLM kidnapping, cop murders, GOP murders etc happened because of this type of irresponsible and inflammatory rhetoric.
@FNL Let's not forget that Jesse Owens talked about how he was treated better in Nazi Germany than he was in Democrat controlled America, the Japanese internment camps they set up, and that when the Democrat's got involved with the civil rights movement the Democratic President said "we'll have these n*ggers voting for us for the next 200 years". The Democratic party was far more racist than the Nazi Party.
Also, as Jewish lawyer Ben Shapiro said the Nazi's were actually leftist's - they were called the National Socialist Party for a reason, and let's not forget they entered into a pact with Communist Russia in 1939.
And the communists were far worse than the Nazi's, both Stallin and Mao killed far more people than Hitler ever did.
Also let's not forget Antifa set 3 riot cops on fire in France, a black man was shot by a Hillary supporter at a Trump rally I think it was, a Hillary supporter shot up that Republican basketball game, and most murderers are Democrat supporters, to say nothing of all the cops that were killed by Democrat supporters. And the KKK were started by Democrats, one of Hillary's mentors was a former member. And Bill Clinton was responsible for the most black men being incarcerated in US history with his racist attempt to break up the black family unit, doing irreparable damage to the black community. To say nothing of them opposing the abolition of slavery.
So Democrat supporters support the most racist and murderous political party in the Western world, and possibly the most racist party in the entire world. So you really don't have any moral high ground, quite the opposite. And dehumanising people in order to justify violence against them is exactly the sort of thing the Nazi's, communists etc would do.
I see all the enemies in the screenshots are male too, funny how you can give us female protagonists, but not female enemies - something even Anita has spoken in favour of. I guess as feminists you guys are also misandrists and 78.7% of murder victims worldwide being male isn't high enough, so you have to keep normalising violence against men and the idea that this violence is much more acceptable than violence against women. Let's hope you guys don't have sons who become victims of this violence, that you guys are helping to normalise.
Not to mention that when it comes to non-reciprocal domestic violence 70% of the victims are male.
"I have since discovered that the original article that was published on the Harvard Medical School Web site has been scrubbed, and my guess is that certain activist groups perhaps pressured the professors to remove it. Most of these institutions depend on endowments and grants to function, so it is understandable how that may have been the cause of its removal."
@imageform I was going to buy this game until I realised it was yet another game from you with a female protagonist. Funny how a game called Wonderboy gives you the choice, but this game doesn't. If you guys care more about Anita Sarkeesian than actual gamers who are getting sick of having feminist nonsense forced on us, then let's see how many copies Anita will buy. I bought Steamworld Heist, but enough is enough, you can't even alternate the gender from one game to the next. So much for equality.
@brandonbwii Thankfully freedom of speech is backed up with laws against violent thuggery. Violent thugs are always worse than people merely using words. "Sticks and stones may break my bones, but words will never hurt me" - even young children are taught that violence isn't the answer to mere words, there's never any excuse for it, and adults definitely ought to know better.
@ricklongo Don't forget other devs have got their games working on Switch in record time - including Snake Pass, which uses Unreal 4 (this uses Unreal 3, but hopefully it won't take too long...). Also, the other console versions came out of nowhere practically, so it bodes well.
I have the Beta version of this (will be upgraded to the full version when it comes out). I'd highly recommend picking this up if it comes to Switch, even the Beta wipes the floor with Yooka Laylee (which I also have on PC and played at 4k60, unlike the console versions which run at 30fps).
People should check out Snake Pass for a quality 3D platformer - looks beautiful on my PC, one of the best looking games on PC for my money(artistically, and in terms of its use of colour etc).
@JoeyJoey95 3D Mario games continue to garner rave reviews, so it's not a genre thing. I'm certain the real issue is that modern games journalists are often unable to properly analyse and articulate why a game isn't very good. As I've said already, the camera is broken in certain situations, the controls etc aren't good enough for what it asks of you in terms of small, moving, floating platforms where you can't use your shadow to determine your position relative to the platform etc. Added to that, the combat is spectacularly unsatisfying, and even the PS4 Pro in boost mode has performance issues apparently. And that's 2.3 times the power of a normal PS4 and over 3 times the power of the Xbox One. Footage of the Xbox One version looks horrible from a performance perspective.
No wonder the Wii U version was cancelled, I suspect the Switch version may get cancelled too, since that's barely half the power of Xbox One - if that. No wonder Nintendo are having to help Playtonic either. It could still be a futile gesture though.
God knows how they made such a poorly performing game that it has performance issues on a PS4 Pro in 1080p - a console with around 12 times the power of a Wii U, when they were supposed to be bringing it to the Wii U, and probably got over half their KS money from Wii U backers. They should have been designing it from the ground up for the Wii U, since that was the weakest promised format, and the one so many of their backers owned.
