Comments 36

Re: GoldenEye 007's Return Could Be Close

Arena1999

Put this and Perfect Dark on the Nintendo Switch and it's a Day One purchase for me.

Side note: people seem to forget that the cancelled XBLA port have the option to alternate between the old N64 graphics and the more contemporary ones, and just assume that this isn't going to be the remaster. Halo 1 and 2 had remasters which capitalized on this feature via a press of a button, so why wouldn't that be the case with this?

@Tasuki Speak for yourself. Sure, some people who haven't played the game in a decade or so probably don't have time to re-adjust to the quirkiness of an old game, but this idea of games "aging poorly" is absurd; things aging poorly is something like food that can spoil or turn rotten over time, not pieces of entertainment. Games don't change; people's tastes do.

It's also insulting to think people can only enjoy these 25-year-old games through "rose-tinted glasses" because you're basically invalidating others' opinions of the game because you personally don't enjoy it as much as other people. I first played the game on original hardware back in 2016; I think it holds up, nicely. It has a great soundtrack. Its non-linear approach to level design is something I wish more shooters did as well — along with its clever use of making difficulty add to the list of objectives to complete, instead of just lazily making enemies harder to kill/the player dying quicker. Playing with cheats is fun, and Multiplayer is still a good time.

Re: Nintendo Isn't Backing Down On Its Decision To Pull Mario Products From Stores This Month

Arena1999

@nhSnork It's not so much about business ethnics as what is the most likely scenario and what will drive the market. Sure, people can simply choose rather or not to buy a product which is sold under a marketing strategy, and that discussion would end, there. However, when said marketing strategy alienates a large amount of the consumer base, it could potentially lessen the demand for the product.

I don't think there should be an obstacle of simply obtaining a certain piece of entertainment at all, at least not in this time and age, taking place well after the advent of digital software — which was created specifically to allow people to have another, more convenient means of purchasing something.

Not sure about the drug analogy. It's more about brand loyalty than anything. Nintendo should count themselves lucky to still have die-hard fans trying to make sense out of (the many questionably BAD) decisions they make, even if that loyalty is born out of admiration of the developers at Nintendo, instead of the foreign corporate juggernaut.

Part of me enjoys the never-ending, no-holds-barred, heated nature of many Internet discussions, posts, etc. It's fascinating just how commonly wrong people are without even realizing it; makes you understand the psychological reason why people deny their own mistakes, especially after they've been brought to light. It's a surprisingly great method of self-improvement, too, in my case.

If I was able to provoke such a response out of you, I wouldn't consider it a "wasteful effort".

Re: Nintendo Isn't Backing Down On Its Decision To Pull Mario Products From Stores This Month

Arena1999

@nhSnork I know, right? How dare people lambast others trying to justify awful business tactics and corporate decisions which screw everyone over?!

And people being able to voice their frustrations on the internet! The nerve of some people! I mean, it's not as if people can have an opinion on something, and choose to vote with their wallet at the same time. That logic clearly doesn't exist in this world.

Re: Developers Of The New Perfect Dark Will Treat It "Very Carefully"

Arena1999

Really, the "devotion to the past" isn't really the issue. The issue is trying to please people who've been playing Perfect Dark for two decades and want to see how this game will build on the N64 original. I think that should be a priority. I loved being able to disarm and shoot weapons out of the guards' hands, I loved the objective-based mission structure that GoldenEye pioneered (or at least popularized for a time), and I loved how the music would drastically become more intense during those dramatic moments in gameplay. That's what this new PD should build on.

Re: Nintendo Direct Mini: Partner Showcase To Air Tomorrow

Arena1999

Hooray! Another Partner Showcase Mini with a 5 to 10-minute timeframe of games we already know about! I'm sure everyone loves these Directs!

NOTE: Just to clarify, don't expect anything good out of this. It most definitely will be developers plastering (figuratively speaking) their games on display; nothing worth getting excited about, really.

Re: Poll: Box Art Brawl #34 - Perfect Dark

Arena1999

I voted for the North America cover art for its simple, focused emphasis on the "Dark" theme of the game. However, looking back, I wish I could retract that vote and give one for the PAL version, instead. Makes it seem very hi-tech, and Joanna's CGI model is amazing.

The Japan box art is actually the worst out of all them. It tells us nothing about the game at all. Elvis isn't present, the read and black aren't used effectively, and it's a woman standing on a couch with a pistol at hand and a large rifle at the side. What does that have to do with a plot which involves two government agencies at war with extraterrestrial elements thrown into the mix? Japan doesn't always have the better box art, and it being from Japan doesn't automatically make it the best out of the three.

Re: Rumour: Nintendo Has Three Metroid Games In The Works, According To Leak Group

Arena1999

Not really. At least, not half of it. Super Metroid is already on the Switch via the Nintendo Online membership. The first two Metroid games needed to be remade in the essence of Zero Mission and Samus Returns because they were very unpolished, and archaic by design from the perspective of the modern gamer. Super Metroid holds up, even after a quarter of a century later, because it refined the formula for 2D-Metroid games, and the franchise as a whole.

