Put this and Perfect Dark on the Nintendo Switch and it's a Day One purchase for me.
Side note: people seem to forget that the cancelled XBLA port have the option to alternate between the old N64 graphics and the more contemporary ones, and just assume that this isn't going to be the remaster. Halo 1 and 2 had remasters which capitalized on this feature via a press of a button, so why wouldn't that be the case with this?
@Tasuki Speak for yourself. Sure, some people who haven't played the game in a decade or so probably don't have time to re-adjust to the quirkiness of an old game, but this idea of games "aging poorly" is absurd; things aging poorly is something like food that can spoil or turn rotten over time, not pieces of entertainment. Games don't change; people's tastes do.
It's also insulting to think people can only enjoy these 25-year-old games through "rose-tinted glasses" because you're basically invalidating others' opinions of the game because you personally don't enjoy it as much as other people. I first played the game on original hardware back in 2016; I think it holds up, nicely. It has a great soundtrack. Its non-linear approach to level design is something I wish more shooters did as well — along with its clever use of making difficulty add to the list of objectives to complete, instead of just lazily making enemies harder to kill/the player dying quicker. Playing with cheats is fun, and Multiplayer is still a good time.
Sure, instead of talking about a long-lost-Metroid-project taking place after Fusion and being released almost two weeks ago, let's divert that discussion to the game that effectively put the series in another hiatus. This is what makes Twitter the cesspool that it is.
Still haven't got the chance to play Sunshine, but I at least know how that game looks, and this... looks uninspired, even as an indie title. Rather than referencing classics to lure people's interest in your game, it's better to just focus making sure it looks good and something peoole will be talking about for years.
Been over two years since this remaster was announced. Been wanting to try it out even longer. The sequel, Undead & Undressed, was a pretty fun time. The fact that this is being released on the Switch makes it all the more appealing.
@johnvboy I can't speak for those who make that proclamation, because I don't care what the popular reception is. Rather or not it's the majority is irrelevant to me, because there's an obvious backlash towards Nintendo as of late.
@johnvboy What is there to be "prove"? You don't have to look hard enough to realize that there's a vocal group of people annoyed by these decisions. It's more of an observation than pure conjecture on my part.
@nhSnork It's not so much about business ethnics as what is the most likely scenario and what will drive the market. Sure, people can simply choose rather or not to buy a product which is sold under a marketing strategy, and that discussion would end, there. However, when said marketing strategy alienates a large amount of the consumer base, it could potentially lessen the demand for the product.
I don't think there should be an obstacle of simply obtaining a certain piece of entertainment at all, at least not in this time and age, taking place well after the advent of digital software — which was created specifically to allow people to have another, more convenient means of purchasing something.
Not sure about the drug analogy. It's more about brand loyalty than anything. Nintendo should count themselves lucky to still have die-hard fans trying to make sense out of (the many questionably BAD) decisions they make, even if that loyalty is born out of admiration of the developers at Nintendo, instead of the foreign corporate juggernaut.
Part of me enjoys the never-ending, no-holds-barred, heated nature of many Internet discussions, posts, etc. It's fascinating just how commonly wrong people are without even realizing it; makes you understand the psychological reason why people deny their own mistakes, especially after they've been brought to light. It's a surprisingly great method of self-improvement, too, in my case.
If I was able to provoke such a response out of you, I wouldn't consider it a "wasteful effort".
@nhSnork I know, right? How dare people lambast others trying to justify awful business tactics and corporate decisions which screw everyone over?!
And people being able to voice their frustrations on the internet! The nerve of some people! I mean, it's not as if people can have an opinion on something, and choose to vote with their wallet at the same time. That logic clearly doesn't exist in this world.
@Zochmenos Yeah, because it's not as if business is a finite resource, and companies wouldn't be able to be survive without its consumers BUYING their products...
Wait, people actually took this at face value? There's no way Nintendo would put Banjo-Kazooie on an old dead system — 'specially when it's their worst-selling home console to date, and they have a newer system that's still selling well, which they can port the game to.
Really, the "devotion to the past" isn't really the issue. The issue is trying to please people who've been playing Perfect Dark for two decades and want to see how this game will build on the N64 original. I think that should be a priority. I loved being able to disarm and shoot weapons out of the guards' hands, I loved the objective-based mission structure that GoldenEye pioneered (or at least popularized for a time), and I loved how the music would drastically become more intense during those dramatic moments in gameplay. That's what this new PD should build on.
Gotta admit, this wasn't that bad. I mean, it's not great (it's not even a good one, either), but it's not a complete waste of time, as the other two Direct Minis were.
