Comments 83

Re: Rumour: The Sailor Moon Manga In Punch-Out!! That Allegedly Cost Nintendo Millions

NPC411

Don't believe everything you read/hear/watch. Shesez, the creator of Boundary Break, lost me a long time ago with his GoFundMe to supposedly get his sick father to a better hospital. After his father suddenly passed very early into the GoFundMe, instead of refunding the money, he kept it all claiming he needed it for travel and motel rooms for himself, his brother, and a girlfriend. He did a major bait-and-switch on almost $30,000 in funds, and nobody batted an eyelash.

In addition, his "anonymous sources" for any videos shouldn't be taken too seriously since he has zero background in the gaming or gaming journalism industries, which renders his authority on matters about as good as your childhood friend with "an uncle that works for Nintendo". Also, ask yourself this: If the North American version was "pulled from production", how was it still released first with only a four-day gap between it and the European version? To my recollection, the press at the time indicated no major delays in the game production, and it is hard to believe that a completely unseen and extremely blurry asset would cause that much uproar. Don't be shocked when this story falls apart.

Re: Ubisoft Expected More From Starlink, Plans To "Create Better Products" For Family Market

NPC411

Starlink's biggest shortcoming was using the toys-to-life crutch, especially at the tail end of the toys-to-life craze. This flaw even permeated the digital deluxe version of the game, where every time your ship blew up, you had to waste time picking another ship to fly and then finding an outpost or going back to a checkpoint to repair the destroyed ones. This problem is even worse if you're in the middle of space, where it takes long gaps of time (à la Wind Waker) to reach certain areas, checkpoints are few and far between, and outposts are basically nonexistent.

If I'm playing as Fox McCloud and I bought the digital deluxe version (essentially paying a premium to have almost all the toys in digital form), I want to fly the Arwing all the time; I don't want to be forced to fly another ship, and I paid a premium thinking I could fly the same ship nonstop. That's like forcing Captain Falcon to fly the Fire Stingray every time he crashes in an F-Zero game. The most frustrating part is that Ubisoft could patch in a change to this mechanism, especially now that they have nothing to lose by doing so. However, considering that Ubisoft won't even confirm if you pass or fail their Mario + Rabbids Community Competition challenges, I have little faith that they will fix Starlink.

Re: Soapbox: To Me, Mario Maker 2 Is Nintendo's Best, And Most Disappointing, Sequel Ever

NPC411

This review puts my thoughts into words perfectly. The lack of Mystery Mushroom costumes is perplexing at best, especially since simple sprite work takes nowhere near the amount of time to create as 3D models. The docked controls are also very frustrating, and the touch controls are not much better; it feels like it takes two to three times as long to build a stage. Also, while the layout of the objects and effects menus makes sense to an extent, they still feel overly complicated compared to their Wii U predecessor. Let's hope that even more content is added through updates because it feels more like Super Mario Maker 1.5 instead of 2.

Re: Splatoon 2 Version 5.0.0 Is Now Live, Here Are The Full Patch Notes

NPC411

@AlphaElite More than likely, the Shifty Station stages are Private Battle only due to the potentially glitchy nature of them. Instead of having to maintain 24 more stages in the rotation that may be in need of patches and adjustments over time, it was probably easier to dump them into Private Battle mode so that the general public's online experience isn't negatively affected by them. It would be nice to see them in the rotation, though!

Re: Video: Pokémon: Mewtwo Strikes Back - Evolution Gets Gorgeous New Movie Trailer

NPC411

As we saw with the Sonic trailer, the eyes make or break the CGI experience. In this case, the eyes of Ash and Misty and even the eyeless state of Brock are extremely distracting and somewhat disturbing. Why are their eyes spread so far apart, and why are their faces squished to where their features look disproportional and unnatural? We did not need a CGI version of Mewtwo Strikes Back, and we definitely did not need one in this form.

Re: Random: Looks Like Sonic Might Be Getting His Own FunkO's Cereal

NPC411

Funko's entire style is so generic and repetitive that they can't even be bothered to change the shape and style of their cereal across franchises. When you've bought one Funko cereal, you've literally bought them all. Seriously, Sonic and Mega Man have the exact same cereal as Huckleberry Hound, Wonder Woman, and... the Golden Girls. Why do people keep giving Funko their money?

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Re: Review: Pokkén Tournament DX (Switch)

NPC411

@electrolite77 @Maxz Why not just offer the additional content as a free upgrade for early adopters, though? It would have made more sense to hold off a year on an all-new retail release of a six-month-old game and add even more content instead of going this route.

@RoomB31 I, also, bought all the DLC for MK8 on Wii U and absolutely loved it. No, MK8 Deluxe's "extras" are not worth another $60 investment for me, and by buying it as a Wii U owner, you're only encouraging them to do the same thing with other titles.

Also, with this much salt in the comments section over having an opinion that may differ from others, it really makes me not want to comment again.

Re: Review: Pokkén Tournament DX (Switch)

NPC411

As a Wii U owner who's been burned twice by Mario Kart 8 Deluxe and now Pokkén Tournament DX, I will not be picking this up. The least they could have done is offer the new fighters on the Wii U version. Now, Nintendo is punishing early adopters of Switch games with an upgraded version of Snipperclips just six months after its original release! Of course, the writing on the wall would indicate we'll probably have a port of Smash Bros. Wii U/3DS on Switch in due time, but if there are not significant improvements and great amounts of additional content added, it will also be a no-buy for me.

