There's been a lot of conversation about the future of the Super Smash Bros. series since the development of Ultimate wrapped up, but if you ask Katsuhiro Harada about it, there's only one guy who can handle it.
Speaking to IGN to promote Bandai Namco's next-gen fighter Tekken 8, director Katsuhiro Harada was asked about what it was like to work with Sakurai on Kazuya, and summed up by saying he's "probably" the only one who can "properly" make the series, due to his deep understanding of different IPs.
![YouTube Video](https://i.ytimg.com/vi/FHjNdrGk2jw/maxresdefault.jpg)
Here's exactly what he had to say:
Katsuhiro Harada: So working with Sakurai-san, you mentioned collaboration on the character Kazuya, but actually, Bandai Namco Studios, when they were developing Smash Brothers… Sakurai-san was there all the time, just normally coming to work, I guess you could say. So we knew quite well what to expect and his personality. And even that said, we were also surprised when it came time to make Kazuya for Smash Brothers, because we thought since we're the experts at Tekken, maybe he's going to ask what's the points that I need to definitely get right to make this feel like Tekken, but actually that wasn't the case. He had already had his own thoughts about what makes Tekken "Tekken.” So it was surprising but also refreshing to see that he came in and didn't ask questions, but said, "I've played a lot of Tekken and studied it, and this is what I feel is important for the game," right off the bat.
So that was quite a shock, I mean in a positive way. But then also it made us think that he has all these characters from other different franchises and games in Smash Brothers, so to know so much to a deep extent about all of these different IPs to be able to do that… he's probably the only one that could properly make that game. In creating Tekken series we always look at various different fighting games or other games outside the genre and think about what to maybe draw from that experience. But he just went so much deeper on all of them, we thought there's still a lot we can learn ourselves from different products outside of Tekken by looking at his example.
How do you think the Smash Bros. series would go without Sakurai's involvement? Any suggestions on who could step up for the development of future titles? Leave a comment down below.
[source ign.com, via nintendoeverything.com]
Comments 48
As it’s been shown, all the other platform fighters are great, here fun, but smash bros? It feel different then All of them, and I just don’t think anyone else could get his spices right.
I don't know man, I think Mark Zuckerburg should direct the next Smash game, it needs more lizards.
He’s right. Smash definitely won’t be the same whenever Sakurai stops working on them.
I hope Harada invites Sakurai again for a casual interview on his channel. Those were really fun to watch and listen!
Sakurai is our very own living legend, no doubt about it.
Ah kazuya. The closest thing we'll get to tekken on switch. (That doesn't involve catchable monsters anyway)
@Snatcher there is project m tho. They took an existing game, added brand new characters and made it totally brand new and fitting for the way smash feels. i think that is the direction the next smash should take again
Sakurai-san is the real professional player.
@Freddyfred This is true. I make them the exception.
It sounded more like Harada specifically meant that Sakurai was the only one who could properly make Ultimate. That said I can see where he is coming from, its almost impossible to imagine a SSB game not handled by Sakurai.
However I do believe the possiblity exist. I appreciate all that Sakurai has done but the man needs to have a serious talk with the Nintendo high-ups and leave the series to someone else who they all can trust to handle Smash the way they like it. Sakurai also doesn't have to leave Smash entirely, he can always serve as the supervisor.
I think part of the reason you can't replace Sakurai is that he has a uniquely wide respect for game creation and doesn't have a hierarchical view of games. As mentioned in his game awards video.
You can see the reverse all the time in certain vocal Nintendo fans though, putting certain games and series on pedestals while having a mob mentality against games and series they don't like.
If they had control Wario wouldn't draw from Wario Ware. Other M content would be off limits for Metroid. None of the new FE games or Xenoblade would ever get any characters. The Paper Mario stage wouldn't use anything from Sticker Star. Fox wouldn't be using his Star Fox Zero design and so on.
In short you'd just get a insular game that only represents a very narrow view of the franchises represented.
100% right, no one else will be able to make smash the way it is now. (Others tried to copy)
Sakurais hand in this game is like a wizard bringing something to life.
Smash is still in my opinion the best game ever created.
I only wish the OG characters also get some new upgraded moves.
Like ganondorf having more of his own attacks from zelda games.
@HotGoomba it's okay to feel bummed that Gex never even got a Mii costume, but would Zuckerberg really rectify that?😛
@Dr_Lugae Yes, that’s what it is! And you explained it perfectly!
Deep... sure ...well except for the Sonic series, ya get yer character in the game but only melee attacks and spindashes... A second stage is nice, but it's from Sonic Lost World and shares the same aesthetic as the first stage...
Ken, Alex, Richter, Lucina, Dark Pit, Dark Samus...Sonic got a Knuckles assist trophy for his third appearance in Smash...thanks Sakurai.