If they can make a 3D platformer for the N64 there's no excuse for them not being able to get one running well on the Wii U, let alone the PS4 Pro.
@JoeyJoey95 The game isn't as good as Banjo Kazooie though, that much is obvious, it's continuing the downward trend of Rare 3D platformers because they ran out of inspiration long ago and are just going through the motions now. The camera/game is broken at times, try the bit in Toybox + with the tilting platforms - the camera makes it impossible at times, giving you a completely useless camera angle.
@FNL He is literally a professional reviewer, works for The Verge or something. Plus his review isn't included in the Metacritic aggregate score - the game's just not very good.
@the8thark Try playing the PC version of Toybox+ (which is easy to find and download for free) - the controls and camera definitely aren't great for precise platforming - far from it. And presumably the platforming there is easy compared to the later levels in the actual game.
It's very easy to find the PC Toy Box + on the internet, just do an internet search. No need to pre-order it. I'm pretty sure the game won't be anything special, judging by the Toy Box and footage of the game. The first world looks alright, but the later worlds look rubbish, plus the 'mini-games' to earn Pagies don't look much fun.
They've been incredibly anti-consumer as well with refunds, banning people from commenting on the Steam forum for politely asking for a refund until 2 weeks after the game comes out etc. A Hat In Time will wipe the floor with it, as should Mario Oddysey. Speaking as someone who completed the Hat In Time beta as well as Toy Box +.
Speaking of bad games, am I the only one who finds it funny that RCMadiax, after probably making quite a bit of money on the Wii U, will potentially have to give up making games once the Wii U dies because no platform holders will accept the games he 'makes'?
Even Blok Drop U was a Construct 2 tutorial he turned into a game, pretty much his only original game was Super Robo Mouse which reviewed horribly.
@gatorboi352 Of course it is, you clearly know nothing of what you speak. Plenty of us own PC's that are multiple times as powerful as the PS4 yet every game is made with the limitations of the PS4 in mind. Try playing games in 4K on max quality and seeing how bad the textures look up close and how much VRAM you have to spare - then you will see what I mean. If these games were built from the ground up for decent PC's you wouldn't end up with huge amounts of VRAM going unused.
@Al_Godoy The PS4 is garbage compared to a decent PC - they should stick to making TV's. The PS4 is holding back PC games with its limited performance and memory, meaning we get lower resolution textures than we should, even though they're much higher resolution than on PS4.
At least Nintendo don't really hold back other formats with their low specs, unlike Sony.
@ThanosReXXX Sorry, but the PS4 Pro was never intended to offer better frame rates, it was aimed at people like me who have 4K TV's and want to game in 4K, that's it. The PS4 Pro has 2.3 times the GPU power of the standard PS4 and 4K requires 4 times the pixel count of 1080p so if a game is 1080p30 on PS4 the PS4 Pro won't even be able to do native 4K at 30fps - the entire point of its existence. So there's no chance that it will improve the frame rate when it was designed specifically to offer a '4K solution' to people like me, who own a 4K TV. Even the Scorpio will only be able to do native 4K on games that run at 1080p with no room for improving frame rates.
Some people who had nothing to do with the PS4 Pro HOPED it would offer better frame rates in 1080p, but it doesn't, it wasn't even aimed at these people. If anything it offers worse frame rates than the standard PS4. And I speak as someone who has access to a PS4 Pro and has been following the Digital Foundry analysis of what games are supported by the PS4 Pro and what upgrades it offers if its extra power is utilised. And every single game is targeting the highest resolution possible at the exact same frame rate as before, because that's what it was specifically designed to offer - a jump in resolution towards 4K - NOT better frame rates.
Nintendo cares more about 60fps than either Sony or MS - even Total Biscuit has talked about this, and he's obsessed with 60fps (minimum). Sony and MS normally want to make the best looking games possible, which means 30fps, whereas Nintendo normally target 60fps, probably because it takes less time and effort to create the assets for such games as much as anything, though they do care about gameplay and 'feel' more than Sony or MS of course.
@ThanosReXXX They're 4K consoles, not 60fps consoles, and the PS4 Pro at least isn't even a native 4K console. The only improvement the PS4 Pro offers in 1080p is super sampling, if it even offers any improvements, I don't think it always does. And there have been initial cases where the PS4 Pro performs worse than the standard PS4 - even in 1080p - because it's still rendering at a higher resolution before outputting at 1080.
As for the article, it's worth noting that 1080p is double the pixel count of 720p, so it seems like the Switch is double the power of the Wii U in docked mode and equal in power undocked, in terms of the GPU at least. The CPU may well be double the power of the Wii U CPU in both modes if the GPU is anything to go by, since the CPU runs at the same speed whether docked or undocked.
