For anybody who is planning to play this with a stylus: the slippery touch controls (at least on an original 3DS) can be a real freaking nightmare, so you may just end up using the regular buttons.
First time I played it, I wondered how could the stylus be so poorly calibrated for this game, specifically. Then I saw that even correct "hits" make you lose energy, which costs money (or insane waiting times).
The review should compare it to the original SFC version. The GBA version having good graphics is only because of that, not because they put any care into this (average) port, and the music is just terrible compared to it.
This is a gimped version of an otherwise ok Megaman game.
Having played it since the old days, I can say that this is a neat little portable game for occasional pick up and play... oh wait, this is for the Wii U. =|
I hope the New 3DS finally allows for VC GBA games. And cross buy (hahaha yeah...).
The easier to get a game into this market, the more fair said market will be in my eyes.
Just don't buy any games without having enough information on them, and point your finger at those who buy bad games so they'll document themselves better next time.
I don't see how anybody who used to enjoy the Battle Mode can be fine with the changes, unless they got the game for free or are raging fanboys or something.
"as a result of developer Escape licensing the property (minus SEGA's character designs) to Hudson Soft for an NES port"
Westone and SEGA did license the whole thing, it was Hudson who decided to change the characters around in most of their Wonder Boy conversions, according to the series' creator.
@Goginho
Tezuka is a producer here, not the director, designer or anything of the like.
And he was senior producer in Yoshi's Island 2/DS, please stop giving false information.
It's being made by Arzest Corporation, a company that was built by former members of Artoon (makers of Yoshi's Island 2/DS).
Not holding high hopes for this one, since the DS sequel felt like an inferior hack of the original...
"How can anyone not be excited for this? Oh wait, I forgot. People are spoiled and never satisfied and also tend to oversee quality, because they can't recognize what's good -what's art"
Or perhaps they can and this isn't.
Seriously, the original looks way better, and that was made in the 90s. By now, in-game Yoshi should look like he does in the cover, not like a filtered 3D model (and with clown feet, for some reason).
"Collectors should still hang onto their physical copies however, since there was a bonus item that only appeared when the Game Pak was inserted into a Game Boy Advance."
Damn, they could remove the Capcom logo but couldn't activate the RAM address that told the game it was being played on a GBA? This really sucks.
So they're working on it, but will be working closely with Million. This makes me wonder if they've even contacted Million to get the license for this yet. This just sounds a bit fishy.
In any case, the game hasn't even been funded, so I wouldn't say anything has been confirmed yet...
@MeddlingIdiot "It's also been hinted that they'll be introducing a system where you only have to buy VC on Wii U or 3DS, rather than buying the same game twice"
I've just read this informative tidbit:
Since the Wii U always outputs at 60hz, they introduce extra stuttering in all 50Hz games by repeating every 5th frame, which also explains a vague lack of responsiveness since the repeated frame doesn't check for button input.
Translated into plain English, this European version of Kirby's Adventure:
-Has slighty choppier scrolling and animations than the 60Hz version
-Has a vague lack of responsiveness not present in the 60Hz version (one chance out of 6 that tapping a button for one frame won't do a thing)
-Has slower enemies than the 60Hz version
The third point will vary from game to game, depending on the original optimizations and oversights (most games only had its music optimized).
The first two points happen due to the way the Wii U handles the 50Hz mode wether it's "optimized" or not, which is actually a step behind from the old Wii VC!
Hey, let's complain about people who complain, surely that must be better!
Seriously, fixing a problem as "little" as it might seem to you would be a good thing for some people who care and a bad thing to none. Why would anybody be against such a thing?
Getting 17% slower/choppier games is never a good thing, even if some people can't tell the difference.
By the way, now the Wii U Virtual Console service is about to get started officially, I think it would be a good thing to start specifying "50Hz/60HZ" in these reviews, for European gamers.
So Kirby's Adventure is once more running at 50Hz for PAL users! I thought Nintendo had taken some hints, by now.
At least people with a 3DS can stick to the 3D Classics version, which runs at 60Hz, but this is still pretty bad news.
In any case, before Nintendo manages to spread their "but it's optimized 50Hz!" bullpoopy:
What Nintendo now calls "optimized 50HZ" means a game running at 50Hz that had its music (and occasionally some elements) sped up to make them as fast as the 60Hz version.
This is not effectively the same as 60Hz, as having a similar speed with 10Hz less always means a choppier scrolling than 60Hz (sometimes also less smooth than "normal" 50Hz versions!).