Hooray! Another Partner Showcase Mini with a 5 to 10-minute timeframe of games we already know about! I'm sure everyone loves these Directs!
NOTE: Just to clarify, don't expect anything good out of this. It most definitely will be developers plastering (figuratively speaking) their games on display; nothing worth getting excited about, really.
I voted for the North America cover art for its simple, focused emphasis on the "Dark" theme of the game. However, looking back, I wish I could retract that vote and give one for the PAL version, instead. Makes it seem very hi-tech, and Joanna's CGI model is amazing.
The Japan box art is actually the worst out of all them. It tells us nothing about the game at all. Elvis isn't present, the read and black aren't used effectively, and it's a woman standing on a couch with a pistol at hand and a large rifle at the side. What does that have to do with a plot which involves two government agencies at war with extraterrestrial elements thrown into the mix? Japan doesn't always have the better box art, and it being from Japan doesn't automatically make it the best out of the three.
Not really. At least, not half of it. Super Metroid is already on the Switch via the Nintendo Online membership. The first two Metroid games needed to be remade in the essence of Zero Mission and Samus Returns because they were very unpolished, and archaic by design from the perspective of the modern gamer. Super Metroid holds up, even after a quarter of a century later, because it refined the formula for 2D-Metroid games, and the franchise as a whole.
The MPT makes a higher degree of sense and is a lot more feasible than remaking a game that's already readily-available on the same system. The rumors have spread for a while, now, though I still hold the believe that it's inevitable. There's really no reason why Nintendo wouldn't want to follow through with this. The only issue is that Corruption is built on motion controls (mainly pointer controls, which the Switch has, albeit a bit different as they are). Gyro-aiming can help mitigate said issue. It's not the same thing, but it's still within the category of motion controls. There's many, many reasons why a Metroid Prime Trilogy on the Switch is obvious, but it's better to look at all this with a skeptical lens. These are all just rumors, after all. And I don't care who leaked this; it doesn't matter how "effective" leakers are in predictions. Correlation is not causation. Don't expect too much from Nintendo, Metroid fans.
@GrandScribe I don't buy into the notion that Nintendo doesn't care about one of their flagship IPs. Nintendo might not care for Metroid as much as they do with Mario or Zelda, because of Metroid's niche appeal compared to the other two franchises' more popular attraction, but they cared enough to reboot Metroid Prime 4 and give the development rights to the company that gave birth to the Prime series to begin with. That's more than what most video game companies can say.
That's interesting... when I read about a former Halo employee being accepted in Retro Studios, I didn't think it'd be the one who worked on Halo 4 and 5 — two games with a "divisive" art style. While I can't say that I admired the aesthetics of both of those games, the character modeling isn't anything to scoff at, and I've never realized that Kyle Hefley worked on Sleeping Dogs until I came across this article.
It'd also be interesting to see where this goes. Thankfully, I'm just glad that another employee has been accepted, and the fact that we have at least some sort of news on Metroid Prime 4's development.
@SKTTR Samus being a badass isn't a projection; it's something that's been demonstrated in almost every from of media she's been in. People don't "think" she must be a badass; it's common knowledge, both meta and in-universe (look at how the GF react towards her in Corruption), that she is a badass. Saying that she was "never like that" just... doesn't make sense.
What's this about her being a "movie clone"? She was inspired by Ellen Ripley (Samus had more than just that inspiration), yes, but are you insulating that this is what people mean by a movie clone?
Samus' "inner thoughts" consists of her stating the glaring obvious, things that just happened around her, about Adam, and "the Baby". It's useless expository mumbo-jumbo that doesn't enhance the plot, or her character, in any way. The inner monologuing is something that's built on Fusion because it actually works. We can observed how vulnerable and scared Samus is, and she only monologues when it's needed.
Yeah, those "weird Chozo aliens" who trained Samus to physical and mental peak, gave her their technology and gifts, and infused their DNA onto hers, are the same weird bird aliens who raised her during the eleven years prior to her parents death, and were there when she had her first breakdown from seeing Ridley. While Adam may have been the first human she fully interacted with and was her instructor at some point in her life, he was also a minor character in the manga. Y'know, the one that establishes her backstory? Samus also aimed her freakin' arm cannon at Adam because he refused to let Samus go to Planet Zebes to repel the Space Pirate assault. She disobeyed a direct order from Adam to save the species that she was essentially a part of. The Chozo were her family, not Adam. Fusion introduced him, but it was really only Other M that tried to hammer in the "father figure" archetype into his character, despite, again, not being a major character in the manga.