@aaronsullivan If sweeping generalisations can be harmful imagine if it was an entire movement not just making them, but engaging in political activism based on them. A movement that successfully pushed for a drug that was deemed unsafe to be made available because the company that made it was able to so easily and cynically manipulate them - a drug that was potentially harmful to the very people they were supposedly trying to protect and benefit. And that's just one example I could give of how they harm, or risk harming, their own group.
And if they would risk potentially harming their own group like that imagine how much harm they might do to another group that they have essentially set themselves up in opposition to, who are already worse off, if not much worse off, by almost every metric.
I guarantee I know a lot more about your side of the equation than you do about the other side of it, so I suggest you actually educate yourself and look at things holistically rather than perpetuate the same old tired arguments some of us have already heard ad nauseum.
I'd recommend you look up Cassie Jaye especially since she considered herself a feminist until she actually took the time to look at things holistically when she was making The Red Pill movie, as feminists should do from the outset, but never do. Once she took the time to educate herself about what the likes of Karen Straughan had to say she slowly, but surely started moving away from the label of feminist, and now she can be quite out spoken in her criticism of feminism, talking about the toxicity she used to bring to her relationship with her boyfriend due to viewing the world through the feminist lens. And that's just one of the many things she has to say about feminism.
And she never even spoke to feminist academic Christina Hoff Sommers, an outspoken critic of modern third wave feminism that offers an even more valuable insight to those who are actually willing to listen to what she has to say.
@damainman69 That's good to hear, to be fair I wasn't 100% sure it was a feminist game, which is why I just spoke generally about not buying feminist games, in case you would read my comment and then clarify the situation.
@samuelvictor I'd actually be rather interested in seeing what sort of games you might make, I'm guessing maybe a British gangster game given what you've said about your history as an actor? I'd definitely like to see something like that, with full voice acting of course.
Speaking of your history in British gangster films, were you in Green Street as the guy in the cafe who tells a guy to shut his girlfriend up and then beats him up when he fails to do so? I think he was the head of one of the firm's come to think of it, but that's the scene that stuck in my mind for the actor you remind me of. I haven't seen the film in ages, but I have a feeling that may have been you. Great performance if so.
@maceng Interesting insight. Did you release anything/make much money on the DSi?
Going forward the Switch will potentially be the most expensive dev kit, not sure how much a PS4 one is, but it's probably similar to the Xbox One (you can get two free dev kits if you qualify, and use a retail machine as a dev kit).
Hopefully the people on here on about getting a dev kit actually have some skills. We don't need to see any more RCDMADIAX or Meme Run level stuff on Nintendo systems. Most indie games make less than $500 any way.
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Re: Nintendo's Damon Baker Explains Why Some Indie Devs Are Refused Access To The eShop
@NewAdvent I'm not sure there's a block on self published games by hobbyists, you'd just to make sure your game is amazing and do a good job promoting it, getting it in game shows etc. The vast majority of hobbyists aren't good enough to be getting their game on the Switch on their own merits though and I don't think it'd be fair to sell them dev kits when they'd probably never get their games to what should be the required standard.
Obviously some publishers are publishing games on the Switch that are sub-standard cash-in's, and that's something Nintendo needs to crack down on.
I don't think they're in much of a position to be turning down games by major publishers yet though, sadly. They need to get them all on side before they can think about turning down their games if they're not up to standard.
Re: Nintendo's Damon Baker Explains Why Some Indie Devs Are Refused Access To The eShop
@NewAdvent Stardew Valley had a publisher and the Axiom Verge dev worked with an ex-Nintendo guy to bring the game to the attention of the right people.
I'm sure anyone who makes games as good as those won't have any trouble getting it on the Switch, the hard part is making such good games, with such good artwork, art design etc to begin with, which most dev's aren't capable of.
Personally I think they need to raise the bar, not lower it, focus on quality, not quantity.
Re: Nintendo's Damon Baker Explains Why Some Indie Devs Are Refused Access To The eShop
@BornInNorway81 It's a Japanese game and the indie scene is virtually non-existent there, that's why Vroom in the Night Sky got through. It appears to be a one off anyway in terms of bad Japanese games on the Switch.
Re: Nintendo's Damon Baker Explains Why Some Indie Devs Are Refused Access To The eShop
@daveh30 Ha, RCMADIAX should be nowhere near the Switch, if I could ban one dev from making games for it then it'd be him.
Re: Review: Yooka-Laylee (Switch eShop)
@LandOfZeldtir The game's nowhere near as good as Banjo Kazooie, let alone Mario 64, that's the issue. The music and graphics are great, and maybe that's enough for some people, but the level design is very poor after Tribal Tropics, and even that's not as good as Banjo or Mario.
