Comments 136

Re: Review: Final Fantasy IV: The After Years (WiiWare)

J_K

Wow Nathan awesome points you made there right down to the mobile game that's 40hours long, fun I imagine, not lazy, and is that cheap. Square is taking advantage of Wii owners, just as they did with Crystal Defenders which was less money and in 1 package elsewhere.

This game sets a nasty precedent if it ends up selling well that will open the door to a lot of partial games for a full game price that you then have to pay twice to get the other half, and then like 2-3x more to get all the subquests in the middle. It's a nasty little scam really it is.

I'm like the biggest FF4 fan and love it more than any of the others, and I was so waiting months and months for this game once I heard the rumor then fact. As soon as they explained it was per-chapter I got annoyed, then when I found out it was X dollars per piece and then x2 the initial price just for the main line alone my wallet closed up tighter than bad end of a straight man in a gay bar.

I'm still interested in their other My Life as a King game with the reverse idea and having to fight off the enemies. If that handles the non-needed, non-even subquest type DLC as the original game did I'll buy. If they make me take that in bites for full price, they can go hang themselves columbian necktie style.

Re: Review: Final Fantasy IV: The After Years (WiiWare)

J_K

That's a fair set of questions so here's a fair set of answers in order.
1) Yes
2) Maybe...depends how it's handled. If the DLC is non-essential to telling the whole story or impacts it so it's diminished then yes. MM9 and FFCCMLAAK both had addon stuff but it wasn't required to get the most out of the game or tell the full story, it just was added coolness.

Basically my reasoning is that if you compare say Chrono Trigger to this it could be easy as it's a Square game and recent release on DS. CT gives you the main story, but after Chrono dies you have a ton of sub-quests you can optionally do (including bringing him back.) You don't have to, but it adds to the story and gives you more stuff too, but it's not required to get all the angles of the characters tied up. FF4AY here though costs basically the same, you to get all the sub-quests that also flesh out all the characters and gives you the good essentials to finish the game require the stuff be bought unless you want to play part of a game and be done. The subquests though unlike in CT that are just nice to be there, the stuff in this downloadable game fleshes out the entire story and all the things going on with the game, they're required kind of.

Also on a side matter, it's $37, CT and other Square games are $40 at launch. I had this same issue with Patapon 2 on the PSP. You can pay full price for a game and get the card to keep it's on, books, box, and so on...except in the USA. In the States it's $20 either way, you can get a download, or you can get all the stuff and a piece of paper with the code, but it's the same so the PSN download is a ripoff as you're still paying in store premium.

FF4AY on WW is kind of like this same trap. You're paying a premium price for the FULL FF4 sequel, but you get nothing but a download waiver and once the Wii is toast or things move on, it's gone.

So I really have two problems. Price in that you really do have to pay to get the full story as it's not like fluff as in Chrono Trigger. And, you're also paying the same premium price of a DS game that went to retail or just code send over your wifi into the Wii.

Re: Review: Art Style: KUBOS (DSiWare)

J_K

Wow I was worried this would be something annoying, but it actually appears to be pretty fun with the direct control over the little dude and that you can heal him up on colored blocks to last longer. Seeing pics alone I wasn't sure what was going on but this writeup sells it.

Re: Review: Final Fantasy IV: The After Years (WiiWare)

J_K

I can't believe anyone would ever find the price of entry on this reasonable, you(figurative you) are nuts. For $37 you can get a lot of real games on a real piece of media you can keep forever or until it wears out, WiiWare not so much. At the price it should have just been stuffed on a $40 DS card like the also not really upgraded Chrono Trigger was. They're just trying to bleed a stone dry with FF4 as it was as many would say their best title and this adds to that love and sucks you wallet to do so.

I don't get it, can just get Chapter 1 and be done as it does supposedly finish the story right? Are the other 7 chapters just filler to give more plot to the individuals much like all those long many laid out subquests that Chrono Trigger had too you can choose to do or not? If that's the case then perhaps $8 isn't so bad, but if that last $8 chapter is the other 1/2 of the story or the others really are needed it's an insult. That aside though the aesthetics for a WiiWare game and a part 2 to FF4 are perfectly fine as that was the point of it all. I for one at $37 won't buy this, ever, and it steams me because FF4 is a fav of mine and I'm even redoing FF2 SNES cart over right now casually around other crud. If they decide to stop being cheap and pop it on a card I'll be in line then for it.

