Comments 53

Re: Pokémon Pokopia Is Getting A New Update Soon, Here Are The Details

AlanShore

PLEASE make it to where you can put items on dressers/shelves/stoves etc when they're in front of a curtain or wall hanging item 😭 and for the love of God please let the trash cans function as an actual trash can. And fix how buggy/patchy surfaces of bodies of water often get when you suck some water up, oceans and lakes should realistically fill themselves in, not leave permanent ugly holes that are almost impossible to fill back up evenly yourself.
Fantastic game though.

Re: Nintendo Seemingly Rules Out Virtual Console Revival, Says It Remains Focused On Offering Classics Via Switch Online

AlanShore

It makes sense than TPC/GameFreak wanted actual revenue for their game instead of some small slice of whatever Nintendo earns from Switch Online, however they calculate that and divvy it up couldn't possibly be as much income as an actual sale. More people would obviously pay the $20 up front to own it than the reportedly still dismal number of people willing to pay $80 a year to not own anything (nearly $1k a decade for temporary access to antiques is a niche interest, shocking).

Re: Review: Reanimal (Switch 2) - Little Nightmares Team Delivers Its Darkest, Boldest Vision Yet

AlanShore

Seems like a perfect GameFly rental. I understand they put a lot of work into it and they deserve to make a lot of money but 5 hours is not enough entertainment to warrant that price tag for me. Probably not a fair comparison but Silksong gave me 100 hours for $20 and I've heard they're making bank on that game, and it took them 7 years to develop, so I'm wondering if a competitive price wouldn't have benefited this game too, but hopefully they know what they're doing because I really want them to succeed and keep pumping these out.

Re: Round Up: The Previews Are In For Super Mario Bros. Wonder - Switch 2 Edition + Meetup In Bellabel Park

AlanShore

I wanted to like this game so bad, it's very pretty and has a lot of character, but before I was even a quarter of the way through my head started to hurt from how patronizingly easy it was and it only got worse level by level. The definition of style over substance. The only challenge came from the last few levels but it was too little too late, I felt like for the first time a mainline Mario game was treating me the same way their commercials and Directs always talk to me: like I'm a toddler. It's the only 2D Mario I'll never touch again in my life.

@Shaw_Brothers Right? Gotta love it.

Re: Review: Hollow Knight (Switch) - One Of The Finest Metroidvanias That's Not A Metroid Or 'Vania

AlanShore

If this kind of game is for you then it will probably be in your top 5 games for the rest of your life. It ruined every other Metroidvania for me. It was my girlfriend's first video game she ever played by herself after we got into Smash and Animal Crossing. She can't do the hardest bosses (that aren't required to beat the game) yet but she beat the game and she's obsessed with it and so proud of herself for putting in the effort and not giving up, so even if you're scared of a challenge I encourage you to push through because it's really worth it.

Re: Nintendo Producer Kensuke Tanabe Has Seemingly Confirmed His Retirement

AlanShore

He has a very impressive resume having been the producer on many of my favorite games of all time, Link's Awakening and Donkey Long Country to name a couple. It's a shame but not surprising that he wants to hang it up after the long tortured development of Prime 4 that ultimately didn't pay off, he's only 62 so I have to imagine he would have had a few more games in him otherwise.

Re: Poll: What Review Score Would You Give Animal Crossing: New Horizons - Nintendo Switch 2 Edition?

AlanShore

There is still so much aliasing everywhere it's hard to believe this is really 4K, I play 5 feet away from a 65" LG OLED and I'm somewhat of a pixel peeper and boy is it hard to spot a difference from the Switch 1 version here. The mouse mode is a joke, having to swap back and forth from mouse mode to sticks instead of being able to use the cursor to make selections in the build menu is actually ridiculous and I'll never touch that feature again. The megaphone works maybe 10% of the time. I know people claim yOu dOnT nEeD sIxTy fRaMeS fOr A cOzY and I know it is likely tied to the logic animation and it would have taken work to redo that stuff but it really feels sluggish and archaic compared to modern cozy games, just walking horizontally through town is like viewing a slideshow that gives me motion sickness, considering they'll make millions off of this otherwise lazy update I think the effort would have been more than appreciated. I know it's only $5 but I feel scammed.

Re: Animal Crossing: New Horizons Update 3.0.0 Patch Notes - Switch 2 And Switch New Content, Features And More

AlanShore

Playing it now and it's confirmed my worry that there's not enough here to keep me back. I'll get the couple new sets, do a few rooms at the hotel and be completely done with the game just like before. Too little too late, but maybe that's just me. At least I got to see it for myself before I jumped on the $5 upgrade right away without thinking twice about it.

Re: UK Charts: Here's Hoping Animal Crossing Spices Things Up This Week

AlanShore

There's going to need to be a LOT of new furniture if Animal Crossing hopes to spice anything up. Nothing they've shown could keep me interested if I'm still just using all of the same old furniture to decorate the new dream islands and hotel rooms. The LEGO stuff looks cool but that's one niche set, none of the hotel themed stuff they showed excites me and looks to be a very small collection. I don't know what they were thinking here honestly. Multiplayer with 12 people? Who asked for that? I'm in AC communities on every platform and can't imagine any posts asking to form a group half that big until some future game has an MMO-ish hub world or something. It just seems like they missed a big opportunity to be exciting.

