Comments 1,150

Re: Nintendo Is Considering A Successor To The 3DS According To Its New President

Haywired

I think some people have just read the misleading headline and are now like "3DS successor confirmed!" He doesn't actually say anything of the sort. Though there will almost certainly be a 3DS successor, and it will be the Switch Lite. Why would Nintendo unify their home and handheld divisions only to just disunify them? If, as @cyberlocc said, 90% of Japanese gamers (even without the inevitable smaller, more portable Switch Lite) use the Switch as a handheld, then they clearly already see it as a handheld (as if Pokémon on the Switch wasn't confirmation enough). So why would Nintendo release a second separate handheld to compete with their own product? The Switch, Switch Lite and Mobile will have pretty much everything covered.

Re: Nintendo Is Considering A Successor To The 3DS According To Its New President

Haywired

A smaller, cheaper, more portable Switch down the line, to sit alongside the regular version would be an absolute money-printing beast. Nintendo would have Switch, Switch Lite and Mobile. A very elegant eco-system that has pretty much everything covered and that a new 3DS just doesn't fit into. It would be redundant. Not to mention the fact that, after the 3DS, Nintendo isn't touching 3D with a barge-pole for a very long time, and you could say the same for dual screens after the Wii U. Neither feature is worth pursuing at this point.

Re: Nintendo Is Considering A Successor To The 3DS According To Its New President

Haywired

@Crono1973
Company execs say a lot of things in public. They said the DS was the third pillar and they were still committed to the Game Boy line.

“considering various possibilities" is the most vague, deflecting, empty corporate speak ever and could just as easily suggest that their next pure handheld will be the Switch Mini, a new 3DS or nothing at all.

Re: Nintendo Is Considering A Successor To The 3DS According To Its New President

Haywired

@Crono1973
Yeah, and I said that in the comment, but it won't matter if it's 100% portable or not. It will still be as portable as any portable. Yes the Switch Mini/Lite doesn't exist yet, but how can anyone think that it won't happen? Nintendo always makes new models of its popular hardware. Plus, Iwata basically said as much before he died; that future home consoles/handhelds would take a more unified approach, basically being the same system but in different forms, like an iPhone/iPad (though granted, he's not around anymore and things can change).

Re: Nintendo Is Considering A Successor To The 3DS According To Its New President

Haywired

I think this is highly unlikely. Otherwise what's the point of doing the Switch in the first place? What was the point of streamlining/unifying everything? There's almost certainly going to be a smaller, cheaper, more portable Switch Lite at some point and between that and mobile they should have everything covered. Otherwise, talk about spreading yourself thin. What would a new 3DS offer that those things don't? A 3D effect and dual screens? Both of which were proven last generation to be abject failures.

Re: US Research Analyst Believes Gaming Could Become 100% Digital By 2022

Haywired

@geordie
As a collector, I just think there's something special about having a real tangible object to look at and hold. I collect eShop games digitally (obviously), so it's not as if you can't do it, but it feels like there's something missing. Like I bought Azure Striker Gunvolt on the 3DS eShop and liked it so much that when it came out physically on Switch later on, I felt I had to get it, so I could "properly" have it in my collection, if that makes any sense?

It's like with books; holding and flipping through a physical book just feels so nice and seeing things printed on paper is nice. It's all so beautiful and tactile in a way that an ebook just can't recreate.

I went fully digital with my CD and DVD collections as I felt like the writing was on the wall there, but I can't deny I do miss them a bit... There was an album I came across recently with cover art that I loved so much I kind of wished I had it physically, rather than just on the screen.

Re: Nintendo Announces The Second Nintendo Labo Creators Contest

Haywired

I had hoped that Labo wouldn't be crowbarred into other Switch games and it seemed at first that Nintendo was quite careful to treat Labo very much as its own separate thing. But I guess it's desperate times now and if Labo is going down it's taking everything else with it... No, I guess this is just the new idea to try and make Labo a thing.

Re: Nintendo Says Switch Success Is Due To Clear Marketing, As Opposed To Wii U's Failure

Haywired

@NEStalgia
I really don't think selling the "map on a second screen" aspect as the Wii U's killer app would have made it sell like hot cakes. The whole "map on a second screen" feature was probably the saddest aspect of the Wii U. In that such a trivial and redundant feature was being pushed as mind-blowing innovation. You pause the game to look down at a map on a second screen and then back up again, instead of just pausing the game to look at the screen you were already looking at. Unless you've got two sets of eyes, it makes no difference. The people round here who were saying that they could "never go back to playing games without a map on a second screen!" are the same people who of course now think the Switch is the "best thing ever!", so I guess it wasn't that important to them after all... Maybe you're right and RTS gamers would have liked such a feature, but that's a pretty niche audience, especially on Nintendo systems. What console has ever sold like hot cakes by solely appealing to RTS gamers?