Re: Epic Mickey Was One Of The High Points Of My Career, Says Warren Spector

NPC411

After playing several hours of Epic Mickey, it is safe to say that the concept was amazing, but the implementation was horrific. Sure, it was amazing to see so many classic Disney characters and Disney park references included, but some aspects made absolutely no sense. Why wouldn't things you painted in the overworld stay painted? Why would open missions suddenly become impossible to complete or failed without explanation? Why could you randomly fall to your death through objects and parts of stages? Why did the game take a minimum of three full playthroughs to 100% complete when there were only two possible endings?

For those of you looking for a better Epic Mickey experience, please play Paper Mario: Color Splash. Sure, you don't have the good/bad paths like Epic Mickey, but at least the stuff you paint stays painted and the glitches are to a minimum. Just ignore the wonky card-based battle system, though...

Re: We Know There's An Appetite For Virtual Console On Switch, Says Reggie Fils-Aime

NPC411

Is it possible that they don't have the Switch-compatible emulators for Virtual Console ready yet? Considering how they haven't worked out YouTube or Netflix, which are basic apps on most any smart device, they probably haven't dealt with Virtual Console, either. Let's also not forget the issues that faced the Wii U Virtual Console (NES games rendered too dark, control issues with F-Zero X on N64, etc.) and how Nintendo probably wants to avoid those same missteps in a new Virtual Console iteration.

Re: ​Nintendo Producer Highlights How Paper Mario: Color Splash Improves on Sticker Star

NPC411

@Bobb That has to be one of the most bizarre and overreaching things Miyamoto has done. The various Mario RPGs have thrived from the new, unique characters introduced through them, and to ban any and all new characters is to kill the series. If Nintendo has really learned its lesson from Sticker Star, they would do a complete 180 away from the sticker/card format and go back to the traditional RPG formula. As it appears, they intend to turn the Paper Mario series into a cookie cutter like the New Super Mario Bros. series, which is very disappointing.

Re: Review: Donkey Kong Country 3: Dixie Kong's Double Trouble! (New 3DS / SNES)

NPC411

@World @AlexSora89, you're exactly right! While the overworld maps were extremely gorgeous and fun to explore, it was much more complicated than the previous two outings (e.g., fetch quests, Banana Bird challenges, limited-fuel barrel rocket). Two of the biggest mistakes were: 1) Swapping Diddy for Kiddy, who offered no benefit to the player aside from the rarely-used water-skipping and ground-pounding; and 2) Swapping Rambi for Ellie, who proved to be useless and frustrating aside from shooting water.

Rare also erred by lowering the enemy design quality, which made things feel much more foreign and generic. The environments themselves also felt rather uninspired and non-threatening aside from Mekanos (e.g., generic forest, random sawmill, average snow level), whereas previous environments really grabbed you (e.g., I'm jumping around lava in a volcano!, I'm swimming through a sunken pirate ship!, I'm getting boiled by green acid in a castle!).

Whether it was due to budgetary issues or creative minds moving on after DKC2, DKC3 just doesn't stand up to its predecessors. It's a fun enough outing, but the magic is missing.

Re: Feature: A Night at the Arcade

NPC411

@Kirk Great find! When I saw that picture with the Super Mario Bros. and Legend of Zelda machines, I tried to Google for those particular cabinets but came up empty-handed. Now I know why!

Re: Preview: Preferring the Air in Star Fox Zero

NPC411

@Yorumi In a way, Expert Mode is slightly easier due to the increased enemy count, but it's also more challenging due to increased damage, increased wing fragility, and less power-ups. "Oh, so you've upgraded to the double blue Hyper lasers? Wouldn't it be a shame if you ran through this environmental hazard and lost your wings in one hit?"

Re: Preview: Preferring the Air in Star Fox Zero

NPC411

Why put in the five hidden medal mechanic? It's already tough enough to earn the hit count medals in each level (especially in Star Fox 64's Expert Mode), and the hit count challenges appeal to both completionists and casual players alike. Why shoehorn in a fetch quest mechanic that will prove more annoying than engaging?

The same sort of mentality took Yoshi's Woolly World from a fun, relaxing game to an annoying, repetitive game where you play the same level three or four times all the way through to find one hidden gem or one hidden flower that was not along the natural game path. We need less artificial difficulty and more challenges that fit into the natural flow of the game.

Re: Soapbox: It's too Early to Judge Paper Mario: Color Splash

NPC411

@Dr_Corndog I can assure you - Sticker Star is as bad as it's made out to be. The total dependence on buying and finding stickers in order to attack anything is frustrating. There are few hints (and in some cases no hints) as to what stickers work on what bosses, leading to wasting valuable stickers and taking an hour just to rebuild your inventory. I wish it was better.

Re: Splatoon Version 1.3.0 Update Due on 30th June, Gameplay Adjustments Detailed

NPC411

That's strange wording about the Inkstrike... if anything, the hitting after the clock runs out should be fixed. It should also be slightly more restricted in other ways, such as the ease of use or the amount of time it takes to launch.

The Kraken, on the other hand, doesn't really seem broken. Yes, it can be annoying, but it's no more annoying than the Inkstrike. Also, as others have mentioned, it's fairly easy to run from it in Squid Form.

The major things that should be nerfed are the fire rates on the Aerospray and .96 Gal. Going head-to-head with these can be extremely challenging unless you sneak up on them, and having two or three of them on one team can be pretty brutal to the other team. Oh, well, we're gonna keep playing regardless!

Re: Club Nintendo in North America to Remove Post-Play Survey Coins for Wii and DS Games

NPC411

There wouldn't be a problem with getting things registered in a timely manner if Club Nintendo would allow anything over 600 coins to go towards the next calendar year's gold and platinum status. We have tons of games waiting to be registered because anything over 600 coins won't count for next year, and the truth is that the platinum reward is usually better than anything Club Nintendo regularly offers. Are you reading this, Nintendo?

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