Re: Review: Yooka-Laylee (Switch eShop)
@Julien It seems like they have a rather close relationship with Playtonic, and did a good job promoting the game for them with all those articles in the run up to the games release. Hyping games is beneficial to game sites as well as game dev's of course, since the sites get the clicks and the dev's get the sales.
You just don't want to damage your credibility with inflated review scores...
Re: Review: Yooka-Laylee (Switch eShop)
@Galenmereth From what I've seen it seems to run at about 20fps, or just over, plus it has some very noticeable stuttering at times. The input lag you describe sounds worse than expected though.
Playing the PC version at 60 fps there was no obvious input lag, though the level design goes rapidly downhill after Tribal Tropics, which is the only level I rate.
The review seems pretty generous based on the patched 60fps PC version, let alone the gimped version you describe, and that I've witnessed in video's. I'm sure the Digital Foundry analysis will be pretty revealing.
Re: Review: 80's Overdrive (3DS eShop)
I got this as soon as it came out, it's easily one of my favourite 3DS games. I'd have preferred it on Switch in many ways too, but I'd highly recommend it to anyone who's into these types of games, in fact it's worth it for the awesome music alone.
Re: Yooka-Laylee's Nintendo Switch eShop Price Is Revealed
@Fath Seems fair to me since some people seemed to think it'd be cheaper on Switch and can now by the PS4 version on sale instead of waiting for the more expensive Switch version.
The Switch version should get a launch sale like Caveman Warriors since the other versions have all been on sale, but I doubt it will.
Re: Yooka-Laylee's Nintendo Switch eShop Price Is Revealed
@ThanosReXXX The cheaper versions have been patched by now, so there's no justification for a higher price.
Also, I got the PC version at launch from Greenman Gaming with a significant discount, and got Toybox+ included in the price prior to the game actually coming out, which there's no mention of here.
So seems like Switch owners are getting ripped off.
And if Poi and Unbox got retail versions I can't see this not getting one, seems like they're hoping to sucker people into buying the digital version and then double dipping for the physical version.
Re: Feature: Yooka-Laylee Jumps Onto Switch in December - We Learn All About It
@LittleLion I used Rime as an example of how the development time isn't indicative of miraculous transformations, and was replying to someone who seemed to think it might be 60fps on Switch despite that not being the case on much more powerful hardware.
How difficult is this to understand??? The ENTIRE point of my post - which you seem to be missing - was that it won't be hitting 60 fps since it got nowhere near that on PS4. That's the ENTIRE context of what I was saying. Do I need to use smaller words or do you understand now???
Are you seriously stupid enough to think it'll hit 60fps??? If not then accept you were wrong and too stupid to realise that the ENTIRE post was in the context of whether 60fps was realistic - DO YOU UNDERSTAND NOW? THAT'S WHAT I WAS GUARANTEEING, NOTHING FOOLISH ABOUT IT. THE ONLY FOOLISH THING IS YOUR STUPID POSTS OBLIVIOUS OT THE ACTUAL CONTEXT.
IF YOU THINK THE SWITCH WILL BE THE ONLY CONSOLE TO HIT 60 FPS THEN YOU ARE AN IDIOT, BUT FEEL FREE TO BET ALL YOUR MONEY.
NOT STOP WASTING MY TIME WITH YOUR NONSENSE YOU IDIOT AND DON'T REPLY TO THREADS IF YOU HAVEN'T BEEN FOLLOWING THEM AND DON'T KNOW WHAT THEY'RE ACTUALLY ABOUT.
Re: Feature: Yooka-Laylee Jumps Onto Switch in December - We Learn All About It
@MisterKorman Playtonic were handling the Wii U version as well though, there were no upsides that I can see to the situation, sadly.
Re: Feature: Yooka-Laylee Jumps Onto Switch in December - We Learn All About It
@LittleLion
"Dude, play the game or wait for actual reactions before making stupid predictions. Taking a similar amount of time doesn't mean they faced the same problems as the RIME devs. That game has a completely different rendering and loading approach, (which was the exact source of the trouble).
You "guarantee"? How foolish to say that.
Why do you automatically assume they are lying when they say this is the most optimised version? They had Team 17 work on those versions while they focused on the Switch."
You need to learn to read and stop quoting out of context, I never said I assumed they were lying about it being the most optimised version, just that these optimisations would have to go beyond normal optimisations into redesigned levels, drastically reduced draw distance etc and wouldn't magically make the weakest console by far run at double the frame rate of the other consoles - are you stupid enough to disagree? Or do you concede you were wrong and didn't read my post properly? Because that's what I was guaranteeing, that these optimisations were to get the frame rate up towards 30 fps, not 60.