Re: Miyamoto: Mario Galaxy 2 Is All-New, Baby

J_K

Pleased to no end I am about this bomb being dropped as I was with a classic Super Mario Bros too hitting the system in what appears to be within a good 6mo time frame being likely. I loved Galaxy and you're right there's more than most would do. I lazied out and regret it but I got the stars needed by doing each in a row, so I never did an entire world in the game before waxing Koopa. I should really go back and do that world, don't care about the infuriating coin challenges, but the untouched world bugs me.

Can't wait to get an entire new game along these lines as it was so homey being SMB3 like with much borrowed, but so damn new with the physics and everything involved.

Re: Review: Punch-Out!! (Wii)

J_K

You mean 'really not functional sports boxing' right? That setup was awful and the rude fact they gave no instruction how to move precisely made it even more of a pain.

Re: Review: Vertical Force (Virtual Boy)

J_K

When I had a VB a few years back I had much of the USA lineup short of the unfairly overpriced (looking at Jack Bros) and I found it pretty fun. It reminded me quite a bit of Star Soldier, just on two planes. It was a pretty fun title but it could be downright evil on the higher settings. It maybe short and each stage could take just 5 minutes or less, but most probably will end up dying, and a lot, so it can take a good bit longer. It's a solid title and it got a solid score. Shame some of these games aren't reborn in true 'faked' 3D with polygons and all that on the DSi or even as a WiiWare download as I'd play a few of the VB titles again like Wario Land, Mario Clash, Galactic Pinball, Red Alarm, this game, 3D-Tetris, and various others.

Re: Ju-on: The Grudge Officially Coming Stateside

J_K

The fact they're keeping the Ju-On name and location where it is gives more hope to it retaining the Japanese scare value. It's not like they're going to recreate the entire game with the buffy cast in there or something, it's a localization project. Whatever off the wall scary crap that goes in with the Japanese game should be retained as I don't recall XSEED being butcherers of good gaming. At worst you could get a bad translation but the shocks should be retained.

Re: Review: Punch-Out!! (Wii)

J_K

Not bad on the review but I do feel it understated a few things. The review ultimately comes off saying that the moves of the NES/SNES buddies of old are familiar and you'll recognize them making it sound like 'more of the same.' Ultimately that's just half right. I've pushed it as far as Soda Popinski so far in the game and while there are a couple moves you'll identify with, that doesn't necessarily mean they're the same. Old Don Flamenco used to be a snap, you'd pop em, he'd block, then do that swing over and over. He does it still, kind of, but also throws in some jabs and other bits. Once you beat him enough something funny happens I won't ruin, but he goes into a rage and swings like nuts all over. If you think you can use your old moves on anyone, including lame Glass Joe, you're going to get popped and probably dropped too. Old Soda is giving me hell now as his timing has changed a lot, but the moves more or less are the same, but made worse he can cheat and refill his life, and I hear you can stop it with a shot but it's hard to time and if you don't he'll ride those 3 rounds out.

The game may look 'old' but it's all new with the moves.

Re: Nintendo Download: Popstars, WiiWare Remakes and Clay Fighting (US)

J_K

Wow NOA gives a solid week for once. What happened?

Seriously though that was a pretty damn fine setup given out there for purchase on WiiWare, even if it was delayed stupidly at least they're out. The DSi offerings seem a bit weird but you got two to choose from, but I still don't get the weekly hosings of the VC yet again.

Re: Nintendo Fandom Downcast At Revelation That Miyamoto Is "Not God"

J_K

Hardly a god. The good and bad of him is the same testament in what he seems to live by in his games...life experiences mixed with some level of imagination. Mario was inspired by dreams as was Zelda + adventuring as a kid too. Pikmin was born of his thrills in gardening. And then the nicely panned Wii Music, again his pet, was pulled from his appreciation of music and his skills doing as such brought oddly to the masses in an easy yet honestly unfulfilling way which is why the scores sucked. The good and bad of him is that yes he can stop and restart or whatever to get things right, but if the premise he starts with is flimsy then you'll get issues no matter how damn good you are. So now the real question I think is, knowing he has some new IP/concept coming, what the hell will it be after seeing WiiMusic, WiiPlay and Sports? He's getting up their in years and his efforts seem more mainstream and about everyday stuff. Wii ProstateExam perhaps? That could get highly errm interactive shall we say.