People have paid attention to the story; you are downplaying the criticisms lashed at the game's story when you claim that they don't.
@Octane The narrative is as bad as people say it is, though. Other M wanted to show us why Samus admired and spoke highly of Adam in Fusion, but when we see how he interacts with her on-screen, it just made people further question why Samus would harbor such a favorable opinion of him in the first place.
People can like Other M as much as they want, and they can like the story, too, but every negative criticism towards its story is fair and well-deserved because of how sloppy it all is.
I'm not sure how many people hated 3D World because "it wasn't 3D enough", but I don't see how that relates to Other M not playing similarly to the Prime games. People bashed Other M's gameplay because Sakamoto's insistence on incorporating an NES-styled control scheme on a 3D third-person game. It's also linear and leaves little to full exploration, and the combat is often regarded as repetitive because most enemy engagements involve the same "charge, dodge, and release" gimmick.
Japan has the best box art, which doesn't come as a revelation to anyone because Japan usually has a better understanding of how to draw gamers in with just the art, alone.
That said, Samus takes a clear shot of Ridley in the Western box arts of the game; I take it as a clear indicator that he's being shot, because Samus just fired at him, and it connects. Ridley's skin eventually gets reddened when he's low on health when you actually fight him in the game. It could explain why he's red in the US and PAL covers - he's about to be to get destroyed.
I always admired the way Jo looks in the PAL version. The Japanese one has way too much red for me. I'd always prefer the North American version for the pitch "dark" background and the Maian that can be identified as Elvis from the reflection of Joanna's eye.
@BacklogBlues I recommend finding a decent N64 emulator for a smoother experience. I would also direct you to the XBLA remaster, but it gave the game a much uglier makeover and the soundtrack is a bit botched on certain notes.
Umm... that's obviously not the N64 version of her. It's clearly based off the XBLA remaster design, since she didn't wear make-up in the original N64 game, her face was constructed differently, and her in-game hair is different. Still, it's not PDZ's design, so it's okay.
Here's to another eight great years of the Nintendo Switch, am I right?
Happy 2nd Anniversary to both the Switch and Breath of the Wild!
My Grandma brought me this system for Christmas last year, and I got SSBU and Super Mario Odyssey on the same day. Later on, I brought BotW, and I'm fine with playing these three beauties while I wait patiently for the Metroid Prime Trilogy to be ported onto the system (I'm confident it'll happen at some point).
2. I understand it was almost (completely) a full year when the game became a multi-platform.
3. Bad choices of words? No, you're just looking too deeply into one comment. Of course the PS4 version sold the most. It was an exclusive game for 364 days. It sold close to 5 million copies(as of December 2018), which would have been close to half of how much the game has sold now if didn't launch on three different platforms last year. It obviously paid off, and it's the sole reason why the game was able to reach the 10-million benchmark. Why do you think the game saw massive increases in sales a few days after it was distributed to three other systems?
That's a large milestone to reach. Everyone knew that this compilation would sell well, but wow. It's not even two years old, yet. See, this is what happens when make a game into a multi-platform instead of stupidly making it exclusive to one system, only.
@Turbo857 Metroid: Other M goes beyond just being "divisive among the fans". You obviously aren't seeing the bigger picture, here, if your response to the game being a "disaster" is, "who cares what mobs think?".
How is that pretentious? Y'know, don't even answer that, because arguing schematics isn't going to help (which ironically, is what we're doing, anyway). Also, a good chuck of those 1.5 million people who brought the game were expecting a worthy follow-up to Super Metroid. I highly doubt most people who brought the game, read or watch reviews on the internet beforehand. If they were aware of its downfalls, I'm pretty sure M:OM would've have sold worse than it did. You act as if selling only one million copies is a big deal. Maybe it was back then, but gaming is much more popular, mass-produced, and paid for than they were 25 years ago. I highly doubt selling only a million copies back in 2010 was a big deal, either. Especially if it's the most controversial game in a relatively niche Nintendo franchise that doesn't even generate even a quarter of revenue of franchises like Mario and Zelda to begin with.
You still aren't getting it. It's not about pleasing anyone, It's about pleasing the people who are loyal to the brand you produce. When you make questionable game design choices, offer a poorly-written story, nonchalantly screw around with the continuity, your supports start to lose faith in you, and your brand. When you make these decisions, this could give the game bad publicity on the internet.