Now you need to apologise and stop quoting people out of context.
Re: Review: Ginger: Beyond the Crystal (Switch)
@RyanSilberman Wait a minute, you said "That sure sounds plausible!" so you clearly agree with him. You didn't state it was a sarcastic remark so clearly it can't have been sarcastic.
Gerald's comment on the other hand was so ridiculous that even though it was no more or less clearly signposted than your remark it had to be sarcasm.
Re: Review: Ginger: Beyond the Crystal (Switch)
This review seems very harsh, especially in terms of the port - Unity is always going to run much worse than an engine written in C++ and designed from the ground up for a specific genre. Plus a small indie is never going to have close to the resources of Bethesda or the makers of Rocket League.
The game looks mediocre and uninspired, but hardly the worst game on the Switch. I'm sure Panic Button would sympathise with how difficult the porting process would be for a small indie under the circumstances.
Re: Feature: Yooka-Laylee Jumps Onto Switch in December - We Learn All About It
@RickRau5 They optimised Rime as well - the Switch port of that took a similar amount of time. And let's not forget they had to cancel the Wii U version despite it having a similar amount of GPU power to the Switch in portable mode. I guarantee that optimisation was to get the game running at all above 12fps. They will have optimised the other versions as much as possible too, presumably they mean they redesigned the levels or are using (more) asynchronous loading and drastically cutting down the draw distance.
Re: Feature: Yooka-Laylee Jumps Onto Switch in December - We Learn All About It
Here's an excellent analysis of what's wrong with Yooka.
https://www.youtube.com/watch?v=EeU1bSsLerM
Re: Feature: Yooka-Laylee Jumps Onto Switch in December - We Learn All About It
Also, I have the PC version and the camera still gets stuck in the scenery, and the controls are still vastly inferior to Mario, even at 60fps on PC. Notice hoe they didn't mention the frame rate, I bet it's nowhere near a locked 30fps, and there's no chance of 60fps when the PS4 is at least 4 times as powerful and only runs at 30fps at a slightly higher resolution compared to docked mode.
Re: Feature: Yooka-Laylee Jumps Onto Switch in December - We Learn All About It
@MisterKorman There's a big difference between having principles and not wanting to get caught up in someone else's controversy. If they had principles they wouldn't have accepted so much money from Wii U owners without making damn sure their game would run on the Wii U. You can't tell me they could get Banjo running on the N64, but there's no way they could have got its spiritual successor running on a far more powerful machine. If they had principles they'd have designed the game from the ground up for Wii U, then cranked up the quality settings on other formats.
Considering well over half their funding came from Wii U owners under the pretext of their being a Wii U version they are little more than con men, and sure as hell have no principles.
Re: NSFW: Wolfenstein II's Launch Trailer Shows The Many Ways To Skin A Nazi
Bethesda should be ashamed of themselves for this divisive campaign, I won't be buying any more of their games until they apologise, and would urge others to do the same. The so-called BLM kidnapping, cop murders, GOP murders etc happened because of this type of irresponsible and inflammatory rhetoric.
Re: NSFW: Wolfenstein II's Launch Trailer Shows The Many Ways To Skin A Nazi
@FNL Let's not forget that Jesse Owens talked about how he was treated better in Nazi Germany than he was in Democrat controlled America, the Japanese internment camps they set up, and that when the Democrat's got involved with the civil rights movement the Democratic President said "we'll have these n*ggers voting for us for the next 200 years". The Democratic party was far more racist than the Nazi Party.
Also, as Jewish lawyer Ben Shapiro said the Nazi's were actually leftist's - they were called the National Socialist Party for a reason, and let's not forget they entered into a pact with Communist Russia in 1939.
And the communists were far worse than the Nazi's, both Stallin and Mao killed far more people than Hitler ever did.
Also let's not forget Antifa set 3 riot cops on fire in France, a black man was shot by a Hillary supporter at a Trump rally I think it was, a Hillary supporter shot up that Republican basketball game, and most murderers are Democrat supporters, to say nothing of all the cops that were killed by Democrat supporters. And the KKK were started by Democrats, one of Hillary's mentors was a former member. And Bill Clinton was responsible for the most black men being incarcerated in US history with his racist attempt to break up the black family unit, doing irreparable damage to the black community. To say nothing of them opposing the abolition of slavery.
So Democrat supporters support the most racist and murderous political party in the Western world, and possibly the most racist party in the entire world. So you really don't have any moral high ground, quite the opposite. And dehumanising people in order to justify violence against them is exactly the sort of thing the Nazi's, communists etc would do.