In the specific case of Kirby's Adventure, the music plays at the same speed and Kirby was made faster. Only Kirby, though, so now the rest of the characters seem slower than him! For the record, the same thing was done with Ryu Hayabusa in the original PAL release of Ninja Gaiden, but at least they had the brains to release the original NTSC version worldwide, in the old Wii VC.
tl;dr: This is exactly the same that has been done in the old Wii Virtual Console, Nintendo has learnt nothing.
This is possibly the worst Metal Slug ever. It's not so much that the Metal Slug series hasn't evolved a bit, it's that this specific title is just a copy-paste job from previous entries.
I cannot understand the favorable review, unless the reviewer hasn't finished the previous games in the series.
Dude, the article said the PAL standard looked better, because it has a higher vertical resolution.
Since these games didn't change their resolution to fit the PAL standards, this resulted in them looking squished and with black borders on top and bottom.
This, along with a slower speed than they were supposed to run at, makes the VC releases a poor representation of what the original game designers had in mind.
The ideal thing would be to let the user choose between 50Hz and 60Hz, though (like already happens with TurboGrafx games), but having to choose between 50 and 60Hz, the superior version in these cases is, factually, the 60Hz one.
Comments 177
Re: Review: Namco Museum (Switch eShop)
30 bucks for 11 Namco games including Sky Kid and no Mappy, Metrocross or Xevious? Or even Galaxian?
And the review score is 8/10? Seriously?
Re: Review: Cursed Castilla EX (3DS eShop)
A great game that's worth every penny in its price tag.
The addition of 3D makes it the definitive version, so it's better than a hypothetical Switch port.
Re: Hands On: Hey! Read These Hey! Pikmin Impressions
Just played the demo and it feels more like a pirate Pikmin game, with design flaws that you wouldn't expect to see on an official Nintendo release.
Re: Video: Check Out This ToeJam & Earl: Back In The Groove Gameplay From PAX East, Dudes
"WOW YOU CAN SWIM NOW" -> How to spot a fake TJ&E fan.
Re: Review: Blaster Master Zero (Switch eShop)
@Steve_Bowling The 3DS version has already been released.
Re: Review: Pirate Pop Plus (Wii U eShop)
I wish indie developers would start making games for the actual retro systems rather than games that look like they were made for the retro systems.
That would impress me, as Retro City Rampage did.
Re: Review: My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS eShop)
For anybody who is planning to play this with a stylus: the slippery touch controls (at least on an original 3DS) can be a real freaking nightmare, so you may just end up using the regular buttons.
Re: The Guy Who Designed Sonic The Hedgehog Supervised On Mario & Sonic At The Rio Olympics
@SirQuincealot Yoshi's 3D Island is objectively a bad game because of the reasons they've already mentioned.
Re: Review: Chasing Dead (Wii U eShop)
"one could easily imagine a parallel universe where the Mega CD2 became a reality"
Err... We do live in the universe where the Mega-CD 2 exists.
Re: Review: Pokémon Picross (3DS eShop)
First time I played it, I wondered how could the stylus be so poorly calibrated for this game, specifically. Then I saw that even correct "hits" make you lose energy, which costs money (or insane waiting times).
So... rigged controls = more money! Well played!
Re: Review: Dedede's Drum Dash Deluxe (3DS eShop)
9 out of 10? Should Yoshi's Island be rated 9999 out of 10, then?
Or do you guys do joke reviews now?
Re: Review: The Legend of Zelda: Tri Force Heroes (3DS)
Why does the review say that this was developed by Nintendo? It was made by Grezzo,
Re: Sonic Classic Collection On Nintendo DS Cut Content Including A Crazy Taxi 4 Pitch
"As neat as it was"
It was garbage.
Re: Review: Dr. Mario: Miracle Cure (3DS eShop)
Not having in-game 3D is kind of a big deal for a 3DS game, I'm surprised that it only got a brief mention at the end.
Re: Review: Yoshi Touch & Go (Wii U eShop / DS)
@Bass_X0 DS games are possible, natively even.
GBA games can also be done natively but just won't allow a VC menu on regular 3DSs, but this may be possible to do on NEW3DSs with the extra RAM.
They just won't bother right now for reasons we'll never know for sure.
Re: Analogue Nt Starts Shipping To Buyers, Pitched As "The Leica Of Home Consoles"
If those pics are anything to go by, I'm not sure they got the picture aspect ratio right...
Re: Pokémon Shuffle is Heading to Android and iOS, to the Surprise of No-One
Saw it coming the second I realized the 3DS version didn't use any of the system's buttons...
Re: Rumour: Former Rare Composer David Wise Is Working On An Unannounced Nintendo Title
He's "back"? More like he hasn't left.
Re: Review: Pokémon Rumble World (3DS eShop)
I think this may be the worst game I've played on my 3DS... Almost feels like an unlicensed game to me, at times.