Re: Review: Densetsu no Stafi (Game Boy Advance)

J_K

Because NOA has been classically blind to what would sell well in this country and have been making bad decisions on internal localization since the NES. Advance Wars originally was Famicom(NES) Wars. Custom Robo was a N64 game initally and on handhelds too. Super Mario Bros 2 on the NES was felt to be too hard so we got the recreation of Doki Doki Panic (then later Japan got Super Mario USA which is out SMB2.) There's ultimately a long list of quality franchises they turn a blind eye to here that can and will work.

I always wanted Starfi and never could get ahold of it. At this rate I'll probably just get the DS title and go from there as I don't have a GBA jack/system anymore.

Re: Nintendo Download: Masks, Crystals, Chess and Art (US)

J_K

Well outside of Majora, the weakest link in the Zelda line, this has been a fantastic update. I for one was hoping it would have been the released elsewhere Smash Bros. The weird design setup alone should dock it points, especially if you combine a lot of the annoying sidequests and the stupid time limit and losses you get stepping back in time. Someone who finds that game near the best (like the tool here that gave it a 10) has got to be a fanboy wearing some zelda beergoggles.

The chess game and pictopic are nice to see. I guess in around another 6mo we'll see #350 with smash bros then or something at the sorry pace VC games drop.

Also what's with Crystal Defenders? I keep seeing, wait for it on PS3. I have yet to see it appear on there so has it even got a date?

Re: Review: The Legend of Zelda: Majora's Mask (N64)

J_K

Pfft 10? You have to be kidding. The weird design setup alone should dock it points, especially if you combine a lot of the annoying sidequests and the stupid time limit and losses you get stepping back in time.

Nes there on 122 sums it up quiet well a fair rating of the game for those not wearing zelda fanboy beer goggles.

Re: Nintendo Download: Soccer, Pirates and Galaxies (US)

J_K

Well you could eat Reggies face off and do the NA ownership of the Wii a favor. NCL says what you can and can't do in a region with releases, but it comes down to management at the region on what does show when after it is greenlit. Perhaps under someone less incompetent people would have less of a reason to complain because things like Smash Bros and Majora wouldn't be held onto for a good long while unlike elsewhere in the world.

Re: GoldenEye Designer Backs Virtual Console Release

J_K

Sucks that it can't hit the Wii as it should as it's a N64 game, but the game itself can be easily had for nearly nothing since it was so widely produced if you have the n64. Then again 60seconds in google land will get the rom and project64 which runs it fine too.

Re: Nintendo Download: Soccer, Pirates and Galaxies (US)

J_K

Surprisingly in the whole argument on how some people are whiney asses because they think NOA isn't giving enough compared to the other regions I do notice a general lack of something being said. Import titles that cost 100Wii Points more. Fairly recently we got Detana Twinbee for PCEngine which stunned me, but as being konami that opens the door to Parodius and Dracula X too. Just because it wasn't ever released here doesn't mean in these games with no real language barrier they won't come, but obviously crud like the Famicom Detective series from Nintendo won't as it's all reading much like a Shadowgate title. That said though, the other issue being skirted in this language cry-fest is the European market that tends to get at least 2-3 more titles per week across the formats than we do in the NA market, and that IS a problem, because nearly all those games being put out there aren't unique like some Cricket title or Asterix.

Be a blowhard and a name calling weenie all you like, but what is being done by NOA is fairly well indefensible if you look at it from a logical or even semi-illogical comparison across the 3 gaming territorial regions. We're getting hosed. Either just look at the facts and man up to it, or keep living in delusion land, whatever floats your boat.

Re: Nintendo Download: Soccer, Pirates and Galaxies (US)

J_K

I haven't seen it said yet, but someone has to drop this down to a more evil peg of shame. Let's give you the argument they'll put up a grade A first party title for #300. Fan-f'n-tastic for you, perhaps me too.

