Comments 104

Re: Review: Super Mario Run (Mobile)

ProfessorToad

@Dr_Corndog I know, isn't it the most disgustingly greedy thing they're doing? They saw the success of the Pokemon name on mobile and are now hoping to cash in with an overpriced Mario game.

Re: Review: Super Mario Run (Mobile)

ProfessorToad

@HappyMaskedGuy @AlternateButtons Nintendo's pricing system has always been messed up. While games on Sony systems tend to drop dramatically after just a month or so, Nintendo games always stay at the initial retail price or go up due to shortages.

Re: Nintendo Appears at Apple Conference to Announce Super Mario Run

ProfessorToad

With things like Nintendo going mobile and games thay show they're clueless (Metroid FF, Star Fox Zero, Paper Mario C/S and Paper Jam, Mario Party 10 along with another on 3DS, Ultra Smash, Amiibo.Festival, Hyruke Warroirs Legends exclusive DLC, Mario Maker 3DS) it's hard to be a Nintendo fan. Nintendo no longer respects their fans or their IPs. If the NX isn't a perfect home console with quality mainline entrues in all of Nintendo's IPs along with a real VC and third party support... I regret to say I will be through with Nintendo.

Re: Video: As TurboGrafx-16 Hits The Wii U Virtual Console, Let's Look Back At Gaming's Lamest Mascot

ProfessorToad

@Action51 Ermmm... The original Crash trilogy were awesome (especially Cortex Strikes Back and Warped). The visuals and music are nice, the controls are good, there are different stage types like biplane, motorcycle, animal riding, underwater, the boss fights are decent, and they're challenging without being cruel (well maybe the save system in the original was messed up), and they have genuine personality... It didn't feel like Sonic to me. Anyway, I can't see how you can say they're terrible. After all, they were a whole lot better than any Sonic games being released at the time.