Comments 1,227

Re: Rumour: Tomodachi Collection: New Life Update to Remove Same-Sex Marriage

Aviator

The game was released with this glitch. It should've been tested appropriately. It wasn't.

Nintendo were then faced with two options. Allow the glitch to exist, which allows for same-sex marriage among males and also patch the game to allow females to marry eachother. Or remove the ability for same-sex couples to marry one another.

If they do remove it, it's discrimination. The glitch, and this whole position Nintendo have been placed in could have been avoided.

Re: Rumour: Tomodachi Collection: New Life Update to Remove Same-Sex Marriage

Aviator

But they're offending the same-sex side by not providing the option in the first place. Whether the glitch was intentional or not, the fact that it has been addressed by removing the option to allow for male-male marriage and not include female-female marriage is discrimination.

I'm not accurate on the LGBT tolerance in Japan. A quick wikipedia search tells me that although there are no laws against homosexuality and no legal recognition of same-sex marriage, there is no real hostility to homosexuality.

It doesn't seem like there can't be same-sex relationships within the game itself. The information I've found about this only relates to marriage, and allowing two males to propose, marry, honeymoon. If the option for same-sex relationships without marriage is there, I don't see any good reason why the option for marriage shouldn't be.

If there is no option for same-sex relationships in the first place, then that's wrong.

Re: Wii U GamePad "Screams Innovation", Says Project Cars Developer

Aviator

@SethNintendo Tomb Raider was announced late 2011, which would mean it was in development for a little while before then.

The Wii U was released late 2012.

It's not lazy development. If Crystal Dynamics wanted to incorporate the gamepad in a way that was deemed innovative (which at the moment seems to be a map or playing the entire game on the gamepad, whoopie!), that wouldn't have been possible.

Because you want proof, even though you yourself can't provide it, I'll prove my point.

"At this time, no. When we started developing the game we made a conscious decision that it was all about building the game for a platform and making sure the game was specific to that platform. Given that we've been working on the game quite a while before Wii U was announced I think it would not be right to try and port it across. If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality."
http://au.gamespot.com/news/tomb-raider-skipping-wii-u-6349248 /> that was posted on Jan 26, 2012, a year before NintendoLife's article that you mentioned.

The problem that devs have with the Wii U is simple. It is the only console on the market that third party companies have to add extra gameplay mechanics.

Currently, it isn't worth the time/money/effort as the rewards from potential sales aren't high enough. In a few years time, when the Wii U has some decent numbers than maybe, otherwise, it will still be used to display maps, health and all the other crap that can be done in the corner of the other versions of the game.