My point is: a game shouldn't be exempted from being labeled as what it is, just because of how much it sold. E.T on the Atari sold 1.5 million units (which was big deal during the early '80s), and it's universally considered one of the worst games ever made. Is it all of sudden "not" a disaster? I seriously hope this isn't your line-of-thinking.
Zelda 2 is a mixed bag, for sure, but it doesn't nearly alienates its respective series as much Other M does, and I really couldn't care less about RE, so I'm not sure how RE fans feel about RE5 and RE6.
As I stated before, I can't really have a sound opinion on something that I'll likely not enjoy, based off the cutscenes and gameplay I saw, based off the reviews, and based off of how Samus is portrayed. This isn't 1986, where the only way of determining if a game was worth your time or not was by pure word-of-mouth. If the reviews and comments that I'm exposed to negatively criticize the game, why would I want to waste my time on a game that'll inevitably not meet my expectations?
@UmbreonsPapa Fair enough. I don't plan on playing it anytime soon, but once I played enough Metroid games (fingers crossed for an HD remaster of the Prime Trilogy on Switch), I might take a look at Metroid Other M without any bias. Just so I can truly give a sound opinion of it.
@Turbo857 I have a few things I want to address with your statements.
I'll be fine with Metroid Prime 4 having a 3rd person perspective if the game is designed to be played with both perspectives in mind. I don't really agree with the Elder Scrolls analogy, though, because it was clearly slapped on in Morrowind and Oblivion. Metal Gear Solid's vice versa-style works well in that series because you have a clearer view of what's in front of you, and it allows you to be more flexible with your strategy (by the way MGS2 introduced the 1st person mechanic, not MGS4; if you want to go further, it was in an enhanced Japanese version of MGS1).
Also, a game selling "almost" as well or better than its predecessors doesn't mean that can't be view as a disaster if one of most controversial games in the series - especially if the best selling game in the series sells only 2.82 million copies (MP1). I don't know why people think Metroid Other M doesn't deserve the hate it gets. I haven't played the game myself, but why would I? The gameplay doesn't look that amazing. The story, from what I seen, read, and heard, is just abysmal and riddle with plotholes. It contradicts canon on multiple occasions. Having Adam "authorizing" items is an incredibly stupid concept, no matter how its executed. Samus is so inconsistent from how her characterization is established in the other games. And it constantly panders to the 2-D Metroid games more often than it should.
I'm not saying people shouldn't enjoy the game, I just don't see the appeal of it at all.
Comments 36
Re: GoldenEye 007's Return Could Be Close
Put this and Perfect Dark on the Nintendo Switch and it's a Day One purchase for me.
Side note: people seem to forget that the cancelled XBLA port have the option to alternate between the old N64 graphics and the more contemporary ones, and just assume that this isn't going to be the remaster. Halo 1 and 2 had remasters which capitalized on this feature via a press of a button, so why wouldn't that be the case with this?
@Tasuki Speak for yourself. Sure, some people who haven't played the game in a decade or so probably don't have time to re-adjust to the quirkiness of an old game, but this idea of games "aging poorly" is absurd; things aging poorly is something like food that can spoil or turn rotten over time, not pieces of entertainment. Games don't change; people's tastes do.
It's also insulting to think people can only enjoy these 25-year-old games through "rose-tinted glasses" because you're basically invalidating others' opinions of the game because you personally don't enjoy it as much as other people. I first played the game on original hardware back in 2016; I think it holds up, nicely. It has a great soundtrack. Its non-linear approach to level design is something I wish more shooters did as well — along with its clever use of making difficulty add to the list of objectives to complete, instead of just lazily making enemies harder to kill/the player dying quicker. Playing with cheats is fun, and Multiplayer is still a good time.
Re: Random: Forget Dread, It's All About Metroid: Other M On Twitter Right Now
Sure, instead of talking about a long-lost-Metroid-project taking place after Fusion and being released almost two weeks ago, let's divert that discussion to the game that effectively put the series in another hiatus. This is what makes Twitter the cesspool that it is.
Re: Nintendo's Global Marketing Campaign For Metroid Dread Continues
@fafonio Finally, someone else who realizes just how important this is.
Re: Random: This Vintage Metroid Cosplay Is Terrible, And We Absolutely Love It
I find this quite endearing, actually. And it looks pretty good, considering the materials he used to make this costume.
Re: Like Banjo-Kazooie? 'There's A Chance You'll Like Heart Chain Kitty', Says Dev
Still haven't got the chance to play Sunshine, but I at least know how that game looks, and this... looks uninspired, even as an indie title. Rather than referencing classics to lure people's interest in your game, it's better to just focus making sure it looks good and something peoole will be talking about for years.
