Stepping into any arcade in the '90s would see you engulfed by a familiar cacophony of sound; you would no doubt distinguish heated Street Fighter 'Hadoken' exchanges, hear the Mortal Kombat announcer shouting 'Excellent!' and perhaps even pick out Takenobu Mitsuyoshi screaming 'Rolling Start!' on top of his lungs. However, no arcade establishment worth its salt could be without the sound of frisbees (or 'flying power discs' if you prefer) violently bouncing against walls; Data East's Windjammers may have launched to lukewarm reviews but it went on to become one of the most popular two-player Neo Geo titles in memory, and now it's on Switch.
After a few moments with the game, you quickly realise that underneath the '90s radical extreme sports styling lies the DNA of one of the earliest examples of player-versus-player video games: Pong. The dot has been replaced with a round plastic disc, the paddles have been turned into six totally bodacious dudes and dudettes and the black emptiness of the playing field has replaced by colourful beach venues, complete with cheering audiences and defined goal-lines. Underneath this vibrant, colourful exterior lies the exact same objective you had in Pong: to trick your opponent into letting the ‘ball’ fly past him to score points. But the way you achieve this in Windjammers is why it still comfortably remains the pinnacle of 'versus' experience.
Upon closer inspection, it becomes clear that besides Pong there's also a little one-on-one fighting game DNA spliced into the formula. You could even argue that Data East's game has more in common with fighting games than it does with sporting ones, a conclusion that comes naturally when you realise you can perform input motions to add swerves to your throws or even pull off flashy special moves with ridiculously hard-to-predict flight patterns. For a simple two-button control layout, the amount of diversity you can add to your throws - and catches - is quite extensive, turning what at first appears to be a simple frisbee catch-and-receive outing into a compelling exercise of both your wits and your reflexes.
DotEmu - the company behind the port - hasn't taken the simple ‘emulation wrapper around the original MVS ROM’ approach for this release; instead, it has added some welcome 'quality of life' upgrades to the existing experience. Not only you can tinker with display filters to mimic old CRT scanlines and fiddle with the screen ratio (we're still baffled why anyone would want to play this in 16:9) you can also pick your soundtrack from the original MVS chiptunes or the fancy Red Book audio heard in the Neo Geo CD version. Newcomers to the franchise will also find handy tutorials that mean you'll quickly be on an equal footing with veterans. You can even quickly access the game’s two fun bonus games (‘Dog Distance’ and ‘Bowling’) right from the start instead of having to play against two versus CPU rounds. The gameplay is, of course, utterly spotless, with the same beautifully animated Neo Geo sprites dashing around the sand just the way you remember them; the controls are tight and responsive and the whole thing is a joy to play.
By far the biggest luxury of this re-release is the addition of online multiplayer, complete with leaderboards. Sadly, the servers were not live at the time of writing, so we were unable to ascertain the smoothness of the matchmaking and gameplay, but at least the Switch's hybrid nature means that even if you are locked out of Wi-Fi you can still enjoy the game - as long as you have like-minded friends around, of course. Simply remove the two Joy-Con and you've got an instant multiplayer contest. As was the case back in 1994, the short single player tournament can't hold a candle to getting a fellow player involved; solo players be warned.
Conclusion
Over the years, Windjammers has slowly achieved cult status due to its simple pick-up-and-play controls that hide complex mechanics that only become apparent the more you play against human opponents. Data East’s extreme sports versus title has now arrived on the ultimate multiplayer-friendly console, once again brandishing the same fast and addictive gameplay that had us hooked in 1994. Despite the passing of the decades the core gameplay still manages to entertain, and the 2D visuals have likewise stood the test of time rather well. The bone of contention remains the single-player side of things; if you're playing alone, you'll get bored relatively quickly. However, with online play and easy-to-configure local multiplayer, there's plenty of scope to embrace the game's true USP: two-player action.
Comments 57
Sold! I’ve always wanted to play this, good to hear the port is solid
I've been interested I. This game for years but just never got around to it. I have too many games to play on my Switch though...
That hand crafted version from the other week was sublime!! Never tried this one, quite tempted to give it a go
Whoa, "one of the greatest two-player games" is kind of a bold statement to make.
Then again, a discount might make this a worthy addition to my library - unless Smash Ultimate releases first, of course.
One of my all time favorite games, owned it on the Neo Geo home system, cd system, MVS, PS4 and soon, the Switch.
Why's it being sold as twice what every other Neo Geo game costs via eShop?
Great review Shiryu. I've always wanted to play this and would buy it today if I knew the online was up to scratch and easy to find opponents. My best hope for a smooth online experience is being paired with Japanese or Korean players, no idea if Windjammers will be popular in this region though. Rocket League isn't,I had to give up on that.
