Comments 104

Re: Nintendo UK Reiterates That Switch Demand Has "Surpassed" Global Estimates

ProfessorToad

@SLIGEACH_EIRE I haven't bought a Switch yet either. There's just nothing of value on it. I have a Wii U for Zelda, and.... well that's the only game out at the moment. I loved Spatoon Wii U but I'm not going to buy a Switch solely for Splatoon 2. And, while I'm pleased that Mario is returning to a true 3D style for the first time since 64, New Donk City is entirely off-putting. Besides so few games, hearing about shortages certainly doesn't make me want to jump on.

Re: Miyamoto Was Worried How Players Would React To Mario Odyssey's New Donk City

ProfessorToad

I hate the way New Donk City looks. They could have made something great with a real, 3D Mario game but of course, being Nintendo, they had to ruin it. The setting, especially as the hub world, really turns me off. It's a nightmarish fever dream. First main Mario game I won't get. Still haven't bought a Switch. Nothing worthwhile since I had a Wii U for Zelda.

Re: Review: Super Mario Run (Mobile)

ProfessorToad

@HappyMaskedGuy Honestly the game is better than I anticipated. It's a fun pastime you can play for a minute or two or a long time if you really want to perfect your timing. So yeah get it when it comes to android if you're interested... of course though... I'm sure the ios version will be superior to the android release

Re: Review: Super Mario Run (Mobile)

ProfessorToad

@Turbo857 It's only free for four levels... the game isn't free. Who cares if it costs nothing to download. You still have to pay.10 dollars to get more than 5 minutes of gameplay. Top grossing? How much money does that mean? For how long?

Re: Review: Super Mario Run (Mobile)

ProfessorToad

@HappyMaskedGuy yay! Now we're friends... Anyway, I did end up buying the game. It's decent, a bit short and simple but it plays well. However, for such a simple game on a phone, I don't think $9.99 is a justifiable price. It may be fine for some Nintendo fans, but for most casual mobile gamers, well even though they may spend more money on micro-transactions, they are likely to be turned off by a 10 dollars upfront cost.

Re: Review: Super Mario Run (Mobile)

ProfessorToad

@russellohh It's not that it's unaffordable, I bought the game, I just think the price is too high for what the game is, especially for mobile where people aren't used to paying any more than 99 cents up front.

Re: Review: Super Mario Run (Mobile)

ProfessorToad

@MadAdam81 No XBox is trash. Greener pastures as in FF15, MGS5, Resi7, Uncharted4, Kingdom Hearts3, Persona5, Ni No Kuni 2, DragonQ11, FF7, DQHeroes, Witcher3, and many other first and third party titles. Of course I'm still planning on getting a Switch but Nintemdo's mess of a business is pushing me towards PlayStation.

Re: Review: Super Mario Run (Mobile)

ProfessorToad

@Wolfgabe "you people"? I haven't spent a cent on microtransactions in my life. Also, you said there's no problem with the price and it does its job as a mobile game? Really? So tell me, are most mobile gamers accustomed to spending 10 dollars up front?

Re: Review: Super Mario Run (Mobile)

ProfessorToad

@PanurgeJr It's (got it right that time lol) needlessly inflammatory to point out minor grammatical errors on a gaming website. It's (lol!!!) just my opinion that this game and its (rofl....!!! lmao) price are asinine. I'm pretty sure I said enjoy it if you want to so I don't see what was so clever about saying no one needs my approval.

Re: Review: Super Mario Run (Mobile)

ProfessorToad

@evenflow403 Im assuming you're refering to my comment that.praised sony? Yes I am familiar with supply and demand which is why I.dont like that Nintendo limits supply to increase price on so many of their games.

Re: Review: Super Mario Run (Mobile)

ProfessorToad

@CharlieSmile The only eShop games I've purchased are VC games along with Shovel Knight, Fast Racing Neo, and Child of Light. All of which are games with much more content on a real console.