I dunno, you'd think a character that has crossover'd with Mario for years would've had more care put in. The 3DS didn't have many games for Sonic and he's still featured on the eShop's home next to Zelda and Pokémon.
Honestly, I don't need another Smash game. We didn't ask who was going to make more Mozart when Mozart was dead. A collection, remasters, and that stuff is fine.
Now, games that bring IPs together, regardless of dev, publisher, or owner? Yes. Hell yes. Any genre.
Are there signs of Sakurai-san not wanting to keep making Smash Brothers? Is this because he mentioned making those games is a really hard dedication or something along those lines?
I still don't know why they never just ported Tekken Tag Tournament 2 Wii U to Switch. Seems a no brainer and easy port and there's big gap in the market for it.
Just because he's the "only one" who could make Smash Bros. doesn't mean he's the only one who should. Think about how hard he pushed himself with SSB4 and SSBU, to the point where he ended up sick or injured both times.
Super Smash Bros. is too much of a cash cow for Nintendo to simply abandon when Sakurai retires. Better for Sakurai to train someone that he can trust to handle the IP in his stead when he does retire. Same with Shigeru Miyamoto, Eiji Aonuma, Yoshio Sakamoto, and major figures in Nintendo.
Plus, having someone new helm the series when he's gone will allow newer, fresher ideas to breathe life into it. As fun as SSBU is, there was very little in the way of new material. Spirits are basically just the Stickers from Brawl, which also gave your fighters stat boosts or abilities.
In fact, aside from the core gameplay established in the N64 game, all elements of the Super Smash Bros. series came from Brawl. Despite it's flaws (slower movement, tripping, etc.), Brawl was the benchmark for what made the series so good, with a wealth of content, Final Smashes, and a kick-a** story mode, to boot.
So maybe we need a younger generation of game designers to take over the series, and think of something new to add, before the series gets too stale.
Oh Lord.
Before I say this, I respect Sakurai and appreciate how much effort he has put into Smash Bros over the years. However, I think people are way over the top about how incredible he is. It kind of reminds me of the way hard-core Kojima fans talk about him.
While I love Smash I just don't see it as untouchable as people make it out to be. For myself anyway I think MultiVersus has proven Smash isn't untouchable. It would be a lie to say I've played more Smash Ultimate than MultiVersus at this point.
Smash Ultimate may have an incredible roster and pays great respect to said fighters series they come from but the online is terrible and the single player modes weren't very interesting. There is absolutely room for improvement and maybe that comes from new blood at the top for the next entry. Look at how much better SF6 looks to be turning out to be after a shake up in leadership.
Sakurai is a great man that puts lots of effort into everything he touches but that doesn't mean someone else can't or doesn't do the same.
I like Sakurai. I think hes a great game developer and I do believe he puts his own unique flairs into games he works on. In that sense, yes, Smash Bros without Sakurai won't be the same. But Sakurai developing the series was never going to be the reason I played Smash anyway. If another developer can come along and bring along his own ideas and flairs I don't see the problem. Smash doesn't need Sakurai to be Smash.
Side note: Every smash bros game is distinct from each other, so it's not like Sakurai himself even had a consistent style with which he worked.
Last night was Twilight Princess HD, which is what I'll probably continue with over the weekend, maybe throwing in a bit of GRID to-.... Oh ACTUALLY... just remembered that I haven't played the new DLC Mario Kart 8 Deluxe tracks yet, which is downright scandalous, so that has to be rectified sharpish.
It's not even that, not a single smash clone/platform fighter has approached its quality.
He would be right I think he's the only one who can properly make Smash too. I mean I do like to play other fighting games like Tekken even if I do suck but with Smash Bros it's just such an easy game to approach for everyone regardless of how good or how bad you may be.
He's absolutely not wrong, but it would be interesting to see the next Smash entry not helmed by him. One so that he can take a well-deserved break after basically working non-stop for the past decade more or less and two so that we could see what vision younger employees have for a new Smash game.
Mario Odyssey was specifically brainstormed by the younger members of Nintendo which is how we got all the bonkers ideas that went into that one so I'd love to see it done with Smash Bros. A more streamlined roster, maybe a new gameplay mechanic, a modern-minded approach to new challengers and an even-ish mix between returning favourites and brand new characters for potential DLC. When you've done everything possible with the last entry, only way forward is to strip everything down to the bare essentials right?
"Speaking to IGN to promote Bandai Namco's next-gen fighter Tekken 8, director Katsuhiro Harada was asked about what it was like to work with Sakurai on Kazuya, and summed up by saying he's "probably" the only one who can "properly" make the series, due to his deep understanding of different IPs."
https://www.imdb.com/find?q=Sakurai&s=nm&ref_=fn_al_nm_mr :
"Displaying 200 results for 'Sakurai'
Search category: All Names"
@PtM Lol, somehow my comment for 'What are you playing this weekend?' has gone walkabout.