How does it compare to Spirit Sphere?
One of the greatest indeed and the only Neo Geo game I've ever actually bought. Well, the Switch version at least.
It was a long wait but it has finally, finally arrived.
@Pazuzu666 probably because of the additions he mentioned. Mostly the online multiplayer. All the other games have leader boards but no actual online gameplay. Just my guess
Wasn't Dotemu pure evil we gamers should avoid forever ?
We good now ?
I have disc jam.
What’s the difference?
As @SenseiDje says, DotEmu has a bad reputation regarding emulation, but I didn't find any complaint in this game's reviews on PS4 one year ago. So I assume it's good.
The thing is, I'd rather buy it from Hamster in the ACA Neo Geo seal, which would cost 50% of this release by the way. @Pazuzu666 Yes, it's not a Hamster release. It's weird, but the rights of this game belong to DotEmu, not Hamster, sadly.
For now I'll wait for a sale, and in the meantime, who knows, maybe a physical edition is announced, or a Hamster version. Waiting will be better this time.
The most important to me is that, aside from the "quality of life" enhancements, the game itself plays exactly like the arcade version. I hope someone will tell us.
I gotta say I suck at this game, but I love it anyway. And I know it's meant for 2-player versus, but even if online doesn't work well -I think it didn't on PS4- or if I almost never have gamers over (which is true), by the time I master the single player I will have invested an amount of time that will justify the price. I'm OK.
It's pretty much going to be the same as it was on PS4 and Vita.
I also would have preferred an ACA NeoGeo version (and I'm almost NEVER snobbish about these sorts of things), but being as I'm pretty sure it's one of the properties owned by Paon instead of G-Mode (and G-Mode owned Data East properties usually end up as part of the "Johnny Turbo" line anyway), it's also not surprising.
NOT a £15 game. Sorry
@OorWullie Shout out to @Damo for the clean-up. Man, I miss arcades...
@Roam85 Curiously I also reviewed that one, my frist Switch review for Nintendo Life:
https://www.nintendolife.com/reviews/switch-eshop/disc_jam
Without Windjammers Disc Jam would have never existed. Both games need multiplayer to be properly enjoyed, online or local. So it is up to you if youre prefer old school 2D sprite or fancy polygons running around the screen.
Nice review Shiryu! I was thinking 8 or 9
@SmaggTheSmug I'd rate this above Spirit Sphere based on pure mechanics. SS is closer to Pong and feels somewhat slidey and less precise. WJ has more 'weight' to it (if that makes sense) and is a lot flashier.
I enjoy both games a lot but it I had to pick one I'd go with Jammers.
@MrHeli Thanks! I would have given it a 9 if it was a plain Hamster vanilla MVS release. But bigger price point despite all the nice extras can't justify the package for the lone players out there.
@Roam85 I own both games. In a nutshell, Disc Jam is garbage and Wind Jammers is fantastic.
Windjammers online?!?!?! I'm sold, or I would be if it wasn't insanely priced.
@Shiryu yes, you’re right
@sketchturner Garbage? It's that bad? I heard decent things, and have been on the fence...
@Kalmaro Same, I'm sitting at 90something and counting...
@PLAYwithGregg Garbage might be harsh. It's just nothing spectacular. Nothing about the controls feels as tight and satisfying as I want from a game like this.
Wind Jammers, on the other hand, just feels right.
@PLAYwithGregg haven't finished megaman 11,jist picked up Mark of the Ninja and playing that, just bought dark souls...
Looks pretty dull to me, and for £15 you can get much better "greatest two-player games"
"one of the greatest two-player games"
Yet, it's an 8/10.. makes sense?
@Monkeido ...did you read the review?
Always wanted this on the switch and with a sequel in production, I'm like a kid in a candy store.
Disc Jam is really a different game entirely, with a completely different scoring system.
And I found the controls in that game to be too loose to really come to grips with.
I would have rather had this game released as an ACA title for $8
Plus I'm ocd and like the aca icons.
Played this on the PS4 with a buddy. Pretty fun game.
Hot take: We were right about Windjammers in 1994, when we were all playing Virtua Cop and Samurai Showdown II instead of that glorified Pong clone.
It looks like something I’d be interested in if I was in a situation to play more multiplayer games, hopefully in the future. Also that ‘Ultimate multiplayer-friendly console’ pun was awful, haha.
15 dollars for an early 90s arcade title? Especially one designed to be primarily a 2 player game? No thanks.
Maybe back when I was in college and lived with roommates, if they'd have been interested, I'd have bought the game. But these days I only get to hang with friends a couple times a month because we all live so far apart.