What about 301, 302, 303, 304, 305, etc? Everyone is hinging on 300 being a milestone so they'll do something nice, but then what? Do you really think when they clear that honestly meaningless hurdle they'll nto go back to screwing the lot of you with halfass wiiware party games, dsiware carved up DS games, and some wonky other 8/16bit titles with the rare good bone to pick at every say 10 or so?

Historically they've been painting a sad and very clear picture for a lot longer than whoever said 6 weeks earlier.

Re: Nintendo Download: Soccer, Pirates and Galaxies (US)

J_K

Personally I dont' care if it's a game I personally want or not. But when you've had stuff like Smash, Majora(meh), and Mario Kart floating around among a lot of other A and even a TON of B game stuff from all the different systems in the pipe for NOA but out in the wild in the rest of the planet that's when I get pissed off and start demanding answers.

They're begging for a beatdown is what it is. You have Apple store shoveling out a lot of stuff and big numbers. Then you have Sony with Patapon 2 as a test, and then PixelJunk Monsters in the pipe and No Gravity fairly recently. And then later from PSP full UMD game downloads along with disc releases due to their upcoming system you have LittleBigPlanet download, MotorStorm download, Assassins Creed download, etc. Nintendo is going to run out of time and sorry ass silent excuses.

Re: Nintendo Download: Soccer, Pirates and Galaxies (US)

J_K

Who says they don't have as much in the pipe this year as last? If you peek at the releases outside of the NOA controlled area there's a ton of stuff across all the supported platforms being skipped here. I highly doubt there's a lack of things in the pipe with the amount of releases the EU and Japanese areas have seen that could be marketed here.

Re: Nintendo Download: Soccer, Pirates and Galaxies (US)

J_K

NOA is really starting to piss me off. This is their own marketing department picking and choosing the absolute worst way to go about releases. We know well that NCL calls the shots in general what can and can not come out in all regions, but it's up to the region to release things at their own whims and NOA is awful at it. DSiware has nearly been relegated to carved up DS full sized game bits even with this decent 3D soccer title. On WiiWare we get typically one a week and it's some pretty poor crap, and on the VC on the Wii it's like one a week mostly too and it's some pretty sorry stuff when better has been greenlit and even released overseas in the EU/UK region.

I'm getting pretty fed up with this crap, but at least the disc based games are on an up swing in quality and releases finally.

Re: Marvel Vs. Capcom 2 in "Not Coming to Wii" Shocker

J_K

Typical bastard play by Capcom. That filesize excuse is bs now that the new system is in place where you don't have the punishing small limitations the Wii itself had. Capcom is just doing another in a long line of cockpunches to the Nintendo base that started back with the N64 and their perpetual carrot on a stick/lie and do something else flipflop game that's gone on a decade now. This is something that could get done if they really wanted to as I recall as I used to do emulation the file size of this both with the arcade and otherwise.

I could get this on my ps3, but to be fair I hated the series as it's the most hosed up unbalanced capcom 2D fighter I can think of. Now had this been Capcom vs SNK I'd be pissed.

Re: The Conduit: More Multiplayer Details Revealed

J_K

Yes by far the Live experience sucks in games due to the attitude problems and cursing over everything, but Nintendo's equally sucks due to the obtrusive one shot per game lame codes. EA had the best setup with their form of the Lobby for MOH Heroes 2 and I'd really hope one day Nintendo grows up and goes with something like that as it works fantastically and this game could have benefitted from a mix of what they uniquely did and that EA Lobby.

Re: Review: Red Alarm (Virtual Boy)

J_K

I used to own a VB and this was one of those titles I picked up right off and it is as fantastic as he says. The 8 is as fair as fair comes as it's not perfect, doesn't suck by far either, but little things can get at you that are listed here. If you have a VB or want one and don't have this grab it. It really is much like the old Starfox games you know when they used to not suck.

Re: Seriously Cool Game Boy Timeline

J_K

Damn did I ever have a hell of a long love affair with that little handheld up to it's death with the Advance. Looking back it went along largely in directions I nor anyone could have ever suspected. You went from the basic look and sound of things like Tetris and Super Mario Land and then ended up nearly duplicating (in 4 colors) laserdisc based Dragon's Lair, Warlocked(warcraft clone), and Cannon Fodder. It's nuts really. And if you look back check out how many franchises broke off there or even got a start (Seiken Densetsu ie: Secret of Mana), or substories to franchises that did (Gargoyle's Quest.)