Re: "A Knife Can Be Used For Cooking Or As A Weapon" - Level-5 Boss Defends GenAI In Game Development

AlanShore

Development tools have had automation features built-in from day 1. Many assets, animations, sounds in games are public domain or auto generated by Unity, Unreal, etc. Aoftware like Garage Band etc are full of sounds and instruments originally played by someone else if not entirely digital.
Use it as an algorithm to reduce your dirty work if you want, I get that, but the second you take the artistic integrity out of the soul of your game you're going to face backlash. It remains to be seen what percentage of gamers truly cherish the blood sweat and tears put into the experience by true artists but I think every soul on earth recognizes when the soul of something is absent and I don't believe AI will ever replicate the human soul. I'm hopeful that we'll all instinctovely reject whatever thoughtless AI slop the industry pumps out but then again, Scarlet and Violet sold quite well.

Re: Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times"

AlanShore

Outside of a few standout moments, most of the experience felt rushed or incomplete to me. If anything needs to change for a Prime 5 in my mind, it's the combat. The beams fly too slow to hit the desired target often enough to feel satisfying - even just hitting weak points that you're locked onto feels so inaccurate and clumsy. The beams need to shoot faster, fly faster, there needs to be a full-auto firing mode (my poor trigger fingers got so sick of spamming), and there should always be at least one or two melee options available to you. It's so not fun for me that running back through areas and having enemies respawn constantly was never anything but a nuisance, I never felt like I could just battle for the fun of it.
That's not everything though. The couple million fans will get mad at me for saying this but the series needs a complete overhaul if we want the games to have more appeal to a wider audience and sell enough copies for consistent releases like Nintendo's top performers. The desert wasn't the only fumble, compared to modern AAA games and even many recent indies, this whole experience felt like a 5/10 relic that only nostalgia chasers would be happy about. I want to see what Nintendo can really accomplish with a sci-fi puzzle-heavy adventure game. An open world could actually be really cool for Samus. You could find individual part upgrades to customize your suit and ship to your liking. It could be a lot like Star Wars Outlaws in terms of exploration, with temples and shrines thrown in. People aren't sick of open worlds and they never will be - they're sick of empty, pointless open worlds and this one was the emptiest most pointless one I've experienced maybe ever, and I've played Scarlet.

Re: "A Really Good Experience" - Digital Foundry Dives Into Switch 2's Final Fantasy VII Remake Demo

AlanShore

It really is so attractive to look at on a 65" OLED. The best bit is the lighting and HDR. Polygons are cool and all but if we just port/create a ton of PS4 level games with beefed up lighting effects and HDR then that will be more than enough for me and I'm very picky about graphics. My only hope for the console is that they get VRR working on the dock and start prioritizing 40fps over 30, even if it takes a DLSS update from Nvidia.

Re: Surprise! Final Fantasy VII Remake Intergrade's Free Switch 2 Demo Is Now Live

AlanShore

This is a GORGEOUS demo, I'm not much of an RPG guy but for $40 it's going to be hard to pass seeing how much work they clearly put into bringing it over. The HDR is very well handled, the thousands of lights in the city pop out of my OLED like little Christmas lights. The textures on skin and clothes are the best I've seen on the S2 by a country mile and there aren't any low res blotchy shadow issues like in Outlaws and other 3rd party games. VERY impressed, and yeah 40fps would have been nice but I got over it pretty quick - maybe if we get docked VRR and a DLSS update they can upgrade the fps later.

@obijuankanoobie Brother you can still redownload any games you purchased on the Wii and DSi from like 20 years ago to this day with no signs of going away.

Re: Japanese Charts: Sorry Samus, Octopath Is The Best-Selling New Release This Week

AlanShore

@eldersnake There's an element of objectivity with sales numbers, review scores and frequency of reference across the public sphere but yes I'm certainly not trying to discredit or deligitimize anyone who finds this to be their cup of tea - I just see a lot of lost potential with the series and I believe not only are Nintendo holding themselves back by not evolving it but they're hurting the fans because more of the same that only ever sells a handful of copies means more of the same waiting a quarter of a lifetime for the next entry.

Re: Japanese Charts: Sorry Samus, Octopath Is The Best-Selling New Release This Week

AlanShore

@michellelynn0976 wow look at you go, what a mess. All over a game that will sell 3 million at best. Did you have a blast dropping little bombs to stop the mean tornado man? Did that innovation blow you away? And oh, look how cool it is to grab a little purple knob wItH yOuR MiNd and make it follow the path to unlock stuff, truly a breakthrough accomplishment, you're so right, good job big guy! I stopped playing halfway through the volcano temple because the boredom was driving me insane. I'm glad the puzzles are enough to meet your standards, my point stands.

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