Re: Review: SteamWorld Dig 2 (Switch eShop)
I see all the enemies in the screenshots are male too, funny how you can give us female protagonists, but not female enemies - something even Anita has spoken in favour of. I guess as feminists you guys are also misandrists and 78.7% of murder victims worldwide being male isn't high enough, so you have to keep normalising violence against men and the idea that this violence is much more acceptable than violence against women. Let's hope you guys don't have sons who become victims of this violence, that you guys are helping to normalise.
Not to mention that when it comes to non-reciprocal domestic violence 70% of the victims are male.
"I have since discovered that the original article that was published on the Harvard Medical School Web site has been scrubbed, and my guess is that certain activist groups perhaps pressured the professors to remove it. Most of these institutions depend on endowments and grants to function, so it is understandable how that may have been the cause of its removal."
http://www.newscastmedia.com/domestic-violence.htm
Re: Review: SteamWorld Dig 2 (Switch eShop)
@imageform I was going to buy this game until I realised it was yet another game from you with a female protagonist. Funny how a game called Wonderboy gives you the choice, but this game doesn't. If you guys care more about Anita Sarkeesian than actual gamers who are getting sick of having feminist nonsense forced on us, then let's see how many copies Anita will buy. I bought Steamworld Heist, but enough is enough, you can't even alternate the gender from one game to the next. So much for equality.
Re: Smash Melee Champ Resigns from All-Male Rules Committee To Encourage Broader Representation
@brandonbwii Thankfully freedom of speech is backed up with laws against violent thuggery. Violent thugs are always worse than people merely using words. "Sticks and stones may break my bones, but words will never hurt me" - even young children are taught that violence isn't the answer to mere words, there's never any excuse for it, and adults definitely ought to know better.
Re: A Hat in Time Could Be Appearing on the Switch in the Future
@ricklongo Don't forget other devs have got their games working on Switch in record time - including Snake Pass, which uses Unreal 4 (this uses Unreal 3, but hopefully it won't take too long...). Also, the other console versions came out of nowhere practically, so it bodes well.
I have the Beta version of this (will be upgraded to the full version when it comes out). I'd highly recommend picking this up if it comes to Switch, even the Beta wipes the floor with Yooka Laylee (which I also have on PC and played at 4k60, unlike the console versions which run at 30fps).
Re: Yoku's Island Express Developer Partners With Team17, Set for Switch in 2018
Team 17 are anti-consumerist garbage. Won't be buying this now it's being published by them.
Re: Round Up: Yooka-Laylee's Scores Are In, And Critics Appear Divided
People should check out Snake Pass for a quality 3D platformer - looks beautiful on my PC, one of the best looking games on PC for my money(artistically, and in terms of its use of colour etc).
Re: Round Up: Yooka-Laylee's Scores Are In, And Critics Appear Divided
@JoeyJoey95 3D Mario games continue to garner rave reviews, so it's not a genre thing. I'm certain the real issue is that modern games journalists are often unable to properly analyse and articulate why a game isn't very good. As I've said already, the camera is broken in certain situations, the controls etc aren't good enough for what it asks of you in terms of small, moving, floating platforms where you can't use your shadow to determine your position relative to the platform etc. Added to that, the combat is spectacularly unsatisfying, and even the PS4 Pro in boost mode has performance issues apparently. And that's 2.3 times the power of a normal PS4 and over 3 times the power of the Xbox One. Footage of the Xbox One version looks horrible from a performance perspective.
No wonder the Wii U version was cancelled, I suspect the Switch version may get cancelled too, since that's barely half the power of Xbox One - if that. No wonder Nintendo are having to help Playtonic either. It could still be a futile gesture though.
God knows how they made such a poorly performing game that it has performance issues on a PS4 Pro in 1080p - a console with around 12 times the power of a Wii U, when they were supposed to be bringing it to the Wii U, and probably got over half their KS money from Wii U backers. They should have been designing it from the ground up for the Wii U, since that was the weakest promised format, and the one so many of their backers owned.
If they can make a 3D platformer for the N64 there's no excuse for them not being able to get one running well on the Wii U, let alone the PS4 Pro.
Re: Round Up: Yooka-Laylee's Scores Are In, And Critics Appear Divided
@FNL I'm not a fierce supporter of his. I was looking at the reviews for a different format, that's why I didn't see his review.
Re: Round Up: Yooka-Laylee's Scores Are In, And Critics Appear Divided
@the8thark Based on what? I played it with a 360 controller and it's still not great.
As I've said before, A Hat In Time is miles better.
Re: Round Up: Yooka-Laylee's Scores Are In, And Critics Appear Divided
@JoeyJoey95 The game isn't as good as Banjo Kazooie though, that much is obvious, it's continuing the downward trend of Rare 3D platformers because they ran out of inspiration long ago and are just going through the motions now. The camera/game is broken at times, try the bit in Toybox + with the tilting platforms - the camera makes it impossible at times, giving you a completely useless camera angle.