Re: Pokémon Let's Go Pikachu and Eevee Director Explains Why Motion Controls Are Mandatory

Haywired

"There are a lot of people out there, I think, that really do want to throw a Poké Ball and role-play that." Yeah, I'm sure that's what's been holding Pokémon back all these years... You're not actually throwing a Poke Ball, you're just doing a throwing mime, which achieves the same as just pressing a button, except that it's slower, clunkier, more annoying and more inconvenient (and without the satisfying tactile feedback of a button press).

Re: Octopath Traveler Features 80 - 100 Hours Of Content

Haywired

@Yorumi
Indeed. The video games industry seems to beautify length way more than other media. Films, books, albums, etc. get criticized if they're too long, but rarely with games (I get that games are more expensive and so people expect more bang for their buck, but there is a limit, plus a game's value shouldn't just come down to its length). It's mad to me that nowadays 60-70 hours is considered normal for an RPG. Isn't Persona 5 like 95 hours for just the main campaign? Who the hell has the time for that? Even though all the RPGs from the "golden age" that people apparently yearn for so much were all like 25-30 hours. I mean, you could watch every single James Bond film ever made, or all five seasons of Breaking Bad in the same time it takes to complete Xenoblade Chronicles. Something's up with that...

Re: Octopath Traveler Features 80 - 100 Hours Of Content

Haywired

Oh phew, at first I thought you meant the main game was 80-100 hours... I was all but ready to cancel my interest as that's way too long. Thankfully that was just referring to 100% completion and the main game is around 50-60 hours (though probably slightly less as they tend to exaggerate these things), which is still extremely long and still a bit of a slog, but at least not unbearably so (I mean, anyone who played Bravely Default knows how padded-out that game was). I still don't get why so many modern RPGs need to be so long when the "classic/golden age of RPGs" of the SNES era etc (which many of these modern ones seem to claim to "hark back to") were all around 25-30 hours.

Re: Hands On: Revisiting Kanto With Pokémon: Let’s Go! Pikachu And Let’s Go! Eevee On Switch

Haywired

"It certainly makes catching Pokémon more enjoyable and immersive"

Waggle doesn't add more immersion. Is Breath of the Wild an unimmersive experience because it ditched the motion controls of Skyward Sword? No, it's not, because that's not how in-game immersion is created. Does doing a silly throwing mime (which, by putting the focus on your own physical actions outside the game world is, if anything, immersion-breaking) make this a more immersive game than say, Xenoblade Chronicles 2? There's more to being immersed in a game than tediously miming out the actions. Just because Nintendo uses it as a buzzword in a press release doesn't mean you actually have to believe it.

Re: Super Smash Bros. Ultimate Is Unveiled For Switch, Every Previous Character Returns

Haywired

I'm sure it will be excellent, but I find it hard to get too excited about a new Smash Bros nowadays (and I find all the forced, over-the-top hype over it a little tiresome). I don't think I'll ever feel for Smash like I did during the halcyon days of Melee. The last one was fine, but it felt a little stale. If "the most bloated character roster ever!" (as if that's even a good thing...) is what they're going with here, then I think I was right not to get too excited.

Re: Here's What You Get Inside Starlink's Star Fox Starter Pack For Nintendo Switch

Haywired

What's with Nintendo lending all their IP to Ubisoft all of a sudden? Is it like a "Thanks for supporting the Wii U" goodwill gesture, or is the idea that Nintendo fans are so insular and scared of leaving their comfort zone that the only way they'll buy a third-party game is if there are Nintendo characters in it? Judging from the amount of "Now I'm interested"-type comments I've seen, that's probably, sadly, true.

Re: Motion Controls Will Be Compulsory To Catch Pokémon In Let's Go Pikachu And Eevee

Haywired

Oh, I thought you meant the throwing motion bs was mandatory... It seems you can still just press a button to throw the ball, but motion is for aiming. While that still seems silly to not just give the option to use the analog stick instead, and I generally don't like the whole "tilt the screen that you're looking at" thing, aiming is generally towards the less offensive end of motion controls' crimes against gaming, so this isn't the end of the world I guess.

Re: Guide: All The Legend Of Zelda: Breath Of The Wild amiibo Unlocks

Haywired

@Markiemania95
It feels like these ones have been almost impossible to find ever since they were released. I've managed to pick up around half of them from when Nintendo UK sporadically gets restocks on their online site, but it's hard to know when/if at all they will happen. I don't want to have to pay the ridiculous eBay prices. I mean, it was pretty clear from the very start of amiibo, that Zelda ones are popular, so you'd think they'd make more of these...

Re: FIFA's Rival Pro Evolution Soccer Takes Another Hit With Loss Of Dortmund License

Haywired

Looking forward to playing as the Borussia Black and Yellows.

I saw the headline and thought PES was coming to Switch. I've always stayed loyal to ISS/PES over the years, though it seems like it's really falling behind. I may have to finally go over to the FIFA side if it doesn't come to Switch. Though from what I gather, FIFA is a lot better nowadays than it used to be (though giving EA money isn't something I generally like to do, but oh well).