The MPT makes a higher degree of sense and is a lot more feasible than remaking a game that's already readily-available on the same system. The rumors have spread for a while, now, though I still hold the believe that it's inevitable. There's really no reason why Nintendo wouldn't want to follow through with this. The only issue is that Corruption is built on motion controls (mainly pointer controls, which the Switch has, albeit a bit different as they are). Gyro-aiming can help mitigate said issue. It's not the same thing, but it's still within the category of motion controls. There's many, many reasons why a Metroid Prime Trilogy on the Switch is obvious, but it's better to look at all this with a skeptical lens. These are all just rumors, after all. And I don't care who leaked this; it doesn't matter how "effective" leakers are in predictions. Correlation is not causation. Don't expect too much from Nintendo, Metroid fans.

@GrandScribe I don't buy into the notion that Nintendo doesn't care about one of their flagship IPs. Nintendo might not care for Metroid as much as they do with Mario or Zelda, because of Metroid's niche appeal compared to the other two franchises' more popular attraction, but they cared enough to reboot Metroid Prime 4 and give the development rights to the company that gave birth to the Prime series to begin with. That's more than what most video game companies can say.

Re: Metroid Prime 4 Dev Retro Studios Hires Halo Character Modeller As New Lead Artist

Arena1999

That's interesting... when I read about a former Halo employee being accepted in Retro Studios, I didn't think it'd be the one who worked on Halo 4 and 5 — two games with a "divisive" art style. While I can't say that I admired the aesthetics of both of those games, the character modeling isn't anything to scoff at, and I've never realized that Kyle Hefley worked on Sleeping Dogs until I came across this article.

It'd also be interesting to see where this goes. Thankfully, I'm just glad that another employee has been accepted, and the fact that we have at least some sort of news on Metroid Prime 4's development.

Re: Random: One Metroid Fan Has Fixed Other M For All Time

Arena1999

@SKTTR Samus being a badass isn't a projection; it's something that's been demonstrated in almost every from of media she's been in. People don't "think" she must be a badass; it's common knowledge, both meta and in-universe (look at how the GF react towards her in Corruption), that she is a badass. Saying that she was "never like that" just... doesn't make sense.

What's this about her being a "movie clone"? She was inspired by Ellen Ripley (Samus had more than just that inspiration), yes, but are you insulating that this is what people mean by a movie clone?

Samus' "inner thoughts" consists of her stating the glaring obvious, things that just happened around her, about Adam, and "the Baby". It's useless expository mumbo-jumbo that doesn't enhance the plot, or her character, in any way. The inner monologuing is something that's built on Fusion because it actually works. We can observed how vulnerable and scared Samus is, and she only monologues when it's needed.

Yeah, those "weird Chozo aliens" who trained Samus to physical and mental peak, gave her their technology and gifts, and infused their DNA onto hers, are the same weird bird aliens who raised her during the eleven years prior to her parents death, and were there when she had her first breakdown from seeing Ridley. While Adam may have been the first human she fully interacted with and was her instructor at some point in her life, he was also a minor character in the manga. Y'know, the one that establishes her backstory? Samus also aimed her freakin' arm cannon at Adam because he refused to let Samus go to Planet Zebes to repel the Space Pirate assault. She disobeyed a direct order from Adam to save the species that she was essentially a part of. The Chozo were her family, not Adam. Fusion introduced him, but it was really only Other M that tried to hammer in the "father figure" archetype into his character, despite, again, not being a major character in the manga.

People have paid attention to the story; you are downplaying the criticisms lashed at the game's story when you claim that they don't.

Re: Random: One Metroid Fan Has Fixed Other M For All Time

Arena1999

@Octane The narrative is as bad as people say it is, though. Other M wanted to show us why Samus admired and spoke highly of Adam in Fusion, but when we see how he interacts with her on-screen, it just made people further question why Samus would harbor such a favorable opinion of him in the first place.

People can like Other M as much as they want, and they can like the story, too, but every negative criticism towards its story is fair and well-deserved because of how sloppy it all is.

I'm not sure how many people hated 3D World because "it wasn't 3D enough", but I don't see how that relates to Other M not playing similarly to the Prime games. People bashed Other M's gameplay because Sakamoto's insistence on incorporating an NES-styled control scheme on a 3D third-person game. It's also linear and leaves little to full exploration, and the combat is often regarded as repetitive because most enemy engagements involve the same "charge, dodge, and release" gimmick.

Re: Poll: Box Art Brawl #1 - Super Metroid

Arena1999

Japan has the best box art, which doesn't come as a revelation to anyone because Japan usually has a better understanding of how to draw gamers in with just the art, alone.

That said, Samus takes a clear shot of Ridley in the Western box arts of the game; I take it as a clear indicator that he's being shot, because Samus just fired at him, and it connects. Ridley's skin eventually gets reddened when he's low on health when you actually fight him in the game. It could explain why he's red in the US and PAL covers - he's about to be to get destroyed.

Re: Feature: Here's Why Perfect Dark Has Three Different Covers

Arena1999

I always admired the way Jo looks in the PAL version. The Japanese one has way too much red for me. I'd always prefer the North American version for the pitch "dark" background and the Maian that can be identified as Elvis from the reflection of Joanna's eye.