Re: Review: Mega Man & Bass (Wii U eShop / Game Boy Advance)
The review should compare it to the original SFC version. The GBA version having good graphics is only because of that, not because they put any care into this (average) port, and the music is just terrible compared to it.
This is a gimped version of an otherwise ok Megaman game.
Re: Bloo Kid 2
I love good pixel art, but these have to be the worse graphics I've seen in a while. There's some blatant plagiarism in there, even.
And judging from what I've seen, the 3D is terribly applied.
Re: Review: Super Mario 64 (Wii U eShop / Nintendo 64)
Finally, 60Hz in the European N64 VC. Thank goodness...
Re: Feature: Before They Were Enemies, Sega And Nintendo Worked On One Of The Rarest Arcade Games Ever Made
Isn't this just a Sheriff board mounted inside a modified Head-On cocktail cabinet?
Re: Review: Kuru Kuru Kururin (Wii U eShop / Game Boy Advance)
Having played it since the old days, I can say that this is a neat little portable game for occasional pick up and play... oh wait, this is for the Wii U. =|
I hope the New 3DS finally allows for VC GBA games. And cross buy (hahaha yeah...).
Re: Preview: Going Retro On The Go With Ultimate NES Remix
I'm usually all for NES stuff, but this sounds like a really gimped port of an already kind of disappointing selection of minigames/tasks/jobs.
A 3DS game card could hold hundreds of NES games with many challenges each, if they wanted, so there's no real excuse for the exclusions.
Sorry Indies Zero, but no.
Re: Review: Pop'n TwinBee: Rainbow Bell Adventures (Wii U eShop / Super Nintendo)
They should have already made their research on how to convert 50Hz SNES games to 60 by now, in any case.
Like, almost 10 years ago.
Re: Review: Pop'n Twinbee (Wii U eShop / Super Nintendo)
50Hz-only? In 2014? What's with you, Nintendo?
Re: Ice Cream Surfer Rides The Waves to the Wii U eShop on 31st July
I'd rather Parodius thx.
Re: Talking Point: The Wii U eShop is Raising Tough Questions on Quality Control
The easier to get a game into this market, the more fair said market will be in my eyes.
Just don't buy any games without having enough information on them, and point your finger at those who buy bad games so they'll document themselves better next time.
Re: Reaction: Mario Kart 8 Accused Of Poor Sales Potential, Ruining Battle Mode And Racism
The Wired article is right, though.
I don't see how anybody who used to enjoy the Battle Mode can be fine with the changes, unless they got the game for free or are raging fanboys or something.
Re: Game Boy Classic Donkey Kong Land Is Coming To The Japanese 3DS Virtual Console
Why the Super Game Boy screens? That's not how it's going to look like on the 3DS.
Re: Nintendo Pocket Football Club Confirmed for 17th April in Europe
I'd spend two euros on this one, even just out of curiosity.
No way I'd pay any more than that.
Re: Review: Adventure Island II (3DS eShop / NES)
"as a result of developer Escape licensing the property (minus SEGA's character designs) to Hudson Soft for an NES port"
Westone and SEGA did license the whole thing, it was Hudson who decided to change the characters around in most of their Wonder Boy conversions, according to the series' creator.
Re: Review: Renegade (Wii U eShop / NES)
@cmk8 It's not nostalgia playing tricks on you, it's that the Spectrum version was much better than this one, and Target was awesome.
Re: Yoshi's New Island
@Goginho
Tezuka is a producer here, not the director, designer or anything of the like.
And he was senior producer in Yoshi's Island 2/DS, please stop giving false information.
Re: Yoshi's New Island
@Goginho, no.
It's being made by Arzest Corporation, a company that was built by former members of Artoon (makers of Yoshi's Island 2/DS).
Not holding high hopes for this one, since the DS sequel felt like an inferior hack of the original...
"How can anyone not be excited for this? Oh wait, I forgot. People are spoiled and never satisfied and also tend to oversee quality, because they can't recognize what's good -what's art"
Or perhaps they can and this isn't.
Seriously, the original looks way better, and that was made in the 90s. By now, in-game Yoshi should look like he does in the cover, not like a filtered 3D model (and with clown feet, for some reason).
Re: Review: Life Force (3DS eShop / NES)
Why are these screenshots square-shaped? Is that how it looks on the 3DS? Because that's the wrong aspect ratio.
Re: Interview: WayForward on Shantae's Past, Present and Future
"Collectors should still hang onto their physical copies however, since there was a bonus item that only appeared when the Game Pak was inserted into a Game Boy Advance."
Damn, they could remove the Capcom logo but couldn't activate the RAM address that told the game it was being played on a GBA? This really sucks.