I miss the little thing but I parted with it and the Advance(backwards compatable you know) at the same time. I just have not enough time in my life to play, store, and lug around more than one or two handhelds. I hope and pray that NCL does the right thing and makes a handheld virtual console as I'd so pay up a good 500pts for an old GB/C title I loved to have another go again with them. Hell I still think that Super Mario Land 2 was one of the hugest 1st party accomplishments because a year after Super Mario World they went from the ugly look of SML1 and duped nearly the SuperNES experience on the go.

Re: Sony: We Own the Living Room, Nintendo Owns the Closet

J_K

I'm fed up with higher-ups acting like children in the gaming media as you just don't see it all across the board elsewhere. It's stuff like this along with the standard media fanboy bias who can't be fair in reviews and stories that keeps the entire gaming media/industy looking like a damn daycare.

Fact is I have a Wii since launch, and I've had a PS3 since I got it for $100 with Circuit City's death in February. It may be a sad testament to things, but I think I may have (outside of some heavy wii sports time early on) nearly equal time on the two. The Wii has had some huge let downs with Mario Kart and Smash, and their other stuff before was good, and outside that third party has fairly sucked giving me dry spells. Perhaps it's catch-up time or not but I've had a lot more time on the PS3 with the fewer games I have on it this year than the Wii of which I haven't had one good game come along. All those big titles outside Deadly Creatures have fairly well sucked it up or been so niche you just have to be in that zone to care. Wii will turn around later this year starting a bit in May with Punchout and Klonoa.

Re: Review: Dr. Mario Express (DSiWare)

J_K

8 is a perfect for this game as some want to complain about and it's kind of valid, there's no multiplayer. The thing is outside that one issue the game stands on its own and has a good deal of game there and modes especially for $5. To raise it or lower it really off an 8 would be just not right.

Re: WiiWare Sales Targets: More Details Emerge

J_K

When I first read the title (elsewhere earlier) I was thinking this has to be high from all the whining and guessing going on. But seriously in 2 years you have to depending on territory and size move just 4K/6K or 2K/3K copies? That should be nothing to cross over that if the game even is half way done well. That's 730 days or 104 weeks to move a few thousand copies of a title. If anything, any developer who can't cross that margin in such a long amount of time got what they had coming to them. Yes it does suck you never hear about games coming in advance unless the developer hypes it, but still, that's basically the same with most games that hit the real shelves too.

Re: High Voltage: No DLC for The Conduit, More WiiWare on the Way

J_K

Good take a stand, not every damn game out there needs the DLC treatment. A good deal of it is a scam already done on the disc or comes just after the game comes out. Some though do come later and add a bit in the multiplayer, but whatever happened to a game selling itself for itself?

Re: Some WiiWare Developers Won't Get Paid

J_K

Thanks Kristof, nice to see the opinion of an active developer on this. I gave my short bit there as someone who was in the game 8 years ago and then ended up in the media end for awhile. While a good deal of WiiWare may have questionable quality, a good deal of it also is damn good, or at least good enough for the price if you're into the style. In the end coming from someone who did them, reviews are subjective. I for one hated the scoring numbers, forced to do them, but made them useless in the descriptions in my review as I stuck to the facts not fanboyism and the rest. I like you am from the old age of the 80s with gaming so I know what really can be good even if it looks like trash, some of those old $5 games were damn fine under an even then ugly coat of paint.

Re: Review: Pitfall: The Mayan Adventure (Virtual Console / Sega Mega Drive)

J_K

I never had this on consoles but I did have it for Win95 back in the day and it was damn slick on a gamepad. I can't remember but I don't think I finished it, but I sure as hell loved to fire it up and see how far I could get on a set of lives. Some of the stages can get confusing on where to go, but mostly it was such a damn Indiana Jones ripoff mixed in with pitfall Harry type just that it was just a hoot. I'm kind of tweaked off we got the weaker looking/sounding game but at least it's there and I am considering it here or getting a cheapo local SNES copy.