@BacklogBlues I recommend finding a decent N64 emulator for a smoother experience. I would also direct you to the XBLA remaster, but it gave the game a much uglier makeover and the soundtrack is a bit botched on certain notes.

Re: Anniversary: Nintendo Switch Launched Two Years Ago Today

Arena1999

Here's to another eight great years of the Nintendo Switch, am I right?

Happy 2nd Anniversary to both the Switch and Breath of the Wild!

My Grandma brought me this system for Christmas last year, and I got SSBU and Super Mario Odyssey on the same day. Later on, I brought BotW, and I'm fine with playing these three beauties while I wait patiently for the Metroid Prime Trilogy to be ported onto the system (I'm confident it'll happen at some point).

Re: Crash Bandicoot N. Sane Trilogy Cracks 10 Million Sales Mark

Arena1999

@misterMike 1. What I said wasn't an argument.

2. I understand it was almost (completely) a full year when the game became a multi-platform.

3. Bad choices of words? No, you're just looking too deeply into one comment. Of course the PS4 version sold the most. It was an exclusive game for 364 days. It sold close to 5 million copies(as of December 2018), which would have been close to half of how much the game has sold now if didn't launch on three different platforms last year. It obviously paid off, and it's the sole reason why the game was able to reach the 10-million benchmark. Why do you think the game saw massive increases in sales a few days after it was distributed to three other systems?

Re: Feature: Please Understand: Unpacking Nintendo's Vision For Metroid Prime 4

Arena1999

@Turbo857 Metroid: Other M goes beyond just being "divisive among the fans". You obviously aren't seeing the bigger picture, here, if your response to the game being a "disaster" is, "who cares what mobs think?".

How is that pretentious? Y'know, don't even answer that, because arguing schematics isn't going to help (which ironically, is what we're doing, anyway). Also, a good chuck of those 1.5 million people who brought the game were expecting a worthy follow-up to Super Metroid. I highly doubt most people who brought the game, read or watch reviews on the internet beforehand. If they were aware of its downfalls, I'm pretty sure M:OM would've have sold worse than it did. You act as if selling only one million copies is a big deal. Maybe it was back then, but gaming is much more popular, mass-produced, and paid for than they were 25 years ago. I highly doubt selling only a million copies back in 2010 was a big deal, either. Especially if it's the most controversial game in a relatively niche Nintendo franchise that doesn't even generate even a quarter of revenue of franchises like Mario and Zelda to begin with.

You still aren't getting it. It's not about pleasing anyone, It's about pleasing the people who are loyal to the brand you produce. When you make questionable game design choices, offer a poorly-written story, nonchalantly screw around with the continuity, your supports start to lose faith in you, and your brand. When you make these decisions, this could give the game bad publicity on the internet.

My point is: a game shouldn't be exempted from being labeled as what it is, just because of how much it sold. E.T on the Atari sold 1.5 million units (which was big deal during the early '80s), and it's universally considered one of the worst games ever made. Is it all of sudden "not" a disaster? I seriously hope this isn't your line-of-thinking.

Zelda 2 is a mixed bag, for sure, but it doesn't nearly alienates its respective series as much Other M does, and I really couldn't care less about RE, so I'm not sure how RE fans feel about RE5 and RE6.

As I stated before, I can't really have a sound opinion on something that I'll likely not enjoy, based off the cutscenes and gameplay I saw, based off the reviews, and based off of how Samus is portrayed. This isn't 1986, where the only way of determining if a game was worth your time or not was by pure word-of-mouth. If the reviews and comments that I'm exposed to negatively criticize the game, why would I want to waste my time on a game that'll inevitably not meet my expectations?

Re: Feature: Please Understand: Unpacking Nintendo's Vision For Metroid Prime 4

Arena1999

@Turbo857 I have a few things I want to address with your statements.

I'll be fine with Metroid Prime 4 having a 3rd person perspective if the game is designed to be played with both perspectives in mind. I don't really agree with the Elder Scrolls analogy, though, because it was clearly slapped on in Morrowind and Oblivion. Metal Gear Solid's vice versa-style works well in that series because you have a clearer view of what's in front of you, and it allows you to be more flexible with your strategy (by the way MGS2 introduced the 1st person mechanic, not MGS4; if you want to go further, it was in an enhanced Japanese version of MGS1).

Also, a game selling "almost" as well or better than its predecessors doesn't mean that can't be view as a disaster if one of most controversial games in the series - especially if the best selling game in the series sells only 2.82 million copies (MP1). I don't know why people think Metroid Other M doesn't deserve the hate it gets. I haven't played the game myself, but why would I? The gameplay doesn't look that amazing. The story, from what I seen, read, and heard, is just abysmal and riddle with plotholes. It contradicts canon on multiple occasions. Having Adam "authorizing" items is an incredibly stupid concept, no matter how its executed. Samus is so inconsistent from how her characterization is established in the other games. And it constantly panders to the 2-D Metroid games more often than it should.

I'm not saying people shouldn't enjoy the game, I just don't see the appeal of it at all.