Re: Akiba's Trip: Hellbound & Debriefed Gets A Western Switch Release This July
Been over two years since this remaster was announced. Been wanting to try it out even longer. The sequel, Undead & Undressed, was a pretty fun time. The fact that this is being released on the Switch makes it all the more appealing.
Re: Nintendo Isn't Backing Down On Its Decision To Pull Mario Products From Stores This Month
@johnvboy I can't speak for those who make that proclamation, because I don't care what the popular reception is. Rather or not it's the majority is irrelevant to me, because there's an obvious backlash towards Nintendo as of late.
Re: Nintendo Isn't Backing Down On Its Decision To Pull Mario Products From Stores This Month
@johnvboy "Lots" is a vague term. It doesn't have to explicitly mean the majority or the minority.
Re: Nintendo Isn't Backing Down On Its Decision To Pull Mario Products From Stores This Month
@johnvboy What is there to be "prove"? You don't have to look hard enough to realize that there's a vocal group of people annoyed by these decisions. It's more of an observation than pure conjecture on my part.
Re: Nintendo Isn't Backing Down On Its Decision To Pull Mario Products From Stores This Month
@nhSnork It's not so much about business ethnics as what is the most likely scenario and what will drive the market. Sure, people can simply choose rather or not to buy a product which is sold under a marketing strategy, and that discussion would end, there. However, when said marketing strategy alienates a large amount of the consumer base, it could potentially lessen the demand for the product.
I don't think there should be an obstacle of simply obtaining a certain piece of entertainment at all, at least not in this time and age, taking place well after the advent of digital software — which was created specifically to allow people to have another, more convenient means of purchasing something.
Not sure about the drug analogy. It's more about brand loyalty than anything. Nintendo should count themselves lucky to still have die-hard fans trying to make sense out of (the many questionably BAD) decisions they make, even if that loyalty is born out of admiration of the developers at Nintendo, instead of the foreign corporate juggernaut.
Part of me enjoys the never-ending, no-holds-barred, heated nature of many Internet discussions, posts, etc. It's fascinating just how commonly wrong people are without even realizing it; makes you understand the psychological reason why people deny their own mistakes, especially after they've been brought to light. It's a surprisingly great method of self-improvement, too, in my case.
If I was able to provoke such a response out of you, I wouldn't consider it a "wasteful effort".
Re: Nintendo Isn't Backing Down On Its Decision To Pull Mario Products From Stores This Month
@nhSnork I know, right? How dare people lambast others trying to justify awful business tactics and corporate decisions which screw everyone over?!
And people being able to voice their frustrations on the internet! The nerve of some people! I mean, it's not as if people can have an opinion on something, and choose to vote with their wallet at the same time. That logic clearly doesn't exist in this world.
Re: Nintendo Isn't Backing Down On Its Decision To Pull Mario Products From Stores This Month
@Zochmenos Yeah, because it's not as if business is a finite resource, and companies wouldn't be able to be survive without its consumers BUYING their products...
Re: Random: Dust Off Your Wii U, It's Time For Some Banjo-Kazooie And Blast Corps
Wait, people actually took this at face value? There's no way Nintendo would put Banjo-Kazooie on an old dead system — 'specially when it's their worst-selling home console to date, and they have a newer system that's still selling well, which they can port the game to.
Re: Developers Of The New Perfect Dark Will Treat It "Very Carefully"
Really, the "devotion to the past" isn't really the issue. The issue is trying to please people who've been playing Perfect Dark for two decades and want to see how this game will build on the N64 original. I think that should be a priority. I loved being able to disarm and shoot weapons out of the guards' hands, I loved the objective-based mission structure that GoldenEye pioneered (or at least popularized for a time), and I loved how the music would drastically become more intense during those dramatic moments in gameplay. That's what this new PD should build on.
Re: We Can Expect More Nintendo Direct Mini Partner Showcases This Year
Gotta admit, this wasn't that bad. I mean, it's not great (it's not even a good one, either), but it's not a complete waste of time, as the other two Direct Minis were.
Re: Nintendo Direct Mini: Partner Showcase To Air Tomorrow
Hooray! Another Partner Showcase Mini with a 5 to 10-minute timeframe of games we already know about! I'm sure everyone loves these Directs!
NOTE: Just to clarify, don't expect anything good out of this. It most definitely will be developers plastering (figuratively speaking) their games on display; nothing worth getting excited about, really.