Re: New River City Ransom Sequel Confirmed
So they're working on it, but will be working closely with Million. This makes me wonder if they've even contacted Million to get the license for this yet. This just sounds a bit fishy.
In any case, the game hasn't even been funded, so I wouldn't say anything has been confirmed yet...
Re: Review: Witch & Hero (3DS eShop)
Man, this game would have been bad on an NES.
It's like people nowadays don't even care about quality anymore, as long as "it's retro"!
Re: Wii U Virtual Console Launch Lineup Is Revealed
@MeddlingIdiot "It's also been hinted that they'll be introducing a system where you only have to buy VC on Wii U or 3DS, rather than buying the same game twice"
What, where, etc.
Re: Review: Kirby's Adventure (Wii U eShop / NES)
@lutzowen21
Are you playing an European system, by any chance?
Re: Wii U Virtual Console Will Arrive Shortly After Next Week's System Update
I've just read this informative tidbit:
Since the Wii U always outputs at 60hz, they introduce extra stuttering in all 50Hz games by repeating every 5th frame, which also explains a vague lack of responsiveness since the repeated frame doesn't check for button input.
Translated into plain English, this European version of Kirby's Adventure:
-Has slighty choppier scrolling and animations than the 60Hz version
-Has a vague lack of responsiveness not present in the 60Hz version (one chance out of 6 that tapping a button for one frame won't do a thing)
-Has slower enemies than the 60Hz version
The third point will vary from game to game, depending on the original optimizations and oversights (most games only had its music optimized).
The first two points happen due to the way the Wii U handles the 50Hz mode wether it's "optimized" or not, which is actually a step behind from the old Wii VC!
Re: Wii U Virtual Console Will Arrive Shortly After Next Week's System Update
Hey, let's complain about people who complain, surely that must be better!
Seriously, fixing a problem as "little" as it might seem to you would be a good thing for some people who care and a bad thing to none. Why would anybody be against such a thing?
Getting 17% slower/choppier games is never a good thing, even if some people can't tell the difference.
Re: Wii U Virtual Console Will Arrive Shortly After Next Week's System Update
By the way, now the Wii U Virtual Console service is about to get started officially, I think it would be a good thing to start specifying "50Hz/60HZ" in these reviews, for European gamers.
Re: Wii U Virtual Console Will Arrive Shortly After Next Week's System Update
So Kirby's Adventure is once more running at 50Hz for PAL users! I thought Nintendo had taken some hints, by now.
At least people with a 3DS can stick to the 3D Classics version, which runs at 60Hz, but this is still pretty bad news.
In any case, before Nintendo manages to spread their "but it's optimized 50Hz!" bullpoopy:
What Nintendo now calls "optimized 50HZ" means a game running at 50Hz that had its music (and occasionally some elements) sped up to make them as fast as the 60Hz version.
This is not effectively the same as 60Hz, as having a similar speed with 10Hz less always means a choppier scrolling than 60Hz (sometimes also less smooth than "normal" 50Hz versions!).
In the specific case of Kirby's Adventure, the music plays at the same speed and Kirby was made faster. Only Kirby, though, so now the rest of the characters seem slower than him! For the record, the same thing was done with Ryu Hayabusa in the original PAL release of Ninja Gaiden, but at least they had the brains to release the original NTSC version worldwide, in the old Wii VC.
tl;dr: This is exactly the same that has been done in the old Wii Virtual Console, Nintendo has learnt nothing.
Re: The European Version Of F-Zero On Wii U Virtual Console Comes With 60Hz Support
I guess if enough people ask them about it, they'll make it true again.
Re: Review: Metal Slug 4 (Wii Virtual Console / Neo Geo)
This is possibly the worst Metal Slug ever. It's not so much that the Metal Slug series hasn't evolved a bit, it's that this specific title is just a copy-paste job from previous entries.
I cannot understand the favorable review, unless the reviewer hasn't finished the previous games in the series.
Re: The European Version Of F-Zero On Wii U Virtual Console Comes With 60Hz Support
By the way, the 3DS is already getting the European versions of these games running at 60Hz, so they don't seem to have any problems converting them.
This is something very few people seems to have noticed.
Re: The European Version Of F-Zero On Wii U Virtual Console Comes With 60Hz Support
Dude, the article said the PAL standard looked better, because it has a higher vertical resolution.
Since these games didn't change their resolution to fit the PAL standards, this resulted in them looking squished and with black borders on top and bottom.
This, along with a slower speed than they were supposed to run at, makes the VC releases a poor representation of what the original game designers had in mind.
The ideal thing would be to let the user choose between 50Hz and 60Hz, though (like already happens with TurboGrafx games), but having to choose between 50 and 60Hz, the superior version in these cases is, factually, the 60Hz one.