Re: Some WiiWare Developers Won't Get Paid

J_K

Before anyone should ultimately care and or get pissed off by it we should know what that cap is before you get your added pay. As I get it, there's a general paycheck involved in making the game, and then this part here is added royalty you get for sales of the unit once you breech a limit. That seems entirely fair to me as this is all running off Nintendo's server to shovel up the stuff to people, and if something sucks bad and people know it, then you get what you deserve. Sure a few may get hosed, but if people mix up reviews with Nintendo Channel reviews/previews/clips I think it's fair to say most will get what they deserve.

Re: Review: Game & Watch Collection (DS)

J_K

Yup good catch starwolf. I remembered that after I hit the button and didn't think there was an edit feature here to fix that from work as they block things and not everything shows up.

And yah G&W Collection 2 is awful. You get just 2 games, not even their better stuff, and then as a third they halfassed them into one game. I won't pick that up if it cycles here. I have 800pts still in the shop and I'm confused why I don't have their new 1600pts elite status. I'd be sold on the hanafuda cards, but I couldn't figure out how to play it on my own with Clubhouse Games (instructions sucked), and I have a DSi so the DS holder is useless, and I have a 6game+stylus carrier already(white Yoshi) which leaves nothing left I want so I'm going to sit on them. I think the wii controller holder is a waste of points as it sits just fine on my side table with the lamp with the other remotes and ps3 pad.

Re: Wii Sports Resort & MotionPlus: Prices and Dates Confirmed

J_K

Hmm tough call on this one. I was eyeing that Wii Sports Resort as the more I look at it I think the jet ski game in there is looking suspiciously familiar to old N64 Wave Race 64 and I'd love that as the GC game was awful. Then there is that whole sword (looks like lightsabers to me) game that looks like it could be a trip. I wonder what would be the best move really. I know darn well people will tire of the Sports Resort and it'll hit used shops for under $30 so perhaps you could pay less waiting?

Re: Review: Game & Watch Collection (DS)

J_K

I think the review is a little harsh, but a 7 or even 8 (maybe) would have been more fair. You need to look at it in the perspective of how it would capture the real original G&W units and then the little perks put in the review covered like the better alarm feature and all that.

The review does need a correction for starters or at least better information when it comes to the conclusion and opening part. For starter's it's not $800, but 800coins, you're not paying $800USD for it. Furthermore, it should be noted your comment on holding out for a better DS cart or item to come along is a bit misinformed. I'm not sure if you're aware but Nintendo has a yearly cycle on points. At the end of June they will purge your points back down to zero for status, so anything that goes unclaimed goes bye-bye. They do this so they can keep a yearly ticker for those to qualify into the gold and platinum awards plans. Beyond that you get 2 years to use the points once you cash em in and then they're erased as well. Given you get some decent decks of cards, DS card/stylus holders, a useless Wii controller holder, and then this DS game it actually is probably the best value even if the games on it are thin. I used to own 2 of the 3 inside (DK and Oil Panic) and they're 100% faithful.

Re: US DSiWare Launch Titles Revealed!

J_K

I can't say I'd be comfy messing with the camera as I hate the things so wario is out, but Pyoro and Art Style Aquario look damn tempting and it would still leave me with 300pts~ to burn if those prices stay the same in this region. Brain Age to me seems like a rip as that got old a few years back and I'd rather have the full Dr Mario package.

Re: Ten Arcade Games We'd Like To See On The Virtual Console Arcade

J_K

I was surprised on launch not to see something obvious like Pac-Man (or Ms), Rally-X, Dig Dug, Pole Position1 or 2, Xevious, or even Galaga(though Gaplus is close enough there.) Mappy is fantastic for sure so that was nice to see. I'm considering that one, but had Pac-Man (or his wife) or either of the Pole Positions or Xevious showed up I'd have paid up on the spot as I love having those to casually prod away at on a whim.