Re: Nintendo Announces Super Mario Remasters And Much More In Super Mario Bros. 35th Anniversary Direct
What's this? A Direct that's ACTUALLY worth watching?!
Re: Feature: Perfect Dark Turns 20 - The Definitive Story Behind The N64 Hit That Outclassed James Bond
@Agent069 The best guess I can give for you is a piece of cheese neatly placed in the levels.
Re: Feature: Perfect Dark Turns 20 - The Definitive Story Behind The N64 Hit That Outclassed James Bond
One of the best FPS ever. It's worth an entire playthrough dedicated to celebrating its 20th Anniversary.
@playstation_king It already was remastered... ten years ago... as an Xbox Live Arcade game.
Re: Poll: Box Art Brawl #34 - Perfect Dark
I voted for the North America cover art for its simple, focused emphasis on the "Dark" theme of the game. However, looking back, I wish I could retract that vote and give one for the PAL version, instead. Makes it seem very hi-tech, and Joanna's CGI model is amazing.
The Japan box art is actually the worst out of all them. It tells us nothing about the game at all. Elvis isn't present, the read and black aren't used effectively, and it's a woman standing on a couch with a pistol at hand and a large rifle at the side. What does that have to do with a plot which involves two government agencies at war with extraterrestrial elements thrown into the mix? Japan doesn't always have the better box art, and it being from Japan doesn't automatically make it the best out of the three.
Re: Rumour: Nintendo Has Three Metroid Games In The Works, According To Leak Group
Not really. At least, not half of it. Super Metroid is already on the Switch via the Nintendo Online membership. The first two Metroid games needed to be remade in the essence of Zero Mission and Samus Returns because they were very unpolished, and archaic by design from the perspective of the modern gamer. Super Metroid holds up, even after a quarter of a century later, because it refined the formula for 2D-Metroid games, and the franchise as a whole.
The MPT makes a higher degree of sense and is a lot more feasible than remaking a game that's already readily-available on the same system. The rumors have spread for a while, now, though I still hold the believe that it's inevitable. There's really no reason why Nintendo wouldn't want to follow through with this. The only issue is that Corruption is built on motion controls (mainly pointer controls, which the Switch has, albeit a bit different as they are). Gyro-aiming can help mitigate said issue. It's not the same thing, but it's still within the category of motion controls. There's many, many reasons why a Metroid Prime Trilogy on the Switch is obvious, but it's better to look at all this with a skeptical lens. These are all just rumors, after all. And I don't care who leaked this; it doesn't matter how "effective" leakers are in predictions. Correlation is not causation. Don't expect too much from Nintendo, Metroid fans.
@GrandScribe I don't buy into the notion that Nintendo doesn't care about one of their flagship IPs. Nintendo might not care for Metroid as much as they do with Mario or Zelda, because of Metroid's niche appeal compared to the other two franchises' more popular attraction, but they cared enough to reboot Metroid Prime 4 and give the development rights to the company that gave birth to the Prime series to begin with. That's more than what most video game companies can say.
Re: Metroid Prime 4 Dev Retro Studios Hires Halo Character Modeller As New Lead Artist
That's interesting... when I read about a former Halo employee being accepted in Retro Studios, I didn't think it'd be the one who worked on Halo 4 and 5 — two games with a "divisive" art style. While I can't say that I admired the aesthetics of both of those games, the character modeling isn't anything to scoff at, and I've never realized that Kyle Hefley worked on Sleeping Dogs until I came across this article.
It'd also be interesting to see where this goes. Thankfully, I'm just glad that another employee has been accepted, and the fact that we have at least some sort of news on Metroid Prime 4's development.
Re: Random: One Metroid Fan Has Fixed Other M For All Time
@SKTTR Samus being a badass isn't a projection; it's something that's been demonstrated in almost every from of media she's been in. People don't "think" she must be a badass; it's common knowledge, both meta and in-universe (look at how the GF react towards her in Corruption), that she is a badass. Saying that she was "never like that" just... doesn't make sense.
What's this about her being a "movie clone"? She was inspired by Ellen Ripley (Samus had more than just that inspiration), yes, but are you insulating that this is what people mean by a movie clone?
Samus' "inner thoughts" consists of her stating the glaring obvious, things that just happened around her, about Adam, and "the Baby". It's useless expository mumbo-jumbo that doesn't enhance the plot, or her character, in any way. The inner monologuing is something that's built on Fusion because it actually works. We can observed how vulnerable and scared Samus is, and she only monologues when it's needed.
