Comments 4,860

Re: The Metroid Dread Vibes Are Strong In Action-RPG Platformer 'Trinity Fusion'

BloodNinja

@FNL My argument is that whatever this game is, it’s got nothing in common with a Metroid game besides moving on a 2D plane and it’s a girl in a futuristic setting. You contradicted yourself when you said “I never once said the play style is the same,” and then proceeded to say how much it looks like Metroid. You’re getting so hot and bothered over nothing bro, cool off a little.

You don’t even have an icon, probably a troll account for a banned user.

Re: The Metroid Dread Vibes Are Strong In Action-RPG Platformer 'Trinity Fusion'

BloodNinja

@FNL From your post literally above mine:

"...for someone to watch that trailer and claim to not see how much has been directly lifted (right down to some of the enemy designs almost being literally clones) from Metroid Dread, they're either being intentionally disingenuous, or they've never actually played Metroid Dread."

You're contradicting yourself within a few sentences bro, clean that **** up then come talk to me.

Re: The Metroid Dread Vibes Are Strong In Action-RPG Platformer 'Trinity Fusion'

BloodNinja

@FNL That's not a very sound argument...

This game has you basically swapping between three characters in a procedurally generated world. It's a roguelite. Pretty much the furthest thing from a Metroid game you can get. None of the things in both of these games are new or groundbreaking. We've been seeing stuff like it for decades. You've been brainwashed by the article!

Re: The Metroid Dread Vibes Are Strong In Action-RPG Platformer 'Trinity Fusion'

BloodNinja

@Olliemar28 After reading the steam page, it's clear this game has nothing to do with Metroid. It's a procedurally generated rogue-lite:

https://store.steampowered.com/app/1911360/Trinity_Fusion/

@chreddy LOL Might want to actually read about the game, before claiming it's a carbon copy. A game where the devs are "leveraging our previous experience working on fighting games," and offering a procedurally generated world with three biomes to explore doesn't sound anything like that DREADful game lol.

Re: The Metroid Dread Vibes Are Strong In Action-RPG Platformer 'Trinity Fusion'

BloodNinja

@ArcticEcho Metroid Dread: A white and red logo with solid letters and harsh angles.

Trinity Fusion: A white logo with line-breaks in the letters, and a purple, rounded font for the second word.

I'm 41, been stabbed in my right eye TWICE and can still see the difference between the fonts, champ.

I'm sure this procedurally generated rogue-lite is EXACTLY like Dread. Now, where's my eye-roll...

Re: The Metroid Dread Vibes Are Strong In Action-RPG Platformer 'Trinity Fusion'

BloodNinja

@chreddy Yeah, I remember the part where Samus air dashes...oh wait. No, I mean the part where she changes to a different loadout...whoops, I mean the part where she loads a rocket launcher on her shoulder....darn it, I mean the part where she pulls out a light sword and goes full melee....Do you remember the time in Metroid where they introduced rogue-lite game mechanics and procedurally generated levels? Oh wait, none of those things are in Dread

Yeah, I'm sure, Nintendo is going to sue them for all the things this game is doing that Dread SHOULD have done LOL

@sneaky_sasquatch Why play Dread when you could play this, which looks to be more unique and fun in every way?

^_^

Re: The Metroid Dread Vibes Are Strong In Action-RPG Platformer 'Trinity Fusion'

BloodNinja

Oh, Dread has three playable characters? What are they?

How the heck is anyone seeing Metroid Dread from the screens?

Visuals are much lighter and crisper in presentation.

It looks much more on the gory side than any Metroid game.

Enemies on display are unique.

Character looks nothing like Samus, other than sharing the same gender.

After watching the trailer, this looks anything BUT Dread, which is great! Let it stand on it's own!

Oh, AND THE LEVELS ARE PROCEDURALLY GENERATED

BuT iT LoOkS LiKe DrEAd

o_o

Re: Review: Radiant Silvergun - A Superb Shmup That's Still One Of The Very Best

BloodNinja

@Rykdrew I saw exactly what you wrote, and it still makes no sense that a shmup is taking you 40-50 hours to find 5% of the content on the simplest level, as you wrote. It took me 40-50 hours to find and complete Elden Ring’s most obscure content FFS. I get that you probably like the game, but trying to mislead people with ridiculous playtime numbers isn’t very becoming.

Re: Review: Radiant Silvergun - A Superb Shmup That's Still One Of The Very Best

BloodNinja

@Rykdrew I highly doubt a shooter took you 40-50 hours for a single run. Sounds like nostalgia goggles is blurring that number a bit. Even the toughest bullet hell shmups gave me about an 8-10 hour learning curve to beat. Ikaruga took me 4-5. I’ve seen playthroughs of RS and there’s no way you’re getting 40-50 hours and only covering 5% of the game in a shmup.

Re: Ion Fury Follow-Up Phantom Fury Announced For Nintendo Switch

BloodNinja

@completo88 Can't speak for Polygon, but Kotaku is the same smooth-brains commenting the same stuff over and over in their echo chamber. That's the last thing I would want to see on NL. Sometimes, it's actually a good idea to shut down a conversation, especially when it's not the main focus of the site. And lol at "warning the moderators," that's a good one.

Re: Tekken 8 Director Praises Sakurai, Says He's "Probably The Only One That Could Properly" Make Smash Bros.

BloodNinja

People here seem to forget or not know about "the law of the lid." There's only so much that one person can do while in a leadership position. I would be more interested in seeing Sakurai take a more advisory role in the next Smash, and let someone else take the helm. It worked great for Dark Souls 2, in that regard, since we got a game in the series that is the most unique out of the bunch.