Re: Round Up: Yooka-Laylee's Scores Are In, And Critics Appear Divided
@FNL He is literally a professional reviewer, works for The Verge or something. Plus his review isn't included in the Metacritic aggregate score - the game's just not very good.
Re: Round Up: Yooka-Laylee's Scores Are In, And Critics Appear Divided
@the8thark Try playing the PC version of Toybox+ (which is easy to find and download for free) - the controls and camera definitely aren't great for precise platforming - far from it. And presumably the platforming there is easy compared to the later levels in the actual game.
Re: Playtonic on the Development Progress of Yooka-Laylee on Switch
It's very easy to find the PC Toy Box + on the internet, just do an internet search. No need to pre-order it. I'm pretty sure the game won't be anything special, judging by the Toy Box and footage of the game. The first world looks alright, but the later worlds look rubbish, plus the 'mini-games' to earn Pagies don't look much fun.
They've been incredibly anti-consumer as well with refunds, banning people from commenting on the Steam forum for politely asking for a refund until 2 weeks after the game comes out etc. A Hat In Time will wipe the floor with it, as should Mario Oddysey. Speaking as someone who completed the Hat In Time beta as well as Toy Box +.
Re: Vroom in the Night Sky Update Adds A Magical Driving School
Speaking of bad games, am I the only one who finds it funny that RCMadiax, after probably making quite a bit of money on the Wii U, will potentially have to give up making games once the Wii U dies because no platform holders will accept the games he 'makes'?
Even Blok Drop U was a Construct 2 tutorial he turned into a game, pretty much his only original game was Super Robo Mouse which reviewed horribly.
Re: New Publisher PLAYDIUS to Bring Four Titles to Nintendo Switch eShop
Away looks great. Should go a long way towards making up for the disappointment of Aurelien not being able to bring The Last Penelope to the Wii U.
Re: Video: Digital Foundry Tackles Zelda: Breath of the Wild on Nintendo Switch vs. Wii U
@gatorboi352 Of course it is, you clearly know nothing of what you speak. Plenty of us own PC's that are multiple times as powerful as the PS4 yet every game is made with the limitations of the PS4 in mind. Try playing games in 4K on max quality and seeing how bad the textures look up close and how much VRAM you have to spare - then you will see what I mean. If these games were built from the ground up for decent PC's you wouldn't end up with huge amounts of VRAM going unused.
Re: Video: Digital Foundry Tackles Zelda: Breath of the Wild on Nintendo Switch vs. Wii U
@Al_Godoy The PS4 is garbage compared to a decent PC - they should stick to making TV's. The PS4 is holding back PC games with its limited performance and memory, meaning we get lower resolution textures than we should, even though they're much higher resolution than on PS4.
At least Nintendo don't really hold back other formats with their low specs, unlike Sony.
Re: Nintendo Switch Dev Kits Are Nice and Affordable, According to Reports From Game Creators Conference
@samuelvictor Sounds good, maybe if these games do well enough then you can make that British gangster game!
Re: Bomberman Is Coming To Arcades As Bombergirl
@TwilightOniAngel Yes, it's a shame some people have been so conditioned to think a certain way that they can't see that.
Re: Nintendo Switch Now Reportedly Adds 25% Extra GPU Power for Developers in 'Mobile' Mode
@ThanosReXXX Sorry, but the PS4 Pro was never intended to offer better frame rates, it was aimed at people like me who have 4K TV's and want to game in 4K, that's it. The PS4 Pro has 2.3 times the GPU power of the standard PS4 and 4K requires 4 times the pixel count of 1080p so if a game is 1080p30 on PS4 the PS4 Pro won't even be able to do native 4K at 30fps - the entire point of its existence. So there's no chance that it will improve the frame rate when it was designed specifically to offer a '4K solution' to people like me, who own a 4K TV. Even the Scorpio will only be able to do native 4K on games that run at 1080p with no room for improving frame rates.
Some people who had nothing to do with the PS4 Pro HOPED it would offer better frame rates in 1080p, but it doesn't, it wasn't even aimed at these people. If anything it offers worse frame rates than the standard PS4. And I speak as someone who has access to a PS4 Pro and has been following the Digital Foundry analysis of what games are supported by the PS4 Pro and what upgrades it offers if its extra power is utilised. And every single game is targeting the highest resolution possible at the exact same frame rate as before, because that's what it was specifically designed to offer - a jump in resolution towards 4K - NOT better frame rates.