I don't think Sakurai is the only one who can make Smash. Others could do that.
Making Smash as it is currently though, that probably does go out to Sakurai only. And maybe a few other individuals but I couldn't possibly name them. Sakurai really did make a grand series out of it like very few, if any, others can do.
Of course there's other developers who, if they got the chance, could throw in various characters from various franchises (even if just from within Nintendo's own IPs), and make them fight. Just probably not quite like Sakurai has been able to do.
Strong words, but sadly probably true. The next generation of Smash will be an entirely different series with Sakurai no longer at the helm or it’ll be a complete copy of the game.
Agreed. It’s the level of detail that makes Smash for me. I don’t really play it as a party/platform fighter, I play it as a reflection of gaming (Nintendo in particular) and the otherwise impossibility of having all of these characters together in a well polished game. It’s the respect for the franchises (the reveal trailers alone show that) and that the characters feel like themselves that makes smash for me. I don’t think too many people are as objective but detailed as Sakurai-san.
He has a deep understanding that the one thing that connects most IPs are down-b counters.
Debatable. Whoever made jump super stars and jump ultimate stars on Nintendo DS could as well imo. As it is easily the next best game if it were on current consoles.
People here seem to forget or not know about "the law of the lid." There's only so much that one person can do while in a leadership position. I would be more interested in seeing Sakurai take a more advisory role in the next Smash, and let someone else take the helm. It worked great for Dark Souls 2, in that regard, since we got a game in the series that is the most unique out of the bunch.
I've never played it, but Multiversus is still doing very well.
@HandheldHaunter
Part of me wants to see them make a sequel to said game
Sakurai works so hard on Smash, yet ungrateful people on the internet still complain.
Sure, Smash Bros. is a product, we pay for it, on the side of Nintendo as a compnay, we don't have to be really thankful for anything, but on the side of Sakurai, we should be very thankful, it's impossible to please everyone.
Smash Ultimate is nearly perfect as is, they could just re-release it with 4K HDR, several new characters, less buffering, less punishing air dodges, and better online and it would sell like crazy.
Imo multiversus better than smash. I love smash and all, but there's a couple things I like more about multiversus
1. Deeper connection to WB characters
2. Some smash movesets just don't feel like the characters at all, looking at you Ganondorf.
3 ACTUALLY GOOD ONLINE. how does an indie studio do it better than a big triple a game.
@Slinkoy1 MultiVersus is not made by an indie studio, it's just a new studio created just for this game, but they have a lot of resources that Warner Bros. gave them.
The Nickelodeon game was pretty much an indie title but backed by a bigger corporation (Viacom/Paramount), that still didn't give them enough money.
Please bring Tekken to Switch now. Thanks.
He is right. Sakurai set up a huge mountain to climb for anyone else wanting to make Smash
@Slinkoy1 Multiverse still needs a lot more content, polish, and attention to detail QoL to match Ultimate let alone actually beat it lol.
They have the biggest potential of the other Smash clones to be good, but they still got a long way to go.
For example I don’t see Multiverse ever coming close to beating Ultimate in the music department as just one of the many QoL edges Smash has
@AstroTheGamosian after Super Smash Bros Ultimate, i will be extremely hard to surpass the game, Masahiro Sakurai or whenever who decide to continue the franchise,will be in a very complicated situation
@Jhena Masahiro Sakurai is gonna take a break for the franchise, for now
https://www.theverge.com/22823897/masahiro-sakurai-interview-super-smash-bros-ultimate-nintendo-switch
@Giancarlothomaz
Thanks it was a nice read. Well the future of Smash Bros will be interesting one way or another.
@Giancarlothomaz And that's part of the problem. Going all out, it's going to be hard to top it in the future. People are always going to want more, and SSBU definitely gave more, at least in terms of a character roster.
But I will admit, I was a bit underwhelmed by World of Light. While it did feature a story of sorts, it didn't hold a candle to Subspace Emissary from Brawl. SE went heavy on the story, which appeals to a writer like myself, and went more heavy on adventure. WoL was more about "beat the enemy under these conditions," and was largely lacking in the story department.
Plus, Brawl had that awesome shooter minigame where you shot coins at stuff flying across the screen to get Stickers and Trophies, and even had the opportunity to try out select Virtual Console games. Ultimate doesn't have either.
So, while it has a plethora of characters, even I feel underwhelmed by Ultimate for it's lack of content and a decent story mode. Taking that into account, I can excuse the series for not having as many character slots in the future, as long as they have a killer story mode and a wealth of other content on par with Brawl (and on a personal note, they finally include Krystal from Star Fox as a playable character).
@Zyph Yeah, get the dude on Sakurai-san's YT channel!
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