Comments 13

Re: "A Really Good Experience" - Digital Foundry Dives Into Switch 2's Final Fantasy VII Remake Demo

AlanShore

It really is so attractive to look at on a 65" OLED. The best bit is the lighting and HDR. Polygons are cool and all but if we just port/create a ton of PS4 level games with beefed up lighting effects and HDR then that will be more than enough for me and I'm very picky about graphics. My only hope for the console is that they get VRR working on the dock and start prioritizing 40fps over 30, even if it takes a DLSS update from Nvidia.

Re: Surprise! Final Fantasy VII Remake Intergrade's Free Switch 2 Demo Is Now Live

AlanShore

This is a GORGEOUS demo, I'm not much of an RPG guy but for $40 it's going to be hard to pass seeing how much work they clearly put into bringing it over. The HDR is very well handled, the thousands of lights in the city pop out of my OLED like little Christmas lights. The textures on skin and clothes are the best I've seen on the S2 by a country mile and there aren't any low res blotchy shadow issues like in Outlaws and other 3rd party games. VERY impressed, and yeah 40fps would have been nice but I got over it pretty quick - maybe if we get docked VRR and a DLSS update they can upgrade the fps later.

@obijuankanoobie Brother you can still redownload any games you purchased on the Wii and DSi from like 20 years ago to this day with no signs of going away.

Re: Japanese Charts: Sorry Samus, Octopath Is The Best-Selling New Release This Week

AlanShore

@eldersnake There's an element of objectivity with sales numbers, review scores and frequency of reference across the public sphere but yes I'm certainly not trying to discredit or deligitimize anyone who finds this to be their cup of tea - I just see a lot of lost potential with the series and I believe not only are Nintendo holding themselves back by not evolving it but they're hurting the fans because more of the same that only ever sells a handful of copies means more of the same waiting a quarter of a lifetime for the next entry.

Re: Japanese Charts: Sorry Samus, Octopath Is The Best-Selling New Release This Week

AlanShore

@michellelynn0976 wow look at you go, what a mess. All over a game that will sell 3 million at best. Did you have a blast dropping little bombs to stop the mean tornado man? Did that innovation blow you away? And oh, look how cool it is to grab a little purple knob wItH yOuR MiNd and make it follow the path to unlock stuff, truly a breakthrough accomplishment, you're so right, good job big guy! I stopped playing halfway through the volcano temple because the boredom was driving me insane. I'm glad the puzzles are enough to meet your standards, my point stands.

Re: Japanese Charts: Sorry Samus, Octopath Is The Best-Selling New Release This Week

AlanShore

@michellelynn0976 which one of those words were meant to illicit innovative awe? This game is terribly mid and outdated. Scanning everything takes forever and isn't remotely fun, engaging or interesting. The enemey AI is so dumb and non-threatening, they're only ever challenging because they can easily avoid your 5mph projectiles with no full-auto so you just have to sit there spamming your trigger like a jackass. Constantly coming across locked off upgrades that require an upgrade you don't have yet is stressful design, considering how god awfully slow you traverse, the idea of having to go back later just to get a few more missiles or something is so tiresome. The "puzzles" are probably too easy for 5 year olds. The bosses just require jumping around until theres an opening and hoping your bullets hits while they're dancing around. Having no melee attack or counters feels odd. There's now no question in my mind why these games never sell more than 3 million copies, Retro are talented and I hope they either make the next entry 100x more modern or ditch the franchise for good.