Re: Review: Super Punch-Out!! (SNES)

J_K

I always found this to be a fairly poor game as far as this series goes. My problem lies not in the a/v as that's a sweet upgrade, but the gameplay model across the board. The controls don't confuse with that, they work, and well, but the setup sucks as it's a huge step backwards. The old 8bit title and even the arcade games it came away from gave you 3 rounds to work within. And in those 3 you could follow a strict pattern and beat the sucker to death in record time, or if you didn't know it, all was not lost but it was slow and likely painful to win getting you few points. The SNES game sucked in that respect as they made it a 3min game with no rounds, and after the easiest league if you didn't follow the script like a robot you were never going to win and that's just not fun as it was reverted into a memory match game alone.

I want the upcoming Wii game as it appears to return to the better days, but if they give it the play model of this SNES title they'd have to pay me to get it.

Re: Nintendo DSi North American Launch: April 5th

J_K

Wow my brother was off by $10 of what he told me some months ago (works in the ind still, I quit it.) Total scam charging that much when you can get for $170 a PSP core unit as it does far more for the value (unless you're so deep into touch and cameras.) It's funny but in this case Nintendo is the more expensive handheld investment. PSP packages for $200 come with like a game, a movie, and a download PSN game, and 1GB memory card. DSi is $170, game is another $30, and a 1GB SD card would be another $15-20? I'd add a movie in but they're not on there to buy so I suppose you could rip a $10 DVD you own/buy. So now it's the one that's on the high end of the two, how sad.

Once they fairly price this at the level of the DSLite I'll buy in, but until then they can go to hell, and I'll be furious if they start dumping DSL support for this since it has the double clocked main CPU, better screens(and larger), and the better speakers.

Re: ESRB Update: Super Punch-Out!! and Ogre Battle on Their Way to the US

J_K

Wow surprising to see these, but I think fair warning should go to anyone who is a fan of the old Punchout that this game in comparison is downright substandard and very cheapo. Unlike the original in the SNES game you get only 1 3min round to win. Every character you can't take the slower way of beating into submission, you have to use a very strict pattern to beat them and the 3min clock. And unlike the old Punchout, many adversaries will attack using special cheapshots like blindness(spit), flying kicks, balls, a wooden staff, and more.

But, if you're a fan of a game you have to follow a strict pattern on or surely fail, go for it, otherwise stick to the original as it is a bit longer and just more entertaining.

Re: USA VC Update: Sonic the Hedgehog 2 (Master System)

J_K

Wow talk about shafted. I had this on the SMS up until I sold it a good month or two ago. It's an OK title, but it's Sonic2 Gamegear, not the fantastic full title and has nothing in common with it. It's sad to see it is the only release, but I should say it was a damn fun game still.

Re: Capcom: No Street Fighter II HD or Bionic Commando Rearmed for WiiWare

J_K

The excuses Capcom give don't surprise me anymore, ever, with anything in respect to Nintendo. They've been doing double talk and screwing the Nintendo ownership base since the N64 era as far as consoles go so I think the real problem is why a Nintendo fan should be really mad anymore, let alone believe anything they promise. Sure sure, right Capcom. So if we beg, scrape, and demand enough you'll throw us a bone? I've heard that since the N64, and outside of them shoveling over Okami on the Wii, there hasn't really been crap.

Take the N64. They acted like they cared, promised things, and then only late in 1999 did we see RE2, Megaman 64(Legends), and some basic interest. They said if we gave them more love, they'd return the favor. Did they? No...not for awhile. They promised to care about the Cube, but did they? Not at first. Eventually they promised the Capcom 6 with PN03, RE4, Phoenix, etc. What did we get? 2 technically 1 1/2 games. PN03 popped up, eventually everything but RE4 was canned, and RE4 got screwed. What did Capcom do? Rode out the contract to the end, then released it, but only after 2 weeks earlier assuring PS2 owners a better version with another person and more gear was coming. They hosed the GC game by keeping PS2 owners away from the GC version like jerks. Again, they gave Nintendo the finger with those 2 scams, and then again dangled the carrot about 'be nice and beg and we'll give you more.' So far what did we get on the Wii for this sucking up? A port, a mediocre gun game, Zack and Wiki, and nothing else worth writing other than the Hot Shots game...thanks Crapcom.

Speaking of that game, I want it, but I'll be buying it USED as they're nto getting crap out of me until I see some respect as I won't fund shadiness anymore out of them or scumbags alike.