I'm loving this game!
...thing is, 8BitDo need to make a NeoGeo CD controller for the Switch to make it that one step more authentic!
https://upload.wikimedia.org/wikipedia/commons/0/08/Neo-Geo-CD-Controller-FR.jpg
@Pazuzu666 It's because DotEmu bought the rights and IP of WindJammers from DataEast. Yes, the game was originally built on NeoGeo hardware, and yes, the game could've become a part of Hamster's ACA NeoGeo series, but the purchase of the IP prevents Hamster from making a port. Besides, if Hamster did make an ACANeoGeo version of this game, it wouldn't have the online modes that the DotEmu game has.
@SenseiDje Put it like this, DotEmu was pretty bad a decade or so ago, I remember they they were a pretty bad website to download ROMs from! But with the likes of the Wonder Boy remake, and now with the upcoming WindJammers 2 and Streets of Rage 4. I think DotEmu has evolved as a company big time!
@Pablo17 snap
@SepticLemon So you think a Hamster port is not in the cards? Someone here said it wouldn't be a problem, just as we'll have two versions of R-Type arcade.
By the way, DotEmu published Wonder Boy, but didn't develop it.
Awesome game, I'll buy it when it dropped to HAMSTER's price. I'm not buying a NeoGeo game for more than 8 bucks.
I got this cross buy on PS4/Vita for $7. Liked it so much I bought the physical version from LRG. I can't imagine playing this with the Switch's awful D-Pad though. You might have to use the anolog stick to play it if you get this version.
@Kalmaro I'm too broke...
I've been playing video games since 1987 but I've never heard about this one.
@ClassSonicSatAm There's more than meets the eye, to this game, and there's also more to it than the screens posted here.
@Shiryu did a fine review, but he probably should have added a video. But even a video can't (or at least not completely) transfer the "feel" of a game to the person watching it, to experience that, you'd need to play it.
EDIT:
What I also mean with feel is how 'meaty', or solid the game feels when you play it. It really has that arcade vibe, something that the Neo Geo was known for, of course.
And I can honestly testify to the fact that this is indeed one of the best, if not THE best Frisbee-volley game (because that is what it actually is, not a Pong clone like so many seem to think) that I've ever played, in any generation of consoles.
So, without further ado, here's a video of the Neo Geo original, to at least give you a bit more of an idea of what you're going to get.
(there's also a bonus/mini-game near the end of the video)
I do agree with @Shiryu about the price point, though. But even though
I do, I still think the game is a worthy purchase for anyone even remotely interested.
And for comparison's sake, here's a video review of the Switch version:
@ThanosReXXX And if someone wants to see the actual thing running on the Switch:
Find something funky? A update patch is being pushed on the 30th to fix issues that have been discovered so far.
@Shiryu There's already Switch gameplay in that second video I posted, but thanks nonetheless.
@Shiryu I did, but I have no idea what it is you're trying to point out. That, according to the review, it is "one of the most popular two-player Neo Geo titles in memory"?
@Monkeido I clearly stated the issue that prevented me to give it a 9/10 I.e. weak single player content.
@Shiryu To me, that's like giving a game like Smash Bros. Wii U a lower rating because of it's singleplayer content. If a game's main focus is multiplayer and it does that extraordinarily well, I'd think it doesn't need a point reduced for its singleplayer content.
That's just my opinion though, which is what a comment section is for.
@Monkeido I made the call because this baby costs 15€ and despite the nice presentation it is still a MVS ROM emulated much like Hamster's release. Common sense dictates that 15€ for a game you can't fully enjoy alone might be streatching it out a bit...
@Shiryu According to that "common sense" the greatest multiplayer game ever made, which doesn't have any singleplayer content, would not deserve a 9/10 or 10/10, for the simple fact it wasn't "cheap".
There is no need to defend your review, I just found the tagline (or whatever those little added bits to the review title on the front-page are called) to clash with the final score. Again, that's just my opinion, no need to imply that your opinion is dictated by common sense, but mine isn't.
I was just detailing my M.O.
I got this on PS4, Vita and gladly got it for my Switch this morning. One of the best competitive multiplayer titles of all time.
Easy to learn and hard to master.
They have included an Infinite Mode in the game which is a nice touch I don’t recall the PS4 / Vita versions originally having.
The Neogeo CD soundtrack being on offer is a great addition too.
DotEmu have announced a sequel coming next year which I greatly look forward to.
The competitive scene is pretty wild and fun to watch too.
Here’s the Windjammers Flying Power League at 2018 EVO: https://youtu.be/Ms4OUHFrjy8
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