Yeah, those "weird Chozo aliens" who trained Samus to physical and mental peak, gave her their technology and gifts, and infused their DNA onto hers, are the same weird bird aliens who raised her during the eleven years prior to her parents death, and were there when she had her first breakdown from seeing Ridley. While Adam may have been the first human she fully interacted with and was her instructor at some point in her life, he was also a minor character in the manga. Y'know, the one that establishes her backstory? Samus also aimed her freakin' arm cannon at Adam because he refused to let Samus go to Planet Zebes to repel the Space Pirate assault. She disobeyed a direct order from Adam to save the species that she was essentially a part of. The Chozo were her family, not Adam. Fusion introduced him, but it was really only Other M that tried to hammer in the "father figure" archetype into his character, despite, again, not being a major character in the manga.
People have paid attention to the story; you are downplaying the criticisms lashed at the game's story when you claim that they don't.
Re: Random: One Metroid Fan Has Fixed Other M For All Time
@Octane The narrative is as bad as people say it is, though. Other M wanted to show us why Samus admired and spoke highly of Adam in Fusion, but when we see how he interacts with her on-screen, it just made people further question why Samus would harbor such a favorable opinion of him in the first place.
People can like Other M as much as they want, and they can like the story, too, but every negative criticism towards its story is fair and well-deserved because of how sloppy it all is.
I'm not sure how many people hated 3D World because "it wasn't 3D enough", but I don't see how that relates to Other M not playing similarly to the Prime games. People bashed Other M's gameplay because Sakamoto's insistence on incorporating an NES-styled control scheme on a 3D third-person game. It's also linear and leaves little to full exploration, and the combat is often regarded as repetitive because most enemy engagements involve the same "charge, dodge, and release" gimmick.
Re: Poll: Box Art Brawl #1 - Super Metroid
Japan has the best box art, which doesn't come as a revelation to anyone because Japan usually has a better understanding of how to draw gamers in with just the art, alone.
That said, Samus takes a clear shot of Ridley in the Western box arts of the game; I take it as a clear indicator that he's being shot, because Samus just fired at him, and it connects. Ridley's skin eventually gets reddened when he's low on health when you actually fight him in the game. It could explain why he's red in the US and PAL covers - he's about to be to get destroyed.
Re: Random: Valve Supposedly Made Changes To Half-Life After Playing GoldenEye 007
@Sinister You forgot to mention Perfect Dark. You can't even play the Campaign without it.
Re: Feature: Here's Why Perfect Dark Has Three Different Covers
I always admired the way Jo looks in the PAL version. The Japanese one has way too much red for me. I'd always prefer the North American version for the pitch "dark" background and the Maian that can be identified as Elvis from the reflection of Joanna's eye.
@BacklogBlues I recommend finding a decent N64 emulator for a smoother experience. I would also direct you to the XBLA remaster, but it gave the game a much uglier makeover and the soundtrack is a bit botched on certain notes.
Re: The N64 Version Of Joanna Dark Joins The Totaku Collection This September
@variableman If they do, hopefully they'll fix up some music bugs, and make the graphics and aesthetics a bit more in sync with the original.
Re: The N64 Version Of Joanna Dark Joins The Totaku Collection This September
Umm... that's obviously not the N64 version of her. It's clearly based off the XBLA remaster design, since she didn't wear make-up in the original N64 game, her face was constructed differently, and her in-game hair is different. Still, it's not PDZ's design, so it's okay.
Re: Anniversary: Nintendo Switch Launched Two Years Ago Today
Here's to another eight great years of the Nintendo Switch, am I right?
Happy 2nd Anniversary to both the Switch and Breath of the Wild!
My Grandma brought me this system for Christmas last year, and I got SSBU and Super Mario Odyssey on the same day. Later on, I brought BotW, and I'm fine with playing these three beauties while I wait patiently for the Metroid Prime Trilogy to be ported onto the system (I'm confident it'll happen at some point).
Re: Crash Bandicoot N. Sane Trilogy Cracks 10 Million Sales Mark
@misterMike My bad. It was late at night (or early in the morning) when I typed my reply, so I must've misread the phrase.
Re: Crash Bandicoot N. Sane Trilogy Cracks 10 Million Sales Mark
@misterMike 1. What I said wasn't an argument.
2. I understand it was almost (completely) a full year when the game became a multi-platform.
3. Bad choices of words? No, you're just looking too deeply into one comment. Of course the PS4 version sold the most. It was an exclusive game for 364 days. It sold close to 5 million copies(as of December 2018), which would have been close to half of how much the game has sold now if didn't launch on three different platforms last year. It obviously paid off, and it's the sole reason why the game was able to reach the 10-million benchmark. Why do you think the game saw massive increases in sales a few days after it was distributed to three other systems?
