Comments 177

Re: Review: Pirate Pop Plus (Wii U eShop)

ICEknight

I wish indie developers would start making games for the actual retro systems rather than games that look like they were made for the retro systems.

That would impress me, as Retro City Rampage did.

Re: Review: Pokémon Picross (3DS eShop)

ICEknight

First time I played it, I wondered how could the stylus be so poorly calibrated for this game, specifically. Then I saw that even correct "hits" make you lose energy, which costs money (or insane waiting times).

So... rigged controls = more money! Well played!

Re: Review: Yoshi Touch & Go (Wii U eShop / DS)

ICEknight

@Bass_X0 DS games are possible, natively even.

GBA games can also be done natively but just won't allow a VC menu on regular 3DSs, but this may be possible to do on NEW3DSs with the extra RAM.

They just won't bother right now for reasons we'll never know for sure.

Re: Review: Mega Man & Bass (Wii U eShop / Game Boy Advance)

ICEknight

The review should compare it to the original SFC version. The GBA version having good graphics is only because of that, not because they put any care into this (average) port, and the music is just terrible compared to it.

This is a gimped version of an otherwise ok Megaman game.

Re: Bloo Kid 2

ICEknight

I love good pixel art, but these have to be the worse graphics I've seen in a while. There's some blatant plagiarism in there, even.

And judging from what I've seen, the 3D is terribly applied.

Re: Preview: Going Retro On The Go With Ultimate NES Remix

ICEknight

I'm usually all for NES stuff, but this sounds like a really gimped port of an already kind of disappointing selection of minigames/tasks/jobs.

A 3DS game card could hold hundreds of NES games with many challenges each, if they wanted, so there's no real excuse for the exclusions.

Sorry Indies Zero, but no.

Re: Review: Adventure Island II (3DS eShop / NES)

ICEknight

"as a result of developer Escape licensing the property (minus SEGA's character designs) to Hudson Soft for an NES port"

Westone and SEGA did license the whole thing, it was Hudson who decided to change the characters around in most of their Wonder Boy conversions, according to the series' creator.

Re: Yoshi's New Island

ICEknight

@Goginho
Tezuka is a producer here, not the director, designer or anything of the like.
And he was senior producer in Yoshi's Island 2/DS, please stop giving false information.

Re: Yoshi's New Island

ICEknight

@Goginho, no.

It's being made by Arzest Corporation, a company that was built by former members of Artoon (makers of Yoshi's Island 2/DS).

Not holding high hopes for this one, since the DS sequel felt like an inferior hack of the original...

"How can anyone not be excited for this? Oh wait, I forgot. People are spoiled and never satisfied and also tend to oversee quality, because they can't recognize what's good -what's art"
Or perhaps they can and this isn't.

Seriously, the original looks way better, and that was made in the 90s. By now, in-game Yoshi should look like he does in the cover, not like a filtered 3D model (and with clown feet, for some reason).

Re: Interview: WayForward on Shantae's Past, Present and Future

ICEknight

"Collectors should still hang onto their physical copies however, since there was a bonus item that only appeared when the Game Pak was inserted into a Game Boy Advance."

Damn, they could remove the Capcom logo but couldn't activate the RAM address that told the game it was being played on a GBA? This really sucks.

Re: New River City Ransom Sequel Confirmed

ICEknight

So they're working on it, but will be working closely with Million. This makes me wonder if they've even contacted Million to get the license for this yet. This just sounds a bit fishy.

In any case, the game hasn't even been funded, so I wouldn't say anything has been confirmed yet...

Re: Wii U Virtual Console Will Arrive Shortly After Next Week's System Update

ICEknight

I've just read this informative tidbit:
Since the Wii U always outputs at 60hz, they introduce extra stuttering in all 50Hz games by repeating every 5th frame, which also explains a vague lack of responsiveness since the repeated frame doesn't check for button input.

Translated into plain English, this European version of Kirby's Adventure:
-Has slighty choppier scrolling and animations than the 60Hz version
-Has a vague lack of responsiveness not present in the 60Hz version (one chance out of 6 that tapping a button for one frame won't do a thing)
-Has slower enemies than the 60Hz version

The third point will vary from game to game, depending on the original optimizations and oversights (most games only had its music optimized).
The first two points happen due to the way the Wii U handles the 50Hz mode wether it's "optimized" or not, which is actually a step behind from the old Wii VC!

Re: Wii U Virtual Console Will Arrive Shortly After Next Week's System Update

ICEknight

Hey, let's complain about people who complain, surely that must be better!

Seriously, fixing a problem as "little" as it might seem to you would be a good thing for some people who care and a bad thing to none. Why would anybody be against such a thing?

Getting 17% slower/choppier games is never a good thing, even if some people can't tell the difference.

Re: Wii U Virtual Console Will Arrive Shortly After Next Week's System Update

ICEknight

So Kirby's Adventure is once more running at 50Hz for PAL users! I thought Nintendo had taken some hints, by now.

At least people with a 3DS can stick to the 3D Classics version, which runs at 60Hz, but this is still pretty bad news.

In any case, before Nintendo manages to spread their "but it's optimized 50Hz!" bullpoopy:

What Nintendo now calls "optimized 50HZ" means a game running at 50Hz that had its music (and occasionally some elements) sped up to make them as fast as the 60Hz version.

This is not effectively the same as 60Hz, as having a similar speed with 10Hz less always means a choppier scrolling than 60Hz (sometimes also less smooth than "normal" 50Hz versions!).

In the specific case of Kirby's Adventure, the music plays at the same speed and Kirby was made faster. Only Kirby, though, so now the rest of the characters seem slower than him! For the record, the same thing was done with Ryu Hayabusa in the original PAL release of Ninja Gaiden, but at least they had the brains to release the original NTSC version worldwide, in the old Wii VC.

tl;dr: This is exactly the same that has been done in the old Wii Virtual Console, Nintendo has learnt nothing.

Re: Review: Metal Slug 4 (Wii Virtual Console / Neo Geo)

ICEknight

This is possibly the worst Metal Slug ever. It's not so much that the Metal Slug series hasn't evolved a bit, it's that this specific title is just a copy-paste job from previous entries.

I cannot understand the favorable review, unless the reviewer hasn't finished the previous games in the series.

Re: The European Version Of F-Zero On Wii U Virtual Console Comes With 60Hz Support

ICEknight

Dude, the article said the PAL standard looked better, because it has a higher vertical resolution.

Since these games didn't change their resolution to fit the PAL standards, this resulted in them looking squished and with black borders on top and bottom.

This, along with a slower speed than they were supposed to run at, makes the VC releases a poor representation of what the original game designers had in mind.

The ideal thing would be to let the user choose between 50Hz and 60Hz, though (like already happens with TurboGrafx games), but having to choose between 50 and 60Hz, the superior version in these cases is, factually, the 60Hz one.