Nintendo cares more about 60fps than either Sony or MS - even Total Biscuit has talked about this, and he's obsessed with 60fps (minimum). Sony and MS normally want to make the best looking games possible, which means 30fps, whereas Nintendo normally target 60fps, probably because it takes less time and effort to create the assets for such games as much as anything, though they do care about gameplay and 'feel' more than Sony or MS of course.
Re: Nintendo Switch Now Reportedly Adds 25% Extra GPU Power for Developers in 'Mobile' Mode
@ThanosReXXX They're 4K consoles, not 60fps consoles, and the PS4 Pro at least isn't even a native 4K console. The only improvement the PS4 Pro offers in 1080p is super sampling, if it even offers any improvements, I don't think it always does. And there have been initial cases where the PS4 Pro performs worse than the standard PS4 - even in 1080p - because it's still rendering at a higher resolution before outputting at 1080.
As for the article, it's worth noting that 1080p is double the pixel count of 720p, so it seems like the Switch is double the power of the Wii U in docked mode and equal in power undocked, in terms of the GPU at least. The CPU may well be double the power of the Wii U CPU in both modes if the GPU is anything to go by, since the CPU runs at the same speed whether docked or undocked.
Re: Battle Princess Madelyn To Bring Classic Ghouls 'n Ghosts Action To Switch
@aaronsullivan If sweeping generalisations can be harmful imagine if it was an entire movement not just making them, but engaging in political activism based on them. A movement that successfully pushed for a drug that was deemed unsafe to be made available because the company that made it was able to so easily and cynically manipulate them - a drug that was potentially harmful to the very people they were supposedly trying to protect and benefit. And that's just one example I could give of how they harm, or risk harming, their own group.
And if they would risk potentially harming their own group like that imagine how much harm they might do to another group that they have essentially set themselves up in opposition to, who are already worse off, if not much worse off, by almost every metric.
I guarantee I know a lot more about your side of the equation than you do about the other side of it, so I suggest you actually educate yourself and look at things holistically rather than perpetuate the same old tired arguments some of us have already heard ad nauseum.
I'd recommend you look up Cassie Jaye especially since she considered herself a feminist until she actually took the time to look at things holistically when she was making The Red Pill movie, as feminists should do from the outset, but never do. Once she took the time to educate herself about what the likes of Karen Straughan had to say she slowly, but surely started moving away from the label of feminist, and now she can be quite out spoken in her criticism of feminism, talking about the toxicity she used to bring to her relationship with her boyfriend due to viewing the world through the feminist lens. And that's just one of the many things she has to say about feminism.
And she never even spoke to feminist academic Christina Hoff Sommers, an outspoken critic of modern third wave feminism that offers an even more valuable insight to those who are actually willing to listen to what she has to say.
Re: Battle Princess Madelyn To Bring Classic Ghouls 'n Ghosts Action To Switch
@damainman69 That's good to hear, to be fair I wasn't 100% sure it was a feminist game, which is why I just spoke generally about not buying feminist games, in case you would read my comment and then clarify the situation.
Re: Battle Princess Madelyn To Bring Classic Ghouls 'n Ghosts Action To Switch
Looks alright, but I don't buy feminist games.
Re: Nintendo Switch Dev Kits Are Nice and Affordable, According to Reports From Game Creators Conference
@JamesCoote I assumed Switch development would be a shoe-in for you given your history with the Wii U!
Re: Nintendo Switch Dev Kits Are Nice and Affordable, According to Reports From Game Creators Conference
@samuelvictor I'd actually be rather interested in seeing what sort of games you might make, I'm guessing maybe a British gangster game given what you've said about your history as an actor? I'd definitely like to see something like that, with full voice acting of course.
Speaking of your history in British gangster films, were you in Green Street as the guy in the cafe who tells a guy to shut his girlfriend up and then beats him up when he fails to do so? I think he was the head of one of the firm's come to think of it, but that's the scene that stuck in my mind for the actor you remind me of. I haven't seen the film in ages, but I have a feeling that may have been you. Great performance if so.
Re: Nintendo Switch Dev Kits Are Nice and Affordable, According to Reports From Game Creators Conference
@GamePerson19 I googled Boost the Salamder and found no mention of it...
Re: Nintendo Switch Dev Kits Are Nice and Affordable, According to Reports From Game Creators Conference
@maceng Interesting insight. Did you release anything/make much money on the DSi?
Going forward the Switch will potentially be the most expensive dev kit, not sure how much a PS4 one is, but it's probably similar to the Xbox One (you can get two free dev kits if you qualify, and use a retail machine as a dev kit).
Re: Nintendo Switch Dev Kits Are Nice and Affordable, According to Reports From Game Creators Conference
Hopefully the people on here on about getting a dev kit actually have some skills. We don't need to see any more RCDMADIAX or Meme Run level stuff on Nintendo systems. Most indie games make less than $500 any way.