Re: Crash Bandicoot N. Sane Trilogy Cracks 10 Million Sales Mark
That's a large milestone to reach. Everyone knew that this compilation would sell well, but wow. It's not even two years old, yet. See, this is what happens when make a game into a multi-platform instead of stupidly making it exclusive to one system, only.
Re: Feature: Please Understand: Unpacking Nintendo's Vision For Metroid Prime 4
@Turbo857 Metroid: Other M goes beyond just being "divisive among the fans". You obviously aren't seeing the bigger picture, here, if your response to the game being a "disaster" is, "who cares what mobs think?".
How is that pretentious? Y'know, don't even answer that, because arguing schematics isn't going to help (which ironically, is what we're doing, anyway). Also, a good chuck of those 1.5 million people who brought the game were expecting a worthy follow-up to Super Metroid. I highly doubt most people who brought the game, read or watch reviews on the internet beforehand. If they were aware of its downfalls, I'm pretty sure M:OM would've have sold worse than it did. You act as if selling only one million copies is a big deal. Maybe it was back then, but gaming is much more popular, mass-produced, and paid for than they were 25 years ago. I highly doubt selling only a million copies back in 2010 was a big deal, either. Especially if it's the most controversial game in a relatively niche Nintendo franchise that doesn't even generate even a quarter of revenue of franchises like Mario and Zelda to begin with.
You still aren't getting it. It's not about pleasing anyone, It's about pleasing the people who are loyal to the brand you produce. When you make questionable game design choices, offer a poorly-written story, nonchalantly screw around with the continuity, your supports start to lose faith in you, and your brand. When you make these decisions, this could give the game bad publicity on the internet.
My point is: a game shouldn't be exempted from being labeled as what it is, just because of how much it sold. E.T on the Atari sold 1.5 million units (which was big deal during the early '80s), and it's universally considered one of the worst games ever made. Is it all of sudden "not" a disaster? I seriously hope this isn't your line-of-thinking.
Zelda 2 is a mixed bag, for sure, but it doesn't nearly alienates its respective series as much Other M does, and I really couldn't care less about RE, so I'm not sure how RE fans feel about RE5 and RE6.
As I stated before, I can't really have a sound opinion on something that I'll likely not enjoy, based off the cutscenes and gameplay I saw, based off the reviews, and based off of how Samus is portrayed. This isn't 1986, where the only way of determining if a game was worth your time or not was by pure word-of-mouth. If the reviews and comments that I'm exposed to negatively criticize the game, why would I want to waste my time on a game that'll inevitably not meet my expectations?
Re: Feature: Please Understand: Unpacking Nintendo's Vision For Metroid Prime 4
@UmbreonsPapa Fair enough. I don't plan on playing it anytime soon, but once I played enough Metroid games (fingers crossed for an HD remaster of the Prime Trilogy on Switch), I might take a look at Metroid Other M without any bias. Just so I can truly give a sound opinion of it.
Re: Feature: Please Understand: Unpacking Nintendo's Vision For Metroid Prime 4
@Turbo857 I have a few things I want to address with your statements.
I'll be fine with Metroid Prime 4 having a 3rd person perspective if the game is designed to be played with both perspectives in mind. I don't really agree with the Elder Scrolls analogy, though, because it was clearly slapped on in Morrowind and Oblivion. Metal Gear Solid's vice versa-style works well in that series because you have a clearer view of what's in front of you, and it allows you to be more flexible with your strategy (by the way MGS2 introduced the 1st person mechanic, not MGS4; if you want to go further, it was in an enhanced Japanese version of MGS1).
Also, a game selling "almost" as well or better than its predecessors doesn't mean that can't be view as a disaster if one of most controversial games in the series - especially if the best selling game in the series sells only 2.82 million copies (MP1). I don't know why people think Metroid Other M doesn't deserve the hate it gets. I haven't played the game myself, but why would I? The gameplay doesn't look that amazing. The story, from what I seen, read, and heard, is just abysmal and riddle with plotholes. It contradicts canon on multiple occasions. Having Adam "authorizing" items is an incredibly stupid concept, no matter how its executed. Samus is so inconsistent from how her characterization is established in the other games. And it constantly panders to the 2-D Metroid games more often than it should.
I'm not saying people shouldn't enjoy the game, I just don't see the appeal of it at all.