Nintendo Switch

We're only about four months away now from the official release of the Nintendo Switch, and pre-release reaction certainly does seem to be quite positive. Naturally, developers are always talking up a storm ahead of any console's launch, but the Switch's unique positioning as both a handheld and home console has gotten a lot of developers very excited. Ubisoft is one such developer that has been singing praises about the Switch for some time, and another executive has weighed in with his thoughts on the upcoming platform.

Polygon got a chance to briefly chat with Xavier Poix – the director of Ubisoft's French studios – and he mentioned how Nintendo is aiming to make the Switch to appeal to a broader audience, referring to both the casual and the hardcore crowds. He then went on to explain how his company is working out how to find the right balance between lighter gameplay fit for a handheld and more in-depth gameplay meant for home experience:

We are thinking that if Nintendo's philosophy is really to gather those two worlds. If adult players and console players could be the same community, then what's the best user journey of one player that would own the Switch? Not necessarily only with the Switch mind you, but we tried to consider this in the way our upcoming games are being designed. We thought about the time needed for a play session in this game to fit the experience of a handheld. When you are playing a game, an adult console game or mobile game for instance, you are spending less time than you then when you are at home in front of your TV for hours. So that's something that we have in mind for the games that we are producing right now.

It'll be interesting to see how developers address this going forward; as the Switch seems like it'll be quite versatile in the breadth of experiences it can offer.

What do you think? Would you rather games be more complex or simpler on the go? Do you think the Switch will manage to reach the audiences it's expected to? Share your thoughts in the comments below.

Thanks to all who sent this in

[source polygon.com]